Browse Source

SceneLoader: Removal

Mugen87 8 years ago
parent
commit
5f940f42cc
1 changed files with 0 additions and 1132 deletions
  1. 0 1132
      examples/js/loaders/deprecated/SceneLoader.js

+ 0 - 1132
examples/js/loaders/deprecated/SceneLoader.js

@@ -1,1132 +0,0 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- */
-
-THREE.SceneLoader = function ( manager ) {
-
-	this.onLoadStart = function () {};
-	this.onLoadProgress = function() {};
-	this.onLoadComplete = function () {};
-
-	this.callbackSync = function () {};
-	this.callbackProgress = function () {};
-
-	this.geometryHandlers = {};
-	this.hierarchyHandlers = {};
-
-	this.addGeometryHandler( "ascii", THREE.JSONLoader );
-
-	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
-
-};
-
-THREE.SceneLoader.prototype = {
-
-	constructor: THREE.SceneLoader,
-
-	load: function ( url, onLoad, onProgress, onError ) {
-
-		var scope = this;
-
-		var loader = new THREE.FileLoader( scope.manager );
-		loader.load( url, function ( text ) {
-
-			scope.parse( JSON.parse( text ), onLoad, url );
-
-		}, onProgress, onError );
-
-	},
-
-	addGeometryHandler: function ( typeID, loaderClass ) {
-
-		this.geometryHandlers[ typeID ] = { "loaderClass": loaderClass };
-
-	},
-
-	addHierarchyHandler: function ( typeID, loaderClass ) {
-
-		this.hierarchyHandlers[ typeID ] = { "loaderClass": loaderClass };
-
-	},
-
-	parse: function ( json, callbackFinished, url ) {
-
-		var scope = this;
-
-		var urlBase = THREE.Loader.prototype.extractUrlBase( url );
-
-		var geometry, material, camera, fog,
-			texture, images, color,
-			light, hex, intensity,
-			counter_models, counter_textures,
-			total_models, total_textures,
-			result;
-
-		var target_array = [];
-
-		var data = json;
-
-		// async geometry loaders
-
-		for ( var typeID in this.geometryHandlers ) {
-
-			var loaderClass = this.geometryHandlers[ typeID ][ "loaderClass" ];
-			this.geometryHandlers[ typeID ][ "loaderObject" ] = new loaderClass();
-
-		}
-
-		// async hierachy loaders
-
-		for ( var typeID in this.hierarchyHandlers ) {
-
-			var loaderClass = this.hierarchyHandlers[ typeID ][ "loaderClass" ];
-			this.hierarchyHandlers[ typeID ][ "loaderObject" ] = new loaderClass();
-
-		}
-
-		counter_models = 0;
-		counter_textures = 0;
-
-		result = {
-
-			scene: new THREE.Scene(),
-			geometries: {},
-			face_materials: {},
-			materials: {},
-			textures: {},
-			objects: {},
-			cameras: {},
-			lights: {},
-			fogs: {},
-			empties: {},
-			groups: {}
-
-		};
-
-		if ( data.transform ) {
-
-			var position = data.transform.position,
-				rotation = data.transform.rotation,
-				scale = data.transform.scale;
-
-			if ( position ) {
-
-				result.scene.position.fromArray( position );
-
-			}
-
-			if ( rotation ) {
-
-				result.scene.rotation.fromArray( rotation );
-
-			}
-
-			if ( scale ) {
-
-				result.scene.scale.fromArray( scale );
-
-			}
-
-			if ( position || rotation || scale ) {
-
-				result.scene.updateMatrix();
-				result.scene.updateMatrixWorld();
-
-			}
-
-		}
-
-		function get_url( source_url, url_type ) {
-
-			if ( url_type == "relativeToHTML" ) {
-
-				return source_url;
-
-			} else {
-
-				return urlBase + source_url;
-
-			}
-
-		}
-
-		// toplevel loader function, delegates to handle_children
-
-		function handle_objects() {
-
-			handle_children( result.scene, data.objects );
-
-		}
-
-		// handle all the children from the loaded json and attach them to given parent
-
-		function handle_children( parent, children ) {
-
-			var mat, dst, pos, rot, scl, quat;
-
-			for ( var objID in children ) {
-
