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@@ -12,7 +12,7 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
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1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,c,d,f){this.set(b||0,c||0,d||0,f||1)};
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THREE.Vector4.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z,b.w+c.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z,b.w-c.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
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b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,c){this.set(this.x+(b.x-this.x)*c,this.y+(b.y-this.y)*c,this.z+(b.z-this.z)*c,this.w+(b.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b<c;b++){d=f[b];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function c(G,K,V,z){z=z.clone().subSelf(K);V=V.clone().subSelf(K);var O=G.clone().subSelf(K);G=z.dot(z);K=z.dot(V);z=z.dot(O);var P=V.dot(V);V=V.dot(O);O=1/(G*P-K*K);P=(P*z-K*V)*O;G=(G*V-K*z)*O;return P>0&&G>0&&P+G<1}var d,f,g,h,j,k,n,p,o,w,
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+THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b<c;b++){d=f[b];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function c(G,L,V,z){z=z.clone().subSelf(L);V=V.clone().subSelf(L);var K=G.clone().subSelf(L);G=z.dot(z);L=z.dot(V);z=z.dot(K);var P=V.dot(V);V=V.dot(K);K=1/(G*P-L*L);P=(P*z-L*V)*K;G=(G*V-L*z)*K;return P>0&&G>0&&P+G<1}var d,f,g,h,j,k,n,p,o,w,
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y,v=b.geometry,A=v.vertices,F=[];d=0;for(f=v.faces.length;d<f;d++){g=v.faces[d];w=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(A[g.a].position.clone());j=n.multiplyVector3(A[g.b].position.clone());k=n.multiplyVector3(A[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(A[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(b.doubleSided||(b.flipSided?o>0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/
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o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,n)||c(w,j,k,n))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};F.push(g)}}}return F}};
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THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,w){k=!1;c=n;d=p;f=o;g=w;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=c<n?c:n;d=d<p?d:p;f=f>n?f:n;g=g>p?g:p}b()};
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@@ -23,8 +23,8 @@ THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,A,F){this.set(b||1,c||0,d||0,
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THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,A,F){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=A;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1,
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g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(d,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23*
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f+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+d*this.n32+f*this.n33;b.normalize();
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-return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,A=b.n41,F=b.n42,G=b.n43,K=b.n44,V=c.n11,z=c.n12,O=c.n13,P=c.n14,S=c.n21,wa=c.n22,
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-sa=c.n23,qa=c.n24,e=c.n31,ga=c.n32,ea=c.n33,xa=c.n34;this.n11=d*V+f*S+g*e;this.n12=d*z+f*wa+g*ga;this.n13=d*O+f*sa+g*ea;this.n14=d*P+f*qa+g*xa+h;this.n21=j*V+k*S+n*e;this.n22=j*z+k*wa+n*ga;this.n23=j*O+k*sa+n*ea;this.n24=j*P+k*qa+n*xa+p;this.n31=o*V+w*S+y*e;this.n32=o*z+w*wa+y*ga;this.n33=o*O+w*sa+y*ea;this.n34=o*P+w*qa+y*xa+v;this.n41=A*V+F*S+G*e;this.n42=A*z+F*wa+G*ga;this.n43=A*O+F*sa+G*ea;this.n44=A*P+F*qa+G*xa+K;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=
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+return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,A=b.n41,F=b.n42,G=b.n43,L=b.n44,V=c.n11,z=c.n12,K=c.n13,P=c.n14,S=c.n21,xa=c.n22,
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+ra=c.n23,pa=c.n24,e=c.n31,fa=c.n32,ca=c.n33,ya=c.n34;this.n11=d*V+f*S+g*e;this.n12=d*z+f*xa+g*fa;this.n13=d*K+f*ra+g*ca;this.n14=d*P+f*pa+g*ya+h;this.n21=j*V+k*S+n*e;this.n22=j*z+k*xa+n*fa;this.n23=j*K+k*ra+n*ca;this.n24=j*P+k*pa+n*ya+p;this.n31=o*V+w*S+y*e;this.n32=o*z+w*xa+y*fa;this.n33=o*K+w*ra+y*ca;this.n34=o*P+w*pa+y*ya+v;this.n41=A*V+F*S+G*e;this.n42=A*z+F*xa+G*fa;this.n43=A*K+F*ra+G*ca;this.n44=A*P+F*pa+G*ya+L;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=
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this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
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b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,A=this.n43,F=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*n*A-c*k*n*A-f*g*p*A+b*k*p*A+c*g*w*A-b*h*w*A-d*h*n*F+c*j*n*F+d*g*p*F-b*j*p*F-c*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
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this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
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@@ -34,8 +34,8 @@ b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=t
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1-d,h=b.x,j=b.y,k=b.z,n=g*h,p=g*j;this.set(n*h+d,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+d,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var c=b.x,d=b.y,f=b.z;b=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(f);f=Math.sin(f);var j=b*d,k=c*d;this.n11=g*h;this.n12=-g*f;this.n13=d;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-c*g;this.n31=-j*h+c*f;this.n32=j*f+c*h;this.n33=
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b*g;return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,g=b.w,h=c+c,j=d+d,k=f+f;b=c*h;var n=c*j;c*=k;var p=d*j;d*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=c+j;this.n21=n+g;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y;b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14=
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b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
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-THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,A=b.n41,F=b.n42,G=b.n43,K=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*v*F-p*y*F+p*w*G-k*v*G-n*w*K+k*y*K;c.n12=h*y*F-g*v*F-h*w*G+f*v*G+g*w*K-f*y*K;c.n13=g*p*F-h*n*F+h*k*G-f*p*G-g*k*K+f*n*K;c.n14=h*n*w-g*p*w-h*k*y+f*p*y+g*k*v-f*n*v;c.n21=p*y*A-n*v*A-p*o*G+j*v*G+n*o*K-j*y*K;c.n22=g*v*A-h*y*A+h*o*G-d*v*G-g*o*K+d*y*K;c.n23=h*n*A-g*p*A-h*j*G+d*p*G+g*j*K-d*n*K;
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-c.n24=g*p*o-h*n*o+h*j*y-d*p*y-g*j*v+d*n*v;c.n31=k*v*A-p*w*A+p*o*F-j*v*F-k*o*K+j*w*K;c.n32=h*w*A-f*v*A-h*o*F+d*v*F+f*o*K-d*w*K;c.n33=g*p*A-h*k*A+h*j*F-d*p*F-f*j*K+d*k*K;c.n34=h*k*o-f*p*o-h*j*w+d*p*w+f*j*v-d*k*v;c.n41=n*w*A-k*y*A-n*o*F+j*y*F+k*o*G-j*w*G;c.n42=f*y*A-g*w*A+g*o*F-d*y*F-f*o*G+d*w*G;c.n43=g*k*A-f*n*A-g*j*F+d*n*F+f*j*G-d*k*G;c.n44=f*n*o-g*k*o+g*j*w-d*n*w-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,A=b.n41,F=b.n42,G=b.n43,L=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*v*F-p*y*F+p*w*G-k*v*G-n*w*L+k*y*L;c.n12=h*y*F-g*v*F-h*w*G+f*v*G+g*w*L-f*y*L;c.n13=g*p*F-h*n*F+h*k*G-f*p*G-g*k*L+f*n*L;c.n14=h*n*w-g*p*w-h*k*y+f*p*y+g*k*v-f*n*v;c.n21=p*y*A-n*v*A-p*o*G+j*v*G+n*o*L-j*y*L;c.n22=g*v*A-h*y*A+h*o*G-d*v*G-g*o*L+d*y*L;c.n23=h*n*A-g*p*A-h*j*G+d*p*G+g*j*L-d*n*L;
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+c.n24=g*p*o-h*n*o+h*j*y-d*p*y-g*j*v+d*n*v;c.n31=k*v*A-p*w*A+p*o*F-j*v*F-k*o*L+j*w*L;c.n32=h*w*A-f*v*A-h*o*F+d*v*F+f*o*L-d*w*L;c.n33=g*p*A-h*k*A+h*j*F-d*p*F-f*j*L+d*k*L;c.n34=h*k*o-f*p*o-h*j*w+d*p*w+f*j*v-d*k*v;c.n41=n*w*A-k*y*A-n*o*F+j*y*F+k*o*G-j*w*G;c.n42=f*y*A-g*w*A+g*o*F-d*y*F-f*o*G+d*w*G;c.n43=g*k*A-f*n*A-g*j*F+d*n*F+f*j*G-d*k*G;c.n44=f*n*o-g*k*o+g*j*w-d*n*w-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c};
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THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,w=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*p;d[7]=b*o;d[8]=b*w;return c};
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THREE.Matrix4.makeFrustum=function(b,c,d,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*g/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var g;b=d*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,d,f)};
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THREE.Matrix4.makeOrtho=function(b,c,d,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=d-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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@@ -56,17 +56,17 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.f
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d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var c,d,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)k.addSelf(h.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,d.position);n.sub(c.position,d.position);k.crossSelf(n)}k.isZero()||
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k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);
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-d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(aa,pa,ya,ja,Y,na,Ba){k=aa.vertices[pa].position;n=aa.vertices[ya].position;p=aa.vertices[ja].position;o=j[Y];w=j[na];y=j[Ba];v=n.x-k.x;A=p.x-k.x;F=n.y-k.y;G=p.y-k.y;K=n.z-k.z;V=p.z-k.z;z=w.u-o.u;O=y.u-o.u;P=w.v-o.v;S=y.v-o.v;wa=1/(z*S-
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-O*P);ga.set((S*v-P*A)*wa,(S*F-P*G)*wa,(S*K-P*V)*wa);ea.set((z*A-O*v)*wa,(z*G-O*F)*wa,(z*V-O*K)*wa);qa[pa].addSelf(ga);qa[ya].addSelf(ga);qa[ja].addSelf(ga);e[pa].addSelf(ea);e[ya].addSelf(ea);e[ja].addSelf(ea)}var c,d,f,g,h,j,k,n,p,o,w,y,v,A,F,G,K,V,z,O,P,S,wa,sa,qa=[],e=[],ga=new THREE.Vector3,ea=new THREE.Vector3,xa=new THREE.Vector3,Ea=new THREE.Vector3,Fa=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){qa[c]=new THREE.Vector3;e[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
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-this.faces[c];j=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ra=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++){Fa.copy(h.vertexNormals[f]);g=h[ra[f]];sa=qa[g];xa.copy(sa);xa.subSelf(Fa.multiplyScalar(Fa.dot(sa))).normalize();Ea.cross(h.vertexNormals[f],sa);g=Ea.dot(e[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(xa.x,
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-xa.y,xa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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+d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(qa,ta,va,ia,Z,na,Ba){k=qa.vertices[ta].position;n=qa.vertices[va].position;p=qa.vertices[ia].position;o=j[Z];w=j[na];y=j[Ba];v=n.x-k.x;A=p.x-k.x;F=n.y-k.y;G=p.y-k.y;L=n.z-k.z;V=p.z-k.z;z=w.u-o.u;K=y.u-o.u;P=w.v-o.v;S=y.v-o.v;xa=1/(z*S-
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+K*P);fa.set((S*v-P*A)*xa,(S*F-P*G)*xa,(S*L-P*V)*xa);ca.set((z*A-K*v)*xa,(z*G-K*F)*xa,(z*V-K*L)*xa);pa[ta].addSelf(fa);pa[va].addSelf(fa);pa[ia].addSelf(fa);e[ta].addSelf(ca);e[va].addSelf(ca);e[ia].addSelf(ca)}var c,d,f,g,h,j,k,n,p,o,w,y,v,A,F,G,L,V,z,K,P,S,xa,ra,pa=[],e=[],fa=new THREE.Vector3,ca=new THREE.Vector3,ya=new THREE.Vector3,Fa=new THREE.Vector3,Ea=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){pa[c]=new THREE.Vector3;e[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
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+this.faces[c];j=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var Y=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++){Ea.copy(h.vertexNormals[f]);g=h[Y[f]];ra=pa[g];ya.copy(ra);ya.subSelf(Ea.multiplyScalar(Ea.dot(ra))).normalize();Fa.cross(h.vertexNormals[f],ra);g=Fa.dot(e[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(ya.x,
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+ya.y,ya.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere=
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{radius:b}},computeEdgeFaces:function(){function b(n,p){return Math.min(n,p)+"_"+Math.max(n,p)}function c(n,p,o){if(n[p]===undefined){n[p]={set:{},array:[]};n[p].set[o]=1;n[p].array.push(o)}else if(n[p].set[o]===undefined){n[p].set[o]=1;n[p].array.push(o)}}var d,f,g,h,j,k={};d=0;for(f=this.faces.length;d<f;d++){j=this.faces[d];if(j instanceof THREE.Face3){g=b(j.a,j.b);c(k,g,d);g=b(j.b,j.c);c(k,g,d);g=b(j.a,j.c);c(k,g,d)}else if(j instanceof THREE.Face4){g=b(j.b,j.d);c(k,g,d);g=b(j.a,j.b);c(k,g,d);
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g=b(j.a,j.d);c(k,g,d);g=b(j.b,j.c);c(k,g,d);g=b(j.c,j.d);c(k,g,d)}}d=0;for(f=this.edges.length;d<f;d++){j=this.edges[d];g=j.vertexIndices[0];h=j.vertexIndices[1];j.faceIndices=k[b(g,h)].array;for(g=0;g<j.faceIndices.length;g++){h=j.faceIndices[g];j.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;
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-THREE.Spline=function(b){function c(v,A,F,G,K,V,z){v=(F-v)*0.5;G=(G-A)*0.5;return(2*(A-F)+v+G)*z+(-3*(A-F)-2*v-G)*V+v*K+A}this.points=b;var d=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,w,y;this.initFromArray=function(v){this.points=[];for(var A=0;A<v.length;A++)this.points[A]={x:v[A][0],y:v[A][1],z:v[A][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]];
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-w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,A,F=this.points.length,G=[];for(v=0;v<F;v++){A=this.points[v];G[v]=[A.x,A.y,A.z]}return G};this.getLength=function(v){var A,F,G=A=A=0,K=new THREE.Vector3,V=new THREE.Vector3,z=[],O=0;z[0]=0;v||(v=100);F=this.points.length*v;K.copy(this.points[0]);for(v=1;v<F;v++){A=v/F;position=this.getPoint(A);V.copy(position);
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-O+=V.distanceTo(K);K.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=G){z[A]=O;G=A}}z[z.length]=O;return{chunks:z,total:O}};this.reparametrizeByArcLength=function(v){var A,F,G,K,V,z,O=[],P=new THREE.Vector3,S=this.getLength();O.push(P.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){F=S.chunks[A]-S.chunks[A-1];z=Math.ceil(v*F/S.total);K=(A-1)/(this.points.length-1);V=A/(this.points.length-1);for(F=1;F<z-1;F++){G=K+F*(1/z)*(V-K);position=this.getPoint(G);O.push(P.copy(position).clone())}O.push(P.copy(this.points[A]).clone())}this.points=
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-O}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};
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+THREE.Spline=function(b){function c(v,A,F,G,L,V,z){v=(F-v)*0.5;G=(G-A)*0.5;return(2*(A-F)+v+G)*z+(-3*(A-F)-2*v-G)*V+v*L+A}this.points=b;var d=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,w,y;this.initFromArray=function(v){this.points=[];for(var A=0;A<v.length;A++)this.points[A]={x:v[A][0],y:v[A][1],z:v[A][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]];
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+w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,A,F=this.points.length,G=[];for(v=0;v<F;v++){A=this.points[v];G[v]=[A.x,A.y,A.z]}return G};this.getLength=function(v){var A,F,G=A=A=0,L=new THREE.Vector3,V=new THREE.Vector3,z=[],K=0;z[0]=0;v||(v=100);F=this.points.length*v;L.copy(this.points[0]);for(v=1;v<F;v++){A=v/F;position=this.getPoint(A);V.copy(position);
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+K+=V.distanceTo(L);L.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=G){z[A]=K;G=A}}z[z.length]=K;return{chunks:z,total:K}};this.reparametrizeByArcLength=function(v){var A,F,G,L,V,z,K=[],P=new THREE.Vector3,S=this.getLength();K.push(P.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){F=S.chunks[A]-S.chunks[A-1];z=Math.ceil(v*F/S.total);L=(A-1)/(this.points.length-1);V=A/(this.points.length-1);for(F=1;F<z-1;F++){G=L+F*(1/z)*(V-L);position=this.getPoint(G);K.push(P.copy(position).clone())}K.push(P.copy(this.points[A]).clone())}this.points=
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+K}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};
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THREE.AnimationHandler=function(){var b=[],c={},d={};d.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};d.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};d.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};d.add=function(g){c[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");c[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<
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0)g.hierarchy[h].keys[j].time=0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
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{};for(p in k){for(n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++)if(g.hierarchy[h].keys[j].morphTargets[n]===p){o[p]=g.hierarchy[h].keys[j].morphTargetsInfluences[n];break}n===g.hierarchy[h].keys[j].morphTargets.length&&(o[p]=0)}g.hierarchy[h].keys[j].morphTargetsInfluences=o}}for(j=1;j<g.hierarchy[h].keys.length;j++)if(g.hierarchy[h].keys[j].time===g.hierarchy[h].keys[j-1].time){g.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<g.hierarchy[h].keys.length;j++)g.hierarchy[h].keys[j].index=j}j=parseInt(g.length*
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@@ -141,63 +141,63 @@ THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updat
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THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,w=["a","b","c","d"];for(n=0;n<h;n++){k=c.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);d.push(k);for(k=
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0;k<p;k++){o=b[j[w[k]]];c.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=d[h];for(j=h+1;j<g.length;j++){k=d[j];k=this.facesShareEdge(c,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
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-THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var f,g,h,j,k,n,p,o,w,y,v,A,F,G=0,K=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=d instanceof THREE.Face4?4:3;for(A=0;A<f;A++){h=c[K[A]];k=b[h];for(F=0;F<g;F++){j=d[K[F]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){G++;if(G===1){p=k;o=n;w=h;y=j;v=K[A]}if(G===2){v+=K[A];return v==="ad"||v==="ac"?{faces:[c,d],vertices:[p,o,n,k],indices:[w,
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+THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var f,g,h,j,k,n,p,o,w,y,v,A,F,G=0,L=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=d instanceof THREE.Face4?4:3;for(A=0;A<f;A++){h=c[L[A]];k=b[h];for(F=0;F<g;F++){j=d[L[F]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){G++;if(G===1){p=k;o=n;w=h;y=j;v=L[A]}if(G===2){v+=L[A];return v==="ad"||v==="ac"?{faces:[c,d],vertices:[p,o,n,k],indices:[w,
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y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[p,k,n,o],indices:[w,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
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THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};
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THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else if(b instanceof THREE.Sound){c=this.sounds.indexOf(b);c!==-1&&this.sounds.splice(c,1)}else if(!(b instanceof THREE.Camera)){c=this.objects.indexOf(b);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(b)}}for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
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THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==undefined?c:2.5E-4};
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-THREE.Projector=function(){function b(){var ga=n[k]=n[k]||new THREE.RenderableVertex;k++;return ga}function c(ga,ea){return ea.z-ga.z}function d(ga,ea){var xa=0,Ea=1,Fa=ga.z+ga.w,ra=ea.z+ea.w,aa=-ga.z+ga.w,pa=-ea.z+ea.w;if(Fa>=0&&ra>=0&&aa>=0&&pa>=0)return!0;else if(Fa<0&&ra<0||aa<0&&pa<0)return!1;else{if(Fa<0)xa=Math.max(xa,Fa/(Fa-ra));else ra<0&&(Ea=Math.min(Ea,Fa/(Fa-ra)));if(aa<0)xa=Math.max(xa,aa/(aa-pa));else pa<0&&(Ea=Math.min(Ea,aa/(aa-pa)));if(Ea<xa)return!1;else{ga.lerpSelf(ea,xa);ea.lerpSelf(ga,
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-1-Ea);return!0}}}var f,g,h=[],j,k,n=[],p,o,w=[],y,v=[],A,F,G=[],K,V,z=[],O=new THREE.Vector4,P=new THREE.Vector4,S=new THREE.Matrix4,wa=new THREE.Matrix4,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],qa=new THREE.Vector4,e=new THREE.Vector4;this.projectVector=function(ga,ea){S.multiply(ea.projectionMatrix,ea.matrixWorldInverse);S.multiplyVector3(ga);return ga};this.unprojectVector=function(ga,ea){S.multiply(ea.matrixWorld,THREE.Matrix4.makeInvert(ea.projectionMatrix));
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-S.multiplyVector3(ga);return ga};this.projectObjects=function(ga,ea,xa){ea=[];var Ea,Fa,ra;g=0;Fa=ga.objects;ga=0;for(Ea=Fa.length;ga<Ea;ga++){ra=Fa[ga];var aa;if(!(aa=!ra.visible))if(aa=ra instanceof THREE.Mesh){a:{aa=void 0;for(var pa=ra.matrixWorld,ya=-ra.geometry.boundingSphere.radius*Math.max(ra.scale.x,Math.max(ra.scale.y,ra.scale.z)),ja=0;ja<6;ja++){aa=sa[ja].x*pa.n14+sa[ja].y*pa.n24+sa[ja].z*pa.n34+sa[ja].w;if(aa<=ya){aa=!1;break a}}aa=!0}aa=!aa}if(!aa){aa=h[g]=h[g]||new THREE.RenderableObject;
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-g++;f=aa;O.copy(ra.position);S.multiplyVector3(O);f.object=ra;f.z=O.z;ea.push(f)}}xa&&ea.sort(c);return ea};this.projectScene=function(ga,ea,xa){var Ea=[],Fa=ea.near,ra=ea.far,aa,pa,ya,ja,Y,na,Ba,ka,la,Da,Sa,$a,Ya,Ta,R,$,oa;V=F=y=o=0;ea.matrixAutoUpdate&&ea.updateMatrix();ga.update(undefined,!1,ea);S.multiply(ea.projectionMatrix,ea.matrixWorldInverse);sa[0].set(S.n41-S.n11,S.n42-S.n12,S.n43-S.n13,S.n44-S.n14);sa[1].set(S.n41+S.n11,S.n42+S.n12,S.n43+S.n13,S.n44+S.n14);sa[2].set(S.n41+S.n21,S.n42+S.n22,
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-S.n43+S.n23,S.n44+S.n24);sa[3].set(S.n41-S.n21,S.n42-S.n22,S.n43-S.n23,S.n44-S.n24);sa[4].set(S.n41-S.n31,S.n42-S.n32,S.n43-S.n33,S.n44-S.n34);sa[5].set(S.n41+S.n31,S.n42+S.n32,S.n43+S.n33,S.n44+S.n34);for(aa=0;aa<6;aa++){la=sa[aa];la.divideScalar(Math.sqrt(la.x*la.x+la.y*la.y+la.z*la.z))}la=this.projectObjects(ga,ea,!0);ga=0;for(aa=la.length;ga<aa;ga++){Da=la[ga].object;if(Da.visible){Sa=Da.matrixWorld;$a=Da.matrixRotationWorld;Ya=Da.materials;Ta=Da.overdraw;k=0;if(Da instanceof THREE.Mesh){R=Da.geometry;
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-ja=R.vertices;$=R.faces;R=R.faceVertexUvs;pa=0;for(ya=ja.length;pa<ya;pa++){j=b();j.positionWorld.copy(ja[pa].position);Sa.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);S.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Fa&&j.positionScreen.z<ra}ja=0;for(pa=$.length;ja<pa;ja++){ya=$[ja];if(ya instanceof THREE.Face3){Y=n[ya.a];na=n[ya.b];Ba=n[ya.c];if(Y.visible&&na.visible&&Ba.visible&&
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-(Da.doubleSided||Da.flipSided!=(Ba.positionScreen.x-Y.positionScreen.x)*(na.positionScreen.y-Y.positionScreen.y)-(Ba.positionScreen.y-Y.positionScreen.y)*(na.positionScreen.x-Y.positionScreen.x)<0)){ka=w[o]=w[o]||new THREE.RenderableFace3;o++;p=ka;p.v1.copy(Y);p.v2.copy(na);p.v3.copy(Ba)}else continue}else if(ya instanceof THREE.Face4){Y=n[ya.a];na=n[ya.b];Ba=n[ya.c];ka=n[ya.d];if(Y.visible&&na.visible&&Ba.visible&&ka.visible&&(Da.doubleSided||Da.flipSided!=((ka.positionScreen.x-Y.positionScreen.x)*
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-(na.positionScreen.y-Y.positionScreen.y)-(ka.positionScreen.y-Y.positionScreen.y)*(na.positionScreen.x-Y.positionScreen.x)<0||(na.positionScreen.x-Ba.positionScreen.x)*(ka.positionScreen.y-Ba.positionScreen.y)-(na.positionScreen.y-Ba.positionScreen.y)*(ka.positionScreen.x-Ba.positionScreen.x)<0))){oa=v[y]=v[y]||new THREE.RenderableFace4;y++;p=oa;p.v1.copy(Y);p.v2.copy(na);p.v3.copy(Ba);p.v4.copy(ka)}else continue}p.normalWorld.copy(ya.normal);$a.multiplyVector3(p.normalWorld);p.centroidWorld.copy(ya.centroid);
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-Sa.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);S.multiplyVector3(p.centroidScreen);Ba=ya.vertexNormals;Y=0;for(na=Ba.length;Y<na;Y++){ka=p.vertexNormalsWorld[Y];ka.copy(Ba[Y]);$a.multiplyVector3(ka)}Y=0;for(na=R.length;Y<na;Y++)if(oa=R[Y][ja]){Ba=0;for(ka=oa.length;Ba<ka;Ba++)p.uvs[Y][Ba]=oa[Ba]}p.meshMaterials=Ya;p.faceMaterials=ya.materials;p.overdraw=Ta;p.z=p.centroidScreen.z;Ea.push(p)}}else if(Da instanceof THREE.Line){wa.multiply(S,Sa);ja=Da.geometry.vertices;Y=b();
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-Y.positionScreen.copy(ja[0].position);wa.multiplyVector4(Y.positionScreen);pa=1;for(ya=ja.length;pa<ya;pa++){Y=b();Y.positionScreen.copy(ja[pa].position);wa.multiplyVector4(Y.positionScreen);na=n[k-2];qa.copy(Y.positionScreen);e.copy(na.positionScreen);if(d(qa,e)){qa.multiplyScalar(1/qa.w);e.multiplyScalar(1/e.w);Sa=G[F]=G[F]||new THREE.RenderableLine;F++;A=Sa;A.v1.positionScreen.copy(qa);A.v2.positionScreen.copy(e);A.z=Math.max(qa.z,e.z);A.materials=Da.materials;Ea.push(A)}}}else if(Da instanceof
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-THREE.Particle){P.set(Da.position.x,Da.position.y,Da.position.z,1);S.multiplyVector4(P);P.z/=P.w;if(P.z>0&&P.z<1){Sa=z[V]=z[V]||new THREE.RenderableParticle;V++;K=Sa;K.x=P.x/P.w;K.y=P.y/P.w;K.z=P.z;K.rotation=Da.rotation.z;K.scale.x=Da.scale.x*Math.abs(K.x-(P.x+ea.projectionMatrix.n11)/(P.w+ea.projectionMatrix.n14));K.scale.y=Da.scale.y*Math.abs(K.y-(P.y+ea.projectionMatrix.n22)/(P.w+ea.projectionMatrix.n24));K.materials=Da.materials;Ea.push(K)}}}}xa&&Ea.sort(c);return Ea}};
