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@@ -1,6 +1,6 @@
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// Three.js r45dev - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this};
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-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),m=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r=
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+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,k,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),k=b*6-f,b=e*(1-c),m=e*(1-c*k),c=e*(1-c*(1-k)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r=
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e;this.g=b;this.b=m;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},
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@@ -16,82 +16,82 @@ b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;thi
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normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,e){return b.distance-e.distance});return f},intersectObject:function(b){function c(b,e,c){var f;f=c.clone().subSelf(b).dot(e);if(f<=0)return null;b=b.clone().addSelf(e.clone().multiplyScalar(f));return c.distanceTo(b)}function e(b,e,c,f){var f=f.clone().subSelf(e),
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c=c.clone().subSelf(e),h=b.clone().subSelf(e),b=f.dot(f),e=f.dot(c),f=f.dot(h),k=c.dot(c),c=c.dot(h),h=1/(b*k-e*e),k=(k*f-e*c)*h,b=(b*c-e*f)*h;return k>0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,
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-Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,v,p,u,t,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(h=z.faces.length;f<h;f++)if(m=z.faces[f],x=this.origin.clone(),w=this.direction.clone(),p=b.matrixWorld,k=p.multiplyVector3(m.centroid.clone()).subSelf(x),t=k.dot(w),!(t<=0)&&(k=p.multiplyVector3(y[m.a].position.clone()),n=p.multiplyVector3(y[m.b].position.clone()),v=p.multiplyVector3(y[m.c].position.clone()),p=m instanceof THREE.Face4?p.multiplyVector3(y[m.d].position.clone()):null,u=b.matrixRotationWorld.multiplyVector3(m.normal.clone()),
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-t=w.dot(u),b.doubleSided||(b.flipSided?t>0:t<0)))if(t=u.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,v)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,v,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}};
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-THREE.Rectangle=function(){function b(){m=f-c;k=h-e}var c,e,f,h,m,k,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,u,t){n=!1;c=k;e=m;f=u;h=t;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=c<k?c:k,e=e<m?e:m,f=f>k?f:k,h=h>m?h:m);b()};this.add3Points=
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-function(k,m,u,t,x,w){n?(n=!1,c=k<u?k<x?k:x:u<x?u:x,e=m<t?m<w?m:w:t<w?t:w,f=k>u?k>x?k:x:u>x?u:x,h=m>t?m>w?m:w:t>w?t:w):(c=k<u?k<x?k<c?k:c:x<c?x:c:u<x?u<c?u:c:x<c?x:c,e=m<t?m<w?m<e?m:e:w<e?w:e:t<w?t<e?t:e:w<e?w:e,f=k>u?k>x?k>f?k:f:x>f?x:f:u>x?u>f?u:f:x>f?x:f,h=m>t?m>w?m>h?m:h:w>h?w:h:t>w?t>h?t:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=c<k.getLeft()?c:k.getLeft(),e=e<k.getTop()?e:k.getTop(),f=f>k.getRight()?f:k.getRight(),h=h>
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-k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f<k.getRight()?f:k.getRight();h=h<k.getBottom()?h:k.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,m,k,n,v,p,u,t,x,w,z,y){this.set(b||1,c||0,e||0,f||0,h||0,m||1,k||0,n||0,v||0,p||0,u||1,t||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,v,p,u,t,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=m;this.n23=k;this.n24=n;this.n31=v;this.n32=p;this.n33=u;this.n34=t;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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-c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());h.cross(m,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=m.x;this.n21=f.y;this.n22=h.y;this.n23=m.y;this.n31=f.z;this.n32=h.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h;
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-b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
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-e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,v=b.n23,p=b.n24,u=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12,
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-E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+h*U+m*P;this.n12=e*H+f*I+h*L+m*o;this.n13=e*E+f*C+h*O+m*W;this.n14=e*N+f*K+h*S+m*na;this.n21=k*G+n*F+v*U+p*P;this.n22=k*H+n*I+v*L+p*o;this.n23=k*E+n*C+v*O+p*W;this.n24=k*N+n*K+v*S+p*na;this.n31=u*G+t*F+x*U+w*P;this.n32=u*H+t*I+x*L+w*o;this.n33=u*E+t*C+x*O+w*W;this.n34=u*N+t*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z*
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+Math.max(b.scale.y,b.scale.z)))return[];var k,m,h,n,t,u,p,v,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(k=z.faces.length;f<k;f++)if(m=z.faces[f],x=this.origin.clone(),w=this.direction.clone(),u=b.matrixWorld,h=u.multiplyVector3(m.centroid.clone()).subSelf(x),v=h.dot(w),!(v<=0)&&(h=u.multiplyVector3(y[m.a].position.clone()),n=u.multiplyVector3(y[m.b].position.clone()),t=u.multiplyVector3(y[m.c].position.clone()),u=m instanceof THREE.Face4?u.multiplyVector3(y[m.d].position.clone()):null,p=b.matrixRotationWorld.multiplyVector3(m.normal.clone()),
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+v=w.dot(p),b.doubleSided||(b.flipSided?v>0:v<0)))if(v=p.dot((new THREE.Vector3).sub(h,x))/v,x=x.addSelf(w.multiplyScalar(v)),m instanceof THREE.Face3)e(x,h,n,t)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,h,n,u)||e(x,n,t,u)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}};
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+THREE.Rectangle=function(){function b(){m=f-c;h=k-e}var c,e,f,k,m,h,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return k};this.set=function(h,m,p,v){n=!1;c=h;e=m;f=p;k=v;b()};this.addPoint=function(h,m){n?(n=!1,c=h,e=m,f=h,k=m):(c=c<h?c:h,e=e<m?e:m,f=f>h?f:h,k=k>m?k:m);b()};this.add3Points=
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+function(h,m,p,v,x,w){n?(n=!1,c=h<p?h<x?h:x:p<x?p:x,e=m<v?m<w?m:w:v<w?v:w,f=h>p?h>x?h:x:p>x?p:x,k=m>v?m>w?m:w:v>w?v:w):(c=h<p?h<x?h<c?h:c:x<c?x:c:p<x?p<c?p:c:x<c?x:c,e=m<v?m<w?m<e?m:e:w<e?w:e:v<w?v<e?v:e:w<e?w:e,f=h>p?h>x?h>f?h:f:x>f?x:f:p>x?p>f?p:f:x>f?x:f,k=m>v?m>w?m>k?m:k:w>k?w:k:v>w?v>k?v:k:w>k?w:k);b()};this.addRectangle=function(h){n?(n=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),k=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),k=k>
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+h.getBottom()?k:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;k+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();k=k<h.getBottom()?k:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(k,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;k=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]};
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,k,m,h,n,t,u,p,v,x,w,z,y){this.set(b||1,c||0,e||0,f||0,k||0,m||1,h||0,n||0,t||0,u||0,p||1,v||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,k,m,h,n,t,u,p,v,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=k;this.n22=m;this.n23=h;this.n24=n;this.n31=t;this.n32=u;this.n33=p;this.n34=v;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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+c,e){var f=THREE.Matrix4.__v1,k=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());k.cross(m,f).normalize();this.n11=f.x;this.n12=k.x;this.n13=m.x;this.n21=f.y;this.n22=k.y;this.n23=m.y;this.n31=f.z;this.n32=k.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,k=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*k;
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+b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*k;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*k;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,k=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*k;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*k;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*k;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*k;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
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+e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,k=b.n13,m=b.n14,h=b.n21,n=b.n22,t=b.n23,u=b.n24,p=b.n31,v=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12,
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+E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+k*U+m*P;this.n12=e*H+f*I+k*L+m*o;this.n13=e*E+f*C+k*O+m*W;this.n14=e*N+f*K+k*S+m*na;this.n21=h*G+n*F+t*U+u*P;this.n22=h*H+n*I+t*L+u*o;this.n23=h*E+n*C+t*O+u*W;this.n24=h*N+n*K+t*S+u*na;this.n31=p*G+v*F+x*U+w*P;this.n32=p*H+v*I+x*L+w*o;this.n33=p*E+v*C+x*O+w*W;this.n34=p*N+v*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z*
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N+y*K+B*S+D*na;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=
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-b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,v=this.n31,p=this.n32,u=this.n33,t=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*k*p*x-e*n*p*x-f*m*u*x+c*n*u*x+e*m*t*x-c*k*t*x-f*k*v*w+e*n*v*w+f*h*u*w-b*n*u*w-e*h*t*w+b*k*t*w+f*m*v*z-c*n*v*z-f*h*p*z+b*n*p*z+c*h*t*z-b*m*t*z-e*m*v*y+c*k*v*y+e*h*p*y-b*k*p*y-c*h*
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-u*y+b*m*u*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=
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+b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,k=this.n21,m=this.n22,h=this.n23,n=this.n24,t=this.n31,u=this.n32,p=this.n33,v=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*h*u*x-e*n*u*x-f*m*p*x+c*n*p*x+e*m*v*x-c*h*v*x-f*h*t*w+e*n*t*w+f*k*p*w-b*n*p*w-e*k*v*w+b*h*v*w+f*m*t*z-c*n*t*z-f*k*u*z+b*n*u*z+c*k*v*z-b*m*v*z-e*m*t*y+c*h*t*y+e*k*u*y-b*h*u*y-c*k*
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+p*y+b*m*p*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=
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this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=
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this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=
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this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,
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-0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,m=b.x,k=b.y,n=b.z,v=h*m,p=h*k;this.set(v*m+e,v*k-f*n,v*n+f*k,0,v*k+f*n,p*k+e,p*n-f*m,0,v*n-f*k,p*n+f*m,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,m=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var v=
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-k*n,p=k*h,u=f*n,t=f*h;this.n11=v+t*e;this.n12=u*e-p;this.n13=m*f;this.n21=m*h;this.n22=m*n;this.n23=-e;this.n31=p*e-u;this.n32=t+v*e;this.n33=m*k;break;case "ZXY":v=k*n;p=k*h;u=f*n;t=f*h;this.n11=v-t*e;this.n12=-m*h;this.n13=u+p*e;this.n21=p+u*e;this.n22=m*n;this.n23=t-v*e;this.n31=-m*f;this.n32=e;this.n33=m*k;break;case "ZYX":v=m*n;p=m*h;u=e*n;t=e*h;this.n11=k*n;this.n12=u*f-p;this.n13=v*f+t;this.n21=k*h;this.n22=t*f+v;this.n23=p*f-u;this.n31=-f;this.n32=e*k;this.n33=m*k;break;case "YZX":v=m*k;p=
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-m*f;u=e*k;t=e*f;this.n11=k*n;this.n12=t-v*h;this.n13=u*h+p;this.n21=h;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=p*h+u;this.n33=v-t*h;break;case "XZY":v=m*k;p=m*f;u=e*k;t=e*f;this.n11=k*n;this.n12=-h;this.n13=f*n;this.n21=v*h+t;this.n22=m*n;this.n23=p*h-u;this.n31=u*h-p;this.n32=e*n;this.n33=t*h+v;break;default:v=m*n,p=m*h,u=e*n,t=e*h,this.n11=k*n,this.n12=-k*h,this.n13=f,this.n21=p+u*f,this.n22=v-t*f,this.n23=-e*k,this.n31=t-v*f,this.n32=u+p*f,this.n33=m*k}return this},setRotationFromQuaternion:function(b){var c=
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|
-b.x,e=b.y,f=b.z,h=b.w,m=c+c,k=e+e,n=f+f,b=c*m,v=c*k;c*=n;var p=e*k;e*=n;f*=n;m*=h;k*=h;h*=n;this.n11=1-(p+f);this.n12=v-h;this.n13=c+k;this.n21=v+h;this.n22=1-(b+f);this.n23=e-m;this.n31=c-k;this.n32=e+m;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;
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-f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length();
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-e.y=h.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=
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-b.n23*h;this.n33=b.n33*h}};
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|
-THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,v=b.n23,p=b.n24,u=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=v*w*y-p*x*y+p*t*B-n*w*B-v*t*D+n*x*D;c.n12=m*x*y-h*w*y-m*t*B+f*w*B+h*t*D-f*x*D;c.n13=h*p*y-m*v*y+m*n*B-f*p*B-h*n*D+f*v*D;c.n14=m*v*t-h*p*t-m*n*x+f*p*x+h*n*w-f*v*w;c.n21=p*x*z-v*w*z-p*u*B+k*w*B+v*u*D-k*x*D;c.n22=h*w*z-m*x*z+m*u*B-e*w*B-h*u*D+e*x*D;c.n23=m*v*z-h*p*z-m*k*B+e*p*B+h*k*D-e*v*D;c.n24=
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-h*p*u-m*v*u+m*k*x-e*p*x-h*k*w+e*v*w;c.n31=n*w*z-p*t*z+p*u*y-k*w*y-n*u*D+k*t*D;c.n32=m*t*z-f*w*z-m*u*y+e*w*y+f*u*D-e*t*D;c.n33=h*p*z-m*n*z+m*k*y-e*p*y-f*k*D+e*n*D;c.n34=m*n*u-f*p*u-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=v*t*z-n*x*z-v*u*y+k*x*y+n*u*B-k*t*B;c.n42=f*x*z-h*t*z+h*u*y-e*x*y-f*u*B+e*t*B;c.n43=h*n*z-f*v*z-h*k*y+e*v*y+f*k*B-e*n*B;c.n44=f*v*u-h*n*u+h*k*t-e*v*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,v=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,u=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*v;e[6]=b*p;e[7]=b*u;e[8]=b*t;return c};
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-THREE.Matrix4.makeFrustum=function(b,c,e,f,h,m){var k;k=new THREE.Matrix4;k.n11=2*h/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*h/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+h)/(m-h);k.n34=-2*m*h/(m-h);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)};
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-THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,v,p;k=new THREE.Matrix4;n=c-b;v=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/v;k.n23=0;k.n24=-((e+f)/v);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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+0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),k=1-e,m=b.x,h=b.y,n=b.z,t=k*m,u=k*h;this.set(t*m+e,t*h-f*n,t*n+f*h,0,t*h+f*n,u*h+e,u*n-f*m,0,t*n-f*h,u*n+f*m,k*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,k=b.z,m=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),n=Math.cos(k),k=Math.sin(k);switch(c){case "YXZ":var t=
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+h*n,u=h*k,p=f*n,v=f*k;this.n11=t+v*e;this.n12=p*e-u;this.n13=m*f;this.n21=m*k;this.n22=m*n;this.n23=-e;this.n31=u*e-p;this.n32=v+t*e;this.n33=m*h;break;case "ZXY":t=h*n;u=h*k;p=f*n;v=f*k;this.n11=t-v*e;this.n12=-m*k;this.n13=p+u*e;this.n21=u+p*e;this.n22=m*n;this.n23=v-t*e;this.n31=-m*f;this.n32=e;this.n33=m*h;break;case "ZYX":t=m*n;u=m*k;p=e*n;v=e*k;this.n11=h*n;this.n12=p*f-u;this.n13=t*f+v;this.n21=h*k;this.n22=v*f+t;this.n23=u*f-p;this.n31=-f;this.n32=e*h;this.n33=m*h;break;case "YZX":t=m*h;u=
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+m*f;p=e*h;v=e*f;this.n11=h*n;this.n12=v-t*k;this.n13=p*k+u;this.n21=k;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=u*k+p;this.n33=t-v*k;break;case "XZY":t=m*h;u=m*f;p=e*h;v=e*f;this.n11=h*n;this.n12=-k;this.n13=f*n;this.n21=t*k+v;this.n22=m*n;this.n23=u*k-p;this.n31=p*k-u;this.n32=e*n;this.n33=v*k+t;break;default:t=m*n,u=m*k,p=e*n,v=e*k,this.n11=h*n,this.n12=-h*k,this.n13=f,this.n21=u+p*f,this.n22=t-v*f,this.n23=-e*h,this.n31=v-t*f,this.n32=p+u*f,this.n33=m*h}return this},setRotationFromQuaternion:function(b){var c=
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+b.x,e=b.y,f=b.z,k=b.w,m=c+c,h=e+e,n=f+f,b=c*m,t=c*h;c*=n;var u=e*h;e*=n;f*=n;m*=k;h*=k;k*=n;this.n11=1-(u+f);this.n12=t-k;this.n13=c+h;this.n21=t+k;this.n22=1-(b+f);this.n23=e-m;this.n31=c-h;this.n32=e+m;this.n33=1-(b+u);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,k=THREE.Matrix4.__m2;
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+f.identity();f.setRotationFromQuaternion(c);k.setScale(e.x,e.y,e.z);this.multiply(f,k);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,k=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);k.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length();
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+e.y=k.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,k=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*k;this.n23=
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+b.n23*k;this.n33=b.n33*k}};
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+THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,k=b.n13,m=b.n14,h=b.n21,n=b.n22,t=b.n23,u=b.n24,p=b.n31,v=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*w*y-u*x*y+u*v*B-n*w*B-t*v*D+n*x*D;c.n12=m*x*y-k*w*y-m*v*B+f*w*B+k*v*D-f*x*D;c.n13=k*u*y-m*t*y+m*n*B-f*u*B-k*n*D+f*t*D;c.n14=m*t*v-k*u*v-m*n*x+f*u*x+k*n*w-f*t*w;c.n21=u*x*z-t*w*z-u*p*B+h*w*B+t*p*D-h*x*D;c.n22=k*w*z-m*x*z+m*p*B-e*w*B-k*p*D+e*x*D;c.n23=m*t*z-k*u*z-m*h*B+e*u*B+k*h*D-e*t*D;c.n24=
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+k*u*p-m*t*p+m*h*x-e*u*x-k*h*w+e*t*w;c.n31=n*w*z-u*v*z+u*p*y-h*w*y-n*p*D+h*v*D;c.n32=m*v*z-f*w*z-m*p*y+e*w*y+f*p*D-e*v*D;c.n33=k*u*z-m*n*z+m*h*y-e*u*y-f*h*D+e*n*D;c.n34=m*n*p-f*u*p-m*h*v+e*u*v+f*h*w-e*n*w;c.n41=t*v*z-n*x*z-t*p*y+h*x*y+n*p*B-h*v*B;c.n42=f*x*z-k*v*z+k*p*y-e*x*y-f*p*B+e*v*B;c.n43=k*n*z-f*t*z-k*h*y+e*t*y+f*h*B-e*n*B;c.n44=f*t*p-k*n*p+k*h*v-e*t*v-f*h*x+e*n*x;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,k=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,u=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,v=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*u;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*k;e[2]=b*m;e[3]=b*h;e[4]=b*n;e[5]=b*t;e[6]=b*u;e[7]=b*p;e[8]=b*v;return c};
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+THREE.Matrix4.makeFrustum=function(b,c,e,f,k,m){var h;h=new THREE.Matrix4;h.n11=2*k/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*k/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(m+k)/(m-k);h.n34=-2*m*k/(m-k);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var k,b=e*Math.tan(b*Math.PI/360);k=-b;return THREE.Matrix4.makeFrustum(k*c,b*c,k,b,e,f)};
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+THREE.Matrix4.makeOrtho=function(b,c,e,f,k,m){var h,n,t,u;h=new THREE.Matrix4;n=c-b;t=e-f;u=m-k;h.n11=2/n;h.n12=0;h.n13=0;h.n14=-((c+b)/n);h.n21=0;h.n22=2/t;h.n23=0;h.n24=-((e+f)/t);h.n31=0;h.n32=0;h.n33=-2/u;h.n34=-((m+k)/u);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
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!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
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THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===
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--1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e<f;e++){h=this.children[e];if(h.name===b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);
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+-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,k;e=0;for(f=this.children.length;e<f;e++){k=this.children[e];if(k.name===b)return k;if(c&&(k=k.getChildByName(b,c),k!==void 0))return k}},updateMatrix:function(){this.matrix.setPosition(this.position);
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this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),
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this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,e)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add()");this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove()");this.remove(b)}};THREE.Object3DCount=0;
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|
-THREE.Projector=function(){function b(){var b=v[n]=v[n]||new THREE.RenderableVertex;n++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,k=b.z+b.w,h=e.z+e.w,m=-b.z+b.w,n=-e.z+e.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,h,m=[],k,n,v=[],p,u,t=[],x,w=[],z,y,B=[],D,G,H=[],E=[],N=[],F=new THREE.Vector4,I=new THREE.Vector4,