-				// check by id if child has already been handled,
-				// if not, create new object
-
-				var object = result.objects[ objID ];
-				var objJSON = children[ objID ];
-
-				if ( object === undefined ) {
-
-					// meshes
-
-					if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlers ) ) {
-
-						if ( objJSON.loading === undefined ) {
-
-							material = result.materials[ objJSON.material ];
-
-							objJSON.loading = true;
-
-							var loader = scope.hierarchyHandlers[ objJSON.type ][ "loaderObject" ];
-
-							// ColladaLoader
-
-							if ( loader.options ) {
-
-								loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) );
-
-							// UTF8Loader
-							// OBJLoader
-
-							} else {
-
-								loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) );
-
-							}
-
-						}
-
-					} else if ( objJSON.geometry !== undefined ) {
-
-						geometry = result.geometries[ objJSON.geometry ];
-
-						// geometry already loaded
-
-						if ( geometry ) {
-
-							material = result.materials[ objJSON.material ];
-
-							pos = objJSON.position;
-							rot = objJSON.rotation;
-							scl = objJSON.scale;
-							mat = objJSON.matrix;
-							quat = objJSON.quaternion;
-
-							// use materials from the model file
-							// if there is no material specified in the object
-
-							if ( ! objJSON.material ) {
-
-								material = new THREE.MultiMaterial( result.face_materials[ objJSON.geometry ] );
-
-							}
-
-							// use materials from the model file
-							// if there is just empty face material
-							// (must create new material as each model has its own face material)
-
-							if ( ( material instanceof THREE.MultiMaterial ) && material.materials.length === 0 ) {
-
-								material = new THREE.MultiMaterial( result.face_materials[ objJSON.geometry ] );
-
-							}
-
-							if ( objJSON.skin ) {
-
-								object = new THREE.SkinnedMesh( geometry, material );
-
-							} else if ( objJSON.morph ) {
-
-								object = new THREE.MorphAnimMesh( geometry, material );
-
-								if ( objJSON.duration !== undefined ) {
-
-									object.duration = objJSON.duration;
-
-								}
-
-								if ( objJSON.time !== undefined ) {
-
-									object.time = objJSON.time;
-
-								}
-
-								if ( objJSON.mirroredLoop !== undefined ) {
-
-									object.mirroredLoop = objJSON.mirroredLoop;
-
-								}
-
-								if ( material.morphNormals ) {
-
-									geometry.computeMorphNormals();
-
-								}
-
-							} else {
-
-								object = new THREE.Mesh( geometry, material );
-
-							}
-
-							object.name = objID;
-
-							if ( mat ) {
-
-								object.matrixAutoUpdate = false;
-								object.matrix.set(
-									mat[ 0 ],  mat[ 1 ],  mat[ 2 ],  mat[ 3 ],
-									mat[ 4 ],  mat[ 5 ],  mat[ 6 ],  mat[ 7 ],
-									mat[ 8 ],  mat[ 9 ],  mat[ 10 ], mat[ 11 ],
-									mat[ 12 ], mat[ 13 ], mat[ 14 ], mat[ 15 ]
-								);
-
-							} else {
-
-								object.position.fromArray( pos );
-
-								if ( quat ) {
-
-									object.quaternion.fromArray( quat );
-
-								} else {
-
-									object.rotation.fromArray( rot );
-
-								}
-
-								object.scale.fromArray( scl );
-
-							}
-
-							object.visible = objJSON.visible;
-							object.castShadow = objJSON.castShadow;
-							object.receiveShadow = objJSON.receiveShadow;
-
-							parent.add( object );
-
-							result.objects[ objID ] = object;
-
-						}
-
-					// lights
-
-					} else if ( objJSON.type === "AmbientLight" || objJSON.type === "PointLight" ||
-						objJSON.type === "DirectionalLight" || objJSON.type === "SpotLight" ||
