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Updated builds.

Mr.doob 12 年之前
父節點
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5ddc21acb0
共有 2 個文件被更改,包括 126 次插入114 次删除
  1. 18 7
      build/three.js
  2. 108 107
      build/three.min.js

+ 18 - 7
build/three.js

@@ -10507,18 +10507,22 @@ THREE.JSONLoader.prototype.parse = function ( json, texturePath ) {
 
 		nUvLayers = 0;
 
-		// disregard empty arrays
+		if ( json.uvs !== undefined ) {
 
-		for ( i = 0; i < json.uvs.length; i++ ) {
+			// disregard empty arrays
 
-			if ( json.uvs[ i ].length ) nUvLayers ++;
+			for ( i = 0; i < json.uvs.length; i++ ) {
 
-		}
+				if ( json.uvs[ i ].length ) nUvLayers ++;
+
+			}
+
+			for ( i = 0; i < nUvLayers; i++ ) {
 
-		for ( i = 0; i < nUvLayers; i++ ) {
+				geometry.faceUvs[ i ] = [];
+				geometry.faceVertexUvs[ i ] = [];
 
-			geometry.faceUvs[ i ] = [];
-			geometry.faceVertexUvs[ i ] = [];
+			}
 
 		}
 
@@ -10939,6 +10943,7 @@ THREE.MaterialLoader.prototype = {
 				material = new THREE.MeshBasicMaterial( {
 
 					color: json.color,
+					vertexColors: json.vertexColors,
 					opacity: json.opacity,
 					transparent: json.transparent,
 					wireframe: json.wireframe
@@ -10954,6 +10959,7 @@ THREE.MaterialLoader.prototype = {
 					color: json.color,
 					ambient: json.ambient,
 					emissive: json.emissive,
+					vertexColors: json.vertexColors,
 					opacity: json.opacity,
 					transparent: json.transparent,
 					wireframe: json.wireframe
@@ -10971,6 +10977,7 @@ THREE.MaterialLoader.prototype = {
 					emissive: json.emissive,
 					specular: json.specular,
 					shininess: json.shininess,
+					vertexColors: json.vertexColors,
 					opacity: json.opacity,
 					transparent: json.transparent,
 					wireframe: json.wireframe
@@ -25022,6 +25029,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
+			} else {
+
+				console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
+
 			}
 