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-C=new THREE.Matrix4,K=new THREE.Matrix4,U=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(b,e){C.multiply(e.projectionMatrix,e.matrixWorldInverse);C.multiplyVector3(b);return b};this.unprojectVector=function(b,e){C.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));C.multiplyVector3(b);return b};this.projectObjects=function(b,e,k){var n,w;h=E.length=0;
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-n=b.objects;b=0;for(e=n.length;b<e;b++){w=n[b];var v;if(!(v=!w.visible))if(v=w instanceof THREE.Mesh)if(v=w.frustumCulled){a:{v=void 0;for(var p=w.matrixWorld,t=-w.geometry.boundingSphere.radius*Math.max(w.scale.x,Math.max(w.scale.y,w.scale.z)),u=0;u<6;u++)if(v=U[u].x*p.n14+U[u].y*p.n24+U[u].z*p.n34+U[u].w,v<=t){v=!1;break a}v=!0}v=!v}if(!v)v=m[h]=m[h]||new THREE.RenderableObject,h++,f=v,F.copy(w.position),C.multiplyVector3(F),f.object=w,f.z=F.z,E.push(f)}k&&E.sort(c);return E};this.projectScene=
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-function(f,h,m){var E=h.near,F=h.far,R,ia,aa,ma,fa,ga,da,Z,ca,X,ja,ea,qa,V,pa,va,ra;G=y=x=u=N.length=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);C.multiply(h.projectionMatrix,h.matrixWorldInverse);U[0].set(C.n41-C.n11,C.n42-C.n12,C.n43-C.n13,C.n44-C.n14);U[1].set(C.n41+C.n11,C.n42+C.n12,C.n43+C.n13,C.n44+C.n14);U[2].set(C.n41+C.n21,C.n42+C.n22,C.n43+C.n23,C.n44+C.n24);U[3].set(C.n41-C.n21,C.n42-C.n22,C.n43-C.n23,C.n44-C.n24);U[4].set(C.n41-C.n31,C.n42-C.n32,C.n43-C.n33,C.n44-C.n34);
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-U[5].set(C.n41+C.n31,C.n42+C.n32,C.n43+C.n33,C.n44+C.n34);for(R=0;R<6;R++)ca=U[R],ca.divideScalar(Math.sqrt(ca.x*ca.x+ca.y*ca.y+ca.z*ca.z));ca=this.projectObjects(f,h,!0);f=0;for(R=ca.length;f<R;f++)if(X=ca[f].object,X.visible)if(ja=X.matrixWorld,ea=X.matrixRotationWorld,qa=X.materials,V=X.overdraw,n=0,X instanceof THREE.Mesh){pa=X.geometry;ma=pa.vertices;va=pa.faces;pa=pa.faceVertexUvs;ia=0;for(aa=ma.length;ia<aa;ia++)k=b(),k.positionWorld.copy(ma[ia].position),ja.multiplyVector3(k.positionWorld),
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-k.positionScreen.copy(k.positionWorld),C.multiplyVector4(k.positionScreen),k.positionScreen.x/=k.positionScreen.w,k.positionScreen.y/=k.positionScreen.w,k.visible=k.positionScreen.z>E&&k.positionScreen.z<F;ma=0;for(ia=va.length;ma<ia;ma++){aa=va[ma];if(aa instanceof THREE.Face3)if(fa=v[aa.a],ga=v[aa.b],da=v[aa.c],fa.visible&&ga.visible&&da.visible&&(X.doubleSided||X.flipSided!=(da.positionScreen.x-fa.positionScreen.x)*(ga.positionScreen.y-fa.positionScreen.y)-(da.positionScreen.y-fa.positionScreen.y)*
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|
-(ga.positionScreen.x-fa.positionScreen.x)<0))Z=t[u]=t[u]||new THREE.RenderableFace3,u++,p=Z,p.v1.copy(fa),p.v2.copy(ga),p.v3.copy(da);else continue;else if(aa instanceof THREE.Face4)if(fa=v[aa.a],ga=v[aa.b],da=v[aa.c],Z=v[aa.d],fa.visible&&ga.visible&&da.visible&&Z.visible&&(X.doubleSided||X.flipSided!=((Z.positionScreen.x-fa.positionScreen.x)*(ga.positionScreen.y-fa.positionScreen.y)-(Z.positionScreen.y-fa.positionScreen.y)*(ga.positionScreen.x-fa.positionScreen.x)<0||(ga.positionScreen.x-da.positionScreen.x)*
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-(Z.positionScreen.y-da.positionScreen.y)-(ga.positionScreen.y-da.positionScreen.y)*(Z.positionScreen.x-da.positionScreen.x)<0)))ra=w[x]=w[x]||new THREE.RenderableFace4,x++,p=ra,p.v1.copy(fa),p.v2.copy(ga),p.v3.copy(da),p.v4.copy(Z);else continue;p.normalWorld.copy(aa.normal);ea.multiplyVector3(p.normalWorld);p.centroidWorld.copy(aa.centroid);ja.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);C.multiplyVector3(p.centroidScreen);da=aa.vertexNormals;fa=0;for(ga=da.length;fa<ga;fa++)Z=
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-p.vertexNormalsWorld[fa],Z.copy(da[fa]),ea.multiplyVector3(Z);fa=0;for(ga=pa.length;fa<ga;fa++)if(ra=pa[fa][ma]){da=0;for(Z=ra.length;da<Z;da++)p.uvs[fa][da]=ra[da]}p.meshMaterials=qa;p.faceMaterials=aa.materials;p.overdraw=V;p.z=p.centroidScreen.z;N.push(p)}}else if(X instanceof THREE.Line){K.multiply(C,ja);ma=X.geometry.vertices;fa=b();fa.positionScreen.copy(ma[0].position);K.multiplyVector4(fa.positionScreen);ia=1;for(aa=ma.length;ia<aa;ia++)if(fa=b(),fa.positionScreen.copy(ma[ia].position),K.multiplyVector4(fa.positionScreen),
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|
-ga=v[n-2],L.copy(fa.positionScreen),O.copy(ga.positionScreen),e(L,O))L.multiplyScalar(1/L.w),O.multiplyScalar(1/O.w),ja=B[y]=B[y]||new THREE.RenderableLine,y++,z=ja,z.v1.positionScreen.copy(L),z.v2.positionScreen.copy(O),z.z=Math.max(L.z,O.z),z.materials=X.materials,N.push(z)}else if(X instanceof THREE.Particle&&(I.set(X.matrixWorld.n14,X.matrixWorld.n24,X.matrixWorld.n34,1),C.multiplyVector4(I),I.z/=I.w,I.z>0&&I.z<1))ja=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ja,D.x=I.x/I.w,D.y=I.y/I.w,D.z=
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|
-I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+h.projectionMatrix.n11)/(I.w+h.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+h.projectionMatrix.n22)/(I.w+h.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)};
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-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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+THREE.Projector=function(){function b(){var b=t[n]=t[n]||new THREE.RenderableVertex;n++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,h=b.z+b.w,k=e.z+e.w,m=-b.z+b.w,n=-e.z+e.w;return h>=0&&k>=0&&m>=0&&n>=0?!0:h<0&&k<0||m<0&&n<0?!1:(h<0?c=Math.max(c,h/(h-k)):k<0&&(f=Math.min(f,h/(h-k))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,k,m=[],h,n,t=[],u,p,v=[],x,w=[],z,y,B=[],D,G,H=[],E=[],N=[],F=new THREE.Vector4,I=new THREE.Vector4,
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+C=new THREE.Matrix4,K=new THREE.Matrix4,U=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(b,e){C.multiply(e.projectionMatrix,e.matrixWorldInverse);C.multiplyVector3(b);return b};this.unprojectVector=function(b,e){C.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));C.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var n,w;k=E.length=0;
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+n=b.objects;b=0;for(e=n.length;b<e;b++){w=n[b];var u;if(!(u=!w.visible))if(u=w instanceof THREE.Mesh)if(u=w.frustumCulled){a:{u=void 0;for(var v=w.matrixWorld,t=-w.geometry.boundingSphere.radius*Math.max(w.scale.x,Math.max(w.scale.y,w.scale.z)),p=0;p<6;p++)if(u=U[p].x*v.n14+U[p].y*v.n24+U[p].z*v.n34+U[p].w,u<=t){u=!1;break a}u=!0}u=!u}if(!u)u=m[k]=m[k]||new THREE.RenderableObject,k++,f=u,F.copy(w.position),C.multiplyVector3(F),f.object=w,f.z=F.z,E.push(f)}h&&E.sort(c);return E};this.projectScene=
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+function(f,k,m){var E=k.near,F=k.far,R,ia,aa,ma,fa,ga,da,Z,ca,X,ka,ea,qa,V,pa,va,ra;G=y=x=p=N.length=0;k.matrixAutoUpdate&&k.update(void 0,!0);f.update(void 0,!1,k);C.multiply(k.projectionMatrix,k.matrixWorldInverse);U[0].set(C.n41-C.n11,C.n42-C.n12,C.n43-C.n13,C.n44-C.n14);U[1].set(C.n41+C.n11,C.n42+C.n12,C.n43+C.n13,C.n44+C.n14);U[2].set(C.n41+C.n21,C.n42+C.n22,C.n43+C.n23,C.n44+C.n24);U[3].set(C.n41-C.n21,C.n42-C.n22,C.n43-C.n23,C.n44-C.n24);U[4].set(C.n41-C.n31,C.n42-C.n32,C.n43-C.n33,C.n44-C.n34);
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+U[5].set(C.n41+C.n31,C.n42+C.n32,C.n43+C.n33,C.n44+C.n34);for(R=0;R<6;R++)ca=U[R],ca.divideScalar(Math.sqrt(ca.x*ca.x+ca.y*ca.y+ca.z*ca.z));ca=this.projectObjects(f,k,!0);f=0;for(R=ca.length;f<R;f++)if(X=ca[f].object,X.visible)if(ka=X.matrixWorld,ea=X.matrixRotationWorld,qa=X.materials,V=X.overdraw,n=0,X instanceof THREE.Mesh){pa=X.geometry;ma=pa.vertices;va=pa.faces;pa=pa.faceVertexUvs;ia=0;for(aa=ma.length;ia<aa;ia++)h=b(),h.positionWorld.copy(ma[ia].position),ka.multiplyVector3(h.positionWorld),
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+h.positionScreen.copy(h.positionWorld),C.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>E&&h.positionScreen.z<F;ma=0;for(ia=va.length;ma<ia;ma++){aa=va[ma];if(aa instanceof THREE.Face3)if(fa=t[aa.a],ga=t[aa.b],da=t[aa.c],fa.visible&&ga.visible&&da.visible&&(X.doubleSided||X.flipSided!=(da.positionScreen.x-fa.positionScreen.x)*(ga.positionScreen.y-fa.positionScreen.y)-(da.positionScreen.y-fa.positionScreen.y)*
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+(ga.positionScreen.x-fa.positionScreen.x)<0))Z=v[p]=v[p]||new THREE.RenderableFace3,p++,u=Z,u.v1.copy(fa),u.v2.copy(ga),u.v3.copy(da);else continue;else if(aa instanceof THREE.Face4)if(fa=t[aa.a],ga=t[aa.b],da=t[aa.c],Z=t[aa.d],fa.visible&&ga.visible&&da.visible&&Z.visible&&(X.doubleSided||X.flipSided!=((Z.positionScreen.x-fa.positionScreen.x)*(ga.positionScreen.y-fa.positionScreen.y)-(Z.positionScreen.y-fa.positionScreen.y)*(ga.positionScreen.x-fa.positionScreen.x)<0||(ga.positionScreen.x-da.positionScreen.x)*
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+(Z.positionScreen.y-da.positionScreen.y)-(ga.positionScreen.y-da.positionScreen.y)*(Z.positionScreen.x-da.positionScreen.x)<0)))ra=w[x]=w[x]||new THREE.RenderableFace4,x++,u=ra,u.v1.copy(fa),u.v2.copy(ga),u.v3.copy(da),u.v4.copy(Z);else continue;u.normalWorld.copy(aa.normal);ea.multiplyVector3(u.normalWorld);u.centroidWorld.copy(aa.centroid);ka.multiplyVector3(u.centroidWorld);u.centroidScreen.copy(u.centroidWorld);C.multiplyVector3(u.centroidScreen);da=aa.vertexNormals;fa=0;for(ga=da.length;fa<ga;fa++)Z=
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+u.vertexNormalsWorld[fa],Z.copy(da[fa]),ea.multiplyVector3(Z);fa=0;for(ga=pa.length;fa<ga;fa++)if(ra=pa[fa][ma]){da=0;for(Z=ra.length;da<Z;da++)u.uvs[fa][da]=ra[da]}u.meshMaterials=qa;u.faceMaterials=aa.materials;u.overdraw=V;u.z=u.centroidScreen.z;N.push(u)}}else if(X instanceof THREE.Line){K.multiply(C,ka);ma=X.geometry.vertices;fa=b();fa.positionScreen.copy(ma[0].position);K.multiplyVector4(fa.positionScreen);ia=1;for(aa=ma.length;ia<aa;ia++)if(fa=b(),fa.positionScreen.copy(ma[ia].position),K.multiplyVector4(fa.positionScreen),
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+ga=t[n-2],L.copy(fa.positionScreen),O.copy(ga.positionScreen),e(L,O))L.multiplyScalar(1/L.w),O.multiplyScalar(1/O.w),ka=B[y]=B[y]||new THREE.RenderableLine,y++,z=ka,z.v1.positionScreen.copy(L),z.v2.positionScreen.copy(O),z.z=Math.max(L.z,O.z),z.materials=X.materials,N.push(z)}else if(X instanceof THREE.Particle&&(I.set(X.matrixWorld.n14,X.matrixWorld.n24,X.matrixWorld.n34,1),C.multiplyVector4(I),I.z/=I.w,I.z>0&&I.z<1))ka=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ka,D.x=I.x/I.w,D.y=I.y/I.w,D.z=
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+I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+k.projectionMatrix.n11)/(I.w+k.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+k.projectionMatrix.n22)/(I.w+k.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)};
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+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,k=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-k),k=Math.sin(-k),m=Math.cos(e),e=Math.sin(e),h=b*c,n=f*k;this.w=h*m-n*e;this.x=h*e+n*m;this.y=f*c*m+b*k*e;this.z=b*k*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
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-this.x,e=this.y,f=this.z,h=this.w,m=b.x,k=b.y,n=b.z,b=b.w;this.x=c*b+h*m+e*n-f*k;this.y=e*b+h*k+f*m-c*n;this.z=f*b+h*n+c*k-e*m;this.w=h*b-c*m-e*k-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,m=this.x,k=this.y,n=this.z,v=this.w,p=v*e+k*h-n*f,u=v*f+n*e-m*h,t=v*h+m*f-k*e,e=-m*
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-e-k*f-n*h;c.x=p*v+e*-m+u*-n-t*-k;c.y=u*v+e*-k+t*-m-p*-n;c.z=t*v+e*-n+p*-k-u*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e};
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-THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};
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-THREE.Face4=function(b,c,e,f,h,m,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
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+this.x,e=this.y,f=this.z,k=this.w,m=b.x,h=b.y,n=b.z,b=b.w;this.x=c*b+k*m+e*n-f*h;this.y=e*b+k*h+f*m-c*n;this.z=f*b+k*n+c*h-e*m;this.w=k*b-c*m-e*h-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,k=b.z,m=this.x,h=this.y,n=this.z,t=this.w,u=t*e+h*k-n*f,p=t*f+n*e-m*k,v=t*k+m*f-h*e,e=-m*
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+e-h*f-n*k;c.x=u*t+e*-m+p*-n-v*-h;c.y=p*t+e*-h+v*-m-u*-n;c.z=v*t+e*-n+u*-h-p*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var k=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(k)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(k),h=Math.sqrt(1-k*k);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;k=Math.sin((1-f)*m)/h;f=Math.sin(f*m)/h;e.w=b.w*k+c.w*f;e.x=b.x*k+c.x*f;e.y=b.y*k+c.y*f;e.z=b.z*k+c.z*f;return e};
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|
+THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,k,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};
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+THREE.Face4=function(b,c,e,f,k,m,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=k instanceof THREE.Vector3?k:new THREE.Vector3;this.vertexNormals=k instanceof Array?k:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
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THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
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|
THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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|
THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),
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-e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,h,m,k,n=new THREE.Vector3,v=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){m=this.faces[f];if(b&&m.vertexNormals.length){n.set(0,0,0);c=0;for(e=m.vertexNormals.length;c<e;c++)n.addSelf(m.vertexNormals[c]);n.divideScalar(3)}else c=this.vertices[m.a],e=this.vertices[m.b],k=this.vertices[m.c],n.sub(k.position,e.position),v.sub(c.position,e.position),n.crossSelf(v);n.isZero()||
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|
+e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,k,m,h,n=new THREE.Vector3,t=new THREE.Vector3;f=0;for(k=this.faces.length;f<k;f++){m=this.faces[f];if(b&&m.vertexNormals.length){n.set(0,0,0);c=0;for(e=m.vertexNormals.length;c<e;c++)n.addSelf(m.vertexNormals[c]);n.divideScalar(3)}else c=this.vertices[m.a],e=this.vertices[m.b],h=this.vertices[m.c],n.sub(h.position,e.position),t.sub(c.position,e.position),n.crossSelf(t);n.isZero()||
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n.normalize();m.normal.copy(n)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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|
this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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|
-e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,h,m,o){n=b.vertices[e].position;v=b.vertices[c].position;p=b.vertices[f].position;u=k[h];t=k[m];x=k[o];w=v.x-n.x;z=p.x-n.x;y=v.y-n.y;B=p.y-n.y;D=v.z-n.z;G=p.z-n.z;H=t.u-u.u;E=x.u-u.u;N=t.v-u.v;F=x.v-u.v;I=1/(H*F-E*N);L.set((F*w-N*z)*
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-I,(F*y-N*B)*I,(F*D-N*G)*I);O.set((H*z-E*w)*I,(H*B-E*y)*I,(H*G-E*D)*I);K[e].addSelf(L);K[c].addSelf(L);K[f].addSelf(L);U[e].addSelf(O);U[c].addSelf(O);U[f].addSelf(O)}var c,e,f,h,m,k,n,v,p,u,t,x,w,z,y,B,D,G,H,E,N,F,I,C,K=[],U=[],L=new THREE.Vector3,O=new THREE.Vector3,S=new THREE.Vector3,P=new THREE.Vector3,o=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)K[c]=new THREE.Vector3,U[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)m=this.faces[c],k=this.faceVertexUvs[0][c],m instanceof
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|
-THREE.Face3?b(this,m.a,m.b,m.c,0,1,2):m instanceof THREE.Face4&&(b(this,m.a,m.b,m.c,0,1,2),b(this,m.a,m.b,m.d,0,1,3));var W=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){m=this.faces[c];for(f=0;f<m.vertexNormals.length;f++)o.copy(m.vertexNormals[f]),h=m[W[f]],C=K[h],S.copy(C),S.subSelf(o.multiplyScalar(o.dot(C))).normalize(),P.cross(m.vertexNormals[f],C),h=P.dot(U[h]),h=h<0?-1:1,m.vertexTangents[f]=new THREE.Vector4(S.x,S.y,S.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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+e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,k,m,o){n=b.vertices[e].position;t=b.vertices[c].position;u=b.vertices[f].position;p=h[k];v=h[m];x=h[o];w=t.x-n.x;z=u.x-n.x;y=t.y-n.y;B=u.y-n.y;D=t.z-n.z;G=u.z-n.z;H=v.u-p.u;E=x.u-p.u;N=v.v-p.v;F=x.v-p.v;I=1/(H*F-E*N);L.set((F*w-N*z)*
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+I,(F*y-N*B)*I,(F*D-N*G)*I);O.set((H*z-E*w)*I,(H*B-E*y)*I,(H*G-E*D)*I);K[e].addSelf(L);K[c].addSelf(L);K[f].addSelf(L);U[e].addSelf(O);U[c].addSelf(O);U[f].addSelf(O)}var c,e,f,k,m,h,n,t,u,p,v,x,w,z,y,B,D,G,H,E,N,F,I,C,K=[],U=[],L=new THREE.Vector3,O=new THREE.Vector3,S=new THREE.Vector3,P=new THREE.Vector3,o=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)K[c]=new THREE.Vector3,U[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)m=this.faces[c],h=this.faceVertexUvs[0][c],m instanceof
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+THREE.Face3?b(this,m.a,m.b,m.c,0,1,2):m instanceof THREE.Face4&&(b(this,m.a,m.b,m.c,0,1,2),b(this,m.a,m.b,m.d,0,1,3));var W=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){m=this.faces[c];for(f=0;f<m.vertexNormals.length;f++)o.copy(m.vertexNormals[f]),k=m[W[f]],C=K[k],S.copy(C),S.subSelf(o.multiplyScalar(o.dot(C))).normalize(),P.cross(m.vertexNormals[f],C),k=P.dot(U[k]),k=k<0?-1:1,m.vertexTangents[f]=new THREE.Vector4(S.x,S.y,S.z,k)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]===
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-void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,h,m,k,n={};e=0;for(f=this.faces.length;e<f;e++)k=this.faces[e],k instanceof THREE.Face3?(h=b(k.a,k.b),c(n,h,e),h=b(k.b,k.c),c(n,h,e),h=b(k.a,k.c),c(n,h,e)):k instanceof THREE.Face4&&(h=b(k.b,k.d),c(n,h,e),h=b(k.a,k.b),c(n,h,e),h=b(k.a,k.d),c(n,h,e),h=b(k.b,k.c),c(n,h,e),h=b(k.c,k.d),c(n,h,e));e=0;for(f=this.edges.length;e<f;e++){k=this.edges[e];h=k.vertexIndices[0];m=k.vertexIndices[1];
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-k.faceIndices=n[b(h,m)].array;for(h=0;h<k.faceIndices.length;h++)m=k.faceIndices[h],k.faces.push(this.faces[m])}}};THREE.GeometryCount=0;
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-THREE.Spline=function(b){function c(b,e,c,f,k,h,m){b=(c-b)*0.5;f=(f-e)*0.5;return(2*(e-c)+b+f)*m+(-3*(e-c)-2*b-f)*h+b*k+e}this.points=b;var e=[],f={x:0,y:0,z:0},h,m,k,n,v,p,u,t,x;this.initFromArray=function(b){this.points=[];for(var e=0;e<b.length;e++)this.points[e]={x:b[e][0],y:b[e][1],z:b[e][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;m=Math.floor(h);k=h-m;e[0]=m==0?m:m-1;e[1]=m;e[2]=m>this.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;p=this.points[e[0]];u=this.points[e[1]];
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-t=this.points[e[2]];x=this.points[e[3]];n=k*k;v=k*n;f.x=c(p.x,u.x,t.x,x.x,k,n,v);f.y=c(p.y,u.y,t.y,x.y,k,n,v);f.z=c(p.z,u.z,t.z,x.z,k,n,v);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b<c;b++)e=this.points[b],f[b]=[e.x,e.y,e.z];return f};this.getLength=function(b){var e,c,f=e=e=0,k=new THREE.Vector3,h=new THREE.Vector3,m=[],n=0;m[0]=0;b||(b=100);c=this.points.length*b;k.copy(this.points[0]);for(b=1;b<c;b++)e=b/c,position=this.getPoint(e),h.copy(position),
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-n+=h.distanceTo(k),k.copy(position),e*=this.points.length-1,e=Math.floor(e),e!=f&&(m[e]=n,f=e);m[m.length]=n;return{chunks:m,total:n}};this.reparametrizeByArcLength=function(b){var e,c,f,k,h,m,n=[],v=new THREE.Vector3,t=this.getLength();n.push(v.copy(this.points[0]).clone());for(e=1;e<this.points.length;e++){c=t.chunks[e]-t.chunks[e-1];m=Math.ceil(b*c/t.total);k=(e-1)/(this.points.length-1);h=e/(this.points.length-1);for(c=1;c<m-1;c++)f=k+c*(1/m)*(h-k),position=this.getPoint(f),n.push(v.copy(position).clone());