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+THREE.Projector=function(){function b(){var fa=n[k]=n[k]||new THREE.RenderableVertex;k++;return fa}function c(fa,ca){return ca.z-fa.z}function d(fa,ca){var ya=0,Fa=1,Ea=fa.z+fa.w,Y=ca.z+ca.w,qa=-fa.z+fa.w,ta=-ca.z+ca.w;if(Ea>=0&&Y>=0&&qa>=0&&ta>=0)return!0;else if(Ea<0&&Y<0||qa<0&&ta<0)return!1;else{if(Ea<0)ya=Math.max(ya,Ea/(Ea-Y));else Y<0&&(Fa=Math.min(Fa,Ea/(Ea-Y)));if(qa<0)ya=Math.max(ya,qa/(qa-ta));else ta<0&&(Fa=Math.min(Fa,qa/(qa-ta)));if(Fa<ya)return!1;else{fa.lerpSelf(ca,ya);ca.lerpSelf(fa,
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+1-Fa);return!0}}}var f,g,h=[],j,k,n=[],p,o,w=[],y,v=[],A,F,G=[],L,V,z=[],K=new THREE.Vector4,P=new THREE.Vector4,S=new THREE.Matrix4,xa=new THREE.Matrix4,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Vector4,e=new THREE.Vector4;this.projectVector=function(fa,ca){S.multiply(ca.projectionMatrix,ca.matrixWorldInverse);S.multiplyVector3(fa);return fa};this.unprojectVector=function(fa,ca){S.multiply(ca.matrixWorld,THREE.Matrix4.makeInvert(ca.projectionMatrix));
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+S.multiplyVector3(fa);return fa};this.projectObjects=function(fa,ca,ya){ca=[];var Fa,Ea,Y;g=0;Ea=fa.objects;fa=0;for(Fa=Ea.length;fa<Fa;fa++){Y=Ea[fa];var qa;if(!(qa=!Y.visible))if(qa=Y instanceof THREE.Mesh){a:{qa=void 0;for(var ta=Y.matrixWorld,va=-Y.geometry.boundingSphere.radius*Math.max(Y.scale.x,Math.max(Y.scale.y,Y.scale.z)),ia=0;ia<6;ia++){qa=ra[ia].x*ta.n14+ra[ia].y*ta.n24+ra[ia].z*ta.n34+ra[ia].w;if(qa<=va){qa=!1;break a}}qa=!0}qa=!qa}if(!qa){qa=h[g]=h[g]||new THREE.RenderableObject;g++;
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|
+f=qa;K.copy(Y.position);S.multiplyVector3(K);f.object=Y;f.z=K.z;ca.push(f)}}ya&&ca.sort(c);return ca};this.projectScene=function(fa,ca,ya){var Fa=[],Ea=ca.near,Y=ca.far,qa,ta,va,ia,Z,na,Ba,ka,la,Da,Sa,$a,Ya,Ta,R,aa,oa;V=F=y=o=0;ca.matrixAutoUpdate&&ca.updateMatrix();fa.update(undefined,!1,ca);S.multiply(ca.projectionMatrix,ca.matrixWorldInverse);ra[0].set(S.n41-S.n11,S.n42-S.n12,S.n43-S.n13,S.n44-S.n14);ra[1].set(S.n41+S.n11,S.n42+S.n12,S.n43+S.n13,S.n44+S.n14);ra[2].set(S.n41+S.n21,S.n42+S.n22,S.n43+
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+S.n23,S.n44+S.n24);ra[3].set(S.n41-S.n21,S.n42-S.n22,S.n43-S.n23,S.n44-S.n24);ra[4].set(S.n41-S.n31,S.n42-S.n32,S.n43-S.n33,S.n44-S.n34);ra[5].set(S.n41+S.n31,S.n42+S.n32,S.n43+S.n33,S.n44+S.n34);for(qa=0;qa<6;qa++){la=ra[qa];la.divideScalar(Math.sqrt(la.x*la.x+la.y*la.y+la.z*la.z))}la=this.projectObjects(fa,ca,!0);fa=0;for(qa=la.length;fa<qa;fa++){Da=la[fa].object;if(Da.visible){Sa=Da.matrixWorld;$a=Da.matrixRotationWorld;Ya=Da.materials;Ta=Da.overdraw;k=0;if(Da instanceof THREE.Mesh){R=Da.geometry;
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+ia=R.vertices;aa=R.faces;R=R.faceVertexUvs;ta=0;for(va=ia.length;ta<va;ta++){j=b();j.positionWorld.copy(ia[ta].position);Sa.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);S.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ea&&j.positionScreen.z<Y}ia=0;for(ta=aa.length;ia<ta;ia++){va=aa[ia];if(va instanceof THREE.Face3){Z=n[va.a];na=n[va.b];Ba=n[va.c];if(Z.visible&&na.visible&&Ba.visible&&
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|
+(Da.doubleSided||Da.flipSided!=(Ba.positionScreen.x-Z.positionScreen.x)*(na.positionScreen.y-Z.positionScreen.y)-(Ba.positionScreen.y-Z.positionScreen.y)*(na.positionScreen.x-Z.positionScreen.x)<0)){ka=w[o]=w[o]||new THREE.RenderableFace3;o++;p=ka;p.v1.copy(Z);p.v2.copy(na);p.v3.copy(Ba)}else continue}else if(va instanceof THREE.Face4){Z=n[va.a];na=n[va.b];Ba=n[va.c];ka=n[va.d];if(Z.visible&&na.visible&&Ba.visible&&ka.visible&&(Da.doubleSided||Da.flipSided!=((ka.positionScreen.x-Z.positionScreen.x)*
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|
+(na.positionScreen.y-Z.positionScreen.y)-(ka.positionScreen.y-Z.positionScreen.y)*(na.positionScreen.x-Z.positionScreen.x)<0||(na.positionScreen.x-Ba.positionScreen.x)*(ka.positionScreen.y-Ba.positionScreen.y)-(na.positionScreen.y-Ba.positionScreen.y)*(ka.positionScreen.x-Ba.positionScreen.x)<0))){oa=v[y]=v[y]||new THREE.RenderableFace4;y++;p=oa;p.v1.copy(Z);p.v2.copy(na);p.v3.copy(Ba);p.v4.copy(ka)}else continue}p.normalWorld.copy(va.normal);$a.multiplyVector3(p.normalWorld);p.centroidWorld.copy(va.centroid);
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+Sa.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);S.multiplyVector3(p.centroidScreen);Ba=va.vertexNormals;Z=0;for(na=Ba.length;Z<na;Z++){ka=p.vertexNormalsWorld[Z];ka.copy(Ba[Z]);$a.multiplyVector3(ka)}Z=0;for(na=R.length;Z<na;Z++)if(oa=R[Z][ia]){Ba=0;for(ka=oa.length;Ba<ka;Ba++)p.uvs[Z][Ba]=oa[Ba]}p.meshMaterials=Ya;p.faceMaterials=va.materials;p.overdraw=Ta;p.z=p.centroidScreen.z;Fa.push(p)}}else if(Da instanceof THREE.Line){xa.multiply(S,Sa);ia=Da.geometry.vertices;Z=b();
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|
+Z.positionScreen.copy(ia[0].position);xa.multiplyVector4(Z.positionScreen);ta=1;for(va=ia.length;ta<va;ta++){Z=b();Z.positionScreen.copy(ia[ta].position);xa.multiplyVector4(Z.positionScreen);na=n[k-2];pa.copy(Z.positionScreen);e.copy(na.positionScreen);if(d(pa,e)){pa.multiplyScalar(1/pa.w);e.multiplyScalar(1/e.w);Sa=G[F]=G[F]||new THREE.RenderableLine;F++;A=Sa;A.v1.positionScreen.copy(pa);A.v2.positionScreen.copy(e);A.z=Math.max(pa.z,e.z);A.materials=Da.materials;Fa.push(A)}}}else if(Da instanceof
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|
+THREE.Particle){P.set(Da.position.x,Da.position.y,Da.position.z,1);S.multiplyVector4(P);P.z/=P.w;if(P.z>0&&P.z<1){Sa=z[V]=z[V]||new THREE.RenderableParticle;V++;L=Sa;L.x=P.x/P.w;L.y=P.y/P.w;L.z=P.z;L.rotation=Da.rotation.z;L.scale.x=Da.scale.x*Math.abs(L.x-(P.x+ca.projectionMatrix.n11)/(P.w+ca.projectionMatrix.n14));L.scale.y=Da.scale.y*Math.abs(L.y-(P.y+ca.projectionMatrix.n22)/(P.w+ca.projectionMatrix.n24));L.materials=Da.materials;Fa.push(L)}}}}ya&&Fa.sort(c);return Fa}};
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|
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var n,p,o,w,y,v,A,F;b=c.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){A=y.x*g+g;F=y.y*h+h;o=0;for(w=y.material.length;o<w;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=A+"px";v.style.top=F+"px"}}}}}};
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THREE.CanvasRenderer=function(){function b(ma){if(v!=ma)o.globalAlpha=v=ma}function c(ma){if(A!=ma){switch(ma){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}A=ma}}function d(ma){if(F!=ma)o.strokeStyle=F=ma}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),w=new THREE.Color(0),y=0,v=1,A=0,
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|
-F=null,G=null,K=null,V=null,z=null,O,P,S,wa,sa=new THREE.RenderableVertex,qa=new THREE.RenderableVertex,e,ga,ea,xa,Ea,Fa,ra,aa,pa,ya,ja,Y,na=new THREE.Color,Ba=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,Da=new THREE.Color,Sa,$a,Ya,Ta,R,$,oa,Ca,ia,da,m=new THREE.Rectangle,C=new THREE.Rectangle,u=new THREE.Rectangle,x=!1,B=new THREE.Color,J=new THREE.Color,L=new THREE.Color,H=new THREE.Color,I=new THREE.Vector3,E,M,N,W,U,za,Ka=16;E=document.createElement("canvas");E.width=E.height=2;M=E.getContext("2d");
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|
-M.fillStyle="rgba(0,0,0,1)";M.fillRect(0,0,2,2);N=M.getImageData(0,0,2,2);W=N.data;U=document.createElement("canvas");U.width=U.height=Ka;za=U.getContext("2d");za.translate(-Ka/2,-Ka/2);za.scale(Ka,Ka);Ka--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ma,Ha){j=ma;k=Ha;n=j/2;p=k/2;h.width=j;h.height=k;m.set(-n,-p,n,p);v=1;A=0;z=V=K=G=F=null};this.setClearColor=function(ma,Ha){w=ma;y=Ha};this.setClearColorHex=function(ma,Ha){w.setHex(ma);y=Ha};this.clear=
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|
-function(){o.setTransform(1,0,0,-1,n,p);if(!C.isEmpty()){C.inflate(1);C.minSelf(m);if(w.hex==0&&y==0)o.clearRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*255)+","+y+")";o.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight())}C.empty()}};this.render=function(ma,Ha){function db(X){var ta,fa,ca,va=X.lights;J.setRGB(0,0,0);L.setRGB(0,0,0);H.setRGB(0,0,0);X=0;for(ta=va.length;X<ta;X++){fa=
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|
-va[X];ca=fa.color;if(fa instanceof THREE.AmbientLight){J.r+=ca.r;J.g+=ca.g;J.b+=ca.b}else if(fa instanceof THREE.DirectionalLight){L.r+=ca.r;L.g+=ca.g;L.b+=ca.b}else if(fa instanceof THREE.PointLight){H.r+=ca.r;H.g+=ca.g;H.b+=ca.b}}}function Aa(X,ta,fa,ca){var va,ua,ha,Q,Na=X.lights;X=0;for(va=Na.length;X<va;X++){ua=Na[X];ha=ua.color;if(ua instanceof THREE.DirectionalLight){Q=fa.dot(ua.position);if(!(Q<=0)){Q*=ua.intensity;ca.r+=ha.r*Q;ca.g+=ha.g*Q;ca.b+=ha.b*Q}}else if(ua instanceof THREE.PointLight){Q=
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|
|
-fa.dot(I.sub(ua.position,ta).normalize());if(!(Q<=0)){Q*=ua.distance==0?1:1-Math.min(ta.distanceTo(ua.position)/ua.distance,1);if(Q!=0){Q*=ua.intensity;ca.r+=ha.r*Q;ca.g+=ha.g*Q;ca.b+=ha.b*Q}}}}}function Ga(X,ta,fa){b(fa.opacity);c(fa.blending);var ca,va,ua,ha,Q,Na;if(fa instanceof THREE.ParticleBasicMaterial){if(fa.map){ha=fa.map.image;Q=ha.width>>1;Na=ha.height>>1;fa=ta.scale.x*n;ua=ta.scale.y*p;ca=fa*Q;va=ua*Na;u.set(X.x-ca,X.y-va,X.x+ca,X.y+va);if(m.instersects(u)){o.save();o.translate(X.x,X.y);
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-o.rotate(-ta.rotation);o.scale(fa,-ua);o.translate(-Q,-Na);o.drawImage(ha,0,0);o.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){ca=ta.scale.x*n;va=ta.scale.y*p;u.set(X.x-ca,X.y-va,X.x+ca,X.y+va);if(m.instersects(u)){d(fa.color.__styleString);ua=fa.color.__styleString;if(G!=ua)o.fillStyle=G=ua;o.save();o.translate(X.x,X.y);o.rotate(-ta.rotation);o.scale(ca,va);fa.program(o);o.restore()}}}function Ia(X,ta,fa,ca){b(ca.opacity);c(ca.blending);o.beginPath();o.moveTo(X.positionScreen.x,
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-X.positionScreen.y);o.lineTo(ta.positionScreen.x,ta.positionScreen.y);o.closePath();if(ca instanceof THREE.LineBasicMaterial){na.__styleString=ca.color.__styleString;X=ca.linewidth;if(K!=X)o.lineWidth=K=X;X=ca.linecap;if(V!=X)o.lineCap=V=X;X=ca.linejoin;if(z!=X)o.lineJoin=z=X;d(na.__styleString);o.stroke();u.inflate(ca.linewidth*2)}}function Qa(X,ta,fa,ca,va,ua,ha,Q,Na){b(Q.opacity);c(Q.blending);e=X.positionScreen.x;ga=X.positionScreen.y;ea=ta.positionScreen.x;xa=ta.positionScreen.y;Ea=fa.positionScreen.x;
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-Fa=fa.positionScreen.y;Z(e,ga,ea,xa,Ea,Fa);if(Q instanceof THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Ta=ha.uvs[0];Ma(e,ga,ea,xa,Ea,Fa,Q.map.image,Ta[ca].u,Ta[ca].v,Ta[va].u,Ta[va].v,Ta[ua].u,Ta[ua].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){X=Ha.matrixWorldInverse;I.copy(ha.vertexNormalsWorld[0]);R=(I.x*X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;$=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;I.copy(ha.vertexNormalsWorld[1]);oa=(I.x*
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-X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;Ca=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;I.copy(ha.vertexNormalsWorld[2]);ia=(I.x*X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;da=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;Ma(e,ga,ea,xa,Ea,Fa,Q.envMap.image,R,$,oa,Ca,ia,da)}}else Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Ta=
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-ha.uvs[0];Ma(e,ga,ea,xa,Ea,Fa,Q.map.image,Ta[ca].u,Ta[ca].v,Ta[va].u,Ta[va].v,Ta[ua].u,Ta[ua].v)}c(THREE.SubtractiveBlending)}if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ba.r=ka.r=la.r=J.r;Ba.g=ka.g=la.g=J.g;Ba.b=ka.b=la.b=J.b;Aa(Na,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ba);Aa(Na,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Aa(Na,ha.v3.positionWorld,ha.vertexNormalsWorld[2],la);Da.r=(ka.r+la.r)*0.5;Da.g=(ka.g+la.g)*0.5;Da.b=(ka.b+la.b)*0.5;Ya=
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-Va(Ba,ka,la,Da);Ma(e,ga,ea,xa,Ea,Fa,Ya,0,0,1,0,0,1)}else{B.r=J.r;B.g=J.g;B.b=J.b;Aa(Na,ha.centroidWorld,ha.normalWorld,B);na.r=Q.color.r*B.r;na.g=Q.color.g*B.g;na.b=Q.color.b*B.b;na.updateStyleString();Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(na.__styleString)}else Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=Ha.near;
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-$a=Ha.far;Ba.r=Ba.g=Ba.b=1-gb(X.positionScreen.z,Sa,$a);ka.r=ka.g=ka.b=1-gb(ta.positionScreen.z,Sa,$a);la.r=la.g=la.b=1-gb(fa.positionScreen.z,Sa,$a);Da.r=(ka.r+la.r)*0.5;Da.g=(ka.g+la.g)*0.5;Da.b=(ka.b+la.b)*0.5;Ya=Va(Ba,ka,la,Da);Ma(e,ga,ea,xa,Ea,Fa,Ya,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){na.r=hb(ha.normalWorld.x);na.g=hb(ha.normalWorld.y);na.b=hb(ha.normalWorld.z);na.updateStyleString();Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):
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-fb(na.__styleString)}}function D(X,ta,fa,ca,va,ua,ha,Q,Na){b(Q.opacity);c(Q.blending);if(Q.map||Q.envMap){Qa(X,ta,ca,0,1,3,ha,Q,Na);Qa(va,fa,ua,1,2,3,ha,Q,Na)}else{e=X.positionScreen.x;ga=X.positionScreen.y;ea=ta.positionScreen.x;xa=ta.positionScreen.y;Ea=fa.positionScreen.x;Fa=fa.positionScreen.y;ra=ca.positionScreen.x;aa=ca.positionScreen.y;pa=va.positionScreen.x;ya=va.positionScreen.y;ja=ua.positionScreen.x;Y=ua.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){t(e,ga,ea,xa,Ea,Fa,ra,aa);
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+F=null,G=null,L=null,V=null,z=null,K,P,S,xa,ra=new THREE.RenderableVertex,pa=new THREE.RenderableVertex,e,fa,ca,ya,Fa,Ea,Y,qa,ta,va,ia,Z,na=new THREE.Color,Ba=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,Da=new THREE.Color,Sa,$a,Ya,Ta,R,aa,oa,Ca,ja,ga,m=new THREE.Rectangle,C=new THREE.Rectangle,u=new THREE.Rectangle,x=!1,B=new THREE.Color,J=new THREE.Color,M=new THREE.Color,H=new THREE.Color,I=new THREE.Vector3,E,N,O,W,U,za,Ka=16;E=document.createElement("canvas");E.width=E.height=2;N=E.getContext("2d");
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+N.fillStyle="rgba(0,0,0,1)";N.fillRect(0,0,2,2);O=N.getImageData(0,0,2,2);W=O.data;U=document.createElement("canvas");U.width=U.height=Ka;za=U.getContext("2d");za.translate(-Ka/2,-Ka/2);za.scale(Ka,Ka);Ka--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ma,Ha){j=ma;k=Ha;n=j/2;p=k/2;h.width=j;h.height=k;m.set(-n,-p,n,p);v=1;A=0;z=V=L=G=F=null};this.setClearColor=function(ma,Ha){w=ma;y=Ha};this.setClearColorHex=function(ma,Ha){w.setHex(ma);y=Ha};this.clear=
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+function(){o.setTransform(1,0,0,-1,n,p);if(!C.isEmpty()){C.inflate(1);C.minSelf(m);if(w.hex==0&&y==0)o.clearRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*255)+","+y+")";o.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight())}C.empty()}};this.render=function(ma,Ha){function db(X){var sa,ea,da,wa=X.lights;J.setRGB(0,0,0);M.setRGB(0,0,0);H.setRGB(0,0,0);X=0;for(sa=wa.length;X<sa;X++){ea=
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+wa[X];da=ea.color;if(ea instanceof THREE.AmbientLight){J.r+=da.r;J.g+=da.g;J.b+=da.b}else if(ea instanceof THREE.DirectionalLight){M.r+=da.r;M.g+=da.g;M.b+=da.b}else if(ea instanceof THREE.PointLight){H.r+=da.r;H.g+=da.g;H.b+=da.b}}}function Aa(X,sa,ea,da){var wa,ua,ha,Q,Na=X.lights;X=0;for(wa=Na.length;X<wa;X++){ua=Na[X];ha=ua.color;if(ua instanceof THREE.DirectionalLight){Q=ea.dot(ua.position);if(!(Q<=0)){Q*=ua.intensity;da.r+=ha.r*Q;da.g+=ha.g*Q;da.b+=ha.b*Q}}else if(ua instanceof THREE.PointLight){Q=
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+ea.dot(I.sub(ua.position,sa).normalize());if(!(Q<=0)){Q*=ua.distance==0?1:1-Math.min(sa.distanceTo(ua.position)/ua.distance,1);if(Q!=0){Q*=ua.intensity;da.r+=ha.r*Q;da.g+=ha.g*Q;da.b+=ha.b*Q}}}}}function Ga(X,sa,ea){b(ea.opacity);c(ea.blending);var da,wa,ua,ha,Q,Na;if(ea instanceof THREE.ParticleBasicMaterial){if(ea.map){ha=ea.map.image;Q=ha.width>>1;Na=ha.height>>1;ea=sa.scale.x*n;ua=sa.scale.y*p;da=ea*Q;wa=ua*Na;u.set(X.x-da,X.y-wa,X.x+da,X.y+wa);if(m.instersects(u)){o.save();o.translate(X.x,X.y);
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+o.rotate(-sa.rotation);o.scale(ea,-ua);o.translate(-Q,-Na);o.drawImage(ha,0,0);o.restore()}}}else if(ea instanceof THREE.ParticleCanvasMaterial){da=sa.scale.x*n;wa=sa.scale.y*p;u.set(X.x-da,X.y-wa,X.x+da,X.y+wa);if(m.instersects(u)){d(ea.color.__styleString);ua=ea.color.__styleString;if(G!=ua)o.fillStyle=G=ua;o.save();o.translate(X.x,X.y);o.rotate(-sa.rotation);o.scale(da,wa);ea.program(o);o.restore()}}}function Ia(X,sa,ea,da){b(da.opacity);c(da.blending);o.beginPath();o.moveTo(X.positionScreen.x,
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+X.positionScreen.y);o.lineTo(sa.positionScreen.x,sa.positionScreen.y);o.closePath();if(da instanceof THREE.LineBasicMaterial){na.__styleString=da.color.__styleString;X=da.linewidth;if(L!=X)o.lineWidth=L=X;X=da.linecap;if(V!=X)o.lineCap=V=X;X=da.linejoin;if(z!=X)o.lineJoin=z=X;d(na.__styleString);o.stroke();u.inflate(da.linewidth*2)}}function Qa(X,sa,ea,da,wa,ua,ha,Q,Na){b(Q.opacity);c(Q.blending);e=X.positionScreen.x;fa=X.positionScreen.y;ca=sa.positionScreen.x;ya=sa.positionScreen.y;Fa=ea.positionScreen.x;
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|
+Ea=ea.positionScreen.y;$(e,fa,ca,ya,Fa,Ea);if(Q instanceof THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Ta=ha.uvs[0];Ma(e,fa,ca,ya,Fa,Ea,Q.map.image,Ta[da].u,Ta[da].v,Ta[wa].u,Ta[wa].v,Ta[ua].u,Ta[ua].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){X=Ha.matrixWorldInverse;I.copy(ha.vertexNormalsWorld[0]);R=(I.x*X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;aa=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;I.copy(ha.vertexNormalsWorld[1]);oa=
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|
|
+(I.x*X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;Ca=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;I.copy(ha.vertexNormalsWorld[2]);ja=(I.x*X.n11+I.y*X.n12+I.z*X.n13)*0.5+0.5;ga=-(I.x*X.n21+I.y*X.n22+I.z*X.n23)*0.5+0.5;Ma(e,fa,ca,ya,Fa,Ea,Q.envMap.image,R,aa,oa,Ca,ja,ga)}}else Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Ta=
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+ha.uvs[0];Ma(e,fa,ca,ya,Fa,Ea,Q.map.image,Ta[da].u,Ta[da].v,Ta[wa].u,Ta[wa].v,Ta[ua].u,Ta[ua].v)}c(THREE.SubtractiveBlending)}if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ba.r=ka.r=la.r=J.r;Ba.g=ka.g=la.g=J.g;Ba.b=ka.b=la.b=J.b;Aa(Na,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ba);Aa(Na,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Aa(Na,ha.v3.positionWorld,ha.vertexNormalsWorld[2],la);Da.r=(ka.r+la.r)*0.5;Da.g=(ka.g+la.g)*0.5;Da.b=(ka.b+la.b)*0.5;Ya=
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+Va(Ba,ka,la,Da);Ma(e,fa,ca,ya,Fa,Ea,Ya,0,0,1,0,0,1)}else{B.r=J.r;B.g=J.g;B.b=J.b;Aa(Na,ha.centroidWorld,ha.normalWorld,B);na.r=Q.color.r*B.r;na.g=Q.color.g*B.g;na.b=Q.color.b*B.b;na.updateStyleString();Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(na.__styleString)}else Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=Ha.near;
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|
|
+$a=Ha.far;Ba.r=Ba.g=Ba.b=1-gb(X.positionScreen.z,Sa,$a);ka.r=ka.g=ka.b=1-gb(sa.positionScreen.z,Sa,$a);la.r=la.g=la.b=1-gb(ea.positionScreen.z,Sa,$a);Da.r=(ka.r+la.r)*0.5;Da.g=(ka.g+la.g)*0.5;Da.b=(ka.b+la.b)*0.5;Ya=Va(Ba,ka,la,Da);Ma(e,fa,ca,ya,Fa,Ea,Ya,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){na.r=hb(ha.normalWorld.x);na.g=hb(ha.normalWorld.y);na.b=hb(ha.normalWorld.z);na.updateStyleString();Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):
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|
+fb(na.__styleString)}}function D(X,sa,ea,da,wa,ua,ha,Q,Na){b(Q.opacity);c(Q.blending);if(Q.map||Q.envMap){Qa(X,sa,da,0,1,3,ha,Q,Na);Qa(wa,ea,ua,1,2,3,ha,Q,Na)}else{e=X.positionScreen.x;fa=X.positionScreen.y;ca=sa.positionScreen.x;ya=sa.positionScreen.y;Fa=ea.positionScreen.x;Ea=ea.positionScreen.y;Y=da.positionScreen.x;qa=da.positionScreen.y;ta=wa.positionScreen.x;va=wa.positionScreen.y;ia=ua.positionScreen.x;Z=ua.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){t(e,fa,ca,ya,Fa,Ea,Y,qa);
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|
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Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ba.r=ka.r=la.r=Da.r=J.r;Ba.g=ka.g=la.g=Da.g=J.g;Ba.b=ka.b=la.b=Da.b=J.b;Aa(Na,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ba);Aa(Na,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Aa(Na,ha.v4.positionWorld,ha.vertexNormalsWorld[3],la);Aa(Na,
|
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|
-ha.v3.positionWorld,ha.vertexNormalsWorld[2],Da);Ya=Va(Ba,ka,la,Da);Z(e,ga,ea,xa,ra,aa);Ma(e,ga,ea,xa,ra,aa,Ya,0,0,1,0,0,1);Z(pa,ya,Ea,Fa,ja,Y);Ma(pa,ya,Ea,Fa,ja,Y,Ya,1,0,1,1,0,1)}else{B.r=J.r;B.g=J.g;B.b=J.b;Aa(Na,ha.centroidWorld,ha.normalWorld,B);na.r=Q.color.r*B.r;na.g=Q.color.g*B.g;na.b=Q.color.b*B.b;na.updateStyleString();t(e,ga,ea,xa,Ea,Fa,ra,aa);Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(na.__styleString)}else{t(e,ga,ea,xa,Ea,Fa,ra,aa);
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|
|
-Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshNormalMaterial){na.r=hb(ha.normalWorld.x);na.g=hb(ha.normalWorld.y);na.b=hb(ha.normalWorld.z);na.updateStyleString();t(e,ga,ea,xa,Ea,Fa,ra,aa);Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(na.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=Ha.near;$a=Ha.far;Ba.r=Ba.g=Ba.b=1-gb(X.positionScreen.z,
|
|
|
-Sa,$a);ka.r=ka.g=ka.b=1-gb(ta.positionScreen.z,Sa,$a);la.r=la.g=la.b=1-gb(ca.positionScreen.z,Sa,$a);Da.r=Da.g=Da.b=1-gb(fa.positionScreen.z,Sa,$a);Ya=Va(Ba,ka,la,Da);Z(e,ga,ea,xa,ra,aa);Ma(e,ga,ea,xa,ra,aa,Ya,0,0,1,0,0,1);Z(pa,ya,Ea,Fa,ja,Y);Ma(pa,ya,Ea,Fa,ja,Y,Ya,1,0,1,1,0,1)}}}function Z(X,ta,fa,ca,va,ua){o.beginPath();o.moveTo(X,ta);o.lineTo(fa,ca);o.lineTo(va,ua);o.lineTo(X,ta);o.closePath()}function t(X,ta,fa,ca,va,ua,ha,Q){o.beginPath();o.moveTo(X,ta);o.lineTo(fa,ca);o.lineTo(va,ua);o.lineTo(ha,
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|
-Q);o.lineTo(X,ta);o.closePath()}function ab(X,ta,fa,ca){if(K!=ta)o.lineWidth=K=ta;if(V!=fa)o.lineCap=V=fa;if(z!=ca)o.lineJoin=z=ca;d(X);o.stroke();u.inflate(ta*2)}function fb(X){if(G!=X)o.fillStyle=G=X;o.fill()}function Ma(X,ta,fa,ca,va,ua,ha,Q,Na,cb,Ua,bb,lb){var Pa,ib;Pa=ha.width-1;ib=ha.height-1;Q*=Pa;Na*=ib;cb*=Pa;Ua*=ib;bb*=Pa;lb*=ib;fa-=X;ca-=ta;va-=X;ua-=ta;cb-=Q;Ua-=Na;bb-=Q;lb-=Na;Pa=cb*lb-bb*Ua;if(Pa!=0){ib=1/Pa;Pa=(lb*fa-Ua*va)*ib;Ua=(lb*ca-Ua*ua)*ib;fa=(cb*va-bb*fa)*ib;ca=(cb*ua-bb*ca)*
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|
-ib;X=X-Pa*Q-fa*Na;ta=ta-Ua*Q-ca*Na;o.save();o.transform(Pa,Ua,fa,ca,X,ta);o.clip();o.drawImage(ha,0,0);o.restore()}}function Va(X,ta,fa,ca){var va=~~(X.r*255),ua=~~(X.g*255);X=~~(X.b*255);var ha=~~(ta.r*255),Q=~~(ta.g*255);ta=~~(ta.b*255);var Na=~~(fa.r*255),cb=~~(fa.g*255);fa=~~(fa.b*255);var Ua=~~(ca.r*255),bb=~~(ca.g*255);ca=~~(ca.b*255);W[0]=va<0?0:va>255?255:va;W[1]=ua<0?0:ua>255?255:ua;W[2]=X<0?0:X>255?255:X;W[4]=ha<0?0:ha>255?255:ha;W[5]=Q<0?0:Q>255?255:Q;W[6]=ta<0?0:ta>255?255:ta;W[8]=Na<
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|
-0?0:Na>255?255:Na;W[9]=cb<0?0:cb>255?255:cb;W[10]=fa<0?0:fa>255?255:fa;W[12]=Ua<0?0:Ua>255?255:Ua;W[13]=bb<0?0:bb>255?255:bb;W[14]=ca<0?0:ca>255?255:ca;M.putImageData(N,0,0);za.drawImage(E,0,0);return U}function gb(X,ta,fa){X=(X-ta)/(fa-ta);return X*X*(3-2*X)}function hb(X){X=(X+1)*0.5;return X<0?0:X>1?1:X}function Wa(X,ta){var fa=ta.x-X.x,ca=ta.y-X.y,va=1/Math.sqrt(fa*fa+ca*ca);fa*=va;ca*=va;ta.x+=fa;ta.y+=ca;X.x-=fa;X.y-=ca}var eb,Oa,Ja,La,T,Ra,Xa,Za;this.autoClear?this.clear():o.setTransform(1,
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-0,0,-1,n,p);f=g.projectScene(ma,Ha,this.sortElements);(x=ma.lights.length>0)&&db(ma);eb=0;for(Oa=f.length;eb<Oa;eb++){Ja=f[eb];u.empty();if(Ja instanceof THREE.RenderableParticle){O=Ja;O.x*=n;O.y*=p;La=0;for(T=Ja.materials.length;La<T;){Za=Ja.materials[La++];Za.opacity!=0&&Ga(O,Ja,Za,ma)}}else if(Ja instanceof THREE.RenderableLine){O=Ja.v1;P=Ja.v2;O.positionScreen.x*=n;O.positionScreen.y*=p;P.positionScreen.x*=n;P.positionScreen.y*=p;u.addPoint(O.positionScreen.x,O.positionScreen.y);u.addPoint(P.positionScreen.x,
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|
|
-P.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ja.materials.length;La<T;){Za=Ja.materials[La++];Za.opacity!=0&&Ia(O,P,Ja,Za,ma)}}}else if(Ja instanceof THREE.RenderableFace3){O=Ja.v1;P=Ja.v2;S=Ja.v3;O.positionScreen.x*=n;O.positionScreen.y*=p;P.positionScreen.x*=n;P.positionScreen.y*=p;S.positionScreen.x*=n;S.positionScreen.y*=p;if(Ja.overdraw){Wa(O.positionScreen,P.positionScreen);Wa(P.positionScreen,S.positionScreen);Wa(S.positionScreen,O.positionScreen)}u.add3Points(O.positionScreen.x,O.positionScreen.y,
|
|
|
-P.positionScreen.x,P.positionScreen.y,S.positionScreen.x,S.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ja.meshMaterials.length;La<T;){Za=Ja.meshMaterials[La++];if(Za instanceof THREE.MeshFaceMaterial){Ra=0;for(Xa=Ja.faceMaterials.length;Ra<Xa;)(Za=Ja.faceMaterials[Ra++])&&Za.opacity!=0&&Qa(O,P,S,0,1,2,Ja,Za,ma)}else Za.opacity!=0&&Qa(O,P,S,0,1,2,Ja,Za,ma)}}}else if(Ja instanceof THREE.RenderableFace4){O=Ja.v1;P=Ja.v2;S=Ja.v3;wa=Ja.v4;O.positionScreen.x*=n;O.positionScreen.y*=p;P.positionScreen.x*=
|
|
|
