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@@ -9,7 +9,7 @@ THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();th
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THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
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this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);e=c*(1-b*f);b=c*(1-b*(1-f));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=e;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=e;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=e}}return this},setHex:function(a){a=
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-Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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+Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return this.r*255<<16^this.g*255<<8^this.b*255<<0},getContextStyle:function(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
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this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
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@@ -62,7 +62,7 @@ THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matri
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b);var a=j.dot(j),b=j.dot(l),c=j.dot(o),f=l.dot(l),d=l.dot(o),e=1/(a*f-b*b),f=(f*c-b*d)*e,a=(a*d-b*c)*e;return f>=0&&a>=0&&f+a<1},q=function(i,l,j){var o,n;if(i instanceof a.Particle){o=m(l.origin,l.direction,i.matrixWorld.getPosition());if(o>i.scale.x)return j;n={distance:o,point:i.position,face:null,object:i};j.push(n)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();o=m(l.origin,l.direction,i.matrixWorld.getPosition());if(o>q)return j;var y,
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B,G=i.geometry,x=G.vertices,I,F,L;I=i.geometry.materials;F=i.material instanceof a.MeshFaceMaterial;var H,M=l.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(l.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(l.direction);h.rotateAxis(d).normalize();q=0;for(y=G.faces.length;q<y;q++){n=G.faces[q];o=F===true?I[n.materialIndex]:i.material;if(o!==void 0){L=o.side;f.sub(n.centroid,c);e=n.normal;o=d.dot(e);if(!(Math.abs(o)<M)){B=e.dot(f)/o;if(!(B<0)&&(L===
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a.DoubleSide||(L===a.FrontSide?o<0:o>0))){g.add(c,d.multiplyScalar(B));if(n instanceof a.Face3){o=x[n.a];B=x[n.b];L=x[n.c];if(p(g,o,B,L)){B=i.matrixWorld.multiplyVector3(g.clone());o=b.distanceTo(B);if(!(o<l.near||o>l.far)){n={distance:o,point:B,face:n,faceIndex:q,object:i};j.push(n)}}}else if(n instanceof a.Face4){o=x[n.a];B=x[n.b];L=x[n.c];H=x[n.d];if(p(g,o,B,H)||p(g,B,L,H)){B=i.matrixWorld.multiplyVector3(g.clone());o=b.distanceTo(B);if(!(o<l.near||o>l.far)){n={distance:o,point:B,face:n,faceIndex:q,
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-object:i};j.push(n)}}}}}}}}},n=function(a,b,c){for(var a=a.getDescendants(),b=0,d=a.length;b<d;b++)q(a[b],this,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];b===true&&n(a,this,c);q(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++){q(a[d],this,c);b===true&&n(a[d],this,c)}c.sort(i);return c}})(THREE);
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+object:i};j.push(n)}}}}}}}}},n=function(a,b,c){for(var a=a.getDescendants(),d=0,f=a.length;d<f;d++)q(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];b===true&&n(a,this,c);q(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++){q(a[d],this,c);b===true&&n(a[d],this,c)}c.sort(i);return c}})(THREE);
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THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,l,o){h=false;b=e;c=g;d=l;f=o;a()};this.addPoint=function(e,g){if(h===true){h=false;b=e;c=g;d=e;f=g}else{b=b<e?b:e;c=c<g?c:
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g;d=d>e?d:e;f=f>g?f:g}a()};this.add3Points=function(e,g,l,o,m,p){if(h===true){h=false;b=e<l?e<m?e:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=e>l?e>m?e:m:l>m?l:m;f=g>o?g>p?g:p:o>p?o:p}else{b=e<l?e<m?e<b?e:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=e>l?e>m?e>d?e:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;f=g>o?g>p?g>f?g:f:p>f?p:f:o>p?o>f?o:f:p>f?p:f}a()};this.addRectangle=function(e){if(h===true){h=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
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c=c<e.getTop()?c:e.getTop();d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
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@@ -77,16 +77,16 @@ if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},g
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clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
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THREE.Projector=function(){function a(){if(e===h){var a=new THREE.RenderableObject;g.push(a);h++;e++;return a}return g[e++]}function b(){if(j===o){var a=new THREE.RenderableVertex;l.push(a);o++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));
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if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,g=[],h=0,i,j,l=[],o=0,m,p,q=[],n=0,t,r=[],u=0,v,s,A=[],y=0,B,G,x=[],I=0,F={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,H=new THREE.Vector4,M=new THREE.Matrix4,C=new THREE.Matrix4,E=new THREE.Frustum,P=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
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-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,o){var K=h.near,ea=h.far,O=false,qa,ua,ca,ba,W,V,ga,ha,oa,sa,Ca,Ha,Wa,ja,ob,Ma,Xa;G=s=t=p=0;F.elements.length=0;g.updateMatrixWorld();h.parent===
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-void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);M.multiply(h.projectionMatrix,h.matrixWorldInverse);E.setFromMatrix(M);e=0;F.objects.length=0;F.sprites.length=0;F.lights.length=0;var pb=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||E.contains(b)===true)){L.copy(b.matrixWorld.getPosition());M.multiplyVector3(L);f=a();f.object=b;f.z=L.z;F.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){L.copy(b.matrixWorld.getPosition());
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-M.multiplyVector3(L);f=a();f.object=b;f.z=L.z;F.sprites.push(f)}else b instanceof THREE.Light&&F.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)pb(b.children[c])}};pb(g);g=0;for(qa=F.objects.length;g<qa;g++){oa=F.objects[g].object;sa=oa.matrixWorld;j=0;if(oa instanceof THREE.Mesh){Ca=oa.geometry;Ha=oa.geometry.materials;ba=Ca.vertices;Wa=Ca.faces;ob=Ca.faceVertexUvs;Ca=oa.matrixRotationWorld.extractRotation(sa);Xa=oa.material instanceof THREE.MeshFaceMaterial;ua=0;for(ca=ba.length;ua<ca;ua++){i=
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-b();i.positionWorld.copy(ba[ua]);sa.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);M.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>K&&i.positionScreen.z<ea}ba=0;for(ua=Wa.length;ba<ua;ba++){ha=Wa[ba];ca=Xa===true?Ha[ha.materialIndex]:oa.material;if(ca!==void 0){ga=ca.side;if(ha instanceof THREE.Face3){W=l[ha.a];V=l[ha.b];ja=l[ha.c];if(W.visible===
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-true&&V.visible===true&&ja.visible===true){O=(ja.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ja.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0;if(ga===THREE.DoubleSide||O===(ga===THREE.FrontSide)){if(p===n){Ma=new THREE.RenderableFace3;q.push(Ma);n++;p++;m=Ma}else m=q[p++];m.v1.copy(W);m.v2.copy(V);m.v3.copy(ja)}else continue}else continue}else if(ha instanceof THREE.Face4){W=l[ha.a];V=l[ha.b];ja=l[ha.c];Ma=l[ha.d];if(W.visible===true&&
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-V.visible===true&&ja.visible===true&&Ma.visible===true){O=(Ma.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(Ma.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0||(V.positionScreen.x-ja.positionScreen.x)*(Ma.positionScreen.y-ja.positionScreen.y)-(V.positionScreen.y-ja.positionScreen.y)*(Ma.positionScreen.x-ja.positionScreen.x)<0;if(ga===THREE.DoubleSide||O===(ga===THREE.FrontSide)){if(t===u){var wb=new THREE.RenderableFace4;r.push(wb);u++;
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-t++;m=wb}else m=r[t++];m.v1.copy(W);m.v2.copy(V);m.v3.copy(ja);m.v4.copy(Ma)}else continue}else continue}m.normalWorld.copy(ha.normal);O===false&&(ga===THREE.BackSide||ga===THREE.DoubleSide)&&m.normalWorld.negate();Ca.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ha.centroid);sa.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);M.multiplyVector3(m.centroidScreen);ha=ha.vertexNormals;W=0;for(V=ha.length;W<V;W++){ja=m.vertexNormalsWorld[W];ja.copy(ha[W]);O===false&&(ga===
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-THREE.BackSide||ga===THREE.DoubleSide)&&ja.negate();Ca.multiplyVector3(ja)}m.vertexNormalsLength=ha.length;W=0;for(V=ob.length;W<V;W++){ja=ob[W][ba];if(ja!==void 0){ga=0;for(ha=ja.length;ga<ha;ga++)m.uvs[W][ga]=ja[ga]}}m.material=ca;m.z=m.centroidScreen.z;F.elements.push(m)}}}else if(oa instanceof THREE.Line){C.multiply(M,sa);ba=oa.geometry.vertices;W=b();W.positionScreen.copy(ba[0]);C.multiplyVector4(W.positionScreen);sa=oa.type===THREE.LinePieces?2:1;ua=1;for(ca=ba.length;ua<ca;ua++){W=b();W.positionScreen.copy(ba[ua]);
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-C.multiplyVector4(W.positionScreen);if(!((ua+1)%sa>0)){V=l[j-2];P.copy(W.positionScreen);N.copy(V.positionScreen);if(d(P,N)===true){P.multiplyScalar(1/P.w);N.multiplyScalar(1/N.w);if(s===y){Ha=new THREE.RenderableLine;A.push(Ha);y++;s++;v=Ha}else v=A[s++];v.v1.positionScreen.copy(P);v.v2.positionScreen.copy(N);v.z=Math.max(P.z,N.z);v.material=oa.material;F.elements.push(v)}}}}}g=0;for(qa=F.sprites.length;g<qa;g++){oa=F.sprites[g].object;sa=oa.matrixWorld;if(oa instanceof THREE.Particle){H.set(sa.elements[12],
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-sa.elements[13],sa.elements[14],1);M.multiplyVector4(H);H.z=H.z/H.w;if(H.z>0&&H.z<1){if(G===I){K=new THREE.RenderableParticle;x.push(K);I++;G++;B=K}else B=x[G++];B.object=oa;B.x=H.x/H.w;B.y=H.y/H.w;B.z=H.z;B.rotation=oa.rotation.z;B.scale.x=oa.scale.x*Math.abs(B.x-(H.x+h.projectionMatrix.elements[0])/(H.w+h.projectionMatrix.elements[12]));B.scale.y=oa.scale.y*Math.abs(B.y-(H.y+h.projectionMatrix.elements[5])/(H.w+h.projectionMatrix.elements[13]));B.material=oa.material;F.elements.push(B)}}}o&&F.elements.sort(c);
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+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,o){var K=h.near,fa=h.far,O=false,ra,va,da,ca,W,V,ha,ia,oa,ta,Da,Ja,Xa,ja,pb,Oa,Ya;G=s=t=p=0;F.elements.length=0;g.updateMatrixWorld();h.parent===
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+void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);M.multiply(h.projectionMatrix,h.matrixWorldInverse);E.setFromMatrix(M);e=0;F.objects.length=0;F.sprites.length=0;F.lights.length=0;var qb=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||E.contains(b)===true)){L.copy(b.matrixWorld.getPosition());M.multiplyVector3(L);f=a();f.object=b;f.z=L.z;F.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){L.copy(b.matrixWorld.getPosition());
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+M.multiplyVector3(L);f=a();f.object=b;f.z=L.z;F.sprites.push(f)}else b instanceof THREE.Light&&F.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)qb(b.children[c])}};qb(g);g=0;for(ra=F.objects.length;g<ra;g++){oa=F.objects[g].object;ta=oa.matrixWorld;j=0;if(oa instanceof THREE.Mesh){Da=oa.geometry;Ja=oa.geometry.materials;ca=Da.vertices;Xa=Da.faces;pb=Da.faceVertexUvs;Da=oa.matrixRotationWorld.extractRotation(ta);Ya=oa.material instanceof THREE.MeshFaceMaterial;va=0;for(da=ca.length;va<da;va++){i=
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+b();i.positionWorld.copy(ca[va]);ta.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);M.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>K&&i.positionScreen.z<fa}ca=0;for(va=Xa.length;ca<va;ca++){ia=Xa[ca];da=Ya===true?Ja[ia.materialIndex]:oa.material;if(da!==void 0){ha=da.side;if(ia instanceof THREE.Face3){W=l[ia.a];V=l[ia.b];ja=l[ia.c];if(W.visible===
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+true&&V.visible===true&&ja.visible===true){O=(ja.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ja.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0;if(ha===THREE.DoubleSide||O===(ha===THREE.FrontSide)){if(p===n){Oa=new THREE.RenderableFace3;q.push(Oa);n++;p++;m=Oa}else m=q[p++];m.v1.copy(W);m.v2.copy(V);m.v3.copy(ja)}else continue}else continue}else if(ia instanceof THREE.Face4){W=l[ia.a];V=l[ia.b];ja=l[ia.c];Oa=l[ia.d];if(W.visible===true&&
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+V.visible===true&&ja.visible===true&&Oa.visible===true){O=(Oa.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(Oa.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0||(V.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(V.positionScreen.y-ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ha===THREE.DoubleSide||O===(ha===THREE.FrontSide)){if(t===u){var wb=new THREE.RenderableFace4;r.push(wb);u++;
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+t++;m=wb}else m=r[t++];m.v1.copy(W);m.v2.copy(V);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(ia.normal);O===false&&(ha===THREE.BackSide||ha===THREE.DoubleSide)&&m.normalWorld.negate();Da.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ia.centroid);ta.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);M.multiplyVector3(m.centroidScreen);ia=ia.vertexNormals;W=0;for(V=ia.length;W<V;W++){ja=m.vertexNormalsWorld[W];ja.copy(ia[W]);O===false&&(ha===
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+THREE.BackSide||ha===THREE.DoubleSide)&&ja.negate();Da.multiplyVector3(ja)}m.vertexNormalsLength=ia.length;W=0;for(V=pb.length;W<V;W++){ja=pb[W][ca];if(ja!==void 0){ha=0;for(ia=ja.length;ha<ia;ha++)m.uvs[W][ha]=ja[ha]}}m.material=da;m.z=m.centroidScreen.z;F.elements.push(m)}}}else if(oa instanceof THREE.Line){C.multiply(M,ta);ca=oa.geometry.vertices;W=b();W.positionScreen.copy(ca[0]);C.multiplyVector4(W.positionScreen);ta=oa.type===THREE.LinePieces?2:1;va=1;for(da=ca.length;va<da;va++){W=b();W.positionScreen.copy(ca[va]);
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+C.multiplyVector4(W.positionScreen);if(!((va+1)%ta>0)){V=l[j-2];P.copy(W.positionScreen);N.copy(V.positionScreen);if(d(P,N)===true){P.multiplyScalar(1/P.w);N.multiplyScalar(1/N.w);if(s===y){Ja=new THREE.RenderableLine;A.push(Ja);y++;s++;v=Ja}else v=A[s++];v.v1.positionScreen.copy(P);v.v2.positionScreen.copy(N);v.z=Math.max(P.z,N.z);v.material=oa.material;F.elements.push(v)}}}}}g=0;for(ra=F.sprites.length;g<ra;g++){oa=F.sprites[g].object;ta=oa.matrixWorld;if(oa instanceof THREE.Particle){H.set(ta.elements[12],
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+ta.elements[13],ta.elements[14],1);M.multiplyVector4(H);H.z=H.z/H.w;if(H.z>0&&H.z<1){if(G===I){K=new THREE.RenderableParticle;x.push(K);I++;G++;B=K}else B=x[G++];B.object=oa;B.x=H.x/H.w;B.y=H.y/H.w;B.z=H.z;B.rotation=oa.rotation.z;B.scale.x=oa.scale.x*Math.abs(B.x-(H.x+h.projectionMatrix.elements[0])/(H.w+h.projectionMatrix.elements[12]));B.scale.y=oa.scale.y*Math.abs(B.y-(H.y+h.projectionMatrix.elements[5])/(H.w+h.projectionMatrix.elements[13]));B.material=oa.material;F.elements.push(B)}}}o&&F.elements.sort(c);
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return F}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="YXZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=
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c*d*h-e*g*f;this.w=c*d*f+e*g*h}else if(b==="ZXY"){this.x=e*d*f-c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="ZYX"){this.x=e*d*f-c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h-e*g*f;this.w=c*d*f+e*g*h}else if(b==="YZX"){this.x=e*d*f+c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h-e*g*f;this.w=c*d*f-e*g*h}else if(b==="XZY"){this.x=e*d*f-c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f+e*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
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@@ -120,10 +120,10 @@ THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:fun
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Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,f,e=0,g=a.length;e<g;e=e+3){c=a[e];d=a[e+1];f=a[e+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(f<b.min.z)b.min.z=f;else if(f>b.max.z)b.max.z=f}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
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{radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,f,e=0,g=a.length;e<g;e=e+3){b=a[e];d=a[e+1];f=a[e+2];b=b*b+d*d+f*f;b>c&&(c=b)}this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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0}var f=this.offsets,e=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,o,m,p,q=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,u=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;i=f[c].count;var v=f[c].index;a=b;for(b=b+i;a<b;a=a+3){i=v+e[a];j=v+e[a+1];l=v+e[a+2];o=g[i*3];m=g[i*3+1];p=g[i*3+2];q.set(o,m,p);o=g[j*3];m=g[j*3+1];p=g[j*3+2];n.set(o,m,p);o=g[l*3];m=g[l*3+1];p=g[l*3+2];t.set(o,m,p);r.sub(t,n);u.sub(q,
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-n);r.crossSelf(u);h[i*3]=h[i*3]+r.x;h[i*3+1]=h[i*3+1]+r.y;h[i*3+2]=h[i*3+2]+r.z;h[j*3]=h[j*3]+r.x;h[j*3+1]=h[j*3+1]+r.y;h[j*3+2]=h[j*3+2]+r.z;h[l*3]=h[l*3]+r.x;h[l*3+1]=h[l*3+1]+r.y;h[l*3+2]=h[l*3+2]+r.z}}a=0;for(b=h.length;a<b;a=a+3){o=h[a];m=h[a+1];p=h[a+2];c=1/Math.sqrt(o*o+m*m+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a){Z.x=d[a*3];Z.y=d[a*3+1];Z.z=d[a*3+2];J.copy(Z);ea=i[a];N.copy(ea);N.subSelf(Z.multiplyScalar(Z.dot(ea))).normalize();
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-Q.cross(J,ea);O=Q.dot(j[a]);K=O<0?-1:1;h[a*4]=N.x;h[a*4+1]=N.y;h[a*4+2]=N.z;h[a*4+3]=K}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,f=this.attributes.uv.array,e=c.length/3;if(this.attributes.tangent===
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+n);r.crossSelf(u);h[i*3]=h[i*3]+r.x;h[i*3+1]=h[i*3+1]+r.y;h[i*3+2]=h[i*3+2]+r.z;h[j*3]=h[j*3]+r.x;h[j*3+1]=h[j*3+1]+r.y;h[j*3+2]=h[j*3+2]+r.z;h[l*3]=h[l*3]+r.x;h[l*3+1]=h[l*3+1]+r.y;h[l*3+2]=h[l*3+2]+r.z}}a=0;for(b=h.length;a<b;a=a+3){o=h[a];m=h[a+1];p=h[a+2];c=1/Math.sqrt(o*o+m*m+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a){Y.x=d[a*3];Y.y=d[a*3+1];Y.z=d[a*3+2];J.copy(Y);fa=i[a];N.copy(fa);N.subSelf(Y.multiplyScalar(Y.dot(fa))).normalize();
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+Q.cross(J,fa);O=Q.dot(j[a]);K=O<0?-1:1;h[a*4]=N.x;h[a*4+1]=N.y;h[a*4+2]=N.z;h[a*4+3]=K}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,f=this.attributes.uv.array,e=c.length/3;if(this.attributes.tangent===
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void 0){var g=4*e;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<e;g++){i[g]=new THREE.Vector3;j[g]=new THREE.Vector3}var l,o,m,p,q,n,t,r,u,v,s,A,y,B,G,e=new THREE.Vector3,g=new THREE.Vector3,x,I,F,L,H,M,C,E=this.offsets;F=0;for(L=E.length;F<L;++F){I=E[F].start;H=E[F].count;var P=E[F].index;x=I;for(I=I+H;x<I;x=x+3){H=P+b[x];M=P+b[x+1];C=P+b[x+2];l=c[H*3];o=c[H*3+1];m=c[H*3+2];p=c[M*3];q=c[M*3+1];n=c[M*3+2];t=c[C*3];
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-r=c[C*3+1];u=c[C*3+2];v=f[H*2];s=f[H*2+1];A=f[M*2];y=f[M*2+1];B=f[C*2];G=f[C*2+1];p=p-l;l=t-l;q=q-o;o=r-o;n=n-m;m=u-m;A=A-v;v=B-v;y=y-s;s=G-s;G=1/(A*s-v*y);e.set((s*p-y*l)*G,(s*q-y*o)*G,(s*n-y*m)*G);g.set((A*l-v*p)*G,(A*o-v*q)*G,(A*m-v*n)*G);i[H].addSelf(e);i[M].addSelf(e);i[C].addSelf(e);j[H].addSelf(g);j[M].addSelf(g);j[C].addSelf(g)}}var N=new THREE.Vector3,Q=new THREE.Vector3,Z=new THREE.Vector3,J=new THREE.Vector3,K,ea,O;F=0;for(L=E.length;F<L;++F){I=E[F].start;H=E[F].count;P=E[F].index;x=I;
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+r=c[C*3+1];u=c[C*3+2];v=f[H*2];s=f[H*2+1];A=f[M*2];y=f[M*2+1];B=f[C*2];G=f[C*2+1];p=p-l;l=t-l;q=q-o;o=r-o;n=n-m;m=u-m;A=A-v;v=B-v;y=y-s;s=G-s;G=1/(A*s-v*y);e.set((s*p-y*l)*G,(s*q-y*o)*G,(s*n-y*m)*G);g.set((A*l-v*p)*G,(A*o-v*q)*G,(A*m-v*n)*G);i[H].addSelf(e);i[M].addSelf(e);i[C].addSelf(e);j[H].addSelf(g);j[M].addSelf(g);j[C].addSelf(g)}}var N=new THREE.Vector3,Q=new THREE.Vector3,Y=new THREE.Vector3,J=new THREE.Vector3,K,fa,O;F=0;for(L=E.length;F<L;++F){I=E[F].start;H=E[F].count;P=E[F].index;x=I;
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for(I=I+H;x<I;x=x+3){H=P+b[x];M=P+b[x+1];C=P+b[x+2];a(H);a(M);a(C)}}this.tangentsNeedUpdate=this.hasTangents=true}}};
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THREE.Spline=function(a){function b(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,g,h,i,j,l,o,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);g=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
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e+2;j=this.points[c[0]];l=this.points[c[1]];o=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,o.x,m.x,g,h,i);d.y=b(j.y,l.y,o.y,m.y,g,h,i);d.z=b(j.z,l.z,o.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,e=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;e.copy(this.points[0]);for(a=1;a<c;a++){b=
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@@ -155,9 +155,9 @@ THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){
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j));g.push(m)}}function x(b,c){var d,f,e,g,h,i,l,j,o,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=P[f*2];f=P[f*2+1];l=P[e*2];o=P[e*2+1];j=P[g*2];m=P[g*2+1];g=P[h*2];e=P[h*2+1];h=M.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,f));q.push(new THREE.UV(l,o));q.push(new THREE.UV(j,m));q.push(new THREE.UV(g,e));h.push(q)}}function I(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
