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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - sea3d / morph</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+
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+ }
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+
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+ a { color: white }
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+ </style>
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
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+ </div>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/controls/OrbitControls.js"></script>
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+
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+ <script src="js/postprocessing/EffectComposer.js"></script>
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+ <script src="js/postprocessing/RenderPass.js"></script>
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+ <script src="js/postprocessing/ShaderPass.js"></script>
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+ <script src="js/postprocessing/MaskPass.js"></script>
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+ <script src="js/shaders/CopyShader.js"></script>
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+ <script src="js/shaders/ColorCorrectionShader.js"></script>
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+ <script src="js/shaders/VignetteShader.js"></script>
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+
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+ <script src="js/loaders/sea3d/SEA3D.js"></script>
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+ <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
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+ <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer, composer, controls, teapot;
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+
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+ var loader;
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+
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+ // Initialize Three.JS
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+
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+ init();
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+
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+ //
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+ // SEA3D Loader
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+ //
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+
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+ loader = new THREE.SEA3D( {
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+
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+ autoPlay : true, // Auto play animations
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+ container : scene, // Container to add models
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+ parser : THREE.SEA3D.DEFAULT, // Auto choose THREE.BufferGeometry and THREE.Geometry
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+ multiplier : 1 // Light multiplier
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+
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+ } );
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+
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+ loader.onComplete = function( e ) {
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+
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+ // Get the first camera from 3ds Max
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+ // use loader.get... to get others objects
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+
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+ var cam = loader.cameras[0];
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+ camera.position.copy( cam.position );
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+ camera.rotation.copy( cam.rotation );
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+
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+ // get mesh
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+ teapot = loader.getMesh("Teapot01");
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+
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+ // events
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+
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+ window.addEventListener( 'mousemove', onMouseMove, false );
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+
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+ animate();
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+
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+ };
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+
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+ loader.load( './models/sea3d/morph.sea' );
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+
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+ //
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+
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+ function init() {
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+
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+ scene = new THREE.Scene();
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.set( 1000, - 300, 1000 );
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+
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+ controls = new THREE.OrbitControls( camera );
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setClearColor( 0x333333, 1 );
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+ container.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ // post-processing
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+
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+ composer = new THREE.EffectComposer( renderer );
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+
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+ var renderPass = new THREE.RenderPass( scene, camera );
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+ var copyPass = new THREE.ShaderPass( THREE.CopyShader );
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+ composer.addPass( renderPass );
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+
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+ var vh = 1.4, vl = 1.2;
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+
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+ var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
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+ colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
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+ colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
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+ composer.addPass( colorCorrectionPass );
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+
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+ var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
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+ vignettePass.uniforms[ "darkness" ].value = 1.0;
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+ composer.addPass( vignettePass );
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+
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+ composer.addPass( copyPass );
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+ copyPass.renderToScreen = true;
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+
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+ // extra lights
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+
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+ scene.add( new THREE.AmbientLight( 0x333333 ) );
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+
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+ // events
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onMouseMove( e ) {
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+
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+ var mouseX = e.clientX,
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+ mouseY = e.clientY;
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+
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+ // change morph weight: 0 at 1
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+ // names from modifier Morph of 3ds Max
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+ teapot.setWeight("OldTeapot", mouseX / window.innerWidth);
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+ teapot.setWeight("Sphere", mouseY / window.innerHeight);
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ var clock = new THREE.Clock();
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+
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+ function animate() {
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+
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+ var delta = clock.getDelta();
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+
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+ requestAnimationFrame( animate );
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+
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+ controls.update();
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+
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+ render( delta );
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+
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+ stats.update();
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+
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+ }
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+
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+ function render( dlt ) {
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+
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+ //renderer.render( scene, camera );
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+ composer.render( dlt );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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