|
@@ -38,6 +38,10 @@
|
|
|
默认值为0.此处非常小的调整(大约0.0001)可能有助于减少阴影中的伪影
|
|
|
</p>
|
|
|
|
|
|
+ <h3>[property:Float normalOffset]</h3>
|
|
|
+ <p>Defines how much the position used to query the shadow map is offset along the object normal.</p>
|
|
|
+ <p>The default is 0. Increasing this value can be used to reduce shadow acne especially in large scenes where light shines onto geometry at a shallow angle. The cost is that shadows may appear distorted.</p>
|
|
|
+
|
|
|
<h3>[property:WebGLRenderTarget map]</h3>
|
|
|
<p>
|
|
|
使用内置摄像头生成的深度图;超出像素深度的位置在阴影中。在渲染期间内部计算。
|