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M.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function F(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=l[d];M.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function L(b,c,d,f){for(var e,g,h,i,l,j,o,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];l=d[f*3];j=d[f*3+1];o=d[f*3+2];i=m[f];var n=E[j*3],q=E[j*3+1];j=E[j*3+2];var p=E[o*3],
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s=E[o*3+1];o=E[o*3+2];M.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(E[l*3],E[l*3+1],E[l*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(p,s,o)],null,i))}}function H(b,c,d,f){for(var e,g,h,i,l,j,o,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];j=d[f*4];o=d[f*4+1];m=d[f*4+2];n=d[f*4+3];l=q[f];var p=E[o*3],s=E[o*3+1];o=E[o*3+2];var r=E[m*3],t=E[m*3+1];m=E[m*3+2];var u=E[n*3],v=E[n*3+1];n=E[n*3+2];M.faces.push(new THREE.Face4(e,
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-g,h,i,[new THREE.Vector3(E[j*3],E[j*3+1],E[j*3+2]),new THREE.Vector3(p,s,o),new THREE.Vector3(r,t,m),new THREE.Vector3(u,v,n)],null,l))}}var M=this,C=0,E=[],P=[],N,Q,Z;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);s=a;Q=C;b=new Uint8Array(s,Q,12);n="";for(u=0;u<12;u++)n=n+String.fromCharCode(b[Q+u]);c=y(s,Q+12);y(s,Q+13);y(s,Q+14);y(s,Q+15);f=y(s,Q+16);i=y(s,Q+17);j=y(s,Q+18);l=y(s,Q+19);o=B(s,Q+20);m=B(s,Q+20+4);p=B(s,Q+20+8);q=B(s,Q+20+12);n=B(s,Q+20+16);t=B(s,Q+20+20);r=
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-B(s,Q+20+24);u=B(s,Q+20+28);b=B(s,Q+20+32);v=B(s,Q+20+36);s=B(s,Q+20+40);C=C+c;Q=f*3+l;Z=f*4+l;N=q*Q;c=n*(Q+i*3);f=t*(Q+j*3);l=r*(Q+i*3+j*3);Q=u*Z;i=b*(Z+i*4);j=v*(Z+j*4);Z=C;var C=new Float32Array(a,C,o*3),J,K,ea,O;for(J=0;J<o;J++){K=C[J*3];ea=C[J*3+1];O=C[J*3+2];M.vertices.push(new THREE.Vector3(K,ea,O))}o=C=Z+o*3*Float32Array.BYTES_PER_ELEMENT;if(m){C=new Int8Array(a,C,m*3);for(Z=0;Z<m;Z++){J=C[Z*3];K=C[Z*3+1];ea=C[Z*3+2];E.push(J/127,K/127,ea/127)}}C=o+m*3*Int8Array.BYTES_PER_ELEMENT;m=C=C+A(m*
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-3);if(p){C=new Float32Array(a,C,p*2);for(o=0;o<p;o++){Z=C[o*2];J=C[o*2+1];P.push(Z,J)}}p=C=m+p*2*Float32Array.BYTES_PER_ELEMENT;N=p+N+A(q*2);m=N+c+A(n*2);c=m+f+A(t*2);f=c+l+A(r*2);Q=f+Q+A(u*2);l=Q+i+A(b*2);i=l+j+A(v*2);if(t){j=m+t*Uint32Array.BYTES_PER_ELEMENT*3;I(t,m,j+t*Uint32Array.BYTES_PER_ELEMENT*3);G(t,j)}if(r){t=c+r*Uint32Array.BYTES_PER_ELEMENT*3;j=t+r*Uint32Array.BYTES_PER_ELEMENT*3;L(r,c,t,j+r*Uint32Array.BYTES_PER_ELEMENT*3);G(r,j)}if(v){r=l+v*Uint32Array.BYTES_PER_ELEMENT*4;F(v,l,r+v*
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+g,h,i,[new THREE.Vector3(E[j*3],E[j*3+1],E[j*3+2]),new THREE.Vector3(p,s,o),new THREE.Vector3(r,t,m),new THREE.Vector3(u,v,n)],null,l))}}var M=this,C=0,E=[],P=[],N,Q,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);s=a;Q=C;b=new Uint8Array(s,Q,12);n="";for(u=0;u<12;u++)n=n+String.fromCharCode(b[Q+u]);c=y(s,Q+12);y(s,Q+13);y(s,Q+14);y(s,Q+15);f=y(s,Q+16);i=y(s,Q+17);j=y(s,Q+18);l=y(s,Q+19);o=B(s,Q+20);m=B(s,Q+20+4);p=B(s,Q+20+8);q=B(s,Q+20+12);n=B(s,Q+20+16);t=B(s,Q+20+20);r=
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+B(s,Q+20+24);u=B(s,Q+20+28);b=B(s,Q+20+32);v=B(s,Q+20+36);s=B(s,Q+20+40);C=C+c;Q=f*3+l;Y=f*4+l;N=q*Q;c=n*(Q+i*3);f=t*(Q+j*3);l=r*(Q+i*3+j*3);Q=u*Y;i=b*(Y+i*4);j=v*(Y+j*4);Y=C;var C=new Float32Array(a,C,o*3),J,K,fa,O;for(J=0;J<o;J++){K=C[J*3];fa=C[J*3+1];O=C[J*3+2];M.vertices.push(new THREE.Vector3(K,fa,O))}o=C=Y+o*3*Float32Array.BYTES_PER_ELEMENT;if(m){C=new Int8Array(a,C,m*3);for(Y=0;Y<m;Y++){J=C[Y*3];K=C[Y*3+1];fa=C[Y*3+2];E.push(J/127,K/127,fa/127)}}C=o+m*3*Int8Array.BYTES_PER_ELEMENT;m=C=C+A(m*
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+3);if(p){C=new Float32Array(a,C,p*2);for(o=0;o<p;o++){Y=C[o*2];J=C[o*2+1];P.push(Y,J)}}p=C=m+p*2*Float32Array.BYTES_PER_ELEMENT;N=p+N+A(q*2);m=N+c+A(n*2);c=m+f+A(t*2);f=c+l+A(r*2);Q=f+Q+A(u*2);l=Q+i+A(b*2);i=l+j+A(v*2);if(t){j=m+t*Uint32Array.BYTES_PER_ELEMENT*3;I(t,m,j+t*Uint32Array.BYTES_PER_ELEMENT*3);G(t,j)}if(r){t=c+r*Uint32Array.BYTES_PER_ELEMENT*3;j=t+r*Uint32Array.BYTES_PER_ELEMENT*3;L(r,c,t,j+r*Uint32Array.BYTES_PER_ELEMENT*3);G(r,j)}if(v){r=l+v*Uint32Array.BYTES_PER_ELEMENT*4;F(v,l,r+v*
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Uint32Array.BYTES_PER_ELEMENT*4);x(v,r)}if(s){v=i+s*Uint32Array.BYTES_PER_ELEMENT*4;r=v+s*Uint32Array.BYTES_PER_ELEMENT*4;H(s,i,v,r+s*Uint32Array.BYTES_PER_ELEMENT*4);x(s,r)}q&&I(q,p,p+q*Uint32Array.BYTES_PER_ELEMENT*3);if(n){q=N+n*Uint32Array.BYTES_PER_ELEMENT*3;L(n,N,q,q+n*Uint32Array.BYTES_PER_ELEMENT*3)}u&&F(u,f,f+u*Uint32Array.BYTES_PER_ELEMENT*4);if(b){n=Q+b*Uint32Array.BYTES_PER_ELEMENT*4;H(b,Q,n,n+b*Uint32Array.BYTES_PER_ELEMENT*4)}this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
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this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
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@@ -186,13 +186,13 @@ THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d
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THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(a,b){var c;for(m in b)if(J.objects[m]===void 0){r=b[m];if(r.geometry!==void 0){if(F=J.geometries[r.geometry]){c=false;L=J.materials[r.materials[0]];(c=L instanceof THREE.ShaderMaterial)&&F.computeTangents();A=r.position;y=r.rotation;B=r.quaternion;G=r.scale;u=r.matrix;B=0;r.materials.length==0&&(L=new THREE.MeshFaceMaterial);r.materials.length>1&&(L=new THREE.MeshFaceMaterial);c=new THREE.Mesh(F,
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L);c.name=m;if(u){c.matrixAutoUpdate=false;c.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{c.position.set(A[0],A[1],A[2]);if(B){c.quaternion.set(B[0],B[1],B[2],B[3]);c.useQuaternion=true}else c.rotation.set(y[0],y[1],y[2]);c.scale.set(G[0],G[1],G[2])}c.visible=r.visible;c.castShadow=r.castShadow;c.receiveShadow=r.receiveShadow;a.add(c);J.objects[m]=c}}else{A=r.position;y=r.rotation;B=r.quaternion;G=r.scale;B=0;c=new THREE.Object3D;c.name=m;
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c.position.set(A[0],A[1],A[2]);if(B){c.quaternion.set(B[0],B[1],B[2],B[3]);c.useQuaternion=true}else c.rotation.set(y[0],y[1],y[2]);c.scale.set(G[0],G[1],G[2]);c.visible=r.visible!==void 0?r.visible:false;a.add(c);J.objects[m]=c;J.empties[m]=c}if(r.properties!==void 0)for(var d in r.properties)c.properties[d]=r.properties[d];r.children!==void 0&&f(c,r.children)}}function e(a){return function(b){J.geometries[a]=b;f(J.scene,C.objects);P=P-1;i.onLoadComplete();h()}}function g(a){return function(b){J.geometries[a]=
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-b}}function h(){i.callbackProgress({totalModels:Q,totalTextures:Z,loadedModels:Q-P,loadedTextures:Z-N},J);i.onLoadProgress();P===0&&N===0&&b(J)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,q,n,t,r,u,v,s,A,y,B,G,x,I,F,L,H,M,C,E,P,N,Q,Z,J;C=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;N=P=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(C.transform){a=C.transform.position;v=C.transform.rotation;x=C.transform.scale;
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+b}}function h(){i.callbackProgress({totalModels:Q,totalTextures:Y,loadedModels:Q-P,loadedTextures:Y-N},J);i.onLoadProgress();P===0&&N===0&&b(J)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,q,n,t,r,u,v,s,A,y,B,G,x,I,F,L,H,M,C,E,P,N,Q,Y,J;C=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;N=P=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(C.transform){a=C.transform.position;v=C.transform.rotation;x=C.transform.scale;
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a&&J.scene.position.set(a[0],a[1],a[2]);v&&J.scene.rotation.set(v[0],v[1],v[2]);x&&J.scene.scale.set(x[0],x[1],x[2]);if(a||v||x){J.scene.updateMatrix();J.scene.updateMatrixWorld()}}a=function(a){return function(){N=N-a;h();i.onLoadComplete()}};for(q in C.cameras){x=C.cameras[q];x.type==="perspective"?H=new THREE.PerspectiveCamera(x.fov,x.aspect,x.near,x.far):x.type==="ortho"&&(H=new THREE.OrthographicCamera(x.left,x.right,x.top,x.bottom,x.near,x.far));A=x.position;v=x.target;x=x.up;H.position.set(A[0],
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A[1],A[2]);H.target=new THREE.Vector3(v[0],v[1],v[2]);x&&H.up.set(x[0],x[1],x[2]);J.cameras[q]=H}for(p in C.lights){v=C.lights[p];q=v.color!==void 0?v.color:16777215;H=v.intensity!==void 0?v.intensity:1;if(v.type==="directional"){A=v.direction;s=new THREE.DirectionalLight(q,H);s.position.set(A[0],A[1],A[2]);s.position.normalize()}else if(v.type==="point"){A=v.position;s=v.distance;s=new THREE.PointLight(q,H,s);s.position.set(A[0],A[1],A[2])}else v.type==="ambient"&&(s=new THREE.AmbientLight(q));J.scene.add(s);
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J.lights[p]=s}for(n in C.fogs){p=C.fogs[n];p.type==="linear"?M=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(M=new THREE.FogExp2(0,p.density));x=p.color;M.color.setRGB(x[0],x[1],x[2]);J.fogs[n]=M}if(J.cameras&&C.defaults.camera)J.currentCamera=J.cameras[C.defaults.camera];if(J.fogs&&C.defaults.fog)J.scene.fog=J.fogs[C.defaults.fog];x=C.defaults.bgcolor;J.bgColor=new THREE.Color;J.bgColor.setRGB(x[0],x[1],x[2]);J.bgColorAlpha=C.defaults.bgalpha;for(l in C.geometries){n=C.geometries[l];if(n.type==
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"bin_mesh"||n.type=="ascii_mesh"){P=P+1;i.onLoadStart()}}Q=P;for(l in C.geometries){n=C.geometries[l];if(n.type==="cube"){F=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);J.geometries[l]=F}else if(n.type==="plane"){F=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);J.geometries[l]=F}else if(n.type==="sphere"){F=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);J.geometries[l]=F}else if(n.type===
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"cylinder"){F=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs);J.geometries[l]=F}else if(n.type==="torus"){F=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);J.geometries[l]=F}else if(n.type==="icosahedron"){F=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);J.geometries[l]=F}else if(n.type==="bin_mesh")c.load(d(n.url,C.urlBaseType),e(l));else if(n.type==="ascii_mesh")E.load(d(n.url,C.urlBaseType),e(l));else if(n.type==="embedded_mesh"){n=C.embeds[n.id];
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-n.metadata=C.metadata;n&&E.createModel(n,g(l),"")}}for(t in C.textures){l=C.textures[t];if(l.url instanceof Array){N=N+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{N=N+1;i.onLoadStart()}}Z=N;for(t in C.textures){l=C.textures[t];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=l.url.length;M=[];for(c=0;c<n;c++)M[c]=d(l.url[c],C.urlBaseType);n=THREE.ImageUtils.loadTextureCube(M,l.mapping,a(n))}else{n=THREE.ImageUtils.loadTexture(d(l.url,
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+n.metadata=C.metadata;n&&E.createModel(n,g(l),"")}}for(t in C.textures){l=C.textures[t];if(l.url instanceof Array){N=N+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{N=N+1;i.onLoadStart()}}Y=N;for(t in C.textures){l=C.textures[t];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=l.url.length;M=[];for(c=0;c<n;c++)M[c]=d(l.url[c],C.urlBaseType);n=THREE.ImageUtils.loadTextureCube(M,l.mapping,a(n))}else{n=THREE.ImageUtils.loadTexture(d(l.url,
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C.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==void 0)n.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(M[l.wrap[0]]!==void 0)n.wrapS=M[l.wrap[0]];if(M[l.wrap[1]]!==void 0)n.wrapT=
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M[l.wrap[1]]}}J.textures[t]=n}for(o in C.materials){u=C.materials[o];for(I in u.parameters)if(I==="envMap"||I==="map"||I==="lightMap")u.parameters[I]=J.textures[u.parameters[I]];else if(I==="shading")u.parameters[I]=u.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I==="blending")u.parameters[I]=u.parameters[I]in THREE?THREE[u.parameters[I]]:THREE.NormalBlending;else if(I==="combine")u.parameters[I]=u.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(I===
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"vertexColors")if(u.parameters[I]=="face")u.parameters[I]=THREE.FaceColors;else if(u.parameters[I])u.parameters[I]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(t.uniforms);l=u.parameters.color;n=u.parameters.specular;M=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.value=J.textures[u.parameters.normalMap];u.parameters.normalMapFactor&&a.uNormalScale.value.set(u.parameters.normalMapFactor,
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@@ -258,38 +258,36 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=n.globalAlpha=a}function c(a){if(v!==a){if(a===THREE.NormalBlending)n.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)n.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)n.globalCompositeOperation="darker";v=a}}function d(a){if(s!==a)s=n.strokeStyle=a}function f(a){if(A!==a)A=n.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
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-void 0?a.canvas:document.createElement("canvas"),o,m,p,q,n=l.getContext("2d"),t=new THREE.Color(0),r=0,u=1,v=0,s=null,A=null,y=null,B=null,G=null,x,I,F,L,H=new THREE.RenderableVertex,M=new THREE.RenderableVertex,C,E,P,N,Q,Z,J,K,ea,O,qa,ua,ca=new THREE.Color,ba=new THREE.Color,W=new THREE.Color,V=new THREE.Color,ga=new THREE.Color,ha={},oa={},sa,Ca,Ha,Wa,ja,ob,Ma,Xa,pb,wb,eb=new THREE.Rectangle,Ea=new THREE.Rectangle,xa=new THREE.Rectangle,xb=false,Fa=new THREE.Color,Za=new THREE.Color,qb=new THREE.Color,
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-Da=new THREE.Vector3,$a,ab,fb,Na,Oa,gb,a=16;$a=document.createElement("canvas");$a.width=$a.height=2;ab=$a.getContext("2d");ab.fillStyle="rgba(0,0,0,1)";ab.fillRect(0,0,2,2);fb=ab.getImageData(0,0,2,2);Na=fb.data;Oa=document.createElement("canvas");Oa.width=Oa.height=a;gb=Oa.getContext("2d");gb.translate(-a/2,-a/2);gb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);
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-q=Math.floor(m/2);l.width=o;l.height=m;eb.set(-p,-q,p,q);Ea.set(-p,-q,p,q);u=1;v=0;G=B=y=A=s=null};this.setClearColor=function(a,b){t.copy(a);r=b!==void 0?b:1;Ea.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){t.setHex(a);r=b!==void 0?b:1;Ea.set(-p,-q,p,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){n.setTransform(1,0,0,-1,p,q);if(Ea.isEmpty()===false){Ea.minSelf(eb);Ea.inflate(2);r<1&&n.clearRect(Math.floor(Ea.getX()),Math.floor(Ea.getY()),Math.floor(Ea.getWidth()),Math.floor(Ea.getHeight()));
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-if(r>0){c(THREE.NormalBlending);b(1);f("rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+r+")");n.fillRect(Math.floor(Ea.getX()),Math.floor(Ea.getY()),Math.floor(Ea.getWidth()),Math.floor(Ea.getHeight()))}Ea.empty()}};this.render=function(a,k){function l(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
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-c.b+g.b*k}}else if(e instanceof THREE.PointLight){h=e.matrixWorld.getPosition();k=b.dot(Da.sub(h,a).normalize());if(!(k<=0)){k=k*(e.distance==0?1:1-Math.min(a.distanceTo(h)/e.distance,1));if(k!=0){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=c.b+g.b*k}}}}}function o(a,d,f,g,h,i,j,n){e.info.render.vertices=e.info.render.vertices+3;e.info.render.faces++;b(n.opacity);c(n.blending);C=a.positionScreen.x;E=a.positionScreen.y;P=d.positionScreen.x;N=d.positionScreen.y;Q=f.positionScreen.x;Z=f.positionScreen.y;
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-m(C,E,P,N,Q,Z);if((n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)&&n.map===null&&n.map===null)if(xb===true)if(n.wireframe===false&&n.shading==THREE.SmoothShading&&j.vertexNormalsLength==3){ba.r=W.r=V.r=Fa.r;ba.g=W.g=V.g=Fa.g;ba.b=W.b=V.b=Fa.b;l(j.v1.positionWorld,j.vertexNormalsWorld[0],ba);l(j.v2.positionWorld,j.vertexNormalsWorld[1],W);l(j.v3.positionWorld,j.vertexNormalsWorld[2],V);ba.r=Math.max(0,Math.min(n.color.r*ba.r,1));ba.g=Math.max(0,Math.min(n.color.g*ba.g,
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-1));ba.b=Math.max(0,Math.min(n.color.b*ba.b,1));W.r=Math.max(0,Math.min(n.color.r*W.r,1));W.g=Math.max(0,Math.min(n.color.g*W.g,1));W.b=Math.max(0,Math.min(n.color.b*W.b,1));V.r=Math.max(0,Math.min(n.color.r*V.r,1));V.g=Math.max(0,Math.min(n.color.g*V.g,1));V.b=Math.max(0,Math.min(n.color.b*V.b,1));ga.r=(W.r+V.r)*0.5;ga.g=(W.g+V.g)*0.5;ga.b=(W.b+V.b)*0.5;Ha=va(ba,W,V,ga);v(C,E,P,N,Q,Z,0,0,1,0,0,1,Ha)}else{ca.r=Fa.r;ca.g=Fa.g;ca.b=Fa.b;l(j.centroidWorld,j.normalWorld,ca);ca.r=Math.max(0,Math.min(n.color.r*
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-ca.r,1));ca.g=Math.max(0,Math.min(n.color.g*ca.g,1));ca.b=Math.max(0,Math.min(n.color.b*ca.b,1));n.wireframe===true?r(ca,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):t(ca)}else n.wireframe===true?r(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):t(n.color);else if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)if(n.map!==null){if(n.map.mapping instanceof THREE.UVMapping){Wa=j.uvs[0];u(C,E,P,N,
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-Q,Z,Wa[g].u,Wa[g].v,Wa[h].u,Wa[h].v,Wa[i].u,Wa[i].v,n.map)}}else if(n.envMap!==null){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Da.copy(j.vertexNormalsWorld[g]);ja=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;ob=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(j.vertexNormalsWorld[h]);Ma=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;Xa=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*
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-0.5+0.5;Da.copy(j.vertexNormalsWorld[i]);pb=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;wb=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;u(C,E,P,N,Q,Z,ja,ob,Ma,Xa,pb,wb,n.envMap)}}else n.wireframe===true?r(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):t(n.color);else if(n instanceof THREE.MeshDepthMaterial){sa=k.near;Ca=k.far;ba.r=ba.g=ba.b=1-ec(a.positionScreen.z,sa,Ca);W.r=W.g=W.b=1-ec(d.positionScreen.z,sa,Ca);V.r=V.g=V.b=1-ec(f.positionScreen.z,
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-sa,Ca);ga.r=(W.r+V.r)*0.5;ga.g=(W.g+V.g)*0.5;ga.b=(W.b+V.b)*0.5;Ha=va(ba,W,V,ga);v(C,E,P,N,Q,Z,0,0,1,0,0,1,Ha)}else if(n instanceof THREE.MeshNormalMaterial){ca.r=ic(j.normalWorld.x);ca.g=ic(j.normalWorld.y);ca.b=ic(j.normalWorld.z);n.wireframe===true?r(ca,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):t(ca)}}function m(a,b,c,d,f,e){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.closePath()}function s(a,b,c,d,f,e,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);
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-n.lineTo(g,h);n.closePath()}function r(a,b,c,f){if(y!==b)y=n.lineWidth=b;if(B!==c)B=n.lineCap=c;if(G!==f)G=n.lineJoin=f;d(a.getContextStyle());n.stroke();xa.inflate(b*2)}function t(a){f(a.getContextStyle());n.fill()}function u(a,b,c,d,e,g,h,i,k,j,l,o,m){if(!(m instanceof THREE.DataTexture||m.image===void 0||m.image.width==0)){if(m.needsUpdate===true||ha[m.id]===void 0){var va=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;ha[m.id]=n.createPattern(m.image,va===true&&q===true?"repeat":
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-va===true&&q===false?"repeat-x":va===false&&q===true?"repeat-y":"no-repeat");m.needsUpdate=false}f(ha[m.id]);var va=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,p=m.image.width*m.repeat.x,rb=m.image.height*m.repeat.y,h=(h+va)*p,i=(1-i+q)*rb,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+va)*p-h,j=(1-j+q)*rb-i,l=(l+va)*p-h,o=(1-o+q)*rb-i,va=k*o-l*j;if(va===0){if(oa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);oa[m.id]=
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-b.getImageData(0,0,m.image.width,m.image.height).data}b=oa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;ca.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(ca)}else{va=1/va;m=(o*c-j*e)*va;j=(o*d-j*g)*va;c=(k*e-l*c)*va;d=(k*g-l*d)*va;a=a-m*h-c*i;h=b-j*h-d*i;n.save();n.transform(m,j,c,d,a,h);n.fill();n.restore()}}}function v(a,b,c,d,f,e,g,h,i,k,j,l,m){var o,va;o=m.width-1;va=m.height-1;g=g*o;h=h*va;c=c-a;d=d-b;f=f-a;e=e-b;i=i*o-g;k=k*va-h;j=j*o-g;l=l*va-h;va=1/(i*l-j*k);o=(l*c-k*f)*va;k=(l*d-k*e)*
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-va;c=(i*f-j*c)*va;d=(i*e-j*d)*va;a=a-o*g-c*h;b=b-k*g-d*h;n.save();n.transform(o,k,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function va(a,b,c,d){var f=a.r*255|0,e=a.g*255|0,a=a.b*255|0,g=b.r*255|0,h=b.g*255|0,b=b.b*255|0,i=c.r*255|0,k=c.g*255|0,c=c.b*255|0,j=d.r*255|0,l=d.g*255|0,d=d.b*255|0;Na[0]=f<0?0:f>255?255:f;Na[1]=e<0?0:e>255?255:e;Na[2]=a<0?0:a>255?255:a;Na[4]=g<0?0:g>255?255:g;Na[5]=h<0?0:h>255?255:h;Na[6]=b<0?0:b>255?255:b;Na[8]=i<0?0:i>255?255:i;Na[9]=k<0?0:k>255?255:k;Na[10]=c<
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-0?0:c>255?255:c;Na[12]=j<0?0:j>255?255:j;Na[13]=l<0?0:l>255?255:l;Na[14]=d<0?0:d>255?255:d;ab.putImageData(fb,0,0);gb.drawImage($a,0,0);return Oa}function ec(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ic(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function rb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;if(f!==0){f=1/Math.sqrt(f);c=c*f;d=d*f;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(k instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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-else{var Vb,Ec,A,X;this.autoClear===true?this.clear():n.setTransform(1,0,0,-1,p,q);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,k,this.sortElements);h=g.elements;i=g.lights;xb=i.length>0;if(xb===true){Fa.setRGB(0,0,0);Za.setRGB(0,0,0);qb.setRGB(0,0,0);Vb=0;for(Ec=i.length;Vb<Ec;Vb++){X=i[Vb];var ia=X.color;if(X instanceof THREE.AmbientLight){Fa.r=Fa.r+ia.r;Fa.g=Fa.g+ia.g;Fa.b=Fa.b+ia.b}else if(X instanceof THREE.DirectionalLight){Za.r=Za.r+ia.r;Za.g=Za.g+ia.g;Za.b=Za.b+ia.b}else if(X instanceof
