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@@ -43,7 +43,8 @@ THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) {
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gbone = this.geometry.bones[ b ];
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gbone = this.geometry.bones[ b ];
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- if ( gbone.parent !== - 1 && gbone.parent !== null ) {
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+ if ( gbone.parent !== - 1 && gbone.parent !== null &&
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+ bones[ gbone.parent ] !== undefined ) {
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bones[ gbone.parent ].add( bones[ b ] );
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bones[ gbone.parent ].add( bones[ b ] );
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