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-n.push(v.copy(this.points[e]).clone())}this.points=n}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,h){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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+void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,k,m,h,n={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(k=b(h.a,h.b),c(n,k,e),k=b(h.b,h.c),c(n,k,e),k=b(h.a,h.c),c(n,k,e)):h instanceof THREE.Face4&&(k=b(h.b,h.d),c(n,k,e),k=b(h.a,h.b),c(n,k,e),k=b(h.a,h.d),c(n,k,e),k=b(h.b,h.c),c(n,k,e),k=b(h.c,h.d),c(n,k,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];k=h.vertexIndices[0];m=h.vertexIndices[1];
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+h.faceIndices=n[b(k,m)].array;for(k=0;k<h.faceIndices.length;k++)m=h.faceIndices[k],h.faces.push(this.faces[m])}}};THREE.GeometryCount=0;
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+THREE.Spline=function(b){function c(b,e,c,f,h,k,m){b=(c-b)*0.5;f=(f-e)*0.5;return(2*(e-c)+b+f)*m+(-3*(e-c)-2*b-f)*k+b*h+e}this.points=b;var e=[],f={x:0,y:0,z:0},k,m,h,n,t,u,p,v,x;this.initFromArray=function(b){this.points=[];for(var e=0;e<b.length;e++)this.points[e]={x:b[e][0],y:b[e][1],z:b[e][2]}};this.getPoint=function(b){k=(this.points.length-1)*b;m=Math.floor(k);h=k-m;e[0]=m==0?m:m-1;e[1]=m;e[2]=m>this.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;u=this.points[e[0]];p=this.points[e[1]];
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+v=this.points[e[2]];x=this.points[e[3]];n=h*h;t=h*n;f.x=c(u.x,p.x,v.x,x.x,h,n,t);f.y=c(u.y,p.y,v.y,x.y,h,n,t);f.z=c(u.z,p.z,v.z,x.z,h,n,t);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b<c;b++)e=this.points[b],f[b]=[e.x,e.y,e.z];return f};this.getLength=function(b){var e,c,f=e=e=0,h=new THREE.Vector3,k=new THREE.Vector3,m=[],n=0;m[0]=0;b||(b=100);c=this.points.length*b;h.copy(this.points[0]);for(b=1;b<c;b++)e=b/c,position=this.getPoint(e),k.copy(position),
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+n+=k.distanceTo(h),h.copy(position),e*=this.points.length-1,e=Math.floor(e),e!=f&&(m[e]=n,f=e);m[m.length]=n;return{chunks:m,total:n}};this.reparametrizeByArcLength=function(b){var e,c,f,h,k,m,n=[],v=new THREE.Vector3,u=this.getLength();n.push(v.copy(this.points[0]).clone());for(e=1;e<this.points.length;e++){c=u.chunks[e]-u.chunks[e-1];m=Math.ceil(b*c/u.total);h=(e-1)/(this.points.length-1);k=e/(this.points.length-1);for(c=1;c<m-1;c++)f=h+c*(1/m)*(k-h),position=this.getPoint(f),n.push(v.copy(position).clone());
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+n.push(v.copy(this.points[e]).clone())}this.points=n}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,k){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=k||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
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THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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-THREE.Camera.prototype.setViewOffset=function(b,c,e,f,h,m){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=h;this.height=m;this.updateProjectionMatrix()};
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+THREE.Camera.prototype.setViewOffset=function(b,c,e,f,k,m){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=k;this.height=m;this.updateProjectionMatrix()};
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THREE.Camera.prototype.update=function(b,c,e){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),c=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
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-!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.OrthoCamera=function(b,c,e,f,h,m,k){THREE.Camera.call(this,45,1,h,m,k);this.left=b;this.right=c;this.top=e;this.bottom=f;this.updateProjectionMatrix()};THREE.OrthoCamera.prototype=new THREE.Camera;THREE.OrthoCamera.prototype.constructor=THREE.OrthoCamera;
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+!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.OrthoCamera=function(b,c,e,f,k,m,h){THREE.Camera.call(this,45,1,k,m,h);this.left=b;this.right=c;this.top=e;this.bottom=f;this.updateProjectionMatrix()};THREE.OrthoCamera.prototype=new THREE.Camera;THREE.OrthoCamera.prototype.constructor=THREE.OrthoCamera;
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THREE.OrthoCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
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THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=e||0};
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THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
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@@ -113,24 +113,24 @@ THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fr
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b.fog!==void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
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THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
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THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
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-THREE.Texture=function(b,c,e,f,h,m){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=h!==void 0?h:THREE.LinearFilter;this.minFilter=m!==void 0?m:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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+THREE.Texture=function(b,c,e,f,k,m){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=k!==void 0?k:THREE.LinearFilter;this.minFilter=m!==void 0?m:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
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-THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,h,m,k,n,v){THREE.Texture.call(this,null,h,m,k,n,v);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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+THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,k,m,h,n,t){THREE.Texture.call(this,null,k,m,h,n,t);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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THREE.DataTexture.prototype.clone=function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
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THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[e].name]=
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e}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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-THREE.Bone.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,e):b.update(this.matrixWorld,!0,e)}else for(f=0;f<h;f++)this.children[f].update(this.skinMatrix,
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+THREE.Bone.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,k=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<k;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,e):b.update(this.matrixWorld,!0,e)}else for(f=0;f<k;f++)this.children[f].update(this.skinMatrix,
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c,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
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-THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,f,h,m,k,n;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)h=this.geometry.bones[e],m=h.pos,k=h.rotq,n=h.scl,f=this.addBone(),f.name=h.name,f.position.set(m[0],m[1],m[2]),f.quaternion.set(k[0],k[1],k[2],k[3]),f.useQuaternion=!0,n!==void 0?f.scale.set(n[0],n[1],n[2]):f.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)h=this.geometry.bones[e],
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-f=this.bones[e],h.parent===-1?this.addChild(f):this.bones[h.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
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-THREE.SkinnedMesh.prototype.update=function(b,c,e){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,c,e);e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<e;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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+THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,f,k,m,h,n;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)k=this.geometry.bones[e],m=k.pos,h=k.rotq,n=k.scl,f=this.addBone(),f.name=k.name,f.position.set(m[0],m[1],m[2]),f.quaternion.set(h[0],h[1],h[2],h[3]),f.useQuaternion=!0,n!==void 0?f.scale.set(n[0],n[1],n[2]):f.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)k=this.geometry.bones[e],
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+f=this.bones[e],k.parent===-1?this.addChild(f):this.bones[k.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
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+THREE.SkinnedMesh.prototype.update=function(b,c,e){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,k=this.children.length;for(f=0;f<k;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,c,e);e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<e;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
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-THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],e=0;e<this.bones.length;e++)b=this.bones[e],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var e=this.geometry.vertices[b].position,h=this.geometry.skinIndices[b].x,m=this.geometry.skinIndices[b].y;f=new THREE.Vector3(e.x,
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-e.y,e.z);this.geometry.skinVerticesA.push(c[h].multiplyVector3(f));f=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(c[m].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=e,this.geometry.skinWeights[b].y+=e)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
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+THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],e=0;e<this.bones.length;e++)b=this.bones[e],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var e=this.geometry.vertices[b].position,k=this.geometry.skinIndices[b].x,m=this.geometry.skinIndices[b].y;f=new THREE.Vector3(e.x,
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+e.y,e.z);this.geometry.skinVerticesA.push(c[k].multiplyVector3(f));f=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(c[m].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=e,this.geometry.skinWeights[b].y+=e)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
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THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),e=0;e<this.LODs.length;e++)if(c<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:c,object3D:b});this.add(b)};
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THREE.LOD.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
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this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};
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@@ -143,47 +143,47 @@ THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)th
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addChild=function(b){console.warn("DEPRECATED: Scene.addChild() is now Scene.add()");this.add(b)};
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THREE.Scene.prototype.addObject=function(b){console.warn("DEPRECATED: Scene.addObject() is now Scene.add()");this.add(b)};THREE.Scene.prototype.addLight=function(b){console.warn("DEPRECATED: Scene.addLight() is now Scene.add()");this.add(b)};THREE.Scene.prototype.removeChild=function(b){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove()");this.remove(b)};THREE.Scene.prototype.removeObject=function(b){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove()");this.remove(b)};
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THREE.Scene.prototype.removeLight=function(b){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove()");this.remove(b)};THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,m;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;m=f/2};this.render=function(e,f){var v,p,u,t,x,w,z,y;b=c.projectScene(e,f);v=0;for(p=b.length;v<p;v++)if(x=b[v],x instanceof THREE.RenderableParticle){z=x.x*h+h;y=x.y*m+m;u=0;for(t=x.material.length;u<t;u++)if(w=x.material[u],w instanceof THREE.ParticleDOMMaterial)w=w.domElement,w.style.left=z+"px",w.style.top=y+"px"}}};
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-THREE.CanvasRenderer=function(b){function c(b){if(B!=b)w.globalAlpha=B=b}function e(b){if(D!=b){switch(b){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}D=b}}function f(b){if(G!=b)w.strokeStyle=G=b}function h(b){if(H!=b)w.fillStyle=H=b}var m=this,k=null,n=new THREE.Projector,b=b||{},v=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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-p,u,t,x,w=v.getContext("2d"),z=new THREE.Color(0),y=0,B=1,D=0,G=null,H=null,E=null,N=null,F=null,I,C,K,U,L=new THREE.RenderableVertex,O=new THREE.RenderableVertex,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,Z=new THREE.Color(0),ca=new THREE.Color(0),X=new THREE.Color(0),ja=new THREE.Color(0),ea=new THREE.Color(0),qa=[],V,pa,va,ra,sa,Ca,wa,Aa,za,Fa,M=new THREE.Rectangle,$=new THREE.Rectangle,T=new THREE.Rectangle,xa=!1,ha=new THREE.Color,ka=new THREE.Color,ya=new THREE.Color,ta=new THREE.Color,oa=new THREE.Vector3,
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-Y,Ga,la,Ba,Va,Da,b=16;Y=document.createElement("canvas");Y.width=Y.height=2;Ga=Y.getContext("2d");Ga.fillStyle="rgba(0,0,0,1)";Ga.fillRect(0,0,2,2);la=Ga.getImageData(0,0,2,2);Ba=la.data;Va=document.createElement("canvas");Va.width=Va.height=b;Da=Va.getContext("2d");Da.translate(-b/2,-b/2);Da.scale(b,b);b--;this.domElement=v;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,e){p=b;u=e;t=Math.floor(p/2);x=Math.floor(u/2);v.width=p;v.height=
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-u;M.set(-t,-x,t,x);$.set(-t,-x,t,x);B=1;D=0;F=N=E=H=G=null};this.setClearColor=function(b,e){z.copy(b);y=e;$.set(-t,-x,t,x)};this.setClearColorHex=function(b,e){z.setHex(b);y=e;$.set(-t,-x,t,x)};this.clear=function(){w.setTransform(1,0,0,-1,t,x);$.isEmpty()||($.minSelf(M),$.inflate(2),y<1&&w.clearRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight())),y>0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*
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-255)+","+y+")"),w.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(b,v){function p(b){var e,c,f,k=b.lights;ka.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=k.length;b<e;b++)c=k[b],f=c.color,c instanceof THREE.AmbientLight?(ka.r+=f.r,ka.g+=f.g,ka.b+=f.b):c instanceof THREE.DirectionalLight?(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b):c instanceof THREE.PointLight&&(ta.r+=f.r,ta.g+=f.g,ta.b+=f.b)}function u(b,e,c,
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-f){var k,h,m,o,n=b.lights,b=0;for(k=n.length;b<k;b++)h=n[b],m=h.color,h instanceof THREE.DirectionalLight?(o=c.dot(h.position),o<=0||(o*=h.intensity,f.r+=m.r*o,f.g+=m.g*o,f.b+=m.b*o)):h instanceof THREE.PointLight&&(o=c.dot(oa.sub(h.position,e).normalize()),o<=0||(o*=h.distance==0?1:1-Math.min(e.distanceTo(h.position)/h.distance,1),o!=0&&(o*=h.intensity,f.r+=m.r*o,f.g+=m.g*o,f.b+=m.b*o)))}function z(b,k,m){c(m.opacity);e(m.blending);var o,n,v,la,p,u;if(m instanceof THREE.ParticleBasicMaterial){if(m.map)la=
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-m.map.image,p=la.width>>1,u=la.height>>1,m=k.scale.x*t,v=k.scale.y*x,o=m*p,n=v*u,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-v),w.translate(-p,-u),w.drawImage(la,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w),
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-w.restore()))}function D(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,k,h,n,t,la,p,w){m.data.vertices+=3;m.data.faces++;c(p.opacity);e(p.blending);S=b.positionScreen.x;
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-P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=k.positionScreen.x;R=k.positionScreen.y;G(S,P,o,W,na,R);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=v.matrixWorldInverse,oa.copy(la.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y*
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-b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[1]),wa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[2]),za=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,Ya(S,P,o,W,na,R,sa,Ca,wa,Aa,za,Fa,p.envMap)}else p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof
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-THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map)),e(THREE.SubtractiveBlending)),xa?!p.wireframe&&p.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==3?(ca.r=X.r=ja.r=ka.r,ca.g=X.g=ja.g=ka.g,ca.b=X.b=ja.b=ka.b,u(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),u(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),u(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ja),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X,
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-ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va)):(ha.r=ka.r,ha.g=ka.g,ha.b=ka.b,u(w,la.centroidWorld,la.normalWorld,ha),Z.r=Math.max(0,Math.min(p.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(p.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(p.color.b*ha.b,1)),p.wireframe?Ja(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(Z)):p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshDepthMaterial)V=v.near,pa=v.far,ca.r=ca.g=ca.b=1-
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-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(k.positionScreen.z,V,pa),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X,ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(p instanceof THREE.MeshNormalMaterial)Z.r=Ta(la.normalWorld.x),Z.g=Ta(la.normalWorld.y),Z.b=Ta(la.normalWorld.z),p.wireframe?Ja(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(Z)}function B(b,f,k,h,n,p,la,t,w){m.data.vertices+=4;m.data.faces++;c(t.opacity);
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-e(t.blending);if(t.map||t.envMap)y(b,f,h,0,1,3,la,t,w),y(n,k,p,1,2,3,la,t,w);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=k.positionScreen.x,R=k.positionScreen.y,ia=h.positionScreen.x,aa=h.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=p.positionScreen.x,da=p.positionScreen.y,t instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color);else if(t instanceof
|
|
|
-THREE.MeshLambertMaterial)xa?!t.wireframe&&t.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==4?(ca.r=X.r=ja.r=ea.r=ka.r,ca.g=X.g=ja.g=ea.g=ka.g,ca.b=X.b=ja.b=ea.b=ka.b,u(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),u(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),u(w,la.v4.positionWorld,la.vertexNormalsWorld[3],ja),u(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ea),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,da,1,
|
|
|
-0,1,1,0,1,va)):(ha.r=ka.r,ha.g=ka.g,ha.b=ka.b,u(w,la.centroidWorld,la.normalWorld,ha),Z.r=Math.max(0,Math.min(t.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(t.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(t.color.b*ha.b,1)),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(Z,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(Z)):(H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color));else if(t instanceof THREE.MeshNormalMaterial)Z.r=Ta(la.normalWorld.x),
|
|
|
-Z.g=Ta(la.normalWorld.y),Z.b=Ta(la.normalWorld.z),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(Z,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(Z);else if(t instanceof THREE.MeshDepthMaterial)V=v.near,pa=v.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(h.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(k.positionScreen.z,V,pa),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,
|
|
|
-da,1,0,1,1,0,1,va)}function G(b,e,c,f,k,h){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,k,h,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,k){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=k)w.lineJoin=F=k;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){h(b.getContextStyle());w.fill()}function Ya(b,e,c,f,k,m,o,n,t,p,la,v,u){if(u.image.width!=0){if(u.needsUpdate==
|
|
|