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-THREE.PointLight){qb.r=qb.r+ia.r;qb.g=qb.g+ia.g;qb.b=qb.b+ia.b}}}Vb=0;for(Ec=h.length;Vb<Ec;Vb++){A=h[Vb];X=A.material;if(!(X===void 0||X.visible===false)){xa.empty();if(A instanceof THREE.RenderableParticle){x=A;x.x=x.x*p;x.y=x.y*q;var ia=x,Va=A;b(X.opacity);c(X.blending);var sb=void 0,tb=void 0,ib=void 0,jb=void 0,jc=A=void 0,Tc=void 0;if(X instanceof THREE.ParticleBasicMaterial)if(X.map===null){ib=Va.object.scale.x;jb=Va.object.scale.y;ib=ib*Va.scale.x*p;jb=jb*Va.scale.y*q;xa.set(ia.x-ib,ia.y-
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-jb,ia.x+ib,ia.y+jb);if(eb.intersects(xa)!==false){f(X.color.getContextStyle());n.save();n.translate(ia.x,ia.y);n.rotate(-Va.rotation);n.scale(ib,jb);n.fillRect(-1,-1,2,2);n.restore()}}else{A=X.map.image;jc=A.width>>1;Tc=A.height>>1;ib=Va.scale.x*p;jb=Va.scale.y*q;sb=ib*jc;tb=jb*Tc;xa.set(ia.x-sb,ia.y-tb,ia.x+sb,ia.y+tb);if(eb.intersects(xa)!==false){n.save();n.translate(ia.x,ia.y);n.rotate(-Va.rotation);n.scale(ib,-jb);n.translate(-jc,-Tc);n.drawImage(A,0,0);n.restore()}}else if(X instanceof THREE.ParticleCanvasMaterial){sb=
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-Va.scale.x*p;tb=Va.scale.y*q;xa.set(ia.x-sb,ia.y-tb,ia.x+sb,ia.y+tb);if(eb.intersects(xa)!==false){d(X.color.getContextStyle());f(X.color.getContextStyle());n.save();n.translate(ia.x,ia.y);n.rotate(-Va.rotation);n.scale(sb,tb);X.program(n);n.restore()}}}else if(A instanceof THREE.RenderableLine){x=A.v1;I=A.v2;x.positionScreen.x=x.positionScreen.x*p;x.positionScreen.y=x.positionScreen.y*q;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*q;xa.addPoint(x.positionScreen.x,
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-x.positionScreen.y);xa.addPoint(I.positionScreen.x,I.positionScreen.y);if(eb.intersects(xa)===true){ia=x;Va=I;b(X.opacity);c(X.blending);n.beginPath();n.moveTo(ia.positionScreen.x,ia.positionScreen.y);n.lineTo(Va.positionScreen.x,Va.positionScreen.y);if(X instanceof THREE.LineBasicMaterial){ia=X.linewidth;if(y!==ia)y=n.lineWidth=ia;ia=X.linecap;if(B!==ia)B=n.lineCap=ia;ia=X.linejoin;if(G!==ia)G=n.lineJoin=ia;d(X.color.getContextStyle());n.stroke();xa.inflate(X.linewidth*2)}}}else if(A instanceof THREE.RenderableFace3){x=
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|
-A.v1;I=A.v2;F=A.v3;x.positionScreen.x=x.positionScreen.x*p;x.positionScreen.y=x.positionScreen.y*q;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;if(X.overdraw===true){rb(x.positionScreen,I.positionScreen);rb(I.positionScreen,F.positionScreen);rb(F.positionScreen,x.positionScreen)}xa.add3Points(x.positionScreen.x,x.positionScreen.y,I.positionScreen.x,I.positionScreen.y,F.positionScreen.x,
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-F.positionScreen.y);eb.intersects(xa)===true&&o(x,I,F,0,1,2,A,X,a)}else if(A instanceof THREE.RenderableFace4){x=A.v1;I=A.v2;F=A.v3;L=A.v4;x.positionScreen.x=x.positionScreen.x*p;x.positionScreen.y=x.positionScreen.y*q;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;L.positionScreen.x=L.positionScreen.x*p;L.positionScreen.y=L.positionScreen.y*q;H.positionScreen.copy(I.positionScreen);M.positionScreen.copy(L.positionScreen);
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-if(X.overdraw===true){rb(x.positionScreen,I.positionScreen);rb(I.positionScreen,L.positionScreen);rb(L.positionScreen,x.positionScreen);rb(F.positionScreen,H.positionScreen);rb(F.positionScreen,M.positionScreen)}xa.addPoint(x.positionScreen.x,x.positionScreen.y);xa.addPoint(I.positionScreen.x,I.positionScreen.y);xa.addPoint(F.positionScreen.x,F.positionScreen.y);xa.addPoint(L.positionScreen.x,L.positionScreen.y);if(eb.intersects(xa)===true){ia=x;Va=I;sb=F;tb=L;ib=H;jb=M;jc=a;e.info.render.vertices=
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|
-e.info.render.vertices+4;e.info.render.faces++;b(X.opacity);c(X.blending);if(X.map!==void 0&&X.map!==null||X.envMap!==void 0&&X.envMap!==null){o(ia,Va,tb,0,1,3,A,X,jc);o(ib,sb,jb,1,2,3,A,X,jc)}else{C=ia.positionScreen.x;E=ia.positionScreen.y;P=Va.positionScreen.x;N=Va.positionScreen.y;Q=sb.positionScreen.x;Z=sb.positionScreen.y;J=tb.positionScreen.x;K=tb.positionScreen.y;ea=ib.positionScreen.x;O=ib.positionScreen.y;qa=jb.positionScreen.x;ua=jb.positionScreen.y;if(X instanceof THREE.MeshLambertMaterial||
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|
-X instanceof THREE.MeshPhongMaterial)if(xb===true)if(X.wireframe===false&&X.shading==THREE.SmoothShading&&A.vertexNormalsLength==4){ba.r=W.r=V.r=ga.r=Fa.r;ba.g=W.g=V.g=ga.g=Fa.g;ba.b=W.b=V.b=ga.b=Fa.b;l(A.v1.positionWorld,A.vertexNormalsWorld[0],ba);l(A.v2.positionWorld,A.vertexNormalsWorld[1],W);l(A.v4.positionWorld,A.vertexNormalsWorld[3],V);l(A.v3.positionWorld,A.vertexNormalsWorld[2],ga);ba.r=Math.max(0,Math.min(X.color.r*ba.r,1));ba.g=Math.max(0,Math.min(X.color.g*ba.g,1));ba.b=Math.max(0,Math.min(X.color.b*
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|
-ba.b,1));W.r=Math.max(0,Math.min(X.color.r*W.r,1));W.g=Math.max(0,Math.min(X.color.g*W.g,1));W.b=Math.max(0,Math.min(X.color.b*W.b,1));V.r=Math.max(0,Math.min(X.color.r*V.r,1));V.g=Math.max(0,Math.min(X.color.g*V.g,1));V.b=Math.max(0,Math.min(X.color.b*V.b,1));ga.r=Math.max(0,Math.min(X.color.r*ga.r,1));ga.g=Math.max(0,Math.min(X.color.g*ga.g,1));ga.b=Math.max(0,Math.min(X.color.b*ga.b,1));Ha=va(ba,W,V,ga);m(C,E,P,N,J,K);v(C,E,P,N,J,K,0,0,1,0,0,1,Ha);m(ea,O,Q,Z,qa,ua);v(ea,O,Q,Z,qa,ua,1,0,1,1,0,1,
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|
-Ha)}else{ca.r=Fa.r;ca.g=Fa.g;ca.b=Fa.b;l(A.centroidWorld,A.normalWorld,ca);ca.r=Math.max(0,Math.min(X.color.r*ca.r,1));ca.g=Math.max(0,Math.min(X.color.g*ca.g,1));ca.b=Math.max(0,Math.min(X.color.b*ca.b,1));s(C,E,P,N,Q,Z,J,K);X.wireframe===true?r(ca,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(ca)}else{s(C,E,P,N,Q,Z,J,K);X.wireframe===true?r(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshBasicMaterial){s(C,E,P,N,Q,Z,
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|
|
-J,K);X.wireframe===true?r(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshNormalMaterial){ca.r=ic(A.normalWorld.x);ca.g=ic(A.normalWorld.y);ca.b=ic(A.normalWorld.z);s(C,E,P,N,Q,Z,J,K);X.wireframe===true?r(ca,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(ca)}else if(X instanceof THREE.MeshDepthMaterial){sa=k.near;Ca=k.far;ba.r=ba.g=ba.b=1-ec(ia.positionScreen.z,sa,Ca);W.r=W.g=W.b=1-ec(Va.positionScreen.z,sa,Ca);V.r=V.g=
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|
|
-V.b=1-ec(tb.positionScreen.z,sa,Ca);ga.r=ga.g=ga.b=1-ec(sb.positionScreen.z,sa,Ca);Ha=va(ba,W,V,ga);m(C,E,P,N,J,K);v(C,E,P,N,J,K,0,0,1,0,0,1,Ha);m(ea,O,Q,Z,qa,ua);v(ea,O,Q,Z,qa,ua,1,0,1,1,0,1,Ha)}}}}Ea.addRectangle(xa)}}n.setTransform(1,0,0,1,0,0)}}};
|
|
|
-THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
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|
|
-envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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|
|
+void 0?a.canvas:document.createElement("canvas"),o,m,p,q,n=l.getContext("2d"),t=new THREE.Color(0),r=0,u=1,v=0,s=null,A=null,y=null,B=null,G=null,x,I,F,L,H=new THREE.RenderableVertex,M=new THREE.RenderableVertex,C,E,P,N,Q,Y,J,K,fa,O,ra,va,da=new THREE.Color,ca=new THREE.Color,W=new THREE.Color,V=new THREE.Color,ha=new THREE.Color,ia={},oa={},ta,Da,Ja,Xa,ja,pb,Oa,Ya,qb,wb,fb=new THREE.Rectangle,Ga=new THREE.Rectangle,ya=new THREE.Rectangle,xb=false,Ha=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
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|
|
+Ea=new THREE.Vector3,ab,bb,gb,Pa,Qa,hb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);gb=bb.getImageData(0,0,2,2);Pa=gb.data;Qa=document.createElement("canvas");Qa.width=Qa.height=a;hb=Qa.getContext("2d");hb.translate(-a/2,-a/2);hb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);
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|
|
+q=Math.floor(m/2);l.width=o;l.height=m;fb.set(-p,-q,p,q);Ga.set(-p,-q,p,q);u=1;v=0;G=B=y=A=s=null};this.setClearColor=function(a,b){t.copy(a);r=b!==void 0?b:1;Ga.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){t.setHex(a);r=b!==void 0?b:1;Ga.set(-p,-q,p,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){n.setTransform(1,0,0,-1,p,q);if(Ga.isEmpty()===false){Ga.minSelf(fb);Ga.inflate(2);r<1&&n.clearRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()));
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|
+if(r>0){c(THREE.NormalBlending);b(1);f("rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+r+")");n.fillRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()))}Ga.empty()}};this.render=function(a,k){function l(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
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|
+c.b+g.b*k}}else if(e instanceof THREE.PointLight){h=e.matrixWorld.getPosition();k=b.dot(Ea.sub(h,a).normalize());if(!(k<=0)){k=k*(e.distance==0?1:1-Math.min(a.distanceTo(h)/e.distance,1));if(k!=0){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=c.b+g.b*k}}}}}function o(a,d,f,g,h,i,j,n){e.info.render.vertices=e.info.render.vertices+3;e.info.render.faces++;b(n.opacity);c(n.blending);C=a.positionScreen.x;E=a.positionScreen.y;P=d.positionScreen.x;N=d.positionScreen.y;Q=f.positionScreen.x;Y=f.positionScreen.y;
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|
|
+m(C,E,P,N,Q,Y);if((n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)&&n.map===null&&n.map===null)if(xb===true){g=n.color;h=n.emissive;if(n.wireframe===false&&n.shading==THREE.SmoothShading&&j.vertexNormalsLength==3){ca.r=W.r=V.r=Ha.r;ca.g=W.g=V.g=Ha.g;ca.b=W.b=V.b=Ha.b;l(j.v1.positionWorld,j.vertexNormalsWorld[0],ca);l(j.v2.positionWorld,j.vertexNormalsWorld[1],W);l(j.v3.positionWorld,j.vertexNormalsWorld[2],V);ca.r=g.r*ca.r+h.r;ca.g=g.g*ca.g+h.g;ca.b=g.b*ca.b+h.b;W.r=
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|
|
+g.r*W.r+h.r;W.g=g.g*W.g+h.g;W.b=g.b*W.b+h.b;V.r=g.r*V.r+h.r;V.g=g.g*V.g+h.g;V.b=g.b*V.b+h.b;ha.r=(W.r+V.r)*0.5;ha.g=(W.g+V.g)*0.5;ha.b=(W.b+V.b)*0.5;Ja=wa(ca,W,V,ha);v(C,E,P,N,Q,Y,0,0,1,0,0,1,Ja)}else{da.r=Ha.r;da.g=Ha.g;da.b=Ha.b;l(j.centroidWorld,j.normalWorld,da);da.r=g.r*da.r+h.r;da.g=g.g*da.g+h.g;da.b=g.b*da.b+h.b;n.wireframe===true?r(da,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):t(da)}}else n.wireframe===true?r(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):
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|
+t(n.color);else if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)if(n.map!==null){if(n.map.mapping instanceof THREE.UVMapping){Xa=j.uvs[0];u(C,E,P,N,Q,Y,Xa[g].u,Xa[g].v,Xa[h].u,Xa[h].v,Xa[i].u,Xa[i].v,n.map)}}else if(n.envMap!==null){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Ea.copy(j.vertexNormalsWorld[g]);ja=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;pb=(Ea.x*
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|
+a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;Ea.copy(j.vertexNormalsWorld[h]);Oa=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;Ya=(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;Ea.copy(j.vertexNormalsWorld[i]);qb=(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])*0.5+0.5;wb=(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])*0.5+0.5;u(C,E,P,N,Q,Y,ja,pb,Oa,Ya,qb,wb,n.envMap)}}else n.wireframe===true?r(n.color,n.wireframeLinewidth,
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|
+n.wireframeLinecap,n.wireframeLinejoin):t(n.color);else if(n instanceof THREE.MeshDepthMaterial){ta=k.near;Da=k.far;ca.r=ca.g=ca.b=1-fc(a.positionScreen.z,ta,Da);W.r=W.g=W.b=1-fc(d.positionScreen.z,ta,Da);V.r=V.g=V.b=1-fc(f.positionScreen.z,ta,Da);ha.r=(W.r+V.r)*0.5;ha.g=(W.g+V.g)*0.5;ha.b=(W.b+V.b)*0.5;Ja=wa(ca,W,V,ha);v(C,E,P,N,Q,Y,0,0,1,0,0,1,Ja)}else if(n instanceof THREE.MeshNormalMaterial){da.r=jc(j.normalWorld.x);da.g=jc(j.normalWorld.y);da.b=jc(j.normalWorld.z);n.wireframe===true?r(da,n.wireframeLinewidth,
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+n.wireframeLinecap,n.wireframeLinejoin):t(da)}}function m(a,b,c,d,f,e){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.closePath()}function s(a,b,c,d,f,e,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.lineTo(g,h);n.closePath()}function r(a,b,c,f){if(y!==b)y=n.lineWidth=b;if(B!==c)B=n.lineCap=c;if(G!==f)G=n.lineJoin=f;d(a.getContextStyle());n.stroke();ya.inflate(b*2)}function t(a){f(a.getContextStyle());n.fill()}function u(a,b,c,d,e,g,h,i,k,j,l,o,m){if(!(m instanceof THREE.DataTexture||
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+m.image===void 0||m.image.width==0)){if(m.needsUpdate===true||ia[m.id]===void 0){var wa=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;ia[m.id]=n.createPattern(m.image,wa===true&&q===true?"repeat":wa===true&&q===false?"repeat-x":wa===false&&q===true?"repeat-y":"no-repeat");m.needsUpdate=false}f(ia[m.id]);var wa=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,p=m.image.width*m.repeat.x,sb=m.image.height*m.repeat.y,h=(h+wa)*p,i=(1-i+q)*sb,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+wa)*p-h,j=(1-j+q)*
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+sb-i,l=(l+wa)*p-h,o=(1-o+q)*sb-i,wa=k*o-l*j;if(wa===0){if(oa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=oa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;da.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(da)}else{wa=1/wa;m=(o*c-j*e)*wa;j=(o*d-j*g)*wa;c=(k*e-l*c)*wa;d=(k*g-l*d)*wa;a=a-m*h-c*i;h=b-j*h-d*i;n.save();n.transform(m,j,c,d,a,
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+h);n.fill();n.restore()}}}function v(a,b,c,d,f,e,g,h,i,k,j,l,m){var o,wa;o=m.width-1;wa=m.height-1;g=g*o;h=h*wa;c=c-a;d=d-b;f=f-a;e=e-b;i=i*o-g;k=k*wa-h;j=j*o-g;l=l*wa-h;wa=1/(i*l-j*k);o=(l*c-k*f)*wa;k=(l*d-k*e)*wa;c=(i*f-j*c)*wa;d=(i*e-j*d)*wa;a=a-o*g-c*h;b=b-k*g-d*h;n.save();n.transform(o,k,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function wa(a,b,c,d){Pa[0]=a.r*255|0;Pa[1]=a.g*255|0;Pa[2]=a.b*255|0;Pa[4]=b.r*255|0;Pa[5]=b.g*255|0;Pa[6]=b.b*255|0;Pa[8]=c.r*255|0;Pa[9]=c.g*255|0;Pa[10]=c.b*
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+255|0;Pa[12]=d.r*255|0;Pa[13]=d.g*255|0;Pa[14]=d.b*255|0;bb.putImageData(gb,0,0);hb.drawImage(ab,0,0);return Qa}function fc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function jc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function sb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;if(f!==0){f=1/Math.sqrt(f);c=c*f;d=d*f;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(k instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{var Vb,Ec,A,Z;this.autoClear===
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+true?this.clear():n.setTransform(1,0,0,-1,p,q);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,k,this.sortElements);h=g.elements;i=g.lights;xb=i.length>0;if(xb===true){Ha.setRGB(0,0,0);$a.setRGB(0,0,0);rb.setRGB(0,0,0);Vb=0;for(Ec=i.length;Vb<Ec;Vb++){Z=i[Vb];var ba=Z.color;if(Z instanceof THREE.AmbientLight){Ha.r=Ha.r+ba.r;Ha.g=Ha.g+ba.g;Ha.b=Ha.b+ba.b}else if(Z instanceof THREE.DirectionalLight){$a.r=$a.r+ba.r;$a.g=$a.g+ba.g;$a.b=$a.b+ba.b}else if(Z instanceof THREE.PointLight){rb.r=
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+rb.r+ba.r;rb.g=rb.g+ba.g;rb.b=rb.b+ba.b}}}Vb=0;for(Ec=h.length;Vb<Ec;Vb++){A=h[Vb];Z=A.material;if(!(Z===void 0||Z.visible===false)){ya.empty();if(A instanceof THREE.RenderableParticle){x=A;x.x=x.x*p;x.y=x.y*q;var ba=x,pa=A;b(Z.opacity);c(Z.blending);var Fa=void 0,tb=void 0,jb=void 0,kb=void 0,Wb=void 0,Tc=A=void 0;if(Z instanceof THREE.ParticleBasicMaterial)if(Z.map===null){jb=pa.object.scale.x;kb=pa.object.scale.y;jb=jb*pa.scale.x*p;kb=kb*pa.scale.y*q;ya.set(ba.x-jb,ba.y-kb,ba.x+jb,ba.y+kb);if(fb.intersects(ya)!==
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+false){f(Z.color.getContextStyle());n.save();n.translate(ba.x,ba.y);n.rotate(-pa.rotation);n.scale(jb,kb);n.fillRect(-1,-1,2,2);n.restore()}}else{Wb=Z.map.image;A=Wb.width>>1;Tc=Wb.height>>1;jb=pa.scale.x*p;kb=pa.scale.y*q;Fa=jb*A;tb=kb*Tc;ya.set(ba.x-Fa,ba.y-tb,ba.x+Fa,ba.y+tb);if(fb.intersects(ya)!==false){n.save();n.translate(ba.x,ba.y);n.rotate(-pa.rotation);n.scale(jb,-kb);n.translate(-A,-Tc);n.drawImage(Wb,0,0);n.restore()}}else if(Z instanceof THREE.ParticleCanvasMaterial){Fa=pa.scale.x*p;
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+tb=pa.scale.y*q;ya.set(ba.x-Fa,ba.y-tb,ba.x+Fa,ba.y+tb);if(fb.intersects(ya)!==false){d(Z.color.getContextStyle());f(Z.color.getContextStyle());n.save();n.translate(ba.x,ba.y);n.rotate(-pa.rotation);n.scale(Fa,tb);Z.program(n);n.restore()}}}else if(A instanceof THREE.RenderableLine){x=A.v1;I=A.v2;x.positionScreen.x=x.positionScreen.x*p;x.positionScreen.y=x.positionScreen.y*q;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*q;ya.addPoint(x.positionScreen.x,x.positionScreen.y);
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|
+ya.addPoint(I.positionScreen.x,I.positionScreen.y);if(fb.intersects(ya)===true){ba=x;pa=I;b(Z.opacity);c(Z.blending);n.beginPath();n.moveTo(ba.positionScreen.x,ba.positionScreen.y);n.lineTo(pa.positionScreen.x,pa.positionScreen.y);if(Z instanceof THREE.LineBasicMaterial){ba=Z.linewidth;if(y!==ba)y=n.lineWidth=ba;ba=Z.linecap;if(B!==ba)B=n.lineCap=ba;ba=Z.linejoin;if(G!==ba)G=n.lineJoin=ba;d(Z.color.getContextStyle());n.stroke();ya.inflate(Z.linewidth*2)}}}else if(A instanceof THREE.RenderableFace3){x=
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|
+A.v1;I=A.v2;F=A.v3;x.positionScreen.x=x.positionScreen.x*p;x.positionScreen.y=x.positionScreen.y*q;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;if(Z.overdraw===true){sb(x.positionScreen,I.positionScreen);sb(I.positionScreen,F.positionScreen);sb(F.positionScreen,x.positionScreen)}ya.add3Points(x.positionScreen.x,x.positionScreen.y,I.positionScreen.x,I.positionScreen.y,F.positionScreen.x,
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|
+F.positionScreen.y);fb.intersects(ya)===true&&o(x,I,F,0,1,2,A,Z,a)}else if(A instanceof THREE.RenderableFace4){x=A.v1;I=A.v2;F=A.v3;L=A.v4;x.positionScreen.x=x.positionScreen.x*p;x.positionScreen.y=x.positionScreen.y*q;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*q;F.positionScreen.x=F.positionScreen.x*p;F.positionScreen.y=F.positionScreen.y*q;L.positionScreen.x=L.positionScreen.x*p;L.positionScreen.y=L.positionScreen.y*q;H.positionScreen.copy(I.positionScreen);M.positionScreen.copy(L.positionScreen);
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|
+if(Z.overdraw===true){sb(x.positionScreen,I.positionScreen);sb(I.positionScreen,L.positionScreen);sb(L.positionScreen,x.positionScreen);sb(F.positionScreen,H.positionScreen);sb(F.positionScreen,M.positionScreen)}ya.addPoint(x.positionScreen.x,x.positionScreen.y);ya.addPoint(I.positionScreen.x,I.positionScreen.y);ya.addPoint(F.positionScreen.x,F.positionScreen.y);ya.addPoint(L.positionScreen.x,L.positionScreen.y);if(fb.intersects(ya)===true){pa=x;Fa=I;tb=F;jb=L;kb=H;Wb=M;ba=A;A=a;e.info.render.vertices=
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|
+e.info.render.vertices+4;e.info.render.faces++;b(Z.opacity);c(Z.blending);if(Z.map!==void 0&&Z.map!==null||Z.envMap!==void 0&&Z.envMap!==null){o(pa,Fa,jb,0,1,3,ba,Z,A);o(kb,tb,Wb,1,2,3,ba,Z,A)}else{C=pa.positionScreen.x;E=pa.positionScreen.y;P=Fa.positionScreen.x;N=Fa.positionScreen.y;Q=tb.positionScreen.x;Y=tb.positionScreen.y;J=jb.positionScreen.x;K=jb.positionScreen.y;fa=kb.positionScreen.x;O=kb.positionScreen.y;ra=Wb.positionScreen.x;va=Wb.positionScreen.y;if(Z instanceof THREE.MeshLambertMaterial||
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|
+Z instanceof THREE.MeshPhongMaterial)if(xb===true){pa=Z.color;Fa=Z.emissive;if(Z.wireframe===false&&Z.shading==THREE.SmoothShading&&ba.vertexNormalsLength==4){ca.r=W.r=V.r=ha.r=Ha.r;ca.g=W.g=V.g=ha.g=Ha.g;ca.b=W.b=V.b=ha.b=Ha.b;l(ba.v1.positionWorld,ba.vertexNormalsWorld[0],ca);l(ba.v2.positionWorld,ba.vertexNormalsWorld[1],W);l(ba.v4.positionWorld,ba.vertexNormalsWorld[3],V);l(ba.v3.positionWorld,ba.vertexNormalsWorld[2],ha);ca.r=pa.r*ca.r+Fa.r;ca.g=pa.g*ca.g+Fa.g;ca.b=pa.b*ca.b+Fa.b;W.r=pa.r*W.r+
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|
+Fa.r;W.g=pa.g*W.g+Fa.g;W.b=pa.b*W.b+Fa.b;V.r=pa.r*V.r+Fa.r;V.g=pa.g*V.g+Fa.g;V.b=pa.b*V.b+Fa.b;ha.r=pa.r*ha.r+Fa.r;ha.g=pa.g*ha.g+Fa.g;ha.b=pa.b*ha.b+Fa.b;Ja=wa(ca,W,V,ha);m(C,E,P,N,J,K);v(C,E,P,N,J,K,0,0,1,0,0,1,Ja);m(fa,O,Q,Y,ra,va);v(fa,O,Q,Y,ra,va,1,0,1,1,0,1,Ja)}else{da.r=Ha.r;da.g=Ha.g;da.b=Ha.b;l(ba.centroidWorld,ba.normalWorld,da);da.r=pa.r*da.r+Fa.r;da.g=pa.g*da.g+Fa.g;da.b=pa.b*da.b+Fa.b;s(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(da,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):
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+t(da)}}else{s(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(Z.color,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):t(Z.color)}else if(Z instanceof THREE.MeshBasicMaterial){s(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(Z.color,Z.wireframeLinewidth,Z.wireframeLinecap,Z.wireframeLinejoin):t(Z.color)}else if(Z instanceof THREE.MeshNormalMaterial){da.r=jc(ba.normalWorld.x);da.g=jc(ba.normalWorld.y);da.b=jc(ba.normalWorld.z);s(C,E,P,N,Q,Y,J,K);Z.wireframe===true?r(da,Z.wireframeLinewidth,Z.wireframeLinecap,
