@@ -219,7 +219,7 @@
mm.color.setHex( 0x000000 );
mm.lightMap = m.map;
mm.envMap = textureCube;
- mm.metalness = 0.99;
+ mm.metalness = 0.9;
mm.roughness = 0.2;
materials[ i ] = mm;
@@ -231,8 +231,8 @@
mm.color.setHex( 0x808080 );
- mm.metalness = 1;
- mm.roughness = 0;
+ mm.roughness = 0.5;
@@ -244,7 +244,7 @@
// mm.lightMap = m.map;
mm.metalness = 1;
- mm.roughtness = 0;
+ mm.roughtness = 0.1;
mm.opacity = m.opacity;
mm.transparent = true;