-						objJSON.type === "HemisphereLight" ) {
-
-						var color = objJSON.color;
-						var intensity = objJSON.intensity;
-						var distance = objJSON.distance;
-						var position = objJSON.position;
-						var rotation = objJSON.rotation;
-
-						switch ( objJSON.type ) {
-
-							case 'AmbientLight':
-								light = new THREE.AmbientLight( color );
-								break;
-
-							case 'PointLight':
-								light = new THREE.PointLight( color, intensity, distance );
-								light.position.fromArray( position );
-								break;
-
-							case 'DirectionalLight':
-								light = new THREE.DirectionalLight( color, intensity );
-								light.position.fromArray( objJSON.direction );
-								break;
-
-							case 'SpotLight':
-								light = new THREE.SpotLight( color, intensity, distance );
-								light.angle = objJSON.angle;
-								light.position.fromArray( position );
-								light.target.set( position[ 0 ], position[ 1 ] - distance, position[ 2 ] );
-								light.target.applyEuler( new THREE.Euler( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ], 'XYZ' ) );
-								break;
-
-							case 'HemisphereLight':
-								light = new THREE.DirectionalLight( color, intensity, distance );
-								light.target.set( position[ 0 ], position[ 1 ] - distance, position[ 2 ] );
-								light.target.applyEuler( new THREE.Euler( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ], 'XYZ' ) );
-								break;
-
-						}
-
-						parent.add( light );
-
-						light.name = objID;
-						result.lights[ objID ] = light;
-						result.objects[ objID ] = light;
-
-					// cameras
-
-					} else if ( objJSON.type === "PerspectiveCamera" || objJSON.type === "OrthographicCamera" ) {
-
-						pos = objJSON.position;
-						rot = objJSON.rotation;
-						quat = objJSON.quaternion;
-
-						if ( objJSON.type === "PerspectiveCamera" ) {
-
-							camera = new THREE.PerspectiveCamera( objJSON.fov, objJSON.aspect, objJSON.near, objJSON.far );
-
-						} else if ( objJSON.type === "OrthographicCamera" ) {
-
-							camera = new THREE.OrthographicCamera( objJSON.left, objJSON.right, objJSON.top, objJSON.bottom, objJSON.near, objJSON.far );
-
-						}
-
-						camera.name = objID;
-						camera.position.fromArray( pos );
-
-						if ( quat !== undefined ) {
-
-							camera.quaternion.fromArray( quat );
-
-						} else if ( rot !== undefined ) {
-
-							camera.rotation.fromArray( rot );
-
-						} else if ( objJSON.target ) {
-
-							camera.lookAt( new THREE.Vector3().fromArray( objJSON.target ) );
-
-						}
-
-						parent.add( camera );
-
-						result.cameras[ objID ] = camera;
-						result.objects[ objID ] = camera;
-
-					// pure Object3D
-
-					} else {
-
-						pos = objJSON.position;
-						rot = objJSON.rotation;
-						scl = objJSON.scale;
-						quat = objJSON.quaternion;
-
-						object = new THREE.Object3D();
-						object.name = objID;
-						object.position.fromArray( pos );
-
-						if ( quat ) {
-
-							object.quaternion.fromArray( quat );
-
-						} else {
-
-							object.rotation.fromArray( rot );
-
-						}
-
-						object.scale.fromArray( scl );
-						object.visible = ( objJSON.visible !== undefined ) ? objJSON.visible : false;
-
-						parent.add( object );
-
-						result.objects[ objID ] = object;
-						result.empties[ objID ] = object;
-
-					}
-
-					if ( object ) {
-
-						if ( objJSON.userData !== undefined ) {
-
-							for ( var key in objJSON.userData ) {
-
-								var value = objJSON.userData[ key ];
-								object.userData[ key ] = value;
-
-							}
-
-						}
-
-						if ( objJSON.groups !== undefined ) {
-