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+Z.wireframeLinejoin):t(da)}else if(Z instanceof THREE.MeshDepthMaterial){ta=k.near;Da=k.far;ca.r=ca.g=ca.b=1-fc(pa.positionScreen.z,ta,Da);W.r=W.g=W.b=1-fc(Fa.positionScreen.z,ta,Da);V.r=V.g=V.b=1-fc(jb.positionScreen.z,ta,Da);ha.r=ha.g=ha.b=1-fc(tb.positionScreen.z,ta,Da);Ja=wa(ca,W,V,ha);m(C,E,P,N,J,K);v(C,E,P,N,J,K,0,0,1,0,0,1,Ja);m(fa,O,Q,Y,ra,va);v(fa,O,Q,Y,ra,va,1,0,1,1,0,1,Ja)}}}}Ga.addRectangle(ya)}}n.setTransform(1,0,0,1,0,0)}}};
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+THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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+envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -333,35 +331,35 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
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THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=true;var g=1;e.type==="v2"?g=2:e.type==="v3"?g=3:e.type==="v4"?g=4:e.type==="c"&&(g=3);e.size=g;e.array=new Float32Array(c*g);e.buffer=k.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=true}a.__webglCustomAttributesList.push(e)}}}
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function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?true:false}function e(a){var b,
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|
|
-c,d;for(b in a.attributes){d=b==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;c=a.attributes[b];c.buffer=k.createBuffer();k.bindBuffer(d,c.buffer);k.bufferData(d,c.array,k.STATIC_DRAW)}}function g(a,b,c){var d,f,e,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,q=a.colorsNeedUpdate,p=a.__webglCustomAttributesList;if(c.sortParticles){fb.copy(ab);fb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){f=h[d];Na.copy(f);fb.multiplyVector3(Na);
|
|
|
-n[d]=[Na.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){f=h[n[d][1]];e=d*3;l[e]=f.x;l[e+1]=f.y;l[e+2]=f.z}for(d=0;d<j;d++){e=d*3;f=i[n[d][1]];m[e]=f.r;m[e+1]=f.g;m[e+2]=f.b}if(p){i=0;for(j=p.length;i<j;i++){h=p[i];if(h.boundTo===void 0||h.boundTo==="vertices"){e=0;f=h.value.length;if(h.size===1)for(d=0;d<f;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<f;d++){g=n[d][1];g=h.value[g];h.array[e]=g.x;h.array[e+1]=g.y;e=e+2}else if(h.size===3)if(h.type==="c")for(d=0;d<
|
|
|
-f;d++){g=n[d][1];g=h.value[g];h.array[e]=g.r;h.array[e+1]=g.g;h.array[e+2]=g.b;e=e+3}else for(d=0;d<f;d++){g=n[d][1];g=h.value[g];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+2]=g.z;e=e+3}else if(h.size===4)for(d=0;d<f;d++){g=n[d][1];g=h.value[g];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+2]=g.z;h.array[e+3]=g.w;e=e+4}}}}}else{if(o)for(d=0;d<g;d++){f=h[d];e=d*3;l[e]=f.x;l[e+1]=f.y;l[e+2]=f.z}if(q)for(d=0;d<j;d++){f=i[d];e=d*3;m[e]=f.r;m[e+1]=f.g;m[e+2]=f.b}if(p){i=0;for(j=p.length;i<j;i++){h=p[i];if(h.needsUpdate&&
|
|
|
+c,d;for(b in a.attributes){d=b==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;c=a.attributes[b];c.buffer=k.createBuffer();k.bindBuffer(d,c.buffer);k.bufferData(d,c.array,k.STATIC_DRAW)}}function g(a,b,c){var d,f,e,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,o=a.__sortArray,n=a.verticesNeedUpdate,q=a.colorsNeedUpdate,p=a.__webglCustomAttributesList;if(c.sortParticles){gb.copy(bb);gb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){f=h[d];Pa.copy(f);gb.multiplyVector3(Pa);
|
|
|
+o[d]=[Pa.z,d]}o.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){f=h[o[d][1]];e=d*3;l[e]=f.x;l[e+1]=f.y;l[e+2]=f.z}for(d=0;d<j;d++){e=d*3;f=i[o[d][1]];m[e]=f.r;m[e+1]=f.g;m[e+2]=f.b}if(p){i=0;for(j=p.length;i<j;i++){h=p[i];if(h.boundTo===void 0||h.boundTo==="vertices"){e=0;f=h.value.length;if(h.size===1)for(d=0;d<f;d++){g=o[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<f;d++){g=o[d][1];g=h.value[g];h.array[e]=g.x;h.array[e+1]=g.y;e=e+2}else if(h.size===3)if(h.type==="c")for(d=0;d<
|
|
|
+f;d++){g=o[d][1];g=h.value[g];h.array[e]=g.r;h.array[e+1]=g.g;h.array[e+2]=g.b;e=e+3}else for(d=0;d<f;d++){g=o[d][1];g=h.value[g];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+2]=g.z;e=e+3}else if(h.size===4)for(d=0;d<f;d++){g=o[d][1];g=h.value[g];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+2]=g.z;h.array[e+3]=g.w;e=e+4}}}}}else{if(n)for(d=0;d<g;d++){f=h[d];e=d*3;l[e]=f.x;l[e+1]=f.y;l[e+2]=f.z}if(q)for(d=0;d<j;d++){f=i[d];e=d*3;m[e]=f.r;m[e+1]=f.g;m[e+2]=f.b}if(p){i=0;for(j=p.length;i<j;i++){h=p[i];if(h.needsUpdate&&
|
|
|
(h.boundTo===void 0||h.boundTo==="vertices")){f=h.value.length;e=0;if(h.size===1)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;e=e+2}else if(h.size===3)if(h.type==="c")for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.r;h.array[e+1]=g.g;h.array[e+2]=g.b;e=e+3}else for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+2]=g.z;e=e+3}else if(h.size===4)for(d=0;d<f;d++){g=h.value[d];h.array[e]=g.x;h.array[e+1]=g.y;h.array[e+
|
|
|
-2]=g.z;h.array[e+3]=g.w;e=e+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,l,b)}if(q||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p){i=0;for(j=p.length;i<j;i++){h=p[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function h(a,b,c){var d=a.attributes,f=d.index,e=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;
|
|
|
+2]=g.z;h.array[e+3]=g.w;e=e+4}}}}}if(n||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,l,b)}if(q||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p){i=0;for(j=p.length;i<j;i++){h=p[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function h(a,b,c){var d=a.attributes,f=d.index,e=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;
|
|
|
if(a.elementsNeedUpdate&&f!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,f.array,b)}if(a.verticesNeedUpdate&&e!==void 0){k.bindBuffer(k.ARRAY_BUFFER,e.buffer);k.bufferData(k.ARRAY_BUFFER,e.array,b)}if(a.normalsNeedUpdate&&g!==void 0){k.bindBuffer(k.ARRAY_BUFFER,g.buffer);k.bufferData(k.ARRAY_BUFFER,g.array,b)}if(a.uvsNeedUpdate&&h!==void 0){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}if(a.colorsNeedUpdate&&i!==void 0){k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
-i.buffer);k.bufferData(k.ARRAY_BUFFER,i.array,b)}if(a.tangentsNeedUpdate&&d!==void 0){k.bindBuffer(k.ARRAY_BUFFER,d.buffer);k.bufferData(k.ARRAY_BUFFER,d.array,b)}if(c)for(var j in a.attributes)delete a.attributes[j].array}function i(a,b){return b.z-a.z}function j(a,b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){ga=ca=null;W=V=Ca=sa=Xa=Ma=Ha=-1;gb=true;a[d].render(b,c,qb,Da);ga=ca=null;W=V=Ca=sa=Xa=Ma=Ha=-1;gb=true}}function o(a,b,c,d,f,e,g,h){var i,k,j,l;if(b){k=
|
|
|
+i.buffer);k.bufferData(k.ARRAY_BUFFER,i.array,b)}if(a.tangentsNeedUpdate&&d!==void 0){k.bindBuffer(k.ARRAY_BUFFER,d.buffer);k.bufferData(k.ARRAY_BUFFER,d.array,b)}if(c)for(var j in a.attributes)delete a.attributes[j].array}function i(a,b){return b.z-a.z}function j(a,b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){ha=da=null;W=V=Da=ta=Ya=Oa=Ja=-1;hb=true;a[d].render(b,c,rb,Ea);ha=da=null;W=V=Da=ta=Ya=Oa=Ja=-1;hb=true}}function o(a,b,c,d,f,e,g,h){var i,k,j,l;if(b){k=
|
|
|
a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==b;m=m+l){i=a[m];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&O.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);O.setDepthTest(i.depthTest);O.setDepthWrite(i.depthWrite);B(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}O.setMaterialFaces(i);j instanceof THREE.BufferGeometry?O.renderBufferDirect(d,f,e,i,j,k):O.renderBuffer(d,f,e,i,j,k)}}}function m(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<
|
|
|
j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&O.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);O.setDepthTest(h.depthTest);O.setDepthWrite(h.depthWrite);B(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}O.renderImmediateObject(c,d,f,h,i)}}}function p(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function n(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
|
|
|
-false}function t(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){oa=0;if(d.needsUpdate){d.program&&O.deallocateMaterial(d);O.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(O.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==ca){k.useProgram(g);ca=g;e=true}if(d.id!==W){W=d.id;
|
|
|
-e=true}if(e||a!==ga){k.uniformMatrix4fv(h.projectionMatrix,false,a._projectionMatrixArray);a!==ga&&(ga=a)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){var j=v();k.uniform1i(h.boneTexture,j);O.setTexture(f.boneTexture,j)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=
|
|
|
-c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(gb){for(var l=0,m=0,n=0,o,q,p,s,r=qc,t=r.directional.colors,u=r.directional.positions,x=r.point.colors,B=r.point.positions,C=r.point.distances,G=r.spot.colors,F=r.spot.positions,K=r.spot.distances,E=r.spot.directions,J=r.spot.angles,L=r.spot.exponents,N=r.hemi.skyColors,V=r.hemi.groundColors,P=r.hemi.positions,Q=0,ba=0,Z=0,ea=0,c=o=p=p=q=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=
|
|
|
-j.color;s=j.intensity;q=j.distance;if(j instanceof THREE.AmbientLight)if(O.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){q=Q*3;O.gammaInput?A(t,q,o,s*s):y(t,q,o,s);Oa.copy(j.matrixWorld.getPosition());Oa.subSelf(j.target.matrixWorld.getPosition());Oa.normalize();u[q]=Oa.x;u[q+1]=Oa.y;u[q+2]=Oa.z;Q=Q+1}else if(j instanceof THREE.PointLight){p=ba*3;O.gammaInput?A(x,p,o,s*s):y(x,p,o,s);s=j.matrixWorld.getPosition();B[p]=s.x;
|
|
|
-B[p+1]=s.y;B[p+2]=s.z;C[ba]=q;ba=ba+1}else if(j instanceof THREE.SpotLight){p=Z*3;O.gammaInput?A(G,p,o,s*s):y(G,p,o,s);s=j.matrixWorld.getPosition();F[p]=s.x;F[p+1]=s.y;F[p+2]=s.z;K[Z]=q;Oa.copy(s);Oa.subSelf(j.target.matrixWorld.getPosition());Oa.normalize();E[p]=Oa.x;E[p+1]=Oa.y;E[p+2]=Oa.z;J[Z]=Math.cos(j.angle);L[Z]=j.exponent;Z=Z+1}else if(j instanceof THREE.HemisphereLight){q=j.color;p=j.groundColor;o=ea*3;if(O.gammaInput){s=s*s;A(N,o,q,s);A(V,o,p,s)}else{y(N,o,q,s);y(V,o,p,s)}s=j.matrixWorld.getPosition();
|
|
|
-P[o]=s.x;P[o+1]=s.y;P[o+2]=s.z;ea=ea+1}}}c=Q*3;for(e=t.length;c<e;c++)t[c]=0;c=ba*3;for(e=x.length;c<e;c++)x[c]=0;c=Z*3;for(e=G.length;c<e;c++)G[c]=0;c=ea*3;for(e=N.length;c<e;c++)N[c]=0;c=ea*3;for(e=V.length;c<e;c++)V[c]=0;r.directional.length=Q;r.point.length=ba;r.spot.length=Z;r.hemi.length=ea;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;gb=false}c=qc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;
|
|
|
+false}function t(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){oa=0;if(d.needsUpdate){d.program&&O.deallocateMaterial(d);O.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(O.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==da){k.useProgram(g);da=g;e=true}if(d.id!==W){W=d.id;
|
|
|
+e=true}if(e||a!==ha){k.uniformMatrix4fv(h.projectionMatrix,false,a._projectionMatrixArray);a!==ha&&(ha=a)}if(d.skinning)if(ec&&f.useVertexTexture){if(h.boneTexture!==null){var j=v();k.uniform1i(h.boneTexture,j);O.setTexture(f.boneTexture,j)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=
|
|
|
+c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,o=0,n,q,p,s,r=qc,t=r.directional.colors,u=r.directional.positions,x=r.point.colors,B=r.point.positions,C=r.point.distances,G=r.spot.colors,F=r.spot.positions,K=r.spot.distances,E=r.spot.directions,J=r.spot.angles,L=r.spot.exponents,N=r.hemi.skyColors,V=r.hemi.groundColors,P=r.hemi.positions,Q=0,ca=0,Y=0,fa=0,c=n=p=p=q=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){n=
|
|
|
+j.color;s=j.intensity;q=j.distance;if(j instanceof THREE.AmbientLight)if(O.gammaInput){l=l+n.r*n.r;m=m+n.g*n.g;o=o+n.b*n.b}else{l=l+n.r;m=m+n.g;o=o+n.b}else if(j instanceof THREE.DirectionalLight){q=Q*3;O.gammaInput?A(t,q,n,s*s):y(t,q,n,s);Qa.copy(j.matrixWorld.getPosition());Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();u[q]=Qa.x;u[q+1]=Qa.y;u[q+2]=Qa.z;Q=Q+1}else if(j instanceof THREE.PointLight){p=ca*3;O.gammaInput?A(x,p,n,s*s):y(x,p,n,s);s=j.matrixWorld.getPosition();B[p]=s.x;
|
|
|
+B[p+1]=s.y;B[p+2]=s.z;C[ca]=q;ca=ca+1}else if(j instanceof THREE.SpotLight){p=Y*3;O.gammaInput?A(G,p,n,s*s):y(G,p,n,s);s=j.matrixWorld.getPosition();F[p]=s.x;F[p+1]=s.y;F[p+2]=s.z;K[Y]=q;Qa.copy(s);Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();E[p]=Qa.x;E[p+1]=Qa.y;E[p+2]=Qa.z;J[Y]=Math.cos(j.angle);L[Y]=j.exponent;Y=Y+1}else if(j instanceof THREE.HemisphereLight){q=j.color;p=j.groundColor;n=fa*3;if(O.gammaInput){s=s*s;A(N,n,q,s);A(V,n,p,s)}else{y(N,n,q,s);y(V,n,p,s)}s=j.matrixWorld.getPosition();
|
|
|
+P[n]=s.x;P[n+1]=s.y;P[n+2]=s.z;fa=fa+1}}}c=Q*3;for(e=t.length;c<e;c++)t[c]=0;c=ca*3;for(e=x.length;c<e;c++)x[c]=0;c=Y*3;for(e=G.length;c<e;c++)G[c]=0;c=fa*3;for(e=N.length;c<e;c++)N[c]=0;c=fa*3;for(e=V.length;c<e;c++)V[c]=0;r.directional.length=Q;r.point.length=ca;r.spot.length=Y;r.hemi.length=fa;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=o;hb=false}c=qc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;
|
|
|
i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=
|
|
|
-c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;O.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;if(d.bumpMap){i.bumpMap.value=d.bumpMap;i.bumpScale.value=d.bumpScale}if(d.normalMap){i.normalMap.value=d.normalMap;i.normalScale.value.copy(d.normalScale)}var ha;if(d.map)ha=d.map;
|
|
|
-else if(d.specularMap)ha=d.specularMap;else if(d.normalMap)ha=d.normalMap;else if(d.bumpMap)ha=d.bumpMap;if(ha!==void 0){c=ha.offset;ha=ha.repeat;i.offsetRepeat.value.set(c.x,c.y,ha.x,ha.y)}i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){i.diffuse.value=
|
|
|
+c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;O.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;if(d.bumpMap){i.bumpMap.value=d.bumpMap;i.bumpScale.value=d.bumpScale}if(d.normalMap){i.normalMap.value=d.normalMap;i.normalScale.value.copy(d.normalScale)}var ia;if(d.map)ia=d.map;
|
|
|
+else if(d.specularMap)ia=d.specularMap;else if(d.normalMap)ia=d.normalMap;else if(d.bumpMap)ia=d.bumpMap;if(ia!==void 0){c=ia.offset;ia=ia.repeat;i.offsetRepeat.value.set(c.x,c.y,ia.x,ia.y)}i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){i.diffuse.value=
|
|
|
d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=M.height/2;i.map.value=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(O.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive;i.specular.value=
|
|
|
d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(O.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;
|
|
|
-if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ha=0;for(e=b.length;c<e;c++){j=b[c];if(j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade)){i.shadowMap.value[ha]=j.shadowMap;i.shadowMapSize.value[ha]=j.shadowMapSize;i.shadowMatrix.value[ha]=j.shadowMatrix;i.shadowDarkness.value[ha]=j.shadowDarkness;i.shadowBias.value[ha]=j.shadowBias;ha++}}}b=d.uniformsList;i=0;for(ha=b.length;i<ha;i++)if(e=g.uniforms[b[i][1]]){c=b[i][0];l=c.type;j=c.value;if(l===
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|
-"i")k.uniform1i(e,j);else if(l==="f")k.uniform1f(e,j);else if(l==="v2")k.uniform2f(e,j.x,j.y);else if(l==="v3")k.uniform3f(e,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(e,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(e,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(e,j);else if(l==="iv")k.uniform3iv(e,j);else if(l==="fv1")k.uniform1fv(e,j);else if(l==="fv")k.uniform3fv(e,j);else if(l==="v2v"){if(c._array===void 0)c._array=new Float32Array(2*j.length);l=0;for(m=j.length;l<m;l++){n=l*2;c._array[n]=j[l].x;
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|
-c._array[n+1]=j[l].y}k.uniform2fv(e,c._array)}else if(l==="v3v"){if(c._array===void 0)c._array=new Float32Array(3*j.length);l=0;for(m=j.length;l<m;l++){n=l*3;c._array[n]=j[l].x;c._array[n+1]=j[l].y;c._array[n+2]=j[l].z}k.uniform3fv(e,c._array)}else if(l==="v4v"){if(c._array===void 0)c._array=new Float32Array(4*j.length);l=0;for(m=j.length;l<m;l++){n=l*4;c._array[n]=j[l].x;c._array[n+1]=j[l].y;c._array[n+2]=j[l].z;c._array[n+3]=j[l].w}k.uniform4fv(e,c._array)}else if(l==="m4"){if(c._array===void 0)c._array=
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|
-new Float32Array(16);j.flattenToArray(c._array);k.uniformMatrix4fv(e,false,c._array)}else if(l==="m4v"){if(c._array===void 0)c._array=new Float32Array(16*j.length);l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,l*16);k.uniformMatrix4fv(e,false,c._array)}else if(l==="t"){n=j;j=v();k.uniform1i(e,j);if(n)if(n.image instanceof Array&&n.image.length===6){c=n;e=j;if(c.image.length===6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+
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|
-e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=[];for(j=0;j<6;j++)if(O.autoScaleCubemaps){l=e;m=j;n=c.image[j];t=Sc;if(!(n.width<=t&&n.height<=t)){u=Math.max(n.width,n.height);r=Math.floor(n.width*t/u);t=Math.floor(n.height*t/u);u=document.createElement("canvas");u.width=r;u.height=t;u.getContext("2d").drawImage(n,0,0,n.width,n.height,0,0,r,t);n=u}l[m]=n}else e[j]=c.image[j];j=e[0];l=(j.width&j.width-1)===0&&(j.height&j.height-1)===0;
|
|
|
-m=H(c.format);n=H(c.type);I(k.TEXTURE_CUBE_MAP,c,l);for(j=0;j<6;j++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,m,m,n,e[j]);c.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=false;if(c.onUpdate)c.onUpdate()}else{k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}}else if(n instanceof THREE.WebGLRenderTargetCube){c=n;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)}else O.setTexture(n,j)}else if(l==="tv"){if(c._array===
|
|
|
-void 0)c._array=[];l=0;for(m=c.value.length;l<m;l++)c._array[l]=v();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++){n=c.value[l];j=c._array[l];n&&O.setTexture(n,j)}}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==
|
|
|
+if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ia=0;for(e=b.length;c<e;c++){j=b[c];if(j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade)){i.shadowMap.value[ia]=j.shadowMap;i.shadowMapSize.value[ia]=j.shadowMapSize;i.shadowMatrix.value[ia]=j.shadowMatrix;i.shadowDarkness.value[ia]=j.shadowDarkness;i.shadowBias.value[ia]=j.shadowBias;ia++}}}b=d.uniformsList;i=0;for(ia=b.length;i<ia;i++)if(e=g.uniforms[b[i][1]]){c=b[i][0];l=c.type;j=c.value;if(l===
|
|
|
+"i")k.uniform1i(e,j);else if(l==="f")k.uniform1f(e,j);else if(l==="v2")k.uniform2f(e,j.x,j.y);else if(l==="v3")k.uniform3f(e,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(e,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(e,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(e,j);else if(l==="iv")k.uniform3iv(e,j);else if(l==="fv1")k.uniform1fv(e,j);else if(l==="fv")k.uniform3fv(e,j);else if(l==="v2v"){if(c._array===void 0)c._array=new Float32Array(2*j.length);l=0;for(m=j.length;l<m;l++){o=l*2;c._array[o]=j[l].x;
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|
|
+c._array[o+1]=j[l].y}k.uniform2fv(e,c._array)}else if(l==="v3v"){if(c._array===void 0)c._array=new Float32Array(3*j.length);l=0;for(m=j.length;l<m;l++){o=l*3;c._array[o]=j[l].x;c._array[o+1]=j[l].y;c._array[o+2]=j[l].z}k.uniform3fv(e,c._array)}else if(l==="v4v"){if(c._array===void 0)c._array=new Float32Array(4*j.length);l=0;for(m=j.length;l<m;l++){o=l*4;c._array[o]=j[l].x;c._array[o+1]=j[l].y;c._array[o+2]=j[l].z;c._array[o+3]=j[l].w}k.uniform4fv(e,c._array)}else if(l==="m4"){if(c._array===void 0)c._array=
|
|
|
+new Float32Array(16);j.flattenToArray(c._array);k.uniformMatrix4fv(e,false,c._array)}else if(l==="m4v"){if(c._array===void 0)c._array=new Float32Array(16*j.length);l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,l*16);k.uniformMatrix4fv(e,false,c._array)}else if(l==="t"){o=j;j=v();k.uniform1i(e,j);if(o)if(o.image instanceof Array&&o.image.length===6){c=o;e=j;if(c.image.length===6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+
|
|
|
+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=[];for(j=0;j<6;j++)if(O.autoScaleCubemaps){l=e;m=j;o=c.image[j];t=Sc;if(!(o.width<=t&&o.height<=t)){u=Math.max(o.width,o.height);r=Math.floor(o.width*t/u);t=Math.floor(o.height*t/u);u=document.createElement("canvas");u.width=r;u.height=t;u.getContext("2d").drawImage(o,0,0,o.width,o.height,0,0,r,t);o=u}l[m]=o}else e[j]=c.image[j];j=e[0];l=(j.width&j.width-1)===0&&(j.height&j.height-1)===0;
|
|
|
+m=H(c.format);o=H(c.type);I(k.TEXTURE_CUBE_MAP,c,l);for(j=0;j<6;j++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,m,m,o,e[j]);c.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=false;if(c.onUpdate)c.onUpdate()}else{k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}}else if(o instanceof THREE.WebGLRenderTargetCube){c=o;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)}else O.setTexture(o,j)}else if(l==="tv"){if(c._array===
|
|
|
+void 0)c._array=[];l=0;for(m=c.value.length;l<m;l++)c._array[l]=v();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++){o=c.value[l];j=c._array[l];o&&O.setTexture(o,j)}}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==
|
|
|
null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function v(){var a=oa;a>=Dc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+Dc);oa=oa+1;return a}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,
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|
|
-a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function A(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a,b,c){if(pb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);pb=a}if(a&&(wb!==b||eb!==c)){k.polygonOffset(b,c);wb=b;eb=c}}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function x(a,b){var c;a==="fragment"?
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|
|
+a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function A(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a,b,c){if(qb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);qb=a}if(a&&(wb!==b||fb!==c)){k.polygonOffset(b,c);wb=b;fb=c}}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function x(a,b){var c;a==="fragment"?