-!0||qa[u.id]==void 0){var x=u.wrapS==THREE.RepeatWrapping,Da=u.wrapT==THREE.RepeatWrapping;qa[u.id]=w.createPattern(u.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");u.needsUpdate=!1}h(qa[u.id]);var x=u.offset.x/u.repeat.x,Da=u.offset.y/u.repeat.y,M=(u.image.width-1)*u.repeat.x,u=(u.image.height-1)*u.repeat.y,o=(o+x)*M,n=(n+Da)*u,t=(t+x)*M,p=(p+Da)*u,la=(la+x)*M,v=(v+Da)*u;c-=b;f-=e;k-=b;m-=e;t-=o;p-=n;la-=o;v-=n;x=1/(t*v-la*p);u=(v*c-p*k)*x;p=(v*f-p*m)*x;c=(t*k-la*c)*x;f=(t*
|
|
|
-m-la*f)*x;b=b-u*o-c*n;e=e-p*o-f*n;w.save();w.transform(u,p,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,k,h,m,o,n,p,t,la,v){var u,x;u=v.width-1;x=v.height-1;m*=u;o*=x;n*=u;p*=x;t*=u;la*=x;c-=b;f-=e;k-=b;h-=e;n-=m;p-=o;t-=m;la-=o;x=1/(n*la-t*p);u=(la*c-p*k)*x;p=(la*f-p*h)*x;c=(n*k-t*c)*x;f=(n*h-t*f)*x;b=b-u*m-c*o;e=e-p*m-f*o;w.save();w.transform(u,p,c,f,b,e);w.clip();w.drawImage(v,0,0);w.restore()}function Wa(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255),
|
|
|
-e=~~(e.b*255),n=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),t=~~(f.r*255),v=~~(f.g*255),f=~~(f.b*255);Ba[0]=k<0?0:k>255?255:k;Ba[1]=h<0?0:h>255?255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=p<0?0:p>255?255:p;Ba[10]=c<0?0:c>255?255:c;Ba[12]=t<0?0:t>255?255:t;Ba[13]=v<0?0:v>255?255:v;Ba[14]=f<0?0:f>255?255:f;Ga.putImageData(la,0,0);Da.drawImage(Y,0,0);return Va}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ta(b){b=
|
|
|
-(b+1)*0.5;return b<0?0:b>1?1:b}function La(b,e){var c=e.x-b.x,f=e.y-b.y,k=c*c+f*f;k!=0&&(k=1/Math.sqrt(k),c*=k,f*=k,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Xa,bb,ua,Ea,Ma,Ua,J,A;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,v,this.sortElements);(xa=b.lights.length>0)&&p(b);Xa=0;for(bb=k.length;Xa<bb;Xa++){ua=k[Xa];T.empty();if(ua instanceof THREE.RenderableParticle){I=ua;I.x*=t;I.y*=x;Ea=0;for(Ma=ua.materials.length;Ea<Ma;)A=ua.materials[Ea++],
|
|
|
-A.opacity!=0&&z(I,ua,A,b)}else if(ua instanceof THREE.RenderableLine){if(I=ua.v1,C=ua.v2,I.positionScreen.x*=t,I.positionScreen.y*=x,C.positionScreen.x*=t,C.positionScreen.y*=x,T.addPoint(I.positionScreen.x,I.positionScreen.y),T.addPoint(C.positionScreen.x,C.positionScreen.y),M.instersects(T)){Ea=0;for(Ma=ua.materials.length;Ea<Ma;)A=ua.materials[Ea++],A.opacity!=0&&D(I,C,ua,A,b)}}else if(ua instanceof THREE.RenderableFace3){if(I=ua.v1,C=ua.v2,K=ua.v3,I.positionScreen.x*=t,I.positionScreen.y*=x,C.positionScreen.x*=
|
|
|
-t,C.positionScreen.y*=x,K.positionScreen.x*=t,K.positionScreen.y*=x,ua.overdraw&&(La(I.positionScreen,C.positionScreen),La(C.positionScreen,K.positionScreen),La(K.positionScreen,I.positionScreen)),T.add3Points(I.positionScreen.x,I.positionScreen.y,C.positionScreen.x,C.positionScreen.y,K.positionScreen.x,K.positionScreen.y),M.instersects(T)){Ea=0;for(Ma=ua.meshMaterials.length;Ea<Ma;)if(A=ua.meshMaterials[Ea++],A instanceof THREE.MeshFaceMaterial){Ua=0;for(J=ua.faceMaterials.length;Ua<J;)(A=ua.faceMaterials[Ua++])&&
|
|
|
-A.opacity!=0&&y(I,C,K,0,1,2,ua,A,b)}else A.opacity!=0&&y(I,C,K,0,1,2,ua,A,b)}}else if(ua instanceof THREE.RenderableFace4&&(I=ua.v1,C=ua.v2,K=ua.v3,U=ua.v4,I.positionScreen.x*=t,I.positionScreen.y*=x,C.positionScreen.x*=t,C.positionScreen.y*=x,K.positionScreen.x*=t,K.positionScreen.y*=x,U.positionScreen.x*=t,U.positionScreen.y*=x,L.positionScreen.copy(C.positionScreen),O.positionScreen.copy(U.positionScreen),ua.overdraw&&(La(I.positionScreen,C.positionScreen),La(C.positionScreen,U.positionScreen),
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,k,m;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;k=e/2;m=f/2};this.render=function(e,f){var t,u,p,v,x,w,z,y;b=c.projectScene(e,f);t=0;for(u=b.length;t<u;t++)if(x=b[t],x instanceof THREE.RenderableParticle){z=x.x*k+k;y=x.y*m+m;p=0;for(v=x.material.length;p<v;p++)if(w=x.material[p],w instanceof THREE.ParticleDOMMaterial)w=w.domElement,w.style.left=z+"px",w.style.top=y+"px"}}};
|
|
|
+THREE.CanvasRenderer=function(b){function c(b){if(B!=b)w.globalAlpha=B=b}function e(b){if(D!=b){switch(b){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}D=b}}function f(b){if(G!=b)w.strokeStyle=G=b}function k(b){if(H!=b)w.fillStyle=H=b}var m=this,h=null,n=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
|
|
|
+u,p,v,x,w=t.getContext("2d"),z=new THREE.Color(0),y=0,B=1,D=0,G=null,H=null,E=null,N=null,F=null,I,C,K,U,L=new THREE.RenderableVertex,O=new THREE.RenderableVertex,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,Z=new THREE.Color(0),ca=new THREE.Color(0),X=new THREE.Color(0),ka=new THREE.Color(0),ea=new THREE.Color(0),qa=[],V,pa,va,ra,sa,Ca,wa,Aa,za,Fa,M=new THREE.Rectangle,$=new THREE.Rectangle,T=new THREE.Rectangle,xa=!1,ha=new THREE.Color,la=new THREE.Color,ya=new THREE.Color,ta=new THREE.Color,oa=new THREE.Vector3,
|
|
|
+Y,Ga,ja,Ba,Va,Da,b=16;Y=document.createElement("canvas");Y.width=Y.height=2;Ga=Y.getContext("2d");Ga.fillStyle="rgba(0,0,0,1)";Ga.fillRect(0,0,2,2);ja=Ga.getImageData(0,0,2,2);Ba=ja.data;Va=document.createElement("canvas");Va.width=Va.height=b;Da=Va.getContext("2d");Da.translate(-b/2,-b/2);Da.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,e){u=b;p=e;v=Math.floor(u/2);x=Math.floor(p/2);t.width=u;t.height=
|
|
|
+p;M.set(-v,-x,v,x);$.set(-v,-x,v,x);B=1;D=0;F=N=E=H=G=null};this.setClearColor=function(b,e){z.copy(b);y=e;$.set(-v,-x,v,x)};this.setClearColorHex=function(b,e){z.setHex(b);y=e;$.set(-v,-x,v,x)};this.clear=function(){w.setTransform(1,0,0,-1,v,x);$.isEmpty()||($.minSelf(M),$.inflate(2),y<1&&w.clearRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight())),y>0&&(e(THREE.NormalBlending),c(1),k("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*
|
|
|
+255)+","+y+")"),w.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(b,u){function t(b){var e,c,f,h=b.lights;la.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=h.length;b<e;b++)c=h[b],f=c.color,c instanceof THREE.AmbientLight?(la.r+=f.r,la.g+=f.g,la.b+=f.b):c instanceof THREE.DirectionalLight?(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b):c instanceof THREE.PointLight&&(ta.r+=f.r,ta.g+=f.g,ta.b+=f.b)}function p(b,e,c,
|
|
|
+f){var h,k,m,o,n=b.lights,b=0;for(h=n.length;b<h;b++)k=n[b],m=k.color,k instanceof THREE.DirectionalLight?(o=c.dot(k.position),o<=0||(o*=k.intensity,f.r+=m.r*o,f.g+=m.g*o,f.b+=m.b*o)):k instanceof THREE.PointLight&&(o=c.dot(oa.sub(k.position,e).normalize()),o<=0||(o*=k.distance==0?1:1-Math.min(e.distanceTo(k.position)/k.distance,1),o!=0&&(o*=k.intensity,f.r+=m.r*o,f.g+=m.g*o,f.b+=m.b*o)))}function z(b,h,m){c(m.opacity);e(m.blending);var o,n,u,ja,t,p;if(m instanceof THREE.ParticleBasicMaterial){if(m.map)ja=
|
|
|
+m.map.image,t=ja.width>>1,p=ja.height>>1,m=h.scale.x*v,u=h.scale.y*x,o=m*t,n=u*p,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(m,-u),w.translate(-t,-p),w.drawImage(ja,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=h.scale.x*v,n=h.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),k(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(o,n),m.program(w),
|
|
|
+w.restore()))}function D(b,h,k,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(h.positionScreen.x,h.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,h,k,n,v,ja,w,t){m.data.vertices+=3;m.data.faces++;c(w.opacity);e(w.blending);S=b.positionScreen.x;
|
|
|
+P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=h.positionScreen.x;R=h.positionScreen.y;G(S,P,o,W,na,R);if(w instanceof THREE.MeshBasicMaterial)if(w.map)w.map.mapping instanceof THREE.UVMapping&&(ra=ja.uvs[0],Ya(S,P,o,W,na,R,ra[k].u,ra[k].v,ra[n].u,ra[n].v,ra[v].u,ra[v].v,w.map));else if(w.envMap){if(w.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,oa.copy(ja.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y*
|
|
|
+b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(ja.vertexNormalsWorld[1]),wa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(ja.vertexNormalsWorld[2]),za=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,Ya(S,P,o,W,na,R,sa,Ca,wa,Aa,za,Fa,w.envMap)}else w.wireframe?Ja(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(w.color);else if(w instanceof THREE.MeshLambertMaterial)w.map&&!w.wireframe&&(w.map.mapping instanceof
|
|
|
+THREE.UVMapping&&(ra=ja.uvs[0],Ya(S,P,o,W,na,R,ra[k].u,ra[k].v,ra[n].u,ra[n].v,ra[v].u,ra[v].v,w.map)),e(THREE.SubtractiveBlending)),xa?!w.wireframe&&w.shading==THREE.SmoothShading&&ja.vertexNormalsWorld.length==3?(ca.r=X.r=ka.r=la.r,ca.g=X.g=ka.g=la.g,ca.b=X.b=ka.b=la.b,p(t,ja.v1.positionWorld,ja.vertexNormalsWorld[0],ca),p(t,ja.v2.positionWorld,ja.vertexNormalsWorld[1],X),p(t,ja.v3.positionWorld,ja.vertexNormalsWorld[2],ka),ea.r=(X.r+ka.r)*0.5,ea.g=(X.g+ka.g)*0.5,ea.b=(X.b+ka.b)*0.5,va=Wa(ca,X,
|
|
|
+ka,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va)):(ha.r=la.r,ha.g=la.g,ha.b=la.b,p(t,ja.centroidWorld,ja.normalWorld,ha),Z.r=Math.max(0,Math.min(w.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(w.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(w.color.b*ha.b,1)),w.wireframe?Ja(Z,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(Z)):w.wireframe?Ja(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(w.color);else if(w instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1-
|
|
|
+Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ka.r=ka.g=ka.b=1-Na(h.positionScreen.z,V,pa),ea.r=(X.r+ka.r)*0.5,ea.g=(X.g+ka.g)*0.5,ea.b=(X.b+ka.b)*0.5,va=Wa(ca,X,ka,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(w instanceof THREE.MeshNormalMaterial)Z.r=Ta(ja.normalWorld.x),Z.g=Ta(ja.normalWorld.y),Z.b=Ta(ja.normalWorld.z),w.wireframe?Ja(Z,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Ka(Z)}function B(b,f,h,k,n,w,ja,v,t){m.data.vertices+=4;m.data.faces++;c(v.opacity);
|
|
|
+e(v.blending);if(v.map||v.envMap)y(b,f,k,0,1,3,ja,v,t),y(n,h,w,1,2,3,ja,v,t);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=h.positionScreen.x,R=h.positionScreen.y,ia=k.positionScreen.x,aa=k.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=w.positionScreen.x,da=w.positionScreen.y,v instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(v.color);else if(v instanceof
|
|
|
+THREE.MeshLambertMaterial)xa?!v.wireframe&&v.shading==THREE.SmoothShading&&ja.vertexNormalsWorld.length==4?(ca.r=X.r=ka.r=ea.r=la.r,ca.g=X.g=ka.g=ea.g=la.g,ca.b=X.b=ka.b=ea.b=la.b,p(t,ja.v1.positionWorld,ja.vertexNormalsWorld[0],ca),p(t,ja.v2.positionWorld,ja.vertexNormalsWorld[1],X),p(t,ja.v4.positionWorld,ja.vertexNormalsWorld[3],ka),p(t,ja.v3.positionWorld,ja.vertexNormalsWorld[2],ea),va=Wa(ca,X,ka,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,da,1,
|
|
|
+0,1,1,0,1,va)):(ha.r=la.r,ha.g=la.g,ha.b=la.b,p(t,ja.centroidWorld,ja.normalWorld,ha),Z.r=Math.max(0,Math.min(v.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(v.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(v.color.b*ha.b,1)),H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(Z,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(Z)):(H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(v.color));else if(v instanceof THREE.MeshNormalMaterial)Z.r=Ta(ja.normalWorld.x),
|
|
|
+Z.g=Ta(ja.normalWorld.y),Z.b=Ta(ja.normalWorld.z),H(S,P,o,W,na,R,ia,aa),v.wireframe?Ja(Z,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ka(Z);else if(v instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ka.r=ka.g=ka.b=1-Na(k.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(h.positionScreen.z,V,pa),va=Wa(ca,X,ka,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,
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+da,1,0,1,1,0,1,va)}function G(b,e,c,f,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,h,k,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(h,k);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,h){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=h)w.lineJoin=F=h;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){k(b.getContextStyle());w.fill()}function Ya(b,e,c,f,h,m,o,n,v,ja,u,t,p){if(p.image.width!=0){if(p.needsUpdate==
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+!0||qa[p.id]==void 0){var x=p.wrapS==THREE.RepeatWrapping,Da=p.wrapT==THREE.RepeatWrapping;qa[p.id]=w.createPattern(p.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");p.needsUpdate=!1}k(qa[p.id]);var x=p.offset.x/p.repeat.x,Da=p.offset.y/p.repeat.y,M=(p.image.width-1)*p.repeat.x,p=(p.image.height-1)*p.repeat.y,o=(o+x)*M,n=(n+Da)*p,v=(v+x)*M,ja=(ja+Da)*p,u=(u+x)*M,t=(t+Da)*p;c-=b;f-=e;h-=b;m-=e;v-=o;ja-=n;u-=o;t-=n;x=1/(v*t-u*ja);p=(t*c-ja*h)*x;ja=(t*f-ja*m)*x;c=(v*h-u*c)*x;f=
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+(v*m-u*f)*x;b=b-p*o-c*n;e=e-ja*o-f*n;w.save();w.transform(p,ja,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,h,k,m,o,n,v,ja,u,t){var p,x;p=t.width-1;x=t.height-1;m*=p;o*=x;n*=p;v*=x;ja*=p;u*=x;c-=b;f-=e;h-=b;k-=e;n-=m;v-=o;ja-=m;u-=o;x=1/(n*u-ja*v);p=(u*c-v*h)*x;v=(u*f-v*k)*x;c=(n*h-ja*c)*x;f=(n*k-ja*f)*x;b=b-p*m-c*o;e=e-v*m-f*o;w.save();w.transform(p,v,c,f,b,e);w.clip();w.drawImage(t,0,0);w.restore()}function Wa(b,e,c,f){var h=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255),
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+e=~~(e.b*255),n=~~(c.r*255),v=~~(c.g*255),c=~~(c.b*255),w=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Ba[0]=h<0?0:h>255?255:h;Ba[1]=k<0?0:k>255?255:k;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=v<0?0:v>255?255:v;Ba[10]=c<0?0:c>255?255:c;Ba[12]=w<0?0:w>255?255:w;Ba[13]=u<0?0:u>255?255:u;Ba[14]=f<0?0:f>255?255:f;Ga.putImageData(ja,0,0);Da.drawImage(Y,0,0);return Va}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ta(b){b=
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+(b+1)*0.5;return b<0?0:b>1?1:b}function La(b,e){var c=e.x-b.x,f=e.y-b.y,h=c*c+f*f;h!=0&&(h=1/Math.sqrt(h),c*=h,f*=h,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Xa,bb,ua,Ea,Ma,Ua,J,A;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,x);m.data.vertices=0;m.data.faces=0;h=n.projectScene(b,u,this.sortElements);(xa=b.lights.length>0)&&t(b);Xa=0;for(bb=h.length;Xa<bb;Xa++){ua=h[Xa];T.empty();if(ua instanceof THREE.RenderableParticle){I=ua;I.x*=v;I.y*=x;Ea=0;for(Ma=ua.materials.length;Ea<Ma;)A=ua.materials[Ea++],
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+A.opacity!=0&&z(I,ua,A,b)}else if(ua instanceof THREE.RenderableLine){if(I=ua.v1,C=ua.v2,I.positionScreen.x*=v,I.positionScreen.y*=x,C.positionScreen.x*=v,C.positionScreen.y*=x,T.addPoint(I.positionScreen.x,I.positionScreen.y),T.addPoint(C.positionScreen.x,C.positionScreen.y),M.instersects(T)){Ea=0;for(Ma=ua.materials.length;Ea<Ma;)A=ua.materials[Ea++],A.opacity!=0&&D(I,C,ua,A,b)}}else if(ua instanceof THREE.RenderableFace3){if(I=ua.v1,C=ua.v2,K=ua.v3,I.positionScreen.x*=v,I.positionScreen.y*=x,C.positionScreen.x*=
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|
+v,C.positionScreen.y*=x,K.positionScreen.x*=v,K.positionScreen.y*=x,ua.overdraw&&(La(I.positionScreen,C.positionScreen),La(C.positionScreen,K.positionScreen),La(K.positionScreen,I.positionScreen)),T.add3Points(I.positionScreen.x,I.positionScreen.y,C.positionScreen.x,C.positionScreen.y,K.positionScreen.x,K.positionScreen.y),M.instersects(T)){Ea=0;for(Ma=ua.meshMaterials.length;Ea<Ma;)if(A=ua.meshMaterials[Ea++],A instanceof THREE.MeshFaceMaterial){Ua=0;for(J=ua.faceMaterials.length;Ua<J;)(A=ua.faceMaterials[Ua++])&&
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|
+A.opacity!=0&&y(I,C,K,0,1,2,ua,A,b)}else A.opacity!=0&&y(I,C,K,0,1,2,ua,A,b)}}else if(ua instanceof THREE.RenderableFace4&&(I=ua.v1,C=ua.v2,K=ua.v3,U=ua.v4,I.positionScreen.x*=v,I.positionScreen.y*=x,C.positionScreen.x*=v,C.positionScreen.y*=x,K.positionScreen.x*=v,K.positionScreen.y*=x,U.positionScreen.x*=v,U.positionScreen.y*=x,L.positionScreen.copy(C.positionScreen),O.positionScreen.copy(U.positionScreen),ua.overdraw&&(La(I.positionScreen,C.positionScreen),La(C.positionScreen,U.positionScreen),
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|
La(U.positionScreen,I.positionScreen),La(K.positionScreen,L.positionScreen),La(K.positionScreen,O.positionScreen)),T.addPoint(I.positionScreen.x,I.positionScreen.y),T.addPoint(C.positionScreen.x,C.positionScreen.y),T.addPoint(K.positionScreen.x,K.positionScreen.y),T.addPoint(U.positionScreen.x,U.positionScreen.y),M.instersects(T))){Ea=0;for(Ma=ua.meshMaterials.length;Ea<Ma;)if(A=ua.meshMaterials[Ea++],A instanceof THREE.MeshFaceMaterial){Ua=0;for(J=ua.faceMaterials.length;Ua<J;)(A=ua.faceMaterials[Ua++])&&
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|
A.opacity!=0&&B(I,C,K,U,L,O,ua,A,b)}else A.opacity!=0&&B(I,C,K,U,L,O,ua,A,b)}$.addRectangle(T)}w.setTransform(1,0,0,1,0,0)}};
|
|
|
-THREE.SVGRenderer=function(){function b(b,e,c){var f,k,h,m;f=0;for(k=b.lights.length;f<k;f++)h=b.lights[f],h instanceof THREE.DirectionalLight?(m=e.normalWorld.dot(h.position)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(U.sub(h.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,p){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d",
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|
|
-"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(p,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear),
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|
-E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);v.appendChild(S)}function e(e,c,k,o,n,p,t){m.data.vertices+=4;m.data.faces++;
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|
|
-S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?E.copy(p.color):p instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(t,n,N),E.r=Math.max(0,Math.min(p.color.r*N.r,1)),E.g=Math.max(0,Math.min(p.color.g*N.g,1)),E.b=Math.max(0,Math.min(p.color.b*N.b,1))):E.copy(p.color):p instanceof
|
|
|
-THREE.MeshDepthMaterial?(K=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),E.setRGB(K,K,K)):p instanceof THREE.MeshNormalMaterial&&E.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+
|
|
|
-p.opacity);v.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,v=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,u,t,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0),
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|
-C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=v;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){p=b;u=e;t=p/2;x=u/2;v.setAttribute("viewBox",-t+" "+-x+" "+p+" "+u);v.setAttribute("width",p);v.setAttribute("height",u);D.set(-t,-x,t,x)};this.clear=function(){for(;v.childNodes.length>0;)v.removeChild(v.childNodes[0])};this.render=
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|
|
-function(b,f){var h,p,u,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);h=0;for(p=K.length;h<p;h++)u=K[h],E=u.color,u instanceof THREE.AmbientLight?(F.r+=E.r,F.g+=E.g,F.b+=E.b):u instanceof THREE.DirectionalLight?(I.r+=E.r,I.g+=E.g,I.b+=E.b):u instanceof THREE.PointLight&&(C.r+=E.r,C.g+=E.g,C.b+=E.b)}h=0;for(p=k.length;h<p;h++)if(K=k[h],G.empty(),
|
|
|
-K instanceof THREE.RenderableParticle){w=K;w.x*=t;w.y*=-x;u=0;for(E=K.materials.length;u<E;)u++}else if(K instanceof THREE.RenderableLine){if(w=K.v1,z=K.v2,w.positionScreen.x*=t,w.positionScreen.y*=-x,z.positionScreen.x*=t,z.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),D.instersects(G)){u=0;for(E=K.materials.length;u<E;)if((ca=K.materials[u++])&&ca.opacity!=0){N=w;L=z;var X=o++;O[X]==null&&(O[X]=document.createElementNS("http://www.w3.org/2000/svg",
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|
|
-"line"),W==0&&O[X].setAttribute("shape-rendering","crispEdges"));S=O[X];S.setAttribute("x1",N.positionScreen.x);S.setAttribute("y1",N.positionScreen.y);S.setAttribute("x2",L.positionScreen.x);S.setAttribute("y2",L.positionScreen.y);ca instanceof THREE.LineBasicMaterial&&(S.setAttribute("style","fill: none; stroke: "+ca.color.getContextStyle()+"; stroke-width: "+ca.linewidth+"; stroke-opacity: "+ca.opacity+"; stroke-linecap: "+ca.linecap+"; stroke-linejoin: "+ca.linejoin),v.appendChild(S))}}}else if(K instanceof
|
|
|
-THREE.RenderableFace3){if(w=K.v1,z=K.v2,y=K.v3,w.positionScreen.x*=t,w.positionScreen.y*=-x,z.positionScreen.x*=t,z.positionScreen.y*=-x,y.positionScreen.x*=t,y.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),D.instersects(G)){u=0;for(E=K.meshMaterials.length;u<E;)if(ca=K.meshMaterials[u++],ca instanceof THREE.MeshFaceMaterial){N=0;for(L=K.faceMaterials.length;N<L;)(ca=K.faceMaterials[N++])&&
|
|
|