 		}

+ 108 - 107
build/three.min.js

@@ -213,14 +213,14 @@ THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){va
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var g=JSON.parse(f.responseText),g=a.parse(g,d);c(g.geometry,g.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===h&&
 (h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,j,m,l,p,q,t,n,r,s,v,z=a.faces;q=a.vertices;var G=a.normals,C=a.colors,H=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&H++;for(e=0;e<H;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];g=0;for(i=q.length;g<i;)j=new THREE.Vector3,j.x=q[g++]*d,j.y=q[g++]*d,j.z=q[g++]*d,c.vertices.push(j);g=0;for(i=z.length;g<i;){q=z[g++];j=q&1;h=q&2;e=q&4;f=q&8;l=q&16;m=q&32;t=q&64;q&=128;j?(n=new THREE.Face4,n.a=
-z[g++],n.b=z[g++],n.c=z[g++],n.d=z[g++],j=4):(n=new THREE.Face3,n.a=z[g++],n.b=z[g++],n.c=z[g++],j=3);h&&(h=z[g++],n.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<H;e++)r=a.uvs[e],p=z[g++],v=r[2*p],p=r[2*p+1],c.faceUvs[e][h]=new THREE.Vector2(v,p);if(f)for(e=0;e<H;e++){r=a.uvs[e];s=[];for(f=0;f<j;f++)p=z[g++],v=r[2*p],p=r[2*p+1],s[f]=new THREE.Vector2(v,p);c.faceVertexUvs[e][h]=s}l&&(l=3*z[g++],f=new THREE.Vector3,f.x=G[l++],f.y=G[l++],f.z=G[l],n.normal=f);if(m)for(e=0;e<j;e++)l=3*z[g++],f=new THREE.Vector3,
-f.x=G[l++],f.y=G[l++],f.z=G[l],n.vertexNormals.push(f);t&&(m=z[g++],m=new THREE.Color(C[m]),n.color=m);if(q)for(e=0;e<j;e++)m=z[g++],m=new THREE.Color(C[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){g=0;for(i=a.skinWeights.length;g<i;g+=2)z=a.skinWeights[g],G=a.skinWeights[g+1],c.skinWeights.push(new THREE.Vector4(z,G,0,0))}if(a.skinIndices){g=0;for(i=a.skinIndices.length;g<i;g+=2)z=a.skinIndices[g],G=a.skinIndices[g+1],c.skinIndices.push(new THREE.Vector4(z,G,0,0))}c.bones=a.bones;
-c.animation=a.animation;if(void 0!==a.morphTargets){g=0;for(i=a.morphTargets.length;g<i;g++){c.morphTargets[g]={};c.morphTargets[g].name=a.morphTargets[g].name;c.morphTargets[g].vertices=[];C=c.morphTargets[g].vertices;H=a.morphTargets[g].vertices;z=0;for(G=H.length;z<G;z+=3)q=new THREE.Vector3,q.x=H[z]*d,q.y=H[z+1]*d,q.z=H[z+2]*d,C.push(q)}}if(void 0!==a.morphColors){g=0;for(i=a.morphColors.length;g<i;g++){c.morphColors[g]={};c.morphColors[g].name=a.morphColors[g].name;c.morphColors[g].colors=[];
-G=c.morphColors[g].colors;C=a.morphColors[g].colors;d=0;for(z=C.length;d<z;d+=3)H=new THREE.Color(16755200),H.setRGB(C[d],C[d+1],C[d+2]),G.push(H)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.GeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(){}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
-THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b;switch(a.type){case "MeshBasicMaterial":b=new THREE.MeshBasicMaterial({color:a.color,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshLambertMaterial":b=new THREE.MeshLambertMaterial({color:a.color,
-ambient:a.ambient,emissive:a.emissive,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshPhongMaterial":b=new THREE.MeshPhongMaterial({color:a.color,ambient:a.ambient,emissive:a.emissive,specular:a.specular,shininess:a.shininess,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshNormalMaterial":b=new THREE.MeshNormalMaterial({opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshDepthMaterial":b=new THREE.MeshDepthMaterial({opacity:a.opacity,
-transparent:a.transparent,wireframe:a.wireframe})}return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,j,m,l,p,q,t,n,r,s,v,z=a.faces;q=a.vertices;var G=a.normals,C=a.colors,H=0;if(void 0!==a.uvs){for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&H++;for(e=0;e<H;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[]}g=0;for(i=q.length;g<i;)j=new THREE.Vector3,j.x=q[g++]*d,j.y=q[g++]*d,j.z=q[g++]*d,c.vertices.push(j);g=0;for(i=z.length;g<i;){q=z[g++];j=q&1;h=q&2;e=q&4;f=q&8;l=q&16;m=q&32;t=q&64;q&=128;j?(n=
+new THREE.Face4,n.a=z[g++],n.b=z[g++],n.c=z[g++],n.d=z[g++],j=4):(n=new THREE.Face3,n.a=z[g++],n.b=z[g++],n.c=z[g++],j=3);h&&(h=z[g++],n.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<H;e++)r=a.uvs[e],p=z[g++],v=r[2*p],p=r[2*p+1],c.faceUvs[e][h]=new THREE.Vector2(v,p);if(f)for(e=0;e<H;e++){r=a.uvs[e];s=[];for(f=0;f<j;f++)p=z[g++],v=r[2*p],p=r[2*p+1],s[f]=new THREE.Vector2(v,p);c.faceVertexUvs[e][h]=s}l&&(l=3*z[g++],f=new THREE.Vector3,f.x=G[l++],f.y=G[l++],f.z=G[l],n.normal=f);if(m)for(e=0;e<j;e++)l=
+3*z[g++],f=new THREE.Vector3,f.x=G[l++],f.y=G[l++],f.z=G[l],n.vertexNormals.push(f);t&&(m=z[g++],m=new THREE.Color(C[m]),n.color=m);if(q)for(e=0;e<j;e++)m=z[g++],m=new THREE.Color(C[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){g=0;for(i=a.skinWeights.length;g<i;g+=2)z=a.skinWeights[g],G=a.skinWeights[g+1],c.skinWeights.push(new THREE.Vector4(z,G,0,0))}if(a.skinIndices){g=0;for(i=a.skinIndices.length;g<i;g+=2)z=a.skinIndices[g],G=a.skinIndices[g+1],c.skinIndices.push(new THREE.Vector4(z,
+G,0,0))}c.bones=a.bones;c.animation=a.animation;if(void 0!==a.morphTargets){g=0;for(i=a.morphTargets.length;g<i;g++){c.morphTargets[g]={};c.morphTargets[g].name=a.morphTargets[g].name;c.morphTargets[g].vertices=[];C=c.morphTargets[g].vertices;H=a.morphTargets[g].vertices;z=0;for(G=H.length;z<G;z+=3)q=new THREE.Vector3,q.x=H[z]*d,q.y=H[z+1]*d,q.z=H[z+2]*d,C.push(q)}}if(void 0!==a.morphColors){g=0;for(i=a.morphColors.length;g<i;g++){c.morphColors[g]={};c.morphColors[g].name=a.morphColors[g].name;c.morphColors[g].colors=
+[];G=c.morphColors[g].colors;C=a.morphColors[g].colors;d=0;for(z=C.length;d<z;d+=3)H=new THREE.Color(16755200),H.setRGB(C[d],C[d+1],C[d+2]),G.push(H)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.GeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(){}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
+THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b;switch(a.type){case "MeshBasicMaterial":b=new THREE.MeshBasicMaterial({color:a.color,vertexColors:a.vertexColors,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshLambertMaterial":b=new THREE.MeshLambertMaterial({color:a.color,
+ambient:a.ambient,emissive:a.emissive,vertexColors:a.vertexColors,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshPhongMaterial":b=new THREE.MeshPhongMaterial({color:a.color,ambient:a.ambient,emissive:a.emissive,specular:a.specular,shininess:a.shininess,vertexColors:a.vertexColors,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshNormalMaterial":b=new THREE.MeshNormalMaterial({opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});
+break;case "MeshDepthMaterial":b=new THREE.MeshDepthMaterial({opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe})}return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=0,e=a.length;d<e;d++){var f,
 h=a[d];switch(h.type){case "PlaneGeometry":f=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "CubeGeometry":f=new THREE.CubeGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CylinderGeometry":f=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radiusSegments,h.heightSegments,h.openEnded);break;case "SphereGeometry":f=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,
 h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":f=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "TorusGeometry":f=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":f=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "Geometry":f=c.parse(h.data).geometry}void 0!==h.id&&(f.id=h.id);void 0!==h.name&&(f.name=h.name);b[h.id]=f}return b},parseMaterials:function(a){var b=
@@ -407,105 +407,106 @@ l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f
 j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(p=j.length;l<p;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=H(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",gc),c.image.__webglTextureCube=k.createTexture(),D.info.memory.textures++);
 k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)D.autoScaleCubemaps&&!f?(p=j,s=l,t=c.image[l],z=Ub,t.width<=z&&t.height<=z||(y=Math.max(t.width,t.height),v=Math.floor(t.width*z/y),z=Math.floor(t.height*z/y),y=document.createElement("canvas"),y.width=v,y.height=z,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,v,z),t=y),p[s]=t):j[l]=c.image[l];
 l=j[0];p=0===(l.width&l.width-1)&&0===(l.height&l.height-1);s=w(c.format);t=w(c.type);N(k.TEXTURE_CUBE_MAP,c,p);for(l=0;6>l;l++)if(f){z=j[l].mipmaps;y=0;for(A=z.length;y<A;y++)v=z[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,v.width,v.height,0,v.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&p&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,
-c.image.__webglTextureCube)}else s instanceof THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):D.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(p=c.value.length;l<p;l++)c._array[l]=H();k.uniform1iv(f,c._array);l=0;for(p=c.value.length;l<p;l++)s=c.value[l],j=c._array[l],s&&D.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Ga.getPositionFromMatrix(a.matrixWorld),
-k.uniform3f(h.cameraPosition,Ga.x,Ga.y,Ga.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function H(){var a=
-fa;a>=ib&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ib);fa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function F(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ka&&(k.lineWidth(a),ka=a)}function K(a,b,c){ia!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),ia=a);if(a&&(ha!==b||ra!==c))k.polygonOffset(b,c),ha=b,ra=c}function B(a){for(var a=a.split("\n"),b=0,c=a.length;b<
