* OutputShader: Cleanup. * Update OutputShader.js
@@ -1,7 +1,3 @@
-import {
- ShaderChunk
-} from 'three';
-
const OutputShader = {
uniforms: {
@@ -35,7 +31,8 @@ const OutputShader = {
uniform sampler2D tDiffuse;
- ` + ShaderChunk[ 'tonemapping_pars_fragment' ] + ShaderChunk[ 'colorspace_pars_fragment' ] + `
+ #include <tonemapping_pars_fragment>
+ #include <colorspace_pars_fragment>
varying vec2 vUv;