-ca.opacity!=0&&c(w,z,y,K,ca,b)}else ca&&ca.opacity!=0&&c(w,z,y,K,ca,b)}}else if(K instanceof THREE.RenderableFace4&&(w=K.v1,z=K.v2,y=K.v3,B=K.v4,w.positionScreen.x*=t,w.positionScreen.y*=-x,z.positionScreen.x*=t,z.positionScreen.y*=-x,y.positionScreen.x*=t,y.positionScreen.y*=-x,B.positionScreen.x*=t,B.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),G.addPoint(B.positionScreen.x,
|
|
|
-B.positionScreen.y),D.instersects(G))){u=0;for(E=K.meshMaterials.length;u<E;)if(ca=K.meshMaterials[u++],ca instanceof THREE.MeshFaceMaterial){N=0;for(L=K.faceMaterials.length;N<L;)(ca=K.faceMaterials[N++])&&ca.opacity!=0&&e(w,z,y,B,K,ca,b)}else ca&&ca.opacity!=0&&e(w,z,y,B,K,ca,b)}}};
|
|
|
+THREE.SVGRenderer=function(){function b(b,e,c){var f,h,k,m;f=0;for(h=b.lights.length;f<h;f++)k=b.lights[f],k instanceof THREE.DirectionalLight?(m=e.normalWorld.dot(k.position)*k.intensity,m>0&&(c.r+=k.color.r*m,c.g+=k.color.g*m,c.b+=k.color.b*m)):k instanceof THREE.PointLight&&(U.sub(k.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*k.intensity,m>0&&(c.r+=k.color.r*m,c.g+=k.color.g*m,c.b+=k.color.b*m))}function c(e,c,h,o,n,v){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d",
|
|
|
+"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(v,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear),
|
|
|
+E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(k(o.normalWorld.x),k(o.normalWorld.y),k(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(S)}function e(e,c,h,o,n,v,w){m.data.vertices+=4;m.data.faces++;
|
|
|
+S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");v instanceof THREE.MeshBasicMaterial?E.copy(v.color):v instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(w,n,N),E.r=Math.max(0,Math.min(v.color.r*N.r,1)),E.g=Math.max(0,Math.min(v.color.g*N.g,1)),E.b=Math.max(0,Math.min(v.color.b*N.b,1))):E.copy(v.color):v instanceof
|
|
|
+THREE.MeshDepthMaterial?(K=1-v.__2near/(v.__farPlusNear-n.z*v.__farMinusNear),E.setRGB(K,K,K)):v instanceof THREE.MeshNormalMaterial&&E.setRGB(k(n.normalWorld.x),k(n.normalWorld.y),k(n.normalWorld.z));v.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+v.wireframeLinewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframeLinecap+"; stroke-linejoin: "+v.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+
|
|
|
+v.opacity);t.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function k(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,h=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,p,v,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0),
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|
|
+C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){u=b;p=e;v=u/2;x=p/2;t.setAttribute("viewBox",-v+" "+-x+" "+u+" "+p);t.setAttribute("width",u);t.setAttribute("height",p);D.set(-v,-x,v,x)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=
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|
|
+function(b,f){var k,u,p,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;h=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);k=0;for(u=K.length;k<u;k++)p=K[k],E=p.color,p instanceof THREE.AmbientLight?(F.r+=E.r,F.g+=E.g,F.b+=E.b):p instanceof THREE.DirectionalLight?(I.r+=E.r,I.g+=E.g,I.b+=E.b):p instanceof THREE.PointLight&&(C.r+=E.r,C.g+=E.g,C.b+=E.b)}k=0;for(u=h.length;k<u;k++)if(K=h[k],G.empty(),
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|
+K instanceof THREE.RenderableParticle){w=K;w.x*=v;w.y*=-x;p=0;for(E=K.materials.length;p<E;)p++}else if(K instanceof THREE.RenderableLine){if(w=K.v1,z=K.v2,w.positionScreen.x*=v,w.positionScreen.y*=-x,z.positionScreen.x*=v,z.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),D.instersects(G)){p=0;for(E=K.materials.length;p<E;)if((ca=K.materials[p++])&&ca.opacity!=0){N=w;L=z;var X=o++;O[X]==null&&(O[X]=document.createElementNS("http://www.w3.org/2000/svg",
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|
+"line"),W==0&&O[X].setAttribute("shape-rendering","crispEdges"));S=O[X];S.setAttribute("x1",N.positionScreen.x);S.setAttribute("y1",N.positionScreen.y);S.setAttribute("x2",L.positionScreen.x);S.setAttribute("y2",L.positionScreen.y);ca instanceof THREE.LineBasicMaterial&&(S.setAttribute("style","fill: none; stroke: "+ca.color.getContextStyle()+"; stroke-width: "+ca.linewidth+"; stroke-opacity: "+ca.opacity+"; stroke-linecap: "+ca.linecap+"; stroke-linejoin: "+ca.linejoin),t.appendChild(S))}}}else if(K instanceof
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+THREE.RenderableFace3){if(w=K.v1,z=K.v2,y=K.v3,w.positionScreen.x*=v,w.positionScreen.y*=-x,z.positionScreen.x*=v,z.positionScreen.y*=-x,y.positionScreen.x*=v,y.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),D.instersects(G)){p=0;for(E=K.meshMaterials.length;p<E;)if(ca=K.meshMaterials[p++],ca instanceof THREE.MeshFaceMaterial){N=0;for(L=K.faceMaterials.length;N<L;)(ca=K.faceMaterials[N++])&&
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+ca.opacity!=0&&c(w,z,y,K,ca,b)}else ca&&ca.opacity!=0&&c(w,z,y,K,ca,b)}}else if(K instanceof THREE.RenderableFace4&&(w=K.v1,z=K.v2,y=K.v3,B=K.v4,w.positionScreen.x*=v,w.positionScreen.y*=-x,z.positionScreen.x*=v,z.positionScreen.y*=-x,y.positionScreen.x*=v,y.positionScreen.y*=-x,B.positionScreen.x*=v,B.positionScreen.y*=-x,G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(z.positionScreen.x,z.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),G.addPoint(B.positionScreen.x,
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+B.positionScreen.y),D.instersects(G))){p=0;for(E=K.meshMaterials.length;p<E;)if(ca=K.meshMaterials[p++],ca instanceof THREE.MeshFaceMaterial){N=0;for(L=K.faceMaterials.length;N<L;)(ca=K.faceMaterials[N++])&&ca.opacity!=0&&e(w,z,y,B,K,ca,b)}else ca&&ca.opacity!=0&&e(w,z,y,B,K,ca,b)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
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@@ -195,7 +195,7 @@ morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInflu
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default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
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shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"};
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-THREE.UniformsUtils={merge:function(b){var c,e,f,h={};for(c=0;c<b.length;c++)for(e in f=this.clone(b[c]),f)h[e]=f[e];return h},clone:function(b){var c,e,f,h={};for(c in b)for(e in h[c]={},b[c])f=b[c][e],h[c][e]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return h}};
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+THREE.UniformsUtils={merge:function(b){var c,e,f,k={};for(c=0;c<b.length;c++)for(e in f=this.clone(b[c]),f)k[e]=f[e];return k},clone:function(b){var c,e,f,k={};for(c in b)for(e in k[c]={},b[c])f=b[c][e],k[c][e]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return k}};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",
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value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
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value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:3,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
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@@ -219,118 +219,118 @@ THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderCh
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"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
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"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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-THREE.WebGLRenderer=function(b){function c(b,e,c){var f,k,h,m=b.vertices,n=m.length,p=b.colors,t=p.length,v=b.__vertexArray,u=b.__colorArray,w=b.__sortArray,x=b.__dirtyVertices,M=b.__dirtyColors,T=b.__webglCustomAttributes,z,y;if(T)for(z in T)T[z].offset=0;if(c.sortParticles){pa.multiplySelf(c.matrixWorld);for(f=0;f<n;f++)k=m[f].position,sa.copy(k),pa.multiplyVector3(sa),w[f]=[sa.z,f];w.sort(function(b,e){return e[0]-b[0]});for(f=0;f<n;f++)k=m[w[f][1]].position,h=f*3,v[h]=k.x,v[h+1]=k.y,v[h+2]=k.z;
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-for(f=0;f<t;f++)h=f*3,color=p[w[f][1]],u[h]=color.r,u[h+1]=color.g,u[h+2]=color.b;if(T)for(z in T){f=T[z];p=f.value.length;for(h=0;h<p;h++){index=w[h][1];t=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[t]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[index];f.size===2?(f.array[t]=y.x,f.array[t+1]=y.y):f.size===3?f.type==="c"?(f.array[t]=y.r,f.array[t+1]=y.g,f.array[t+2]=y.b):(f.array[t]=y.x,f.array[t+1]=y.y,f.array[t+2]=y.z):(f.array[t]=
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-y.x,f.array[t+1]=y.y,f.array[t+2]=y.z,f.array[t+3]=y.w)}f.offset+=f.size}}}else{if(x)for(f=0;f<n;f++)k=m[f].position,h=f*3,v[h]=k.x,v[h+1]=k.y,v[h+2]=k.z;if(M)for(f=0;f<t;f++)color=p[f],h=f*3,u[h]=color.r,u[h+1]=color.g,u[h+2]=color.b;if(T)for(z in T)if(f=T[z],f.__original.needsUpdate){p=f.value.length;for(h=0;h<p;h++){t=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[t]=f.value[h]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[h];f.size===2?(f.array[t]=
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-y.x,f.array[t+1]=y.y):f.size===3?f.type==="c"?(f.array[t]=y.r,f.array[t+1]=y.g,f.array[t+2]=y.b):(f.array[t]=y.x,f.array[t+1]=y.y,f.array[t+2]=y.z):(f.array[t]=y.x,f.array[t+1]=y.y,f.array[t+2]=y.z,f.array[t+3]=y.w)}f.offset+=f.size}}}if(x||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,v,e);if(M||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,u,e);if(T)for(z in T)if(f=T[z],f.__original.needsUpdate||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,
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-f.buffer),o.bufferData(o.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,k){f.program||P.initMaterial(f,e,c,k);if(f.morphTargets&&!k.__webglMorphTargetInfluences){k.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets);for(var h=0,m=P.maxMorphTargets;h<m;h++)k.__webglMorphTargetInfluences[h]=0}var h=f.program,m=h.uniforms,n=f.uniforms;h!=na&&(o.useProgram(h),na=h);o.uniformMatrix4fv(m.projectionMatrix,!1,va);if(c&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
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-f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(n.fogColor.value=c.color,c instanceof THREE.Fog)n.fogNear.value=c.near,n.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)n.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var p,t,v,u=0,w=0,x=0,M,T,z,y=Ca,D=y.directional.colors,B=y.directional.positions,$=y.point.colors,G=y.point.positions,H=y.point.distances,
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-E=0,V=0,c=t=z=0;for(p=e.length;c<p;c++)if(t=e[c],v=t.color,M=t.position,T=t.intensity,z=t.distance,t instanceof THREE.AmbientLight)u+=v.r,w+=v.g,x+=v.b;else if(t instanceof THREE.DirectionalLight)z=E*3,D[z]=v.r*T,D[z+1]=v.g*T,D[z+2]=v.b*T,B[z]=M.x,B[z+1]=M.y,B[z+2]=M.z,E+=1;else if(t instanceof THREE.SpotLight)z=E*3,D[z]=v.r*T,D[z+1]=v.g*T,D[z+2]=v.b*T,v=1/M.length(),B[z]=M.x*v,B[z+1]=M.y*v,B[z+2]=M.z*v,E+=1;else if(t instanceof THREE.PointLight)t=V*3,$[t]=v.r*T,$[t+1]=v.g*T,$[t+2]=v.b*T,G[t]=M.x,
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|
-G[t+1]=M.y,G[t+2]=M.z,H[V]=z,V+=1;for(c=E*3;c<D.length;c++)D[c]=0;for(c=V*3;c<$.length;c++)$[c]=0;y.point.length=V;y.directional.length=E;y.ambient[0]=u;y.ambient[1]=w;y.ambient[2]=x;e=Ca;n.enableLighting.value=e.directional.length+e.point.length;n.ambientLightColor.value=e.ambient;n.directionalLightColor.value=e.directional.colors;n.directionalLightDirection.value=e.directional.positions;n.pointLightColor.value=e.point.colors;n.pointLightPosition.value=e.point.positions;n.pointLightDistance.value=
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+THREE.WebGLRenderer=function(b){function c(b,e,c){var f,h,k,m=b.vertices,n=m.length,v=b.colors,w=v.length,u=b.__vertexArray,p=b.__colorArray,t=b.__sortArray,x=b.__dirtyVertices,M=b.__dirtyColors,T=b.__webglCustomAttributes,z,y;if(T)for(z in T)T[z].offset=0;if(c.sortParticles){pa.multiplySelf(c.matrixWorld);for(f=0;f<n;f++)h=m[f].position,sa.copy(h),pa.multiplyVector3(sa),t[f]=[sa.z,f];t.sort(function(b,e){return e[0]-b[0]});for(f=0;f<n;f++)h=m[t[f][1]].position,k=f*3,u[k]=h.x,u[k+1]=h.y,u[k+2]=h.z;
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|
+for(f=0;f<w;f++)k=f*3,color=v[t[f][1]],p[k]=color.r,p[k+1]=color.g,p[k+2]=color.b;if(T)for(z in T){f=T[z];v=f.value.length;for(k=0;k<v;k++){index=t[k][1];w=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[w]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[index];f.size===2?(f.array[w]=y.x,f.array[w+1]=y.y):f.size===3?f.type==="c"?(f.array[w]=y.r,f.array[w+1]=y.g,f.array[w+2]=y.b):(f.array[w]=y.x,f.array[w+1]=y.y,f.array[w+2]=y.z):(f.array[w]=
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+y.x,f.array[w+1]=y.y,f.array[w+2]=y.z,f.array[w+3]=y.w)}f.offset+=f.size}}}else{if(x)for(f=0;f<n;f++)h=m[f].position,k=f*3,u[k]=h.x,u[k+1]=h.y,u[k+2]=h.z;if(M)for(f=0;f<w;f++)color=v[f],k=f*3,p[k]=color.r,p[k+1]=color.g,p[k+2]=color.b;if(T)for(z in T)if(f=T[z],f.__original.needsUpdate){v=f.value.length;for(k=0;k<v;k++){w=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[w]=f.value[k]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[k];f.size===2?(f.array[w]=
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+y.x,f.array[w+1]=y.y):f.size===3?f.type==="c"?(f.array[w]=y.r,f.array[w+1]=y.g,f.array[w+2]=y.b):(f.array[w]=y.x,f.array[w+1]=y.y,f.array[w+2]=y.z):(f.array[w]=y.x,f.array[w+1]=y.y,f.array[w+2]=y.z,f.array[w+3]=y.w)}f.offset+=f.size}}}if(x||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,u,e);if(M||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,b.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,p,e);if(T)for(z in T)if(f=T[z],f.__original.needsUpdate||c.sortParticles)o.bindBuffer(o.ARRAY_BUFFER,
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+f.buffer),o.bufferData(o.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,h){f.program||P.initMaterial(f,e,c,h);if(f.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets);for(var k=0,m=P.maxMorphTargets;k<m;k++)h.__webglMorphTargetInfluences[k]=0}var k=f.program,m=k.uniforms,n=f.uniforms;k!=na&&(o.useProgram(k),na=k);o.uniformMatrix4fv(m.projectionMatrix,!1,va);if(c&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
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|
+f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(n.fogColor.value=c.color,c instanceof THREE.Fog)n.fogNear.value=c.near,n.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)n.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var v,w,u,p=0,t=0,x=0,M,T,z,y=Ca,D=y.directional.colors,B=y.directional.positions,$=y.point.colors,G=y.point.positions,H=y.point.distances,
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+E=0,V=0,c=w=z=0;for(v=e.length;c<v;c++)if(w=e[c],u=w.color,M=w.position,T=w.intensity,z=w.distance,w instanceof THREE.AmbientLight)p+=u.r,t+=u.g,x+=u.b;else if(w instanceof THREE.DirectionalLight)z=E*3,D[z]=u.r*T,D[z+1]=u.g*T,D[z+2]=u.b*T,B[z]=M.x,B[z+1]=M.y,B[z+2]=M.z,E+=1;else if(w instanceof THREE.SpotLight)z=E*3,D[z]=u.r*T,D[z+1]=u.g*T,D[z+2]=u.b*T,u=1/M.length(),B[z]=M.x*u,B[z+1]=M.y*u,B[z+2]=M.z*u,E+=1;else if(w instanceof THREE.PointLight)w=V*3,$[w]=u.r*T,$[w+1]=u.g*T,$[w+2]=u.b*T,G[w]=M.x,
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|
|
+G[w+1]=M.y,G[w+2]=M.z,H[V]=z,V+=1;for(c=E*3;c<D.length;c++)D[c]=0;for(c=V*3;c<$.length;c++)$[c]=0;y.point.length=V;y.directional.length=E;y.ambient[0]=p;y.ambient[1]=t;y.ambient[2]=x;e=Ca;n.enableLighting.value=e.directional.length+e.point.length;n.ambientLightColor.value=e.ambient;n.directionalLightColor.value=e.directional.colors;n.directionalLightDirection.value=e.directional.positions;n.pointLightColor.value=e.point.colors;n.pointLightPosition.value=e.point.positions;n.pointLightDistance.value=
|
|
|
e.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)n.diffuse.value=f.color,n.opacity.value=f.opacity,(n.map.texture=f.map)&&n.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),n.lightMap.texture=f.lightMap,n.envMap.texture=f.envMap,n.reflectivity.value=f.reflectivity,n.refractionRatio.value=f.refractionRatio,n.combine.value=f.combine,n.useRefract.value=f.envMap&&f.envMap.mapping instanceof
|
|
|
THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)n.diffuse.value=f.color,n.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)n.psColor.value=f.color,n.opacity.value=f.opacity,n.size.value=f.size,n.scale.value=wa.height/2,n.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)n.ambient.value=f.ambient,n.specular.value=f.specular,n.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)n.mNear.value=b.near,n.mFar.value=b.far,n.opacity.value=
|
|
|
-f.opacity;else if(f instanceof THREE.MeshNormalMaterial)n.opacity.value=f.opacity;if(k.receiveShadow&&!f._shadowPass&&n.shadowMatrix){for(e=0;e<xa.length;e++)n.shadowMatrix.value[e]=xa[e],n.shadowMap.texture[e]=P.shadowMap[e];n.shadowDarkness.value=P.shadowMapDarkness;n.shadowBias.value=P.shadowMapBias}for(var ka in n)if(p=h.uniforms[ka])if(c=n[ka],u=c.type,e=c.value,u=="i")o.uniform1i(p,e);else if(u=="f")o.uniform1f(p,e);else if(u=="v2")o.uniform2f(p,e.x,e.y);else if(u=="v3")o.uniform3f(p,e.x,e.y,
|
|
|
-e.z);else if(u=="v4")o.uniform4f(p,e.x,e.y,e.z,e.w);else if(u=="c")o.uniform3f(p,e.r,e.g,e.b);else if(u=="fv1")o.uniform1fv(p,e);else if(u=="fv")o.uniform3fv(p,e);else if(u=="v3v"){if(!c._array)c._array=new Float32Array(3*e.length);u=0;for(w=e.length;u<w;u++)x=u*3,c._array[x]=e[u].x,c._array[x+1]=e[u].y,c._array[x+2]=e[u].z;o.uniform3fv(p,c._array)}else if(u=="m4"){if(!c._array)c._array=new Float32Array(16);e.flattenToArray(c._array);o.uniformMatrix4fv(p,!1,c._array)}else if(u=="m4v"){if(!c._array)c._array=
|
|
|
-new Float32Array(16*e.length);u=0;for(w=e.length;u<w;u++)e[u].flattenToArrayOffset(c._array,u*16);o.uniformMatrix4fv(p,!1,c._array)}else if(u=="t"){if(o.uniform1i(p,e),p=c.texture)if(p.image instanceof Array&&p.image.length==6){if(c=p,c.image.length==6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);for(e=0;e<6;e++)o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,
|
|
|
-o.RGBA,o.RGBA,o.UNSIGNED_BYTE,c.image[e]);I(o.TEXTURE_CUBE_MAP,c,c.image[0]);c.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else p instanceof THREE.WebGLRenderTargetCube?(c=p,o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_CUBE_MAP,c.__webglTexture)):C(p,e)}else if(u=="tv"){if(!c._array){c._array=[];u=0;for(w=c.texture.length;u<w;u++)c._array[u]=e+u}o.uniform1iv(p,c._array);u=0;for(w=c.texture.length;u<w;u++)(p=c.texture[u])&&
|
|
|
-C(p,c._array[u])}o.uniformMatrix4fv(m.modelViewMatrix,!1,k._modelViewMatrixArray);m.normalMatrix&&o.uniformMatrix3fv(m.normalMatrix,!1,k._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&m.cameraPosition!==null&&o.uniform3f(m.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||k.receiveShadow)&&m.objectMatrix!==null&&o.uniformMatrix4fv(m.objectMatrix,!1,k._objectMatrixArray);
|
|
|
-(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&m.viewMatrix!==null&&o.uniformMatrix4fv(m.viewMatrix,!1,ra);f.skinning&&(o.uniformMatrix4fv(m.cameraInverseMatrix,!1,ra),o.uniformMatrix4fv(m.boneGlobalMatrices,!1,k.boneMatrices));return h}function f(b,c,f,k,h,m){if(k.opacity!=0){var n,b=e(b,c,f,k,m).attributes;if(!k.morphTargets&&b.position>=0)o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,
|
|
|
-3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,p=m.morphTargetForcedOrder,t=m.morphTargetInfluences;f<k.numSupportedMorphTargets&&f<p.length;)o.bindBuffer(o.ARRAY_BUFFER,
|
|
|
-h.__webglMorphTargetsBuffers[p[f]]),o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0),m.__webglMorphTargetInfluences[f]=t[p[f]],f++;else{var p=[],u=-1,v=0,t=m.morphTargetInfluences,w,x=t.length,f=0;for(m.morphTargetBase!==-1&&(p[m.morphTargetBase]=!0);f<k.numSupportedMorphTargets;){for(w=0;w<x;w++)!p[w]&&t[w]>u&&(v=w,u=t[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;p[v]=1;u=
|
|
|
--1;f++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>=0&&(c=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),
|
|
|
-o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):
|
|
|
-o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),
|
|
|
-o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=h.__webglFaceCount,P.data.faces+=h.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?