-n;P.positionScreen.y*=p;S.positionScreen.x*=n;S.positionScreen.y*=p;wa.positionScreen.x*=n;wa.positionScreen.y*=p;sa.positionScreen.copy(P.positionScreen);qa.positionScreen.copy(wa.positionScreen);if(Ja.overdraw){Wa(O.positionScreen,P.positionScreen);Wa(P.positionScreen,wa.positionScreen);Wa(wa.positionScreen,O.positionScreen);Wa(S.positionScreen,sa.positionScreen);Wa(S.positionScreen,qa.positionScreen)}u.addPoint(O.positionScreen.x,O.positionScreen.y);u.addPoint(P.positionScreen.x,P.positionScreen.y);
|
|
|
-u.addPoint(S.positionScreen.x,S.positionScreen.y);u.addPoint(wa.positionScreen.x,wa.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ja.meshMaterials.length;La<T;){Za=Ja.meshMaterials[La++];if(Za instanceof THREE.MeshFaceMaterial){Ra=0;for(Xa=Ja.faceMaterials.length;Ra<Xa;)(Za=Ja.faceMaterials[Ra++])&&Za.opacity!=0&&D(O,P,S,wa,sa,qa,Ja,Za,ma)}else Za.opacity!=0&&D(O,P,S,wa,sa,qa,Ja,Za,ma)}}}C.addRectangle(u)}o.setTransform(1,0,0,1,0,0)}};
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|
|
-THREE.SVGRenderer=function(){function b(ra,aa,pa){var ya,ja,Y,na;ya=0;for(ja=ra.lights.length;ya<ja;ya++){Y=ra.lights[ya];if(Y instanceof THREE.DirectionalLight){na=aa.normalWorld.dot(Y.position)*Y.intensity;if(na>0){pa.r+=Y.color.r*na;pa.g+=Y.color.g*na;pa.b+=Y.color.b*na}}else if(Y instanceof THREE.PointLight){qa.sub(Y.position,aa.centroidWorld);qa.normalize();na=aa.normalWorld.dot(qa)*Y.intensity;if(na>0){pa.r+=Y.color.r*na;pa.g+=Y.color.g*na;pa.b+=Y.color.b*na}}}}function c(ra,aa,pa,ya,ja,Y){ea=
|
|
|
-f(xa++);ea.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+aa.positionScreen.x+" "+aa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ja instanceof THREE.MeshBasicMaterial)z.__styleString=ja.color.__styleString;else if(ja instanceof THREE.MeshLambertMaterial)if(V){O.r=P.r;O.g=P.g;O.b=P.b;b(Y,ya,O);z.r=ja.color.r*O.r;z.g=ja.color.g*O.g;z.b=ja.color.b*O.b;z.updateStyleString()}else z.__styleString=ja.color.__styleString;else if(ja instanceof THREE.MeshDepthMaterial){sa=
|
|
|
-1-ja.__2near/(ja.__farPlusNear-ya.z*ja.__farMinusNear);z.setRGB(sa,sa,sa)}else ja instanceof THREE.MeshNormalMaterial&&z.setRGB(g(ya.normalWorld.x),g(ya.normalWorld.y),g(ya.normalWorld.z));ja.wireframe?ea.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ja.wireframeLinewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.wireframeLinecap+"; stroke-linejoin: "+ja.wireframeLinejoin):ea.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+ja.opacity);
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|
|
-k.appendChild(ea)}function d(ra,aa,pa,ya,ja,Y,na){ea=f(xa++);ea.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+aa.positionScreen.x+" "+aa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+ya.positionScreen.x+","+ya.positionScreen.y+"z");if(Y instanceof THREE.MeshBasicMaterial)z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshLambertMaterial)if(V){O.r=P.r;O.g=P.g;O.b=P.b;b(na,ja,O);z.r=Y.color.r*O.r;z.g=Y.color.g*O.g;z.b=Y.color.b*
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-O.b;z.updateStyleString()}else z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshDepthMaterial){sa=1-Y.__2near/(Y.__farPlusNear-ja.z*Y.__farMinusNear);z.setRGB(sa,sa,sa)}else Y instanceof THREE.MeshNormalMaterial&&z.setRGB(g(ja.normalWorld.x),g(ja.normalWorld.y),g(ja.normalWorld.z));Y.wireframe?ea.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Y.wireframeLinewidth+"; stroke-opacity: "+Y.opacity+"; stroke-linecap: "+Y.wireframeLinecap+"; stroke-linejoin: "+
|
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|
-Y.wireframeLinejoin):ea.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Y.opacity);k.appendChild(ea)}function f(ra){if(e[ra]==null){e[ra]=document.createElementNS("http://www.w3.org/2000/svg","path");Fa==0&&e[ra].setAttribute("shape-rendering","crispEdges")}return e[ra]}function g(ra){return ra<0?Math.min((1+ra)*0.5,0.5):0.5+Math.min(ra*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,w,y,v,A,F,G=new THREE.Rectangle,K=
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|
|
-new THREE.Rectangle,V=!1,z=new THREE.Color(16777215),O=new THREE.Color(16777215),P=new THREE.Color(0),S=new THREE.Color(0),wa=new THREE.Color(0),sa,qa=new THREE.Vector3,e=[],ga=[],ea,xa,Ea,Fa=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ra){switch(ra){case "high":Fa=1;break;case "low":Fa=0}};this.setSize=function(ra,aa){n=ra;p=aa;o=n/2;w=p/2;k.setAttribute("viewBox",-o+" "+-w+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",
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|
-p);G.set(-o,-w,o,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(ra,aa){var pa,ya,ja,Y,na,Ba,ka,la;this.autoClear&&this.clear();h=j.projectScene(ra,aa,this.sortElements);Ea=xa=0;if(V=ra.lights.length>0){ka=ra.lights;P.setRGB(0,0,0);S.setRGB(0,0,0);wa.setRGB(0,0,0);pa=0;for(ya=ka.length;pa<ya;pa++){ja=ka[pa];Y=ja.color;if(ja instanceof THREE.AmbientLight){P.r+=Y.r;P.g+=Y.g;P.b+=Y.b}else if(ja instanceof THREE.DirectionalLight){S.r+=Y.r;S.g+=
|
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|
-Y.g;S.b+=Y.b}else if(ja instanceof THREE.PointLight){wa.r+=Y.r;wa.g+=Y.g;wa.b+=Y.b}}}pa=0;for(ya=h.length;pa<ya;pa++){ka=h[pa];K.empty();if(ka instanceof THREE.RenderableParticle){y=ka;y.x*=o;y.y*=-w;ja=0;for(Y=ka.materials.length;ja<Y;)ja++}else if(ka instanceof THREE.RenderableLine){y=ka.v1;v=ka.v2;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);if(G.instersects(K)){ja=
|
|
|
-0;for(Y=ka.materials.length;ja<Y;)if((la=ka.materials[ja++])&&la.opacity!=0){na=y;Ba=v;var Da=Ea++;if(ga[Da]==null){ga[Da]=document.createElementNS("http://www.w3.org/2000/svg","line");Fa==0&&ga[Da].setAttribute("shape-rendering","crispEdges")}ea=ga[Da];ea.setAttribute("x1",na.positionScreen.x);ea.setAttribute("y1",na.positionScreen.y);ea.setAttribute("x2",Ba.positionScreen.x);ea.setAttribute("y2",Ba.positionScreen.y);if(la instanceof THREE.LineBasicMaterial){z.__styleString=la.color.__styleString;
|
|
|
-ea.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+la.linewidth+"; stroke-opacity: "+la.opacity+"; stroke-linecap: "+la.linecap+"; stroke-linejoin: "+la.linejoin);k.appendChild(ea)}}}}else if(ka instanceof THREE.RenderableFace3){y=ka.v1;v=ka.v2;A=ka.v3;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;A.positionScreen.x*=o;A.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);
|
|
|
-K.addPoint(A.positionScreen.x,A.positionScreen.y);if(G.instersects(K)){ja=0;for(Y=ka.meshMaterials.length;ja<Y;){la=ka.meshMaterials[ja++];if(la instanceof THREE.MeshFaceMaterial){na=0;for(Ba=ka.faceMaterials.length;na<Ba;)(la=ka.faceMaterials[na++])&&la.opacity!=0&&c(y,v,A,ka,la,ra)}else la&&la.opacity!=0&&c(y,v,A,ka,la,ra)}}}else if(ka instanceof THREE.RenderableFace4){y=ka.v1;v=ka.v2;A=ka.v3;F=ka.v4;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;A.positionScreen.x*=
|
|
|
-o;A.positionScreen.y*=-w;F.positionScreen.x*=o;F.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);K.addPoint(A.positionScreen.x,A.positionScreen.y);K.addPoint(F.positionScreen.x,F.positionScreen.y);if(G.instersects(K)){ja=0;for(Y=ka.meshMaterials.length;ja<Y;){la=ka.meshMaterials[ja++];if(la instanceof THREE.MeshFaceMaterial){na=0;for(Ba=ka.faceMaterials.length;na<Ba;)(la=ka.faceMaterials[na++])&&la.opacity!=0&&d(y,v,A,F,ka,la,
|
|
|
-ra)}else la&&la.opacity!=0&&d(y,v,A,F,ka,la,ra)}}}}}};
|
|
|
+ha.v3.positionWorld,ha.vertexNormalsWorld[2],Da);Ya=Va(Ba,ka,la,Da);$(e,fa,ca,ya,Y,qa);Ma(e,fa,ca,ya,Y,qa,Ya,0,0,1,0,0,1);$(ta,va,Fa,Ea,ia,Z);Ma(ta,va,Fa,Ea,ia,Z,Ya,1,0,1,1,0,1)}else{B.r=J.r;B.g=J.g;B.b=J.b;Aa(Na,ha.centroidWorld,ha.normalWorld,B);na.r=Q.color.r*B.r;na.g=Q.color.g*B.g;na.b=Q.color.b*B.b;na.updateStyleString();t(e,fa,ca,ya,Fa,Ea,Y,qa);Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(na.__styleString)}else{t(e,fa,ca,ya,Fa,Ea,Y,qa);Q.wireframe?
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|
|
+ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshNormalMaterial){na.r=hb(ha.normalWorld.x);na.g=hb(ha.normalWorld.y);na.b=hb(ha.normalWorld.z);na.updateStyleString();t(e,fa,ca,ya,Fa,Ea,Y,qa);Q.wireframe?ab(na.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(na.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=Ha.near;$a=Ha.far;Ba.r=Ba.g=Ba.b=1-gb(X.positionScreen.z,
|
|
|
+Sa,$a);ka.r=ka.g=ka.b=1-gb(sa.positionScreen.z,Sa,$a);la.r=la.g=la.b=1-gb(da.positionScreen.z,Sa,$a);Da.r=Da.g=Da.b=1-gb(ea.positionScreen.z,Sa,$a);Ya=Va(Ba,ka,la,Da);$(e,fa,ca,ya,Y,qa);Ma(e,fa,ca,ya,Y,qa,Ya,0,0,1,0,0,1);$(ta,va,Fa,Ea,ia,Z);Ma(ta,va,Fa,Ea,ia,Z,Ya,1,0,1,1,0,1)}}}function $(X,sa,ea,da,wa,ua){o.beginPath();o.moveTo(X,sa);o.lineTo(ea,da);o.lineTo(wa,ua);o.lineTo(X,sa);o.closePath()}function t(X,sa,ea,da,wa,ua,ha,Q){o.beginPath();o.moveTo(X,sa);o.lineTo(ea,da);o.lineTo(wa,ua);o.lineTo(ha,
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|
|
+Q);o.lineTo(X,sa);o.closePath()}function ab(X,sa,ea,da){if(L!=sa)o.lineWidth=L=sa;if(V!=ea)o.lineCap=V=ea;if(z!=da)o.lineJoin=z=da;d(X);o.stroke();u.inflate(sa*2)}function fb(X){if(G!=X)o.fillStyle=G=X;o.fill()}function Ma(X,sa,ea,da,wa,ua,ha,Q,Na,cb,Ua,bb,lb){var Pa,ib;Pa=ha.width-1;ib=ha.height-1;Q*=Pa;Na*=ib;cb*=Pa;Ua*=ib;bb*=Pa;lb*=ib;ea-=X;da-=sa;wa-=X;ua-=sa;cb-=Q;Ua-=Na;bb-=Q;lb-=Na;Pa=cb*lb-bb*Ua;if(Pa!=0){ib=1/Pa;Pa=(lb*ea-Ua*wa)*ib;Ua=(lb*da-Ua*ua)*ib;ea=(cb*wa-bb*ea)*ib;da=(cb*ua-bb*da)*
|
|
|
+ib;X=X-Pa*Q-ea*Na;sa=sa-Ua*Q-da*Na;o.save();o.transform(Pa,Ua,ea,da,X,sa);o.clip();o.drawImage(ha,0,0);o.restore()}}function Va(X,sa,ea,da){var wa=~~(X.r*255),ua=~~(X.g*255);X=~~(X.b*255);var ha=~~(sa.r*255),Q=~~(sa.g*255);sa=~~(sa.b*255);var Na=~~(ea.r*255),cb=~~(ea.g*255);ea=~~(ea.b*255);var Ua=~~(da.r*255),bb=~~(da.g*255);da=~~(da.b*255);W[0]=wa<0?0:wa>255?255:wa;W[1]=ua<0?0:ua>255?255:ua;W[2]=X<0?0:X>255?255:X;W[4]=ha<0?0:ha>255?255:ha;W[5]=Q<0?0:Q>255?255:Q;W[6]=sa<0?0:sa>255?255:sa;W[8]=Na<
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|
|
+0?0:Na>255?255:Na;W[9]=cb<0?0:cb>255?255:cb;W[10]=ea<0?0:ea>255?255:ea;W[12]=Ua<0?0:Ua>255?255:Ua;W[13]=bb<0?0:bb>255?255:bb;W[14]=da<0?0:da>255?255:da;N.putImageData(O,0,0);za.drawImage(E,0,0);return U}function gb(X,sa,ea){X=(X-sa)/(ea-sa);return X*X*(3-2*X)}function hb(X){X=(X+1)*0.5;return X<0?0:X>1?1:X}function Wa(X,sa){var ea=sa.x-X.x,da=sa.y-X.y,wa=1/Math.sqrt(ea*ea+da*da);ea*=wa;da*=wa;sa.x+=ea;sa.y+=da;X.x-=ea;X.y-=da}var eb,Oa,Ja,La,T,Ra,Xa,Za;this.autoClear?this.clear():o.setTransform(1,
|
|
|
+0,0,-1,n,p);f=g.projectScene(ma,Ha,this.sortElements);(x=ma.lights.length>0)&&db(ma);eb=0;for(Oa=f.length;eb<Oa;eb++){Ja=f[eb];u.empty();if(Ja instanceof THREE.RenderableParticle){K=Ja;K.x*=n;K.y*=p;La=0;for(T=Ja.materials.length;La<T;){Za=Ja.materials[La++];Za.opacity!=0&&Ga(K,Ja,Za,ma)}}else if(Ja instanceof THREE.RenderableLine){K=Ja.v1;P=Ja.v2;K.positionScreen.x*=n;K.positionScreen.y*=p;P.positionScreen.x*=n;P.positionScreen.y*=p;u.addPoint(K.positionScreen.x,K.positionScreen.y);u.addPoint(P.positionScreen.x,
|
|
|
+P.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ja.materials.length;La<T;){Za=Ja.materials[La++];Za.opacity!=0&&Ia(K,P,Ja,Za,ma)}}}else if(Ja instanceof THREE.RenderableFace3){K=Ja.v1;P=Ja.v2;S=Ja.v3;K.positionScreen.x*=n;K.positionScreen.y*=p;P.positionScreen.x*=n;P.positionScreen.y*=p;S.positionScreen.x*=n;S.positionScreen.y*=p;if(Ja.overdraw){Wa(K.positionScreen,P.positionScreen);Wa(P.positionScreen,S.positionScreen);Wa(S.positionScreen,K.positionScreen)}u.add3Points(K.positionScreen.x,K.positionScreen.y,
|
|
|
+P.positionScreen.x,P.positionScreen.y,S.positionScreen.x,S.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ja.meshMaterials.length;La<T;){Za=Ja.meshMaterials[La++];if(Za instanceof THREE.MeshFaceMaterial){Ra=0;for(Xa=Ja.faceMaterials.length;Ra<Xa;)(Za=Ja.faceMaterials[Ra++])&&Za.opacity!=0&&Qa(K,P,S,0,1,2,Ja,Za,ma)}else Za.opacity!=0&&Qa(K,P,S,0,1,2,Ja,Za,ma)}}}else if(Ja instanceof THREE.RenderableFace4){K=Ja.v1;P=Ja.v2;S=Ja.v3;xa=Ja.v4;K.positionScreen.x*=n;K.positionScreen.y*=p;P.positionScreen.x*=
|
|
|
+n;P.positionScreen.y*=p;S.positionScreen.x*=n;S.positionScreen.y*=p;xa.positionScreen.x*=n;xa.positionScreen.y*=p;ra.positionScreen.copy(P.positionScreen);pa.positionScreen.copy(xa.positionScreen);if(Ja.overdraw){Wa(K.positionScreen,P.positionScreen);Wa(P.positionScreen,xa.positionScreen);Wa(xa.positionScreen,K.positionScreen);Wa(S.positionScreen,ra.positionScreen);Wa(S.positionScreen,pa.positionScreen)}u.addPoint(K.positionScreen.x,K.positionScreen.y);u.addPoint(P.positionScreen.x,P.positionScreen.y);
|
|
|
+u.addPoint(S.positionScreen.x,S.positionScreen.y);u.addPoint(xa.positionScreen.x,xa.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ja.meshMaterials.length;La<T;){Za=Ja.meshMaterials[La++];if(Za instanceof THREE.MeshFaceMaterial){Ra=0;for(Xa=Ja.faceMaterials.length;Ra<Xa;)(Za=Ja.faceMaterials[Ra++])&&Za.opacity!=0&&D(K,P,S,xa,ra,pa,Ja,Za,ma)}else Za.opacity!=0&&D(K,P,S,xa,ra,pa,Ja,Za,ma)}}}C.addRectangle(u)}o.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function b(Y,qa,ta){var va,ia,Z,na;va=0;for(ia=Y.lights.length;va<ia;va++){Z=Y.lights[va];if(Z instanceof THREE.DirectionalLight){na=qa.normalWorld.dot(Z.position)*Z.intensity;if(na>0){ta.r+=Z.color.r*na;ta.g+=Z.color.g*na;ta.b+=Z.color.b*na}}else if(Z instanceof THREE.PointLight){pa.sub(Z.position,qa.centroidWorld);pa.normalize();na=qa.normalWorld.dot(pa)*Z.intensity;if(na>0){ta.r+=Z.color.r*na;ta.g+=Z.color.g*na;ta.b+=Z.color.b*na}}}}function c(Y,qa,ta,va,ia,Z){ca=f(ya++);
|
|
|
+ca.setAttribute("d","M "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+"z");if(ia instanceof THREE.MeshBasicMaterial)z.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshLambertMaterial)if(V){K.r=P.r;K.g=P.g;K.b=P.b;b(Z,va,K);z.r=ia.color.r*K.r;z.g=ia.color.g*K.g;z.b=ia.color.b*K.b;z.updateStyleString()}else z.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshDepthMaterial){ra=
|
|
|
+1-ia.__2near/(ia.__farPlusNear-va.z*ia.__farMinusNear);z.setRGB(ra,ra,ra)}else ia instanceof THREE.MeshNormalMaterial&&z.setRGB(g(va.normalWorld.x),g(va.normalWorld.y),g(va.normalWorld.z));ia.wireframe?ca.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ia.wireframeLinewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.wireframeLinecap+"; stroke-linejoin: "+ia.wireframeLinejoin):ca.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+ia.opacity);
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|
|
+k.appendChild(ca)}function d(Y,qa,ta,va,ia,Z,na){ca=f(ya++);ca.setAttribute("d","M "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(Z instanceof THREE.MeshBasicMaterial)z.__styleString=Z.color.__styleString;else if(Z instanceof THREE.MeshLambertMaterial)if(V){K.r=P.r;K.g=P.g;K.b=P.b;b(na,ia,K);z.r=Z.color.r*K.r;z.g=Z.color.g*K.g;z.b=Z.color.b*K.b;
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|
|
+z.updateStyleString()}else z.__styleString=Z.color.__styleString;else if(Z instanceof THREE.MeshDepthMaterial){ra=1-Z.__2near/(Z.__farPlusNear-ia.z*Z.__farMinusNear);z.setRGB(ra,ra,ra)}else Z instanceof THREE.MeshNormalMaterial&&z.setRGB(g(ia.normalWorld.x),g(ia.normalWorld.y),g(ia.normalWorld.z));Z.wireframe?ca.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Z.wireframeLinewidth+"; stroke-opacity: "+Z.opacity+"; stroke-linecap: "+Z.wireframeLinecap+"; stroke-linejoin: "+
|
|
|
+Z.wireframeLinejoin):ca.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Z.opacity);k.appendChild(ca)}function f(Y){if(e[Y]==null){e[Y]=document.createElementNS("http://www.w3.org/2000/svg","path");Ea==0&&e[Y].setAttribute("shape-rendering","crispEdges")}return e[Y]}function g(Y){return Y<0?Math.min((1+Y)*0.5,0.5):0.5+Math.min(Y*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,w,y,v,A,F,G=new THREE.Rectangle,L=new THREE.Rectangle,
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|
+V=!1,z=new THREE.Color(16777215),K=new THREE.Color(16777215),P=new THREE.Color(0),S=new THREE.Color(0),xa=new THREE.Color(0),ra,pa=new THREE.Vector3,e=[],fa=[],ca,ya,Fa,Ea=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(Y){switch(Y){case "high":Ea=1;break;case "low":Ea=0}};this.setSize=function(Y,qa){n=Y;p=qa;o=n/2;w=p/2;k.setAttribute("viewBox",-o+" "+-w+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",p);G.set(-o,-w,o,w)};this.clear=
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+function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(Y,qa){var ta,va,ia,Z,na,Ba,ka,la;this.autoClear&&this.clear();h=j.projectScene(Y,qa,this.sortElements);Fa=ya=0;if(V=Y.lights.length>0){ka=Y.lights;P.setRGB(0,0,0);S.setRGB(0,0,0);xa.setRGB(0,0,0);ta=0;for(va=ka.length;ta<va;ta++){ia=ka[ta];Z=ia.color;if(ia instanceof THREE.AmbientLight){P.r+=Z.r;P.g+=Z.g;P.b+=Z.b}else if(ia instanceof THREE.DirectionalLight){S.r+=Z.r;S.g+=Z.g;S.b+=Z.b}else if(ia instanceof
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+THREE.PointLight){xa.r+=Z.r;xa.g+=Z.g;xa.b+=Z.b}}}ta=0;for(va=h.length;ta<va;ta++){ka=h[ta];L.empty();if(ka instanceof THREE.RenderableParticle){y=ka;y.x*=o;y.y*=-w;ia=0;for(Z=ka.materials.length;ia<Z;)ia++}else if(ka instanceof THREE.RenderableLine){y=ka.v1;v=ka.v2;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);if(G.instersects(L)){ia=0;for(Z=ka.materials.length;ia<
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+Z;)if((la=ka.materials[ia++])&&la.opacity!=0){na=y;Ba=v;var Da=Fa++;if(fa[Da]==null){fa[Da]=document.createElementNS("http://www.w3.org/2000/svg","line");Ea==0&&fa[Da].setAttribute("shape-rendering","crispEdges")}ca=fa[Da];ca.setAttribute("x1",na.positionScreen.x);ca.setAttribute("y1",na.positionScreen.y);ca.setAttribute("x2",Ba.positionScreen.x);ca.setAttribute("y2",Ba.positionScreen.y);if(la instanceof THREE.LineBasicMaterial){z.__styleString=la.color.__styleString;ca.setAttribute("style","fill: none; stroke: "+
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+z.__styleString+"; stroke-width: "+la.linewidth+"; stroke-opacity: "+la.opacity+"; stroke-linecap: "+la.linecap+"; stroke-linejoin: "+la.linejoin);k.appendChild(ca)}}}}else if(ka instanceof THREE.RenderableFace3){y=ka.v1;v=ka.v2;A=ka.v3;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;A.positionScreen.x*=o;A.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(A.positionScreen.x,
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+A.positionScreen.y);if(G.instersects(L)){ia=0;for(Z=ka.meshMaterials.length;ia<Z;){la=ka.meshMaterials[ia++];if(la instanceof THREE.MeshFaceMaterial){na=0;for(Ba=ka.faceMaterials.length;na<Ba;)(la=ka.faceMaterials[na++])&&la.opacity!=0&&c(y,v,A,ka,la,Y)}else la&&la.opacity!=0&&c(y,v,A,ka,la,Y)}}}else if(ka instanceof THREE.RenderableFace4){y=ka.v1;v=ka.v2;A=ka.v3;F=ka.v4;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;A.positionScreen.x*=o;A.positionScreen.y*=
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+-w;F.positionScreen.x*=o;F.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(A.positionScreen.x,A.positionScreen.y);L.addPoint(F.positionScreen.x,F.positionScreen.y);if(G.instersects(L)){ia=0;for(Z=ka.meshMaterials.length;ia<Z;){la=ka.meshMaterials[ia++];if(la instanceof THREE.MeshFaceMaterial){na=0;for(Ba=ka.faceMaterials.length;na<Ba;)(la=ka.faceMaterials[na++])&&la.opacity!=0&&d(y,v,A,F,ka,la,Y)}else la&&la.opacity!=
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+0&&d(y,v,A,F,ka,la,Y)}}}}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
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@@ -210,9 +210,10 @@ default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = pr
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
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value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
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fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
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-THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nuniform\tsampler2D\tocclusionMap;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvarying\tfloat\tvVisibility;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ));\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvarying\tfloat\t\tvVisibility;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
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+THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nuniform\tsampler2D\tocclusionMap;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvarying\tfloat\tvVisibility;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ));\nvVisibility = ( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvarying\tfloat\t\tvVisibility;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
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lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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-fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tsampler2D\tocclusionMap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
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+fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tsampler2D\tocclusionMap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
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+sprite:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},
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shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
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normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
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@@ -225,111 +226,114 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
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vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
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THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(b){function c(m,C,u){var x,B,J,L=m.vertices,H=L.length,I=m.colors,E=I.length,M=m.__vertexArray,N=m.__colorArray,W=m.__sortArray,U=m.__dirtyVertices,za=m.__dirtyColors;if(u.sortParticles){Da.multiplySelf(u.matrixWorld);for(x=0;x<H;x++){B=L[x].position;Ya.copy(B);Da.multiplyVector3(Ya);W[x]=[Ya.z,x]}W.sort(function(Ka,ma){return ma[0]-Ka[0]});for(x=0;x<H;x++){B=L[W[x][1]].position;J=x*3;M[J]=B.x;M[J+1]=B.y;M[J+2]=B.z}for(x=0;x<E;x++){J=x*3;color=I[W[x][1]];N[J]=color.r;
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-N[J+1]=color.g;N[J+2]=color.b}}else{if(U)for(x=0;x<H;x++){B=L[x].position;J=x*3;M[J]=B.x;M[J+1]=B.y;M[J+2]=B.z}if(za)for(x=0;x<E;x++){color=I[x];J=x*3;N[J]=color.r;N[J+1]=color.g;N[J+2]=color.b}}if(U||u.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}if(za||u.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,N,C)}}function d(m,C,u,x,B){x.program||ra.initMaterial(x,C,u,B);var J=x.program,L=J.uniforms,H=x.uniforms;
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-if(J!=xa){e.useProgram(J);xa=J}e.uniformMatrix4fv(L.projectionMatrix,!1,Sa);if(u&&(x instanceof THREE.MeshBasicMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshPhongMaterial||x instanceof THREE.LineBasicMaterial||x instanceof THREE.ParticleBasicMaterial||x.fog)){H.fogColor.value.setHex(u.color.hex);if(u instanceof THREE.Fog){H.fogNear.value=u.near;H.fogFar.value=u.far}else if(u instanceof THREE.FogExp2)H.fogDensity.value=u.density}if(x instanceof THREE.MeshPhongMaterial||x instanceof
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-THREE.MeshLambertMaterial||x.lights){var I,E,M=0,N=0,W=0,U,za,Ka,ma,Ha=Ta,db=Ha.directional.colors,Aa=Ha.directional.positions,Ga=Ha.point.colors,Ia=Ha.point.positions,Qa=Ha.point.distances,D=0,Z=0;u=E=ma=0;for(I=C.length;u<I;u++){E=C[u];U=E.color;za=E.position;Ka=E.intensity;ma=E.distance;if(E instanceof THREE.AmbientLight){M+=U.r;N+=U.g;W+=U.b}else if(E instanceof THREE.DirectionalLight){ma=D*3;db[ma]=U.r*Ka;db[ma+1]=U.g*Ka;db[ma+2]=U.b*Ka;Aa[ma]=za.x;Aa[ma+1]=za.y;Aa[ma+2]=za.z;D+=1}else if(E instanceof
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-THREE.PointLight){E=Z*3;Ga[E]=U.r*Ka;Ga[E+1]=U.g*Ka;Ga[E+2]=U.b*Ka;Ia[E]=za.x;Ia[E+1]=za.y;Ia[E+2]=za.z;Qa[Z]=ma;Z+=1}}for(u=D*3;u<db.length;u++)db[u]=0;for(u=Z*3;u<Ga.length;u++)Ga[u]=0;Ha.point.length=Z;Ha.directional.length=D;Ha.ambient[0]=M;Ha.ambient[1]=N;Ha.ambient[2]=W;u=Ta;H.enableLighting.value=u.directional.length+u.point.length;H.ambientLightColor.value=u.ambient;H.directionalLightColor.value=u.directional.colors;H.directionalLightDirection.value=u.directional.positions;H.pointLightColor.value=
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+THREE.WebGLRenderer=function(b){function c(m,C,u){var x,B,J,M=m.vertices,H=M.length,I=m.colors,E=I.length,N=m.__vertexArray,O=m.__colorArray,W=m.__sortArray,U=m.__dirtyVertices,za=m.__dirtyColors;if(u.sortParticles){Da.multiplySelf(u.matrixWorld);for(x=0;x<H;x++){B=M[x].position;Ya.copy(B);Da.multiplyVector3(Ya);W[x]=[Ya.z,x]}W.sort(function(Ka,ma){return ma[0]-Ka[0]});for(x=0;x<H;x++){B=M[W[x][1]].position;J=x*3;N[J]=B.x;N[J+1]=B.y;N[J+2]=B.z}for(x=0;x<E;x++){J=x*3;color=I[W[x][1]];O[J]=color.r;
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+O[J+1]=color.g;O[J+2]=color.b}}else{if(U)for(x=0;x<H;x++){B=M[x].position;J=x*3;N[J]=B.x;N[J+1]=B.y;N[J+2]=B.z}if(za)for(x=0;x<E;x++){color=I[x];J=x*3;O[J]=color.r;O[J+1]=color.g;O[J+2]=color.b}}if(U||u.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,N,C)}if(za||u.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,O,C)}}function d(m,C,u,x,B){x.program||Y.initMaterial(x,C,u,B);var J=x.program,M=J.uniforms,H=x.uniforms;
|
|
|