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|
|
c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(G(b));return null}return c}function I(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,
|
|
|
k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter))}if(Pb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Pb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}function F(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
|
|
|
b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function L(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===
|
|
@@ -370,21 +368,21 @@ if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4
|
|
|
if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
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|
|
if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(yb!==void 0){if(a===THREE.RGB_S3TC_DXT1_Format)return yb.COMPRESSED_RGB_S3TC_DXT1_EXT;
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|
|
if(a===THREE.RGBA_S3TC_DXT1_Format)return yb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return yb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return yb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=a.canvas!==void 0?a.canvas:document.createElement("canvas"),C=a.precision!==void 0?a.precision:"highp",E=a.alpha!==void 0?a.alpha:true,P=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==
|
|
|
-void 0?a.antialias:false,Q=a.stencil!==void 0?a.stencil:true,Z=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,J=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),K=a.clearAlpha!==void 0?a.clearAlpha:0,ea=a.maxLights!==void 0?a.maxLights:4;this.domElement=M;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=
|
|
|
-this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var O=this,qa=[],ua=0,ca=null,ba=null,W=-1,V=null,ga=null,ha=0,oa=0,sa=-1,Ca=-1,Ha=-1,Wa=-1,ja=-1,ob=-1,Ma=-1,
|
|
|
-Xa=-1,pb=null,wb=null,eb=null,Ea=null,xa=0,xb=0,Fa=0,Za=0,qb=0,Da=0,$a=new THREE.Frustum,ab=new THREE.Matrix4,fb=new THREE.Matrix4,Na=new THREE.Vector4,Oa=new THREE.Vector3,gb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Pb,yb;try{if(!(k=M.getContext("experimental-webgl",
|
|
|
-{alpha:E,premultipliedAlpha:P,antialias:N,stencil:Q,preserveDrawingBuffer:Z})))throw"Error creating WebGL context.";}catch(Rc){console.error(Rc)}a=k.getExtension("OES_texture_float");E=k.getExtension("OES_standard_derivatives");Pb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");yb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
|
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|
+void 0?a.antialias:false,Q=a.stencil!==void 0?a.stencil:true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,J=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),K=a.clearAlpha!==void 0?a.clearAlpha:0,fa=a.maxLights!==void 0?a.maxLights:4;this.domElement=M;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=
|
|
|
+this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var O=this,ra=[],va=0,da=null,ca=null,W=-1,V=null,ha=null,ia=0,oa=0,ta=-1,Da=-1,Ja=-1,Xa=-1,ja=-1,pb=-1,Oa=-1,
|
|
|
+Ya=-1,qb=null,wb=null,fb=null,Ga=null,ya=0,xb=0,Ha=0,$a=0,rb=0,Ea=0,ab=new THREE.Frustum,bb=new THREE.Matrix4,gb=new THREE.Matrix4,Pa=new THREE.Vector4,Qa=new THREE.Vector3,hb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Pb,yb;try{if(!(k=M.getContext("experimental-webgl",
|
|
|
+{alpha:E,premultipliedAlpha:P,antialias:N,stencil:Q,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(Rc){console.error(Rc)}a=k.getExtension("OES_texture_float");E=k.getExtension("OES_standard_derivatives");Pb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");yb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
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|
|
a||console.log("THREE.WebGLRenderer: Float textures not supported.");E||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Pb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");yb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);
|
|
|
-k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(J.r,J.g,J.b,K);this.context=k;var Dc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),E=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Sc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),rc=Pb?k.getParameter(Pb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,hc=E>0,dc=hc&&a;yb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return hc};this.getMaxAnisotropy=
|
|
|
-function(){return rc};this.setSize=function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){xa=a!==void 0?a:0;xb=b!==void 0?b:0;Fa=c!==void 0?c:M.width;Za=d!==void 0?d:M.height;k.viewport(xa,xb,Fa,Za)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){J.setHex(a);K=b;k.clearColor(J.r,J.g,J.b,K)};this.setClearColor=function(a,
|
|
|
+k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(J.r,J.g,J.b,K);this.context=k;var Dc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),E=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Sc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),rc=Pb?k.getParameter(Pb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ic=E>0,ec=ic&&a;yb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ic};this.getMaxAnisotropy=
|
|
|
+function(){return rc};this.setSize=function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){ya=a!==void 0?a:0;xb=b!==void 0?b:0;Ha=c!==void 0?c:M.width;$a=d!==void 0?d:M.height;k.viewport(ya,xb,Ha,$a)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){J.setHex(a);K=b;k.clearColor(J.r,J.g,J.b,K)};this.setClearColor=function(a,
|
|
|
b){J.copy(a);K=b;k.clearColor(J.r,J.g,J.b,K)};this.getClearColor=function(){return J};this.getClearAlpha=function(){return K};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
|
|
|
this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);
|
|
|
k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}O.info.memory.geometries--}else if(a instanceof
|
|
|
THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);O.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);O.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);O.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
|
|
|
false;k.deleteTexture(a.__webglTexture);O.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,f=
|
|
|
-false,a=0;for(c=qa.length;a<c;a++){d=qa[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(f=true);break}}if(f){f=[];a=0;for(c=qa.length;a<c;a++){d=qa[a];d.program!==b&&f.push(d)}qa=f;k.deleteProgram(b);O.info.memory.programs--}}};this.updateShadowMap=function(a,b){ca=null;W=V=Xa=Ma=Ha=-1;gb=true;Ca=sa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
|
|
|
+false,a=0;for(c=ra.length;a<c;a++){d=ra[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(f=true);break}}if(f){f=[];a=0;for(c=ra.length;a<c;a++){d=ra[a];d.program!==b&&f.push(d)}ra=f;k.deleteProgram(b);O.info.memory.programs--}}};this.updateShadowMap=function(a,b){da=null;W=V=Ya=Oa=Ja=-1;hb=true;Da=ta=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
|
|
|
k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
|
-f,e,g,h,i,j,l,n,m,o,q=a.count*3;for(o=0;o<q;o=o+9){m=a.normalArray;d=m[o];f=m[o+1];e=m[o+2];g=m[o+3];i=m[o+4];l=m[o+5];h=m[o+6];j=m[o+7];n=m[o+8];d=(d+g+h)/3;f=(f+i+j)/3;e=(e+l+n)/3;m[o]=d;m[o+1]=f;m[o+2]=e;m[o+3]=d;m[o+4]=f;m[o+5]=e;m[o+6]=d;m[o+7]=f;m[o+8]=e}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
+f,e,g,h,i,j,l,o,m,n,q=a.count*3;for(n=0;n<q;n=n+9){m=a.normalArray;d=m[n];f=m[n+1];e=m[n+2];g=m[n+3];i=m[n+4];l=m[n+5];h=m[n+6];j=m[n+7];o=m[n+8];d=(d+g+h)/3;f=(f+i+j)/3;e=(e+l+o)/3;m[n]=d;m[n+1]=f;m[n+2]=e;m[n+3]=d;m[n+4]=f;m[n+5]=e;m[n+6]=d;m[n+7]=f;m[n+8]=e}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,e){if(d.visible!==false){c=
|
|
|
u(a,b,c,d,e);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==V){V=d;b=true}if(e instanceof THREE.Mesh){e=f.offsets;e.length>1&&(b=true);d=0;for(c=e.length;d<c;++d){var g=e[d].index;if(b){var h=f.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=f.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=f.attributes.uv;
|
|
|
if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);i=f.attributes.color;if(a.color>=0&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,false,0,g*j*4)}h=f.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
@@ -395,85 +393,85 @@ i],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,f.__webgl
|
|
|
h[i][0];k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[l]);k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[l]);k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,false,0,0)}e.__webglMorphTargetInfluences[i]=g[l]}else{k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,false,0,0);e.__webglMorphTargetInfluences[i]=0}i++}}d.program.uniforms.morphTargetInfluences!==
|
|
|
null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,e.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){g=0;for(h=f.__webglCustomAttributesList.length;g<h;g++){c=f.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=
|
|
|
0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,f.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,f.__webglUV2Buffer);
|
|
|
-k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(e instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Ea){k.lineWidth(d);Ea=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
-f.__webglLineBuffer);k.drawElements(k.LINES,f.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);k.drawElements(k.TRIANGLES,f.__webglFaceCount,k.UNSIGNED_SHORT,0)}O.info.render.calls++;O.info.render.vertices=O.info.render.vertices+f.__webglFaceCount;O.info.render.faces=O.info.render.faces+f.__webglFaceCount/3}else if(e instanceof THREE.Line){e=e.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Ea){k.lineWidth(d);Ea=d}k.drawArrays(e,
|
|
|
+k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(e instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Ga){k.lineWidth(d);Ga=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
+f.__webglLineBuffer);k.drawElements(k.LINES,f.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);k.drawElements(k.TRIANGLES,f.__webglFaceCount,k.UNSIGNED_SHORT,0)}O.info.render.calls++;O.info.render.vertices=O.info.render.vertices+f.__webglFaceCount;O.info.render.faces=O.info.render.faces+f.__webglFaceCount/3}else if(e instanceof THREE.Line){e=e.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Ga){k.lineWidth(d);Ga=d}k.drawArrays(e,
|
|
|
0,f.__webglLineCount);O.info.render.calls++}else if(e instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,f.__webglParticleCount);O.info.render.calls++;O.info.render.points=O.info.render.points+f.__webglParticleCount}else if(e instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,f.__webglVertexCount);O.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f,
|
|
|
-e,g,h,j=a.__lights,n=a.fog;W=-1;gb=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ab.multiply(b.projectionMatrix,b.matrixWorldInverse);$a.setFromMatrix(ab);this.autoUpdateObjects&&
|
|
|
-this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(f=h.length;d<f;d++){e=h[d];g=e.object;e.render=false;if(g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||$a.contains(g))){s(g,b);var q=e,p=q.object,r=q.buffer,t=void 0,
|
|
|
-t=t=void 0,t=p.material;if(t instanceof THREE.MeshFaceMaterial){t=r.materialIndex;if(t>=0){t=p.geometry.materials[t];if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}}}else if(t)if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}e.render=true;if(this.sortObjects)if(g.renderDepth)e.z=g.renderDepth;else{Na.copy(g.matrixWorld.getPosition());ab.multiplyVector3(Na);e.z=Na.z}}}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;d=0;for(f=
|
|
|
+e,g,h,j=a.__lights,n=a.fog;W=-1;hb=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);bb.multiply(b.projectionMatrix,b.matrixWorldInverse);ab.setFromMatrix(bb);this.autoUpdateObjects&&
|
|
|
+this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(f=h.length;d<f;d++){e=h[d];g=e.object;e.render=false;if(g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ab.contains(g))){s(g,b);var q=e,p=q.object,r=q.buffer,t=void 0,
|
|
|
+t=t=void 0,t=p.material;if(t instanceof THREE.MeshFaceMaterial){t=r.materialIndex;if(t>=0){t=p.geometry.materials[t];if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}}}else if(t)if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}e.render=true;if(this.sortObjects)if(g.renderDepth)e.z=g.renderDepth;else{Pa.copy(g.matrixWorld.getPosition());bb.multiplyVector3(Pa);e.z=Pa.z}}}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;d=0;for(f=
|
|
|
h.length;d<f;d++){e=h[d];g=e.object;if(g.visible){s(g,b);g=e.object.material;if(g.transparent){e.transparent=g;e.opaque=null}else{e.opaque=g;e.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);o(a.__webglObjects,false,"",b,j,n,true,d);m(a.__webglObjectsImmediate,"",b,j,n,false,d)}else{this.setBlending(THREE.NormalBlending);
|
|
|
o(a.__webglObjects,true,"opaque",b,j,n,false);m(a.__webglObjectsImmediate,"opaque",b,j,n,false);o(a.__webglObjects,false,"transparent",b,j,n,true);m(a.__webglObjectsImmediate,"transparent",b,j,n,true)}l(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,
|
|
|
-c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};this.renderImmediateObject=function(a,b,c,d,f){var e=u(a,b,c,d,f);V=-1;O.setMaterialFaces(d);f.immediateRenderCallback?f.immediateRenderCallback(e,k,$a):f.render(function(a){O.renderBufferImmediate(a,e,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var i=
|
|
|
+c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};this.renderImmediateObject=function(a,b,c,d,f){var e=u(a,b,c,d,f);V=-1;O.setMaterialFaces(d);f.immediateRenderCallback?f.immediateRenderCallback(e,k,ab):f.render(function(a){O.renderBufferImmediate(a,e,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var i=
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|
a.__objectsAdded[0],j=a,l=void 0,m=void 0,o=void 0;if(!i.__webglInit){i.__webglInit=true;i._modelViewMatrix=new THREE.Matrix4;i._normalMatrix=new THREE.Matrix3;if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var s=m,u=void 0,v=void 0,x=void 0,y=void 0,A=void 0,B=void 0,C=void 0,G={},H=s.morphTargets.length,F=s.morphNormals.length;s.geometryGroups={};u=0;for(v=s.faces.length;u<v;u++){x=s.faces[u];y=x.materialIndex;B=y!==void 0?y:-1;G[B]===void 0&&
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|
(G[B]={hash:B,counter:0});C=G[B].hash+"_"+G[B].counter;s.geometryGroups[C]===void 0&&(s.geometryGroups[C]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:H,numMorphNormals:F});A=x instanceof THREE.Face3?3:4;if(s.geometryGroups[C].vertices+A>65535){G[B].counter=G[B].counter+1;C=G[B].hash+"_"+G[B].counter;s.geometryGroups[C]===void 0&&(s.geometryGroups[C]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:H,numMorphNormals:F})}x instanceof THREE.Face3?s.geometryGroups[C].faces3.push(u):
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|
-s.geometryGroups[C].faces4.push(u);s.geometryGroups[C].vertices=s.geometryGroups[C].vertices+A}s.geometryGroupsList=[];var I=void 0;for(I in s.geometryGroups){s.geometryGroups[I].id=ha++;s.geometryGroupsList.push(s.geometryGroups[I])}}for(l in m.geometryGroups){o=m.geometryGroups[l];if(!o.__webglVertexBuffer){var E=o;E.__webglVertexBuffer=k.createBuffer();E.__webglNormalBuffer=k.createBuffer();E.__webglTangentBuffer=k.createBuffer();E.__webglColorBuffer=k.createBuffer();E.__webglUVBuffer=k.createBuffer();
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+s.geometryGroups[C].faces4.push(u);s.geometryGroups[C].vertices=s.geometryGroups[C].vertices+A}s.geometryGroupsList=[];var I=void 0;for(I in s.geometryGroups){s.geometryGroups[I].id=ia++;s.geometryGroupsList.push(s.geometryGroups[I])}}for(l in m.geometryGroups){o=m.geometryGroups[l];if(!o.__webglVertexBuffer){var E=o;E.__webglVertexBuffer=k.createBuffer();E.__webglNormalBuffer=k.createBuffer();E.__webglTangentBuffer=k.createBuffer();E.__webglColorBuffer=k.createBuffer();E.__webglUVBuffer=k.createBuffer();
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E.__webglUV2Buffer=k.createBuffer();E.__webglSkinIndicesBuffer=k.createBuffer();E.__webglSkinWeightsBuffer=k.createBuffer();E.__webglFaceBuffer=k.createBuffer();E.__webglLineBuffer=k.createBuffer();var K=void 0,W=void 0;if(E.numMorphTargets){E.__webglMorphTargetsBuffers=[];K=0;for(W=E.numMorphTargets;K<W;K++)E.__webglMorphTargetsBuffers.push(k.createBuffer())}if(E.numMorphNormals){E.__webglMorphNormalsBuffers=[];K=0;for(W=E.numMorphNormals;K<W;K++)E.__webglMorphNormalsBuffers.push(k.createBuffer())}O.info.memory.geometries++;
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|
-var J=o,L=i,M=L.geometry,N=J.faces3,ca=J.faces4,V=N.length*3+ca.length*4,P=N.length*1+ca.length*2,ba=N.length*3+ca.length*4,Q=c(L,J),Z=f(Q),ga=d(Q),ea=Q.vertexColors?Q.vertexColors:false;J.__vertexArray=new Float32Array(V*3);if(ga)J.__normalArray=new Float32Array(V*3);if(M.hasTangents)J.__tangentArray=new Float32Array(V*4);if(ea)J.__colorArray=new Float32Array(V*3);if(Z){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)J.__uvArray=new Float32Array(V*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>
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|
-1)J.__uv2Array=new Float32Array(V*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){J.__skinIndexArray=new Float32Array(V*4);J.__skinWeightArray=new Float32Array(V*4)}J.__faceArray=new Uint16Array(P*3);J.__lineArray=new Uint16Array(ba*2);var oa=void 0,sa=void 0;if(J.numMorphTargets){J.__morphTargetsArrays=[];oa=0;for(sa=J.numMorphTargets;oa<sa;oa++)J.__morphTargetsArrays.push(new Float32Array(V*3))}if(J.numMorphNormals){J.__morphNormalsArrays=[];oa=0;for(sa=J.numMorphNormals;oa<
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|
-sa;oa++)J.__morphNormalsArrays.push(new Float32Array(V*3))}J.__webglFaceCount=P*3;J.__webglLineCount=ba*2;if(Q.attributes){if(J.__webglCustomAttributesList===void 0)J.__webglCustomAttributesList=[];var qa=void 0;for(qa in Q.attributes){var Ca=Q.attributes[qa],ja={},Ha;for(Ha in Ca)ja[Ha]=Ca[Ha];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=true;var ua=1;ja.type==="v2"?ua=2:ja.type==="v3"?ua=3:ja.type==="v4"?ua=4:ja.type==="c"&&(ua=3);ja.size=ua;ja.array=new Float32Array(V*
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|
-ua);ja.buffer=k.createBuffer();ja.buffer.belongsToAttribute=qa;Ca.needsUpdate=true;ja.__original=Ca}J.__webglCustomAttributesList.push(ja)}}J.__inittedArrays=true;m.verticesNeedUpdate=true;m.morphTargetsNeedUpdate=true;m.elementsNeedUpdate=true;m.uvsNeedUpdate=true;m.normalsNeedUpdate=true;m.tangentsNeedUpdate=true;m.colorsNeedUpdate=true}}}else m instanceof THREE.BufferGeometry&&e(m)}else if(i instanceof THREE.Ribbon){m=i.geometry;if(!m.__webglVertexBuffer){var Da=m;Da.__webglVertexBuffer=k.createBuffer();
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|
-Da.__webglColorBuffer=k.createBuffer();O.info.memory.geometries++;var xa=m,Fa=xa.vertices.length;xa.__vertexArray=new Float32Array(Fa*3);xa.__colorArray=new Float32Array(Fa*3);xa.__webglVertexCount=Fa;m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.Line){m=i.geometry;if(!m.__webglVertexBuffer){var Ma=m;Ma.__webglVertexBuffer=k.createBuffer();Ma.__webglColorBuffer=k.createBuffer();O.info.memory.geometries++;var Ea=m,Na=i,Oa=Ea.vertices.length;Ea.__vertexArray=new Float32Array(Oa*
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|
-3);Ea.__colorArray=new Float32Array(Oa*3);Ea.__webglLineCount=Oa;b(Ea,Na);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.ParticleSystem){m=i.geometry;if(!m.__webglVertexBuffer)if(m instanceof THREE.Geometry){var Wa=m;Wa.__webglVertexBuffer=k.createBuffer();Wa.__webglColorBuffer=k.createBuffer();O.info.geometries++;var Xa=m,ob=i,eb=Xa.vertices.length;Xa.__vertexArray=new Float32Array(eb*3);Xa.__colorArray=new Float32Array(eb*3);Xa.__sortArray=[];Xa.__webglParticleCount=
|
|
|
-eb;b(Xa,ob);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}else m instanceof THREE.BufferGeometry&&e(m)}}if(!i.__webglActive){if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.BufferGeometry)p(j.__webglObjects,m,i);else for(l in m.geometryGroups){o=m.geometryGroups[l];p(j.__webglObjects,o,i)}}else if(i instanceof THREE.Ribbon||i instanceof THREE.Line||i instanceof THREE.ParticleSystem){m=i.geometry;p(j.__webglObjects,m,i)}else i instanceof THREE.ImmediateRenderObject||i.immediateRenderCallback?
|
|
|
-j.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var kb=a.__objectsRemoved[0],Za=a;kb instanceof THREE.Mesh||kb instanceof THREE.ParticleSystem||kb instanceof THREE.Ribbon||kb instanceof THREE.Line?t(Za.__webglObjects,kb):kb instanceof THREE.Sprite?r(Za.__webglSprites,kb):kb instanceof THREE.LensFlare?
|
|
|
-r(Za.__webglFlares,kb):(kb instanceof THREE.ImmediateRenderObject||kb.immediateRenderCallback)&&t(Za.__webglObjectsImmediate,kb);kb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var gb=0,qb=a.__webglObjects.length;gb<qb;gb++){var ub=a.__webglObjects[gb].object,da=ub.geometry,ab=void 0,$a=void 0,bb=void 0;if(ub instanceof THREE.Mesh)if(da instanceof THREE.BufferGeometry){(da.verticesNeedUpdate||da.elementsNeedUpdate||da.uvsNeedUpdate||da.normalsNeedUpdate||da.colorsNeedUpdate||da.tangentsNeedUpdate)&&