-							for ( var i = 0; i < objJSON.groups.length; i ++ ) {
-
-								var groupID = objJSON.groups[ i ];
-
-								if ( result.groups[ groupID ] === undefined ) {
-
-									result.groups[ groupID ] = [];
-
-								}
-
-								result.groups[ groupID ].push( objID );
-
-							}
-
-						}
-
-					}
-
-				}
-
-				if ( object !== undefined && objJSON.children !== undefined ) {
-
-					handle_children( object, objJSON.children );
-
-				}
-
-			}
-
-		}
-
-		function handle_mesh( geo, mat, id ) {
-
-			result.geometries[ id ] = geo;
-			result.face_materials[ id ] = mat;
-			handle_objects();
-
-		}
-
-		function handle_hierarchy( node, id, parent, material, obj ) {
-
-			var p = obj.position;
-			var r = obj.rotation;
-			var q = obj.quaternion;
-			var s = obj.scale;
-
-			node.position.fromArray( p );
-
-			if ( q ) {
-
-				node.quaternion.fromArray( q );
-
-			} else {
-
-				node.rotation.fromArray( r );
-
-			}
-
-			node.scale.fromArray( s );
-
-			// override children materials
-			// if object material was specified in JSON explicitly
-
-			if ( material ) {
-
-				node.traverse( function ( child ) {
-
-					child.material = material;
-
-				} );
-
-			}
-
-			// override children visibility
-			// with root node visibility as specified in JSON
-
-			var visible = ( obj.visible !== undefined ) ? obj.visible : true;
-
-			node.traverse( function ( child ) {
-
-				child.visible = visible;
-
-			} );
-
-			parent.add( node );
-
-			node.name = id;
-
-			result.objects[ id ] = node;
-			handle_objects();
-
-		}
-
-		function create_callback_geometry( id ) {
-
-			return function ( geo, mat ) {
-
-				geo.name = id;
-
-				handle_mesh( geo, mat, id );
-
-				counter_models -= 1;
-
-				scope.onLoadComplete();
-
-				async_callback_gate();
-
-			}
-
-		}
-
-		function create_callback_hierachy( id, parent, material, obj ) {
-
-			return function ( event ) {
-
-				var result;
-
-				// loaders which use EventDispatcher
-
-				if ( event.content ) {
-
-					result = event.content;
-
-				// ColladaLoader
-
-				} else if ( event.dae ) {
-
-					result = event.scene;
-
-
-				// UTF8Loader
-
-				} else {
-
-					result = event;
-
-				}
-
-				handle_hierarchy( result, id, parent, material, obj );
-
-				counter_models -= 1;
-
-				scope.onLoadComplete();
-
-				async_callback_gate();
-
-			}
-
-		}
-
-		function create_callback_embed( id ) {
-
-			return function ( geo, mat ) {
-
-				geo.name = id;
-
-				result.geometries[ id ] = geo;
-				result.face_materials[ id ] = mat;
-
-			}
-
-		}
-
-		function async_callback_gate() {
-
-			var progress = {
-
-				totalModels : total_models,
-				totalTextures : total_textures,
-				loadedModels : total_models - counter_models,
-				loadedTextures : total_textures - counter_textures
-
-			};
-
-			scope.callbackProgress( progress, result );
-
-			scope.onLoadProgress();
-
-			if ( counter_models === 0 && counter_textures === 0 ) {
-
-				finalize();
-				callbackFinished( result );
-
-			}
-
-		}
-
-		function finalize() {
-
-			// take care of targets which could be asynchronously loaded objects
-
-			for ( var i = 0; i < target_array.length; i ++ ) {
-
-				var ta = target_array[ i ];
-
-				var target = result.objects[ ta.targetName ];
-
-				if ( target ) {
-
-					ta.object.target = target;
-
-				} else {
-
-					// if there was error and target of specified name doesn't exist in the scene file
-					// create instead dummy target
-					// (target must be added to scene explicitly as parent is already added)
-
-					ta.object.target = new THREE.Object3D();
-					result.scene.add( ta.object.target );
-
-				}
