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@@ -208,7 +208,6 @@
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object = new THREE.Mesh( clothGeometry, clothMaterial );
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object.position.set( 0, 0, 0 );
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object.castShadow = true;
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- object.receiveShadow = true;
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scene.add( object );
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object.customDepthMaterial = new THREE.ShaderMaterial( {
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@@ -221,7 +220,7 @@
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// sphere
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var ballGeo = new THREE.SphereGeometry( ballSize, 20, 20 );
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- var ballMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff } );
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+ var ballMaterial = new THREE.MeshPhongMaterial( { color: 0xaaaaaa } );
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sphere = new THREE.Mesh( ballGeo, ballMaterial );
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sphere.castShadow = true;
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