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@@ -3,23 +3,25 @@
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<head>
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<title>three.js webgl - GLTFloader + EXT_texture_avif</title>
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<meta charset="utf-8" />
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- <meta
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- name="viewport"
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- content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
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- />
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"/>
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<link type="text/css" rel="stylesheet" href="main.css" />
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+ <style>
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+ body {
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+ background-color: #bfe3dd;
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+ color: #000;
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+ }
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+
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+ a {
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+ color: #986b60;
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+ }
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+ </style>
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</head>
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<body>
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<div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
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- - GLTFLoader +
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- <a
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- href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_avif"
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- target="_blank"
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- rel="noopener"
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- >EXT_texture_avif</a
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- ><br />
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader +
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+ <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_avif" target="_blank" rel="noopener" >EXT_texture_avif</a><br />
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+ Forest House by <a href="https://sketchfab.com/peachyroyalty" target="_blank" rel="noopener">peachyroyalty</a><br />
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</div>
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<!-- Import maps polyfill -->
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@@ -40,7 +42,7 @@
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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- import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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+ import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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let camera, scene, renderer;
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@@ -49,56 +51,42 @@
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function init() {
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- const container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- camera = new THREE.PerspectiveCamera(
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- 45,
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- window.innerWidth / window.innerHeight,
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- 0.25,
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- 20
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- );
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- camera.position.set( 2.5, 0, 3.0 );
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
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+ camera.position.set( 0, 8, 12 );
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scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0xf6eedc );
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- new RGBELoader()
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- .setPath( 'textures/equirectangular/' )
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- .load( 'quarry_01_1k.hdr', function ( texture ) {
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-
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- texture.mapping = THREE.EquirectangularReflectionMapping;
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-
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- scene.background = texture;
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- scene.environment = texture;
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+ //
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- render();
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+ const dracoLoader = new DRACOLoader();
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+ dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
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- // model
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+ const loader = new GLTFLoader();
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+ loader.setDRACOLoader( dracoLoader );
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+ loader.setPath( 'models/gltf/AVIFTest/' );
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+ loader.load( 'forest_house.glb', function ( gltf ) {
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- const loader = new GLTFLoader().setPath( 'models/gltf/AVIFTest/' );
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- loader.load( 'DamagedHelmetAVIF.glb', function ( gltf ) {
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+ gltf.scene.scale.multiplyScalar( 40 );
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+ gltf.scene.rotation.y = Math.PI * 0.5;
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- scene.add( gltf.scene );
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+ scene.add( gltf.scene );
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- render();
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+ render();
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- } );
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+ } );
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- } );
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+ //
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.toneMapping = THREE.ACESFilmicToneMapping;
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- renderer.toneMappingExposure = 1;
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renderer.outputEncoding = THREE.sRGBEncoding;
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- container.appendChild( renderer.domElement );
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+ document.body.appendChild( renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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- controls.addEventListener( 'change', render ); // use if there is no animation loop
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- controls.minDistance = 2;
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- controls.maxDistance = 10;
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- controls.target.set( 0, 0, 0);
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+ controls.addEventListener( 'change', render );
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+ controls.target.set( 0, 2, 0 );
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controls.update();
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window.addEventListener( 'resize', onWindowResize );
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