|
|
|
-o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),P.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),
|
|
|
-o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,k,m,n,p,t,u,v,w,x=b.count*3;for(w=0;w<x;w+=9)c=b.normalArray,f=c[w],h=c[w+1],k=c[w+2],m=c[w+3],p=c[w+4],u=c[w+5],n=c[w+6],t=c[w+7],v=c[w+8],f=(f+m+n)/3,h=(h+p+t)/3,k=(k+u+v)/3,c[w]=f,c[w+1]=h,c[w+2]=k,c[w+3]=f,c[w+4]=h,c[w+5]=k,c[w+
|
|
|
-6]=f,c[w+7]=h,c[w+8]=k}o.bufferData(o.ARRAY_BUFFER,b.normalArray,o.DYNAMIC_DRAW);o.enableVertexAttribArray(e.attributes.normal);o.vertexAttribPointer(e.attributes.normal,3,o.FLOAT,!1,0,0)}o.drawArrays(o.TRIANGLES,0,b.count);b.count=0}function m(b){if(aa!=b.doubleSided)b.doubleSided?o.disable(o.CULL_FACE):o.enable(o.CULL_FACE),aa=b.doubleSided;if(ma!=b.flipSided)b.flipSided?o.frontFace(o.CW):o.frontFace(o.CCW),ma=b.flipSided}function k(b){ga!=b&&(b?o.enable(o.DEPTH_TEST):o.disable(o.DEPTH_TEST),ga=
|
|
|
-b)}function n(b,e,c){da!=b&&(b?o.enable(o.POLYGON_OFFSET_FILL):o.disable(o.POLYGON_OFFSET_FILL),da=b);if(b&&(Z!=e||ca!=c))o.polygonOffset(e,c),Z=e,ca=c}function v(b){V[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);V[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);V[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);V[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);V[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);V[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,
|
|
|
-b.n44+b.n34);for(var e,b=0;b<6;b++)e=V[b],e.divideScalar(Math.sqrt(e.x*e.x+e.y*e.y+e.z*e.z))}function p(b){for(var e=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=V[f].x*e.n14+V[f].y*e.n24+V[f].z*e.n34+V[f].w,b<=c)return!1;return!0}function u(b,e){b.list[b.count]=e;b.count+=1}function t(b){var e,c,f=b.object,h=b.opaque,k=b.transparent;k.count=0;b=h.count=0;for(e=f.materials.length;b<e;b++)c=f.materials[b],c.transparent?u(k,c):
|
|
|
-u(h,c)}function x(b){var e,c,f,h,k=b.object,m=b.buffer,n=b.opaque,o=b.transparent;o.count=0;b=n.count=0;for(f=k.materials.length;b<f;b++)if(e=k.materials[b],e instanceof THREE.MeshFaceMaterial){e=0;for(c=m.materials.length;e<c;e++)(h=m.materials[e])&&(h.transparent?u(o,h):u(n,h))}else(h=e)&&(h.transparent?u(o,h):u(n,h))}function w(b,e){return e.z-b.z}function z(b,c){var n,t,u,w=0,x,z,y,D,G=b.lights;T||(T=new THREE.Camera(P.shadowCameraFov,c.aspect,P.shadowCameraNear,P.shadowCameraFar));n=0;for(t=
|
|
|
-G.length;n<t;n++)if(u=G[n],u instanceof THREE.SpotLight&&u.castShadow){P.shadowMap[w]||(P.shadowMap[w]=new THREE.WebGLRenderTarget(P.shadowMapWidth,P.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));xa[w]||(xa[w]=new THREE.Matrix4);x=P.shadowMap[w];z=xa[w];T.position.copy(u.position);T.target.position.copy(u.target.position);T.update(void 0,!0);b.update(void 0,!1,T);z.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);z.multiplySelf(T.projectionMatrix);
|
|
|
-z.multiplySelf(T.matrixWorldInverse);T.matrixWorldInverse.flattenToArray(ra);T.projectionMatrix.flattenToArray(va);pa.multiply(T.projectionMatrix,T.matrixWorldInverse);v(pa);P.initWebGLObjects(b);K(x);o.clearColor(1,1,1,1);P.clear();o.clearColor(M.r,M.g,M.b,$);z=b.__webglObjects.length;u=b.__webglObjectsImmediate.length;for(x=0;x<z;x++)y=b.__webglObjects[x],D=y.object,D.visible&&D.castShadow?!(D instanceof THREE.Mesh)||!D.frustumCulled||p(D)?(D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,
|
|
|
-T,!1),y.render=!0):y.render=!1:y.render=!1;k(!0);F(THREE.NormalBlending);for(x=0;x<z;x++)if(y=b.__webglObjects[x],y.render)D=y.object,buffer=y.buffer,m(D),y=D.customDepthMaterial?D.customDepthMaterial:D.geometry.morphTargets.length?ya:ka,f(T,G,null,y,buffer,D);for(x=0;x<u;x++)y=b.__webglObjectsImmediate[x],D=y.object,D.visible&&D.castShadow&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,T,!1),m(D),program=e(T,G,null,ka,D),D.render(function(b){h(b,program,ka.shading)}));
|
|
|
-w++}}function y(b,e){var c,f,h;c=Y.attributes;var k=Y.uniforms,m=qa/ea,n,p=[],t=ea*0.5,u=qa*0.5,v=!0;o.useProgram(Y.program);na=Y.program;ga=fa=-1;Ga||(o.enableVertexAttribArray(Y.attributes.position),o.enableVertexAttribArray(Y.attributes.uv),Ga=!0);o.disable(o.CULL_FACE);o.enable(o.BLEND);o.depthMask(!0);o.bindBuffer(o.ARRAY_BUFFER,Y.vertexBuffer);o.vertexAttribPointer(c.position,2,o.FLOAT,!1,16,0);o.vertexAttribPointer(c.uv,2,o.FLOAT,!1,16,8);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);
|
|
|
+f.opacity;else if(f instanceof THREE.MeshNormalMaterial)n.opacity.value=f.opacity;if(h.receiveShadow&&!f._shadowPass&&n.shadowMatrix){for(e=0;e<xa.length;e++)n.shadowMatrix.value[e]=xa[e],n.shadowMap.texture[e]=P.shadowMap[e];n.shadowDarkness.value=P.shadowMapDarkness;n.shadowBias.value=P.shadowMapBias}for(var la in n)if(v=k.uniforms[la])if(c=n[la],p=c.type,e=c.value,p=="i")o.uniform1i(v,e);else if(p=="f")o.uniform1f(v,e);else if(p=="v2")o.uniform2f(v,e.x,e.y);else if(p=="v3")o.uniform3f(v,e.x,e.y,
|
|
|
+e.z);else if(p=="v4")o.uniform4f(v,e.x,e.y,e.z,e.w);else if(p=="c")o.uniform3f(v,e.r,e.g,e.b);else if(p=="fv1")o.uniform1fv(v,e);else if(p=="fv")o.uniform3fv(v,e);else if(p=="v3v"){if(!c._array)c._array=new Float32Array(3*e.length);p=0;for(t=e.length;p<t;p++)x=p*3,c._array[x]=e[p].x,c._array[x+1]=e[p].y,c._array[x+2]=e[p].z;o.uniform3fv(v,c._array)}else if(p=="m4"){if(!c._array)c._array=new Float32Array(16);e.flattenToArray(c._array);o.uniformMatrix4fv(v,!1,c._array)}else if(p=="m4v"){if(!c._array)c._array=
|
|
|
+new Float32Array(16*e.length);p=0;for(t=e.length;p<t;p++)e[p].flattenToArrayOffset(c._array,p*16);o.uniformMatrix4fv(v,!1,c._array)}else if(p=="t"){if(o.uniform1i(v,e),v=c.texture)if(v.image instanceof Array&&v.image.length==6){if(c=v,c.image.length==6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);for(e=0;e<6;e++)o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,
|
|
|
+o.RGBA,o.RGBA,o.UNSIGNED_BYTE,c.image[e]);I(o.TEXTURE_CUBE_MAP,c,c.image[0]);c.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else v instanceof THREE.WebGLRenderTargetCube?(c=v,o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_CUBE_MAP,c.__webglTexture)):C(v,e)}else if(p=="tv"){if(!c._array){c._array=[];p=0;for(t=c.texture.length;p<t;p++)c._array[p]=e+p}o.uniform1iv(v,c._array);p=0;for(t=c.texture.length;p<t;p++)(v=c.texture[p])&&
|
|
|
+C(v,c._array[p])}o.uniformMatrix4fv(m.modelViewMatrix,!1,h._modelViewMatrixArray);m.normalMatrix&&o.uniformMatrix3fv(m.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&m.cameraPosition!==null&&o.uniform3f(m.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||h.receiveShadow)&&m.objectMatrix!==null&&o.uniformMatrix4fv(m.objectMatrix,!1,h._objectMatrixArray);
|
|
|
+(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&m.viewMatrix!==null&&o.uniformMatrix4fv(m.viewMatrix,!1,ra);f.skinning&&(o.uniformMatrix4fv(m.cameraInverseMatrix,!1,ra),o.uniformMatrix4fv(m.boneGlobalMatrices,!1,h.boneMatrices));return k}function f(b,c,f,h,k,m){if(h.opacity!=0){var n,b=e(b,c,f,h,m).attributes;if(!h.morphTargets&&b.position>=0)o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(b.position,
|
|
|
+3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=h.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,v=m.morphTargetForcedOrder,w=m.morphTargetInfluences;f<h.numSupportedMorphTargets&&f<v.length;)o.bindBuffer(o.ARRAY_BUFFER,
|
|
|
+k.__webglMorphTargetsBuffers[v[f]]),o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0),m.__webglMorphTargetInfluences[f]=w[v[f]],f++;else{var v=[],u=-1,p=0,w=m.morphTargetInfluences,t,x=w.length,f=0;for(m.morphTargetBase!==-1&&(v[m.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(t=0;t<x;t++)!v[t]&&w[t]>u&&(p=t,u=w[p]);o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[p]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;v[p]=1;u=
|
|
|
+-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(h.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(k.__webglCustomAttributes)for(n in k.__webglCustomAttributes)b[n]>=0&&(c=k.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglNormalBuffer),
|
|
|
+o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(k.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(k.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):
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|
|
+o.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinWeightsBuffer),
|
|
|
+o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(h.wireframe?(o.lineWidth(h.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer),o.drawElements(o.LINES,k.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer),o.drawElements(o.TRIANGLES,k.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=k.__webglFaceCount,P.data.faces+=k.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?
|
|
|
+o.LINE_STRIP:o.LINES,o.lineWidth(h.linewidth),o.drawArrays(m,0,k.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,k.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,k.__webglVertexCount),P.data.drawCalls++)}}function k(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),
|
|
|
+o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,k,m,n,v,w,u,p,t,x=b.count*3;for(t=0;t<x;t+=9)c=b.normalArray,f=c[t],h=c[t+1],k=c[t+2],m=c[t+3],v=c[t+4],u=c[t+5],n=c[t+6],w=c[t+7],p=c[t+8],f=(f+m+n)/3,h=(h+v+w)/3,k=(k+u+p)/3,c[t]=f,c[t+1]=h,c[t+2]=k,c[t+3]=f,c[t+4]=h,c[t+5]=k,c[t+
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|
|
+6]=f,c[t+7]=h,c[t+8]=k}o.bufferData(o.ARRAY_BUFFER,b.normalArray,o.DYNAMIC_DRAW);o.enableVertexAttribArray(e.attributes.normal);o.vertexAttribPointer(e.attributes.normal,3,o.FLOAT,!1,0,0)}o.drawArrays(o.TRIANGLES,0,b.count);b.count=0}function m(b){if(aa!=b.doubleSided)b.doubleSided?o.disable(o.CULL_FACE):o.enable(o.CULL_FACE),aa=b.doubleSided;if(ma!=b.flipSided)b.flipSided?o.frontFace(o.CW):o.frontFace(o.CCW),ma=b.flipSided}function h(b){ga!=b&&(b?o.enable(o.DEPTH_TEST):o.disable(o.DEPTH_TEST),ga=
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|
|
+b)}function n(b,e,c){da!=b&&(b?o.enable(o.POLYGON_OFFSET_FILL):o.disable(o.POLYGON_OFFSET_FILL),da=b);if(b&&(Z!=e||ca!=c))o.polygonOffset(e,c),Z=e,ca=c}function t(b){V[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);V[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);V[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);V[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);V[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);V[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,
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|
|
+b.n44+b.n34);for(var e,b=0;b<6;b++)e=V[b],e.divideScalar(Math.sqrt(e.x*e.x+e.y*e.y+e.z*e.z))}function u(b){for(var e=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=V[f].x*e.n14+V[f].y*e.n24+V[f].z*e.n34+V[f].w,b<=c)return!1;return!0}function p(b,e){b.list[b.count]=e;b.count+=1}function v(b){var e,c,f=b.object,h=b.opaque,k=b.transparent;k.count=0;b=h.count=0;for(e=f.materials.length;b<e;b++)c=f.materials[b],c.transparent?p(k,c):
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|
|
+p(h,c)}function x(b){var e,c,f,h,k=b.object,m=b.buffer,n=b.opaque,o=b.transparent;o.count=0;b=n.count=0;for(f=k.materials.length;b<f;b++)if(e=k.materials[b],e instanceof THREE.MeshFaceMaterial){e=0;for(c=m.materials.length;e<c;e++)(h=m.materials[e])&&(h.transparent?p(o,h):p(n,h))}else(h=e)&&(h.transparent?p(o,h):p(n,h))}function w(b,e){return e.z-b.z}function z(b,c){var n,v,w,p=0,x,z,y,D,G=b.lights;T||(T=new THREE.Camera(P.shadowCameraFov,c.aspect,P.shadowCameraNear,P.shadowCameraFar));n=0;for(v=
|
|
|
+G.length;n<v;n++)if(w=G[n],w instanceof THREE.SpotLight&&w.castShadow){P.shadowMap[p]||(P.shadowMap[p]=new THREE.WebGLRenderTarget(P.shadowMapWidth,P.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));xa[p]||(xa[p]=new THREE.Matrix4);x=P.shadowMap[p];z=xa[p];T.position.copy(w.position);T.target.position.copy(w.target.position);T.update(void 0,!0);b.update(void 0,!1,T);z.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);z.multiplySelf(T.projectionMatrix);
|
|
|
+z.multiplySelf(T.matrixWorldInverse);T.matrixWorldInverse.flattenToArray(ra);T.projectionMatrix.flattenToArray(va);pa.multiply(T.projectionMatrix,T.matrixWorldInverse);t(pa);P.initWebGLObjects(b);K(x);o.clearColor(1,1,1,1);P.clear();o.clearColor(M.r,M.g,M.b,$);z=b.__webglObjects.length;w=b.__webglObjectsImmediate.length;for(x=0;x<z;x++)y=b.__webglObjects[x],D=y.object,D.visible&&D.castShadow?!(D instanceof THREE.Mesh)||!D.frustumCulled||u(D)?(D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,
|
|
|
+T,!1),y.render=!0):y.render=!1:y.render=!1;h(!0);F(THREE.NormalBlending);for(x=0;x<z;x++)if(y=b.__webglObjects[x],y.render)D=y.object,buffer=y.buffer,m(D),y=D.customDepthMaterial?D.customDepthMaterial:D.geometry.morphTargets.length?ya:la,f(T,G,null,y,buffer,D);for(x=0;x<w;x++)y=b.__webglObjectsImmediate[x],D=y.object,D.visible&&D.castShadow&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,T,!1),m(D),program=e(T,G,null,la,D),D.render(function(b){k(b,program,la.shading)}));
|
|
|
+p++}}function y(b,e){var c,f,h;c=Y.attributes;var k=Y.uniforms,m=qa/ea,n,v=[],p=ea*0.5,u=qa*0.5,t=!0;o.useProgram(Y.program);na=Y.program;ga=fa=-1;Ga||(o.enableVertexAttribArray(Y.attributes.position),o.enableVertexAttribArray(Y.attributes.uv),Ga=!0);o.disable(o.CULL_FACE);o.enable(o.BLEND);o.depthMask(!0);o.bindBuffer(o.ARRAY_BUFFER,Y.vertexBuffer);o.vertexAttribPointer(c.position,2,o.FLOAT,!1,16,0);o.vertexAttribPointer(c.uv,2,o.FLOAT,!1,16,8);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);
|
|
|
o.uniformMatrix4fv(k.projectionMatrix,!1,va);o.activeTexture(o.TEXTURE0);o.uniform1i(k.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(w);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(o.uniform1i(k.useScreenCoordinates,
|
|
|
-1),o.uniform3f(k.screenPosition,(h.position.x-t)/t,(u-h.position.y)/u,Math.max(0,Math.min(1,h.position.z)))):(o.uniform1i(k.useScreenCoordinates,0),o.uniform1i(k.affectedByDistance,h.affectedByDistance?1:0),o.uniformMatrix4fv(k.modelViewMatrix,!1,h._modelViewMatrixArray)),n=h.map.image.width/(h.scaleByViewport?qa:1),p[0]=n*m*h.scale.x,p[1]=n*h.scale.y,o.uniform2f(k.uvScale,h.uvScale.x,h.uvScale.y),o.uniform2f(k.uvOffset,h.uvOffset.x,h.uvOffset.y),o.uniform2f(k.alignment,h.alignment.x,h.alignment.y),
|
|
|
-o.uniform1f(k.opacity,h.opacity),o.uniform1f(k.rotation,h.rotation),o.uniform2fv(k.scale,p),h.mergeWith3D&&!v?(o.enable(o.DEPTH_TEST),v=!0):!h.mergeWith3D&&v&&(o.disable(o.DEPTH_TEST),v=!1),F(h.blending),C(h.map,0),o.drawElements(o.TRIANGLES,6,o.UNSIGNED_SHORT,0));o.enable(o.CULL_FACE);o.enable(o.DEPTH_TEST);o.depthMask(ia)}function B(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
|
|
|
+1),o.uniform3f(k.screenPosition,(h.position.x-p)/p,(u-h.position.y)/u,Math.max(0,Math.min(1,h.position.z)))):(o.uniform1i(k.useScreenCoordinates,0),o.uniform1i(k.affectedByDistance,h.affectedByDistance?1:0),o.uniformMatrix4fv(k.modelViewMatrix,!1,h._modelViewMatrixArray)),n=h.map.image.width/(h.scaleByViewport?qa:1),v[0]=n*m*h.scale.x,v[1]=n*h.scale.y,o.uniform2f(k.uvScale,h.uvScale.x,h.uvScale.y),o.uniform2f(k.uvOffset,h.uvOffset.x,h.uvOffset.y),o.uniform2f(k.alignment,h.alignment.x,h.alignment.y),
|
|
|
+o.uniform1f(k.opacity,h.opacity),o.uniform1f(k.rotation,h.rotation),o.uniform2fv(k.scale,v),h.mergeWith3D&&!t?(o.enable(o.DEPTH_TEST),t=!0):!h.mergeWith3D&&t&&(o.disable(o.DEPTH_TEST),t=!1),F(h.blending),C(h.map,0),o.drawElements(o.TRIANGLES,6,o.UNSIGNED_SHORT,0));o.enable(o.CULL_FACE);o.enable(o.DEPTH_TEST);o.depthMask(ia)}function B(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
|
|
|
function D(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function G(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function H(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function E(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}
|
|
|
-var c,f,h,k,m,n,o,p,t={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(k=b.faces.length;h<k;h++)m=b.faces[h],n=m.materials,o=e(n),t[o]==void 0&&(t[o]={hash:o,counter:0}),p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],materials:n,vertices:0,numMorphTargets:u}),m=m instanceof THREE.Face3?3:4,b.geometryGroups[p].vertices+m>65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],
|
|
|
-materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,
|
|
|
+var c,f,h,k,m,n,o,v,w={},p=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(k=b.faces.length;h<k;h++)m=b.faces[h],n=m.materials,o=e(n),w[o]==void 0&&(w[o]={hash:o,counter:0}),v=w[o].hash+"_"+w[o].counter,b.geometryGroups[v]==void 0&&(b.geometryGroups[v]={faces:[],materials:n,vertices:0,numMorphTargets:p}),m=m instanceof THREE.Face3?3:4,b.geometryGroups[v].vertices+m>65535&&(w[o].counter+=1,v=w[o].hash+"_"+w[o].counter,b.geometryGroups[v]==void 0&&(b.geometryGroups[v]={faces:[],
|
|
|
+materials:n,vertices:0,numMorphTargets:p})),b.geometryGroups[v].faces.push(h),b.geometryGroups[v].vertices+=m;b.geometryGroupsList=[];for(var u in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[u])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,
|
|
|
o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}fa=b}}function I(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,S(e.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,S(e.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,S(e.magFilter)),o.texParameteri(b,
|
|
|
o.TEXTURE_MIN_FILTER,S(e.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,O(e.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,O(e.minFilter)))}function C(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,
|
|
|
0,S(b.format),b.image.width,b.image.height,0,S(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);I(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function K(b){var e=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=o.createRenderbuffer();
|
|
|
b.__webglTexture=o.createTexture();if(e){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);I(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var c=0;c<6;c++)b.__webglFramebuffer[c]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),I(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),
|
|
|
null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(e)for(c=0;c<6;++c)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[c]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+c,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_COMPONENT16,b.width,b.height),
|
|
|
o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height);e?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER,null);o.bindFramebuffer(o.FRAMEBUFFER,
|
|
|
-null)}var f,h;b?(e=e?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,c=b.width,b=b.height,h=f=0):(e=null,c=ea,b=qa,f=X,h=ja);e!=R&&(o.bindFramebuffer(o.FRAMEBUFFER,e),o.viewport(f,h,c,b),R=e)}function U(b){b instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function L(b,
|
|
|
+null)}var f,h;b?(e=e?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,c=b.width,b=b.height,h=f=0):(e=null,c=ea,b=qa,f=X,h=ka);e!=R&&(o.bindFramebuffer(o.FRAMEBUFFER,e),o.viewport(f,h,c,b),R=e)}function U(b){b instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function L(b,
|
|
|
e){var c;b=="fragment"?c=o.createShader(o.FRAGMENT_SHADER):b=="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,e);o.compileShader(c);if(!o.getShaderParameter(c,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(e),null;return c}function O(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;
|
|
|
case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE;case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;
|
|
|
-case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var P=this,o,W=[],na=null,R=null,ia=!0,aa=null,ma=null,fa=null,ga=null,da=null,Z=null,ca=null,X=0,ja=0,ea=0,qa=
|
|
|
+case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var P=this,o,W=[],na=null,R=null,ia=!0,aa=null,ma=null,fa=null,ga=null,da=null,Z=null,ca=null,X=0,ka=0,ea=0,qa=
|
|
|
0,V=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,va=new Float32Array(16),ra=new Float32Array(16),sa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Aa=b.stencil!==void 0?b.stencil:!0,za=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Fa=b.antialias!==
|
|
|
void 0?b.antialias:!1,M=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),$=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=
|
|
|
-!1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),ka=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});ka._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context.";
|
|
|
+!1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),la=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});la._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context.";
|
|
|
console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(ta){console.error(ta)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(M.r,M.g,M.b,$);this.context=
|
|
|
o;var oa=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,Y={};Y.vertices=new Float32Array(16);Y.faces=new Uint16Array(6);i=0;Y.vertices[i++]=-1;Y.vertices[i++]=-1;Y.vertices[i++]=0;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=-1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=0;Y.vertices[i++]=-1;Y.vertices[i++]=1;Y.vertices[i++]=0;i=Y.vertices[i++]=0;Y.faces[i++]=0;Y.faces[i++]=1;Y.faces[i++]=2;Y.faces[i++]=0;Y.faces[i++]=2;Y.faces[i++]=
|
|
|
3;Y.vertexBuffer=o.createBuffer();Y.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,Y.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,Y.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,Y.faces,o.STATIC_DRAW);Y.program=o.createProgram();o.attachShader(Y.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(Y.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(Y.program);Y.attributes={};Y.uniforms=
|
|
|
{};Y.attributes.position=o.getAttribLocation(Y.program,"position");Y.attributes.uv=o.getAttribLocation(Y.program,"uv");Y.uniforms.uvOffset=o.getUniformLocation(Y.program,"uvOffset");Y.uniforms.uvScale=o.getUniformLocation(Y.program,"uvScale");Y.uniforms.rotation=o.getUniformLocation(Y.program,"rotation");Y.uniforms.scale=o.getUniformLocation(Y.program,"scale");Y.uniforms.alignment=o.getUniformLocation(Y.program,"alignment");Y.uniforms.map=o.getUniformLocation(Y.program,"map");Y.uniforms.opacity=o.getUniformLocation(Y.program,
|
|
|
"opacity");Y.uniforms.useScreenCoordinates=o.getUniformLocation(Y.program,"useScreenCoordinates");Y.uniforms.affectedByDistance=o.getUniformLocation(Y.program,"affectedByDistance");Y.uniforms.screenPosition=o.getUniformLocation(Y.program,"screenPosition");Y.uniforms.modelViewMatrix=o.getUniformLocation(Y.program,"modelViewMatrix");Y.uniforms.projectionMatrix=o.getUniformLocation(Y.program,"projectionMatrix");var Ga=!1;this.setSize=function(b,e){wa.width=b;wa.height=e;this.setViewport(0,0,wa.width,
|
|
|
-wa.height)};this.setViewport=function(b,e,c,f){X=b;ja=e;ea=c;qa=f;o.viewport(X,ja,ea,qa)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;o.depthMask(b)};this.setClearColorHex=function(b,e){M.setHex(b);$=e;o.clearColor(M.r,M.g,M.b,$)};this.setClearColor=function(b,e){M.copy(b);$=e;o.clearColor(M.r,M.g,M.b,$)};this.clear=function(){o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT|
|
|
|
+wa.height)};this.setViewport=function(b,e,c,f){X=b;ka=e;ea=c;qa=f;o.viewport(X,ka,ea,qa)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;o.depthMask(b)};this.setClearColorHex=function(b,e){M.setHex(b);$=e;o.clearColor(M.r,M.g,M.b,$)};this.setClearColor=function(b,e){M.copy(b);$=e;o.clearColor(M.r,M.g,M.b,$)};this.clear=function(){o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT|
|
|
|
o.STENCIL_BUFFER_BIT)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var e=b.geometry.geometryGroups[g];o.deleteBuffer(e.__webglVertexBuffer);o.deleteBuffer(e.__webglNormalBuffer);o.deleteBuffer(e.__webglTangentBuffer);o.deleteBuffer(e.__webglColorBuffer);o.deleteBuffer(e.__webglUVBuffer);
|
|
|
o.deleteBuffer(e.__webglUV2Buffer);o.deleteBuffer(e.__webglSkinVertexABuffer);o.deleteBuffer(e.__webglSkinVertexBBuffer);o.deleteBuffer(e.__webglSkinIndicesBuffer);o.deleteBuffer(e.__webglSkinWeightsBuffer);o.deleteBuffer(e.__webglFaceBuffer);o.deleteBuffer(e.__webglLineBuffer);if(e.numMorphTargets)for(var c=0,f=e.numMorphTargets;c<f;c++)o.deleteBuffer(e.__webglMorphTargetsBuffers[c])}else if(b instanceof THREE.Ribbon)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer);
|
|
|
else if(b instanceof THREE.Line)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer);else if(b instanceof THREE.ParticleSystem)b=b.geometry,o.deleteBuffer(b.__webglVertexBuffer),o.deleteBuffer(b.__webglColorBuffer)};this.deallocateTexture=function(b){if(b.__webglInit)b.__webglInit=!1,o.deleteTexture(b.__webglTexture)};this.initMaterial=function(b,e,c,f){var h,k,m;b instanceof THREE.MeshDepthMaterial?m="depth":b instanceof THREE.MeshNormalMaterial?m="normal":b instanceof
|
|
|
-THREE.MeshBasicMaterial?m="basic":b instanceof THREE.MeshLambertMaterial?m="lambert":b instanceof THREE.MeshPhongMaterial?m="phong":b instanceof THREE.LineBasicMaterial?m="basic":b instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];b.uniforms=THREE.UniformsUtils.clone(n.uniforms);b.vertexShader=n.vertexShader;b.fragmentShader=n.fragmentShader}var p,t,u;p=u=n=0;for(t=e.length;p<t;p++)k=e[p],k instanceof THREE.SpotLight&&u++,k instanceof THREE.DirectionalLight&&
|
|
|
-u++,k instanceof THREE.PointLight&&n++;n+u<=_maxLights?p=u:(p=Math.ceil(_maxLights*u/(n+u)),n=_maxLights-p);k={directional:p,point:n};n=u=0;for(p=e.length;n<p;n++)t=e[n],t instanceof THREE.SpotLight&&t.castShadow&&u++;var v=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)v=f.bones.length;var w;a:{p=b.fragmentShader;t=b.vertexShader;var n=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,
|
|
|
-morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:k.directional,maxPointLights:k.point,maxBones:v,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:u,alphaTest:b.alphaTest},x,f=[];m?f.push(m):(f.push(p),f.push(t));for(x in c)f.push(x),f.push(c[x]);m=f.join();x=0;for(f=W.length;x<f;x++)if(W[x].code==m){w=W[x].program;break a}x=o.createProgram();f=[oa?