-c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(B(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,w(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,w(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,w(b.magFilter)),k.texParameteri(a,
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-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,V=[],ea=0,pa=null,Ua=null,pb=-1,ub=null,ya=null,Ha=0,fa=0,da=-1,T=-1,aa=-1,la=-1,Y=-1,ma=-1,xa=-1,bb=-1,ia=null,ha=null,ra=null,ka=null,ua=0,Ra=0,Qa=0,Ya=0,Xb=0,Jb=0,Ab={},Sa=new THREE.Frustum,xb=new THREE.Matrix4,lb=new THREE.Matrix4,Ga=new THREE.Vector3,Ca=new THREE.Vector3,
-yb=!0,Ib={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Rb,Yb,fb,na;try{if(!(k=Z.getContext("experimental-webgl",{alpha:oa,premultipliedAlpha:Pa,antialias:Va,stencil:O,preserveDrawingBuffer:qa})))throw"Error creating WebGL context.";}catch(va){console.error(va)}Rb=k.getExtension("OES_texture_float");
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-fb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");na||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
-k.ONE_MINUS_SRC_ALPHA);k.clearColor(Fa.r,Fa.g,Fa.b,wa);this.context=k;var ib=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Tb=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Ub=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Xa=fb?k.getParameter(fb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Gb=0<Tb,Bb=Gb&&Rb;na&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kb=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Ka=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
-k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Sb=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Lb=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
-k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Hb=0<Kb.precision&&0<Sb.precision,kc=0<Ka.precision&&0<Lb.precision;"highp"===L&&!Hb&&(kc?(L="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(L="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===L&&!kc&&(L="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return Gb};
-this.supportsFloatTextures=function(){return Rb};this.supportsStandardDerivatives=function(){return Yb};this.supportsCompressedTextureS3TC=function(){return na};this.getMaxAnisotropy=function(){return Xa};this.getPrecision=function(){return L};this.setSize=function(a,b,c){Z.width=a*this.devicePixelRatio;Z.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(Z.style.width=a+"px",Z.style.height=b+"px");this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(a,b,c,d){ua=void 0!==
-a?a:0;Ra=void 0!==b?b:0;Qa=void 0!==c?c:Z.width;Ya=void 0!==d?d:Z.height;k.viewport(ua,Ra,Qa,Ya)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){Fa.set(a);wa=void 0!==b?b:1;k.clearColor(Fa.r,Fa.g,Fa.b,wa)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=
-function(){return Fa};this.getClearAlpha=function(){return wa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){pa=null;pb=
-ub=bb=xa=aa=-1;yb=!0;T=da=-1;this.shadowMapPlugin.update(a,b)};var lc=function(a){a=a.target;a.removeEventListener("dispose",lc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==
-a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];
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-mc=function(a){a=a.target;a.removeEventListener("dispose",mc);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);D.info.memory.textures--},uc=function(a){a=a.target;a.removeEventListener("dispose",uc);vc(a)},vc=function(a){var b=a.program;if(void 0!==
-b){a.program=void 0;var c,d,e=!1,a=0;for(c=V.length;a<c;a++)if(d=V[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=V.length;a<c;a++)d=V[a],d.program!==b&&e.push(d);V=e;k.deleteProgram(b);D.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=
-k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,
-d=p[n],e=p[n+1],f=p[n+2],g=p[n+3],i=p[n+4],l=p[n+5],h=p[n+6],j=p[n+7],m=p[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
-k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var h,j,l,m;h=C(a,b,c,d,f);b=h.attributes;a=e.attributes;c=!1;h=16777215*
-e.id+2*h.id+(d.wireframe?1:0);h!==ub&&(ub=h,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=a.index){e=e.offsets;1<e.length&&(c=!0);for(var f=0,p=e.length;f<p;f++){var n=e[f].index;if(c){for(j in a)"index"!==j&&(l=b[j],h=a[j],m=h.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),g(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,4*n*m)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[f].count,k.UNSIGNED_SHORT,2*e[f].start);D.info.render.calls++;D.info.render.vertices+=e[f].count;
-D.info.render.faces+=e[f].count/3}}else{if(c)for(j in a)"index"!==j&&(l=b[j],h=a[j],m=h.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),g(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,0)));a=e.attributes.position;k.drawArrays(k.TRIANGLES,0,a.numItems/3);D.info.render.calls++;D.info.render.vertices+=a.numItems/3;D.info.render.faces+=a.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in a)l=b[j],h=a[j],m=h.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),g(l),k.vertexAttribPointer(l,
-m,k.FLOAT,!1,0,0));a=a.position;k.drawArrays(k.POINTS,0,a.numItems/3);D.info.render.calls++;D.info.render.points+=a.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in a)l=b[j],h=a[j],m=h.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),g(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,0));j=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;A(d.linewidth);a=a.position;k.drawArrays(j,0,a.numItems/3);D.info.render.calls++;D.info.render.points+=a.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==
-d.visible){var h,j,c=C(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ub&&(ub=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),g(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),g(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,
-0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),g(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),g(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,
-e.__webglMorphNormalsBuffers[j[l]]),g(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=h[j[l]],l++}else{j=[];h=f.morphTargetInfluences;var p,n=h.length;for(p=0;p<n;p++)l=h[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,
-e.__webglMorphTargetsBuffers[p]),g(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),g(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=h[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){h=
-0;for(j=e.__webglCustomAttributesList.length;h<j;h++)c=e.__webglCustomAttributesList[h],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),g(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),g(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),g(a.normal),k.vertexAttribPointer(a.normal,
-3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),g(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),g(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),g(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(a.skinIndex),k.vertexAttribPointer(a.skinIndex,
-4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(A(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),D.info.render.calls++,D.info.render.vertices+=e.__webglFaceCount,D.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,A(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),D.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),D.info.render.calls++,D.info.render.points+=e.__webglParticleCount):f instanceof
-THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),D.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,h,g,i=a.__lights,m=a.fog;pb=-1;yb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);xb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Sa.setFromMatrix(xb);
-this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);g=a.__webglObjects;d=0;for(e=g.length;d<e;d++)if(f=g[d],h=f.object,f.id=d,f.render=!1,h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Sa.intersectsObject(h))){var n=h;
-n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,r=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=r.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==h.renderDepth?f.z=h.renderDepth:(Ga.getPositionFromMatrix(h.matrixWorld),
-Ga.applyProjection(xb),f.z=Ga.z))}this.sortObjects&&g.sort(j);g=a.__webglObjectsImmediate;d=0;for(e=g.length;d<e;d++)f=g[d],h=f.object,h.visible&&(h._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld),h._normalMatrix.getNormalMatrix(h._modelViewMatrix),h=f.object.material,h.transparent?(f.transparent=h,f.opaque=null):(f.opaque=h,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
-this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,m,!0,d),q(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),p(a.__webglObjects,!0,"opaque",b,i,m,!1,d),q(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),p(a.__webglObjects,!1,"transparent",b,i,m,!0,d),q(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
-c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=C(a,b,c,d,e);ub=-1;D.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
