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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ [page:WebGLRenderTarget] →
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+
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ A special render target that enables a fragment shader to write to several textures.
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+ This approach is useful for advanced rendering techniques like post-processing or deferred rendering.
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+
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+ Heads up: [name] can only be used with a WebGL 2 rendering context.
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+ </p>
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+
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+ <h2>Examples</h2>
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+
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+ <p>
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+ [example:webgl2_multiple_rendertargets webgl2 / multiple / rendertargets ]
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+ </p>
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+
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+ <h2>Constructor</h2>
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+
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+
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+ <h3>[name]([param:Number width], [param:Number height], [param:Number count])</h3>
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+
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+ <p>
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+ [page:Number width] - The width of the render target. <br />
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+ [page:Number height] - The height of the render target.<br />
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+ [page:Number count] - The number of render targets.
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+ </p>
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:Array texture]</h3>
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+ <p>
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+ The texture property is overwritten in [name] and replaced with an array. This array holds the [page:WebGLRenderTarget.texture texture]
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+ references of the respective render targets.
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+ </p>
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+
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+ <p>[page:WebGLRenderTarget WebGLRenderTarget] properties are available on this class.</p>
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+
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+ <h2>Methods</h2>
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+
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+ <p>[page:WebGLRenderTarget WebGLRenderTarget] methods are available on this class.</p>
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+
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+ <h2>Source</h2>
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+
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </p>
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+ </body>
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+</html>
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