+if(J!=ya){e.useProgram(J);ya=J}e.uniformMatrix4fv(M.projectionMatrix,!1,Sa);if(u&&(x instanceof THREE.MeshBasicMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshPhongMaterial||x instanceof THREE.LineBasicMaterial||x instanceof THREE.ParticleBasicMaterial||x.fog)){H.fogColor.value.setHex(u.color.hex);if(u instanceof THREE.Fog){H.fogNear.value=u.near;H.fogFar.value=u.far}else if(u instanceof THREE.FogExp2)H.fogDensity.value=u.density}if(x instanceof THREE.MeshPhongMaterial||x instanceof
|
|
|
+THREE.MeshLambertMaterial||x.lights){var I,E,N=0,O=0,W=0,U,za,Ka,ma,Ha=Ta,db=Ha.directional.colors,Aa=Ha.directional.positions,Ga=Ha.point.colors,Ia=Ha.point.positions,Qa=Ha.point.distances,D=0,$=0;u=E=ma=0;for(I=C.length;u<I;u++){E=C[u];U=E.color;za=E.position;Ka=E.intensity;ma=E.distance;if(E instanceof THREE.AmbientLight){N+=U.r;O+=U.g;W+=U.b}else if(E instanceof THREE.DirectionalLight){ma=D*3;db[ma]=U.r*Ka;db[ma+1]=U.g*Ka;db[ma+2]=U.b*Ka;Aa[ma]=za.x;Aa[ma+1]=za.y;Aa[ma+2]=za.z;D+=1}else if(E instanceof
|
|
|
+THREE.PointLight){E=$*3;Ga[E]=U.r*Ka;Ga[E+1]=U.g*Ka;Ga[E+2]=U.b*Ka;Ia[E]=za.x;Ia[E+1]=za.y;Ia[E+2]=za.z;Qa[$]=ma;$+=1}}for(u=D*3;u<db.length;u++)db[u]=0;for(u=$*3;u<Ga.length;u++)Ga[u]=0;Ha.point.length=$;Ha.directional.length=D;Ha.ambient[0]=N;Ha.ambient[1]=O;Ha.ambient[2]=W;u=Ta;H.enableLighting.value=u.directional.length+u.point.length;H.ambientLightColor.value=u.ambient;H.directionalLightColor.value=u.directional.colors;H.directionalLightDirection.value=u.directional.positions;H.pointLightColor.value=
|
|
|
u.point.colors;H.pointLightPosition.value=u.point.positions;H.pointLightDistance.value=u.point.distances}if(x instanceof THREE.MeshBasicMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshPhongMaterial){H.diffuse.value.setRGB(x.color.r,x.color.g,x.color.b);H.opacity.value=x.opacity;H.map.texture=x.map;H.lightMap.texture=x.lightMap;H.envMap.texture=x.envMap;H.reflectivity.value=x.reflectivity;H.refractionRatio.value=x.refractionRatio;H.combine.value=x.combine;H.useRefract.value=
|
|
|
-x.envMap&&x.envMap.mapping instanceof THREE.CubeRefractionMapping}if(x instanceof THREE.LineBasicMaterial){H.diffuse.value.setRGB(x.color.r,x.color.g,x.color.b);H.opacity.value=x.opacity}else if(x instanceof THREE.ParticleBasicMaterial){H.psColor.value.setRGB(x.color.r,x.color.g,x.color.b);H.opacity.value=x.opacity;H.size.value=x.size;H.scale.value=ga.height/2;H.map.texture=x.map}else if(x instanceof THREE.MeshPhongMaterial){H.ambient.value.setRGB(x.ambient.r,x.ambient.g,x.ambient.b);H.specular.value.setRGB(x.specular.r,
|
|
|
-x.specular.g,x.specular.b);H.shininess.value=x.shininess}else if(x instanceof THREE.MeshDepthMaterial){H.mNear.value=m.near;H.mFar.value=m.far;H.opacity.value=x.opacity}else if(x instanceof THREE.MeshNormalMaterial)H.opacity.value=x.opacity;for(var t in H)if(N=J.uniforms[t]){I=H[t];M=I.type;u=I.value;if(M=="i")e.uniform1i(N,u);else if(M=="f")e.uniform1f(N,u);else if(M=="fv1")e.uniform1fv(N,u);else if(M=="fv")e.uniform3fv(N,u);else if(M=="v2")e.uniform2f(N,u.x,u.y);else if(M=="v3")e.uniform3f(N,u.x,
|
|
|
-u.y,u.z);else if(M=="v4")e.uniform4f(N,u.x,u.y,u.z,u.w);else if(M=="c")e.uniform3f(N,u.r,u.g,u.b);else if(M=="t"){e.uniform1i(N,u);if(I=I.texture)if(I.image instanceof Array&&I.image.length==6){if(I.image.length==6){if(I.needsUpdate){if(I.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,I.image.__webglTextureCube);for(M=0;M<6;++M)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,0,0,e.RGBA,e.UNSIGNED_BYTE,I.image[M])}else{I.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,
|
|
|
-I.image.__webglTextureCube);for(M=0;M<6;++M)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,I.image[M]);I.__webglInit=!0}O(e.TEXTURE_CUBE_MAP,I,I.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);I.needsUpdate=!1}e.activeTexture(e.TEXTURE0+u);e.bindTexture(e.TEXTURE_CUBE_MAP,I.image.__webglTextureCube)}}else P(I,u)}}e.uniformMatrix4fv(L.modelViewMatrix,!1,B._modelViewMatrixArray);e.uniformMatrix3fv(L.normalMatrix,!1,B._normalMatrixArray);(x instanceof THREE.MeshShaderMaterial||
|
|
|
-x instanceof THREE.MeshPhongMaterial||x.envMap)&&e.uniform3f(L.cameraPosition,m.position.x,m.position.y,m.position.z);(x instanceof THREE.MeshShaderMaterial||x.envMap||x.skinning)&&e.uniformMatrix4fv(L.objectMatrix,!1,B._objectMatrixArray);(x instanceof THREE.MeshPhongMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshShaderMaterial||x.skinning)&&e.uniformMatrix4fv(L.viewMatrix,!1,$a);if(x instanceof THREE.ShadowVolumeDynamicMaterial){m=H.directionalLightDirection.value;m[0]=
|
|
|
--C.position.x;m[1]=-C.position.y;m[2]=-C.position.z;e.uniform3fv(L.directionalLightDirection,m);e.uniformMatrix4fv(L.objectMatrix,!1,B._objectMatrixArray);e.uniformMatrix4fv(L.viewMatrix,!1,$a)}if(x.skinning){e.uniformMatrix4fv(L.cameraInverseMatrix,!1,$a);e.uniformMatrix4fv(L.boneGlobalMatrices,!1,B.boneMatrices)}return J}function f(m,C,u,x,B,J){if(x.opacity!=0){var L;m=d(m,C,u,x,J).attributes;if(x.morphTargets){C=x.program.attributes;J.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[J.morphTargetBase]):
|
|
|
-e.bindBuffer(e.ARRAY_BUFFER,B.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0);if(J.morphTargetForcedOrder.length){u=0;for(var H=J.morphTargetForcedOrder,I=J.morphTargetInfluences;u<x.numSupportedMorphTargets&&u<H.length;){e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[H[u]]);e.vertexAttribPointer(C["morphTarget"+u],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[u]=I[H[u]];u++}}else{H=[];var E=-1,M=0;I=J.morphTargetInfluences;var N,W=I.length;u=0;for(J.morphTargetBase!==
|
|
|
--1&&(H[J.morphTargetBase]=!0);u<x.numSupportedMorphTargets;){for(N=0;N<W;N++)if(!H[N]&&I[N]>E){M=N;E=I[M]}e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[M]);e.vertexAttribPointer(C["morphTarget"+u],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[u]=E;H[M]=1;E=-1;u++}}e.uniform1fv(x.program.uniforms.morphTargetInfluences,J.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,B.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(B.__webglCustomAttributes)for(L in B.__webglCustomAttributes)if(m[L]>=
|
|
|
-0){C=B.__webglCustomAttributes[L];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(m[L],C.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(B.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+x.envMap&&x.envMap.mapping instanceof THREE.CubeRefractionMapping}if(x instanceof THREE.LineBasicMaterial){H.diffuse.value.setRGB(x.color.r,x.color.g,x.color.b);H.opacity.value=x.opacity}else if(x instanceof THREE.ParticleBasicMaterial){H.psColor.value.setRGB(x.color.r,x.color.g,x.color.b);H.opacity.value=x.opacity;H.size.value=x.size;H.scale.value=fa.height/2;H.map.texture=x.map}else if(x instanceof THREE.MeshPhongMaterial){H.ambient.value.setRGB(x.ambient.r,x.ambient.g,x.ambient.b);H.specular.value.setRGB(x.specular.r,
|
|
|
+x.specular.g,x.specular.b);H.shininess.value=x.shininess}else if(x instanceof THREE.MeshDepthMaterial){H.mNear.value=m.near;H.mFar.value=m.far;H.opacity.value=x.opacity}else if(x instanceof THREE.MeshNormalMaterial)H.opacity.value=x.opacity;for(var t in H)if(O=J.uniforms[t]){I=H[t];N=I.type;u=I.value;if(N=="i")e.uniform1i(O,u);else if(N=="f")e.uniform1f(O,u);else if(N=="fv1")e.uniform1fv(O,u);else if(N=="fv")e.uniform3fv(O,u);else if(N=="v2")e.uniform2f(O,u.x,u.y);else if(N=="v3")e.uniform3f(O,u.x,
|
|
|
+u.y,u.z);else if(N=="v4")e.uniform4f(O,u.x,u.y,u.z,u.w);else if(N=="c")e.uniform3f(O,u.r,u.g,u.b);else if(N=="t"){e.uniform1i(O,u);if(I=I.texture)if(I.image instanceof Array&&I.image.length==6){if(I.image.length==6){if(I.needsUpdate){if(I.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,I.image.__webglTextureCube);for(N=0;N<6;++N)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+N,0,0,0,e.RGBA,e.UNSIGNED_BYTE,I.image[N])}else{I.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,
|
|
|
+I.image.__webglTextureCube);for(N=0;N<6;++N)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+N,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,I.image[N]);I.__webglInit=!0}K(e.TEXTURE_CUBE_MAP,I,I.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);I.needsUpdate=!1}e.activeTexture(e.TEXTURE0+u);e.bindTexture(e.TEXTURE_CUBE_MAP,I.image.__webglTextureCube)}}else P(I,u)}}e.uniformMatrix4fv(M.modelViewMatrix,!1,B._modelViewMatrixArray);e.uniformMatrix3fv(M.normalMatrix,!1,B._normalMatrixArray);(x instanceof THREE.MeshShaderMaterial||
|
|
|
+x instanceof THREE.MeshPhongMaterial||x.envMap)&&e.uniform3f(M.cameraPosition,m.position.x,m.position.y,m.position.z);(x instanceof THREE.MeshShaderMaterial||x.envMap||x.skinning)&&e.uniformMatrix4fv(M.objectMatrix,!1,B._objectMatrixArray);(x instanceof THREE.MeshPhongMaterial||x instanceof THREE.MeshLambertMaterial||x instanceof THREE.MeshShaderMaterial||x.skinning)&&e.uniformMatrix4fv(M.viewMatrix,!1,$a);if(x instanceof THREE.ShadowVolumeDynamicMaterial){m=H.directionalLightDirection.value;m[0]=
|
|
|
+-C.position.x;m[1]=-C.position.y;m[2]=-C.position.z;e.uniform3fv(M.directionalLightDirection,m);e.uniformMatrix4fv(M.objectMatrix,!1,B._objectMatrixArray);e.uniformMatrix4fv(M.viewMatrix,!1,$a)}if(x.skinning){e.uniformMatrix4fv(M.cameraInverseMatrix,!1,$a);e.uniformMatrix4fv(M.boneGlobalMatrices,!1,B.boneMatrices)}return J}function f(m,C,u,x,B,J){if(x.opacity!=0){var M;m=d(m,C,u,x,J).attributes;if(x.morphTargets){C=x.program.attributes;J.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[J.morphTargetBase]):
|
|
|
+e.bindBuffer(e.ARRAY_BUFFER,B.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0);if(J.morphTargetForcedOrder.length){u=0;for(var H=J.morphTargetForcedOrder,I=J.morphTargetInfluences;u<x.numSupportedMorphTargets&&u<H.length;){e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[H[u]]);e.vertexAttribPointer(C["morphTarget"+u],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[u]=I[H[u]];u++}}else{H=[];var E=-1,N=0;I=J.morphTargetInfluences;var O,W=I.length;u=0;for(J.morphTargetBase!==
|
|
|
+-1&&(H[J.morphTargetBase]=!0);u<x.numSupportedMorphTargets;){for(O=0;O<W;O++)if(!H[O]&&I[O]>E){N=O;E=I[N]}e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[N]);e.vertexAttribPointer(C["morphTarget"+u],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[u]=E;H[N]=1;E=-1;u++}}e.uniform1fv(x.program.uniforms.morphTargetInfluences,J.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,B.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(B.__webglCustomAttributes)for(M in B.__webglCustomAttributes)if(m[M]>=
|
|
|
+0){C=B.__webglCustomAttributes[M];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(m[M],C.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(B.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
B.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(B.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,B.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else e.disableVertexAttribArray(m.uv2);if(x.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,
|
|
|
4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,B.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,B.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,B.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,4,e.FLOAT,!1,0,0)}if(J instanceof THREE.Mesh)if(x.wireframe){e.lineWidth(x.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,B.__webglLineBuffer);e.drawElements(e.LINES,
|
|
|
B.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,B.__webglFaceBuffer);e.drawElements(e.TRIANGLES,B.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(J instanceof THREE.Line){J=J.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(x.linewidth);e.drawArrays(J,0,B.__webglLineCount)}else if(J instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,B.__webglParticleCount);else J instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,B.__webglVertexCount)}}function g(m,C,
|
|
|
-u){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);if(u==THREE.FlatShading){var x,B,J,L,H,I,E,M,N,W,U=m.count*3;for(W=
|
|
|
-0;W<U;W+=9){u=m.normalArray;x=u[W];B=u[W+1];J=u[W+2];L=u[W+3];I=u[W+4];M=u[W+5];H=u[W+6];E=u[W+7];N=u[W+8];x=(x+L+H)/3;B=(B+I+E)/3;J=(J+M+N)/3;u[W]=x;u[W+1]=B;u[W+2]=J;u[W+3]=x;u[W+4]=B;u[W+5]=J;u[W+6]=x;u[W+7]=B;u[W+8]=J}}e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.normal);e.vertexAttribPointer(C.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function h(m){if(aa!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):
|
|
|
-e.enable(e.CULL_FACE);aa=m.doubleSided}if(pa!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);pa=m.flipSided}}function j(m){if(ja!=m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ja=m}}function k(m){la[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);la[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);la[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);la[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);la[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-
|
|
|
+u){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);if(u==THREE.FlatShading){var x,B,J,M,H,I,E,N,O,W,U=m.count*3;for(W=
|
|
|
+0;W<U;W+=9){u=m.normalArray;x=u[W];B=u[W+1];J=u[W+2];M=u[W+3];I=u[W+4];N=u[W+5];H=u[W+6];E=u[W+7];O=u[W+8];x=(x+M+H)/3;B=(B+I+E)/3;J=(J+N+O)/3;u[W]=x;u[W+1]=B;u[W+2]=J;u[W+3]=x;u[W+4]=B;u[W+5]=J;u[W+6]=x;u[W+7]=B;u[W+8]=J}}e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.normal);e.vertexAttribPointer(C.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function h(m){if(qa!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):
|
|
|
+e.enable(e.CULL_FACE);qa=m.doubleSided}if(ta!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);ta=m.flipSided}}function j(m){if(ia!=m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ia=m}}function k(m){la[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);la[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);la[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);la[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);la[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-
|
|
|
m.n34);la[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var C;for(m=0;m<6;m++){C=la[m];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function n(m){for(var C=m.matrixWorld,u=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),x=0;x<6;x++){m=la[x].x*C.n14+la[x].y*C.n24+la[x].z*C.n34+la[x].w;if(m<=u)return!1}return!0}function p(m,C){m.list[m.count]=C;m.count+=1}function o(m){var C,u,x=m.object,B=m.opaque,J=m.transparent;J.count=0;m=B.count=0;for(C=x.materials.length;m<
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|
-C;m++){u=x.materials[m];u.transparent?p(J,u):p(B,u)}}function w(m){var C,u,x,B,J=m.object,L=m.buffer,H=m.opaque,I=m.transparent;I.count=0;m=H.count=0;for(x=J.materials.length;m<x;m++){C=J.materials[m];if(C instanceof THREE.MeshFaceMaterial){C=0;for(u=L.materials.length;C<u;C++)(B=L.materials[C])&&(B.transparent?p(I,B):p(H,B))}else(B=C)&&(B.transparent?p(I,B):p(H,B))}}function y(m,C){return C.z-m.z}function v(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);
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|
-e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var C,u=m.lights.length,x,B=m.lights,J=[],L,H,I,E,M,N=m.__webglShadowVolumes.length;for(C=0;C<u;C++){x=m.lights[C];if(x instanceof THREE.DirectionalLight){J[0]=-x.position.x;J[1]=-x.position.y;J[2]=-x.position.z;for(M=0;M<N;M++){x=m.__webglShadowVolumes[M].object;L=m.__webglShadowVolumes[M].buffer;H=x.materials[0];H.program||ra.initMaterial(H,
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|
-B,undefined,x);H=H.program;I=H.uniforms;E=H.attributes;if(xa!==H){e.useProgram(H);xa=H;e.uniformMatrix4fv(I.projectionMatrix,!1,Sa);e.uniformMatrix4fv(I.viewMatrix,!1,$a);e.uniform3fv(I.directionalLightDirection,J)}x.matrixWorld.flattenToArray(x._objectMatrixArray);e.uniformMatrix4fv(I.objectMatrix,!1,x._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,L.__webglVertexBuffer);e.vertexAttribPointer(E.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,L.__webglNormalBuffer);e.vertexAttribPointer(E.normal,
|
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|
-3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,L.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,L.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,L.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ya="";xa=ia.program;e.useProgram(ia.program);e.uniformMatrix4fv(ia.projectionLocation,!1,Sa);e.uniform1f(ia.darknessLocation,
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|
-ia.darkness);e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.vertexAttribPointer(ia.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ia.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(Fa)}function A(m,C){var u,x,B=m.__webglLensFlares.length,J,L,H,I=new THREE.Vector3,E=ka/Ba,M=Ba*0.5,N=ka*0.5,
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|
-W=16/ka,U=[W*E,W],za=[1,1,0],Ka=[1,1],ma=da.uniforms;u=da.attributes;e.useProgram(da.program);xa=da.program;ya="";e.uniform1i(ma.occlusionMap,0);e.uniform1i(ma.map,1);e.bindBuffer(e.ARRAY_BUFFER,da.vertexBuffer);e.vertexAttribPointer(u.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(u.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,da.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,da.occlusionTexture);e.activeTexture(e.TEXTURE1);
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|
-e.bindTexture(e.TEXTURE_2D,da.tempTexture);for(x=0;x<B;x++){u=m.__webglLensFlares[x].object;I.set(u.matrixWorld.n14,u.matrixWorld.n24,u.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(I);C.projectionMatrix.multiplyVector3(I);za[0]=I.x;za[1]=I.y;za[2]=I.z;Ka[0]=za[0]*M+M;Ka[1]=za[1]*N+N;if(da.hasVertexTexture||Ka[0]>0&&Ka[0]<Ba&&Ka[1]>0&&Ka[1]<ka){e.bindTexture(e.TEXTURE_2D,da.tempTexture);e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,Ka[0]-8,Ka[1]-8,16,16);e.uniform1i(ma.renderType,0);e.uniform2fv(ma.scale,
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-U);e.uniform3fv(ma.screenPosition,za);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,da.occlusionTexture);e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,Ka[0]-8,Ka[1]-8,16,16);e.uniform1i(ma.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,da.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);u.positionScreen.x=za[0];u.positionScreen.y=za[1];u.positionScreen.z=za[2];u.customUpdateCallback?u.customUpdateCallback(u):
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-u.updateLensFlares();e.uniform1i(ma.renderType,2);e.enable(e.BLEND);J=0;for(L=u.lensFlares.length;J<L;J++){H=u.lensFlares[J];if(H.opacity>0.0010&&H.scale>0.0010){za[0]=H.x;za[1]=H.y;za[2]=H.z;W=H.size*H.scale/ka;U[0]=W*E;U[1]=W;e.uniform3fv(ma.screenPosition,za);e.uniform2fv(ma.scale,U);e.uniform1f(ma.rotation,H.rotation);e.uniform1f(ma.opacity,H.opacity);z(H.blending);P(H.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Fa)}function F(m,
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|
-C){m._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function G(m){var C,u,x,B,J;if(m instanceof THREE.Mesh){u=m.geometry;for(C in u.geometryGroups){x=u.geometryGroups[C];J=!1;for(B in x.__webglCustomAttributes)if(x.__webglCustomAttributes[B].needsUpdate){J=!0;break}if(u.__dirtyVertices||u.__dirtyMorphTargets||u.__dirtyElements||u.__dirtyUvs||u.__dirtyNormals||u.__dirtyColors||
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|
-u.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var L=void 0,H=void 0,I=void 0,E=void 0;I=void 0;var M=void 0,N=void 0,W=void 0,U=void 0,za=void 0,Ka=void 0,ma=void 0,Ha=void 0,db=void 0,Aa=void 0,Ga=void 0,Ia=void 0,Qa=void 0;N=void 0;W=void 0;E=void 0;U=void 0;E=void 0;var D=void 0,Z=void 0;N=void 0;D=void 0;Z=void 0;var t=void 0,ab=void 0;D=void 0;Z=void 0;t=void 0;ab=void 0;D=void 0;Z=void 0;t=void 0;ab=void 0;D=void 0;Z=void 0;t=void 0;E=void 0;U=void 0;M=void 0;I=void 0;I=void 0;D=void 0;Z=void 0;t=
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|
-void 0;var fb=void 0,Ma=0,Va=0,gb=0,hb=0,Wa=0,eb=0,Oa=0,Ja=0,La=0,T=0,Ra=0;Z=D=0;var Xa=x.__vertexArray,Za=x.__uvArray,X=x.__uv2Array,ta=x.__normalArray,fa=x.__tangentArray,ca=x.__colorArray,va=x.__skinVertexAArray,ua=x.__skinVertexBArray,ha=x.__skinIndexArray,Q=x.__skinWeightArray,Na=x.__morphTargetsArrays,cb=x.__webglCustomAttributes;t=void 0;var Ua=x.__faceArray,bb=x.__lineArray,lb=x.__needsSmoothNormals;Ka=x.__vertexColorType;za=x.__uvType;ma=x.__normalType;var Pa=m.geometry,ib=Pa.__dirtyVertices,
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|
-sb=Pa.__dirtyElements,rb=Pa.__dirtyUvs,tb=Pa.__dirtyNormals,ub=Pa.__dirtyTangents,vb=Pa.__dirtyColors,wb=Pa.__dirtyMorphTargets,nb=Pa.vertices,xb=x.faces,Ab=Pa.faces,yb=Pa.faceVertexUvs[0],zb=Pa.faceVertexUvs[1],ob=Pa.skinVerticesA,pb=Pa.skinVerticesB,qb=Pa.skinIndices,kb=Pa.skinWeights,mb=Pa.edgeFaces,jb=Pa.morphTargets;if(cb)for(fb in cb){cb[fb].offset=0;cb[fb].offsetSrc=0}L=0;for(H=xb.length;L<H;L++){I=xb[L];E=Ab[I];yb&&(Ha=yb[I]);zb&&(db=zb[I]);I=E.vertexNormals;M=E.normal;N=E.vertexColors;W=
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|
-E.color;U=E.vertexTangents;if(E instanceof THREE.Face3){if(ib){Aa=nb[E.a].position;Ga=nb[E.b].position;Ia=nb[E.c].position;Xa[Va]=Aa.x;Xa[Va+1]=Aa.y;Xa[Va+2]=Aa.z;Xa[Va+3]=Ga.x;Xa[Va+4]=Ga.y;Xa[Va+5]=Ga.z;Xa[Va+6]=Ia.x;Xa[Va+7]=Ia.y;Xa[Va+8]=Ia.z;Va+=9}if(cb)for(fb in cb){t=cb[fb];if(t.needsUpdate){D=t.offset;Z=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[E.a];t.array[D+1]=t.value[E.b];t.array[D+2]=t.value[E.c]}else if(t.boundTo==="faces"){t.array[D+
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|
-0]=t.value[Z];t.array[D+1]=t.value[Z];t.array[D+2]=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[Z+0];t.array[D+1]=t.value[Z+1];t.array[D+2]=t.value[Z+2];t.offsetSrc+=3}t.offset+=3}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Aa=t.value[E.a];Ga=t.value[E.b];Ia=t.value[E.c]}else if(t.boundTo==="faces"){Aa=t.value[Z];Ga=t.value[Z];Ia=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Aa=t.value[Z+0];Ga=t.value[Z+1];Ia=t.value[Z+2];t.offsetSrc+=
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|
-3}if(t.size===2){t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Ga.x;t.array[D+3]=Ga.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.offset+=6}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Aa.r;t.array[D+1]=Aa.g;t.array[D+2]=Aa.b;t.array[D+3]=Ga.r;t.array[D+4]=Ga.g;t.array[D+5]=Ga.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Ga.x;t.array[D+4]=Ga.y;t.array[D+5]=Ga.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z}t.offset+=
|
|
|
-9}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Aa.w;t.array[D+4]=Ga.x;t.array[D+5]=Ga.y;t.array[D+6]=Ga.z;t.array[D+7]=Ga.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.offset+=12}}}}if(wb){D=0;for(Z=jb.length;D<Z;D++){Aa=jb[D].vertices[E.a].position;Ga=jb[D].vertices[E.b].position;Ia=jb[D].vertices[E.c].position;t=Na[D];t[Ra+0]=Aa.x;t[Ra+1]=Aa.y;t[Ra+2]=Aa.z;t[Ra+3]=Ga.x;t[Ra+4]=Ga.y;t[Ra+5]=Ga.z;t[Ra+6]=Ia.x;t[Ra+7]=Ia.y;t[Ra+8]=Ia.z}Ra+=
|
|
|
-9}if(kb.length){D=kb[E.a];Z=kb[E.b];t=kb[E.c];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=Z.x;Q[T+5]=Z.y;Q[T+6]=Z.z;Q[T+7]=Z.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;D=qb[E.a];Z=qb[E.b];t=qb[E.c];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=D.w;ha[T+4]=Z.x;ha[T+5]=Z.y;ha[T+6]=Z.z;ha[T+7]=Z.w;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=t.w;D=ob[E.a];Z=ob[E.b];t=ob[E.c];va[T]=D.x;va[T+1]=D.y;va[T+2]=D.z;va[T+3]=1;va[T+4]=Z.x;va[T+5]=Z.y;va[T+6]=Z.z;va[T+7]=1;va[T+8]=t.x;va[T+9]=t.y;va[T+
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|
-10]=t.z;va[T+11]=1;D=pb[E.a];Z=pb[E.b];t=pb[E.c];ua[T]=D.x;ua[T+1]=D.y;ua[T+2]=D.z;ua[T+3]=1;ua[T+4]=Z.x;ua[T+5]=Z.y;ua[T+6]=Z.z;ua[T+7]=1;ua[T+8]=t.x;ua[T+9]=t.y;ua[T+10]=t.z;ua[T+11]=1;T+=12}if(vb&&Ka){if(N.length==3&&Ka==THREE.VertexColors){E=N[0];D=N[1];Z=N[2]}else Z=D=E=W;ca[La]=E.r;ca[La+1]=E.g;ca[La+2]=E.b;ca[La+3]=D.r;ca[La+4]=D.g;ca[La+5]=D.b;ca[La+6]=Z.r;ca[La+7]=Z.g;ca[La+8]=Z.b;La+=9}if(ub&&Pa.hasTangents){N=U[0];W=U[1];E=U[2];fa[Oa]=N.x;fa[Oa+1]=N.y;fa[Oa+2]=N.z;fa[Oa+3]=N.w;fa[Oa+4]=
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|
|
-W.x;fa[Oa+5]=W.y;fa[Oa+6]=W.z;fa[Oa+7]=W.w;fa[Oa+8]=E.x;fa[Oa+9]=E.y;fa[Oa+10]=E.z;fa[Oa+11]=E.w;Oa+=12}if(tb&&ma)if(I.length==3&&lb)for(U=0;U<3;U++){M=I[U];ta[eb]=M.x;ta[eb+1]=M.y;ta[eb+2]=M.z;eb+=3}else for(U=0;U<3;U++){ta[eb]=M.x;ta[eb+1]=M.y;ta[eb+2]=M.z;eb+=3}if(rb&&Ha!==undefined&&za)for(U=0;U<3;U++){I=Ha[U];Za[gb]=I.u;Za[gb+1]=I.v;gb+=2}if(rb&&db!==undefined&&za)for(U=0;U<3;U++){I=db[U];X[hb]=I.u;X[hb+1]=I.v;hb+=2}if(sb){Ua[Wa]=Ma;Ua[Wa+1]=Ma+1;Ua[Wa+2]=Ma+2;Wa+=3;bb[Ja]=Ma;bb[Ja+1]=Ma+1;bb[Ja+
|
|
|
-2]=Ma;bb[Ja+3]=Ma+2;bb[Ja+4]=Ma+1;bb[Ja+5]=Ma+2;Ja+=6;Ma+=3}}else if(E instanceof THREE.Face4){if(ib){Aa=nb[E.a].position;Ga=nb[E.b].position;Ia=nb[E.c].position;Qa=nb[E.d].position;Xa[Va]=Aa.x;Xa[Va+1]=Aa.y;Xa[Va+2]=Aa.z;Xa[Va+3]=Ga.x;Xa[Va+4]=Ga.y;Xa[Va+5]=Ga.z;Xa[Va+6]=Ia.x;Xa[Va+7]=Ia.y;Xa[Va+8]=Ia.z;Xa[Va+9]=Qa.x;Xa[Va+10]=Qa.y;Xa[Va+11]=Qa.z;Va+=12}if(cb)for(fb in cb){t=cb[fb];if(t.needsUpdate){D=t.offset;Z=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+
|
|
|
-0]=t.value[E.a];t.array[D+1]=t.value[E.b];t.array[D+2]=t.value[E.c];t.array[D+2]=t.value[E.d]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[Z];t.array[D+1]=t.value[Z];t.array[D+2]=t.value[Z];t.array[D+2]=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[Z+0];t.array[D+1]=t.value[Z+1];t.array[D+2]=t.value[Z+2];t.array[D+2]=t.value[Z+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Aa=t.value[E.a];Ga=t.value[E.b];Ia=t.value[E.c];