|
|
|
-h(da,k.DYNAMIC_DRAW,!da.dynamic);da.verticesNeedUpdate=false;da.elementsNeedUpdate=false;da.uvsNeedUpdate=false;da.normalsNeedUpdate=false;da.colorsNeedUpdate=false;da.tangentsNeedUpdate=false}else{for(var pb=0,wb=da.geometryGroupsList.length;pb<wb;pb++){ab=da.geometryGroupsList[pb];bb=c(ub,ab);$a=bb.attributes&&q(bb);if(da.verticesNeedUpdate||da.morphTargetsNeedUpdate||da.elementsNeedUpdate||da.uvsNeedUpdate||da.normalsNeedUpdate||da.colorsNeedUpdate||da.tangentsNeedUpdate||$a){var la=ab,xb=ub,lb=
|
|
|
-k.DYNAMIC_DRAW,yb=!da.dynamic,fb=bb;if(la.__inittedArrays){var Pb=d(fb),dc=fb.vertexColors?fb.vertexColors:false,hc=f(fb),Fc=Pb===THREE.SmoothShading,D=void 0,Y=void 0,Wb=void 0,R=void 0,kc=void 0,Xb=void 0,vb=void 0,Gc=void 0,Qb=void 0,lc=void 0,mc=void 0,S=void 0,T=void 0,U=void 0,ka=void 0,zb=void 0,Ab=void 0,Bb=void 0,sc=void 0,Cb=void 0,Db=void 0,Eb=void 0,tc=void 0,Fb=void 0,Gb=void 0,Hb=void 0,uc=void 0,Ib=void 0,Jb=void 0,Kb=void 0,vc=void 0,Lb=void 0,Mb=void 0,Nb=void 0,wc=void 0,pa=void 0,
|
|
|
-qc=void 0,Yb=void 0,nc=void 0,oc=void 0,Pa=void 0,rc=void 0,Ka=void 0,La=void 0,Zb=void 0,Rb=void 0,Ga=0,Ja=0,Sb=0,Tb=0,mb=0,Ta=0,ta=0,Ya=0,Ia=0,aa=0,fa=0,z=0,ra=void 0,Qa=la.__vertexArray,xc=la.__uvArray,yc=la.__uv2Array,nb=la.__normalArray,ya=la.__tangentArray,Ra=la.__colorArray,za=la.__skinIndexArray,Aa=la.__skinWeightArray,Uc=la.__morphTargetsArrays,Vc=la.__morphNormalsArrays,Wc=la.__webglCustomAttributesList,w=void 0,Ob=la.__faceArray,hb=la.__lineArray,cb=xb.geometry,Dc=cb.elementsNeedUpdate,
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|
|
-ad=cb.uvsNeedUpdate,Rc=cb.normalsNeedUpdate,Sc=cb.tangentsNeedUpdate,hd=cb.colorsNeedUpdate,id=cb.morphTargetsNeedUpdate,fc=cb.vertices,ma=la.faces3,na=la.faces4,Ua=cb.faces,Xc=cb.faceVertexUvs[0],Yc=cb.faceVertexUvs[1],gc=cb.skinIndices,$b=cb.skinWeights,ac=cb.morphTargets,Hc=cb.morphNormals;if(cb.verticesNeedUpdate){D=0;for(Y=ma.length;D<Y;D++){R=Ua[ma[D]];S=fc[R.a];T=fc[R.b];U=fc[R.c];Qa[Ja]=S.x;Qa[Ja+1]=S.y;Qa[Ja+2]=S.z;Qa[Ja+3]=T.x;Qa[Ja+4]=T.y;Qa[Ja+5]=T.z;Qa[Ja+6]=U.x;Qa[Ja+7]=U.y;Qa[Ja+8]=
|
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|
-U.z;Ja=Ja+9}D=0;for(Y=na.length;D<Y;D++){R=Ua[na[D]];S=fc[R.a];T=fc[R.b];U=fc[R.c];ka=fc[R.d];Qa[Ja]=S.x;Qa[Ja+1]=S.y;Qa[Ja+2]=S.z;Qa[Ja+3]=T.x;Qa[Ja+4]=T.y;Qa[Ja+5]=T.z;Qa[Ja+6]=U.x;Qa[Ja+7]=U.y;Qa[Ja+8]=U.z;Qa[Ja+9]=ka.x;Qa[Ja+10]=ka.y;Qa[Ja+11]=ka.z;Ja=Ja+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Qa,lb)}if(id){Pa=0;for(rc=ac.length;Pa<rc;Pa++){D=fa=0;for(Y=ma.length;D<Y;D++){Zb=ma[D];R=Ua[Zb];S=ac[Pa].vertices[R.a];T=ac[Pa].vertices[R.b];U=ac[Pa].vertices[R.c];
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|
-Ka=Uc[Pa];Ka[fa]=S.x;Ka[fa+1]=S.y;Ka[fa+2]=S.z;Ka[fa+3]=T.x;Ka[fa+4]=T.y;Ka[fa+5]=T.z;Ka[fa+6]=U.x;Ka[fa+7]=U.y;Ka[fa+8]=U.z;if(fb.morphNormals){if(Fc){Rb=Hc[Pa].vertexNormals[Zb];Cb=Rb.a;Db=Rb.b;Eb=Rb.c}else Eb=Db=Cb=Hc[Pa].faceNormals[Zb];La=Vc[Pa];La[fa]=Cb.x;La[fa+1]=Cb.y;La[fa+2]=Cb.z;La[fa+3]=Db.x;La[fa+4]=Db.y;La[fa+5]=Db.z;La[fa+6]=Eb.x;La[fa+7]=Eb.y;La[fa+8]=Eb.z}fa=fa+9}D=0;for(Y=na.length;D<Y;D++){Zb=na[D];R=Ua[Zb];S=ac[Pa].vertices[R.a];T=ac[Pa].vertices[R.b];U=ac[Pa].vertices[R.c];ka=
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|
|
-ac[Pa].vertices[R.d];Ka=Uc[Pa];Ka[fa]=S.x;Ka[fa+1]=S.y;Ka[fa+2]=S.z;Ka[fa+3]=T.x;Ka[fa+4]=T.y;Ka[fa+5]=T.z;Ka[fa+6]=U.x;Ka[fa+7]=U.y;Ka[fa+8]=U.z;Ka[fa+9]=ka.x;Ka[fa+10]=ka.y;Ka[fa+11]=ka.z;if(fb.morphNormals){if(Fc){Rb=Hc[Pa].vertexNormals[Zb];Cb=Rb.a;Db=Rb.b;Eb=Rb.c;tc=Rb.d}else tc=Eb=Db=Cb=Hc[Pa].faceNormals[Zb];La=Vc[Pa];La[fa]=Cb.x;La[fa+1]=Cb.y;La[fa+2]=Cb.z;La[fa+3]=Db.x;La[fa+4]=Db.y;La[fa+5]=Db.z;La[fa+6]=Eb.x;La[fa+7]=Eb.y;La[fa+8]=Eb.z;La[fa+9]=tc.x;La[fa+10]=tc.y;La[fa+11]=tc.z}fa=fa+
|
|
|
-12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphTargetsBuffers[Pa]);k.bufferData(k.ARRAY_BUFFER,Uc[Pa],lb);if(fb.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphNormalsBuffers[Pa]);k.bufferData(k.ARRAY_BUFFER,Vc[Pa],lb)}}}if($b.length){D=0;for(Y=ma.length;D<Y;D++){R=Ua[ma[D]];Ib=$b[R.a];Jb=$b[R.b];Kb=$b[R.c];Aa[aa]=Ib.x;Aa[aa+1]=Ib.y;Aa[aa+2]=Ib.z;Aa[aa+3]=Ib.w;Aa[aa+4]=Jb.x;Aa[aa+5]=Jb.y;Aa[aa+6]=Jb.z;Aa[aa+7]=Jb.w;Aa[aa+8]=Kb.x;Aa[aa+9]=Kb.y;Aa[aa+10]=Kb.z;Aa[aa+11]=Kb.w;Lb=gc[R.a];Mb=gc[R.b];
|
|
|
-Nb=gc[R.c];za[aa]=Lb.x;za[aa+1]=Lb.y;za[aa+2]=Lb.z;za[aa+3]=Lb.w;za[aa+4]=Mb.x;za[aa+5]=Mb.y;za[aa+6]=Mb.z;za[aa+7]=Mb.w;za[aa+8]=Nb.x;za[aa+9]=Nb.y;za[aa+10]=Nb.z;za[aa+11]=Nb.w;aa=aa+12}D=0;for(Y=na.length;D<Y;D++){R=Ua[na[D]];Ib=$b[R.a];Jb=$b[R.b];Kb=$b[R.c];vc=$b[R.d];Aa[aa]=Ib.x;Aa[aa+1]=Ib.y;Aa[aa+2]=Ib.z;Aa[aa+3]=Ib.w;Aa[aa+4]=Jb.x;Aa[aa+5]=Jb.y;Aa[aa+6]=Jb.z;Aa[aa+7]=Jb.w;Aa[aa+8]=Kb.x;Aa[aa+9]=Kb.y;Aa[aa+10]=Kb.z;Aa[aa+11]=Kb.w;Aa[aa+12]=vc.x;Aa[aa+13]=vc.y;Aa[aa+14]=vc.z;Aa[aa+15]=vc.w;
|
|
|
-Lb=gc[R.a];Mb=gc[R.b];Nb=gc[R.c];wc=gc[R.d];za[aa]=Lb.x;za[aa+1]=Lb.y;za[aa+2]=Lb.z;za[aa+3]=Lb.w;za[aa+4]=Mb.x;za[aa+5]=Mb.y;za[aa+6]=Mb.z;za[aa+7]=Mb.w;za[aa+8]=Nb.x;za[aa+9]=Nb.y;za[aa+10]=Nb.z;za[aa+11]=Nb.w;za[aa+12]=wc.x;za[aa+13]=wc.y;za[aa+14]=wc.z;za[aa+15]=wc.w;aa=aa+16}if(aa>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,za,lb);k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,lb)}}if(hd&&dc){D=0;for(Y=ma.length;D<
|
|
|
-Y;D++){R=Ua[ma[D]];vb=R.vertexColors;Gc=R.color;if(vb.length===3&&dc===THREE.VertexColors){Fb=vb[0];Gb=vb[1];Hb=vb[2]}else Hb=Gb=Fb=Gc;Ra[Ia]=Fb.r;Ra[Ia+1]=Fb.g;Ra[Ia+2]=Fb.b;Ra[Ia+3]=Gb.r;Ra[Ia+4]=Gb.g;Ra[Ia+5]=Gb.b;Ra[Ia+6]=Hb.r;Ra[Ia+7]=Hb.g;Ra[Ia+8]=Hb.b;Ia=Ia+9}D=0;for(Y=na.length;D<Y;D++){R=Ua[na[D]];vb=R.vertexColors;Gc=R.color;if(vb.length===4&&dc===THREE.VertexColors){Fb=vb[0];Gb=vb[1];Hb=vb[2];uc=vb[3]}else uc=Hb=Gb=Fb=Gc;Ra[Ia]=Fb.r;Ra[Ia+1]=Fb.g;Ra[Ia+2]=Fb.b;Ra[Ia+3]=Gb.r;Ra[Ia+4]=Gb.g;
|
|
|
-Ra[Ia+5]=Gb.b;Ra[Ia+6]=Hb.r;Ra[Ia+7]=Hb.g;Ra[Ia+8]=Hb.b;Ra[Ia+9]=uc.r;Ra[Ia+10]=uc.g;Ra[Ia+11]=uc.b;Ia=Ia+12}if(Ia>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,lb)}}if(Sc&&cb.hasTangents){D=0;for(Y=ma.length;D<Y;D++){R=Ua[ma[D]];Qb=R.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];ya[ta]=zb.x;ya[ta+1]=zb.y;ya[ta+2]=zb.z;ya[ta+3]=zb.w;ya[ta+4]=Ab.x;ya[ta+5]=Ab.y;ya[ta+6]=Ab.z;ya[ta+7]=Ab.w;ya[ta+8]=Bb.x;ya[ta+9]=Bb.y;ya[ta+10]=Bb.z;ya[ta+11]=Bb.w;ta=ta+12}D=0;for(Y=
|
|
|
-na.length;D<Y;D++){R=Ua[na[D]];Qb=R.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];sc=Qb[3];ya[ta]=zb.x;ya[ta+1]=zb.y;ya[ta+2]=zb.z;ya[ta+3]=zb.w;ya[ta+4]=Ab.x;ya[ta+5]=Ab.y;ya[ta+6]=Ab.z;ya[ta+7]=Ab.w;ya[ta+8]=Bb.x;ya[ta+9]=Bb.y;ya[ta+10]=Bb.z;ya[ta+11]=Bb.w;ya[ta+12]=sc.x;ya[ta+13]=sc.y;ya[ta+14]=sc.z;ya[ta+15]=sc.w;ta=ta+16}k.bindBuffer(k.ARRAY_BUFFER,la.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ya,lb)}if(Rc&&Pb){D=0;for(Y=ma.length;D<Y;D++){R=Ua[ma[D]];kc=R.vertexNormals;Xb=R.normal;if(kc.length===
|
|
|
-3&&Fc)for(pa=0;pa<3;pa++){Yb=kc[pa];nb[Ta]=Yb.x;nb[Ta+1]=Yb.y;nb[Ta+2]=Yb.z;Ta=Ta+3}else for(pa=0;pa<3;pa++){nb[Ta]=Xb.x;nb[Ta+1]=Xb.y;nb[Ta+2]=Xb.z;Ta=Ta+3}}D=0;for(Y=na.length;D<Y;D++){R=Ua[na[D]];kc=R.vertexNormals;Xb=R.normal;if(kc.length===4&&Fc)for(pa=0;pa<4;pa++){Yb=kc[pa];nb[Ta]=Yb.x;nb[Ta+1]=Yb.y;nb[Ta+2]=Yb.z;Ta=Ta+3}else for(pa=0;pa<4;pa++){nb[Ta]=Xb.x;nb[Ta+1]=Xb.y;nb[Ta+2]=Xb.z;Ta=Ta+3}}k.bindBuffer(k.ARRAY_BUFFER,la.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,nb,lb)}if(ad&&Xc&&
|
|
|
-hc){D=0;for(Y=ma.length;D<Y;D++){Wb=ma[D];lc=Xc[Wb];if(lc!==void 0)for(pa=0;pa<3;pa++){nc=lc[pa];xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}D=0;for(Y=na.length;D<Y;D++){Wb=na[D];lc=Xc[Wb];if(lc!==void 0)for(pa=0;pa<4;pa++){nc=lc[pa];xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}if(Sb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,xc,lb)}}if(ad&&Yc&&hc){D=0;for(Y=ma.length;D<Y;D++){Wb=ma[D];mc=Yc[Wb];if(mc!==void 0)for(pa=0;pa<3;pa++){oc=mc[pa];yc[Tb]=oc.u;yc[Tb+1]=oc.v;Tb=Tb+2}}D=0;for(Y=
|
|
|
-na.length;D<Y;D++){Wb=na[D];mc=Yc[Wb];if(mc!==void 0)for(pa=0;pa<4;pa++){oc=mc[pa];yc[Tb]=oc.u;yc[Tb+1]=oc.v;Tb=Tb+2}}if(Tb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,yc,lb)}}if(Dc){D=0;for(Y=ma.length;D<Y;D++){Ob[mb]=Ga;Ob[mb+1]=Ga+1;Ob[mb+2]=Ga+2;mb=mb+3;hb[Ya]=Ga;hb[Ya+1]=Ga+1;hb[Ya+2]=Ga;hb[Ya+3]=Ga+2;hb[Ya+4]=Ga+1;hb[Ya+5]=Ga+2;Ya=Ya+6;Ga=Ga+3}D=0;for(Y=na.length;D<Y;D++){Ob[mb]=Ga;Ob[mb+1]=Ga+1;Ob[mb+2]=Ga+3;Ob[mb+3]=Ga+1;Ob[mb+4]=Ga+2;Ob[mb+5]=Ga+3;mb=mb+
|
|
|
-6;hb[Ya]=Ga;hb[Ya+1]=Ga+1;hb[Ya+2]=Ga;hb[Ya+3]=Ga+3;hb[Ya+4]=Ga+1;hb[Ya+5]=Ga+2;hb[Ya+6]=Ga+2;hb[Ya+7]=Ga+3;Ya=Ya+8;Ga=Ga+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ob,lb);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,hb,lb)}if(Wc){pa=0;for(qc=Wc.length;pa<qc;pa++){w=Wc[pa];if(w.__original.needsUpdate){z=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(Y=ma.length;D<Y;D++){R=
|
|
|
-Ua[ma[D]];w.array[z]=w.value[R.a];w.array[z+1]=w.value[R.b];w.array[z+2]=w.value[R.c];z=z+3}D=0;for(Y=na.length;D<Y;D++){R=Ua[na[D]];w.array[z]=w.value[R.a];w.array[z+1]=w.value[R.b];w.array[z+2]=w.value[R.c];w.array[z+3]=w.value[R.d];z=z+4}}else{if(w.boundTo==="faces"){D=0;for(Y=ma.length;D<Y;D++){ra=w.value[ma[D]];w.array[z]=ra;w.array[z+1]=ra;w.array[z+2]=ra;z=z+3}D=0;for(Y=na.length;D<Y;D++){ra=w.value[na[D]];w.array[z]=ra;w.array[z+1]=ra;w.array[z+2]=ra;w.array[z+3]=ra;z=z+4}}}else if(w.size===
|
|
|
-2)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(Y=ma.length;D<Y;D++){R=Ua[ma[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=T.x;w.array[z+3]=T.y;w.array[z+4]=U.x;w.array[z+5]=U.y;z=z+6}D=0;for(Y=na.length;D<Y;D++){R=Ua[na[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];ka=w.value[R.d];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=T.x;w.array[z+3]=T.y;w.array[z+4]=U.x;w.array[z+5]=U.y;w.array[z+6]=ka.x;w.array[z+7]=ka.y;z=z+8}}else{if(w.boundTo===
|
|
|
-"faces"){D=0;for(Y=ma.length;D<Y;D++){U=T=S=ra=w.value[ma[D]];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=T.x;w.array[z+3]=T.y;w.array[z+4]=U.x;w.array[z+5]=U.y;z=z+6}D=0;for(Y=na.length;D<Y;D++){ka=U=T=S=ra=w.value[na[D]];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=T.x;w.array[z+3]=T.y;w.array[z+4]=U.x;w.array[z+5]=U.y;w.array[z+6]=ka.x;w.array[z+7]=ka.y;z=z+8}}}else if(w.size===3){var $;$=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(Y=ma.length;D<
|
|
|
-Y;D++){R=Ua[ma[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];z=z+9}D=0;for(Y=na.length;D<Y;D++){R=Ua[na[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];ka=w.value[R.d];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];
|
|
|
-w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];w.array[z+9]=ka[$[0]];w.array[z+10]=ka[$[1]];w.array[z+11]=ka[$[2]];z=z+12}}else if(w.boundTo==="faces"){D=0;for(Y=ma.length;D<Y;D++){U=T=S=ra=w.value[ma[D]];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];z=z+9}D=0;for(Y=na.length;D<Y;D++){ka=U=T=S=ra=w.value[na[D]];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=
|
|
|
-S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];w.array[z+9]=ka[$[0]];w.array[z+10]=ka[$[1]];w.array[z+11]=ka[$[2]];z=z+12}}else if(w.boundTo==="faceVertices"){D=0;for(Y=ma.length;D<Y;D++){ra=w.value[ma[D]];S=ra[0];T=ra[1];U=ra[2];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];
|
|
|
-z=z+9}D=0;for(Y=na.length;D<Y;D++){ra=w.value[na[D]];S=ra[0];T=ra[1];U=ra[2];ka=ra[3];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];w.array[z+9]=ka[$[0]];w.array[z+10]=ka[$[1]];w.array[z+11]=ka[$[2]];z=z+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(Y=ma.length;D<Y;D++){R=Ua[ma[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];
|
|
|
-w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+11]=U.w;z=z+12}D=0;for(Y=na.length;D<Y;D++){R=Ua[na[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];ka=w.value[R.d];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+
|
|
|
-11]=U.w;w.array[z+12]=ka.x;w.array[z+13]=ka.y;w.array[z+14]=ka.z;w.array[z+15]=ka.w;z=z+16}}else if(w.boundTo==="faces"){D=0;for(Y=ma.length;D<Y;D++){U=T=S=ra=w.value[ma[D]];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+11]=U.w;z=z+12}D=0;for(Y=na.length;D<Y;D++){ka=U=T=S=ra=w.value[na[D]];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=
|
|
|
-S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+11]=U.w;w.array[z+12]=ka.x;w.array[z+13]=ka.y;w.array[z+14]=ka.z;w.array[z+15]=ka.w;z=z+16}}else if(w.boundTo==="faceVertices"){D=0;for(Y=ma.length;D<Y;D++){ra=w.value[ma[D]];S=ra[0];T=ra[1];U=ra[2];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;
|
|
|
-w.array[z+10]=U.z;w.array[z+11]=U.w;z=z+12}D=0;for(Y=na.length;D<Y;D++){ra=w.value[na[D]];S=ra[0];T=ra[1];U=ra[2];ka=ra[3];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+11]=U.w;w.array[z+12]=ka.x;w.array[z+13]=ka.y;w.array[z+14]=ka.z;w.array[z+15]=ka.w;z=z+16}}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,lb)}}}if(yb){delete la.__inittedArrays;
|
|
|
-delete la.__colorArray;delete la.__normalArray;delete la.__tangentArray;delete la.__uvArray;delete la.__uv2Array;delete la.__faceArray;delete la.__vertexArray;delete la.__lineArray;delete la.__skinIndexArray;delete la.__skinWeightArray}}}}da.verticesNeedUpdate=false;da.morphTargetsNeedUpdate=false;da.elementsNeedUpdate=false;da.uvsNeedUpdate=false;da.normalsNeedUpdate=false;da.colorsNeedUpdate=false;da.tangentsNeedUpdate=false;bb.attributes&&n(bb)}else if(ub instanceof THREE.Ribbon){if(da.verticesNeedUpdate||
|
|
|
-da.colorsNeedUpdate){var bc=da,bd=k.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Ic=void 0,cc=void 0,Jc=void 0,cd=bc.vertices,dd=bc.colors,jd=cd.length,kd=dd.length,Kc=bc.__vertexArray,Lc=bc.__colorArray,ld=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(zc=0;zc<jd;zc++){Ic=cd[zc];cc=zc*3;Kc[cc]=Ic.x;Kc[cc+1]=Ic.y;Kc[cc+2]=Ic.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,bd)}if(ld){for(Ac=0;Ac<kd;Ac++){Jc=dd[Ac];cc=Ac*3;Lc[cc]=Jc.r;Lc[cc+1]=Jc.g;Lc[cc+2]=Jc.b}k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
-bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,bd)}}da.verticesNeedUpdate=false;da.colorsNeedUpdate=false}else if(ub instanceof THREE.Line){bb=c(ub,ab);$a=bb.attributes&&q(bb);if(da.verticesNeedUpdate||da.colorsNeedUpdate||$a){var Ub=da,Zc=k.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Mc=void 0,Ba=void 0,Nc=void 0,ed=Ub.vertices,fd=Ub.colors,md=ed.length,nd=fd.length,Oc=Ub.__vertexArray,Pc=Ub.__colorArray,od=Ub.colorsNeedUpdate,$c=Ub.__webglCustomAttributesList,Qc=void 0,gd=void 0,Sa=void 0,pc=void 0,
|
|
|
-db=void 0,wa=void 0;if(Ub.verticesNeedUpdate){for(Bc=0;Bc<md;Bc++){Mc=ed[Bc];Ba=Bc*3;Oc[Ba]=Mc.x;Oc[Ba+1]=Mc.y;Oc[Ba+2]=Mc.z}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Oc,Zc)}if(od){for(Cc=0;Cc<nd;Cc++){Nc=fd[Cc];Ba=Cc*3;Pc[Ba]=Nc.r;Pc[Ba+1]=Nc.g;Pc[Ba+2]=Nc.b}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Zc)}if($c){Qc=0;for(gd=$c.length;Qc<gd;Qc++){wa=$c[Qc];if(wa.needsUpdate&&(wa.boundTo===void 0||wa.boundTo==="vertices")){Ba=
|
|
|
-0;pc=wa.value.length;if(wa.size===1)for(Sa=0;Sa<pc;Sa++)wa.array[Sa]=wa.value[Sa];else if(wa.size===2)for(Sa=0;Sa<pc;Sa++){db=wa.value[Sa];wa.array[Ba]=db.x;wa.array[Ba+1]=db.y;Ba=Ba+2}else if(wa.size===3)if(wa.type==="c")for(Sa=0;Sa<pc;Sa++){db=wa.value[Sa];wa.array[Ba]=db.r;wa.array[Ba+1]=db.g;wa.array[Ba+2]=db.b;Ba=Ba+3}else for(Sa=0;Sa<pc;Sa++){db=wa.value[Sa];wa.array[Ba]=db.x;wa.array[Ba+1]=db.y;wa.array[Ba+2]=db.z;Ba=Ba+3}else if(wa.size===4)for(Sa=0;Sa<pc;Sa++){db=wa.value[Sa];wa.array[Ba]=
|
|
|
-db.x;wa.array[Ba+1]=db.y;wa.array[Ba+2]=db.z;wa.array[Ba+3]=db.w;Ba=Ba+4}k.bindBuffer(k.ARRAY_BUFFER,wa.buffer);k.bufferData(k.ARRAY_BUFFER,wa.array,Zc)}}}}da.verticesNeedUpdate=false;da.colorsNeedUpdate=false;bb.attributes&&n(bb)}else if(ub instanceof THREE.ParticleSystem)if(da instanceof THREE.BufferGeometry){(da.verticesNeedUpdate||da.colorsNeedUpdate)&&h(da,k.DYNAMIC_DRAW,!da.dynamic);da.verticesNeedUpdate=false;da.colorsNeedUpdate=false}else{bb=c(ub,ab);$a=bb.attributes&&q(bb);(da.verticesNeedUpdate||
|
|
|
-da.colorsNeedUpdate||ub.sortParticles||$a)&&g(da,k.DYNAMIC_DRAW,ub);da.verticesNeedUpdate=false;da.colorsNeedUpdate=false;bb.attributes&&n(bb)}}};this.initMaterial=function(a,b,c,d){var f,e,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof
|
|
|
-THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var q,p;q=h=e=f=o=0;for(g=b.length;q<g;q++){p=b[q];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&h++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&f++;p instanceof THREE.HemisphereLight&&o++}}if(e+f+h+o<=ea){q=h;g=f}else{q=Math.ceil(ea*h/(e+h));g=e=ea-q;o=q}f=q;h=o;o=m=0;for(q=b.length;o<
|
|
|
-q;o++){p=b[o];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var s;a:{p=a.fragmentShader;q=a.vertexShader;
|
|
|
-var o=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,
|
|
|
-maxDirLights:f,maxPointLights:e,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},r,d=[];if(n)d.push(n);else{d.push(p);d.push(q)}for(r in c){d.push(r);d.push(c[r])}n=d.join();r=0;for(d=qa.length;r<
|
|
|
-d;r++){f=qa[r];if(f.code===n){f.usedTimes++;s=f.program;break a}}r=k.createProgram();d=["precision "+C+" float;",hc?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
|
|
|
+var J=o,L=i,M=L.geometry,N=J.faces3,da=J.faces4,V=N.length*3+da.length*4,P=N.length*1+da.length*2,ca=N.length*3+da.length*4,Q=c(L,J),Y=f(Q),ha=d(Q),fa=Q.vertexColors?Q.vertexColors:false;J.__vertexArray=new Float32Array(V*3);if(ha)J.__normalArray=new Float32Array(V*3);if(M.hasTangents)J.__tangentArray=new Float32Array(V*4);if(fa)J.__colorArray=new Float32Array(V*3);if(Y){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)J.__uvArray=new Float32Array(V*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>
|
|
|
+1)J.__uv2Array=new Float32Array(V*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){J.__skinIndexArray=new Float32Array(V*4);J.__skinWeightArray=new Float32Array(V*4)}J.__faceArray=new Uint16Array(P*3);J.__lineArray=new Uint16Array(ca*2);var oa=void 0,ta=void 0;if(J.numMorphTargets){J.__morphTargetsArrays=[];oa=0;for(ta=J.numMorphTargets;oa<ta;oa++)J.__morphTargetsArrays.push(new Float32Array(V*3))}if(J.numMorphNormals){J.__morphNormalsArrays=[];oa=0;for(ta=J.numMorphNormals;oa<
|
|
|
+ta;oa++)J.__morphNormalsArrays.push(new Float32Array(V*3))}J.__webglFaceCount=P*3;J.__webglLineCount=ca*2;if(Q.attributes){if(J.__webglCustomAttributesList===void 0)J.__webglCustomAttributesList=[];var ra=void 0;for(ra in Q.attributes){var Da=Q.attributes[ra],ja={},Ja;for(Ja in Da)ja[Ja]=Da[Ja];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=true;var va=1;ja.type==="v2"?va=2:ja.type==="v3"?va=3:ja.type==="v4"?va=4:ja.type==="c"&&(va=3);ja.size=va;ja.array=new Float32Array(V*
|
|
|
+va);ja.buffer=k.createBuffer();ja.buffer.belongsToAttribute=ra;Da.needsUpdate=true;ja.__original=Da}J.__webglCustomAttributesList.push(ja)}}J.__inittedArrays=true;m.verticesNeedUpdate=true;m.morphTargetsNeedUpdate=true;m.elementsNeedUpdate=true;m.uvsNeedUpdate=true;m.normalsNeedUpdate=true;m.tangentsNeedUpdate=true;m.colorsNeedUpdate=true}}}else m instanceof THREE.BufferGeometry&&e(m)}else if(i instanceof THREE.Ribbon){m=i.geometry;if(!m.__webglVertexBuffer){var Ea=m;Ea.__webglVertexBuffer=k.createBuffer();
|
|
|
+Ea.__webglColorBuffer=k.createBuffer();O.info.memory.geometries++;var ya=m,Ha=ya.vertices.length;ya.__vertexArray=new Float32Array(Ha*3);ya.__colorArray=new Float32Array(Ha*3);ya.__webglVertexCount=Ha;m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.Line){m=i.geometry;if(!m.__webglVertexBuffer){var Oa=m;Oa.__webglVertexBuffer=k.createBuffer();Oa.__webglColorBuffer=k.createBuffer();O.info.memory.geometries++;var Ga=m,Pa=i,Qa=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Qa*
|
|
|
+3);Ga.__colorArray=new Float32Array(Qa*3);Ga.__webglLineCount=Qa;b(Ga,Pa);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}}else if(i instanceof THREE.ParticleSystem){m=i.geometry;if(!m.__webglVertexBuffer)if(m instanceof THREE.Geometry){var Xa=m;Xa.__webglVertexBuffer=k.createBuffer();Xa.__webglColorBuffer=k.createBuffer();O.info.geometries++;var Ya=m,pb=i,fb=Ya.vertices.length;Ya.__vertexArray=new Float32Array(fb*3);Ya.__colorArray=new Float32Array(fb*3);Ya.__sortArray=[];Ya.__webglParticleCount=
|
|
|
+fb;b(Ya,pb);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}else m instanceof THREE.BufferGeometry&&e(m)}}if(!i.__webglActive){if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.BufferGeometry)p(j.__webglObjects,m,i);else for(l in m.geometryGroups){o=m.geometryGroups[l];p(j.__webglObjects,o,i)}}else if(i instanceof THREE.Ribbon||i instanceof THREE.Line||i instanceof THREE.ParticleSystem){m=i.geometry;p(j.__webglObjects,m,i)}else i instanceof THREE.ImmediateRenderObject||i.immediateRenderCallback?
|
|
|
+j.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var lb=a.__objectsRemoved[0],$a=a;lb instanceof THREE.Mesh||lb instanceof THREE.ParticleSystem||lb instanceof THREE.Ribbon||lb instanceof THREE.Line?t($a.__webglObjects,lb):lb instanceof THREE.Sprite?r($a.__webglSprites,lb):lb instanceof THREE.LensFlare?
