Pārlūkot izejas kodu

Fixed bad revert.

Mr.doob 6 gadi atpakaļ
vecāks
revīzija
5f047fedfc

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js

@@ -165,7 +165,7 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia
 
 	#ifndef STANDARD
 
-		reflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );
+		reflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness );
 
 	#endif