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+// http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
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+
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+import {
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+ Loader,
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+ FileLoader,
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+ Vector3,
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+ DataTexture,
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+ DataTexture3D,
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+ RGBFormat,
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+ UnsignedByteType,
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+ ClampToEdgeWrapping,
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+ LinearFilter,
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+} from '//unpkg.com/[email protected]/build/three.module.js';
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+
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+export class LUT3dlLoader extends Loader {
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const loader = new FileLoader( this.manager );
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+ loader.setPath( this.path );
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+ loader.setResponseType( 'text' );
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+ loader.load( url, text => {
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+
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+ try {
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+
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+ onLoad( this.parse( text ) );
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+
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+ } catch ( e ) {
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+
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+ if ( onError ) {
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+
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+ onError( e );
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+
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+ } else {
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+
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+ console.error( e );
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+
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+ }
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+
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+ this.manager.itemError( url );
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+
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+ }
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+
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+ }, onProgress, onError );
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+
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+ }
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+
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+ parse( str ) {
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+
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+ // remove empty lines and comment lints
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+ str = str
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+ .replace( /^#.*?(\n|\r)/gm, '' )
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+ .replace( /^\s*?(\n|\r)/gm, '' )
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+ .trim();
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+
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+ const lines = str.split( /[\n\r]+/g );
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+
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+ // first line is the positions on the grid that are provided by the LUT
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+ const gridLines = lines[ 0 ].trim().split( /\s+/g ).map( e => parseFloat( e ) );
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+ const gridStep = gridLines[ 1 ] - gridLines[ 0 ];
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+ const size = gridLines.length;
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+
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+ for ( let i = 1, l = gridLines.length; i < l; i ++ ) {
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+
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+ if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) {
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+
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+ throw new Error( 'LUT3dlLoader: Inconsistent grid size not supported.' );
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+
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+ }
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+
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+ }
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+
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+ const dataArray = new Array( size * size * size * 3 );
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+ let index = 0;
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+ let maxOutputValue = 0.0;
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+ for ( let i = 1, l = lines.length; i < l; i ++ ) {
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+
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+ const line = lines[ i ].trim();
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+ const split = line.split( /\s/g );
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+
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+ const r = parseFloat( split[ 0 ] );
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+ const g = parseFloat( split[ 1 ] );
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+ const b = parseFloat( split[ 2 ] );
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+ maxOutputValue = Math.max( maxOutputValue, r, g, b );
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+
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+ const bLayer = index % size;
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+ const gLayer = Math.floor( index / size ) % size;
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+ const rLayer = Math.floor( index / ( size * size ) ) % size;
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+
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+ // b grows first, then g, then r
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+ const pixelIndex = bLayer * size * size + gLayer * size + rLayer;
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+ dataArray[ 3 * pixelIndex + 0 ] = r;
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+ dataArray[ 3 * pixelIndex + 1 ] = g;
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+ dataArray[ 3 * pixelIndex + 2 ] = b;
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+ index += 1;
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+
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+ }
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+
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+ // Find the apparent bit depth of the stored RGB values and scale the
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+ // values to [ 0, 255 ].
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+ const bits = Math.ceil( Math.log2( maxOutputValue ) );
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+ const maxBitValue = Math.pow( 2.0, bits );
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+ for ( let i = 0, l = dataArray.length; i < l; i ++ ) {
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+
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+ const val = dataArray[ i ];
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+ dataArray[ i ] = 255 * val / maxBitValue;
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+
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+ }
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+
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+ const data = new Uint8Array( dataArray );
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+ const texture = new DataTexture();
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+ texture.image.data = data;
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+ texture.image.width = size;
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+ texture.image.height = size * size;
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+ texture.format = RGBFormat;
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+ texture.type = UnsignedByteType;
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+ texture.magFilter = LinearFilter;
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+ texture.wrapS = ClampToEdgeWrapping;
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+ texture.wrapT = ClampToEdgeWrapping;
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+ texture.generateMipmaps = false;
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+
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+ const texture3D = new DataTexture3D();
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+ texture3D.image.data = data;
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+ texture3D.image.width = size;
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+ texture3D.image.height = size;
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+ texture3D.image.depth = size;
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+ texture3D.format = RGBFormat;
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+ texture3D.type = UnsignedByteType;
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+ texture3D.magFilter = LinearFilter;
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+ texture3D.wrapS = ClampToEdgeWrapping;
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+ texture3D.wrapT = ClampToEdgeWrapping;
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+ texture3D.wrapR = ClampToEdgeWrapping;
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+ texture3D.generateMipmaps = false;
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+
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+ return {
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+ size,
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+ texture,
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+ texture3D,
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+ };
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+
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+ }
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+
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+}
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