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@@ -72,8 +72,8 @@ var VolumeRenderShader1 = {
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" void main() {",
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// Prepare transforms to map to "camera view". See also:
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// https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
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- " mat4 viewtransformf = viewMatrix;",
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- " mat4 viewtransformi = inversemat(viewMatrix);",
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+ " mat4 viewtransformf = modelViewMatrix;",
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+ " mat4 viewtransformi = inversemat(modelViewMatrix);",
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// Project local vertex coordinate to camera position. Then do a step
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// backward (in cam coords) to the near clipping plane, and project back. Do
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