-k,Sa):e.render(function(a){D.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)v(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&
-v(g,a),t(g,a));var i=g,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var q=k.DYNAMIC_DRAW,w=!j.dynamic,z=j.attributes,y=void 0,A=void 0;for(y in z)A=z[y],A.needsUpdate&&("index"===y?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,A.array,q)):(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,q)),A.needsUpdate=!1),w&&!A.dynamic&&(A.array=null)}else if(i instanceof THREE.Mesh){for(var B=0,G=j.geometryGroupsList.length;B<
-G;B++)if(l=j.geometryGroupsList[B],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&r(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,F=i,H=k.DYNAMIC_DRAW,I=!j.dynamic,J=n;if(C.__inittedArrays){var V=f(J),K=J.vertexColors?J.vertexColors:!1,L=h(J),M=V===THREE.SmoothShading,E=void 0,D=void 0,N=void 0,Q=void 0,O=void 0,ea=void 0,T=void 0,Y=void 0,pa=void 0,fa=void 0,aa=void 0,R=void 0,
-S=void 0,P=void 0,ba=void 0,Z=void 0,da=void 0,ya=void 0,ma=void 0,Ha=void 0,ha=void 0,Ua=void 0,qa=void 0,la=void 0,ia=void 0,ka=void 0,ua=void 0,na=void 0,oa=void 0,ra=void 0,Ca=void 0,va=void 0,wa=void 0,xa=void 0,pb=void 0,za=void 0,ub=void 0,Fa=void 0,Pa=void 0,Ra=void 0,cb=void 0,bb=void 0,$a=void 0,ab=void 0,Va=void 0,Qa=void 0,Ta=0,Za=0,Xa=0,Ya=0,Ka=0,jb=0,Da=0,ob=0,Wa=0,X=0,ga=0,x=0,Aa=void 0,db=C.__vertexArray,fb=C.__uvArray,ib=C.__uv2Array,Sa=C.__normalArray,La=C.__tangentArray,eb=C.__colorArray,
-Ma=C.__skinIndexArray,Na=C.__skinWeightArray,yb=C.__morphTargetsArrays,Ab=C.__morphNormalsArrays,Bb=C.__webglCustomAttributesList,u=void 0,Mb=C.__faceArray,wb=C.__lineArray,qb=F.geometry,Gb=qb.elementsNeedUpdate,Hb=qb.uvsNeedUpdate,Rb=qb.normalsNeedUpdate,Sb=qb.tangentsNeedUpdate,Xb=qb.colorsNeedUpdate,Yb=qb.morphTargetsNeedUpdate,cc=qb.vertices,sa=C.faces3,ta=C.faces4,kb=qb.faces,Jb=qb.faceVertexUvs[0],Lb=qb.faceVertexUvs[1],dc=qb.skinIndices,$b=qb.skinWeights,ac=qb.morphTargets,Ib=qb.morphNormals;
-if(qb.verticesNeedUpdate){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,Za+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],ba=cc[Q.d],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,db[Za+9]=ba.x,db[Za+10]=ba.y,db[Za+11]=ba.z,Za+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);
-k.bufferData(k.ARRAY_BUFFER,db,H)}if(Yb){cb=0;for(bb=ac.length;cb<bb;cb++){E=ga=0;for(D=sa.length;E<D;E++)Va=sa[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],Ha=Qa.a,ha=Qa.b,Ua=Qa.c):Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,
-ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z),ga+=9;E=0;for(D=ta.length;E<D;E++)Va=ta[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],ba=ac[cb].vertices[Q.d],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,$a[ga+9]=ba.x,$a[ga+10]=ba.y,$a[ga+11]=ba.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],Ha=Qa.a,ha=Qa.b,Ua=Qa.c,qa=Qa.d):qa=Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=
-Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z,ab[ga+9]=qa.x,ab[ga+10]=qa.y,ab[ga+11]=qa.z),ga+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[cb]);k.bufferData(k.ARRAY_BUFFER,yb[cb],H);J.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[cb]),k.bufferData(k.ARRAY_BUFFER,Ab[cb],H))}}if($b.length){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],na=$b[Q.a],oa=$b[Q.b],ra=$b[Q.c],Na[X]=na.x,Na[X+1]=na.y,Na[X+
-2]=na.z,Na[X+3]=na.w,Na[X+4]=oa.x,Na[X+5]=oa.y,Na[X+6]=oa.z,Na[X+7]=oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,X+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],na=$b[Q.a],oa=$b[Q.b],ra=$b[Q.c],Ca=$b[Q.d],Na[X]=na.x,Na[X+1]=na.y,Na[X+2]=na.z,Na[X+3]=na.w,Na[X+4]=oa.x,Na[X+5]=oa.y,Na[X+6]=oa.z,Na[X+7]=
-oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,Na[X+12]=Ca.x,Na[X+13]=Ca.y,Na[X+14]=Ca.z,Na[X+15]=Ca.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],pb=dc[Q.d],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,Ma[X+12]=pb.x,Ma[X+13]=pb.y,Ma[X+14]=pb.z,Ma[X+15]=pb.w,X+=16;0<X&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ma,H),k.bindBuffer(k.ARRAY_BUFFER,
-C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Na,H))}if(Xb&&K){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],T=Q.vertexColors,Y=Q.color,3===T.length&&K===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2]):ka=ia=la=Y,eb[Wa]=la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,Wa+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],T=Q.vertexColors,Y=Q.color,4===T.length&&K===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2],ua=T[3]):ua=ka=ia=la=Y,eb[Wa]=
-la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,eb[Wa+9]=ua.r,eb[Wa+10]=ua.g,eb[Wa+11]=ua.b,Wa+=12;0<Wa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,eb,H))}if(Sb&&qb.hasTangents){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,
-La[Da+10]=ya.z,La[Da+11]=ya.w,Da+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],ma=pa[3],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,La[Da+10]=ya.z,La[Da+11]=ya.w,La[Da+12]=ma.x,La[Da+13]=ma.y,La[Da+14]=ma.z,La[Da+15]=ma.w,Da+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,La,H)}if(Rb&&V){E=0;for(D=sa.length;E<D;E++)if(Q=kb[sa[E]],
-O=Q.vertexNormals,ea=Q.normal,3===O.length&&M)for(za=0;3>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;3>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;E=0;for(D=ta.length;E<D;E++)if(Q=kb[ta[E]],O=Q.vertexNormals,ea=Q.normal,4===O.length&&M)for(za=0;4>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;4>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,
-Sa,H)}if(Hb&&Jb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],fa=Jb[N],void 0!==fa)for(za=0;3>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;E=0;for(D=ta.length;E<D;E++)if(N=ta[E],fa=Jb[N],void 0!==fa)for(za=0;4>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;0<Xa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,fb,H))}if(Hb&&Lb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],aa=Lb[N],void 0!==aa)for(za=0;3>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;E=0;for(D=ta.length;E<
-D;E++)if(N=ta[E],aa=Lb[N],void 0!==aa)for(za=0;4>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;0<Ya&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ib,H))}if(Gb){E=0;for(D=sa.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+2,Ka+=3,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+2]=Ta,wb[ob+3]=Ta+2,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,ob+=6,Ta+=3;E=0;for(D=ta.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+3,Mb[Ka+3]=Ta+1,Mb[Ka+4]=Ta+2,Mb[Ka+5]=Ta+3,Ka+=6,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+
-2]=Ta,wb[ob+3]=Ta+3,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,wb[ob+6]=Ta+2,wb[ob+7]=Ta+3,ob+=8,Ta+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Mb,H);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,wb,H)}if(Bb){za=0;for(ub=Bb.length;za<ub;za++)if(u=Bb[za],u.__original.needsUpdate){x=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],u.array[x]=u.value[Q.a],u.array[x+
-1]=u.value[Q.b],u.array[x+2]=u.value[Q.c],x+=3;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],u.array[x]=u.value[Q.a],u.array[x+1]=u.value[Q.b],u.array[x+2]=u.value[Q.c],u.array[x+3]=u.value[Q.d],x+=4}else{if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],u.array[x]=Aa,u.array[x+1]=Aa,u.array[x+2]=Aa,x+=3;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],u.array[x]=Aa,u.array[x+1]=Aa,u.array[x+2]=Aa,u.array[x+3]=Aa,x+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=
-0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,x+=6;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,u.array[x+6]=ba.x,u.array[x+7]=ba.y,x+=8}else{if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],
-u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,x+=6;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,u.array[x+6]=ba.x,u.array[x+7]=ba.y,x+=8}}else if(3===u.size){var W;W="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],
-u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],
-u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}else if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],
-u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}else if("faceVertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],R=Aa[0],S=Aa[1],P=Aa[2],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],R=Aa[0],S=Aa[1],P=Aa[2],
-ba=Aa[3],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=
-S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+
-15]=ba.w,x+=16}else if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+
-8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}else if("faceVertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],R=Aa[0],S=Aa[1],P=Aa[2],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],
-R=Aa[0],S=Aa[1],P=Aa[2],ba=Aa[3],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,u.buffer);k.bufferData(k.ARRAY_BUFFER,u.array,H)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,
-delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var Cb=j,Kb=k.DYNAMIC_DRAW,