-
-				ta.object.target.userData.targetInverse = ta.object;
-
-			}
-
-		}
-
-		var callbackTexture = function ( count ) {
-
-			counter_textures -= count;
-			async_callback_gate();
-
-			scope.onLoadComplete();
-
-		};
-
-		// must use this instead of just directly calling callbackTexture
-		// because of closure in the calling context loop
-
-		var generateTextureCallback = function ( count ) {
-
-			return function () {
-
-				callbackTexture( count );
-
-			};
-
-		};
-
-		function traverse_json_hierarchy( objJSON, callback ) {
-
-			callback( objJSON );
-
-			if ( objJSON.children !== undefined ) {
-
-				for ( var objChildID in objJSON.children ) {
-
-					traverse_json_hierarchy( objJSON.children[ objChildID ], callback );
-
-				}
-
-			}
-
-		}
-
-		// first go synchronous elements
-
-		// fogs
-
-		var fogID, fogJSON;
-
-		for ( fogID in data.fogs ) {
-
-			fogJSON = data.fogs[ fogID ];
-
-			if ( fogJSON.type === "linear" ) {
-
-				fog = new THREE.Fog( 0x000000, fogJSON.near, fogJSON.far );
-
-			} else if ( fogJSON.type === "exp2" ) {
-
-				fog = new THREE.FogExp2( 0x000000, fogJSON.density );
-
-			}
-
-			color = fogJSON.color;
-			fog.color.setRGB( color[ 0 ], color[ 1 ], color[ 2 ] );
-
-			result.fogs[ fogID ] = fog;
-
-		}
-
-		// now come potentially asynchronous elements
-
-		// geometries
-
-		// count how many geometries will be loaded asynchronously
-
-		var geoID, geoJSON;
-
-		for ( geoID in data.geometries ) {
-
-			geoJSON = data.geometries[ geoID ];
-
-			if ( geoJSON.type in this.geometryHandlers ) {
-
-				counter_models += 1;
-
-				scope.onLoadStart();
-
-			}
-
-		}
-
-		// count how many hierarchies will be loaded asynchronously
-
-		for ( var objID in data.objects ) {
-
-			traverse_json_hierarchy( data.objects[ objID ], function ( objJSON ) {
-
-				if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlers ) ) {
-
-					counter_models += 1;
-
-					scope.onLoadStart();
-
-				}
-
-			} );
-
-		}
-
-		total_models = counter_models;
-
-		for ( geoID in data.geometries ) {
-
-			geoJSON = data.geometries[ geoID ];
-
-			if ( geoJSON.type === "cube" ) {
-
-				geometry = new THREE.BoxGeometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments );
-				geometry.name = geoID;
-				result.geometries[ geoID ] = geometry;
-
-			} else if ( geoJSON.type === "plane" ) {
-
-				geometry = new THREE.PlaneGeometry( geoJSON.width, geoJSON.height, geoJSON.widthSegments, geoJSON.heightSegments );
-				geometry.name = geoID;
-				result.geometries[ geoID ] = geometry;
-
-			} else if ( geoJSON.type === "sphere" ) {
-
-				geometry = new THREE.SphereGeometry( geoJSON.radius, geoJSON.widthSegments, geoJSON.heightSegments );
-				geometry.name = geoID;
-				result.geometries[ geoID ] = geometry;
-
-			} else if ( geoJSON.type === "cylinder" ) {
-
-				geometry = new THREE.CylinderGeometry( geoJSON.topRad, geoJSON.botRad, geoJSON.height, geoJSON.radSegs, geoJSON.heightSegs );
-				geometry.name = geoID;
-				result.geometries[ geoID ] = geometry;
-
-			} else if ( geoJSON.type === "torus" ) {
-
-				geometry = new THREE.TorusGeometry( geoJSON.radius, geoJSON.tube, geoJSON.segmentsR, geoJSON.segmentsT );
-				geometry.name = geoID;
-				result.geometries[ geoID ] = geometry;
-
-			} else if ( geoJSON.type === "icosahedron" ) {
-
-				geometry = new THREE.IcosahedronGeometry( geoJSON.radius, geoJSON.subdivisions );
-				geometry.name = geoID;
-				result.geometries[ geoID ] = geometry;
-
-			} else if ( geoJSON.type in this.geometryHandlers ) {
-
-				var loader = this.geometryHandlers[ geoJSON.type ][ "loaderObject" ];
