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@@ -47,6 +47,7 @@
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var stats;
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var scene;
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+ var pointLight;
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var camera;
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var renderer;
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var model;
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@@ -126,8 +127,6 @@
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// Lights
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pointLight = new THREE.PointLight( 0xffffff, 1.75 );
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- pointLight.position = camera.position;
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-
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scene.add( pointLight );
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// Renderer
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@@ -224,6 +223,8 @@
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}
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+ pointLight.position.copy( camera.position );
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+
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progress += frameTime;
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lastTimestamp = timestamp;
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renderer.render( scene, camera );
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