|
|
|
+THREE.MeshBasicMaterial?m="basic":b instanceof THREE.MeshLambertMaterial?m="lambert":b instanceof THREE.MeshPhongMaterial?m="phong":b instanceof THREE.LineBasicMaterial?m="basic":b instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];b.uniforms=THREE.UniformsUtils.clone(n.uniforms);b.vertexShader=n.vertexShader;b.fragmentShader=n.fragmentShader}var v,w,p;v=p=n=0;for(w=e.length;v<w;v++)k=e[v],k instanceof THREE.SpotLight&&p++,k instanceof THREE.DirectionalLight&&
|
|
|
+p++,k instanceof THREE.PointLight&&n++;n+p<=_maxLights?v=p:(v=Math.ceil(_maxLights*p/(n+p)),n=_maxLights-v);k={directional:v,point:n};n=p=0;for(v=e.length;n<v;n++)w=e[n],w instanceof THREE.SpotLight&&w.castShadow&&p++;var u=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)u=f.bones.length;var t;a:{v=b.fragmentShader;w=b.vertexShader;var n=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,
|
|
|
+morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:k.directional,maxPointLights:k.point,maxBones:u,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:p,alphaTest:b.alphaTest},x,f=[];m?f.push(m):(f.push(v),f.push(w));for(x in c)f.push(x),f.push(c[x]);m=f.join();x=0;for(f=W.length;x<f;x++)if(W[x].code==m){t=W[x].program;break a}x=o.createProgram();f=[oa?
|
|
|
"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?
|
|
|
"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":
|
|
|
-"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o.attachShader(x,L("fragment",k+p));o.attachShader(x,L("vertex",f+t));o.linkProgram(x);o.getProgramParameter(x,o.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+o.getProgramParameter(x,o.VALIDATE_STATUS)+", gl error ["+o.getError()+"]");x.uniforms=
|
|
|
-{};x.attributes={};var M,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(M in n)f.push(M);M=f;f=0;for(n=M.length;f<n;f++)p=M[f],x.uniforms[p]=o.getUniformLocation(x,p);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(M=0;M<c.maxMorphTargets;M++)f.push("morphTarget"+M);for(w in e)f.push(w);w=f;M=0;for(e=w.length;M<e;M++)c=
|
|
|
-w[M],x.attributes[c]=o.getAttribLocation(x,c);W.push({program:x,code:m});w=x}b.program=w;w=b.program.attributes;w.position>=0&&o.enableVertexAttribArray(w.position);w.color>=0&&o.enableVertexAttribArray(w.color);w.normal>=0&&o.enableVertexAttribArray(w.normal);w.tangent>=0&&o.enableVertexAttribArray(w.tangent);b.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(o.enableVertexAttribArray(w.skinVertexA),o.enableVertexAttribArray(w.skinVertexB),o.enableVertexAttribArray(w.skinIndex),
|
|
|
-o.enableVertexAttribArray(w.skinWeight));if(b.attributes)for(h in b.attributes)w[h]!==void 0&&w[h]>=0&&o.enableVertexAttribArray(w[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)M="morphTarget"+h,w[M]>=0&&(o.enableVertexAttribArray(w[M]),b.numSupportedMorphTargets++)};this.clearTarget=function(b,e,c,f){K(b);b=0;e&&(b|=o.COLOR_BUFFER_BIT);c&&(b|=o.DEPTH_BUFFER_BIT);f&&(b|=o.STENCIL_BUFFER_BIT);o.clear(b)};this.render=function(b,c,o,u){var M,T,D,$,G,H,E,V,ka=b.lights,
|
|
|
-C=b.fog;this.shadowMapEnabled&&z(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(ra);c.projectionMatrix.flattenToArray(va);pa.multiply(c.projectionMatrix,c.matrixWorldInverse);v(pa);this.initWebGLObjects(b);K(o);(this.autoClear||u)&&this.clear();G=b.__webglObjects.length;for(u=0;u<G;u++)if(M=b.__webglObjects[u],E=M.object,E.visible)if(!(E instanceof THREE.Mesh)||!E.frustumCulled||p(E)){if(E.matrixWorld.flattenToArray(E._objectMatrixArray),
|
|
|
-B(E,c,!0),x(M),M.render=!0,this.sortObjects)M.object.renderDepth?M.z=M.object.renderDepth:(sa.copy(E.position),pa.multiplyVector3(sa),M.z=sa.z)}else M.render=!1;else M.render=!1;this.sortObjects&&b.__webglObjects.sort(w);H=b.__webglObjectsImmediate.length;for(u=0;u<H;u++)M=b.__webglObjectsImmediate[u],E=M.object,E.visible&&(E.matrixAutoUpdate&&E.matrixWorld.flattenToArray(E._objectMatrixArray),B(E,c,!0),t(M));if(b.overrideMaterial){k(b.overrideMaterial.depthTest);F(b.overrideMaterial.blending);for(u=
|
|
|
-0;u<G;u++)if(M=b.__webglObjects[u],M.render)E=M.object,V=M.buffer,m(E),f(c,ka,C,b.overrideMaterial,V,E);for(u=0;u<H;u++)M=b.__webglObjectsImmediate[u],E=M.object,E.visible&&(m(E),T=e(c,ka,C,b.overrideMaterial,E),E.render(function(c){h(c,T,b.overrideMaterial.shading)}))}else{F(THREE.NormalBlending);for(u=G-1;u>=0;u--)if(M=b.__webglObjects[u],M.render){E=M.object;V=M.buffer;D=M.opaque;m(E);for(M=0;M<D.count;M++)$=D.list[M],k($.depthTest),n($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits),
|
|
|
-f(c,ka,C,$,V,E)}for(u=0;u<H;u++)if(M=b.__webglObjectsImmediate[u],E=M.object,E.visible){D=M.opaque;m(E);for(M=0;M<D.count;M++)$=D.list[M],k($.depthTest),n($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits),T=e(c,ka,C,$,E),E.render(function(b){h(b,T,$.shading)})}for(u=0;u<G;u++)if(M=b.__webglObjects[u],M.render){E=M.object;V=M.buffer;D=M.transparent;m(E);for(M=0;M<D.count;M++)$=D.list[M],F($.blending),k($.depthTest),n($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits),f(c,ka,C,$,
|
|
|
-V,E)}for(u=0;u<H;u++)if(M=b.__webglObjectsImmediate[u],E=M.object,E.visible){D=M.transparent;m(E);for(M=0;M<D.count;M++)$=D.list[M],F($.blending),k($.depthTest),n($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits),T=e(c,ka,C,$,E),E.render(function(b){h(b,T,$.shading)})}}b.__webglSprites.length&&y(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&U(o)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=
|
|
|
+"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o.attachShader(x,L("fragment",k+v));o.attachShader(x,L("vertex",f+w));o.linkProgram(x);o.getProgramParameter(x,o.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+o.getProgramParameter(x,o.VALIDATE_STATUS)+", gl error ["+o.getError()+"]");x.uniforms=
|
|
|
+{};x.attributes={};var M,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(M in n)f.push(M);M=f;f=0;for(n=M.length;f<n;f++)v=M[f],x.uniforms[v]=o.getUniformLocation(x,v);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(M=0;M<c.maxMorphTargets;M++)f.push("morphTarget"+M);for(t in e)f.push(t);t=f;M=0;for(e=t.length;M<e;M++)c=
|
|
|
+t[M],x.attributes[c]=o.getAttribLocation(x,c);W.push({program:x,code:m});t=x}b.program=t;t=b.program.attributes;t.position>=0&&o.enableVertexAttribArray(t.position);t.color>=0&&o.enableVertexAttribArray(t.color);t.normal>=0&&o.enableVertexAttribArray(t.normal);t.tangent>=0&&o.enableVertexAttribArray(t.tangent);b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(o.enableVertexAttribArray(t.skinVertexA),o.enableVertexAttribArray(t.skinVertexB),o.enableVertexAttribArray(t.skinIndex),
|
|
|
+o.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(h in b.attributes)t[h]!==void 0&&t[h]>=0&&o.enableVertexAttribArray(t[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)M="morphTarget"+h,t[M]>=0&&(o.enableVertexAttribArray(t[M]),b.numSupportedMorphTargets++)};this.clearTarget=function(b,e,c,f){K(b);b=0;e&&(b|=o.COLOR_BUFFER_BIT);c&&(b|=o.DEPTH_BUFFER_BIT);f&&(b|=o.STENCIL_BUFFER_BIT);o.clear(b)};this.render=function(b,c,o,p){var M,T,D,$,G,H,E,V,la=b.lights,
|
|
|
+C=b.fog;this.shadowMapEnabled&&z(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(ra);c.projectionMatrix.flattenToArray(va);pa.multiply(c.projectionMatrix,c.matrixWorldInverse);t(pa);this.initWebGLObjects(b);K(o);(this.autoClear||p)&&this.clear();G=b.__webglObjects.length;for(p=0;p<G;p++)if(M=b.__webglObjects[p],E=M.object,E.visible)if(!(E instanceof THREE.Mesh)||!E.frustumCulled||u(E)){if(E.matrixWorld.flattenToArray(E._objectMatrixArray),
|
|
|
+B(E,c,!0),x(M),M.render=!0,this.sortObjects)M.object.renderDepth?M.z=M.object.renderDepth:(sa.copy(E.position),pa.multiplyVector3(sa),M.z=sa.z)}else M.render=!1;else M.render=!1;this.sortObjects&&b.__webglObjects.sort(w);H=b.__webglObjectsImmediate.length;for(p=0;p<H;p++)M=b.__webglObjectsImmediate[p],E=M.object,E.visible&&(E.matrixAutoUpdate&&E.matrixWorld.flattenToArray(E._objectMatrixArray),B(E,c,!0),v(M));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);F(b.overrideMaterial.blending);for(p=
|
|
|
+0;p<G;p++)if(M=b.__webglObjects[p],M.render)E=M.object,V=M.buffer,m(E),f(c,la,C,b.overrideMaterial,V,E);for(p=0;p<H;p++)M=b.__webglObjectsImmediate[p],E=M.object,E.visible&&(m(E),T=e(c,la,C,b.overrideMaterial,E),E.render(function(e){k(e,T,b.overrideMaterial.shading)}))}else{F(THREE.NormalBlending);for(p=G-1;p>=0;p--)if(M=b.__webglObjects[p],M.render){E=M.object;V=M.buffer;D=M.opaque;m(E);for(M=0;M<D.count;M++)$=D.list[M],h($.depthTest),n($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits),
|
|
|
+f(c,la,C,$,V,E)}for(p=0;p<H;p++)if(M=b.__webglObjectsImmediate[p],E=M.object,E.visible){D=M.opaque;m(E);for(M=0;M<D.count;M++)$=D.list[M],h($.depthTest),n($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits),T=e(c,la,C,$,E),E.render(function(b){k(b,T,$.shading)})}for(p=0;p<G;p++)if(M=b.__webglObjects[p],M.render){E=M.object;V=M.buffer;D=M.transparent;m(E);for(M=0;M<D.count;M++)$=D.list[M],F($.blending),h($.depthTest),n($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits),f(c,la,C,$,
|
|
|
+V,E)}for(p=0;p<H;p++)if(M=b.__webglObjectsImmediate[p],E=M.object,E.visible){D=M.transparent;m(E);for(M=0;M<D.count;M++)$=D.list[M],F($.blending),h($.depthTest),n($.polygonOffset,$.polygonOffsetFactor,$.polygonOffsetUnits),T=e(c,la,C,$,E),E.render(function(b){k(b,T,$.shading)})}}b.__webglSprites.length&&y(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&U(o)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=
|
|
|
[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],f=b,h=void 0,k=void 0,m=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh)for(h in k=e.geometry,k.geometryGroups==void 0&&E(k),k.geometryGroups){m=k.geometryGroups[h];if(!m.__webglVertexBuffer){var n=m;n.__webglVertexBuffer=
|
|
|
-o.createBuffer();n.__webglNormalBuffer=o.createBuffer();n.__webglTangentBuffer=o.createBuffer();n.__webglColorBuffer=o.createBuffer();n.__webglUVBuffer=o.createBuffer();n.__webglUV2Buffer=o.createBuffer();n.__webglSkinVertexABuffer=o.createBuffer();n.__webglSkinVertexBBuffer=o.createBuffer();n.__webglSkinIndicesBuffer=o.createBuffer();n.__webglSkinWeightsBuffer=o.createBuffer();n.__webglFaceBuffer=o.createBuffer();n.__webglLineBuffer=o.createBuffer();if(n.numMorphTargets){var p=void 0,t=void 0;n.__webglMorphTargetsBuffers=
|
|
|
-[];p=0;for(t=n.numMorphTargets;p<t;p++)n.__webglMorphTargetsBuffers.push(o.createBuffer())}for(var n=m,p=e,u=void 0,w=void 0,v=void 0,x=v=void 0,M=void 0,T=void 0,z=T=t=0,y=v=w=void 0,$=y=w=u=void 0,v=void 0,x=p.geometry,M=x.faces,y=n.faces,u=0,w=y.length;u<w;u++)v=y[u],v=M[v],v instanceof THREE.Face3?(t+=3,T+=1,z+=3):v instanceof THREE.Face4&&(t+=4,T+=2,z+=4);for(var u=n,w=p,B=y=M=void 0,V=void 0,B=void 0,v=[],M=0,y=w.materials.length;M<y;M++)if(B=w.materials[M],B instanceof THREE.MeshFaceMaterial){B=
|
|
|
-0;for(l=u.materials.length;B<l;B++)(V=u.materials[B])&&v.push(V)}else(V=B)&&v.push(V);u=v;n.__materials=u;a:{M=w=void 0;y=u.length;for(w=0;w<y;w++)if(M=u[w],M.map||M.lightMap||M instanceof THREE.MeshShaderMaterial){w=!0;break a}w=!1}a:{y=M=void 0;v=u.length;for(M=0;M<v;M++)if(y=u[M],!(y instanceof THREE.MeshBasicMaterial&&!y.envMap||y instanceof THREE.MeshDepthMaterial)){y=y&&y.shading!=void 0&&y.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}y=!1}a:{v=M=void 0;B=u.length;
|
|
|
-for(M=0;M<B;M++)if(v=u[M],v.vertexColors){v=v.vertexColors;break a}v=!1}n.__vertexArray=new Float32Array(t*3);if(y)n.__normalArray=new Float32Array(t*3);if(x.hasTangents)n.__tangentArray=new Float32Array(t*4);if(v)n.__colorArray=new Float32Array(t*3);if(w){if(x.faceUvs.length>0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)n.__skinVertexAArray=
|
|
|
-new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(T*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(z*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x<M;x++)n.__morphTargetsArrays.push(new Float32Array(t*3))}n.__needsSmoothNormals=y==THREE.SmoothShading;n.__uvType=w;n.__vertexColorType=v;n.__normalType=
|
|
|
-y;n.__webglFaceCount=T*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0);n.__webglLineCount=z*2;x=0;for(M=u.length;x<M;x++)if(w=u[x],w.attributes){if(n.__webglCustomAttributes===void 0)n.__webglCustomAttributes={};for(a in w.attributes){v=w.attributes[a];y={};for($ in v)y[$]=v[$];if(!y.__webglInitialized||y.createUniqueBuffers)y.__webglInitialized=!0,T=1,y.type==="v2"?T=2:y.type==="v3"?T=3:y.type==="v4"?T=4:y.type==="c"&&(T=3),y.size=T,y.array=new Float32Array(t*T),y.buffer=o.createBuffer(),
|
|
|
-y.buffer.belongsToAttribute=a,v.needsUpdate=!0,y.__original=v;n.__webglCustomAttributes[a]=y}}n.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}N(f.__webglObjects,m,e)}else if(e instanceof THREE.Ribbon){k=e.geometry;if(!k.__webglVertexBuffer)h=k,h.__webglVertexBuffer=o.createBuffer(),h.__webglColorBuffer=o.createBuffer(),h=k,m=h.vertices.length,h.__vertexArray=new Float32Array(m*3),h.__colorArray=
|
|
|
+o.createBuffer();n.__webglNormalBuffer=o.createBuffer();n.__webglTangentBuffer=o.createBuffer();n.__webglColorBuffer=o.createBuffer();n.__webglUVBuffer=o.createBuffer();n.__webglUV2Buffer=o.createBuffer();n.__webglSkinVertexABuffer=o.createBuffer();n.__webglSkinVertexBBuffer=o.createBuffer();n.__webglSkinIndicesBuffer=o.createBuffer();n.__webglSkinWeightsBuffer=o.createBuffer();n.__webglFaceBuffer=o.createBuffer();n.__webglLineBuffer=o.createBuffer();if(n.numMorphTargets){var v=void 0,p=void 0;n.__webglMorphTargetsBuffers=
|
|
|
+[];v=0;for(p=n.numMorphTargets;v<p;v++)n.__webglMorphTargetsBuffers.push(o.createBuffer())}for(var n=m,v=e,w=void 0,t=void 0,u=void 0,x=u=void 0,M=void 0,T=void 0,z=T=p=0,y=u=t=void 0,$=y=t=w=void 0,u=void 0,x=v.geometry,M=x.faces,y=n.faces,w=0,t=y.length;w<t;w++)u=y[w],u=M[u],u instanceof THREE.Face3?(p+=3,T+=1,z+=3):u instanceof THREE.Face4&&(p+=4,T+=2,z+=4);for(var w=n,t=v,B=y=M=void 0,V=void 0,B=void 0,u=[],M=0,y=t.materials.length;M<y;M++)if(B=t.materials[M],B instanceof THREE.MeshFaceMaterial){B=
|
|
|
+0;for(l=w.materials.length;B<l;B++)(V=w.materials[B])&&u.push(V)}else(V=B)&&u.push(V);w=u;n.__materials=w;a:{M=t=void 0;y=w.length;for(t=0;t<y;t++)if(M=w[t],M.map||M.lightMap||M instanceof THREE.MeshShaderMaterial){t=!0;break a}t=!1}a:{y=M=void 0;u=w.length;for(M=0;M<u;M++)if(y=w[M],!(y instanceof THREE.MeshBasicMaterial&&!y.envMap||y instanceof THREE.MeshDepthMaterial)){y=y&&y.shading!=void 0&&y.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}y=!1}a:{u=M=void 0;B=w.length;
|
|
|