-				loader.load( get_url( geoJSON.url, data.urlBaseType ), create_callback_geometry( geoID ) );
-
-			} else if ( geoJSON.type === "embedded" ) {
-
-				var modelJson = data.embeds[ geoJSON.id ],
-					texture_path = "";
-
-				// pass metadata along to jsonLoader so it knows the format version
-
-				modelJson.metadata = data.metadata;
-
-				if ( modelJson ) {
-
-					var jsonLoader = this.geometryHandlers[ "ascii" ][ "loaderObject" ];
-					var model = jsonLoader.parse( modelJson, texture_path );
-					create_callback_embed( geoID )( model.geometry, model.materials );
-
-				}
-
-			}
-
-		}
-
-		// textures
-
-		// count how many textures will be loaded asynchronously
-
-		var textureID, textureJSON;
-
-		for ( textureID in data.textures ) {
-
-			textureJSON = data.textures[ textureID ];
-
-			if ( Array.isArray( textureJSON.url ) ) {
-
-				counter_textures += textureJSON.url.length;
-
-				for ( var n = 0; n < textureJSON.url.length; n ++ ) {
-
-					scope.onLoadStart();
-
-				}
-
-			} else {
-
-				counter_textures += 1;
-
-				scope.onLoadStart();
-
-			}
-
-		}
-
-		total_textures = counter_textures;
-
-		for ( textureID in data.textures ) {
-
-			textureJSON = data.textures[ textureID ];
-
-			if ( textureJSON.mapping !== undefined && THREE[ textureJSON.mapping ] !== undefined ) {
-
-				textureJSON.mapping = THREE[ textureJSON.mapping ];
-
-			}
-
-			var texture;
-
-			if ( Array.isArray( textureJSON.url ) ) {
-
-				var count = textureJSON.url.length;
-				var urls = [];
-
-				for ( var i = 0; i < count; i ++ ) {
-
-					urls[ i ] = get_url( textureJSON.url[ i ], data.urlBaseType );
-
-				}
-
-				var loader = THREE.Loader.Handlers.get( urls[ 0 ] );
-
-				if ( loader !== null ) {
-
-					texture = loader.load( urls, generateTextureCallback( count ) );
-
-					if ( textureJSON.mapping !== undefined )
-						texture.mapping = textureJSON.mapping;
-
-				} else {
-
-					texture = new THREE.CubeTextureLoader().load( urls, generateTextureCallback( count ) );
-					texture.mapping = textureJSON.mapping;
-
-				}
-
-			} else {
-
-				var fullUrl = get_url( textureJSON.url, data.urlBaseType );
-				var textureCallback = generateTextureCallback( 1 );
-
-				var loader = THREE.Loader.Handlers.get( fullUrl );
-
-				if ( loader !== null ) {
-
-					texture = loader.load( fullUrl, textureCallback );
-
-				} else {
-
-					texture = new THREE.Texture();
-					loader = new THREE.ImageLoader();
-
-					( function ( texture ) {
-
-						loader.load( fullUrl, function ( image ) {
-
-							texture.image = image;
-							texture.needsUpdate = true;
-
-							textureCallback();
-
-						} );
-
-					} )( texture )
-
-
-				}
-
-				if ( textureJSON.mapping !== undefined )
-					texture.mapping = textureJSON.mapping;
-
-				if ( THREE[ textureJSON.minFilter ] !== undefined )
-					texture.minFilter = THREE[ textureJSON.minFilter ];
-
-				if ( THREE[ textureJSON.magFilter ] !== undefined )
-					texture.magFilter = THREE[ textureJSON.magFilter ];
-
-				if ( textureJSON.anisotropy ) texture.anisotropy = textureJSON.anisotropy;
-
-				if ( textureJSON.repeat ) {
-
-					texture.repeat.set( textureJSON.repeat[ 0 ], textureJSON.repeat[ 1 ] );
-
-					if ( textureJSON.repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping;
-					if ( textureJSON.repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping;
-
-				}
-
-				if ( textureJSON.offset ) {
-
-					texture.offset.set( textureJSON.offset[ 0 ], textureJSON.offset[ 1 ] );
-
-				}
-
-				// handle wrap after repeat so that default repeat can be overriden
-
-				if ( textureJSON.wrap ) {
