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@@ -1627,30 +1627,30 @@ THREE.SEA3D.prototype.readContainer3D = function( sea ) {
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THREE.SEA3D.prototype.readSprite = function( sea ) {
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- var material;
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+ var mat;
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if ( sea.material ) {
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if ( ! sea.material.tag.sprite ) {
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- material = sea.material.tag.sprite = new THREE.SpriteMaterial();
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+ mat = sea.material.tag.sprite = new THREE.SpriteMaterial();
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- this.setBlending( material, sea.blendMode );
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+ this.setBlending( mat, sea.blendMode );
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- material.map = sea.material.tag.map;
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- material.map.flipY = true;
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+ mat.map = sea.material.tag.map;
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+ mat.map.flipY = true;
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- material.color.set( sea.material.tag.color );
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- material.opacity = sea.material.tag.opacity;
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- material.blending = sea.material.tag.blending;
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- material.fog = sea.material.receiveFog;
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+ mat.color.set( sea.material.tag.color );
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+ mat.opacity = sea.material.tag.opacity;
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+ mat.blending = sea.material.tag.blending;
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+ mat.fog = sea.material.receiveFog;
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}
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- else material = sea.material.tag.sprite;
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+ else mat = sea.material.tag.sprite;
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}
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- var sprite = new THREE.Sprite( material );
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+ var sprite = new THREE.Sprite( mat );
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sprite.name = sea.name;
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this.domain.sprites = this.sprites = this.sprites || [];
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@@ -2193,7 +2193,7 @@ THREE.SEA3D.prototype.createMaterial = function( sea ) {
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};
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-THREE.SEA3D.prototype.setBlending = function( material, blendMode ) {
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+THREE.SEA3D.prototype.setBlending = function( mat, blendMode ) {
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if ( blendMode == "normal" ) return;
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