|
|
|
-Qa=t.value[E.d]}else if(t.boundTo==="faces"){Aa=t.value[Z];Ga=t.value[Z];Ia=t.value[Z];Qa=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Aa=t.value[Z+0];Ga=t.value[Z+1];Ia=t.value[Z+2];Qa=t.value[Z+3];t.offsetSrc+=4}if(t.size===2){t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Ga.x;t.array[D+3]=Ga.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Qa.x;t.array[D+7]=Qa.y;t.offset+=8}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Aa.r;t.array[D+1]=Aa.g;t.array[D+2]=Aa.b;t.array[D+
|
|
|
-3]=Ga.r;t.array[D+4]=Ga.g;t.array[D+5]=Ga.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b;t.array[D+9]=Qa.r;t.array[D+10]=Qa.g;t.array[D+11]=Qa.b}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Ga.x;t.array[D+4]=Ga.y;t.array[D+5]=Ga.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z;t.array[D+9]=Qa.x;t.array[D+10]=Qa.y;t.array[D+11]=Qa.z}t.offset+=12}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Aa.w;t.array[D+4]=Ga.x;t.array[D+5]=Ga.y;
|
|
|
-t.array[D+6]=Ga.z;t.array[D+7]=Ga.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.array[D+12]=Qa.x;t.array[D+13]=Qa.y;t.array[D+14]=Qa.z;t.array[D+15]=Qa.w;t.offset+=16}}}}if(wb){D=0;for(Z=jb.length;D<Z;D++){Aa=jb[D].vertices[E.a].position;Ga=jb[D].vertices[E.b].position;Ia=jb[D].vertices[E.c].position;Qa=jb[D].vertices[E.d].position;t=Na[D];t[Ra+0]=Aa.x;t[Ra+1]=Aa.y;t[Ra+2]=Aa.z;t[Ra+3]=Ga.x;t[Ra+4]=Ga.y;t[Ra+5]=Ga.z;t[Ra+6]=Ia.x;t[Ra+7]=Ia.y;t[Ra+8]=Ia.z;t[Ra+9]=Qa.x;
|
|
|
-t[Ra+10]=Qa.y;t[Ra+11]=Qa.z}Ra+=12}if(kb.length){D=kb[E.a];Z=kb[E.b];t=kb[E.c];ab=kb[E.d];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=Z.x;Q[T+5]=Z.y;Q[T+6]=Z.z;Q[T+7]=Z.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;Q[T+12]=ab.x;Q[T+13]=ab.y;Q[T+14]=ab.z;Q[T+15]=ab.w;D=qb[E.a];Z=qb[E.b];t=qb[E.c];ab=qb[E.d];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=D.w;ha[T+4]=Z.x;ha[T+5]=Z.y;ha[T+6]=Z.z;ha[T+7]=Z.w;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=t.w;ha[T+12]=ab.x;ha[T+13]=ab.y;ha[T+14]=ab.z;
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|
|
-ha[T+15]=ab.w;D=ob[E.a];Z=ob[E.b];t=ob[E.c];ab=ob[E.d];va[T]=D.x;va[T+1]=D.y;va[T+2]=D.z;va[T+3]=1;va[T+4]=Z.x;va[T+5]=Z.y;va[T+6]=Z.z;va[T+7]=1;va[T+8]=t.x;va[T+9]=t.y;va[T+10]=t.z;va[T+11]=1;va[T+12]=ab.x;va[T+13]=ab.y;va[T+14]=ab.z;va[T+15]=1;D=pb[E.a];Z=pb[E.b];t=pb[E.c];E=pb[E.d];ua[T]=D.x;ua[T+1]=D.y;ua[T+2]=D.z;ua[T+3]=1;ua[T+4]=Z.x;ua[T+5]=Z.y;ua[T+6]=Z.z;ua[T+7]=1;ua[T+8]=t.x;ua[T+9]=t.y;ua[T+10]=t.z;ua[T+11]=1;ua[T+12]=E.x;ua[T+13]=E.y;ua[T+14]=E.z;ua[T+15]=1;T+=16}if(vb&&Ka){if(N.length==
|
|
|
-4&&Ka==THREE.VertexColors){E=N[0];D=N[1];Z=N[2];N=N[3]}else N=Z=D=E=W;ca[La]=E.r;ca[La+1]=E.g;ca[La+2]=E.b;ca[La+3]=D.r;ca[La+4]=D.g;ca[La+5]=D.b;ca[La+6]=Z.r;ca[La+7]=Z.g;ca[La+8]=Z.b;ca[La+9]=N.r;ca[La+10]=N.g;ca[La+11]=N.b;La+=12}if(ub&&Pa.hasTangents){N=U[0];W=U[1];E=U[2];U=U[3];fa[Oa]=N.x;fa[Oa+1]=N.y;fa[Oa+2]=N.z;fa[Oa+3]=N.w;fa[Oa+4]=W.x;fa[Oa+5]=W.y;fa[Oa+6]=W.z;fa[Oa+7]=W.w;fa[Oa+8]=E.x;fa[Oa+9]=E.y;fa[Oa+10]=E.z;fa[Oa+11]=E.w;fa[Oa+12]=U.x;fa[Oa+13]=U.y;fa[Oa+14]=U.z;fa[Oa+15]=U.w;Oa+=16}if(tb&&
|
|
|
-ma)if(I.length==4&&lb)for(U=0;U<4;U++){M=I[U];ta[eb]=M.x;ta[eb+1]=M.y;ta[eb+2]=M.z;eb+=3}else for(U=0;U<4;U++){ta[eb]=M.x;ta[eb+1]=M.y;ta[eb+2]=M.z;eb+=3}if(rb&&Ha!==undefined&&za)for(U=0;U<4;U++){I=Ha[U];Za[gb]=I.u;Za[gb+1]=I.v;gb+=2}if(rb&&db!==undefined&&za)for(U=0;U<4;U++){I=db[U];X[hb]=I.u;X[hb+1]=I.v;hb+=2}if(sb){Ua[Wa]=Ma;Ua[Wa+1]=Ma+1;Ua[Wa+2]=Ma+3;Ua[Wa+3]=Ma+1;Ua[Wa+4]=Ma+2;Ua[Wa+5]=Ma+3;Wa+=6;bb[Ja]=Ma;bb[Ja+1]=Ma+1;bb[Ja+2]=Ma;bb[Ja+3]=Ma+3;bb[Ja+4]=Ma+1;bb[Ja+5]=Ma+2;bb[Ja+6]=Ma+2;bb[Ja+
|
|
|
-7]=Ma+3;Ja+=8;Ma+=4}}}if(mb){L=0;for(H=mb.length;L<H;L++){Ua[Wa]=mb[L].a;Ua[Wa+1]=mb[L].b;Ua[Wa+2]=mb[L].c;Ua[Wa+3]=mb[L].a;Ua[Wa+4]=mb[L].c;Ua[Wa+5]=mb[L].d;Wa+=6}}if(ib){e.bindBuffer(e.ARRAY_BUFFER,x.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Xa,J)}if(cb)for(fb in cb){t=cb[fb];if(t.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,J);t.needsUpdate=!1}}if(wb){D=0;for(Z=jb.length;D<Z;D++){e.bindBuffer(e.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[D]);e.bufferData(e.ARRAY_BUFFER,
|
|
|
-Na[D],J)}}if(vb&&La>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,ca,J)}if(tb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ta,J)}if(ub&&Pa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,fa,J)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,Za,J)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,X,J)}if(sb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
|
|
|
-x.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ua,J);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,bb,J)}if(T>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,va,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ha,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,
|
|
|
-Q,J)}}}u.__dirtyVertices=!1;u.__dirtyMorphTargets=!1;u.__dirtyElements=!1;u.__dirtyUvs=!1;u.__dirtyNormals=!1;u.__dirtyTangents=!1;u.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){u=m.geometry;if(u.__dirtyVertices||u.__dirtyColors){m=u;C=e.DYNAMIC_DRAW;Ka=m.vertices;x=m.colors;ma=Ka.length;J=x.length;Ha=m.__vertexArray;L=m.__colorArray;db=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H<ma;H++){za=Ka[H].position;B=H*3;Ha[B]=za.x;Ha[B+1]=za.y;Ha[B+2]=za.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);
|
|
|
-e.bufferData(e.ARRAY_BUFFER,Ha,C)}if(db){for(H=0;H<J;H++){color=x[H];B=H*3;L[B]=color.r;L[B+1]=color.g;L[B+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,L,C)}}u.__dirtyVertices=!1;u.__dirtyColors=!1}else if(m instanceof THREE.Line){u=m.geometry;if(u.__dirtyVertices||u.__dirtyColors){m=u;C=e.DYNAMIC_DRAW;Ka=m.vertices;x=m.colors;ma=Ka.length;J=x.length;Ha=m.__vertexArray;L=m.__colorArray;db=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H<ma;H++){za=Ka[H].position;
|
|
|
-B=H*3;Ha[B]=za.x;Ha[B+1]=za.y;Ha[B+2]=za.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ha,C)}if(db){for(H=0;H<J;H++){color=x[H];B=H*3;L[B]=color.r;L[B+1]=color.g;L[B+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,L,C)}}u.__dirtyVertices=!1;u.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){u=m.geometry;(u.__dirtyVertices||u.__dirtyColors||m.sortParticles)&&c(u,e.DYNAMIC_DRAW,m);u.__dirtyVertices=!1;u.__dirtyColors=
|
|
|
-!1}}function K(m){function C(W){var U=[];u=0;for(x=W.length;u<x;u++)W[u]==undefined?U.push("undefined"):U.push(W[u].id);return U.join("_")}var u,x,B,J,L,H,I,E,M={},N=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};B=0;for(J=m.faces.length;B<J;B++){L=m.faces[B];H=L.materials;I=C(H);M[I]==undefined&&(M[I]={hash:I,counter:0});E=M[I].hash+"_"+M[I].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:H,vertices:0,numMorphTargets:N});L=L instanceof THREE.Face3?
|
|
|
-3:4;if(m.geometryGroups[E].vertices+L>65535){M[I].counter+=1;E=M[I].hash+"_"+M[I].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:H,vertices:0,numMorphTargets:N})}m.geometryGroups[E].faces.push(B);m.geometryGroups[E].vertices+=L}}function V(m,C,u){m.push({buffer:C,object:u,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function z(m){if(m!=ya){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);
|
|
|
-e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ya=m}}function O(m,C,u){if((u.width&u.width-1)==0&&(u.height&u.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,qa(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,qa(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,qa(C.magFilter));
|
|
|
-e.texParameteri(m,e.TEXTURE_MIN_FILTER,qa(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,sa(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,sa(C.minFilter))}}function P(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();
|
|
|
-e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function S(m){if(m&&!m.__webglFramebuffer){if(m.depthBuffer===undefined)m.depthBuffer=!0;if(m.stencilBuffer===undefined)m.stencilBuffer=!0;m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();
|
|
|
-m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,qa(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,qa(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,qa(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,qa(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,qa(m.format),m.width,m.height,0,qa(m.format),qa(m.type),null);e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,
|
|
|
+C;m++){u=x.materials[m];u.transparent?p(J,u):p(B,u)}}function w(m){var C,u,x,B,J=m.object,M=m.buffer,H=m.opaque,I=m.transparent;I.count=0;m=H.count=0;for(x=J.materials.length;m<x;m++){C=J.materials[m];if(C instanceof THREE.MeshFaceMaterial){C=0;for(u=M.materials.length;C<u;C++)(B=M.materials[C])&&(B.transparent?p(I,B):p(H,B))}else(B=C)&&(B.transparent?p(I,B):p(H,B))}}function y(m,C){return C.z-m.z}function v(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);
|
|
|
+e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var C,u=m.lights.length,x,B=m.lights,J=[],M,H,I,E,N,O=m.__webglShadowVolumes.length;for(C=0;C<u;C++){x=m.lights[C];if(x instanceof THREE.DirectionalLight){J[0]=-x.position.x;J[1]=-x.position.y;J[2]=-x.position.z;for(N=0;N<O;N++){x=m.__webglShadowVolumes[N].object;M=m.__webglShadowVolumes[N].buffer;H=x.materials[0];H.program||Y.initMaterial(H,
|
|
|
+B,undefined,x);H=H.program;I=H.uniforms;E=H.attributes;if(ya!==H){e.useProgram(H);ya=H;e.uniformMatrix4fv(I.projectionMatrix,!1,Sa);e.uniformMatrix4fv(I.viewMatrix,!1,$a);e.uniform3fv(I.directionalLightDirection,J)}x.matrixWorld.flattenToArray(x._objectMatrixArray);e.uniformMatrix4fv(I.objectMatrix,!1,x._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,M.__webglVertexBuffer);e.vertexAttribPointer(E.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,M.__webglNormalBuffer);e.vertexAttribPointer(E.normal,
|
|
|
+3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,M.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,M.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,M.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);va="";ya=ja.program;e.useProgram(ja.program);e.uniformMatrix4fv(ja.projectionLocation,!1,Sa);e.uniform1f(ja.darknessLocation,
|
|
|
+ja.darkness);e.bindBuffer(e.ARRAY_BUFFER,ja.vertexBuffer);e.vertexAttribPointer(ja.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ja.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ja.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(Ea)}function A(m,C){var u,x,B=m.__webglLensFlares.length,J,M,H,I=new THREE.Vector3,E=ka/Ba,N=Ba*0.5,O=ka*0.5,
|
|
|
+W=16/ka,U=[W*E,W],za=[1,1,0],Ka=[1,1],ma=ga.uniforms;u=ga.attributes;e.useProgram(ga.program);ya=ga.program;va="";e.uniform1i(ma.occlusionMap,0);e.uniform1i(ma.map,1);e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.vertexAttribPointer(u.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(u.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.activeTexture(e.TEXTURE1);
|
|
|
+for(x=0;x<B;x++){u=m.__webglLensFlares[x].object;I.set(u.matrixWorld.n14,u.matrixWorld.n24,u.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(I);C.projectionMatrix.multiplyVector3(I);za[0]=I.x;za[1]=I.y;za[2]=I.z;Ka[0]=za[0]*N+N;Ka[1]=za[1]*O+O;if(Ka[0]>0&&Ka[0]<Ba&&Ka[1]>0&&Ka[1]<ka){e.bindTexture(e.TEXTURE_2D,ga.tempTexture);e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,Ka[0]-8,Ka[1]-8,16,16);e.uniform1i(ma.renderType,0);e.uniform2fv(ma.scale,U);e.uniform3fv(ma.screenPosition,za);e.disable(e.BLEND);
|
|
|
+e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,Ka[0]-8,Ka[1]-8,16,16);e.uniform1i(ma.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,ga.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);u.positionScreen.x=za[0];u.positionScreen.y=za[1];u.positionScreen.z=za[2];u.customUpdateCallback?u.customUpdateCallback(u):u.updateLensFlares();e.uniform1i(ma.renderType,2);
|
|
|
+e.enable(e.BLEND);J=0;for(M=u.lensFlares.length;J<M;J++){H=u.lensFlares[J];if(H.opacity>0.0010&&H.scale>0.0010){za[0]=H.x;za[1]=H.y;za[2]=H.z;W=H.size*H.scale/ka;U[0]=W*E;U[1]=W;e.uniform3fv(ma.screenPosition,za);e.uniform2fv(ma.scale,U);e.uniform1f(ma.rotation,H.rotation);e.uniform1f(ma.opacity,H.opacity);z(H.blending);P(H.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Ea)}function F(m,C){m._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,
|
|
|
+m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function G(m){var C,u,x,B,J;if(m instanceof THREE.Mesh){u=m.geometry;for(C in u.geometryGroups){x=u.geometryGroups[C];J=!1;for(B in x.__webglCustomAttributes)if(x.__webglCustomAttributes[B].needsUpdate){J=!0;break}if(u.__dirtyVertices||u.__dirtyMorphTargets||u.__dirtyElements||u.__dirtyUvs||u.__dirtyNormals||u.__dirtyColors||u.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var M=void 0,
|
|
|
+H=void 0,I=void 0,E=void 0;I=void 0;var N=void 0,O=void 0,W=void 0,U=void 0,za=void 0,Ka=void 0,ma=void 0,Ha=void 0,db=void 0,Aa=void 0,Ga=void 0,Ia=void 0,Qa=void 0;O=void 0;W=void 0;E=void 0;U=void 0;E=void 0;var D=void 0,$=void 0;O=void 0;D=void 0;$=void 0;var t=void 0,ab=void 0;D=void 0;$=void 0;t=void 0;ab=void 0;D=void 0;$=void 0;t=void 0;ab=void 0;D=void 0;$=void 0;t=void 0;E=void 0;U=void 0;N=void 0;I=void 0;I=void 0;D=void 0;$=void 0;t=void 0;var fb=void 0,Ma=0,Va=0,gb=0,hb=0,Wa=0,eb=0,Oa=
|
|
|
+0,Ja=0,La=0,T=0,Ra=0;$=D=0;var Xa=x.__vertexArray,Za=x.__uvArray,X=x.__uv2Array,sa=x.__normalArray,ea=x.__tangentArray,da=x.__colorArray,wa=x.__skinVertexAArray,ua=x.__skinVertexBArray,ha=x.__skinIndexArray,Q=x.__skinWeightArray,Na=x.__morphTargetsArrays,cb=x.__webglCustomAttributes;t=void 0;var Ua=x.__faceArray,bb=x.__lineArray,lb=x.__needsSmoothNormals;Ka=x.__vertexColorType;za=x.__uvType;ma=x.__normalType;var Pa=m.geometry,ib=Pa.__dirtyVertices,sb=Pa.__dirtyElements,rb=Pa.__dirtyUvs,tb=Pa.__dirtyNormals,
|
|
|
+ub=Pa.__dirtyTangents,vb=Pa.__dirtyColors,wb=Pa.__dirtyMorphTargets,nb=Pa.vertices,xb=x.faces,Ab=Pa.faces,yb=Pa.faceVertexUvs[0],zb=Pa.faceVertexUvs[1],ob=Pa.skinVerticesA,pb=Pa.skinVerticesB,qb=Pa.skinIndices,kb=Pa.skinWeights,mb=Pa.edgeFaces,jb=Pa.morphTargets;if(cb)for(fb in cb){cb[fb].offset=0;cb[fb].offsetSrc=0}M=0;for(H=xb.length;M<H;M++){I=xb[M];E=Ab[I];yb&&(Ha=yb[I]);zb&&(db=zb[I]);I=E.vertexNormals;N=E.normal;O=E.vertexColors;W=E.color;U=E.vertexTangents;if(E instanceof THREE.Face3){if(ib){Aa=
|
|
|
+nb[E.a].position;Ga=nb[E.b].position;Ia=nb[E.c].position;Xa[Va]=Aa.x;Xa[Va+1]=Aa.y;Xa[Va+2]=Aa.z;Xa[Va+3]=Ga.x;Xa[Va+4]=Ga.y;Xa[Va+5]=Ga.z;Xa[Va+6]=Ia.x;Xa[Va+7]=Ia.y;Xa[Va+8]=Ia.z;Va+=9}if(cb)for(fb in cb){t=cb[fb];if(t.needsUpdate){D=t.offset;$=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[E.a];t.array[D+1]=t.value[E.b];t.array[D+2]=t.value[E.c]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[$];t.array[D+1]=t.value[$];t.array[D+2]=t.value[$];
|
|
|
+t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[$+0];t.array[D+1]=t.value[$+1];t.array[D+2]=t.value[$+2];t.offsetSrc+=3}t.offset+=3}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Aa=t.value[E.a];Ga=t.value[E.b];Ia=t.value[E.c]}else if(t.boundTo==="faces"){Aa=t.value[$];Ga=t.value[$];Ia=t.value[$];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Aa=t.value[$+0];Ga=t.value[$+1];Ia=t.value[$+2];t.offsetSrc+=3}if(t.size===2){t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+
|
|
|
+2]=Ga.x;t.array[D+3]=Ga.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.offset+=6}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Aa.r;t.array[D+1]=Aa.g;t.array[D+2]=Aa.b;t.array[D+3]=Ga.r;t.array[D+4]=Ga.g;t.array[D+5]=Ga.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Ga.x;t.array[D+4]=Ga.y;t.array[D+5]=Ga.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z}t.offset+=9}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+
|
|
|
+2]=Aa.z;t.array[D+3]=Aa.w;t.array[D+4]=Ga.x;t.array[D+5]=Ga.y;t.array[D+6]=Ga.z;t.array[D+7]=Ga.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.offset+=12}}}}if(wb){D=0;for($=jb.length;D<$;D++){Aa=jb[D].vertices[E.a].position;Ga=jb[D].vertices[E.b].position;Ia=jb[D].vertices[E.c].position;t=Na[D];t[Ra+0]=Aa.x;t[Ra+1]=Aa.y;t[Ra+2]=Aa.z;t[Ra+3]=Ga.x;t[Ra+4]=Ga.y;t[Ra+5]=Ga.z;t[Ra+6]=Ia.x;t[Ra+7]=Ia.y;t[Ra+8]=Ia.z}Ra+=9}if(kb.length){D=kb[E.a];$=kb[E.b];t=kb[E.c];Q[T]=D.x;
|
|
|
+Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=$.x;Q[T+5]=$.y;Q[T+6]=$.z;Q[T+7]=$.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;D=qb[E.a];$=qb[E.b];t=qb[E.c];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=D.w;ha[T+4]=$.x;ha[T+5]=$.y;ha[T+6]=$.z;ha[T+7]=$.w;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=t.w;D=ob[E.a];$=ob[E.b];t=ob[E.c];wa[T]=D.x;wa[T+1]=D.y;wa[T+2]=D.z;wa[T+3]=1;wa[T+4]=$.x;wa[T+5]=$.y;wa[T+6]=$.z;wa[T+7]=1;wa[T+8]=t.x;wa[T+9]=t.y;wa[T+10]=t.z;wa[T+11]=1;D=pb[E.a];$=pb[E.b];t=pb[E.c];ua[T]=
|
|
|
+D.x;ua[T+1]=D.y;ua[T+2]=D.z;ua[T+3]=1;ua[T+4]=$.x;ua[T+5]=$.y;ua[T+6]=$.z;ua[T+7]=1;ua[T+8]=t.x;ua[T+9]=t.y;ua[T+10]=t.z;ua[T+11]=1;T+=12}if(vb&&Ka){if(O.length==3&&Ka==THREE.VertexColors){E=O[0];D=O[1];$=O[2]}else $=D=E=W;da[La]=E.r;da[La+1]=E.g;da[La+2]=E.b;da[La+3]=D.r;da[La+4]=D.g;da[La+5]=D.b;da[La+6]=$.r;da[La+7]=$.g;da[La+8]=$.b;La+=9}if(ub&&Pa.hasTangents){O=U[0];W=U[1];E=U[2];ea[Oa]=O.x;ea[Oa+1]=O.y;ea[Oa+2]=O.z;ea[Oa+3]=O.w;ea[Oa+4]=W.x;ea[Oa+5]=W.y;ea[Oa+6]=W.z;ea[Oa+7]=W.w;ea[Oa+8]=E.x;
|
|
|
+ea[Oa+9]=E.y;ea[Oa+10]=E.z;ea[Oa+11]=E.w;Oa+=12}if(tb&&ma)if(I.length==3&&lb)for(U=0;U<3;U++){N=I[U];sa[eb]=N.x;sa[eb+1]=N.y;sa[eb+2]=N.z;eb+=3}else for(U=0;U<3;U++){sa[eb]=N.x;sa[eb+1]=N.y;sa[eb+2]=N.z;eb+=3}if(rb&&Ha!==undefined&&za)for(U=0;U<3;U++){I=Ha[U];Za[gb]=I.u;Za[gb+1]=I.v;gb+=2}if(rb&&db!==undefined&&za)for(U=0;U<3;U++){I=db[U];X[hb]=I.u;X[hb+1]=I.v;hb+=2}if(sb){Ua[Wa]=Ma;Ua[Wa+1]=Ma+1;Ua[Wa+2]=Ma+2;Wa+=3;bb[Ja]=Ma;bb[Ja+1]=Ma+1;bb[Ja+2]=Ma;bb[Ja+3]=Ma+2;bb[Ja+4]=Ma+1;bb[Ja+5]=Ma+2;Ja+=
|
|
|
+6;Ma+=3}}else if(E instanceof THREE.Face4){if(ib){Aa=nb[E.a].position;Ga=nb[E.b].position;Ia=nb[E.c].position;Qa=nb[E.d].position;Xa[Va]=Aa.x;Xa[Va+1]=Aa.y;Xa[Va+2]=Aa.z;Xa[Va+3]=Ga.x;Xa[Va+4]=Ga.y;Xa[Va+5]=Ga.z;Xa[Va+6]=Ia.x;Xa[Va+7]=Ia.y;Xa[Va+8]=Ia.z;Xa[Va+9]=Qa.x;Xa[Va+10]=Qa.y;Xa[Va+11]=Qa.z;Va+=12}if(cb)for(fb in cb){t=cb[fb];if(t.needsUpdate){D=t.offset;$=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[E.a];t.array[D+1]=t.value[E.b];t.array[D+
|
|
|
+2]=t.value[E.c];t.array[D+2]=t.value[E.d]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[$];t.array[D+1]=t.value[$];t.array[D+2]=t.value[$];t.array[D+2]=t.value[$];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[$+0];t.array[D+1]=t.value[$+1];t.array[D+2]=t.value[$+2];t.array[D+2]=t.value[$+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Aa=t.value[E.a];Ga=t.value[E.b];Ia=t.value[E.c];Qa=t.value[E.d]}else if(t.boundTo==="faces"){Aa=t.value[$];
|
|
|
+Ga=t.value[$];Ia=t.value[$];Qa=t.value[$];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Aa=t.value[$+0];Ga=t.value[$+1];Ia=t.value[$+2];Qa=t.value[$+3];t.offsetSrc+=4}if(t.size===2){t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Ga.x;t.array[D+3]=Ga.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Qa.x;t.array[D+7]=Qa.y;t.offset+=8}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Aa.r;t.array[D+1]=Aa.g;t.array[D+2]=Aa.b;t.array[D+3]=Ga.r;t.array[D+4]=Ga.g;t.array[D+5]=Ga.b;t.array[D+6]=Ia.r;
|
|
|
+t.array[D+7]=Ia.g;t.array[D+8]=Ia.b;t.array[D+9]=Qa.r;t.array[D+10]=Qa.g;t.array[D+11]=Qa.b}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Ga.x;t.array[D+4]=Ga.y;t.array[D+5]=Ga.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z;t.array[D+9]=Qa.x;t.array[D+10]=Qa.y;t.array[D+11]=Qa.z}t.offset+=12}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Aa.w;t.array[D+4]=Ga.x;t.array[D+5]=Ga.y;t.array[D+6]=Ga.z;t.array[D+7]=Ga.w;t.array[D+8]=Ia.x;t.array[D+
|
|
|
+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.array[D+12]=Qa.x;t.array[D+13]=Qa.y;t.array[D+14]=Qa.z;t.array[D+15]=Qa.w;t.offset+=16}}}}if(wb){D=0;for($=jb.length;D<$;D++){Aa=jb[D].vertices[E.a].position;Ga=jb[D].vertices[E.b].position;Ia=jb[D].vertices[E.c].position;Qa=jb[D].vertices[E.d].position;t=Na[D];t[Ra+0]=Aa.x;t[Ra+1]=Aa.y;t[Ra+2]=Aa.z;t[Ra+3]=Ga.x;t[Ra+4]=Ga.y;t[Ra+5]=Ga.z;t[Ra+6]=Ia.x;t[Ra+7]=Ia.y;t[Ra+8]=Ia.z;t[Ra+9]=Qa.x;t[Ra+10]=Qa.y;t[Ra+11]=Qa.z}Ra+=12}if(kb.length){D=kb[E.a];$=
|
|
|
+kb[E.b];t=kb[E.c];ab=kb[E.d];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=$.x;Q[T+5]=$.y;Q[T+6]=$.z;Q[T+7]=$.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;Q[T+12]=ab.x;Q[T+13]=ab.y;Q[T+14]=ab.z;Q[T+15]=ab.w;D=qb[E.a];$=qb[E.b];t=qb[E.c];ab=qb[E.d];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=D.w;ha[T+4]=$.x;ha[T+5]=$.y;ha[T+6]=$.z;ha[T+7]=$.w;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=t.w;ha[T+12]=ab.x;ha[T+13]=ab.y;ha[T+14]=ab.z;ha[T+15]=ab.w;D=ob[E.a];$=ob[E.b];t=ob[E.c];ab=ob[E.d];wa[T]=
|
|
|
+D.x;wa[T+1]=D.y;wa[T+2]=D.z;wa[T+3]=1;wa[T+4]=$.x;wa[T+5]=$.y;wa[T+6]=$.z;wa[T+7]=1;wa[T+8]=t.x;wa[T+9]=t.y;wa[T+10]=t.z;wa[T+11]=1;wa[T+12]=ab.x;wa[T+13]=ab.y;wa[T+14]=ab.z;wa[T+15]=1;D=pb[E.a];$=pb[E.b];t=pb[E.c];E=pb[E.d];ua[T]=D.x;ua[T+1]=D.y;ua[T+2]=D.z;ua[T+3]=1;ua[T+4]=$.x;ua[T+5]=$.y;ua[T+6]=$.z;ua[T+7]=1;ua[T+8]=t.x;ua[T+9]=t.y;ua[T+10]=t.z;ua[T+11]=1;ua[T+12]=E.x;ua[T+13]=E.y;ua[T+14]=E.z;ua[T+15]=1;T+=16}if(vb&&Ka){if(O.length==4&&Ka==THREE.VertexColors){E=O[0];D=O[1];$=O[2];O=O[3]}else O=
|
|
|
+$=D=E=W;da[La]=E.r;da[La+1]=E.g;da[La+2]=E.b;da[La+3]=D.r;da[La+4]=D.g;da[La+5]=D.b;da[La+6]=$.r;da[La+7]=$.g;da[La+8]=$.b;da[La+9]=O.r;da[La+10]=O.g;da[La+11]=O.b;La+=12}if(ub&&Pa.hasTangents){O=U[0];W=U[1];E=U[2];U=U[3];ea[Oa]=O.x;ea[Oa+1]=O.y;ea[Oa+2]=O.z;ea[Oa+3]=O.w;ea[Oa+4]=W.x;ea[Oa+5]=W.y;ea[Oa+6]=W.z;ea[Oa+7]=W.w;ea[Oa+8]=E.x;ea[Oa+9]=E.y;ea[Oa+10]=E.z;ea[Oa+11]=E.w;ea[Oa+12]=U.x;ea[Oa+13]=U.y;ea[Oa+14]=U.z;ea[Oa+15]=U.w;Oa+=16}if(tb&&ma)if(I.length==4&&lb)for(U=0;U<4;U++){N=I[U];sa[eb]=
|
|
|
+N.x;sa[eb+1]=N.y;sa[eb+2]=N.z;eb+=3}else for(U=0;U<4;U++){sa[eb]=N.x;sa[eb+1]=N.y;sa[eb+2]=N.z;eb+=3}if(rb&&Ha!==undefined&&za)for(U=0;U<4;U++){I=Ha[U];Za[gb]=I.u;Za[gb+1]=I.v;gb+=2}if(rb&&db!==undefined&&za)for(U=0;U<4;U++){I=db[U];X[hb]=I.u;X[hb+1]=I.v;hb+=2}if(sb){Ua[Wa]=Ma;Ua[Wa+1]=Ma+1;Ua[Wa+2]=Ma+3;Ua[Wa+3]=Ma+1;Ua[Wa+4]=Ma+2;Ua[Wa+5]=Ma+3;Wa+=6;bb[Ja]=Ma;bb[Ja+1]=Ma+1;bb[Ja+2]=Ma;bb[Ja+3]=Ma+3;bb[Ja+4]=Ma+1;bb[Ja+5]=Ma+2;bb[Ja+6]=Ma+2;bb[Ja+7]=Ma+3;Ja+=8;Ma+=4}}}if(mb){M=0;for(H=mb.length;M<
|
|
|
+H;M++){Ua[Wa]=mb[M].a;Ua[Wa+1]=mb[M].b;Ua[Wa+2]=mb[M].c;Ua[Wa+3]=mb[M].a;Ua[Wa+4]=mb[M].c;Ua[Wa+5]=mb[M].d;Wa+=6}}if(ib){e.bindBuffer(e.ARRAY_BUFFER,x.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Xa,J)}if(cb)for(fb in cb){t=cb[fb];if(t.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,J);t.needsUpdate=!1}}if(wb){D=0;for($=jb.length;D<$;D++){e.bindBuffer(e.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[D]);e.bufferData(e.ARRAY_BUFFER,Na[D],J)}}if(vb&&La>0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+x.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,da,J)}if(tb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,sa,J)}if(ub&&Pa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ea,J)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,Za,J)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,X,J)}if(sb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);
|
|
|
+e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ua,J);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,bb,J)}if(T>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,wa,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ha,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,
|
|
|
+Q,J)}}}u.__dirtyVertices=!1;u.__dirtyMorphTargets=!1;u.__dirtyElements=!1;u.__dirtyUvs=!1;u.__dirtyNormals=!1;u.__dirtyTangents=!1;u.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){u=m.geometry;if(u.__dirtyVertices||u.__dirtyColors){m=u;C=e.DYNAMIC_DRAW;Ka=m.vertices;x=m.colors;ma=Ka.length;J=x.length;Ha=m.__vertexArray;M=m.__colorArray;db=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H<ma;H++){za=Ka[H].position;B=H*3;Ha[B]=za.x;Ha[B+1]=za.y;Ha[B+2]=za.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);
|
|
|
+e.bufferData(e.ARRAY_BUFFER,Ha,C)}if(db){for(H=0;H<J;H++){color=x[H];B=H*3;M[B]=color.r;M[B+1]=color.g;M[B+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}u.__dirtyVertices=!1;u.__dirtyColors=!1}else if(m instanceof THREE.Line){u=m.geometry;if(u.__dirtyVertices||u.__dirtyColors){m=u;C=e.DYNAMIC_DRAW;Ka=m.vertices;x=m.colors;ma=Ka.length;J=x.length;Ha=m.__vertexArray;M=m.__colorArray;db=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H<ma;H++){za=Ka[H].position;
|
|
|
+B=H*3;Ha[B]=za.x;Ha[B+1]=za.y;Ha[B+2]=za.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ha,C)}if(db){for(H=0;H<J;H++){color=x[H];B=H*3;M[B]=color.r;M[B+1]=color.g;M[B+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}u.__dirtyVertices=!1;u.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){u=m.geometry;(u.__dirtyVertices||u.__dirtyColors||m.sortParticles)&&c(u,e.DYNAMIC_DRAW,m);u.__dirtyVertices=!1;u.__dirtyColors=
|
|
|
+!1}}function L(m){function C(W){var U=[];u=0;for(x=W.length;u<x;u++)W[u]==undefined?U.push("undefined"):U.push(W[u].id);return U.join("_")}var u,x,B,J,M,H,I,E,N={},O=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};B=0;for(J=m.faces.length;B<J;B++){M=m.faces[B];H=M.materials;I=C(H);N[I]==undefined&&(N[I]={hash:I,counter:0});E=N[I].hash+"_"+N[I].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:H,vertices:0,numMorphTargets:O});M=M instanceof THREE.Face3?
