@@ -1,5 +1,5 @@
#ifdef USE_DISPLACEMENTMAP
- transformed += normalize(objectNormal) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );
+ transformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );
#endif