@@ -165,7 +165,7 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia
#ifndef STANDARD
- reflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );
+ reflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness );
#endif