|
|
|
+3:4;if(m.geometryGroups[E].vertices+M>65535){N[I].counter+=1;E=N[I].hash+"_"+N[I].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:H,vertices:0,numMorphTargets:O})}m.geometryGroups[E].faces.push(B);m.geometryGroups[E].vertices+=M}}function V(m,C,u){m.push({buffer:C,object:u,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function z(m){if(m!=va){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);
|
|
|
+e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}va=m}}function K(m,C,u){if((u.width&u.width-1)==0&&(u.height&u.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,pa(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,pa(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,pa(C.magFilter));
|
|
|
+e.texParameteri(m,e.TEXTURE_MIN_FILTER,pa(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,ra(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,ra(C.minFilter))}}function P(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();
|
|
|
+e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}K(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function S(m){if(m&&!m.__webglFramebuffer){if(m.depthBuffer===undefined)m.depthBuffer=!0;if(m.stencilBuffer===undefined)m.stencilBuffer=!0;m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();
|
|
|
+m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,pa(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,pa(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,pa(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,pa(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,pa(m.format),m.width,m.height,0,pa(m.format),pa(m.type),null);e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,
|
|
|
m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);if(m.depthBuffer&&!m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer)}else if(m.depthBuffer&&m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,
|
|
|
-m.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,m.width,m.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,u;if(m){C=m.__webglFramebuffer;u=m.width;m=m.height}else{C=null;u=Ba;m=ka}if(C!=Ea){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(Y,na,u,m);Ea=C}}function wa(m,C){var u;if(m=="fragment")u=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(u=e.createShader(e.VERTEX_SHADER));e.shaderSource(u,
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-C);e.compileShader(u);if(!e.getShaderParameter(u,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(u));console.error(C);return null}return u}function sa(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function qa(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;
|
|
|
+m.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,m.width,m.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,u;if(m){C=m.__webglFramebuffer;u=m.width;m=m.height}else{C=null;u=Ba;m=ka}if(C!=Fa){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(Z,na,u,m);Fa=C}}function xa(m,C){var u;if(m=="fragment")u=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(u=e.createShader(e.VERTEX_SHADER));e.shaderSource(u,
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|
+C);e.compileShader(u);if(!e.getShaderParameter(u,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(u));console.error(C);return null}return u}function ra(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function pa(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;
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|
case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;
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|
-case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,ga=document.createElement("canvas"),ea=[],xa=null,Ea=null,Fa=!0,ra=this,aa=null,pa=null,ya=null,ja=null,Y=0,na=0,Ba=0,ka=0,la=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
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|
-new THREE.Vector4,new THREE.Vector4],Da=new THREE.Matrix4,Sa=new Float32Array(16),$a=new Float32Array(16),Ya=new THREE.Vector4,Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},R=!0,$=!0,oa=new THREE.Color(0),Ca=0;if(b){if(b.stencil!=undefined)R=b.stencil;if(b.antialias!==undefined)$=b.antialias;b.clearColor!==undefined&&oa.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ca=b.clearAlpha}this.maxMorphTargets=8;this.domElement=ga;
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|
|
-this.autoClear=!0;this.sortObjects=!0;(function(m,C,u,x){try{if(!(e=ga.getContext("experimental-webgl",{antialias:m,stencil:x})))throw"Error creating WebGL context.";}catch(B){console.error(B)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,u)})($,oa,Ca,R);this.context=e;if(R){var ia={};
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|
|
-ia.vertices=new Float32Array(12);ia.faces=new Uint16Array(6);ia.darkness=0.5;ia.vertices[0]=-20;ia.vertices[1]=-20;ia.vertices[2]=-1;ia.vertices[3]=20;ia.vertices[4]=-20;ia.vertices[5]=-1;ia.vertices[6]=20;ia.vertices[7]=20;ia.vertices[8]=-1;ia.vertices[9]=-20;ia.vertices[10]=20;ia.vertices[11]=-1;ia.faces[0]=0;ia.faces[1]=1;ia.faces[2]=2;ia.faces[3]=0;ia.faces[4]=2;ia.faces[5]=3;ia.vertexBuffer=e.createBuffer();ia.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,
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-ia.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia.faces,e.STATIC_DRAW);ia.program=e.createProgram();e.attachShader(ia.program,wa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(ia.program,wa("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(ia.program);ia.vertexLocation=e.getAttribLocation(ia.program,"position");ia.projectionLocation=e.getUniformLocation(ia.program,"projectionMatrix");ia.darknessLocation=
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-e.getUniformLocation(ia.program,"darkness")}var da={};da.vertices=new Float32Array(16);da.faces=new Uint16Array(6);da.transparency=0.5;b=0;da.vertices[b++]=-1;da.vertices[b++]=-1;da.vertices[b++]=0;da.vertices[b++]=0;da.vertices[b++]=1;da.vertices[b++]=-1;da.vertices[b++]=1;da.vertices[b++]=0;da.vertices[b++]=1;da.vertices[b++]=1;da.vertices[b++]=1;da.vertices[b++]=1;da.vertices[b++]=-1;da.vertices[b++]=1;da.vertices[b++]=0;da.vertices[b++]=1;b=0;da.faces[b++]=0;da.faces[b++]=1;da.faces[b++]=2;da.faces[b++]=
|
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|
-0;da.faces[b++]=2;da.faces[b++]=3;da.vertexBuffer=e.createBuffer();da.elementBuffer=e.createBuffer();da.tempTexture=e.createTexture();da.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,da.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,da.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,da.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,da.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,da.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,
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|
-e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,da.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,
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|
-e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){da.hasVertexTexture=!1;da.program=e.createProgram();e.attachShader(da.program,wa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(da.program,wa("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{da.hasVertexTexture=!0;da.program=e.createProgram();e.attachShader(da.program,wa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(da.program,
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|
-wa("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(da.program);da.attributes={};da.uniforms={};da.attributes.vertex=e.getAttribLocation(da.program,"position");da.attributes.uv=e.getAttribLocation(da.program,"UV");da.uniforms.renderType=e.getUniformLocation(da.program,"renderType");da.uniforms.map=e.getUniformLocation(da.program,"map");da.uniforms.occlusionMap=e.getUniformLocation(da.program,"occlusionMap");da.uniforms.opacity=e.getUniformLocation(da.program,"opacity");
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|
-da.uniforms.scale=e.getUniformLocation(da.program,"scale");da.uniforms.rotation=e.getUniformLocation(da.program,"rotation");da.uniforms.screenPosition=e.getUniformLocation(da.program,"screenPosition");this.setSize=function(m,C){ga.width=m;ga.height=C;this.setViewport(0,0,ga.width,ga.height)};this.setViewport=function(m,C,u,x){Y=m;na=C;Ba=u;ka=x;e.viewport(Y,na,Ba,ka)};this.setScissor=function(m,C,u,x){e.scissor(m,C,u,x)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};
|
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|
-this.enableDepthBufferWrite=function(m){Fa=m;e.depthMask(m)};this.setClearColorHex=function(m,C){var u=new THREE.Color(m);e.clearColor(u.r,u.g,u.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r,m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ia.darkness=m};this.initMaterial=function(m,C,u,x){var B,J,L;if(m instanceof THREE.MeshDepthMaterial)L="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)L=
|
|
|
-"shadowVolumeDynamic";else if(m instanceof THREE.MeshNormalMaterial)L="normal";else if(m instanceof THREE.MeshBasicMaterial)L="basic";else if(m instanceof THREE.MeshLambertMaterial)L="lambert";else if(m instanceof THREE.MeshPhongMaterial)L="phong";else if(m instanceof THREE.LineBasicMaterial)L="basic";else m instanceof THREE.ParticleBasicMaterial&&(L="particle_basic");if(L){var H=THREE.ShaderLib[L];m.uniforms=Uniforms.clone(H.uniforms);m.vertexShader=H.vertexShader;m.fragmentShader=H.fragmentShader}var I,
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|
|
-E,M;I=M=H=0;for(E=C.length;I<E;I++){J=C[I];J instanceof THREE.DirectionalLight&&M++;J instanceof THREE.PointLight&&H++}if(H+M<=4)C=M;else{C=Math.ceil(4*M/(H+M));H=4-C}J={directional:C,point:H};M=50;if(x!==undefined&&x instanceof THREE.SkinnedMesh)M=x.bones.length;var N;a:{I=m.fragmentShader;E=m.vertexShader;H=m.uniforms;C=m.attributes;u={map:!!m.map,envMap:!!m.envMap,lightMap:!!m.lightMap,vertexColors:m.vertexColors,fog:u,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,
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|
-maxMorphTargets:this.maxMorphTargets,maxDirLights:J.directional,maxPointLights:J.point,maxBones:M};var W;J=[];if(L)J.push(L);else{J.push(I);J.push(E)}for(W in u){J.push(W);J.push(u[W])}L=J.join();W=0;for(J=ea.length;W<J;W++)if(ea[W].code==L){N=ea[W].program;break a}W=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":
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|
|
-"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,"#define MAX_BONES "+u.maxBones,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":
|
|
|
-"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"",u.morphTargets?"#define USE_MORPHTARGETS":"",u.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
|
-e.attachShader(W,wa("fragment",prefix_fragment+I));e.attachShader(W,wa("vertex",prefix_vertex+E));e.linkProgram(W);e.getProgramParameter(W,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(W,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");W.uniforms={};W.attributes={};var U;I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in H)I.push(U);
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|
|
-U=I;H=0;for(I=U.length;H<I;H++){E=U[H];W.uniforms[E]=e.getUniformLocation(W,E)}I=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(U=0;U<u.maxMorphTargets;U++)I.push("morphTarget"+U);for(N in C)I.push(N);N=I;U=0;for(C=N.length;U<C;U++){u=N[U];W.attributes[u]=e.getAttribLocation(W,u)}ea.push({program:W,code:L});N=W}m.program=N;N=m.program.attributes;e.enableVertexAttribArray(N.position);N.color>=0&&e.enableVertexAttribArray(N.color);N.normal>=
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|
-0&&e.enableVertexAttribArray(N.normal);N.tangent>=0&&e.enableVertexAttribArray(N.tangent);if(m.skinning&&N.skinVertexA>=0&&N.skinVertexB>=0&&N.skinIndex>=0&&N.skinWeight>=0){e.enableVertexAttribArray(N.skinVertexA);e.enableVertexAttribArray(N.skinVertexB);e.enableVertexAttribArray(N.skinIndex);e.enableVertexAttribArray(N.skinWeight)}for(B in m.attributes)N[B]>=0&&e.enableVertexAttribArray(N[B]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(N.morphTarget0>=0){e.enableVertexAttribArray(N.morphTarget0);
|
|
|
-m.numSupportedMorphTargets++}if(N.morphTarget1>=0){e.enableVertexAttribArray(N.morphTarget1);m.numSupportedMorphTargets++}if(N.morphTarget2>=0){e.enableVertexAttribArray(N.morphTarget2);m.numSupportedMorphTargets++}if(N.morphTarget3>=0){e.enableVertexAttribArray(N.morphTarget3);m.numSupportedMorphTargets++}if(N.morphTarget4>=0){e.enableVertexAttribArray(N.morphTarget4);m.numSupportedMorphTargets++}if(N.morphTarget5>=0){e.enableVertexAttribArray(N.morphTarget5);m.numSupportedMorphTargets++}if(N.morphTarget6>=
|
|
|
-0){e.enableVertexAttribArray(N.morphTarget6);m.numSupportedMorphTargets++}if(N.morphTarget7>=0){e.enableVertexAttribArray(N.morphTarget7);m.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(B=this.maxMorphTargets;m<B;m++)x.__webglMorphTargetInfluences[m]=0}};this.render=function(m,C,u,x){var B,J,L,H,I,E,M,N,W=m.lights,U=m.fog;C.matrixAutoUpdate&&C.updateMatrix();m.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray($a);C.projectionMatrix.flattenToArray(Sa);
|
|
|
-Da.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Da);this.initWebGLObjects(m);S(u);(this.autoClear||x)&&this.clear();I=m.__webglObjects.length;for(x=0;x<I;x++){B=m.__webglObjects[x];M=B.object;if(M.visible)if(!(M instanceof THREE.Mesh)||n(M)){M.matrixWorld.flattenToArray(M._objectMatrixArray);F(M,C);w(B);B.render=!0;if(this.sortObjects){Ya.copy(M.position);Da.multiplyVector3(Ya);B.z=Ya.z}}else B.render=!1;else B.render=!1}this.sortObjects&&m.__webglObjects.sort(y);E=m.__webglObjectsImmediate.length;
|
|
|
-for(x=0;x<E;x++){B=m.__webglObjectsImmediate[x];M=B.object;if(M.visible){M.matrixAutoUpdate&&M.matrixWorld.flattenToArray(M._objectMatrixArray);F(M,C);o(B)}}z(THREE.NormalBlending);for(x=0;x<I;x++){B=m.__webglObjects[x];if(B.render){M=B.object;N=B.buffer;L=B.opaque;h(M);for(B=0;B<L.count;B++){H=L.list[B];j(H.depthTest);f(C,W,U,H,N,M)}}}for(x=0;x<E;x++){B=m.__webglObjectsImmediate[x];M=B.object;if(M.visible){L=B.opaque;h(M);for(B=0;B<L.count;B++){H=L.list[B];j(H.depthTest);J=d(C,W,U,H,M);M.render(function(za){g(za,
|
|
|
-J,H.shading)})}}}for(x=0;x<I;x++){B=m.__webglObjects[x];if(B.render){M=B.object;N=B.buffer;L=B.transparent;h(M);for(B=0;B<L.count;B++){H=L.list[B];z(H.blending);j(H.depthTest);f(C,W,U,H,N,M)}}}for(x=0;x<E;x++){B=m.__webglObjectsImmediate[x];M=B.object;if(M.visible){L=B.transparent;h(M);for(B=0;B<L.count;B++){H=L.list[B];z(H.blending);j(H.depthTest);J=d(C,W,U,H,M);M.render(function(za){g(za,J,H.shading)})}}}R&&m.__webglShadowVolumes.length&&m.lights.length&&v(m);m.__webglLensFlares.length&&A(m,C);
|
|
|
-if(u&&u.minFilter!==THREE.NearestFilter&&u.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,u.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var C=m.__objectsAdded[0],u=m,x=void 0,B=void 0,J=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=
|
|
|
-new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){B=C.geometry;B.geometryGroups==undefined&&K(B);for(x in B.geometryGroups){J=B.geometryGroups[x];if(!J.__webglVertexBuffer){var L=J;L.__webglVertexBuffer=e.createBuffer();L.__webglNormalBuffer=e.createBuffer();L.__webglTangentBuffer=e.createBuffer();L.__webglColorBuffer=e.createBuffer();L.__webglUVBuffer=e.createBuffer();
|
|
|
-L.__webglUV2Buffer=e.createBuffer();L.__webglSkinVertexABuffer=e.createBuffer();L.__webglSkinVertexBBuffer=e.createBuffer();L.__webglSkinIndicesBuffer=e.createBuffer();L.__webglSkinWeightsBuffer=e.createBuffer();L.__webglFaceBuffer=e.createBuffer();L.__webglLineBuffer=e.createBuffer();if(L.numMorphTargets){var H=void 0,I=void 0;L.__webglMorphTargetsBuffers=[];H=0;for(I=L.numMorphTargets;H<I;H++)L.__webglMorphTargetsBuffers.push(e.createBuffer())}L=J;H=C;var E=void 0,M=void 0,N=void 0;N=void 0;var W=
|
|
|
-void 0,U=void 0,za=void 0,Ka=za=I=0;M=void 0;N=void 0;var ma=void 0;E=void 0;M=void 0;W=H.geometry;ma=W.faces;U=L.faces;E=0;for(M=U.length;E<M;E++){N=U[E];N=ma[N];if(N instanceof THREE.Face3){I+=3;za+=1;Ka+=3}else if(N instanceof THREE.Face4){I+=4;za+=2;Ka+=4}}E=L;M=H;ma=void 0;U=void 0;var Ha=void 0,db=void 0;Ha=void 0;N=[];ma=0;for(U=M.materials.length;ma<U;ma++){Ha=M.materials[ma];if(Ha instanceof THREE.MeshFaceMaterial){Ha=0;for(l=E.materials.length;Ha<l;Ha++)(db=E.materials[Ha])&&N.push(db)}else(db=
|
|
|
-Ha)&&N.push(db)}E=N;a:{M=void 0;ma=void 0;U=E.length;for(M=0;M<U;M++){ma=E[M];if(ma.map||ma.lightMap||ma instanceof THREE.MeshShaderMaterial){M=!0;break a}}M=!1}a:{ma=E;U=void 0;N=void 0;Ha=ma.length;for(U=0;U<Ha;U++){N=ma[U];if(!(N instanceof THREE.MeshBasicMaterial&&!N.envMap||N instanceof THREE.MeshDepthMaterial)){ma=N&&N.shading!=undefined&&N.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ma=!1}a:{U=void 0;N=void 0;Ha=E.length;for(U=0;U<Ha;U++){N=E[U];if(N.vertexColors){N=
|
|
|
-N.vertexColors;break a}}N=!1}L.__vertexArray=new Float32Array(I*3);if(ma)L.__normalArray=new Float32Array(I*3);if(W.hasTangents)L.__tangentArray=new Float32Array(I*4);if(N)L.__colorArray=new Float32Array(I*3);if(M){if(W.faceUvs.length>0||W.faceVertexUvs.length>0)L.__uvArray=new Float32Array(I*2);if(W.faceUvs.length>1||W.faceVertexUvs.length>1)L.__uv2Array=new Float32Array(I*2)}if(H.geometry.skinWeights.length&&H.geometry.skinIndices.length){L.__skinVertexAArray=new Float32Array(I*4);L.__skinVertexBArray=
|
|
|
-new Float32Array(I*4);L.__skinIndexArray=new Float32Array(I*4);L.__skinWeightArray=new Float32Array(I*4)}L.__faceArray=new Uint16Array(za*3+(H.geometry.edgeFaces?H.geometry.edgeFaces.length*6:0));L.__lineArray=new Uint16Array(Ka*2);if(L.numMorphTargets){L.__morphTargetsArrays=[];W=0;for(U=L.numMorphTargets;W<U;W++)L.__morphTargetsArrays.push(new Float32Array(I*3))}L.__needsSmoothNormals=ma==THREE.SmoothShading;L.__uvType=M;L.__vertexColorType=N;L.__normalType=ma;L.__webglFaceCount=za*3+(H.geometry.edgeFaces?