-nc=void 0,oc=void 0,pc=void 0,Tb=void 0,Ba=void 0,Ub=void 0,xc=void 0,yc=void 0,gc=void 0,gb=void 0,hc=void 0,Ia=void 0,rb=void 0,kc=Cb.vertices,lc=Cb.colors,mc=Cb.normals,uc=kc.length,vc=lc.length,Yc=mc.length,zc=Cb.__vertexArray,Ac=Cb.__colorArray,Bc=Cb.__normalArray,Zc=Cb.colorsNeedUpdate,$c=Cb.normalsNeedUpdate,Lc=Cb.__webglCustomAttributesList;if(Cb.verticesNeedUpdate){for(nc=0;nc<uc;nc++)Tb=kc[nc],Ba=3*nc,zc[Ba]=Tb.x,zc[Ba+1]=Tb.y,zc[Ba+2]=Tb.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglVertexBuffer);
-k.bufferData(k.ARRAY_BUFFER,zc,Kb)}if(Zc){for(oc=0;oc<vc;oc++)Ub=lc[oc],Ba=3*oc,Ac[Ba]=Ub.r,Ac[Ba+1]=Ub.g,Ac[Ba+2]=Ub.b;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ac,Kb)}if($c){for(pc=0;pc<Yc;pc++)xc=mc[pc],Ba=3*pc,Bc[Ba]=xc.x,Bc[Ba+1]=xc.y,Bc[Ba+2]=xc.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Bc,Kb)}if(Lc){yc=0;for(gc=Lc.length;yc<gc;yc++)if(Ia=Lc[yc],Ia.needsUpdate&&(void 0===Ia.boundTo||"vertices"===Ia.boundTo)){Ba=0;hc=
-Ia.value.length;if(1===Ia.size)for(gb=0;gb<hc;gb++)Ia.array[gb]=Ia.value[gb];else if(2===Ia.size)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=rb.y,Ba+=2;else if(3===Ia.size)if("c"===Ia.type)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.r,Ia.array[Ba+1]=rb.g,Ia.array[Ba+2]=rb.b,Ba+=3;else for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=rb.y,Ia.array[Ba+2]=rb.z,Ba+=3;else if(4===Ia.size)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+
-1]=rb.y,Ia.array[Ba+2]=rb.z,Ia.array[Ba+3]=rb.w,Ba+=4;k.bindBuffer(k.ARRAY_BUFFER,Ia.buffer);k.bufferData(k.ARRAY_BUFFER,Ia.array,Kb)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Db=j,Cc=k.DYNAMIC_DRAW,qc=void 0,rc=void 0,sc=void 0,Dc=void 0,Oa=void 0,Ec=void 0,Qc=Db.vertices,Rc=Db.colors,Sc=Db.lineDistances,ad=Qc.length,
-bd=Rc.length,cd=Sc.length,Fc=Db.__vertexArray,Gc=Db.__colorArray,Tc=Db.__lineDistanceArray,dd=Db.colorsNeedUpdate,ed=Db.lineDistancesNeedUpdate,Mc=Db.__webglCustomAttributesList,Hc=void 0,Uc=void 0,hb=void 0,ic=void 0,sb=void 0,Ja=void 0;if(Db.verticesNeedUpdate){for(qc=0;qc<ad;qc++)Dc=Qc[qc],Oa=3*qc,Fc[Oa]=Dc.x,Fc[Oa+1]=Dc.y,Fc[Oa+2]=Dc.z;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,Cc)}if(dd){for(rc=0;rc<bd;rc++)Ec=Rc[rc],Oa=3*rc,Gc[Oa]=Ec.r,Gc[Oa+1]=Ec.g,Gc[Oa+
-2]=Ec.b;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,Cc)}if(ed){for(sc=0;sc<cd;sc++)Tc[sc]=Sc[sc];k.bindBuffer(k.ARRAY_BUFFER,Db.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Tc,Cc)}if(Mc){Hc=0;for(Uc=Mc.length;Hc<Uc;Hc++)if(Ja=Mc[Hc],Ja.needsUpdate&&(void 0===Ja.boundTo||"vertices"===Ja.boundTo)){Oa=0;ic=Ja.value.length;if(1===Ja.size)for(hb=0;hb<ic;hb++)Ja.array[hb]=Ja.value[hb];else if(2===Ja.size)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,
-Ja.array[Oa+1]=sb.y,Oa+=2;else if(3===Ja.size)if("c"===Ja.type)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.r,Ja.array[Oa+1]=sb.g,Ja.array[Oa+2]=sb.b,Oa+=3;else for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Ja.array[Oa+2]=sb.z,Oa+=3;else if(4===Ja.size)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Ja.array[Oa+2]=sb.z,Ja.array[Oa+3]=sb.w,Oa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ja.buffer);k.bufferData(k.ARRAY_BUFFER,Ja.array,Cc)}}}j.verticesNeedUpdate=
-!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.ParticleSystem){n=e(i,j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Nb=j,Nc=k.DYNAMIC_DRAW,tc=i,tb=void 0,Ob=void 0,Pb=void 0,ca=void 0,Qb=void 0,bc=void 0,Ic=Nb.vertices,Oc=Ic.length,Pc=Nb.colors,Vc=Pc.length,ec=Nb.__vertexArray,fc=Nb.__colorArray,Vb=Nb.__sortArray,Wc=Nb.verticesNeedUpdate,Xc=Nb.colorsNeedUpdate,Wb=Nb.__webglCustomAttributesList,Eb=void 0,
-jc=void 0,ja=void 0,Fb=void 0,Ea=void 0,$=void 0;if(tc.sortParticles){lb.copy(xb);lb.multiply(tc.matrixWorld);for(tb=0;tb<Oc;tb++)Pb=Ic[tb],Ga.copy(Pb),Ga.applyProjection(lb),Vb[tb]=[Ga.z,tb];Vb.sort(m);for(tb=0;tb<Oc;tb++)Pb=Ic[Vb[tb][1]],ca=3*tb,ec[ca]=Pb.x,ec[ca+1]=Pb.y,ec[ca+2]=Pb.z;for(Ob=0;Ob<Vc;Ob++)ca=3*Ob,bc=Pc[Vb[Ob][1]],fc[ca]=bc.r,fc[ca+1]=bc.g,fc[ca+2]=bc.b;if(Wb){Eb=0;for(jc=Wb.length;Eb<jc;Eb++)if($=Wb[Eb],void 0===$.boundTo||"vertices"===$.boundTo)if(ca=0,Fb=$.value.length,1===$.size)for(ja=
-0;ja<Fb;ja++)Qb=Vb[ja][1],$.array[ja]=$.value[Qb];else if(2===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,ca+=2;else if(3===$.size)if("c"===$.type)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.r,$.array[ca+1]=Ea.g,$.array[ca+2]=Ea.b,ca+=3;else for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,ca+=3;else if(4===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,
-$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,$.array[ca+3]=Ea.w,ca+=4}}else{if(Wc)for(tb=0;tb<Oc;tb++)Pb=Ic[tb],ca=3*tb,ec[ca]=Pb.x,ec[ca+1]=Pb.y,ec[ca+2]=Pb.z;if(Xc)for(Ob=0;Ob<Vc;Ob++)bc=Pc[Ob],ca=3*Ob,fc[ca]=bc.r,fc[ca+1]=bc.g,fc[ca+2]=bc.b;if(Wb){Eb=0;for(jc=Wb.length;Eb<jc;Eb++)if($=Wb[Eb],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Fb=$.value.length,ca=0,1===$.size)for(ja=0;ja<Fb;ja++)$.array[ja]=$.value[ja];else if(2===$.size)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,
-$.array[ca+1]=Ea.y,ca+=2;else if(3===$.size)if("c"===$.type)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.r,$.array[ca+1]=Ea.g,$.array[ca+2]=Ea.b,ca+=3;else for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,ca+=3;else if(4===$.size)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,$.array[ca+3]=Ea.w,ca+=4}}if(Wc||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,ec,Nc);
-if(Xc||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,fc,Nc);if(Wb){Eb=0;for(jc=Wb.length;Eb<jc;Eb++)if($=Wb[Eb],$.needsUpdate||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Nc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&s(n)}}};this.initMaterial=function(a,b,c,d){var e,f,h,g;a.addEventListener("dispose",uc);var i,j,l,m,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?
-p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleBasicMaterial&&(p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q=e=0,r=0;f=n=0;for(var s=b.length;f<s;f++)h=
-b[f],h.onlyShadow||(h instanceof THREE.DirectionalLight&&e++,h instanceof THREE.PointLight&&q++,h instanceof THREE.SpotLight&&r++,h instanceof THREE.HemisphereLight&&n++);f=q;h=r;g=n;r=n=0;for(q=b.length;r<q;r++)s=b[r],s.castShadow&&(s instanceof THREE.SpotLight&&n++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&n++);m=n;Bb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
-b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var r=a.fragmentShader,q=a.vertexShader,n=a.uniforms,b=a.attributes,s=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,
-useVertexTexture:Bb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxHemiLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,
-metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,w,d=[];p?d.push(p):(d.push(r),d.push(q));for(v in s)d.push(v),d.push(s[v]);for(t in c)d.push(t),d.push(c[t]);p=d.join();t=0;for(v=V.length;t<v;t++)if(d=V[t],d.code===p){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(w in s)d=
-s[w],!1!==d&&(d="#define "+w+" "+d,v.push(d));d=v.join("\n");w=k.createProgram();v=["precision "+L+" float;",d,Gb?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
-c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",
-c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+c.image.__webglTextureCube)}else s instanceof THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):D.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(p=c.value.length;l<p;l++)c._array[l]=H();k.uniform1iv(f,c._array);l=0;for(p=c.value.length;l<p;l++)s=c.value[l],j=c._array[l],s&&D.setTexture(s,j)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+l);if((d instanceof THREE.ShaderMaterial||d instanceof
+THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Ga.getPositionFromMatrix(a.matrixWorld),k.uniform3f(h.cameraPosition,Ga.x,Ga.y,Ga.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);
+null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function H(){var a=fa;a>=ib&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ib);fa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function F(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ka&&(k.lineWidth(a),ka=a)}function K(a,b,c){ia!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),ia=a);
+if(a&&(ha!==b||ra!==c))k.polygonOffset(b,c),ha=b,ra=c}function B(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(B(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,w(b.wrapS)),k.texParameteri(a,
+k.TEXTURE_WRAP_T,w(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,w(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,w(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,M(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,M(b.minFilter)));if(fb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,fb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Xa)),b.__oldAnisotropy=
+b.anisotropy}function y(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}
+function M(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function w(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===
+THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===
+THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;
+if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;
