@@ -63,10 +63,9 @@
void main() {
vec4 color = texture( diffuse, vUv );
- color.r *= 1.5; // lighten a bit
- color.gb = vec2( color.r );
- out_FragColor = vec4( color.rgb, 1.0 );
+ // lighten a bit
+ out_FragColor = vec4( color.rrr * 1.5, 1.0 );
}
</script>