|
|
|
-H.geometry.edgeFaces.length*6:0);L.__webglLineCount=Ka*2;W=0;for(U=E.length;W<U;W++)if(E[W].attributes){L.__webglCustomAttributes={};for(a in E[W].attributes){M=E[W].attributes[a];za=1;if(M.type==="v2")za=2;else if(M.type==="v3")za=3;else if(M.type==="v4")za=4;else M.type==="c"&&(za=3);M.size=za;M.needsUpdate=!0;M.array=new Float32Array(I*za);M.buffer=e.createBuffer();L.__webglCustomAttributes[a]=M}}B.__dirtyVertices=!0;B.__dirtyMorphTargets=!0;B.__dirtyElements=!0;B.__dirtyUvs=!0;B.__dirtyNormals=
|
|
|
-!0;B.__dirtyTangents=!0;B.__dirtyColors=!0}C instanceof THREE.ShadowVolume?V(u.__webglShadowVolumes,J,C):V(u.__webglObjects,J,C)}}else if(C instanceof THREE.LensFlare)V(u.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){B=C.geometry;if(!B.__webglVertexBuffer){x=B;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=B;J=x.vertices.length;x.__vertexArray=new Float32Array(J*3);x.__colorArray=new Float32Array(J*3);x.__webglVertexCount=J;B.__dirtyVertices=!0;
|
|
|
-B.__dirtyColors=!0}V(u.__webglObjects,B,C)}else if(C instanceof THREE.Line){B=C.geometry;if(!B.__webglVertexBuffer){x=B;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=B;J=x.vertices.length;x.__vertexArray=new Float32Array(J*3);x.__colorArray=new Float32Array(J*3);x.__webglLineCount=J;B.__dirtyVertices=!0;B.__dirtyColors=!0}V(u.__webglObjects,B,C)}else if(C instanceof THREE.ParticleSystem){B=C.geometry;if(!B.__webglVertexBuffer){x=B;x.__webglVertexBuffer=e.createBuffer();
|
|
|
-x.__webglColorBuffer=e.createBuffer();x=B;J=x.vertices.length;x.__vertexArray=new Float32Array(J*3);x.__colorArray=new Float32Array(J*3);x.__sortArray=[];x.__webglParticleCount=J;B.__dirtyVertices=!0;B.__dirtyColors=!0}V(u.__webglObjects,B,C)}else THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes&&u.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){C=m.__objectsRemoved[0];u=
|
|
|
-m;B=void 0;x=void 0;for(B=u.__webglObjects.length-1;B>=0;B--){x=u.__webglObjects[B].object;C==x&&u.__webglObjects.splice(B,1)}m.__objectsRemoved.splice(0,1)}C=0;for(u=m.__webglObjects.length;C<u;C++)G(m.__webglObjects[C].object,m);C=0;for(u=m.__webglShadowVolumes.length;C<u;C++)G(m.__webglShadowVolumes[C].object,m);C=0;for(u=m.__webglLensFlares.length;C<u;C++)G(m.__webglLensFlares[C].object,m)};this.setFaceCulling=function(m,C){if(m){!C||C=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);
|
|
|
-else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
+case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,fa=document.createElement("canvas"),ca=[],ya=null,Fa=null,Ea=!0,Y=this,qa=null,ta=null,va=null,ia=null,Z=0,na=0,Ba=0,ka=0,la=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
|
|
|
+new THREE.Vector4,new THREE.Vector4],Da=new THREE.Matrix4,Sa=new Float32Array(16),$a=new Float32Array(16),Ya=new THREE.Vector4,Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},R=!0,aa=!0,oa=new THREE.Color(0),Ca=0;if(b){if(b.stencil!=undefined)R=b.stencil;if(b.antialias!==undefined)aa=b.antialias;b.clearColor!==undefined&&oa.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ca=b.clearAlpha}this.maxMorphTargets=8;this.domElement=
|
|
|
+fa;this.autoClear=!0;this.sortObjects=!0;(function(m,C,u,x){try{if(!(e=fa.getContext("experimental-webgl",{antialias:m,stencil:x})))throw"Error creating WebGL context.";}catch(B){console.error(B)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,u)})(aa,oa,Ca,R);this.context=e;if(R){var ja=
|
|
|
+{};ja.vertices=new Float32Array(12);ja.faces=new Uint16Array(6);ja.darkness=0.5;ja.vertices[0]=-20;ja.vertices[1]=-20;ja.vertices[2]=-1;ja.vertices[3]=20;ja.vertices[4]=-20;ja.vertices[5]=-1;ja.vertices[6]=20;ja.vertices[7]=20;ja.vertices[8]=-1;ja.vertices[9]=-20;ja.vertices[10]=20;ja.vertices[11]=-1;ja.faces[0]=0;ja.faces[1]=1;ja.faces[2]=2;ja.faces[3]=0;ja.faces[4]=2;ja.faces[5]=3;ja.vertexBuffer=e.createBuffer();ja.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,ja.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,
|
|
|
+ja.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ja.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ja.faces,e.STATIC_DRAW);ja.program=e.createProgram();e.attachShader(ja.program,xa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(ja.program,xa("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(ja.program);ja.vertexLocation=e.getAttribLocation(ja.program,"position");ja.projectionLocation=e.getUniformLocation(ja.program,"projectionMatrix");ja.darknessLocation=
|
|
|
+e.getUniformLocation(ja.program,"darkness")}var ga={};ga.vertices=new Float32Array(16);ga.faces=new Uint16Array(6);b=0;ga.vertices[b++]=-1;ga.vertices[b++]=-1;ga.vertices[b++]=0;ga.vertices[b++]=0;ga.vertices[b++]=1;ga.vertices[b++]=-1;ga.vertices[b++]=1;ga.vertices[b++]=0;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=-1;ga.vertices[b++]=1;ga.vertices[b++]=0;ga.vertices[b++]=1;b=0;ga.faces[b++]=0;ga.faces[b++]=1;ga.faces[b++]=2;ga.faces[b++]=0;ga.faces[b++]=
|
|
|
+2;ga.faces[b++]=3;ga.vertexBuffer=e.createBuffer();ga.elementBuffer=e.createBuffer();ga.tempTexture=e.createTexture();ga.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ga.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ga.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ga.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,
|
|
|
+e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,
|
|
|
+e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){ga.hasVertexTexture=!1;ga.program=e.createProgram();e.attachShader(ga.program,xa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ga.program,xa("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{ga.hasVertexTexture=!0;ga.program=e.createProgram();e.attachShader(ga.program,xa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(ga.program,
|
|
|
+xa("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=e.getAttribLocation(ga.program,"position");ga.attributes.uv=e.getAttribLocation(ga.program,"UV");ga.uniforms.renderType=e.getUniformLocation(ga.program,"renderType");ga.uniforms.map=e.getUniformLocation(ga.program,"map");ga.uniforms.occlusionMap=e.getUniformLocation(ga.program,"occlusionMap");ga.uniforms.opacity=e.getUniformLocation(ga.program,"opacity");
|
|
|
+ga.uniforms.scale=e.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=e.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=e.getUniformLocation(ga.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=
|
|
|
+1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
|
|
|
+_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,xa("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,xa("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.vertex=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"UV");_sprite.uniforms.map=
|
|
|
+e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");this.setSize=function(m,C){fa.width=m;fa.height=C;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(m,C,u,x){Z=m;na=C;Ba=u;ka=x;e.viewport(Z,
|
|
|
+na,Ba,ka)};this.setScissor=function(m,C,u,x){e.scissor(m,C,u,x)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){Ea=m;e.depthMask(m)};this.setClearColorHex=function(m,C){var u=new THREE.Color(m);e.clearColor(u.r,u.g,u.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r,m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ja.darkness=
|
|
|
+m};this.initMaterial=function(m,C,u,x){var B,J,M;if(m instanceof THREE.MeshDepthMaterial)M="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)M="shadowVolumeDynamic";else if(m instanceof THREE.MeshNormalMaterial)M="normal";else if(m instanceof THREE.MeshBasicMaterial)M="basic";else if(m instanceof THREE.MeshLambertMaterial)M="lambert";else if(m instanceof THREE.MeshPhongMaterial)M="phong";else if(m instanceof THREE.LineBasicMaterial)M="basic";else m instanceof THREE.ParticleBasicMaterial&&
|
|
|
+(M="particle_basic");if(M){var H=THREE.ShaderLib[M];m.uniforms=Uniforms.clone(H.uniforms);m.vertexShader=H.vertexShader;m.fragmentShader=H.fragmentShader}var I,E,N;I=N=H=0;for(E=C.length;I<E;I++){J=C[I];J instanceof THREE.DirectionalLight&&N++;J instanceof THREE.PointLight&&H++}if(H+N<=4)C=N;else{C=Math.ceil(4*N/(H+N));H=4-C}J={directional:C,point:H};N=50;if(x!==undefined&&x instanceof THREE.SkinnedMesh)N=x.bones.length;var O;a:{I=m.fragmentShader;E=m.vertexShader;H=m.uniforms;C=m.attributes;u={map:!!m.map,
|
|
|
+envMap:!!m.envMap,lightMap:!!m.lightMap,vertexColors:m.vertexColors,fog:u,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:J.directional,maxPointLights:J.point,maxBones:N};var W;J=[];if(M)J.push(M);else{J.push(I);J.push(E)}for(W in u){J.push(W);J.push(u[W])}M=J.join();W=0;for(J=ca.length;W<J;W++)if(ca[W].code==M){O=ca[W].program;break a}W=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif",
|
|
|
+"#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,
|
|
|
+"#define MAX_POINT_LIGHTS "+u.maxPointLights,"#define MAX_BONES "+u.maxBones,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"",u.morphTargets?"#define USE_MORPHTARGETS":"",u.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+e.attachShader(W,xa("fragment",prefix_fragment+I));e.attachShader(W,xa("vertex",prefix_vertex+E));e.linkProgram(W);e.getProgramParameter(W,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(W,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");W.uniforms={};W.attributes={};var U;I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in H)I.push(U);
|
|
|
+U=I;H=0;for(I=U.length;H<I;H++){E=U[H];W.uniforms[E]=e.getUniformLocation(W,E)}I=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(U=0;U<u.maxMorphTargets;U++)I.push("morphTarget"+U);for(O in C)I.push(O);O=I;U=0;for(C=O.length;U<C;U++){u=O[U];W.attributes[u]=e.getAttribLocation(W,u)}ca.push({program:W,code:M});O=W}m.program=O;O=m.program.attributes;e.enableVertexAttribArray(O.position);O.color>=0&&e.enableVertexAttribArray(O.color);O.normal>=
|
|
|
+0&&e.enableVertexAttribArray(O.normal);O.tangent>=0&&e.enableVertexAttribArray(O.tangent);if(m.skinning&&O.skinVertexA>=0&&O.skinVertexB>=0&&O.skinIndex>=0&&O.skinWeight>=0){e.enableVertexAttribArray(O.skinVertexA);e.enableVertexAttribArray(O.skinVertexB);e.enableVertexAttribArray(O.skinIndex);e.enableVertexAttribArray(O.skinWeight)}for(B in m.attributes)O[B]>=0&&e.enableVertexAttribArray(O[B]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(O.morphTarget0>=0){e.enableVertexAttribArray(O.morphTarget0);
|
|
|
+m.numSupportedMorphTargets++}if(O.morphTarget1>=0){e.enableVertexAttribArray(O.morphTarget1);m.numSupportedMorphTargets++}if(O.morphTarget2>=0){e.enableVertexAttribArray(O.morphTarget2);m.numSupportedMorphTargets++}if(O.morphTarget3>=0){e.enableVertexAttribArray(O.morphTarget3);m.numSupportedMorphTargets++}if(O.morphTarget4>=0){e.enableVertexAttribArray(O.morphTarget4);m.numSupportedMorphTargets++}if(O.morphTarget5>=0){e.enableVertexAttribArray(O.morphTarget5);m.numSupportedMorphTargets++}if(O.morphTarget6>=
|
|
|
+0){e.enableVertexAttribArray(O.morphTarget6);m.numSupportedMorphTargets++}if(O.morphTarget7>=0){e.enableVertexAttribArray(O.morphTarget7);m.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(B=this.maxMorphTargets;m<B;m++)x.__webglMorphTargetInfluences[m]=0}};this.render=function(m,C,u,x){var B,J,M,H,I,E,N,O,W=m.lights,U=m.fog;C.matrixAutoUpdate&&C.updateMatrix();m.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray($a);C.projectionMatrix.flattenToArray(Sa);
|
|
|
+Da.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Da);this.initWebGLObjects(m);S(u);(this.autoClear||x)&&this.clear();I=m.__webglObjects.length;for(x=0;x<I;x++){B=m.__webglObjects[x];N=B.object;if(N.visible)if(!(N instanceof THREE.Mesh)||n(N)){N.matrixWorld.flattenToArray(N._objectMatrixArray);F(N,C);w(B);B.render=!0;if(this.sortObjects){Ya.copy(N.position);Da.multiplyVector3(Ya);B.z=Ya.z}}else B.render=!1;else B.render=!1}this.sortObjects&&m.__webglObjects.sort(y);E=m.__webglObjectsImmediate.length;
|
|
|
+for(x=0;x<E;x++){B=m.__webglObjectsImmediate[x];N=B.object;if(N.visible){N.matrixAutoUpdate&&N.matrixWorld.flattenToArray(N._objectMatrixArray);F(N,C);o(B)}}z(THREE.NormalBlending);for(x=0;x<I;x++){B=m.__webglObjects[x];if(B.render){N=B.object;O=B.buffer;M=B.opaque;h(N);for(B=0;B<M.count;B++){H=M.list[B];j(H.depthTest);f(C,W,U,H,O,N)}}}for(x=0;x<E;x++){B=m.__webglObjectsImmediate[x];N=B.object;if(N.visible){M=B.opaque;h(N);for(B=0;B<M.count;B++){H=M.list[B];j(H.depthTest);J=d(C,W,U,H,N);N.render(function(za){g(za,
|
|
|
+J,H.shading)})}}}for(x=0;x<I;x++){B=m.__webglObjects[x];if(B.render){N=B.object;O=B.buffer;M=B.transparent;h(N);for(B=0;B<M.count;B++){H=M.list[B];z(H.blending);j(H.depthTest);f(C,W,U,H,O,N)}}}for(x=0;x<E;x++){B=m.__webglObjectsImmediate[x];N=B.object;if(N.visible){M=B.transparent;h(N);for(B=0;B<M.count;B++){H=M.list[B];z(H.blending);j(H.depthTest);J=d(C,W,U,H,N);N.render(function(za){g(za,J,H.shading)})}}}m.__webglSprites.length&&renderSprites(m);R&&m.__webglShadowVolumes.length&&m.lights.length&&
|
|
|
+v(m);m.__webglLensFlares.length&&A(m,C);if(u&&u.minFilter!==THREE.NearestFilter&&u.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,u.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[];m.__webglSprites=[]}for(;m.__objectsAdded.length;){var C=m.__objectsAdded[0],u=m,x=void 0,B=void 0,J=void 0;if(C._modelViewMatrix==
|
|
|
+undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){B=C.geometry;B.geometryGroups==undefined&&L(B);for(x in B.geometryGroups){J=B.geometryGroups[x];if(!J.__webglVertexBuffer){var M=J;M.__webglVertexBuffer=e.createBuffer();M.__webglNormalBuffer=e.createBuffer();M.__webglTangentBuffer=e.createBuffer();
|
|
|
+M.__webglColorBuffer=e.createBuffer();M.__webglUVBuffer=e.createBuffer();M.__webglUV2Buffer=e.createBuffer();M.__webglSkinVertexABuffer=e.createBuffer();M.__webglSkinVertexBBuffer=e.createBuffer();M.__webglSkinIndicesBuffer=e.createBuffer();M.__webglSkinWeightsBuffer=e.createBuffer();M.__webglFaceBuffer=e.createBuffer();M.__webglLineBuffer=e.createBuffer();if(M.numMorphTargets){var H=void 0,I=void 0;M.__webglMorphTargetsBuffers=[];H=0;for(I=M.numMorphTargets;H<I;H++)M.__webglMorphTargetsBuffers.push(e.createBuffer())}M=
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|
+J;H=C;var E=void 0,N=void 0,O=void 0;O=void 0;var W=void 0,U=void 0,za=void 0,Ka=za=I=0;N=void 0;O=void 0;var ma=void 0;E=void 0;N=void 0;W=H.geometry;ma=W.faces;U=M.faces;E=0;for(N=U.length;E<N;E++){O=U[E];O=ma[O];if(O instanceof THREE.Face3){I+=3;za+=1;Ka+=3}else if(O instanceof THREE.Face4){I+=4;za+=2;Ka+=4}}E=M;N=H;ma=void 0;U=void 0;var Ha=void 0,db=void 0;Ha=void 0;O=[];ma=0;for(U=N.materials.length;ma<U;ma++){Ha=N.materials[ma];if(Ha instanceof THREE.MeshFaceMaterial){Ha=0;for(l=E.materials.length;Ha<
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|
+l;Ha++)(db=E.materials[Ha])&&O.push(db)}else(db=Ha)&&O.push(db)}E=O;a:{N=void 0;ma=void 0;U=E.length;for(N=0;N<U;N++){ma=E[N];if(ma.map||ma.lightMap||ma instanceof THREE.MeshShaderMaterial){N=!0;break a}}N=!1}a:{ma=E;U=void 0;O=void 0;Ha=ma.length;for(U=0;U<Ha;U++){O=ma[U];if(!(O instanceof THREE.MeshBasicMaterial&&!O.envMap||O instanceof THREE.MeshDepthMaterial)){ma=O&&O.shading!=undefined&&O.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ma=!1}a:{U=void 0;O=void 0;Ha=
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|
+E.length;for(U=0;U<Ha;U++){O=E[U];if(O.vertexColors){O=O.vertexColors;break a}}O=!1}M.__vertexArray=new Float32Array(I*3);if(ma)M.__normalArray=new Float32Array(I*3);if(W.hasTangents)M.__tangentArray=new Float32Array(I*4);if(O)M.__colorArray=new Float32Array(I*3);if(N){if(W.faceUvs.length>0||W.faceVertexUvs.length>0)M.__uvArray=new Float32Array(I*2);if(W.faceUvs.length>1||W.faceVertexUvs.length>1)M.__uv2Array=new Float32Array(I*2)}if(H.geometry.skinWeights.length&&H.geometry.skinIndices.length){M.__skinVertexAArray=
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|
+new Float32Array(I*4);M.__skinVertexBArray=new Float32Array(I*4);M.__skinIndexArray=new Float32Array(I*4);M.__skinWeightArray=new Float32Array(I*4)}M.__faceArray=new Uint16Array(za*3+(H.geometry.edgeFaces?H.geometry.edgeFaces.length*6:0));M.__lineArray=new Uint16Array(Ka*2);if(M.numMorphTargets){M.__morphTargetsArrays=[];W=0;for(U=M.numMorphTargets;W<U;W++)M.__morphTargetsArrays.push(new Float32Array(I*3))}M.__needsSmoothNormals=ma==THREE.SmoothShading;M.__uvType=N;M.__vertexColorType=O;M.__normalType=
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|
+ma;M.__webglFaceCount=za*3+(H.geometry.edgeFaces?H.geometry.edgeFaces.length*6:0);M.__webglLineCount=Ka*2;W=0;for(U=E.length;W<U;W++)if(E[W].attributes){M.__webglCustomAttributes={};for(a in E[W].attributes){N=E[W].attributes[a];za=1;if(N.type==="v2")za=2;else if(N.type==="v3")za=3;else if(N.type==="v4")za=4;else N.type==="c"&&(za=3);N.size=za;N.needsUpdate=!0;N.array=new Float32Array(I*za);N.buffer=e.createBuffer();M.__webglCustomAttributes[a]=N}}B.__dirtyVertices=!0;B.__dirtyMorphTargets=!0;B.__dirtyElements=
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|
+!0;B.__dirtyUvs=!0;B.__dirtyNormals=!0;B.__dirtyTangents=!0;B.__dirtyColors=!0}C instanceof THREE.ShadowVolume?V(u.__webglShadowVolumes,J,C):V(u.__webglObjects,J,C)}}else if(C instanceof THREE.LensFlare)V(u.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){B=C.geometry;if(!B.__webglVertexBuffer){x=B;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=B;J=x.vertices.length;x.__vertexArray=new Float32Array(J*3);x.__colorArray=new Float32Array(J*3);x.__webglVertexCount=
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|
+J;B.__dirtyVertices=!0;B.__dirtyColors=!0}V(u.__webglObjects,B,C)}else if(C instanceof THREE.Line){B=C.geometry;if(!B.__webglVertexBuffer){x=B;x.__webglVertexBuffer=e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=B;J=x.vertices.length;x.__vertexArray=new Float32Array(J*3);x.__colorArray=new Float32Array(J*3);x.__webglLineCount=J;B.__dirtyVertices=!0;B.__dirtyColors=!0}V(u.__webglObjects,B,C)}else if(C instanceof THREE.ParticleSystem){B=C.geometry;if(!B.__webglVertexBuffer){x=B;x.__webglVertexBuffer=
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|
+e.createBuffer();x.__webglColorBuffer=e.createBuffer();x=B;J=x.vertices.length;x.__vertexArray=new Float32Array(J*3);x.__colorArray=new Float32Array(J*3);x.__sortArray=[];x.__webglParticleCount=J;B.__dirtyVertices=!0;B.__dirtyColors=!0}V(u.__webglObjects,B,C)}else THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes&&u.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){C=m.__objectsRemoved[0];
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|
+u=m;B=void 0;x=void 0;for(B=u.__webglObjects.length-1;B>=0;B--){x=u.__webglObjects[B].object;C==x&&u.__webglObjects.splice(B,1)}m.__objectsRemoved.splice(0,1)}C=0;for(u=m.__webglObjects.length;C<u;C++)G(m.__webglObjects[C].object,m);C=0;for(u=m.__webglShadowVolumes.length;C<u;C++)G(m.__webglShadowVolumes[C].object,m);C=0;for(u=m.__webglLensFlares.length;C<u;C++)G(m.__webglLensFlares[C].object,m);C=0;for(u=m.__webglSprites.length;C<u;C++)G(m.__webglSprites[C].object,m)};this.setFaceCulling=function(m,
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|
+C){if(m){!C||C=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==
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undefined?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==undefined?d.stencilBuffer:!0};
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THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(undefined,!1,c);d=b.sounds;var f,g=d.length;for(f=0;f<g;f++){b=d[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
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@@ -376,7 +380,7 @@ this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0
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(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var f=this.target.position,g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/
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3.14+this.verticalMin;f=this.target.position;g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(d){d.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,
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this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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-THREE.PathCamera=function(b){function c(p,o,w,y){var v={name:w,fps:0.6,length:y,hierarchy:[]},A,F=o.getControlPointsArray(),G=o.getLength(),K=F.length,V=0;A=K-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:F[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[A]={time:y,pos:F[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A<K-1;A++){V=y*G.chunks[A]/G.total;o.keys[A]={time:V,pos:F[A]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,w,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(p,o){var w,
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+THREE.PathCamera=function(b){function c(p,o,w,y){var v={name:w,fps:0.6,length:y,hierarchy:[]},A,F=o.getControlPointsArray(),G=o.getLength(),L=F.length,V=0;A=L-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:F[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[A]={time:y,pos:F[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A<L-1;A++){V=y*G.chunks[A]/G.total;o.keys[A]={time:V,pos:F[A]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,w,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(p,o){var w,
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y,v=new THREE.Geometry;for(w=0;w<p.points.length*o;w++){y=w/(p.points.length*o);y=p.getPoint(y);v.vertices[w]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var w=d(o,10),y=d(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(w,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
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16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){w=new THREE.Mesh(y,v);w.position.copy(o.points[i]);w.updateMatrix();p.addChild(w)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
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!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
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@@ -385,10 +389,10 @@ this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.win
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this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,w)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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|
-var Cube=function(b,c,d,f,g,h,j,k,n){function p(G,K,V,z,O,P,S,wa){var sa,qa,e=f||1,ga=g||1,ea=O/2,xa=P/2,Ea=o.vertices.length;if(G=="x"&&K=="y"||G=="y"&&K=="x")sa="z";else if(G=="x"&&K=="z"||G=="z"&&K=="x"){sa="y";ga=h||1}else if(G=="z"&&K=="y"||G=="y"&&K=="z"){sa="x";e=h||1}var Fa=e+1,ra=ga+1;O/=e;var aa=P/ga;for(qa=0;qa<ra;qa++)for(P=0;P<Fa;P++){var pa=new THREE.Vector3;pa[G]=(P*O-ea)*V;pa[K]=(qa*aa-xa)*z;pa[sa]=S;o.vertices.push(new THREE.Vertex(pa))}for(qa=0;qa<ga;qa++)for(P=0;P<e;P++){o.faces.push(new THREE.Face4(P+
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-Fa*qa+Ea,P+Fa*(qa+1)+Ea,P+1+Fa*(qa+1)+Ea,P+1+Fa*qa+Ea,null,null,wa));o.faceVertexUvs[0].push([new THREE.UV(P/e,qa/ga),new THREE.UV(P/e,(qa+1)/ga),new THREE.UV((P+1)/e,(qa+1)/ga),new THREE.UV((P+1)/e,qa/ga)])}}THREE.Geometry.call(this);var o=this,w=b/2,y=c/2,v=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var F in n)this.sides[F]!=
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-undefined&&(this.sides[F]=n[F]);this.sides.px&&p("z","y",1*k,-1,d,c,-w,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,d,c,w,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,d,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,d,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,c,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,c,-v,this.materials[5]);(function(){for(var G=[],K=[],V=0,z=o.vertices.length;V<z;V++){for(var O=o.vertices[V],P=!1,S=0,wa=G.length;S<wa;S++){var sa=
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-G[S];if(O.position.x==sa.position.x&&O.position.y==sa.position.y&&O.position.z==sa.position.z){K[V]=S;P=!0;break}}if(!P){K[V]=G.length;G.push(new THREE.Vertex(O.position.clone()))}}V=0;for(z=o.faces.length;V<z;V++){O=o.faces[V];O.a=K[O.a];O.b=K[O.b];O.c=K[O.c];O.d=K[O.d]}o.vertices=G})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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|
+var Cube=function(b,c,d,f,g,h,j,k,n){function p(G,L,V,z,K,P,S,xa){var ra,pa,e=f||1,fa=g||1,ca=K/2,ya=P/2,Fa=o.vertices.length;if(G=="x"&&L=="y"||G=="y"&&L=="x")ra="z";else if(G=="x"&&L=="z"||G=="z"&&L=="x"){ra="y";fa=h||1}else if(G=="z"&&L=="y"||G=="y"&&L=="z"){ra="x";e=h||1}var Ea=e+1,Y=fa+1;K/=e;var qa=P/fa;for(pa=0;pa<Y;pa++)for(P=0;P<Ea;P++){var ta=new THREE.Vector3;ta[G]=(P*K-ca)*V;ta[L]=(pa*qa-ya)*z;ta[ra]=S;o.vertices.push(new THREE.Vertex(ta))}for(pa=0;pa<fa;pa++)for(P=0;P<e;P++){o.faces.push(new THREE.Face4(P+
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+Ea*pa+Fa,P+Ea*(pa+1)+Fa,P+1+Ea*(pa+1)+Fa,P+1+Ea*pa+Fa,null,null,xa));o.faceVertexUvs[0].push([new THREE.UV(P/e,pa/fa),new THREE.UV(P/e,(pa+1)/fa),new THREE.UV((P+1)/e,(pa+1)/fa),new THREE.UV((P+1)/e,pa/fa)])}}THREE.Geometry.call(this);var o=this,w=b/2,y=c/2,v=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var F in n)this.sides[F]!=
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|
+undefined&&(this.sides[F]=n[F]);this.sides.px&&p("z","y",1*k,-1,d,c,-w,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,d,c,w,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,d,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,d,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,c,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,c,-v,this.materials[5]);(function(){for(var G=[],L=[],V=0,z=o.vertices.length;V<z;V++){for(var K=o.vertices[V],P=!1,S=0,xa=G.length;S<xa;S++){var ra=
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|
+G[S];if(K.position.x==ra.position.x&&K.position.y==ra.position.y&&K.position.z==ra.position.z){L[V]=S;P=!0;break}}if(!P){L[V]=G.length;G.push(new THREE.Vertex(K.position.clone()))}}V=0;for(z=o.faces.length;V<z;V++){K=o.faces[V];K.a=L[K.a];K.b=L[K.b];K.c=L[K.c];K.d=L[K.d]}o.vertices=G})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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var Cylinder=function(b,c,d,f,g,h){function j(o,w,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,w,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(d>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(c>0){j(0,0,p+(g||0));
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for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
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var Icosahedron=function(b){function c(w,y,v){var A=Math.sqrt(w*w+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(w/A,y/A,v/A)))-1}function d(w,y,v,A){A.faces.push(new THREE.Face3(w,y,v))}function f(w,y){var v=g.vertices[w].position,A=g.vertices[y].position;return c((v.x+A.x)/2,(v.y+A.y)/2,(v.z+A.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,-b);c(0,
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@@ -413,48 +417,48 @@ Math.LN2));k.image.width=o;k.image.height=w;k.image.getContext("2d").drawImage(t
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"Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.vertexColors!==undefined)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&c){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,c+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*
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255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&c){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,c+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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THREE.JSONLoader.prototype.load=function(b){var c=this,d=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(d);b=new Worker(d);b.onmessage=function(h){c.createModel(h.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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-THREE.JSONLoader.prototype.createModel=function(b,c,d){var f=new THREE.Geometry;this.init_materials(f,b.materials,d);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,w,y,v,A,F,G,K,V,z=b.faces;v=b.vertices;var O=b.normals,P=b.colors;p=b.scale!==undefined?b.scale:1;var S=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&S++;for(g=0;g<S;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=v.length;k<n;){o=new THREE.Vertex;o.position.x=v[k++]/
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-p;o.position.y=v[k++]/p;o.position.z=v[k++]/p;f.vertices.push(o)}k=0;for(n=z.length;k<n;){v=z[k++];p=v&1;j=v&2;g=v&4;h=v&8;w=v&16;o=v&32;A=v&64;v&=128;if(p){F=new THREE.Face4;F.a=z[k++];F.b=z[k++];F.c=z[k++];F.d=z[k++];p=4}else{F=new THREE.Face3;F.a=z[k++];F.b=z[k++];F.c=z[k++];p=3}if(j){j=z[k++];F.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<S;g++){G=b.uvs[g];y=z[k++];V=G[y*2];y=G[y*2+1];f.faceUvs[g][j]=new THREE.UV(V,y)}if(h)for(g=0;g<S;g++){G=b.uvs[g];K=[];for(h=0;h<p;h++){y=z[k++];
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-V=G[y*2];y=G[y*2+1];K[h]=new THREE.UV(V,y)}f.faceVertexUvs[g][j]=K}if(w){w=z[k++]*3;h=new THREE.Vector3;h.x=O[w++];h.y=O[w++];h.z=O[w];F.normal=h}if(o)for(g=0;g<p;g++){w=z[k++]*3;h=new THREE.Vector3;h.x=O[w++];h.y=O[w++];h.z=O[w];F.vertexNormals.push(h)}if(A){o=z[k++];o=new THREE.Color(P[o]);F.color=o}if(v)for(g=0;g<p;g++){o=z[k++];o=new THREE.Color(P[o]);F.vertexColors.push(o)}f.faces.push(F)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];
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+THREE.JSONLoader.prototype.createModel=function(b,c,d){var f=new THREE.Geometry;this.init_materials(f,b.materials,d);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,w,y,v,A,F,G,L,V,z=b.faces;v=b.vertices;var K=b.normals,P=b.colors;p=b.scale!==undefined?b.scale:1;var S=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&S++;for(g=0;g<S;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=v.length;k<n;){o=new THREE.Vertex;o.position.x=v[k++]/
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+p;o.position.y=v[k++]/p;o.position.z=v[k++]/p;f.vertices.push(o)}k=0;for(n=z.length;k<n;){v=z[k++];p=v&1;j=v&2;g=v&4;h=v&8;w=v&16;o=v&32;A=v&64;v&=128;if(p){F=new THREE.Face4;F.a=z[k++];F.b=z[k++];F.c=z[k++];F.d=z[k++];p=4}else{F=new THREE.Face3;F.a=z[k++];F.b=z[k++];F.c=z[k++];p=3}if(j){j=z[k++];F.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<S;g++){G=b.uvs[g];y=z[k++];V=G[y*2];y=G[y*2+1];f.faceUvs[g][j]=new THREE.UV(V,y)}if(h)for(g=0;g<S;g++){G=b.uvs[g];L=[];for(h=0;h<p;h++){y=z[k++];
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+V=G[y*2];y=G[y*2+1];L[h]=new THREE.UV(V,y)}f.faceVertexUvs[g][j]=L}if(w){w=z[k++]*3;h=new THREE.Vector3;h.x=K[w++];h.y=K[w++];h.z=K[w];F.normal=h}if(o)for(g=0;g<p;g++){w=z[k++]*3;h=new THREE.Vector3;h.x=K[w++];h.y=K[w++];h.z=K[w];F.vertexNormals.push(h)}if(A){o=z[k++];o=new THREE.Color(P[o]);F.color=o}if(v)for(g=0;g<p;g++){o=z[k++];o=new THREE.Color(P[o]);F.vertexColors.push(o)}f.faces.push(F)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];
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k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==undefined){var g,h,j,k,n,p;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];n=f.morphTargets[g].vertices;p=b.morphTargets[g].vertices;
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j=0;for(k=p.length;j<k;j+=3)n.push(new THREE.Vertex(new THREE.Vector3(p[j],p[j+1],p[j+2])))}}if(b.morphColors!==undefined){var o,w;g=0;for(h=b.morphColors.length;g<h;g++){f.morphColors[g]={};f.morphColors[g].name=b.morphColors[g].name;f.morphColors[g].colors=[];p=f.morphColors[g].colors;o=b.morphColors[g].colors;k=0;for(n=o.length;k<n;k+=3){w=new THREE.Color(16755200);w.setRGB(o[j],o[j+1],o[j+2]);p.push(w)}}}})();(function(){if(b.edges!==undefined){var g,h,j;for(g=0;g<b.edges.length;g+=2){h=b.edges[g];
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j=b.edges[g+1];f.edges.push(new THREE.Edge(f.vertices[h],f.vertices[j],h,j))}}})();f.computeCentroids();f.computeFaceNormals();f.computeEdgeFaces();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c);b=(new Date).getTime();c=new Worker(c);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,d,g,f,h)};c.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
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c.postMessage(b)},loadAjaxBuffers:function(b,c,d,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,g,c):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
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-j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(R,$){var oa=o(R,$),Ca=o(R,$+1),ia=o(R,$+2),da=o(R,$+3),m=(da<<1&255|ia>>7)-127;oa|=(ia&127)<<16|Ca<<8;if(oa==0&&m==-127)return 0;return(1-2*(da>>7))*(1+oa*Math.pow(2,-23))*Math.pow(2,m)}function k(R,$){var oa=o(R,$),Ca=o(R,$+1),ia=o(R,$+2);return(o(R,$+3)<<24)+(ia<<16)+(Ca<<8)+oa}function n(R,$){var oa=o(R,$);return(o(R,$+1)<<8)+oa}function p(R,$){var oa=o(R,$);return oa>127?
