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@@ -69,7 +69,7 @@
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scene.background = new THREE.Color( 0xa0a0a0 );
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scene.fog = new THREE.Fog( 0xa0a0a0, 10, 50 );
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- const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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+ const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
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hemiLight.position.set( 0, 20, 0 );
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scene.add( hemiLight );
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@@ -88,7 +88,7 @@
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// ground
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- const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
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+ const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshPhongMaterial( { color: 0xcbcbcb, depthWrite: false } ) );
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mesh.rotation.x = - Math.PI / 2;
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mesh.receiveShadow = true;
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scene.add( mesh );
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