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@@ -47,7 +47,7 @@
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<h3>Accessing attributes</h3>
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<p>
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- WebGL stores data associated with individual vertices of a geometry in <emph>attributes</emph>.
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+ WebGL stores data associated with individual vertices of a geometry in <em>attributes</em>.
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Examples include the position of the vertex, the normal vector for the vertex, the vertex color,
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and so on. When using [page:Geometry], the [page:WebGLRenderer renderer] takes care of wrapping
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up this information into typed array buffers and sending this data to the shader. With
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