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@@ -33,8 +33,6 @@
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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- console.log( THREE.MathUtils.clamp( 0.6, 0, 1 ) );
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-
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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