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@@ -62,16 +62,16 @@
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plane.position.set( - 1, - 1, 0 );
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scene.add( plane );
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- // compress texture
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+ // compressed texture
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const ddsLoader = new DDSLoader();
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const dxt5Texture = ddsLoader.load( './textures/compressed/explosion_dxt5_mip.dds' );
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- const materialBoxCompressed = new THREE.MeshBasicMaterial( { map: dxt5Texture, transparent: true } );
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+ const materialCompressed = new THREE.MeshBasicMaterial( { map: dxt5Texture, transparent: true } );
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- box = new THREE.Mesh( geometryBox, materialBoxCompressed );
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- box.position.set( - 3, 1, 0 );
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- scene.add( box );
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+ const boxCompressed = new THREE.Mesh( geometryBox, materialCompressed );
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+ boxCompressed.position.set( - 3, 1, 0 );
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+ scene.add( boxCompressed );
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// points
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