+if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==na){if(a===THREE.RGB_S3TC_DXT1_Format)return na.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return na.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return na.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return na.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},Z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
+L=void 0!==a.precision?a.precision:"highp",oa=void 0!==a.alpha?a.alpha:!0,Pa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Va=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.stencil?a.stencil:!0,qa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Fa=new THREE.Color(0),wa=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),Fa.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),
+wa=a.clearAlpha);this.domElement=Z;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=
+this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,V=[],ea=0,pa=null,Ua=null,pb=-1,ub=null,ya=null,Ha=0,fa=0,da=-1,T=-1,aa=-1,la=-1,Y=-1,ma=-1,xa=-1,bb=-1,ia=null,ha=null,ra=null,ka=null,ua=0,Ra=0,Qa=0,Ya=0,Xb=0,Jb=0,Ab={},Sa=new THREE.Frustum,xb=new THREE.Matrix4,lb=new THREE.Matrix4,Ga=new THREE.Vector3,
+Ca=new THREE.Vector3,yb=!0,Ib={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Rb,Yb,fb,na;try{if(!(k=Z.getContext("experimental-webgl",{alpha:oa,premultipliedAlpha:Pa,antialias:Va,stencil:O,preserveDrawingBuffer:qa})))throw"Error creating WebGL context.";}catch(va){console.error(va)}Rb=
+k.getExtension("OES_texture_float");k.getExtension("OES_texture_float_linear");Yb=k.getExtension("OES_standard_derivatives");fb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");na=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Rb||console.log("THREE.WebGLRenderer: Float textures not supported.");
+Yb||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");fb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");na||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);
+k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Fa.r,Fa.g,Fa.b,wa);this.context=k;var ib=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Tb=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Ub=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Xa=fb?k.getParameter(fb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Gb=0<Tb,Bb=Gb&&Rb;na&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kb=k.getShaderPrecisionFormat(k.VERTEX_SHADER,
+k.HIGH_FLOAT),Ka=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Sb=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Lb=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
+k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Hb=0<Kb.precision&&0<Sb.precision,kc=0<Ka.precision&&0<Lb.precision;"highp"===L&&!Hb&&(kc?(L="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(L="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===L&&!kc&&(L="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};
+this.supportsVertexTextures=function(){return Gb};this.supportsFloatTextures=function(){return Rb};this.supportsStandardDerivatives=function(){return Yb};this.supportsCompressedTextureS3TC=function(){return na};this.getMaxAnisotropy=function(){return Xa};this.getPrecision=function(){return L};this.setSize=function(a,b,c){Z.width=a*this.devicePixelRatio;Z.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(Z.style.width=a+"px",Z.style.height=b+"px");this.setViewport(0,0,Z.width,Z.height)};
+this.setViewport=function(a,b,c,d){ua=void 0!==a?a:0;Ra=void 0!==b?b:0;Qa=void 0!==c?c:Z.width;Ya=void 0!==d?d:Z.height;k.viewport(ua,Ra,Qa,Ya)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){Fa.set(a);wa=void 0!==b?b:1;k.clearColor(Fa.r,Fa.g,Fa.b,wa)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
+this.setClearColor(a,b)};this.getClearColor=function(){return Fa};this.getClearAlpha=function(){return wa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
+this.updateShadowMap=function(a,b){pa=null;pb=ub=bb=xa=aa=-1;yb=!0;T=da=-1;this.shadowMapPlugin.update(a,b)};var lc=function(a){a=a.target;a.removeEventListener("dispose",lc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
+k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=
+a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);D.info.memory.geometries--},gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));
+D.info.memory.textures--},mc=function(a){a=a.target;a.removeEventListener("dispose",mc);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);D.info.memory.textures--},uc=function(a){a=a.target;a.removeEventListener("dispose",uc);vc(a)},vc=function(a){var b=
+a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=V.length;a<c;a++)if(d=V[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=V.length;a<c;a++)d=V[a],d.program!==b&&e.push(d);V=e;k.deleteProgram(b);D.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&
+(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,p,n,q=3*a.count;for(n=0;n<
+q;n+=9)p=a.normalArray,d=p[n],e=p[n+1],f=p[n+2],g=p[n+3],i=p[n+4],l=p[n+5],h=p[n+6],j=p[n+7],m=p[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),
+k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var h,j,l,m;h=C(a,b,c,d,f);b=
+h.attributes;a=e.attributes;c=!1;h=16777215*e.id+2*h.id+(d.wireframe?1:0);h!==ub&&(ub=h,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=a.index){e=e.offsets;1<e.length&&(c=!0);for(var f=0,p=e.length;f<p;f++){var n=e[f].index;if(c){for(j in a)"index"!==j&&(l=b[j],h=a[j],m=h.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),g(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,4*n*m)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[f].count,k.UNSIGNED_SHORT,2*e[f].start);D.info.render.calls++;
+D.info.render.vertices+=e[f].count;D.info.render.faces+=e[f].count/3}}else{if(c)for(j in a)"index"!==j&&(l=b[j],h=a[j],m=h.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),g(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,0)));a=e.attributes.position;k.drawArrays(k.TRIANGLES,0,a.numItems/3);D.info.render.calls++;D.info.render.vertices+=a.numItems/3;D.info.render.faces+=a.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in a)l=b[j],h=a[j],m=h.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,
+h.buffer),g(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,0));a=a.position;k.drawArrays(k.POINTS,0,a.numItems/3);D.info.render.calls++;D.info.render.points+=a.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in a)l=b[j],h=a[j],m=h.itemSize,0<=l&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),g(l),k.vertexAttribPointer(l,m,k.FLOAT,!1,0,0));j=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;A(d.linewidth);a=a.position;k.drawArrays(j,0,a.numItems/3);D.info.render.calls++;D.info.render.points+=a.numItems}}};this.renderBuffer=
+function(a,b,c,d,e,f){if(!1!==d.visible){var h,j,c=C(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ub&&(ub=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),g(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),g(c.position),k.vertexAttribPointer(c.position,
+3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),g(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),g(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&
+(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]),g(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=h[j[l]],l++}else{j=[];h=f.morphTargetInfluences;var p,n=h.length;for(p=0;p<n;p++)l=h[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=
+c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),g(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),g(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=h[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,
+f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){h=0;for(j=e.__webglCustomAttributesList.length;h<j;h++)c=e.__webglCustomAttributesList[h],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),g(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),g(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglNormalBuffer),g(a.normal),k.vertexAttribPointer(a.normal,3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),g(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),g(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),g(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglSkinIndicesBuffer),g(a.skinIndex),k.vertexAttribPointer(a.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(A(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,
+e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),D.info.render.calls++,D.info.render.vertices+=e.__webglFaceCount,D.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,A(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),D.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),
+D.info.render.calls++,D.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),D.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,h,g,i=a.__lights,m=a.fog;pb=-1;yb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
+xb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Sa.setFromMatrix(xb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);g=a.__webglObjects;d=0;for(e=g.length;d<e;d++)if(f=g[d],h=f.object,f.id=d,f.render=!1,h.visible&&(!(h instanceof THREE.Mesh||h instanceof
