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@@ -300,7 +300,7 @@ class BufferGeometry extends EventDispatcher {
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if ( position && position.isGLBufferAttribute ) {
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- console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this );
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+ console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.', this );
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this.boundingBox.set(
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new Vector3( - Infinity, - Infinity, - Infinity ),
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@@ -370,7 +370,7 @@ class BufferGeometry extends EventDispatcher {
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if ( position && position.isGLBufferAttribute ) {
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- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this );
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+ console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.', this );
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this.boundingSphere.set( new Vector3(), Infinity );
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