@@ -34,7 +34,7 @@ THREE.GammaCorrectionShader = {
"void main() {",
- " vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
+ " vec4 tex = texture2D( tDiffuse, vUv );",
" gl_FragColor = LinearTosRGB( tex );", // optional: LinearToGamma( tex, float( GAMMA_FACTOR ) );
@@ -36,7 +36,7 @@ var GammaCorrectionShader = {