+THREE.ParticleSystem)||!h.frustumCulled||Sa.intersectsObject(h))){var n=h;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,r=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=r.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=
+!0;!0===this.sortObjects&&(null!==h.renderDepth?f.z=h.renderDepth:(Ga.getPositionFromMatrix(h.matrixWorld),Ga.applyProjection(xb),f.z=Ga.z))}this.sortObjects&&g.sort(j);g=a.__webglObjectsImmediate;d=0;for(e=g.length;d<e;d++)f=g[d],h=f.object,h.visible&&(h._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld),h._normalMatrix.getNormalMatrix(h._modelViewMatrix),h=f.object.material,h.transparent?(f.transparent=h,f.opaque=null):(f.opaque=h,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,
+this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,m,!0,d),q(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),p(a.__webglObjects,!0,"opaque",b,i,m,!1,d),q(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),p(a.__webglObjects,!1,"transparent",b,i,m,!0,d),q(a.__webglObjectsImmediate,"transparent",b,
+i,m,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,
+b,c,d,e){var f=C(a,b,c,d,e);ub=-1;D.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,Sa):e.render(function(a){D.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)v(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=
+a.__webglObjects.length;b<c;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&v(g,a),t(g,a));var i=g,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var q=k.DYNAMIC_DRAW,w=!j.dynamic,z=j.attributes,y=void 0,A=void 0;for(y in z)A=z[y],A.needsUpdate&&("index"===y?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,A.array,q)):(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,
+q)),A.needsUpdate=!1),w&&!A.dynamic&&(A.array=null)}else if(i instanceof THREE.Mesh){for(var B=0,G=j.geometryGroupsList.length;B<G;B++)if(l=j.geometryGroupsList[B],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&r(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,F=i,H=k.DYNAMIC_DRAW,I=!j.dynamic,J=n;if(C.__inittedArrays){var V=f(J),K=J.vertexColors?J.vertexColors:!1,L=h(J),M=V===
+THREE.SmoothShading,E=void 0,D=void 0,N=void 0,Q=void 0,O=void 0,ea=void 0,T=void 0,Y=void 0,pa=void 0,fa=void 0,aa=void 0,R=void 0,S=void 0,P=void 0,ba=void 0,Z=void 0,da=void 0,ya=void 0,ma=void 0,Ha=void 0,ha=void 0,Ua=void 0,qa=void 0,la=void 0,ia=void 0,ka=void 0,ua=void 0,na=void 0,oa=void 0,ra=void 0,Ca=void 0,va=void 0,wa=void 0,xa=void 0,pb=void 0,za=void 0,ub=void 0,Fa=void 0,Pa=void 0,Ra=void 0,cb=void 0,bb=void 0,$a=void 0,ab=void 0,Va=void 0,Qa=void 0,Ta=0,Za=0,Xa=0,Ya=0,Ka=0,jb=0,Da=
+0,ob=0,Wa=0,X=0,ga=0,x=0,Aa=void 0,db=C.__vertexArray,fb=C.__uvArray,ib=C.__uv2Array,Sa=C.__normalArray,La=C.__tangentArray,eb=C.__colorArray,Ma=C.__skinIndexArray,Na=C.__skinWeightArray,yb=C.__morphTargetsArrays,Ab=C.__morphNormalsArrays,Bb=C.__webglCustomAttributesList,u=void 0,Mb=C.__faceArray,wb=C.__lineArray,qb=F.geometry,Gb=qb.elementsNeedUpdate,Hb=qb.uvsNeedUpdate,Rb=qb.normalsNeedUpdate,Sb=qb.tangentsNeedUpdate,Xb=qb.colorsNeedUpdate,Yb=qb.morphTargetsNeedUpdate,cc=qb.vertices,sa=C.faces3,
+ta=C.faces4,kb=qb.faces,Jb=qb.faceVertexUvs[0],Lb=qb.faceVertexUvs[1],dc=qb.skinIndices,$b=qb.skinWeights,ac=qb.morphTargets,Ib=qb.morphNormals;if(qb.verticesNeedUpdate){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,Za+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],ba=cc[Q.d],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=
+S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,db[Za+9]=ba.x,db[Za+10]=ba.y,db[Za+11]=ba.z,Za+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,db,H)}if(Yb){cb=0;for(bb=ac.length;cb<bb;cb++){E=ga=0;for(D=sa.length;E<D;E++)Va=sa[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],
+Ha=Qa.a,ha=Qa.b,Ua=Qa.c):Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z),ga+=9;E=0;for(D=ta.length;E<D;E++)Va=ta[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],ba=ac[cb].vertices[Q.d],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,$a[ga+9]=ba.x,$a[ga+10]=ba.y,$a[ga+11]=
+ba.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],Ha=Qa.a,ha=Qa.b,Ua=Qa.c,qa=Qa.d):qa=Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z,ab[ga+9]=qa.x,ab[ga+10]=qa.y,ab[ga+11]=qa.z),ga+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[cb]);k.bufferData(k.ARRAY_BUFFER,yb[cb],H);J.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[cb]),k.bufferData(k.ARRAY_BUFFER,
+Ab[cb],H))}}if($b.length){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],na=$b[Q.a],oa=$b[Q.b],ra=$b[Q.c],Na[X]=na.x,Na[X+1]=na.y,Na[X+2]=na.z,Na[X+3]=na.w,Na[X+4]=oa.x,Na[X+5]=oa.y,Na[X+6]=oa.z,Na[X+7]=oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,X+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],na=$b[Q.a],
+oa=$b[Q.b],ra=$b[Q.c],Ca=$b[Q.d],Na[X]=na.x,Na[X+1]=na.y,Na[X+2]=na.z,Na[X+3]=na.w,Na[X+4]=oa.x,Na[X+5]=oa.y,Na[X+6]=oa.z,Na[X+7]=oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,Na[X+12]=Ca.x,Na[X+13]=Ca.y,Na[X+14]=Ca.z,Na[X+15]=Ca.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],pb=dc[Q.d],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,Ma[X+12]=pb.x,Ma[X+13]=pb.y,Ma[X+14]=pb.z,Ma[X+15]=pb.w,
+X+=16;0<X&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ma,H),k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Na,H))}if(Xb&&K){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],T=Q.vertexColors,Y=Q.color,3===T.length&&K===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2]):ka=ia=la=Y,eb[Wa]=la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,Wa+=9;E=0;for(D=ta.length;E<D;E++)Q=
+kb[ta[E]],T=Q.vertexColors,Y=Q.color,4===T.length&&K===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2],ua=T[3]):ua=ka=ia=la=Y,eb[Wa]=la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,eb[Wa+9]=ua.r,eb[Wa+10]=ua.g,eb[Wa+11]=ua.b,Wa+=12;0<Wa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,eb,H))}if(Sb&&qb.hasTangents){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],La[Da]=
+Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,La[Da+10]=ya.z,La[Da+11]=ya.w,Da+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],ma=pa[3],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,La[Da+10]=ya.z,La[Da+11]=ya.w,La[Da+12]=ma.x,La[Da+13]=ma.y,La[Da+14]=ma.z,La[Da+15]=ma.w,Da+=16;k.bindBuffer(k.ARRAY_BUFFER,
+C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,La,H)}if(Rb&&V){E=0;for(D=sa.length;E<D;E++)if(Q=kb[sa[E]],O=Q.vertexNormals,ea=Q.normal,3===O.length&&M)for(za=0;3>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;3>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;E=0;for(D=ta.length;E<D;E++)if(Q=kb[ta[E]],O=Q.vertexNormals,ea=Q.normal,4===O.length&&M)for(za=0;4>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;4>za;za++)Sa[jb]=ea.x,Sa[jb+
+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Sa,H)}if(Hb&&Jb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],fa=Jb[N],void 0!==fa)for(za=0;3>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;E=0;for(D=ta.length;E<D;E++)if(N=ta[E],fa=Jb[N],void 0!==fa)for(za=0;4>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;0<Xa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,fb,H))}if(Hb&&Lb&&L){E=0;for(D=sa.length;E<D;E++)if(N=
+sa[E],aa=Lb[N],void 0!==aa)for(za=0;3>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;E=0;for(D=ta.length;E<D;E++)if(N=ta[E],aa=Lb[N],void 0!==aa)for(za=0;4>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;0<Ya&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ib,H))}if(Gb){E=0;for(D=sa.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+2,Ka+=3,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+2]=Ta,wb[ob+3]=Ta+2,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,ob+=6,Ta+=3;E=0;for(D=ta.length;E<D;E++)Mb[Ka]=
+Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+3,Mb[Ka+3]=Ta+1,Mb[Ka+4]=Ta+2,Mb[Ka+5]=Ta+3,Ka+=6,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+2]=Ta,wb[ob+3]=Ta+3,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,wb[ob+6]=Ta+2,wb[ob+7]=Ta+3,ob+=8,Ta+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Mb,H);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,wb,H)}if(Bb){za=0;for(ub=Bb.length;za<ub;za++)if(u=Bb[za],u.__original.needsUpdate){x=0;if(1===u.size)if(void 0===
+u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],u.array[x]=u.value[Q.a],u.array[x+1]=u.value[Q.b],u.array[x+2]=u.value[Q.c],x+=3;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],u.array[x]=u.value[Q.a],u.array[x+1]=u.value[Q.b],u.array[x+2]=u.value[Q.c],u.array[x+3]=u.value[Q.d],x+=4}else{if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],u.array[x]=Aa,u.array[x+1]=Aa,u.array[x+2]=Aa,x+=3;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],u.array[x]=Aa,u.array[x+1]=
+Aa,u.array[x+2]=Aa,u.array[x+3]=Aa,x+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,x+=6;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,u.array[x+
+6]=ba.x,u.array[x+7]=ba.y,x+=8}else{if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,x+=6;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,u.array[x+6]=ba.x,u.array[x+7]=ba.y,x+=8}}else if(3===u.size){var W;W="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||
+"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],
