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@@ -1358,14 +1358,15 @@
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var skinColor = new THREE.ColorNode( 0xFFC495 );
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var bloodColor = new THREE.ColorNode( 0x6b0602 );
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- var wrapLight = new THREE.FloatNode( 2.5 );
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+ var wrapLight = new THREE.FloatNode( 1.5 );
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+ var wrapShadow = new THREE.FloatNode( 0 );
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var directLight = new THREE.LightNode();
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var lightLuminance = new THREE.LuminanceNode( directLight );
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var lightWrap = new THREE.Math3Node(
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- new THREE.FloatNode( - 1 ),
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+ wrapShadow,
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wrapLight,
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lightLuminance,
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THREE.Math3Node.SMOOTHSTEP
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@@ -1434,6 +1435,12 @@
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}, false, 0, 3 );
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+ addGui( 'wrapShadow', wrapShadow.number, function( val ) {
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+
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+ wrapShadow.number = val;
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+
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+ }, false, -1, 0 );
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+
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break;
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case 'toon':
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