-
-					var wrapMap = {
-						"repeat": THREE.RepeatWrapping,
-						"mirror": THREE.MirroredRepeatWrapping
-					};
-
-					if ( wrapMap[ textureJSON.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ textureJSON.wrap[ 0 ] ];
-					if ( wrapMap[ textureJSON.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ textureJSON.wrap[ 1 ] ];
-
-				}
-
-			}
-
-			result.textures[ textureID ] = texture;
-
-		}
-
-		// materials
-
-		var matID, matJSON;
-		var parID;
-
-		for ( matID in data.materials ) {
-
-			matJSON = data.materials[ matID ];
-
-			for ( parID in matJSON.parameters ) {
-
-				if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" || parID === "normalMap" || parID === "alphaMap" ) {
-
-					matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ];
-
-				} else if ( parID === "shading" ) {
-
-					matJSON.parameters[ parID ] = ( matJSON.parameters[ parID ] === "flat" ) ? THREE.FlatShading : THREE.SmoothShading;
-
-				} else if ( parID === "side" ) {
-
-					if ( matJSON.parameters[ parID ] == "double" ) {
-
-						matJSON.parameters[ parID ] = THREE.DoubleSide;
-
-					} else if ( matJSON.parameters[ parID ] == "back" ) {
-
-						matJSON.parameters[ parID ] = THREE.BackSide;
-
-					} else {
-
-						matJSON.parameters[ parID ] = THREE.FrontSide;
-
-					}
-
-				} else if ( parID === "blending" ) {
-
-					matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.NormalBlending;
-
-				} else if ( parID === "combine" ) {
-
-					matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.MultiplyOperation;
-
-				} else if ( parID === "vertexColors" ) {
-
-					if ( matJSON.parameters[ parID ] == "face" ) {
-
-						matJSON.parameters[ parID ] = THREE.FaceColors;
-
-					// default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false
-
-					} else if ( matJSON.parameters[ parID ] ) {
-
-						matJSON.parameters[ parID ] = THREE.VertexColors;
-
-					}
-
-				} else if ( parID === "wrapRGB" ) {
-
-					var v3 = matJSON.parameters[ parID ];
-					matJSON.parameters[ parID ] = new THREE.Vector3( v3[ 0 ], v3[ 1 ], v3[ 2 ] );
-
-				} else if ( parID === "normalScale" ) {
-
-					var v2 = matJSON.parameters[ parID ];
-					matJSON.parameters[ parID ] = new THREE.Vector2( v2[ 0 ], v2[ 1 ] );
-
-				}
-
-			}
-
-			if ( matJSON.parameters.opacity !== undefined && matJSON.parameters.opacity < 1.0 ) {
-
-				matJSON.parameters.transparent = true;
-
-			}
-
-			material = new THREE[ matJSON.type ]( matJSON.parameters );
-			material.name = matID;
-
-			result.materials[ matID ] = material;
-
-		}
-
-		// second pass through all materials to initialize MultiMaterials
-		// that could be referring to other materials out of order
-
-		for ( matID in data.materials ) {
-
-			matJSON = data.materials[ matID ];
-
-			if ( matJSON.parameters.materials ) {
-
-				var materialArray = [];
-
-				for ( var i = 0; i < matJSON.parameters.materials.length; i ++ ) {
-
-					var label = matJSON.parameters.materials[ i ];
-					materialArray.push( result.materials[ label ] );
-
-				}
-
-				result.materials[ matID ].materials = materialArray;
-
-			}
-
-		}
-
-		// objects ( synchronous init of procedural primitives )
-
-		handle_objects();
-
-		// defaults
-
-		if ( result.cameras && data.defaults.camera ) {
-
-			result.currentCamera = result.cameras[ data.defaults.camera ];
-
-		}
-
-		if ( result.fogs && data.defaults.fog ) {
-
-			result.scene.fog = result.fogs[ data.defaults.fog ];
-
-		}
-
-		// synchronous callback
-
-		scope.callbackSync( result );
-
-		// just in case there are no async elements
-
-		async_callback_gate();
-
-	}
-
-};