+u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}else if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R[W[0]],
+u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}else if("faceVertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],R=Aa[0],S=Aa[1],P=Aa[2],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+
+7]=P[W[1]],u.array[x+8]=P[W[2]],x+=9;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],R=Aa[0],S=Aa[1],P=Aa[2],ba=Aa[3],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+3]=S[W[0]],u.array[x+4]=S[W[1]],u.array[x+5]=S[W[2]],u.array[x+6]=P[W[0]],u.array[x+7]=P[W[1]],u.array[x+8]=P[W[2]],u.array[x+9]=ba[W[0]],u.array[x+10]=ba[W[1]],u.array[x+11]=ba[W[2]],x+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=
+u.value[Q.b],P=u.value[Q.c],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=
+P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}else if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+
+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}else if("faceVertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],R=Aa[0],S=Aa[1],P=Aa[2],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,
+u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],R=Aa[0],S=Aa[1],P=Aa[2],ba=Aa[3],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,u.buffer);k.bufferData(k.ARRAY_BUFFER,u.array,H)}}I&&
+(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.Ribbon){n=e(i,
+j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var Cb=j,Kb=k.DYNAMIC_DRAW,nc=void 0,oc=void 0,pc=void 0,Tb=void 0,Ba=void 0,Ub=void 0,xc=void 0,yc=void 0,gc=void 0,gb=void 0,hc=void 0,Ia=void 0,rb=void 0,kc=Cb.vertices,lc=Cb.colors,mc=Cb.normals,uc=kc.length,vc=lc.length,Yc=mc.length,zc=Cb.__vertexArray,Ac=Cb.__colorArray,Bc=Cb.__normalArray,Zc=Cb.colorsNeedUpdate,$c=Cb.normalsNeedUpdate,Lc=Cb.__webglCustomAttributesList;if(Cb.verticesNeedUpdate){for(nc=
+0;nc<uc;nc++)Tb=kc[nc],Ba=3*nc,zc[Ba]=Tb.x,zc[Ba+1]=Tb.y,zc[Ba+2]=Tb.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,zc,Kb)}if(Zc){for(oc=0;oc<vc;oc++)Ub=lc[oc],Ba=3*oc,Ac[Ba]=Ub.r,Ac[Ba+1]=Ub.g,Ac[Ba+2]=Ub.b;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ac,Kb)}if($c){for(pc=0;pc<Yc;pc++)xc=mc[pc],Ba=3*pc,Bc[Ba]=xc.x,Bc[Ba+1]=xc.y,Bc[Ba+2]=xc.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Bc,Kb)}if(Lc){yc=
+0;for(gc=Lc.length;yc<gc;yc++)if(Ia=Lc[yc],Ia.needsUpdate&&(void 0===Ia.boundTo||"vertices"===Ia.boundTo)){Ba=0;hc=Ia.value.length;if(1===Ia.size)for(gb=0;gb<hc;gb++)Ia.array[gb]=Ia.value[gb];else if(2===Ia.size)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=rb.y,Ba+=2;else if(3===Ia.size)if("c"===Ia.type)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.r,Ia.array[Ba+1]=rb.g,Ia.array[Ba+2]=rb.b,Ba+=3;else for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=
+rb.y,Ia.array[Ba+2]=rb.z,Ba+=3;else if(4===Ia.size)for(gb=0;gb<hc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=rb.y,Ia.array[Ba+2]=rb.z,Ia.array[Ba+3]=rb.w,Ba+=4;k.bindBuffer(k.ARRAY_BUFFER,Ia.buffer);k.bufferData(k.ARRAY_BUFFER,Ia.array,Kb)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Db=j,Cc=k.DYNAMIC_DRAW,
+qc=void 0,rc=void 0,sc=void 0,Dc=void 0,Oa=void 0,Ec=void 0,Qc=Db.vertices,Rc=Db.colors,Sc=Db.lineDistances,ad=Qc.length,bd=Rc.length,cd=Sc.length,Fc=Db.__vertexArray,Gc=Db.__colorArray,Tc=Db.__lineDistanceArray,dd=Db.colorsNeedUpdate,ed=Db.lineDistancesNeedUpdate,Mc=Db.__webglCustomAttributesList,Hc=void 0,Uc=void 0,hb=void 0,ic=void 0,sb=void 0,Ja=void 0;if(Db.verticesNeedUpdate){for(qc=0;qc<ad;qc++)Dc=Qc[qc],Oa=3*qc,Fc[Oa]=Dc.x,Fc[Oa+1]=Dc.y,Fc[Oa+2]=Dc.z;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglVertexBuffer);
+k.bufferData(k.ARRAY_BUFFER,Fc,Cc)}if(dd){for(rc=0;rc<bd;rc++)Ec=Rc[rc],Oa=3*rc,Gc[Oa]=Ec.r,Gc[Oa+1]=Ec.g,Gc[Oa+2]=Ec.b;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,Cc)}if(ed){for(sc=0;sc<cd;sc++)Tc[sc]=Sc[sc];k.bindBuffer(k.ARRAY_BUFFER,Db.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Tc,Cc)}if(Mc){Hc=0;for(Uc=Mc.length;Hc<Uc;Hc++)if(Ja=Mc[Hc],Ja.needsUpdate&&(void 0===Ja.boundTo||"vertices"===Ja.boundTo)){Oa=0;ic=Ja.value.length;if(1===Ja.size)for(hb=
+0;hb<ic;hb++)Ja.array[hb]=Ja.value[hb];else if(2===Ja.size)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Oa+=2;else if(3===Ja.size)if("c"===Ja.type)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.r,Ja.array[Oa+1]=sb.g,Ja.array[Oa+2]=sb.b,Oa+=3;else for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Ja.array[Oa+2]=sb.z,Oa+=3;else if(4===Ja.size)for(hb=0;hb<ic;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Ja.array[Oa+2]=sb.z,Ja.array[Oa+
+3]=sb.w,Oa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ja.buffer);k.bufferData(k.ARRAY_BUFFER,Ja.array,Cc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.ParticleSystem){n=e(i,j);p=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Nb=j,Nc=k.DYNAMIC_DRAW,tc=i,tb=void 0,Ob=void 0,Pb=void 0,ca=void 0,Qb=void 0,bc=void 0,Ic=Nb.vertices,Oc=Ic.length,Pc=Nb.colors,Vc=Pc.length,ec=Nb.__vertexArray,fc=Nb.__colorArray,
+Vb=Nb.__sortArray,Wc=Nb.verticesNeedUpdate,Xc=Nb.colorsNeedUpdate,Wb=Nb.__webglCustomAttributesList,Eb=void 0,jc=void 0,ja=void 0,Fb=void 0,Ea=void 0,$=void 0;if(tc.sortParticles){lb.copy(xb);lb.multiply(tc.matrixWorld);for(tb=0;tb<Oc;tb++)Pb=Ic[tb],Ga.copy(Pb),Ga.applyProjection(lb),Vb[tb]=[Ga.z,tb];Vb.sort(m);for(tb=0;tb<Oc;tb++)Pb=Ic[Vb[tb][1]],ca=3*tb,ec[ca]=Pb.x,ec[ca+1]=Pb.y,ec[ca+2]=Pb.z;for(Ob=0;Ob<Vc;Ob++)ca=3*Ob,bc=Pc[Vb[Ob][1]],fc[ca]=bc.r,fc[ca+1]=bc.g,fc[ca+2]=bc.b;if(Wb){Eb=0;for(jc=
+Wb.length;Eb<jc;Eb++)if($=Wb[Eb],void 0===$.boundTo||"vertices"===$.boundTo)if(ca=0,Fb=$.value.length,1===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],$.array[ja]=$.value[Qb];else if(2===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,ca+=2;else if(3===$.size)if("c"===$.type)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.r,$.array[ca+1]=Ea.g,$.array[ca+2]=Ea.b,ca+=3;else for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+
+1]=Ea.y,$.array[ca+2]=Ea.z,ca+=3;else if(4===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,$.array[ca+3]=Ea.w,ca+=4}}else{if(Wc)for(tb=0;tb<Oc;tb++)Pb=Ic[tb],ca=3*tb,ec[ca]=Pb.x,ec[ca+1]=Pb.y,ec[ca+2]=Pb.z;if(Xc)for(Ob=0;Ob<Vc;Ob++)bc=Pc[Ob],ca=3*Ob,fc[ca]=bc.r,fc[ca+1]=bc.g,fc[ca+2]=bc.b;if(Wb){Eb=0;for(jc=Wb.length;Eb<jc;Eb++)if($=Wb[Eb],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Fb=$.value.length,ca=0,1===$.size)for(ja=
+0;ja<Fb;ja++)$.array[ja]=$.value[ja];else if(2===$.size)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,ca+=2;else if(3===$.size)if("c"===$.type)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.r,$.array[ca+1]=Ea.g,$.array[ca+2]=Ea.b,ca+=3;else for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,ca+=3;else if(4===$.size)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,$.array[ca+3]=Ea.w,ca+=4}}if(Wc||
+tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,ec,Nc);if(Xc||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,fc,Nc);if(Wb){Eb=0;for(jc=Wb.length;Eb<jc;Eb++)if($=Wb[Eb],$.needsUpdate||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Nc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&s(n)}}};this.initMaterial=function(a,b,c,d){var e,f,h,g;a.addEventListener("dispose",
+uc);var i,j,l,m,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleBasicMaterial&&(p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=
+n.vertexShader;a.fragmentShader=n.fragmentShader}var q=e=0,r=0;f=n=0;for(var s=b.length;f<s;f++)h=b[f],h.onlyShadow||(h instanceof THREE.DirectionalLight&&e++,h instanceof THREE.PointLight&&q++,h instanceof THREE.SpotLight&&r++,h instanceof THREE.HemisphereLight&&n++);f=q;h=r;g=n;r=n=0;for(q=b.length;r<q;r++)s=b[r],s.castShadow&&(s instanceof THREE.SpotLight&&n++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&n++);m=n;Bb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),
+b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var r=a.fragmentShader,q=a.vertexShader,n=a.uniforms,b=a.attributes,s=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
+fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Bb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxHemiLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,
+shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,w,d=[];p?d.push(p):(d.push(r),d.push(q));for(v in s)d.push(v),d.push(s[v]);for(t in c)d.push(t),d.push(c[t]);p=d.join();t=0;for(v=V.length;t<v;t++)if(d=V[t],d.code===p){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":
+c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(w in s)d=s[w],!1!==d&&(d="#define "+w+" "+d,v.push(d));d=v.join("\n");w=k.createProgram();v=["precision "+L+" float;",d,Gb?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,
+"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):
+"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":
+"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 t=["precision "+L+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
 "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");v=J("vertex",v+q);t=J("fragment",t+r);k.attachShader(w,v);k.attachShader(w,t);k.linkProgram(w);k.getProgramParameter(w,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(w,k.VALIDATE_STATUS)+", gl error ["+