|
|
|
+r($a.__webglFlares,lb):(lb instanceof THREE.ImmediateRenderObject||lb.immediateRenderCallback)&&t($a.__webglObjectsImmediate,lb);lb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,rb=a.__webglObjects.length;hb<rb;hb++){var ub=a.__webglObjects[hb].object,ea=ub.geometry,bb=void 0,ab=void 0,cb=void 0;if(ub instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate)&&
|
|
|
+h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var qb=0,wb=ea.geometryGroupsList.length;qb<wb;qb++){bb=ea.geometryGroupsList[qb];cb=c(ub,bb);ab=cb.attributes&&q(cb);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||ab){var la=bb,xb=ub,mb=
|
|
|
+k.DYNAMIC_DRAW,yb=!ea.dynamic,gb=cb;if(la.__inittedArrays){var Pb=d(gb),ec=gb.vertexColors?gb.vertexColors:false,ic=f(gb),Fc=Pb===THREE.SmoothShading,D=void 0,X=void 0,Xb=void 0,R=void 0,kc=void 0,Yb=void 0,vb=void 0,Gc=void 0,Qb=void 0,lc=void 0,mc=void 0,S=void 0,T=void 0,U=void 0,ka=void 0,zb=void 0,Ab=void 0,Bb=void 0,sc=void 0,Cb=void 0,Db=void 0,Eb=void 0,tc=void 0,Fb=void 0,Gb=void 0,Hb=void 0,uc=void 0,Ib=void 0,Jb=void 0,Kb=void 0,vc=void 0,Lb=void 0,Mb=void 0,Nb=void 0,wc=void 0,qa=void 0,
|
|
|
+qc=void 0,Zb=void 0,nc=void 0,oc=void 0,Ra=void 0,rc=void 0,Ma=void 0,Na=void 0,$b=void 0,Rb=void 0,Ia=0,La=0,Sb=0,Tb=0,nb=0,Va=0,ua=0,Za=0,Ka=0,aa=0,ga=0,z=0,sa=void 0,Sa=la.__vertexArray,xc=la.__uvArray,yc=la.__uv2Array,ob=la.__normalArray,za=la.__tangentArray,Ta=la.__colorArray,Aa=la.__skinIndexArray,Ba=la.__skinWeightArray,Uc=la.__morphTargetsArrays,Vc=la.__morphNormalsArrays,Wc=la.__webglCustomAttributesList,w=void 0,Ob=la.__faceArray,ib=la.__lineArray,db=xb.geometry,Dc=db.elementsNeedUpdate,
|
|
|
+ad=db.uvsNeedUpdate,Rc=db.normalsNeedUpdate,Sc=db.tangentsNeedUpdate,hd=db.colorsNeedUpdate,id=db.morphTargetsNeedUpdate,gc=db.vertices,ma=la.faces3,na=la.faces4,Wa=db.faces,Xc=db.faceVertexUvs[0],Yc=db.faceVertexUvs[1],hc=db.skinIndices,ac=db.skinWeights,bc=db.morphTargets,Hc=db.morphNormals;if(db.verticesNeedUpdate){D=0;for(X=ma.length;D<X;D++){R=Wa[ma[D]];S=gc[R.a];T=gc[R.b];U=gc[R.c];Sa[La]=S.x;Sa[La+1]=S.y;Sa[La+2]=S.z;Sa[La+3]=T.x;Sa[La+4]=T.y;Sa[La+5]=T.z;Sa[La+6]=U.x;Sa[La+7]=U.y;Sa[La+8]=
|
|
|
+U.z;La=La+9}D=0;for(X=na.length;D<X;D++){R=Wa[na[D]];S=gc[R.a];T=gc[R.b];U=gc[R.c];ka=gc[R.d];Sa[La]=S.x;Sa[La+1]=S.y;Sa[La+2]=S.z;Sa[La+3]=T.x;Sa[La+4]=T.y;Sa[La+5]=T.z;Sa[La+6]=U.x;Sa[La+7]=U.y;Sa[La+8]=U.z;Sa[La+9]=ka.x;Sa[La+10]=ka.y;Sa[La+11]=ka.z;La=La+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Sa,mb)}if(id){Ra=0;for(rc=bc.length;Ra<rc;Ra++){D=ga=0;for(X=ma.length;D<X;D++){$b=ma[D];R=Wa[$b];S=bc[Ra].vertices[R.a];T=bc[Ra].vertices[R.b];U=bc[Ra].vertices[R.c];
|
|
|
+Ma=Uc[Ra];Ma[ga]=S.x;Ma[ga+1]=S.y;Ma[ga+2]=S.z;Ma[ga+3]=T.x;Ma[ga+4]=T.y;Ma[ga+5]=T.z;Ma[ga+6]=U.x;Ma[ga+7]=U.y;Ma[ga+8]=U.z;if(gb.morphNormals){if(Fc){Rb=Hc[Ra].vertexNormals[$b];Cb=Rb.a;Db=Rb.b;Eb=Rb.c}else Eb=Db=Cb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ga]=Cb.x;Na[ga+1]=Cb.y;Na[ga+2]=Cb.z;Na[ga+3]=Db.x;Na[ga+4]=Db.y;Na[ga+5]=Db.z;Na[ga+6]=Eb.x;Na[ga+7]=Eb.y;Na[ga+8]=Eb.z}ga=ga+9}D=0;for(X=na.length;D<X;D++){$b=na[D];R=Wa[$b];S=bc[Ra].vertices[R.a];T=bc[Ra].vertices[R.b];U=bc[Ra].vertices[R.c];ka=
|
|
|
+bc[Ra].vertices[R.d];Ma=Uc[Ra];Ma[ga]=S.x;Ma[ga+1]=S.y;Ma[ga+2]=S.z;Ma[ga+3]=T.x;Ma[ga+4]=T.y;Ma[ga+5]=T.z;Ma[ga+6]=U.x;Ma[ga+7]=U.y;Ma[ga+8]=U.z;Ma[ga+9]=ka.x;Ma[ga+10]=ka.y;Ma[ga+11]=ka.z;if(gb.morphNormals){if(Fc){Rb=Hc[Ra].vertexNormals[$b];Cb=Rb.a;Db=Rb.b;Eb=Rb.c;tc=Rb.d}else tc=Eb=Db=Cb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ga]=Cb.x;Na[ga+1]=Cb.y;Na[ga+2]=Cb.z;Na[ga+3]=Db.x;Na[ga+4]=Db.y;Na[ga+5]=Db.z;Na[ga+6]=Eb.x;Na[ga+7]=Eb.y;Na[ga+8]=Eb.z;Na[ga+9]=tc.x;Na[ga+10]=tc.y;Na[ga+11]=tc.z}ga=ga+
|
|
|
+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphTargetsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Uc[Ra],mb);if(gb.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphNormalsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Vc[Ra],mb)}}}if(ac.length){D=0;for(X=ma.length;D<X;D++){R=Wa[ma[D]];Ib=ac[R.a];Jb=ac[R.b];Kb=ac[R.c];Ba[aa]=Ib.x;Ba[aa+1]=Ib.y;Ba[aa+2]=Ib.z;Ba[aa+3]=Ib.w;Ba[aa+4]=Jb.x;Ba[aa+5]=Jb.y;Ba[aa+6]=Jb.z;Ba[aa+7]=Jb.w;Ba[aa+8]=Kb.x;Ba[aa+9]=Kb.y;Ba[aa+10]=Kb.z;Ba[aa+11]=Kb.w;Lb=hc[R.a];Mb=hc[R.b];
|
|
|
+Nb=hc[R.c];Aa[aa]=Lb.x;Aa[aa+1]=Lb.y;Aa[aa+2]=Lb.z;Aa[aa+3]=Lb.w;Aa[aa+4]=Mb.x;Aa[aa+5]=Mb.y;Aa[aa+6]=Mb.z;Aa[aa+7]=Mb.w;Aa[aa+8]=Nb.x;Aa[aa+9]=Nb.y;Aa[aa+10]=Nb.z;Aa[aa+11]=Nb.w;aa=aa+12}D=0;for(X=na.length;D<X;D++){R=Wa[na[D]];Ib=ac[R.a];Jb=ac[R.b];Kb=ac[R.c];vc=ac[R.d];Ba[aa]=Ib.x;Ba[aa+1]=Ib.y;Ba[aa+2]=Ib.z;Ba[aa+3]=Ib.w;Ba[aa+4]=Jb.x;Ba[aa+5]=Jb.y;Ba[aa+6]=Jb.z;Ba[aa+7]=Jb.w;Ba[aa+8]=Kb.x;Ba[aa+9]=Kb.y;Ba[aa+10]=Kb.z;Ba[aa+11]=Kb.w;Ba[aa+12]=vc.x;Ba[aa+13]=vc.y;Ba[aa+14]=vc.z;Ba[aa+15]=vc.w;
|
|
|
+Lb=hc[R.a];Mb=hc[R.b];Nb=hc[R.c];wc=hc[R.d];Aa[aa]=Lb.x;Aa[aa+1]=Lb.y;Aa[aa+2]=Lb.z;Aa[aa+3]=Lb.w;Aa[aa+4]=Mb.x;Aa[aa+5]=Mb.y;Aa[aa+6]=Mb.z;Aa[aa+7]=Mb.w;Aa[aa+8]=Nb.x;Aa[aa+9]=Nb.y;Aa[aa+10]=Nb.z;Aa[aa+11]=Nb.w;Aa[aa+12]=wc.x;Aa[aa+13]=wc.y;Aa[aa+14]=wc.z;Aa[aa+15]=wc.w;aa=aa+16}if(aa>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,mb);k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,Ba,mb)}}if(hd&&ec){D=0;for(X=ma.length;D<
|
|
|
+X;D++){R=Wa[ma[D]];vb=R.vertexColors;Gc=R.color;if(vb.length===3&&ec===THREE.VertexColors){Fb=vb[0];Gb=vb[1];Hb=vb[2]}else Hb=Gb=Fb=Gc;Ta[Ka]=Fb.r;Ta[Ka+1]=Fb.g;Ta[Ka+2]=Fb.b;Ta[Ka+3]=Gb.r;Ta[Ka+4]=Gb.g;Ta[Ka+5]=Gb.b;Ta[Ka+6]=Hb.r;Ta[Ka+7]=Hb.g;Ta[Ka+8]=Hb.b;Ka=Ka+9}D=0;for(X=na.length;D<X;D++){R=Wa[na[D]];vb=R.vertexColors;Gc=R.color;if(vb.length===4&&ec===THREE.VertexColors){Fb=vb[0];Gb=vb[1];Hb=vb[2];uc=vb[3]}else uc=Hb=Gb=Fb=Gc;Ta[Ka]=Fb.r;Ta[Ka+1]=Fb.g;Ta[Ka+2]=Fb.b;Ta[Ka+3]=Gb.r;Ta[Ka+4]=Gb.g;
|
|
|
+Ta[Ka+5]=Gb.b;Ta[Ka+6]=Hb.r;Ta[Ka+7]=Hb.g;Ta[Ka+8]=Hb.b;Ta[Ka+9]=uc.r;Ta[Ka+10]=uc.g;Ta[Ka+11]=uc.b;Ka=Ka+12}if(Ka>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,mb)}}if(Sc&&db.hasTangents){D=0;for(X=ma.length;D<X;D++){R=Wa[ma[D]];Qb=R.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];za[ua]=zb.x;za[ua+1]=zb.y;za[ua+2]=zb.z;za[ua+3]=zb.w;za[ua+4]=Ab.x;za[ua+5]=Ab.y;za[ua+6]=Ab.z;za[ua+7]=Ab.w;za[ua+8]=Bb.x;za[ua+9]=Bb.y;za[ua+10]=Bb.z;za[ua+11]=Bb.w;ua=ua+12}D=0;for(X=
|
|
|
+na.length;D<X;D++){R=Wa[na[D]];Qb=R.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];sc=Qb[3];za[ua]=zb.x;za[ua+1]=zb.y;za[ua+2]=zb.z;za[ua+3]=zb.w;za[ua+4]=Ab.x;za[ua+5]=Ab.y;za[ua+6]=Ab.z;za[ua+7]=Ab.w;za[ua+8]=Bb.x;za[ua+9]=Bb.y;za[ua+10]=Bb.z;za[ua+11]=Bb.w;za[ua+12]=sc.x;za[ua+13]=sc.y;za[ua+14]=sc.z;za[ua+15]=sc.w;ua=ua+16}k.bindBuffer(k.ARRAY_BUFFER,la.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,za,mb)}if(Rc&&Pb){D=0;for(X=ma.length;D<X;D++){R=Wa[ma[D]];kc=R.vertexNormals;Yb=R.normal;if(kc.length===
|
|
|
+3&&Fc)for(qa=0;qa<3;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=0;qa<3;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+2]=Yb.z;Va=Va+3}}D=0;for(X=na.length;D<X;D++){R=Wa[na[D]];kc=R.vertexNormals;Yb=R.normal;if(kc.length===4&&Fc)for(qa=0;qa<4;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=0;qa<4;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+2]=Yb.z;Va=Va+3}}k.bindBuffer(k.ARRAY_BUFFER,la.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ob,mb)}if(ad&&Xc&&
|
|
|
+ic){D=0;for(X=ma.length;D<X;D++){Xb=ma[D];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<3;qa++){nc=lc[qa];xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}D=0;for(X=na.length;D<X;D++){Xb=na[D];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<4;qa++){nc=lc[qa];xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}if(Sb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,xc,mb)}}if(ad&&Yc&&ic){D=0;for(X=ma.length;D<X;D++){Xb=ma[D];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<3;qa++){oc=mc[qa];yc[Tb]=oc.u;yc[Tb+1]=oc.v;Tb=Tb+2}}D=0;for(X=
|
|
|
+na.length;D<X;D++){Xb=na[D];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<4;qa++){oc=mc[qa];yc[Tb]=oc.u;yc[Tb+1]=oc.v;Tb=Tb+2}}if(Tb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,yc,mb)}}if(Dc){D=0;for(X=ma.length;D<X;D++){Ob[nb]=Ia;Ob[nb+1]=Ia+1;Ob[nb+2]=Ia+2;nb=nb+3;ib[Za]=Ia;ib[Za+1]=Ia+1;ib[Za+2]=Ia;ib[Za+3]=Ia+2;ib[Za+4]=Ia+1;ib[Za+5]=Ia+2;Za=Za+6;Ia=Ia+3}D=0;for(X=na.length;D<X;D++){Ob[nb]=Ia;Ob[nb+1]=Ia+1;Ob[nb+2]=Ia+3;Ob[nb+3]=Ia+1;Ob[nb+4]=Ia+2;Ob[nb+5]=Ia+3;nb=nb+
|
|
|
+6;ib[Za]=Ia;ib[Za+1]=Ia+1;ib[Za+2]=Ia;ib[Za+3]=Ia+3;ib[Za+4]=Ia+1;ib[Za+5]=Ia+2;ib[Za+6]=Ia+2;ib[Za+7]=Ia+3;Za=Za+8;Ia=Ia+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ob,mb);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ib,mb)}if(Wc){qa=0;for(qc=Wc.length;qa<qc;qa++){w=Wc[qa];if(w.__original.needsUpdate){z=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(X=ma.length;D<X;D++){R=
|
|
|
+Wa[ma[D]];w.array[z]=w.value[R.a];w.array[z+1]=w.value[R.b];w.array[z+2]=w.value[R.c];z=z+3}D=0;for(X=na.length;D<X;D++){R=Wa[na[D]];w.array[z]=w.value[R.a];w.array[z+1]=w.value[R.b];w.array[z+2]=w.value[R.c];w.array[z+3]=w.value[R.d];z=z+4}}else{if(w.boundTo==="faces"){D=0;for(X=ma.length;D<X;D++){sa=w.value[ma[D]];w.array[z]=sa;w.array[z+1]=sa;w.array[z+2]=sa;z=z+3}D=0;for(X=na.length;D<X;D++){sa=w.value[na[D]];w.array[z]=sa;w.array[z+1]=sa;w.array[z+2]=sa;w.array[z+3]=sa;z=z+4}}}else if(w.size===
|
|
|
+2)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(X=ma.length;D<X;D++){R=Wa[ma[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=T.x;w.array[z+3]=T.y;w.array[z+4]=U.x;w.array[z+5]=U.y;z=z+6}D=0;for(X=na.length;D<X;D++){R=Wa[na[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];ka=w.value[R.d];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=T.x;w.array[z+3]=T.y;w.array[z+4]=U.x;w.array[z+5]=U.y;w.array[z+6]=ka.x;w.array[z+7]=ka.y;z=z+8}}else{if(w.boundTo===
|
|
|
+"faces"){D=0;for(X=ma.length;D<X;D++){U=T=S=sa=w.value[ma[D]];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=T.x;w.array[z+3]=T.y;w.array[z+4]=U.x;w.array[z+5]=U.y;z=z+6}D=0;for(X=na.length;D<X;D++){ka=U=T=S=sa=w.value[na[D]];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=T.x;w.array[z+3]=T.y;w.array[z+4]=U.x;w.array[z+5]=U.y;w.array[z+6]=ka.x;w.array[z+7]=ka.y;z=z+8}}}else if(w.size===3){var $;$=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(X=ma.length;D<
|
|
|
+X;D++){R=Wa[ma[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];z=z+9}D=0;for(X=na.length;D<X;D++){R=Wa[na[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];ka=w.value[R.d];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];
|
|
|
+w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];w.array[z+9]=ka[$[0]];w.array[z+10]=ka[$[1]];w.array[z+11]=ka[$[2]];z=z+12}}else if(w.boundTo==="faces"){D=0;for(X=ma.length;D<X;D++){U=T=S=sa=w.value[ma[D]];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];z=z+9}D=0;for(X=na.length;D<X;D++){ka=U=T=S=sa=w.value[na[D]];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=
|
|
|
+S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];w.array[z+9]=ka[$[0]];w.array[z+10]=ka[$[1]];w.array[z+11]=ka[$[2]];z=z+12}}else if(w.boundTo==="faceVertices"){D=0;for(X=ma.length;D<X;D++){sa=w.value[ma[D]];S=sa[0];T=sa[1];U=sa[2];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];
|
|
|
+z=z+9}D=0;for(X=na.length;D<X;D++){sa=w.value[na[D]];S=sa[0];T=sa[1];U=sa[2];ka=sa[3];w.array[z]=S[$[0]];w.array[z+1]=S[$[1]];w.array[z+2]=S[$[2]];w.array[z+3]=T[$[0]];w.array[z+4]=T[$[1]];w.array[z+5]=T[$[2]];w.array[z+6]=U[$[0]];w.array[z+7]=U[$[1]];w.array[z+8]=U[$[2]];w.array[z+9]=ka[$[0]];w.array[z+10]=ka[$[1]];w.array[z+11]=ka[$[2]];z=z+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(X=ma.length;D<X;D++){R=Wa[ma[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];
|
|
|
+w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+11]=U.w;z=z+12}D=0;for(X=na.length;D<X;D++){R=Wa[na[D]];S=w.value[R.a];T=w.value[R.b];U=w.value[R.c];ka=w.value[R.d];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+
|
|
|
+11]=U.w;w.array[z+12]=ka.x;w.array[z+13]=ka.y;w.array[z+14]=ka.z;w.array[z+15]=ka.w;z=z+16}}else if(w.boundTo==="faces"){D=0;for(X=ma.length;D<X;D++){U=T=S=sa=w.value[ma[D]];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+11]=U.w;z=z+12}D=0;for(X=na.length;D<X;D++){ka=U=T=S=sa=w.value[na[D]];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=
|
|
|
+S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+11]=U.w;w.array[z+12]=ka.x;w.array[z+13]=ka.y;w.array[z+14]=ka.z;w.array[z+15]=ka.w;z=z+16}}else if(w.boundTo==="faceVertices"){D=0;for(X=ma.length;D<X;D++){sa=w.value[ma[D]];S=sa[0];T=sa[1];U=sa[2];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;
|
|
|
+w.array[z+10]=U.z;w.array[z+11]=U.w;z=z+12}D=0;for(X=na.length;D<X;D++){sa=w.value[na[D]];S=sa[0];T=sa[1];U=sa[2];ka=sa[3];w.array[z]=S.x;w.array[z+1]=S.y;w.array[z+2]=S.z;w.array[z+3]=S.w;w.array[z+4]=T.x;w.array[z+5]=T.y;w.array[z+6]=T.z;w.array[z+7]=T.w;w.array[z+8]=U.x;w.array[z+9]=U.y;w.array[z+10]=U.z;w.array[z+11]=U.w;w.array[z+12]=ka.x;w.array[z+13]=ka.y;w.array[z+14]=ka.z;w.array[z+15]=ka.w;z=z+16}}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,mb)}}}if(yb){delete la.__inittedArrays;
|
|
|
+delete la.__colorArray;delete la.__normalArray;delete la.__tangentArray;delete la.__uvArray;delete la.__uv2Array;delete la.__faceArray;delete la.__vertexArray;delete la.__lineArray;delete la.__skinIndexArray;delete la.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;cb.attributes&&n(cb)}else if(ub instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||
|
|
|
+ea.colorsNeedUpdate){var cc=ea,bd=k.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Ic=void 0,dc=void 0,Jc=void 0,cd=cc.vertices,dd=cc.colors,jd=cd.length,kd=dd.length,Kc=cc.__vertexArray,Lc=cc.__colorArray,ld=cc.colorsNeedUpdate;if(cc.verticesNeedUpdate){for(zc=0;zc<jd;zc++){Ic=cd[zc];dc=zc*3;Kc[dc]=Ic.x;Kc[dc+1]=Ic.y;Kc[dc+2]=Ic.z}k.bindBuffer(k.ARRAY_BUFFER,cc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,bd)}if(ld){for(Ac=0;Ac<kd;Ac++){Jc=dd[Ac];dc=Ac*3;Lc[dc]=Jc.r;Lc[dc+1]=Jc.g;Lc[dc+2]=Jc.b}k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+cc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,bd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(ub instanceof THREE.Line){cb=c(ub,bb);ab=cb.attributes&&q(cb);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||ab){var Ub=ea,Zc=k.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Mc=void 0,Ca=void 0,Nc=void 0,ed=Ub.vertices,fd=Ub.colors,md=ed.length,nd=fd.length,Oc=Ub.__vertexArray,Pc=Ub.__colorArray,od=Ub.colorsNeedUpdate,$c=Ub.__webglCustomAttributesList,Qc=void 0,gd=void 0,Ua=void 0,pc=void 0,
|
|
|
+eb=void 0,xa=void 0;if(Ub.verticesNeedUpdate){for(Bc=0;Bc<md;Bc++){Mc=ed[Bc];Ca=Bc*3;Oc[Ca]=Mc.x;Oc[Ca+1]=Mc.y;Oc[Ca+2]=Mc.z}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Oc,Zc)}if(od){for(Cc=0;Cc<nd;Cc++){Nc=fd[Cc];Ca=Cc*3;Pc[Ca]=Nc.r;Pc[Ca+1]=Nc.g;Pc[Ca+2]=Nc.b}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Zc)}if($c){Qc=0;for(gd=$c.length;Qc<gd;Qc++){xa=$c[Qc];if(xa.needsUpdate&&(xa.boundTo===void 0||xa.boundTo==="vertices")){Ca=
|
|
|
+0;pc=xa.value.length;if(xa.size===1)for(Ua=0;Ua<pc;Ua++)xa.array[Ua]=xa.value[Ua];else if(xa.size===2)for(Ua=0;Ua<pc;Ua++){eb=xa.value[Ua];xa.array[Ca]=eb.x;xa.array[Ca+1]=eb.y;Ca=Ca+2}else if(xa.size===3)if(xa.type==="c")for(Ua=0;Ua<pc;Ua++){eb=xa.value[Ua];xa.array[Ca]=eb.r;xa.array[Ca+1]=eb.g;xa.array[Ca+2]=eb.b;Ca=Ca+3}else for(Ua=0;Ua<pc;Ua++){eb=xa.value[Ua];xa.array[Ca]=eb.x;xa.array[Ca+1]=eb.y;xa.array[Ca+2]=eb.z;Ca=Ca+3}else if(xa.size===4)for(Ua=0;Ua<pc;Ua++){eb=xa.value[Ua];xa.array[Ca]=
|
|
|
+eb.x;xa.array[Ca+1]=eb.y;xa.array[Ca+2]=eb.z;xa.array[Ca+3]=eb.w;Ca=Ca+4}k.bindBuffer(k.ARRAY_BUFFER,xa.buffer);k.bufferData(k.ARRAY_BUFFER,xa.array,Zc)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;cb.attributes&&n(cb)}else if(ub instanceof THREE.ParticleSystem)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.colorsNeedUpdate)&&h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else{cb=c(ub,bb);ab=cb.attributes&&q(cb);(ea.verticesNeedUpdate||
|
|
|
+ea.colorsNeedUpdate||ub.sortParticles||ab)&&g(ea,k.DYNAMIC_DRAW,ub);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;cb.attributes&&n(cb)}}};this.initMaterial=function(a,b,c,d){var f,e,g,h,i,j,l,m,o;a instanceof THREE.MeshDepthMaterial?o="depth":a instanceof THREE.MeshNormalMaterial?o="normal":a instanceof THREE.MeshBasicMaterial?o="basic":a instanceof THREE.MeshLambertMaterial?o="lambert":a instanceof THREE.MeshPhongMaterial?o="phong":a instanceof THREE.LineBasicMaterial?o="basic":a instanceof
|
|
|
+THREE.ParticleBasicMaterial&&(o="particle_basic");if(o){var n=THREE.ShaderLib[o];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,p;q=h=e=f=n=0;for(g=b.length;q<g;q++){p=b[q];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&h++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&f++;p instanceof THREE.HemisphereLight&&n++}}if(e+f+h+n<=fa){q=h;g=f}else{q=Math.ceil(fa*h/(e+h));g=e=fa-q;n=q}f=q;h=n;n=m=0;for(q=b.length;n<
|
|
|
+q;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var s;a:{p=a.fragmentShader;q=a.vertexShader;
|
|
|
+var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ec&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,
|
|
|
+maxDirLights:f,maxPointLights:e,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},r,d=[];if(o)d.push(o);else{d.push(p);d.push(q)}for(r in c){d.push(r);d.push(c[r])}o=d.join();r=0;for(d=ra.length;r<
|
|
|
+d;r++){f=ra[r];if(f.code===o){f.usedTimes++;s=f.program;break a}}r=k.createProgram();d=["precision "+C+" float;",ic?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
|
|
|
c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",
|
|
|
c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
f=["precision "+C+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
|
|
|
"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f=x("fragment",f+p);d=x("vertex",d+q);k.attachShader(r,d);k.attachShader(r,f);k.linkProgram(r);k.getProgramParameter(r,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(r,
|
|
|
-k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(f);k.deleteShader(d);r.uniforms={};r.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(t in o)d.push(t);t=d;d=0;for(o=t.length;d<o;d++){f=t[d];r.uniforms[f]=k.getUniformLocation(r,f)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(t=
|
|
|
-0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(t=0;t<c.maxMorphNormals;t++)d.push("morphNormal"+t);for(s in b)d.push(s);s=d;t=0;for(c=s.length;t<c;t++){d=s[t];r.attributes[d]=k.getAttribLocation(r,d)}r.id=ua++;qa.push({program:r,code:n,usedTimes:1});O.info.memory.programs=qa.length;s=r}a.program=s;s=a.program.attributes;s.position>=0&&k.enableVertexAttribArray(s.position);s.color>=0&&k.enableVertexAttribArray(s.color);s.normal>=0&&k.enableVertexAttribArray(s.normal);s.tangent>=0&&k.enableVertexAttribArray(s.tangent);
|
|
|
+k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(f);k.deleteShader(d);r.uniforms={};r.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(t in n)d.push(t);t=d;d=0;for(n=t.length;d<n;d++){f=t[d];r.uniforms[f]=k.getUniformLocation(r,f)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(t=
|
|
|
+0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(t=0;t<c.maxMorphNormals;t++)d.push("morphNormal"+t);for(s in b)d.push(s);s=d;t=0;for(c=s.length;t<c;t++){d=s[t];r.attributes[d]=k.getAttribLocation(r,d)}r.id=va++;ra.push({program:r,code:o,usedTimes:1});O.info.memory.programs=ra.length;s=r}a.program=s;s=a.program.attributes;s.position>=0&&k.enableVertexAttribArray(s.position);s.color>=0&&k.enableVertexAttribArray(s.color);s.normal>=0&&k.enableVertexAttribArray(s.normal);s.tangent>=0&&k.enableVertexAttribArray(s.tangent);
|
|
|
if(a.skinning&&s.skinIndex>=0&&s.skinWeight>=0){k.enableVertexAttribArray(s.skinIndex);k.enableVertexAttribArray(s.skinWeight)}if(a.attributes)for(j in a.attributes)s[j]!==void 0&&s[j]>=0&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;r="morphTarget";for(j=0;j<this.maxMorphTargets;j++){t=r+j;if(s[t]>=0){k.enableVertexAttribArray(s[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(j=0;j<this.maxMorphNormals;j++){t=
|
|
|
-r+j;if(s[t]>=0){k.enableVertexAttribArray(s[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(sa!==b){b?k.disable(k.CULL_FACE):
|
|
|
-k.enable(k.CULL_FACE);sa=b}if(Ca!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Ca=a}};this.setDepthTest=function(a){if(Ma!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Ma=a}};this.setDepthWrite=function(a){if(Xa!==a){k.depthMask(a);Xa=a}};this.setBlending=function(a,b,c,d){if(a!==Ha){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
|
|
|
-k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ha=a}if(a===THREE.CustomBlending){if(b!==Wa){k.blendEquation(H(b));Wa=b}if(c!==ja||d!==ob){k.blendFunc(H(c),H(d));
|
|
|
-ja=c;ob=d}}else ob=ja=Wa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();O.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=H(a.format),e=H(a.type);I(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var e=
|
|
|
+r+j;if(s[t]>=0){k.enableVertexAttribArray(s[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ta!==b){b?k.disable(k.CULL_FACE):
|
|
|
+k.enable(k.CULL_FACE);ta=b}if(Da!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Da=a}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Ya!==a){k.depthMask(a);Ya=a}};this.setBlending=function(a,b,c,d){if(a!==Ja){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
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+k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ja=a}if(a===THREE.CustomBlending){if(b!==Xa){k.blendEquation(H(b));Xa=b}if(c!==ja||d!==pb){k.blendFunc(H(c),H(d));
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|
+ja=c;pb=d}}else pb=ja=Xa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();O.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=H(a.format),e=H(a.type);I(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var e=
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a.mipmaps,g=0,h=e.length;g<h;g++){c=e[g];k.compressedTexImage2D(k.TEXTURE_2D,g,f,c.width,c.height,0,c.data)}else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,f,c.width,c.height,0,f,e,c.data):k.texImage2D(k.TEXTURE_2D,0,f,f,e,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;
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if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=H(a.format),f=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);I(k.TEXTURE_CUBE_MAP,a,c);for(var e=0;e<6;e++){a.__webglFramebuffer[e]=k.createFramebuffer();a.__webglRenderbuffer[e]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+
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e,0,d,a.width,a.height,0,d,f,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+e;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[e]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);F(a.__webglRenderbuffer[e],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);I(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,f,null);d=
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-k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);F(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;f=d=0}else{b=null;c=Fa;a=Za;d=xa;f=xb}if(b!==ba){k.bindFramebuffer(k.FRAMEBUFFER,
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-b);k.viewport(d,f,c,a);ba=b}qb=c;Da=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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+k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);F(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;f=d=0}else{b=null;c=Ha;a=$a;d=ya;f=xb}if(b!==ca){k.bindFramebuffer(k.FRAMEBUFFER,
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+b);k.viewport(d,f,c,a);ca=b}rb=c;Ea=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
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THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
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THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
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@@ -532,7 +530,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
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c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;f.quadraticCurveTo(p,q,i,l);if(g=e[e.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,o,p,i);THREE.Shape.Utils.b2(u,m,q,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*-c;n=b[a++]*c+d;t=b[a++]*-c;f.bezierCurveTo(i,l,p,q,n,t);if(g=e[e.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,o,p,n,i);THREE.Shape.Utils.b3(u,m,q,t,l)}}}}}return{offset:r.ha*c,path:f}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",e=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=e;c=THREE.FontUtils.drawText(a).paths;d=[];f=0;for(e=c.length;f<e;f++)Array.prototype.push.apply(d,c[f].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f=f+(a[e].x*a[g].y-a[g].x*a[e].y);return f*0.5};a.Triangulate=function(a,d){var f=a.length;if(f<3)return null;var e=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<f;j++)g[j]=j;else for(j=0;j<f;j++)g[j]=f-1-j;var o=2*f;for(j=f-1;f>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;f<=i&&(i=0);j=i+1;f<=j&&(j=0);l=j+1;f<=l&&(l=0);var m;a:{m=a;var p=i,q=j,n=l,t=f,r=g,u=void 0,v=void 0,s=void 0,A=void 0,y=void 0,
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-B=void 0,G=void 0,x=void 0,I=void 0,v=m[r[p]].x,s=m[r[p]].y,A=m[r[q]].x,y=m[r[q]].y,B=m[r[n]].x,G=m[r[n]].y;if(1E-10>(A-v)*(G-s)-(y-s)*(B-v))m=false;else{for(u=0;u<t;u++)if(!(u==p||u==q||u==n)){var x=m[r[u]].x,I=m[r[u]].y,F=void 0,L=void 0,H=void 0,M=void 0,C=void 0,E=void 0,P=void 0,N=void 0,Q=void 0,Z=void 0,J=void 0,K=void 0,F=H=C=void 0,F=B-A,L=G-y,H=v-B,M=s-G,C=A-v,E=y-s,P=x-v,N=I-s,Q=x-A,Z=I-y,J=x-B,K=I-G,F=F*Z-L*Q,C=C*N-E*P,H=H*K-M*J;if(F>=0&&H>=0&&C>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
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+B=void 0,G=void 0,x=void 0,I=void 0,v=m[r[p]].x,s=m[r[p]].y,A=m[r[q]].x,y=m[r[q]].y,B=m[r[n]].x,G=m[r[n]].y;if(1E-10>(A-v)*(G-s)-(y-s)*(B-v))m=false;else{for(u=0;u<t;u++)if(!(u==p||u==q||u==n)){var x=m[r[u]].x,I=m[r[u]].y,F=void 0,L=void 0,H=void 0,M=void 0,C=void 0,E=void 0,P=void 0,N=void 0,Q=void 0,Y=void 0,J=void 0,K=void 0,F=H=C=void 0,F=B-A,L=G-y,H=v-B,M=s-G,C=A-v,E=y-s,P=x-v,N=I-s,Q=x-A,Y=I-y,J=x-B,K=I-G,F=F*Y-L*Q,C=C*N-E*P,H=H*K-M*J;if(F>=0&&H>=0&&C>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
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a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<f;i++,l++)g[i]=g[l];f--;o=2*f}}return d?h:e};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++){c=this.getPoint(f/a);e=e+c.distanceTo(d);b.push(e);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
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@@ -624,7 +622,7 @@ this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.
