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@@ -1102,7 +1102,6 @@ function WebGLRenderer( parameters ) {
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var opaqueObjects = currentRenderList.opaque;
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var opaqueObjects = currentRenderList.opaque;
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var transparentObjects = currentRenderList.transparent;
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var transparentObjects = currentRenderList.transparent;
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- var spriteObjects = currentRenderList.sprites;
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if ( scene.overrideMaterial ) {
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if ( scene.overrideMaterial ) {
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@@ -1110,7 +1109,6 @@ function WebGLRenderer( parameters ) {
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if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
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if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
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if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
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if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
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- if ( spriteObjects.length ) renderObjects( spriteObjects, scene, camera, overrideMaterial );
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} else {
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} else {
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@@ -1122,10 +1120,6 @@ function WebGLRenderer( parameters ) {
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if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
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if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
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- //
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-
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- if ( spriteObjects.length ) renderObjects( spriteObjects, scene, camera );
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-
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}
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}
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// Generate mipmap if we're using any kind of mipmap filtering
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// Generate mipmap if we're using any kind of mipmap filtering
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