@@ -9538,7 +9538,7 @@
var face = {
a: a,
- b: a,
+ b: b,
c: c,
normal: new Vector3(),
materialIndex: 0
@@ -11067,7 +11067,7 @@ function checkBufferGeometryIntersection( object, material, raycaster, ray, posi
const face = {