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0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup",
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c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),false);this.handleResize()};
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|
THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),t=g.length,r=0;f=t-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<t-1;f++){r=d*h.chunks[f]/h.total;b.keys[f]={time:r,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
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-return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function e(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);e.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return e}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
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+return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function e(a,b){var c,d,f=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);f.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return f}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
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this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;var g=Math.PI*2,h=Math.PI/180;this.viewHalfY=this.viewHalfX=0;this.domElement!==document&&this.domElement.setAttribute("tabindex",-1);this.handleResize=function(){if(this.domElement===
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document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2}};this.update=function(a){var b;if(this.lookHorizontal)this.lon=this.lon+this.mouseX*this.lookSpeed*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*this.lookSpeed*a;this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=
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a>=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};
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@@ -665,7 +663,7 @@ this.rotateLeft(c());var d=d+q,e=e+p,e=Math.max(1E-6,Math.min(Math.PI-1E-6,e)),f
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|
if(a.button===0||a.button===2){u=r.ROTATE;h.set(a.clientX,a.clientY)}else if(a.button===1){u=r.ZOOM;l.set(a.clientX,a.clientY)}document.addEventListener("mousemove",d,false);document.addEventListener("mouseup",f,false)}},false);this.domElement.addEventListener("mousewheel",function(a){e.userZoom&&(a.wheelDelta>0?e.zoomOut():e.zoomIn())},false)};
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,f,e=[];f=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(f);e.push(g);for(f=0;f<=b;f++){var h=new THREE.Vector3;h.x=a*Math.cos(c+f/b*d);h.y=a*Math.sin(c+f/b*d);this.vertices.push(h);e.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(f=1;f<=b;f++){this.faces.push(new THREE.Face3(f,f+1,0,[c,c,c]));this.faceVertexUvs[0].push([e[f],
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e[f+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
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|
-THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,g,h,i,l,m){var o,n=d||1,p=f||1,q=h/2,r=i/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")o="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){o="y";p=e||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){o="x";n=e||1}var u=n+1,v=p+1,Z=h/n,J=i/p,K=new THREE.Vector3;K[o]=l>0?1:-1;for(h=0;h<v;h++)for(i=0;i<u;i++){var ea=new THREE.Vector3;ea[a]=(i*Z-q)*c;ea[b]=(h*J-r)*g;ea[o]=l;j.vertices.push(ea)}for(h=0;h<p;h++)for(i=0;i<n;i++){a=new THREE.Face4(i+
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+THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,g,h,i,l,m){var o,n=d||1,p=f||1,q=h/2,r=i/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")o="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){o="y";p=e||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){o="x";n=e||1}var u=n+1,v=p+1,Y=h/n,J=i/p,K=new THREE.Vector3;K[o]=l>0?1:-1;for(h=0;h<v;h++)for(i=0;i<u;i++){var fa=new THREE.Vector3;fa[a]=(i*Y-q)*c;fa[b]=(h*J-r)*g;fa[o]=l;j.vertices.push(fa)}for(h=0;h<p;h++)for(i=0;i<n;i++){a=new THREE.Face4(i+
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u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(K);a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/n,1-h/p),new THREE.UV(i/n,1-(h+1)/p),new THREE.UV((i+1)/n,1-(h+1)/p),new THREE.UV((i+1)/n,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,m=c/2,p,q,n,t,r,u;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;t=1;q=2;r=3;n=4;u=
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5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var v in h)this.sides[v]!==void 0&&(this.sides[v]=h[v]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,t);this.sides.py&&i("x","z",1,1,a,c,o,q);this.sides.ny&&i("x","z",1,-1,a,c,-o,r);this.sides.pz&&i("x","y",1,-1,a,b,m,n);this.sides.nz&&i("x","y",-1,-1,a,b,-m,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,f=f||1,h,i,j=[],l=[];for(i=0;i<=f;i++){var o=[],m=[],p=i/f,q=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,t=new THREE.Vector3;t.x=q*Math.sin(n*Math.PI*2);t.y=-p*c+g;t.z=q*Math.cos(n*Math.PI*2);this.vertices.push(t);o.push(this.vertices.length-1);m.push(new THREE.UV(n,1-p))}j.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[j[0][h]].clone();m=
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@@ -677,10 +675,10 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,f;for(K=c.length;--K>=0;){e=K;f=K-1;f<0&&(f=
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c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),o=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,p=c,q=g,t=h,s=e,v=f,o=o+F,i=i+F,n=n+F,j=j+F;I.faces.push(new THREE.Face4(o,i,n,j,null,null,r));o=u.generateSideWallUV(I,a,p,b,o,i,n,j,q,t,s,v);I.faceVertexUvs[0].push(o)}}}function e(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+F;d=d+F;e=e+F;I.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?u.generateBottomUV(I,a,b,c,d,e):u.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
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var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,q,n=false,t=b.material,r=b.extrudeMaterial,u=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,s,A,y;if(p){q=p.getSpacedPoints(m);n=true;o=false;v=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
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-false);s=new THREE.Vector3;A=new THREE.Vector3;y=new THREE.Vector3}if(!o)j=i=l=0;var B,G,x,I=this,F=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,H=!THREE.Shape.Utils.isClockWise(L);if(H){L=L.reverse();G=0;for(x=p.length;G<x;G++){B=p[G];THREE.Shape.Utils.isClockWise(B)&&(p[G]=B.reverse())}H=false}var M=THREE.Shape.Utils.triangulateShape(L,p),H=L;G=0;for(x=p.length;G<x;G++){B=p[G];L=L.concat(B)}var C,E,P,N,Q=L.length,Z=M.length,J=[],K=0,ea=H.length;C=ea-1;for(E=K+1;K<ea;K++,C++,E++){C===
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-ea&&(C=0);E===ea&&(E=0);J[K]=d(H[K],H[C],H[E])}var O=[],qa,ua=J.concat();G=0;for(x=p.length;G<x;G++){B=p[G];qa=[];K=0;ea=B.length;C=ea-1;for(E=K+1;K<ea;K++,C++,E++){C===ea&&(C=0);E===ea&&(E=0);qa[K]=d(B[K],B[C],B[E])}O.push(qa);ua=ua.concat(qa)}for(C=0;C<l;C++){B=C/l;P=i*(1-B);E=j*Math.sin(B*Math.PI/2);K=0;for(ea=H.length;K<ea;K++){N=c(H[K],J[K],E);e(N.x,N.y,-P)}G=0;for(x=p.length;G<x;G++){B=p[G];qa=O[G];K=0;for(ea=B.length;K<ea;K++){N=c(B[K],qa[K],E);e(N.x,N.y,-P)}}}E=j;for(K=0;K<Q;K++){N=o?c(L[K],
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-ua[K],E):L[K];if(n){A.copy(v.normals[0]).multiplyScalar(N.x);s.copy(v.binormals[0]).multiplyScalar(N.y);y.copy(q[0]).addSelf(A).addSelf(s);e(y.x,y.y,y.z)}else e(N.x,N.y,0)}for(B=1;B<=m;B++)for(K=0;K<Q;K++){N=o?c(L[K],ua[K],E):L[K];if(n){A.copy(v.normals[B]).multiplyScalar(N.x);s.copy(v.binormals[B]).multiplyScalar(N.y);y.copy(q[B]).addSelf(A).addSelf(s);e(y.x,y.y,y.z)}else e(N.x,N.y,h/m*B)}for(C=l-1;C>=0;C--){B=C/l;P=i*(1-B);E=j*Math.sin(B*Math.PI/2);K=0;for(ea=H.length;K<ea;K++){N=c(H[K],J[K],E);
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-e(N.x,N.y,h+P)}G=0;for(x=p.length;G<x;G++){B=p[G];qa=O[G];K=0;for(ea=B.length;K<ea;K++){N=c(B[K],qa[K],E);n?e(N.x,N.y+q[m-1].y,q[m-1].x+P):e(N.x,N.y,h+P)}}}if(o){i=Q*0;for(K=0;K<Z;K++){h=M[K];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(m+l*2);for(K=0;K<Z;K++){h=M[K];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(K=0;K<Z;K++){h=M[K];g(h[2],h[1],h[0],true)}for(K=0;K<Z;K++){h=M[K];g(h[0]+Q*m,h[1]+Q*m,h[2]+Q*m,false)}}h=0;f(H,h);h=h+H.length;G=0;for(x=p.length;G<x;G++){B=p[G];f(B,h);h=h+B.length}};
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+false);s=new THREE.Vector3;A=new THREE.Vector3;y=new THREE.Vector3}if(!o)j=i=l=0;var B,G,x,I=this,F=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,H=!THREE.Shape.Utils.isClockWise(L);if(H){L=L.reverse();G=0;for(x=p.length;G<x;G++){B=p[G];THREE.Shape.Utils.isClockWise(B)&&(p[G]=B.reverse())}H=false}var M=THREE.Shape.Utils.triangulateShape(L,p),H=L;G=0;for(x=p.length;G<x;G++){B=p[G];L=L.concat(B)}var C,E,P,N,Q=L.length,Y=M.length,J=[],K=0,fa=H.length;C=fa-1;for(E=K+1;K<fa;K++,C++,E++){C===
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+fa&&(C=0);E===fa&&(E=0);J[K]=d(H[K],H[C],H[E])}var O=[],ra,va=J.concat();G=0;for(x=p.length;G<x;G++){B=p[G];ra=[];K=0;fa=B.length;C=fa-1;for(E=K+1;K<fa;K++,C++,E++){C===fa&&(C=0);E===fa&&(E=0);ra[K]=d(B[K],B[C],B[E])}O.push(ra);va=va.concat(ra)}for(C=0;C<l;C++){B=C/l;P=i*(1-B);E=j*Math.sin(B*Math.PI/2);K=0;for(fa=H.length;K<fa;K++){N=c(H[K],J[K],E);e(N.x,N.y,-P)}G=0;for(x=p.length;G<x;G++){B=p[G];ra=O[G];K=0;for(fa=B.length;K<fa;K++){N=c(B[K],ra[K],E);e(N.x,N.y,-P)}}}E=j;for(K=0;K<Q;K++){N=o?c(L[K],
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+va[K],E):L[K];if(n){A.copy(v.normals[0]).multiplyScalar(N.x);s.copy(v.binormals[0]).multiplyScalar(N.y);y.copy(q[0]).addSelf(A).addSelf(s);e(y.x,y.y,y.z)}else e(N.x,N.y,0)}for(B=1;B<=m;B++)for(K=0;K<Q;K++){N=o?c(L[K],va[K],E):L[K];if(n){A.copy(v.normals[B]).multiplyScalar(N.x);s.copy(v.binormals[B]).multiplyScalar(N.y);y.copy(q[B]).addSelf(A).addSelf(s);e(y.x,y.y,y.z)}else e(N.x,N.y,h/m*B)}for(C=l-1;C>=0;C--){B=C/l;P=i*(1-B);E=j*Math.sin(B*Math.PI/2);K=0;for(fa=H.length;K<fa;K++){N=c(H[K],J[K],E);
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+e(N.x,N.y,h+P)}G=0;for(x=p.length;G<x;G++){B=p[G];ra=O[G];K=0;for(fa=B.length;K<fa;K++){N=c(B[K],ra[K],E);n?e(N.x,N.y+q[m-1].y,q[m-1].x+P):e(N.x,N.y,h+P)}}}if(o){i=Q*0;for(K=0;K<Y;K++){h=M[K];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(m+l*2);for(K=0;K<Y;K++){h=M[K];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(K=0;K<Y;K++){h=M[K];g(h[2],h[1],h[0],true)}for(K=0;K<Y;K++){h=M[K];g(h[0]+Q*m,h[1]+Q*m,h[2]+Q*m,false)}}h=0;f(H,h);h=h+H.length;G=0;for(x=p.length;G<x;G++){B=p[G];f(B,h);h=h+B.length}};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,f,e){b=a.vertices[f].x;f=a.vertices[f].y;c=a.vertices[e].x;e=a.vertices[e].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,f),new THREE.UV(c,e)]},generateBottomUV:function(a,b,c,d,f,e){return this.generateTopUV(a,b,c,d,f,e)},generateSideWallUV:function(a,b,c,d,f,e,g,h){var b=a.vertices[f].x,c=a.vertices[f].y,f=a.vertices[f].z,d=a.vertices[e].x,i=a.vertices[e].y,e=a.vertices[e].z,j=a.vertices[g].x,l=a.vertices[g].y,
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g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-f),new THREE.UV(d,1-e),new THREE.UV(j,1-g),new THREE.UV(o,1-a)]:[new THREE.UV(c,1-f),new THREE.UV(i,1-e),new THREE.UV(l,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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@@ -731,8 +729,8 @@ q.length;o.vertexColors[r]=n}}i.push(o);if(l.supportUVs){g=[e(a,""),e(c,m),e(d,m
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p.push(y.centroid);h.push(y.centroid);if(l.supportUVs){x=new THREE.UV;if(y instanceof THREE.Face3){x.u=e(y.a,u).u+e(y.b,u).u+e(y.c,u).u;x.v=e(y.a,u).v+e(y.b,u).v+e(y.c,u).v;x.u=x.u/3;x.v=x.v/3}else if(y instanceof THREE.Face4){x.u=e(y.a,u).u+e(y.b,u).u+e(y.c,u).u+e(y.d,u).u;x.v=e(y.a,u).v+e(y.b,u).v+e(y.c,u).v+e(y.d,u).v;x.u=x.u/4;x.v=x.v/4}g(r+u,"",x)}}b("-- added UVs for new Faces",t);G=function(a,b){I[a]===void 0&&(I[a]=[]);I[a].push(b)};var I={},B=0;for(v=a.faces.length;B<v;B++){y=a.faces[B];
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if(y instanceof THREE.Face3){x=f(y.a,y.b);G(x,B);x=f(y.b,y.c);G(x,B);x=f(y.c,y.a);G(x,B)}else if(y instanceof THREE.Face4){x=f(y.a,y.b);G(x,B);x=f(y.b,y.c);G(x,B);x=f(y.c,y.d);G(x,B);x=f(y.d,y.a);G(x,B)}}v=I;var F=0,L,H;G={};B={};for(u in v){x=v[u];L=u.split("_");H=L[0];L=L[1];s=H;y=[H,L];G[s]===void 0&&(G[s]=[]);G[s].push(y);s=L;y=[H,L];G[s]===void 0&&(G[s]=[]);G[s].push(y);s=0;for(A=x.length;s<A;s++){y=x[s];var M=H,C=y,E=u;B[M]===void 0&&(B[M]={});B[M][C]=E;M=L;C=u;B[M]===void 0&&(B[M]={});B[M][y]=
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C}x.length<2&&(n[u]=true)}b("vertexEdgeMap",G,"vertexFaceMap",B);for(u in v){x=v[u];y=x[0];A=x[1];L=u.split("_");H=L[0];L=L[1];x=new THREE.Vector3;if(n[u]){x.addSelf(o[H]);x.addSelf(o[L]);x.multiplyScalar(0.5)}else{x.addSelf(p[y]);x.addSelf(p[A]);x.addSelf(o[H]);x.addSelf(o[L]);x.multiplyScalar(0.25)}q[u]=r+m.length+F;h.push(x);F++;if(l.supportUVs){x=new THREE.UV;x.u=e(H,y).u+e(L,y).u;x.v=e(H,y).v+e(L,y).v;x.u=x.u/2;x.v=x.v/2;g(q[u],y,x);if(!n[u]){x=new THREE.UV;x.u=e(H,A).u+e(L,A).u;x.v=e(H,A).v+
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-e(L,A).v;x.u=x.u/2;x.v=x.v/2;g(q[u],A,x)}}}b("-- Step 2 done");var P,N;L=["123","12","2","23"];A=["123","23","3","31"];var M=["123","31","1","12"],C=["1234","12","2","23"],E=["1234","23","3","34"],Q=["1234","34","4","41"],Z=["1234","41","1","12"];u=0;for(v=p.length;u<v;u++){y=m[u];x=r+u;if(y instanceof THREE.Face3){F=f(y.a,y.b);H=f(y.b,y.c);P=f(y.c,y.a);d(x,q[F],y.b,q[H],y,L,u);d(x,q[H],y.c,q[P],y,A,u);d(x,q[P],y.a,q[F],y,M,u)}else if(y instanceof THREE.Face4){F=f(y.a,y.b);H=f(y.b,y.c);P=f(y.c,y.d);
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-N=f(y.d,y.a);d(x,q[F],y.b,q[H],y,C,u);d(x,q[H],y.c,q[P],y,E,u);d(x,q[P],y.d,q[N],y,Q,u);d(x,q[N],y.a,q[F],y,Z,u)}else b("face should be a face!",y)}q=new THREE.Vector3;y=new THREE.Vector3;u=0;for(v=o.length;u<v;u++)if(G[u]!==void 0){q.set(0,0,0);y.set(0,0,0);H=new THREE.Vector3(0,0,0);x=0;for(s in B[u]){q.addSelf(p[s]);x++}L=0;F=G[u].length;for(s=0;s<F;s++)n[f(G[u][s][0],G[u][s][1])]&&L++;if(L!=2){q.divideScalar(x);for(s=0;s<F;s++){x=G[u][s];x=o[x[0]].clone().addSelf(o[x[1]]).divideScalar(2);y.addSelf(x)}y.divideScalar(F);
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+e(L,A).v;x.u=x.u/2;x.v=x.v/2;g(q[u],A,x)}}}b("-- Step 2 done");var P,N;L=["123","12","2","23"];A=["123","23","3","31"];var M=["123","31","1","12"],C=["1234","12","2","23"],E=["1234","23","3","34"],Q=["1234","34","4","41"],Y=["1234","41","1","12"];u=0;for(v=p.length;u<v;u++){y=m[u];x=r+u;if(y instanceof THREE.Face3){F=f(y.a,y.b);H=f(y.b,y.c);P=f(y.c,y.a);d(x,q[F],y.b,q[H],y,L,u);d(x,q[H],y.c,q[P],y,A,u);d(x,q[P],y.a,q[F],y,M,u)}else if(y instanceof THREE.Face4){F=f(y.a,y.b);H=f(y.b,y.c);P=f(y.c,y.d);
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+N=f(y.d,y.a);d(x,q[F],y.b,q[H],y,C,u);d(x,q[H],y.c,q[P],y,E,u);d(x,q[P],y.d,q[N],y,Q,u);d(x,q[N],y.a,q[F],y,Y,u)}else b("face should be a face!",y)}q=new THREE.Vector3;y=new THREE.Vector3;u=0;for(v=o.length;u<v;u++)if(G[u]!==void 0){q.set(0,0,0);y.set(0,0,0);H=new THREE.Vector3(0,0,0);x=0;for(s in B[u]){q.addSelf(p[s]);x++}L=0;F=G[u].length;for(s=0;s<F;s++)n[f(G[u][s][0],G[u][s][1])]&&L++;if(L!=2){q.divideScalar(x);for(s=0;s<F;s++){x=G[u][s];x=o[x[0]].clone().addSelf(o[x[1]]).divideScalar(2);y.addSelf(x)}y.divideScalar(F);
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H.addSelf(o[u]);H.multiplyScalar(F-3);H.addSelf(q);H.addSelf(y.multiplyScalar(2));H.divideScalar(F);h[u]=H}}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){b===void 0&&(b=-1);c===void 0&&(c=0);e===void 0&&(e=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
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