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@@ -180,6 +180,8 @@ class PMREMGenerator {
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this._blurMaterial.dispose();
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+ if ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose();
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+
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if ( this._cubemapShader !== null ) this._cubemapShader.dispose();
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if ( this._equirectShader !== null ) this._equirectShader.dispose();
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@@ -195,7 +197,6 @@ class PMREMGenerator {
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_cleanup( outputTarget ) {
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- this._pingPongRenderTarget.dispose();
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this._renderer.setRenderTarget( _oldTarget );
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outputTarget.scissorTest = false;
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_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
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@@ -228,7 +229,13 @@ class PMREMGenerator {
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const cubeUVRenderTarget = _createRenderTarget( params );
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cubeUVRenderTarget.depthBuffer = texture ? false : true;
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- this._pingPongRenderTarget = _createRenderTarget( params );
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+
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+ if ( this._pingPongRenderTarget === null ) {
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+
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+ this._pingPongRenderTarget = _createRenderTarget( params );
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+
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+ }
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+
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return cubeUVRenderTarget;
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}
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@@ -288,12 +295,12 @@ class PMREMGenerator {
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for ( let i = 0; i < 6; i ++ ) {
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const col = i % 3;
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- if ( col == 0 ) {
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+ if ( col === 0 ) {
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cubeCamera.up.set( 0, upSign[ i ], 0 );
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cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
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- } else if ( col == 1 ) {
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+ } else if ( col === 1 ) {
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cubeCamera.up.set( 0, 0, upSign[ i ] );
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cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
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@@ -336,7 +343,7 @@ class PMREMGenerator {
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if ( isCubeTexture ) {
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- if ( this._cubemapShader == null ) {
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+ if ( this._cubemapShader === null ) {
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this._cubemapShader = _getCubemapShader();
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@@ -346,7 +353,7 @@ class PMREMGenerator {
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} else {
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- if ( this._equirectShader == null ) {
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+ if ( this._equirectShader === null ) {
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this._equirectShader = _getEquirectShader();
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@@ -465,7 +472,7 @@ class PMREMGenerator {
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const weight = Math.exp( - x * x / 2 );
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weights.push( weight );
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- if ( i == 0 ) {
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+ if ( i === 0 ) {
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sum += weight;
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@@ -527,7 +534,7 @@ function _createPlanes() {
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sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ];
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- } else if ( i == 0 ) {
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+ } else if ( i === 0 ) {
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sigma = 0;
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