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-oa-256:oa}function o(R,$){return R.charCodeAt($)&255}function w(R){var $,oa,Ca;$=k(b,R);oa=k(b,R+S);Ca=k(b,R+wa);R=n(b,R+sa);THREE.BinaryLoader.prototype.f3(K,$,oa,Ca,R)}function y(R){var $,oa,Ca,ia,da,m;$=k(b,R);oa=k(b,R+S);Ca=k(b,R+wa);ia=n(b,R+sa);da=k(b,R+qa);m=k(b,R+e);R=k(b,R+ga);THREE.BinaryLoader.prototype.f3n(K,O,$,oa,Ca,ia,da,m,R)}function v(R){var $,oa,Ca,ia;$=k(b,R);oa=k(b,R+ea);Ca=k(b,R+xa);ia=k(b,R+Ea);R=n(b,R+Fa);THREE.BinaryLoader.prototype.f4(K,$,oa,Ca,ia,R)}function A(R){var $,oa,
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-Ca,ia,da,m,C,u;$=k(b,R);oa=k(b,R+ea);Ca=k(b,R+xa);ia=k(b,R+Ea);da=n(b,R+Fa);m=k(b,R+ra);C=k(b,R+aa);u=k(b,R+pa);R=k(b,R+ya);THREE.BinaryLoader.prototype.f4n(K,O,$,oa,Ca,ia,da,m,C,u,R)}function F(R){var $,oa;$=k(b,R);oa=k(b,R+ja);R=k(b,R+Y);THREE.BinaryLoader.prototype.uv3(K.faceVertexUvs[0],P[$*2],P[$*2+1],P[oa*2],P[oa*2+1],P[R*2],P[R*2+1])}function G(R){var $,oa,Ca;$=k(b,R);oa=k(b,R+na);Ca=k(b,R+Ba);R=k(b,R+ka);THREE.BinaryLoader.prototype.uv4(K.faceVertexUvs[0],P[$*2],P[$*2+1],P[oa*2],P[oa*2+1],
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-P[Ca*2],P[Ca*2+1],P[R*2],P[R*2+1])}var K=this,V=0,z,O=[],P=[],S,wa,sa,qa,e,ga,ea,xa,Ea,Fa,ra,aa,pa,ya,ja,Y,na,Ba,ka,la,Da,Sa,$a,Ya,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(K,f,h);z={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b,V+16),nnormals:k(b,V+16+
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-4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=z.header_bytes;S=z.vertex_index_bytes;wa=z.vertex_index_bytes*2;sa=z.vertex_index_bytes*3;qa=z.vertex_index_bytes*3+z.material_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;ga=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*
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-2;ea=z.vertex_index_bytes;xa=z.vertex_index_bytes*2;Ea=z.vertex_index_bytes*3;Fa=z.vertex_index_bytes*4;ra=z.vertex_index_bytes*4+z.material_index_bytes;aa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;ya=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ja=z.uv_index_bytes;Y=z.uv_index_bytes*2;na=z.uv_index_bytes;Ba=z.uv_index_bytes*2;ka=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes;
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-Ta=z.vertex_index_bytes*4+z.material_index_bytes;la=z.ntri_flat*h;Da=z.ntri_smooth*(h+z.normal_index_bytes*3);Sa=z.ntri_flat_uv*(h+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);Ya=z.nquad_flat*Ta;h=z.nquad_smooth*(Ta+z.normal_index_bytes*4);Ta=z.nquad_flat_uv*(Ta+z.uv_index_bytes*4);V+=function(R){for(var $,oa,Ca,ia=z.vertex_coordinate_bytes*3,da=R+z.nvertices*ia;R<da;R+=ia){$=j(b,R);oa=j(b,R+z.vertex_coordinate_bytes);Ca=j(b,R+z.vertex_coordinate_bytes*2);
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-THREE.BinaryLoader.prototype.v(K,$,oa,Ca)}return z.nvertices*ia}(V);V+=function(R){for(var $,oa,Ca,ia=z.normal_coordinate_bytes*3,da=R+z.nnormals*ia;R<da;R+=ia){$=p(b,R);oa=p(b,R+z.normal_coordinate_bytes);Ca=p(b,R+z.normal_coordinate_bytes*2);O.push($/127,oa/127,Ca/127)}return z.nnormals*ia}(V);V+=function(R){for(var $,oa,Ca=z.uv_coordinate_bytes*2,ia=R+z.nuvs*Ca;R<ia;R+=Ca){$=j(b,R);oa=j(b,R+z.uv_coordinate_bytes);P.push($,oa)}return z.nuvs*Ca}(V);la=V+la;Da=la+Da;Sa=Da+Sa;$a=Sa+$a;Ya=$a+Ya;h=Ya+
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-h;Ta=h+Ta;(function(R){var $,oa=z.vertex_index_bytes*3+z.material_index_bytes,Ca=oa+z.uv_index_bytes*3,ia=R+z.ntri_flat_uv*Ca;for($=R;$<ia;$+=Ca){w($);F($+oa)}return ia-R})(Da);(function(R){var $,oa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ca=oa+z.uv_index_bytes*3,ia=R+z.ntri_smooth_uv*Ca;for($=R;$<ia;$+=Ca){y($);F($+oa)}return ia-R})(Sa);(function(R){var $,oa=z.vertex_index_bytes*4+z.material_index_bytes,Ca=oa+z.uv_index_bytes*4,ia=R+z.nquad_flat_uv*Ca;for($=R;$<ia;$+=
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-Ca){v($);G($+oa)}return ia-R})(h);(function(R){var $,oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ca=oa+z.uv_index_bytes*4,ia=R+z.nquad_smooth_uv*Ca;for($=R;$<ia;$+=Ca){A($);G($+oa)}return ia-R})(Ta);(function(R){var $,oa=z.vertex_index_bytes*3+z.material_index_bytes,Ca=R+z.ntri_flat*oa;for($=R;$<Ca;$+=oa)w($);return Ca-R})(V);(function(R){var $,oa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ca=R+z.ntri_smooth*oa;for($=R;$<Ca;$+=oa)y($);return Ca-
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-R})(la);(function(R){var $,oa=z.vertex_index_bytes*4+z.material_index_bytes,Ca=R+z.nquad_flat*oa;for($=R;$<Ca;$+=oa)v($);return Ca-R})($a);(function(R){var $,oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ca=R+z.nquad_smooth*oa;for($=R;$<Ca;$+=oa)A($);return Ca-R})(Ya);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(d))},v:function(b,c,d,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,f)))},f3:function(b,
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-c,d,f,g){b.faces.push(new THREE.Face3(c,d,f,null,null,b.materials[g]))},f4:function(b,c,d,f,g,h){b.faces.push(new THREE.Face4(c,d,f,g,null,null,b.materials[h]))},f3n:function(b,c,d,f,g,h,j,k,n){h=b.materials[h];var p=c[k*3],o=c[k*3+1];k=c[k*3+2];var w=c[n*3],y=c[n*3+1];n=c[n*3+2];b.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(w,y,n)],null,h))},f4n:function(b,c,d,f,g,h,j,k,n,p,o){j=b.materials[j];var w=c[n*3],y=c[n*3+1];n=
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-c[n*3+2];var v=c[p*3],A=c[p*3+1];p=c[p*3+2];var F=c[o*3],G=c[o*3+1];o=c[o*3+2];b.faces.push(new THREE.Face4(d,f,g,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(w,y,n),new THREE.Vector3(v,A,p),new THREE.Vector3(F,G,o)],null,j))},uv3:function(b,c,d,f,g,h,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,c,d,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(c,d));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
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-n));b.push(p)}};THREE.SceneLoader=function(){};
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-THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(ya,ja){return ja=="relativeToHTML"?ya:h+"/"+ya}function n(){for(v in e.objects)if(!aa.objects[v]){V=e.objects[v];if(S=aa.geometries[V.geometry]){qa=[];for(pa=0;pa<V.materials.length;pa++)qa[pa]=aa.materials[V.materials[pa]];z=V.position;r=V.rotation;q=V.quaternion;s=V.scale;q=0;qa.length==0&&(qa[0]=new THREE.MeshFaceMaterial);object=
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-new THREE.Mesh(S,qa);object.position.set(z[0],z[1],z[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=V.visible;aa.scene.addObject(object);aa.objects[v]=object}}}function p(ya){return function(ja){aa.geometries[ya]=ja;n();xa-=1;o()}}function o(){f({total_models:Fa,total_textures:ra,loaded_models:Fa-xa,loaded_textures:ra-Ea},aa);xa==0&&Ea==0&&d(aa)}var w,y,v,A,F,G,K,V,z,O,P,S,wa,sa,
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-qa,e,ga,ea,xa,Ea,Fa,ra,aa;e=j.data;ga=new THREE.BinaryLoader;ea=new THREE.JSONLoader;Ea=xa=0;aa={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Ea-=1;o()};for(F in e.cameras){O=e.cameras[F];if(O.type=="perspective")wa=new THREE.Camera(O.fov,O.aspect,O.near,O.far);else if(O.type=="ortho"){wa=new THREE.Camera;wa.projectionMatrix=THREE.Matrix4.makeOrtho(O.left,O.right,O.top,O.bottom,O.near,O.far)}z=O.position;O=O.target;wa.position.set(z[0],
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-z[1],z[2]);wa.target.position.set(O[0],O[1],O[2]);aa.cameras[F]=wa}for(A in e.lights){F=e.lights[A];wa=F.color!==undefined?F.color:16777215;O=F.intensity!==undefined?F.intensity:1;if(F.type=="directional"){z=F.direction;light=new THREE.DirectionalLight(wa,O);light.position.set(z[0],z[1],z[2]);light.position.normalize()}else if(F.type=="point"){z=F.position;light=new THREE.PointLight(wa,O);light.position.set(z[0],z[1],z[2])}aa.scene.addLight(light);aa.lights[A]=light}for(G in e.fogs){A=e.fogs[G];if(A.type==
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-"linear")sa=new THREE.Fog(0,A.near,A.far);else A.type=="exp2"&&(sa=new THREE.FogExp2(0,A.density));O=A.color;sa.color.setRGB(O[0],O[1],O[2]);aa.fogs[G]=sa}if(aa.cameras&&e.defaults.camera)aa.currentCamera=aa.cameras[e.defaults.camera];if(aa.fogs&&e.defaults.fog)aa.scene.fog=aa.fogs[e.defaults.fog];O=e.defaults.bgcolor;aa.bgColor=new THREE.Color;aa.bgColor.setRGB(O[0],O[1],O[2]);aa.bgColorAlpha=e.defaults.bgalpha;for(w in e.geometries){G=e.geometries[w];if(G.type=="bin_mesh"||G.type=="ascii_mesh")xa+=
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-1}Fa=xa;for(w in e.geometries){G=e.geometries[w];if(G.type=="cube"){S=new Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);aa.geometries[w]=S}else if(G.type=="plane"){S=new Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);aa.geometries[w]=S}else if(G.type=="sphere"){S=new Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);aa.geometries[w]=S}else if(G.type=="cylinder"){S=new Cylinder(G.numSegs,G.topRad,G.botRad,G.height,G.topOffset,G.botOffset);
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-aa.geometries[w]=S}else if(G.type=="torus"){S=new Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);aa.geometries[w]=S}else if(G.type=="icosahedron"){S=new Icosahedron(G.subdivisions);aa.geometries[w]=S}else if(G.type=="bin_mesh")ga.load({model:k(G.url,e.urlBaseType),callback:p(w)});else G.type=="ascii_mesh"&&ea.load({model:k(G.url,e.urlBaseType),callback:p(w)})}for(K in e.textures){w=e.textures[K];Ea+=w.url instanceof Array?w.url.length:1}ra=Ea;for(K in e.textures){w=e.textures[K];if(w.mapping!=undefined&&
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-THREE[w.mapping]!=undefined)w.mapping=new THREE[w.mapping];if(w.url instanceof Array){G=[];for(var pa=0;pa<w.url.length;pa++)G[pa]=k(w.url[pa],e.urlBaseType);G=ImageUtils.loadTextureCube(G,w.mapping,j)}else{G=ImageUtils.loadTexture(k(w.url,e.urlBaseType),w.mapping,j);if(THREE[w.minFilter]!=undefined)G.minFilter=THREE[w.minFilter];if(THREE[w.magFilter]!=undefined)G.magFilter=THREE[w.magFilter]}aa.textures[K]=G}for(y in e.materials){K=e.materials[y];for(P in K.parameters)if(P=="envMap"||P=="map"||P==
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|
-"lightMap")K.parameters[P]=aa.textures[K.parameters[P]];else if(P=="shading")K.parameters[P]=K.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P=="blending")K.parameters[P]=THREE[K.parameters[P]]?THREE[K.parameters[P]]:THREE.NormalBlending;else P=="combine"&&(K.parameters[P]=K.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);K=new THREE[K.type](K.parameters);aa.materials[y]=K}n();c(aa)}}};
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-if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
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+j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(R,aa){var oa=o(R,aa),Ca=o(R,aa+1),ja=o(R,aa+2),ga=o(R,aa+3),m=(ga<<1&255|ja>>7)-127;oa|=(ja&127)<<16|Ca<<8;if(oa==0&&m==-127)return 0;return(1-2*(ga>>7))*(1+oa*Math.pow(2,-23))*Math.pow(2,m)}function k(R,aa){var oa=o(R,aa),Ca=o(R,aa+1),ja=o(R,aa+2);return(o(R,aa+3)<<24)+(ja<<16)+(Ca<<8)+oa}function n(R,aa){var oa=o(R,aa);return(o(R,aa+1)<<8)+oa}function p(R,aa){var oa=o(R,aa);
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+return oa>127?oa-256:oa}function o(R,aa){return R.charCodeAt(aa)&255}function w(R){var aa,oa,Ca;aa=k(b,R);oa=k(b,R+S);Ca=k(b,R+xa);R=n(b,R+ra);THREE.BinaryLoader.prototype.f3(L,aa,oa,Ca,R)}function y(R){var aa,oa,Ca,ja,ga,m;aa=k(b,R);oa=k(b,R+S);Ca=k(b,R+xa);ja=n(b,R+ra);ga=k(b,R+pa);m=k(b,R+e);R=k(b,R+fa);THREE.BinaryLoader.prototype.f3n(L,K,aa,oa,Ca,ja,ga,m,R)}function v(R){var aa,oa,Ca,ja;aa=k(b,R);oa=k(b,R+ca);Ca=k(b,R+ya);ja=k(b,R+Fa);R=n(b,R+Ea);THREE.BinaryLoader.prototype.f4(L,aa,oa,Ca,ja,
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|
+R)}function A(R){var aa,oa,Ca,ja,ga,m,C,u;aa=k(b,R);oa=k(b,R+ca);Ca=k(b,R+ya);ja=k(b,R+Fa);ga=n(b,R+Ea);m=k(b,R+Y);C=k(b,R+qa);u=k(b,R+ta);R=k(b,R+va);THREE.BinaryLoader.prototype.f4n(L,K,aa,oa,Ca,ja,ga,m,C,u,R)}function F(R){var aa,oa;aa=k(b,R);oa=k(b,R+ia);R=k(b,R+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],P[aa*2],P[aa*2+1],P[oa*2],P[oa*2+1],P[R*2],P[R*2+1])}function G(R){var aa,oa,Ca;aa=k(b,R);oa=k(b,R+na);Ca=k(b,R+Ba);R=k(b,R+ka);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0],
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+P[aa*2],P[aa*2+1],P[oa*2],P[oa*2+1],P[Ca*2],P[Ca*2+1],P[R*2],P[R*2+1])}var L=this,V=0,z,K=[],P=[],S,xa,ra,pa,e,fa,ca,ya,Fa,Ea,Y,qa,ta,va,ia,Z,na,Ba,ka,la,Da,Sa,$a,Ya,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);z={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b,
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+V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=z.header_bytes;S=z.vertex_index_bytes;xa=z.vertex_index_bytes*2;ra=z.vertex_index_bytes*3;pa=z.vertex_index_bytes*3+z.material_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;fa=z.vertex_index_bytes*3+z.material_index_bytes+
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|
+z.normal_index_bytes*2;ca=z.vertex_index_bytes;ya=z.vertex_index_bytes*2;Fa=z.vertex_index_bytes*3;Ea=z.vertex_index_bytes*4;Y=z.vertex_index_bytes*4+z.material_index_bytes;qa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;ta=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;va=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ia=z.uv_index_bytes;Z=z.uv_index_bytes*2;na=z.uv_index_bytes;Ba=z.uv_index_bytes*2;ka=z.uv_index_bytes*3;h=z.vertex_index_bytes*
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|
+3+z.material_index_bytes;Ta=z.vertex_index_bytes*4+z.material_index_bytes;la=z.ntri_flat*h;Da=z.ntri_smooth*(h+z.normal_index_bytes*3);Sa=z.ntri_flat_uv*(h+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);Ya=z.nquad_flat*Ta;h=z.nquad_smooth*(Ta+z.normal_index_bytes*4);Ta=z.nquad_flat_uv*(Ta+z.uv_index_bytes*4);V+=function(R){for(var aa,oa,Ca,ja=z.vertex_coordinate_bytes*3,ga=R+z.nvertices*ja;R<ga;R+=ja){aa=j(b,R);oa=j(b,R+z.vertex_coordinate_bytes);Ca=j(b,R+z.vertex_coordinate_bytes*
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|
+2);THREE.BinaryLoader.prototype.v(L,aa,oa,Ca)}return z.nvertices*ja}(V);V+=function(R){for(var aa,oa,Ca,ja=z.normal_coordinate_bytes*3,ga=R+z.nnormals*ja;R<ga;R+=ja){aa=p(b,R);oa=p(b,R+z.normal_coordinate_bytes);Ca=p(b,R+z.normal_coordinate_bytes*2);K.push(aa/127,oa/127,Ca/127)}return z.nnormals*ja}(V);V+=function(R){for(var aa,oa,Ca=z.uv_coordinate_bytes*2,ja=R+z.nuvs*Ca;R<ja;R+=Ca){aa=j(b,R);oa=j(b,R+z.uv_coordinate_bytes);P.push(aa,oa)}return z.nuvs*Ca}(V);la=V+la;Da=la+Da;Sa=Da+Sa;$a=Sa+$a;Ya=
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|
+$a+Ya;h=Ya+h;Ta=h+Ta;(function(R){var aa,oa=z.vertex_index_bytes*3+z.material_index_bytes,Ca=oa+z.uv_index_bytes*3,ja=R+z.ntri_flat_uv*Ca;for(aa=R;aa<ja;aa+=Ca){w(aa);F(aa+oa)}return ja-R})(Da);(function(R){var aa,oa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ca=oa+z.uv_index_bytes*3,ja=R+z.ntri_smooth_uv*Ca;for(aa=R;aa<ja;aa+=Ca){y(aa);F(aa+oa)}return ja-R})(Sa);(function(R){var aa,oa=z.vertex_index_bytes*4+z.material_index_bytes,Ca=oa+z.uv_index_bytes*4,ja=R+z.nquad_flat_uv*
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|
+Ca;for(aa=R;aa<ja;aa+=Ca){v(aa);G(aa+oa)}return ja-R})(h);(function(R){var aa,oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ca=oa+z.uv_index_bytes*4,ja=R+z.nquad_smooth_uv*Ca;for(aa=R;aa<ja;aa+=Ca){A(aa);G(aa+oa)}return ja-R})(Ta);(function(R){var aa,oa=z.vertex_index_bytes*3+z.material_index_bytes,Ca=R+z.ntri_flat*oa;for(aa=R;aa<Ca;aa+=oa)w(aa);return Ca-R})(V);(function(R){var aa,oa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ca=R+z.ntri_smooth*
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|
+oa;for(aa=R;aa<Ca;aa+=oa)y(aa);return Ca-R})(la);(function(R){var aa,oa=z.vertex_index_bytes*4+z.material_index_bytes,Ca=R+z.nquad_flat*oa;for(aa=R;aa<Ca;aa+=oa)v(aa);return Ca-R})($a);(function(R){var aa,oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ca=R+z.nquad_smooth*oa;for(aa=R;aa<Ca;aa+=oa)A(aa);return Ca-R})(Ya);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(d))},v:function(b,c,d,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
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|
+d,f)))},f3:function(b,c,d,f,g){b.faces.push(new THREE.Face3(c,d,f,null,null,b.materials[g]))},f4:function(b,c,d,f,g,h){b.faces.push(new THREE.Face4(c,d,f,g,null,null,b.materials[h]))},f3n:function(b,c,d,f,g,h,j,k,n){h=b.materials[h];var p=c[k*3],o=c[k*3+1];k=c[k*3+2];var w=c[n*3],y=c[n*3+1];n=c[n*3+2];b.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(w,y,n)],null,h))},f4n:function(b,c,d,f,g,h,j,k,n,p,o){j=b.materials[j];var w=
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|
|
+c[n*3],y=c[n*3+1];n=c[n*3+2];var v=c[p*3],A=c[p*3+1];p=c[p*3+2];var F=c[o*3],G=c[o*3+1];o=c[o*3+2];b.faces.push(new THREE.Face4(d,f,g,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(w,y,n),new THREE.Vector3(v,A,p),new THREE.Vector3(F,G,o)],null,j))},uv3:function(b,c,d,f,g,h,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,c,d,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(c,d));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,
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|
+j));p.push(new THREE.UV(k,n));b.push(p)}};THREE.SceneLoader=function(){};
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|
+THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(ia,Z){return Z=="relativeToHTML"?ia:h+"/"+ia}function n(){for(v in e.objects)if(!Y.objects[v]){V=e.objects[v];if(S=Y.geometries[V.geometry]){pa=[];for(va=0;va<V.materials.length;va++)pa[va]=Y.materials[V.materials[va]];z=V.position;r=V.rotation;q=V.quaternion;s=V.scale;q=0;pa.length==0&&(pa[0]=new THREE.MeshFaceMaterial);object=
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|
+new THREE.Mesh(S,pa);object.position.set(z[0],z[1],z[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=V.visible;Y.scene.addObject(object);Y.objects[v]=object}}}function p(ia){return function(Z){Y.geometries[ia]=Z;n();ca-=1;o()}}function o(){f({total_models:Fa,total_textures:Ea,loaded_models:Fa-ca,loaded_textures:Ea-ya},Y);ca==0&&ya==0&&d(Y)}var w,y,v,A,F,G,L,V,z,K,P,S,xa,ra,pa,e,fa,
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|
|
+ca,ya,Fa,Ea,Y;e=j.data;j=new THREE.BinaryLoader;fa=new THREE.JSONLoader;ya=ca=0;Y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(e.transform){var qa=e.transform.position;K=e.transform.rotation;var ta=e.transform.scale;qa&&Y.scene.position.set(qa[0],qa[1],qa[2]);K&&Y.scene.rotation.set(K[0],K[1],K[2]);ta&&Y.scene.scale.set(ta[0],ta[1],ta[2]);(qa||K||ta)&&Y.scene.updateMatrix()}qa=function(){ya-=1;o()};for(F in e.cameras){K=e.cameras[F];if(K.type==
|
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|
+"perspective")xa=new THREE.Camera(K.fov,K.aspect,K.near,K.far);else if(K.type=="ortho"){xa=new THREE.Camera;xa.projectionMatrix=THREE.Matrix4.makeOrtho(K.left,K.right,K.top,K.bottom,K.near,K.far)}z=K.position;K=K.target;xa.position.set(z[0],z[1],z[2]);xa.target.position.set(K[0],K[1],K[2]);Y.cameras[F]=xa}for(A in e.lights){F=e.lights[A];xa=F.color!==undefined?F.color:16777215;K=F.intensity!==undefined?F.intensity:1;if(F.type=="directional"){z=F.direction;light=new THREE.DirectionalLight(xa,K);light.position.set(z[0],
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|
|
+z[1],z[2]);light.position.normalize()}else if(F.type=="point"){z=F.position;light=new THREE.PointLight(xa,K);light.position.set(z[0],z[1],z[2])}Y.scene.addLight(light);Y.lights[A]=light}for(G in e.fogs){A=e.fogs[G];if(A.type=="linear")ra=new THREE.Fog(0,A.near,A.far);else A.type=="exp2"&&(ra=new THREE.FogExp2(0,A.density));K=A.color;ra.color.setRGB(K[0],K[1],K[2]);Y.fogs[G]=ra}if(Y.cameras&&e.defaults.camera)Y.currentCamera=Y.cameras[e.defaults.camera];if(Y.fogs&&e.defaults.fog)Y.scene.fog=Y.fogs[e.defaults.fog];
|
|
|
+K=e.defaults.bgcolor;Y.bgColor=new THREE.Color;Y.bgColor.setRGB(K[0],K[1],K[2]);Y.bgColorAlpha=e.defaults.bgalpha;for(w in e.geometries){G=e.geometries[w];if(G.type=="bin_mesh"||G.type=="ascii_mesh")ca+=1}Fa=ca;for(w in e.geometries){G=e.geometries[w];if(G.type=="cube"){S=new Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);Y.geometries[w]=S}else if(G.type=="plane"){S=new Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);Y.geometries[w]=
|
|
|
+S}else if(G.type=="sphere"){S=new Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);Y.geometries[w]=S}else if(G.type=="cylinder"){S=new Cylinder(G.numSegs,G.topRad,G.botRad,G.height,G.topOffset,G.botOffset);Y.geometries[w]=S}else if(G.type=="torus"){S=new Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);Y.geometries[w]=S}else if(G.type=="icosahedron"){S=new Icosahedron(G.subdivisions);Y.geometries[w]=S}else if(G.type=="bin_mesh")j.load({model:k(G.url,e.urlBaseType),callback:p(w)});else G.type=="ascii_mesh"&&
|
|
|
+fa.load({model:k(G.url,e.urlBaseType),callback:p(w)})}for(L in e.textures){w=e.textures[L];ya+=w.url instanceof Array?w.url.length:1}Ea=ya;for(L in e.textures){w=e.textures[L];if(w.mapping!=undefined&&THREE[w.mapping]!=undefined)w.mapping=new THREE[w.mapping];if(w.url instanceof Array){G=[];for(var va=0;va<w.url.length;va++)G[va]=k(w.url[va],e.urlBaseType);G=ImageUtils.loadTextureCube(G,w.mapping,qa)}else{G=ImageUtils.loadTexture(k(w.url,e.urlBaseType),w.mapping,qa);if(THREE[w.minFilter]!=undefined)G.minFilter=
|
|
|
+THREE[w.minFilter];if(THREE[w.magFilter]!=undefined)G.magFilter=THREE[w.magFilter]}Y.textures[L]=G}for(y in e.materials){L=e.materials[y];for(P in L.parameters)if(P=="envMap"||P=="map"||P=="lightMap")L.parameters[P]=Y.textures[L.parameters[P]];else if(P=="shading")L.parameters[P]=L.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P=="blending")L.parameters[P]=THREE[L.parameters[P]]?THREE[L.parameters[P]]:THREE.NormalBlending;else P=="combine"&&(L.parameters[P]=L.parameters[P]==
|
|
|
+"MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);L=new THREE[L.type](L.parameters);Y.materials[y]=L}n();c(Y)}}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
|
|
|
THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(d){this.isolation=80;this.size=d;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
|
|
|
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(d,f,g){return d+(f-d)*g};this.VIntX=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[d],o[d+3],j);g[h+1]=this.lerp(o[d+1],o[d+4],j);g[h+2]=this.lerp(o[d+2],o[d+5],j)};this.VIntY=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
|
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2]=p;f=d+this.yd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.VIntZ=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=d+this.zd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.compNorm=function(d){var f=d*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[d-1]-this.field[d+1];this.normal_cache[f+1]=this.field[d-this.yd]-
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-this.field[d+this.yd];this.normal_cache[f+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,w=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,A=n+this.yd+this.zd,F=0,G=this.field[h],K=this.field[n],V=this.field[p],z=this.field[w],O=this.field[o],P=this.field[y],S=this.field[v],wa=this.field[A];G<j&&(F|=1);K<j&&(F|=2);V<j&&(F|=8);z<j&&(F|=4);O<j&&(F|=16);P<j&&(F|=32);S<j&&(F|=128);wa<j&&(F|=64);var sa=THREE.edgeTable[F];if(sa==0)return 0;
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-var qa=this.delta,e=d+qa,ga=f+qa;qa=g+qa;if(sa&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,d,f,g,G,K)}if(sa&2){this.compNorm(n);this.compNorm(w);this.VIntY(n*3,this.vlist,this.nlist,3,j,e,f,g,K,z)}if(sa&4){this.compNorm(p);this.compNorm(w);this.VIntX(p*3,this.vlist,this.nlist,6,j,d,ga,g,V,z)}if(sa&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,d,f,g,G,V)}if(sa&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
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-12,j,d,f,qa,O,P)}if(sa&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,j,e,f,qa,P,wa)}if(sa&64){this.compNorm(v);this.compNorm(A);this.VIntX(v*3,this.vlist,this.nlist,18,j,d,ga,qa,S,wa)}if(sa&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,d,f,qa,O,S)}if(sa&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,d,f,g,G,O)}if(sa&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,e,
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-f,g,K,P)}if(sa&1024){this.compNorm(w);this.compNorm(A);this.VIntZ(w*3,this.vlist,this.nlist,30,j,e,ga,g,z,wa)}if(sa&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,d,ga,g,V,S)}F<<=4;for(j=h=0;THREE.triTable[F+j]!=-1;){d=F+j;f=d+1;g=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(d,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=d[g];this.positionArray[n+1]=d[g+
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+this.field[d+this.yd];this.normal_cache[f+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,w=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,A=n+this.yd+this.zd,F=0,G=this.field[h],L=this.field[n],V=this.field[p],z=this.field[w],K=this.field[o],P=this.field[y],S=this.field[v],xa=this.field[A];G<j&&(F|=1);L<j&&(F|=2);V<j&&(F|=8);z<j&&(F|=4);K<j&&(F|=16);P<j&&(F|=32);S<j&&(F|=128);xa<j&&(F|=64);var ra=THREE.edgeTable[F];if(ra==0)return 0;
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+var pa=this.delta,e=d+pa,fa=f+pa;pa=g+pa;if(ra&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,d,f,g,G,L)}if(ra&2){this.compNorm(n);this.compNorm(w);this.VIntY(n*3,this.vlist,this.nlist,3,j,e,f,g,L,z)}if(ra&4){this.compNorm(p);this.compNorm(w);this.VIntX(p*3,this.vlist,this.nlist,6,j,d,fa,g,V,z)}if(ra&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,d,f,g,G,V)}if(ra&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
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+12,j,d,f,pa,K,P)}if(ra&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,j,e,f,pa,P,xa)}if(ra&64){this.compNorm(v);this.compNorm(A);this.VIntX(v*3,this.vlist,this.nlist,18,j,d,fa,pa,S,xa)}if(ra&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,d,f,pa,K,S)}if(ra&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,d,f,g,G,K)}if(ra&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,e,
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+f,g,L,P)}if(ra&1024){this.compNorm(w);this.compNorm(A);this.VIntZ(w*3,this.vlist,this.nlist,30,j,e,fa,g,z,xa)}if(ra&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,d,fa,g,V,S)}F<<=4;for(j=h=0;THREE.triTable[F+j]!=-1;){d=F+j;f=d+1;g=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(d,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=d[g];this.positionArray[n+1]=d[g+
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1];this.positionArray[n+2]=d[g+2];this.positionArray[n+3]=d[h];this.positionArray[n+4]=d[h+1];this.positionArray[n+5]=d[h+2];this.positionArray[n+6]=d[j];this.positionArray[n+7]=d[j+1];this.positionArray[n+8]=d[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
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this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;d(this)}};this.addBall=function(d,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=d*this.size,w=Math.floor(n-k);w<1&&(w=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
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-this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var A,F,G,K,V,z;w<n;w++){o=this.size2*w;F=w/this.size-g;V=F*F;for(F=y;F<p;F++){G=o+this.size*F;A=F/this.size-f;z=A*A;for(A=v;A<k;A++){K=A/this.size-d;K=h/(1.0E-6+K*K+z+V)-j;K>0&&(this.field[G+A]+=K)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=d/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
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+this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var A,F,G,L,V,z;w<n;w++){o=this.size2*w;F=w/this.size-g;V=F*F;for(F=y;F<p;F++){G=o+this.size*F;A=F/this.size-f;z=A*A;for(A=v;A<k;A++){L=A/this.size-d;L=h/(1.0E-6+L*L+z+V)-j;L>0&&(this.field[G+A]+=L)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=d/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
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0;j<p;j++)y[w*j+n]+=k}}};this.addPlaneY=function(d,f){var g,h,j,k,n,p,o=this.size,w=this.yd,y=this.zd,v=this.field,A=o*Math.sqrt(d/f);A>o&&(A=o);for(h=0;h<A;h++){g=h/o;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=h*w;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(d,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(d/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
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for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var d;for(d=0;d<this.size3;d++){this.normal_cache[d*3]=0;this.field[d]=0}};this.render=function(d){this.begin();var f,g,h,j,k,n,p,o,w,y=this.size-2;for(j=1;j<y;j++){w=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=w+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,d)}}}this.end(d)};this.generateGeometry=function(){var d=0,f=new THREE.Geometry,
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g=[];this.render(function(h){var j,k,n,p,o,w,y,v;for(j=0;j<h.count;j++){y=j*3;o=y+1;v=y+2;k=h.positionArray[y];n=h.positionArray[o];p=h.positionArray[v];w=new THREE.Vector3(k,n,p);k=h.normalArray[y];n=h.normalArray[o];p=h.normalArray[v];y=new THREE.Vector3(k,n,p);y.normalize();o=new THREE.Vertex(w);f.vertices.push(o);g.push(y)}nfaces=h.count/3;for(j=0;j<nfaces;j++){y=(d+j)*3;o=y+1;v=y+2;w=g[y];k=g[o];n=g[v];y=new THREE.Face3(y,o,v,[w,k,n]);f.faces.push(y)}d+=nfaces;h.count=0});return f};this.init(b)};
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