+for(M=0;M<B;M++)if(u=w[M],u.vertexColors){u=u.vertexColors;break a}u=!1}n.__vertexArray=new Float32Array(p*3);if(y)n.__normalArray=new Float32Array(p*3);if(x.hasTangents)n.__tangentArray=new Float32Array(p*4);if(u)n.__colorArray=new Float32Array(p*3);if(t){if(x.faceUvs.length>0||x.faceVertexUvs.length>0)n.__uvArray=new Float32Array(p*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(p*2)}if(v.geometry.skinWeights.length&&v.geometry.skinIndices.length)n.__skinVertexAArray=
|
|
|
+new Float32Array(p*4),n.__skinVertexBArray=new Float32Array(p*4),n.__skinIndexArray=new Float32Array(p*4),n.__skinWeightArray=new Float32Array(p*4);n.__faceArray=new Uint16Array(T*3+(v.geometry.edgeFaces?v.geometry.edgeFaces.length*6:0));n.__lineArray=new Uint16Array(z*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];x=0;for(M=n.numMorphTargets;x<M;x++)n.__morphTargetsArrays.push(new Float32Array(p*3))}n.__needsSmoothNormals=y==THREE.SmoothShading;n.__uvType=t;n.__vertexColorType=u;n.__normalType=
|
|
|
+y;n.__webglFaceCount=T*3+(v.geometry.edgeFaces?v.geometry.edgeFaces.length*6:0);n.__webglLineCount=z*2;x=0;for(M=w.length;x<M;x++)if(t=w[x],t.attributes){if(n.__webglCustomAttributes===void 0)n.__webglCustomAttributes={};for(a in t.attributes){u=t.attributes[a];y={};for($ in u)y[$]=u[$];if(!y.__webglInitialized||y.createUniqueBuffers)y.__webglInitialized=!0,T=1,y.type==="v2"?T=2:y.type==="v3"?T=3:y.type==="v4"?T=4:y.type==="c"&&(T=3),y.size=T,y.array=new Float32Array(p*T),y.buffer=o.createBuffer(),
|
|
|
+y.buffer.belongsToAttribute=a,u.needsUpdate=!0,y.__original=u;n.__webglCustomAttributes[a]=y}}n.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}N(f.__webglObjects,m,e)}else if(e instanceof THREE.Ribbon){k=e.geometry;if(!k.__webglVertexBuffer)h=k,h.__webglVertexBuffer=o.createBuffer(),h.__webglColorBuffer=o.createBuffer(),h=k,m=h.vertices.length,h.__vertexArray=new Float32Array(m*3),h.__colorArray=
|
|
|
new Float32Array(m*3),h.__webglVertexCount=m,k.__dirtyVertices=!0,k.__dirtyColors=!0;N(f.__webglObjects,k,e)}else if(e instanceof THREE.Line){k=e.geometry;if(!k.__webglVertexBuffer)h=k,h.__webglVertexBuffer=o.createBuffer(),h.__webglColorBuffer=o.createBuffer(),h=k,m=h.vertices.length,h.__vertexArray=new Float32Array(m*3),h.__colorArray=new Float32Array(m*3),h.__webglLineCount=m,k.__dirtyVertices=!0,k.__dirtyColors=!0;N(f.__webglObjects,k,e)}else if(e instanceof THREE.ParticleSystem){k=e.geometry;
|
|
|
-if(!k.__webglVertexBuffer){h=k;h.__webglVertexBuffer=o.createBuffer();h.__webglColorBuffer=o.createBuffer();h=k;m=e;n=h.vertices.length;h.__vertexArray=new Float32Array(n*3);h.__colorArray=new Float32Array(n*3);h.__sortArray=[];h.__webglParticleCount=n;h.__materials=m.materials;$=t=p=void 0;p=0;for(t=m.materials.length;p<t;p++)if($=m.materials[p],$.attributes){if(h.__webglCustomAttributes===void 0)h.__webglCustomAttributes={};for(a in $.attributes){originalAttribute=$.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
|
|
|
+if(!k.__webglVertexBuffer){h=k;h.__webglVertexBuffer=o.createBuffer();h.__webglColorBuffer=o.createBuffer();h=k;m=e;n=h.vertices.length;h.__vertexArray=new Float32Array(n*3);h.__colorArray=new Float32Array(n*3);h.__sortArray=[];h.__webglParticleCount=n;h.__materials=m.materials;$=p=v=void 0;v=0;for(p=m.materials.length;v<p;v++)if($=m.materials[v],$.attributes){if(h.__webglCustomAttributes===void 0)h.__webglCustomAttributes={};for(a in $.attributes){originalAttribute=$.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
|
|
|
originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(n*size),attribute.buffer=o.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;h.__webglCustomAttributes[a]=attribute}}k.__dirtyVertices=
|
|
|
!0;k.__dirtyColors=!0}N(f.__webglObjects,k,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?f.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){f=b.__objectsRemoved[0];e=b;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)H(e.__webglObjects,f);else if(f instanceof
|
|
|
-THREE.Sprite){e=e.__webglSprites;k=void 0;for(k=e.length-1;k>=0;k--)e[k]==f&&e.splice(k,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e<f;e++)if(h=b.__webglObjects[e].object,t=m=k=void 0,h instanceof THREE.Mesh){k=h.geometry;n=0;for(p=k.geometryGroupsList.length;n<p;n++)if(m=k.geometryGroupsList[n],t=D(m),k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||
|
|
|
-k.__dirtyTangents||t)if(t=m,$=o.DYNAMIC_DRAW,T=!k.dynamic,t.__inittedArrays){var ka=x=z=void 0,C=void 0,xa=ka=void 0,K=void 0,pa=void 0,ha=void 0,I=V=B=v=y=M=w=u=void 0,L=void 0,J=C=ha=C=pa=K=void 0,A=void 0,F=A=J=K=void 0,Y=void 0,va=F=A=J=ka=ka=xa=ha=C=F=A=J=Y=F=A=J=Y=F=A=J=void 0,O=0,X=0,S=0,ra=0,R=0,ca=0,P=0,ya=0,oa=0,Q=0,U=0,F=J=0,F=void 0,W=t.__vertexArray,ja=t.__uvArray,fa=t.__uv2Array,ma=t.__normalArray,Z=t.__tangentArray,sa=t.__colorArray,aa=t.__skinVertexAArray,ea=t.__skinVertexBArray,ta=
|
|
|
-t.__skinIndexArray,da=t.__skinWeightArray,na=t.__morphTargetsArrays,ga=t.__webglCustomAttributes,A=void 0,qa=t.__faceArray,ia=t.__lineArray,Ga=t.__needsSmoothNormals,w=t.__vertexColorType,u=t.__uvType,M=t.__normalType,wa=h.geometry,Ca=wa.__dirtyVertices,Aa=wa.__dirtyElements,za=wa.__dirtyUvs,Fa=wa.__dirtyNormals,Za=wa.__dirtyTangents,$a=wa.__dirtyColors,ab=wa.__dirtyMorphTargets,Oa=wa.vertices,cb=t.faces,fb=wa.faces,db=wa.faceVertexUvs[0],eb=wa.faceVertexUvs[1],Pa=wa.skinVerticesA,Qa=wa.skinVerticesB,
|
|
|
-Ra=wa.skinIndices,Ia=wa.skinWeights,Ha=wa.morphTargets;if(ga)for(va in ga)ga[va].offset=0,ga[va].offsetSrc=0;z=0;for(x=cb.length;z<x;z++)if(ka=cb[z],C=fb[ka],db&&(y=db[ka]),eb&&(v=eb[ka]),ka=C.vertexNormals,xa=C.normal,K=C.vertexColors,pa=C.color,ha=C.vertexTangents,C instanceof THREE.Face3){if(Ca)B=Oa[C.a].position,V=Oa[C.b].position,I=Oa[C.c].position,W[X]=B.x,W[X+1]=B.y,W[X+2]=B.z,W[X+3]=V.x,W[X+4]=V.y,W[X+5]=V.z,W[X+6]=I.x,W[X+7]=I.y,W[X+8]=I.z,X+=9;if(ga)for(va in ga)if(A=ga[va],A.__original.needsUpdate)J=
|
|
|
+THREE.Sprite){e=e.__webglSprites;k=void 0;for(k=e.length-1;k>=0;k--)e[k]==f&&e.splice(k,1)}else f instanceof THREE.MarchingCubes&&H(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e<f;e++)if(h=b.__webglObjects[e].object,p=m=k=void 0,h instanceof THREE.Mesh){k=h.geometry;n=0;for(v=k.geometryGroupsList.length;n<v;n++)if(m=k.geometryGroupsList[n],p=D(m),k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||
|
|
|
+k.__dirtyTangents||p)if(p=m,$=o.DYNAMIC_DRAW,T=!k.dynamic,p.__inittedArrays){var la=x=z=void 0,C=void 0,xa=la=void 0,K=void 0,pa=void 0,ha=void 0,I=V=B=u=y=M=t=w=void 0,L=void 0,J=C=ha=C=pa=K=void 0,A=void 0,F=A=J=K=void 0,Y=void 0,va=F=A=J=la=la=xa=ha=C=F=A=J=Y=F=A=J=Y=F=A=J=void 0,O=0,X=0,S=0,ra=0,R=0,ca=0,P=0,ya=0,oa=0,Q=0,U=0,F=J=0,F=void 0,W=p.__vertexArray,ka=p.__uvArray,fa=p.__uv2Array,ma=p.__normalArray,Z=p.__tangentArray,sa=p.__colorArray,aa=p.__skinVertexAArray,ea=p.__skinVertexBArray,ta=
|
|
|
+p.__skinIndexArray,da=p.__skinWeightArray,na=p.__morphTargetsArrays,ga=p.__webglCustomAttributes,A=void 0,qa=p.__faceArray,ia=p.__lineArray,Ga=p.__needsSmoothNormals,t=p.__vertexColorType,w=p.__uvType,M=p.__normalType,wa=h.geometry,Ca=wa.__dirtyVertices,Aa=wa.__dirtyElements,za=wa.__dirtyUvs,Fa=wa.__dirtyNormals,Za=wa.__dirtyTangents,$a=wa.__dirtyColors,ab=wa.__dirtyMorphTargets,Oa=wa.vertices,cb=p.faces,fb=wa.faces,db=wa.faceVertexUvs[0],eb=wa.faceVertexUvs[1],Pa=wa.skinVerticesA,Qa=wa.skinVerticesB,
|
|
|
+Ra=wa.skinIndices,Ia=wa.skinWeights,Ha=wa.morphTargets;if(ga)for(va in ga)ga[va].offset=0,ga[va].offsetSrc=0;z=0;for(x=cb.length;z<x;z++)if(la=cb[z],C=fb[la],db&&(y=db[la]),eb&&(u=eb[la]),la=C.vertexNormals,xa=C.normal,K=C.vertexColors,pa=C.color,ha=C.vertexTangents,C instanceof THREE.Face3){if(Ca)B=Oa[C.a].position,V=Oa[C.b].position,I=Oa[C.c].position,W[X]=B.x,W[X+1]=B.y,W[X+2]=B.z,W[X+3]=V.x,W[X+4]=V.y,W[X+5]=V.z,W[X+6]=I.x,W[X+7]=I.y,W[X+8]=I.z,X+=9;if(ga)for(va in ga)if(A=ga[va],A.__original.needsUpdate)J=
|
|
|
A.offset,F=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[J]=A.value[C.a],A.array[J+1]=A.value[C.b],A.array[J+2]=A.value[C.c]):A.boundTo==="faces"?(F=A.value[F],A.array[J]=F,A.array[J+1]=F,A.array[J+2]=F,A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[J]=A.value[F],A.array[J+1]=A.value[F+1],A.array[J+2]=A.value[F+2],A.offsetSrc+=3),A.offset+=3):(A.boundTo===void 0||A.boundTo==="vertices"?(B=A.value[C.a],V=A.value[C.b],I=A.value[C.c]):A.boundTo==="faces"?(I=V=B=F=A.value[F],
|
|
|
A.offsetSrc++):A.boundTo==="faceVertices"&&(B=A.value[F],V=A.value[F+1],I=A.value[F+2],A.offsetSrc+=3),A.size===2?(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=V.x,A.array[J+3]=V.y,A.array[J+4]=I.x,A.array[J+5]=I.y,A.offset+=6):A.size===3?(A.type==="c"?(A.array[J]=B.r,A.array[J+1]=B.g,A.array[J+2]=B.b,A.array[J+3]=V.r,A.array[J+4]=V.g,A.array[J+5]=V.b,A.array[J+6]=I.r,A.array[J+7]=I.g,A.array[J+8]=I.b):(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=B.z,A.array[J+3]=V.x,A.array[J+4]=V.y,A.array[J+5]=
|
|
|
V.z,A.array[J+6]=I.x,A.array[J+7]=I.y,A.array[J+8]=I.z),A.offset+=9):(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=B.z,A.array[J+3]=B.w,A.array[J+4]=V.x,A.array[J+5]=V.y,A.array[J+6]=V.z,A.array[J+7]=V.w,A.array[J+8]=I.x,A.array[J+9]=I.y,A.array[J+10]=I.z,A.array[J+11]=I.w,A.offset+=12));if(ab){J=0;for(A=Ha.length;J<A;J++)B=Ha[J].vertices[C.a].position,V=Ha[J].vertices[C.b].position,I=Ha[J].vertices[C.c].position,F=na[J],F[U]=B.x,F[U+1]=B.y,F[U+2]=B.z,F[U+3]=V.x,F[U+4]=V.y,F[U+5]=V.z,F[U+6]=I.x,F[U+
|
|
|
7]=I.y,F[U+8]=I.z;U+=9}if(Ia.length)J=Ia[C.a],A=Ia[C.b],F=Ia[C.c],da[Q]=J.x,da[Q+1]=J.y,da[Q+2]=J.z,da[Q+3]=J.w,da[Q+4]=A.x,da[Q+5]=A.y,da[Q+6]=A.z,da[Q+7]=A.w,da[Q+8]=F.x,da[Q+9]=F.y,da[Q+10]=F.z,da[Q+11]=F.w,J=Ra[C.a],A=Ra[C.b],F=Ra[C.c],ta[Q]=J.x,ta[Q+1]=J.y,ta[Q+2]=J.z,ta[Q+3]=J.w,ta[Q+4]=A.x,ta[Q+5]=A.y,ta[Q+6]=A.z,ta[Q+7]=A.w,ta[Q+8]=F.x,ta[Q+9]=F.y,ta[Q+10]=F.z,ta[Q+11]=F.w,J=Pa[C.a],A=Pa[C.b],F=Pa[C.c],aa[Q]=J.x,aa[Q+1]=J.y,aa[Q+2]=J.z,aa[Q+3]=1,aa[Q+4]=A.x,aa[Q+5]=A.y,aa[Q+6]=A.z,aa[Q+7]=
|
|
|
-1,aa[Q+8]=F.x,aa[Q+9]=F.y,aa[Q+10]=F.z,aa[Q+11]=1,J=Qa[C.a],A=Qa[C.b],F=Qa[C.c],ea[Q]=J.x,ea[Q+1]=J.y,ea[Q+2]=J.z,ea[Q+3]=1,ea[Q+4]=A.x,ea[Q+5]=A.y,ea[Q+6]=A.z,ea[Q+7]=1,ea[Q+8]=F.x,ea[Q+9]=F.y,ea[Q+10]=F.z,ea[Q+11]=1,Q+=12;if($a&&w)K.length==3&&w==THREE.VertexColors?(C=K[0],J=K[1],A=K[2]):A=J=C=pa,sa[oa]=C.r,sa[oa+1]=C.g,sa[oa+2]=C.b,sa[oa+3]=J.r,sa[oa+4]=J.g,sa[oa+5]=J.b,sa[oa+6]=A.r,sa[oa+7]=A.g,sa[oa+8]=A.b,oa+=9;if(Za&&wa.hasTangents)K=ha[0],pa=ha[1],C=ha[2],Z[P]=K.x,Z[P+1]=K.y,Z[P+2]=K.z,Z[P+
|
|
|
-3]=K.w,Z[P+4]=pa.x,Z[P+5]=pa.y,Z[P+6]=pa.z,Z[P+7]=pa.w,Z[P+8]=C.x,Z[P+9]=C.y,Z[P+10]=C.z,Z[P+11]=C.w,P+=12;if(Fa&&M)if(ka.length==3&&Ga)for(ha=0;ha<3;ha++)xa=ka[ha],ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;else for(ha=0;ha<3;ha++)ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;if(za&&y!==void 0&&u)for(ha=0;ha<3;ha++)ka=y[ha],ja[S]=ka.u,ja[S+1]=ka.v,S+=2;if(za&&v!==void 0&&u)for(ha=0;ha<3;ha++)ka=v[ha],fa[ra]=ka.u,fa[ra+1]=ka.v,ra+=2;Aa&&(qa[R]=O,qa[R+1]=O+1,qa[R+2]=O+2,R+=3,ia[ya]=O,ia[ya+1]=O+
|
|
|
+1,aa[Q+8]=F.x,aa[Q+9]=F.y,aa[Q+10]=F.z,aa[Q+11]=1,J=Qa[C.a],A=Qa[C.b],F=Qa[C.c],ea[Q]=J.x,ea[Q+1]=J.y,ea[Q+2]=J.z,ea[Q+3]=1,ea[Q+4]=A.x,ea[Q+5]=A.y,ea[Q+6]=A.z,ea[Q+7]=1,ea[Q+8]=F.x,ea[Q+9]=F.y,ea[Q+10]=F.z,ea[Q+11]=1,Q+=12;if($a&&t)K.length==3&&t==THREE.VertexColors?(C=K[0],J=K[1],A=K[2]):A=J=C=pa,sa[oa]=C.r,sa[oa+1]=C.g,sa[oa+2]=C.b,sa[oa+3]=J.r,sa[oa+4]=J.g,sa[oa+5]=J.b,sa[oa+6]=A.r,sa[oa+7]=A.g,sa[oa+8]=A.b,oa+=9;if(Za&&wa.hasTangents)K=ha[0],pa=ha[1],C=ha[2],Z[P]=K.x,Z[P+1]=K.y,Z[P+2]=K.z,Z[P+
|
|
|
+3]=K.w,Z[P+4]=pa.x,Z[P+5]=pa.y,Z[P+6]=pa.z,Z[P+7]=pa.w,Z[P+8]=C.x,Z[P+9]=C.y,Z[P+10]=C.z,Z[P+11]=C.w,P+=12;if(Fa&&M)if(la.length==3&&Ga)for(ha=0;ha<3;ha++)xa=la[ha],ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;else for(ha=0;ha<3;ha++)ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;if(za&&y!==void 0&&w)for(ha=0;ha<3;ha++)la=y[ha],ka[S]=la.u,ka[S+1]=la.v,S+=2;if(za&&u!==void 0&&w)for(ha=0;ha<3;ha++)la=u[ha],fa[ra]=la.u,fa[ra+1]=la.v,ra+=2;Aa&&(qa[R]=O,qa[R+1]=O+1,qa[R+2]=O+2,R+=3,ia[ya]=O,ia[ya+1]=O+
|
|
|
1,ia[ya+2]=O,ia[ya+3]=O+2,ia[ya+4]=O+1,ia[ya+5]=O+2,ya+=6,O+=3)}else if(C instanceof THREE.Face4){if(Ca)B=Oa[C.a].position,V=Oa[C.b].position,I=Oa[C.c].position,L=Oa[C.d].position,W[X]=B.x,W[X+1]=B.y,W[X+2]=B.z,W[X+3]=V.x,W[X+4]=V.y,W[X+5]=V.z,W[X+6]=I.x,W[X+7]=I.y,W[X+8]=I.z,W[X+9]=L.x,W[X+10]=L.y,W[X+11]=L.z,X+=12;if(ga)for(va in ga)if(A=ga[va],A.__original.needsUpdate)J=A.offset,F=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[J]=A.value[C.a],A.array[J+1]=A.value[C.b],
|
|
|
A.array[J+2]=A.value[C.c],A.array[J+3]=A.value[C.d]):A.boundTo==="faces"?(F=A.value[F],A.array[J]=F,A.array[J+1]=F,A.array[J+2]=F,A.array[J+3]=F,A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[J]=A.value[F],A.array[J+1]=A.value[F+1],A.array[J+2]=A.value[F+2],A.array[J+3]=A.value[F+3],A.offsetSrc+=4),A.offset+=4):(A.boundTo===void 0||A.boundTo==="vertices"?(B=A.value[C.a],V=A.value[C.b],I=A.value[C.c],L=A.value[C.d]):A.boundTo==="faces"?(L=I=V=B=F=A.value[F],A.offsetSrc++):A.boundTo==="faceVertices"&&
|
|
|
(B=A.value[F],V=A.value[F+1],I=A.value[F+2],L=A.value[F+3],A.offsetSrc+=4),A.size===2?(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=V.x,A.array[J+3]=V.y,A.array[J+4]=I.x,A.array[J+5]=I.y,A.array[J+6]=L.x,A.array[J+7]=L.y,A.offset+=8):A.size===3?(A.type==="c"?(A.array[J]=B.r,A.array[J+1]=B.g,A.array[J+2]=B.b,A.array[J+3]=V.r,A.array[J+4]=V.g,A.array[J+5]=V.b,A.array[J+6]=I.r,A.array[J+7]=I.g,A.array[J+8]=I.b,A.array[J+9]=L.r,A.array[J+10]=L.g,A.array[J+11]=L.b):(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+
|
|
|
2]=B.z,A.array[J+3]=V.x,A.array[J+4]=V.y,A.array[J+5]=V.z,A.array[J+6]=I.x,A.array[J+7]=I.y,A.array[J+8]=I.z,A.array[J+9]=L.x,A.array[J+10]=L.y,A.array[J+11]=L.z),A.offset+=12):(A.array[J]=B.x,A.array[J+1]=B.y,A.array[J+2]=B.z,A.array[J+3]=B.w,A.array[J+4]=V.x,A.array[J+5]=V.y,A.array[J+6]=V.z,A.array[J+7]=V.w,A.array[J+8]=I.x,A.array[J+9]=I.y,A.array[J+10]=I.z,A.array[J+11]=I.w,A.array[J+12]=L.x,A.array[J+13]=L.y,A.array[J+14]=L.z,A.array[J+15]=L.w,A.offset+=16));if(ab){J=0;for(A=Ha.length;J<A;J++)B=
|
|
|
Ha[J].vertices[C.a].position,V=Ha[J].vertices[C.b].position,I=Ha[J].vertices[C.c].position,L=Ha[J].vertices[C.d].position,F=na[J],F[U]=B.x,F[U+1]=B.y,F[U+2]=B.z,F[U+3]=V.x,F[U+4]=V.y,F[U+5]=V.z,F[U+6]=I.x,F[U+7]=I.y,F[U+8]=I.z,F[U+9]=L.x,F[U+10]=L.y,F[U+11]=L.z;U+=12}if(Ia.length)J=Ia[C.a],A=Ia[C.b],F=Ia[C.c],Y=Ia[C.d],da[Q]=J.x,da[Q+1]=J.y,da[Q+2]=J.z,da[Q+3]=J.w,da[Q+4]=A.x,da[Q+5]=A.y,da[Q+6]=A.z,da[Q+7]=A.w,da[Q+8]=F.x,da[Q+9]=F.y,da[Q+10]=F.z,da[Q+11]=F.w,da[Q+12]=Y.x,da[Q+13]=Y.y,da[Q+14]=Y.z,
|
|
|
da[Q+15]=Y.w,J=Ra[C.a],A=Ra[C.b],F=Ra[C.c],Y=Ra[C.d],ta[Q]=J.x,ta[Q+1]=J.y,ta[Q+2]=J.z,ta[Q+3]=J.w,ta[Q+4]=A.x,ta[Q+5]=A.y,ta[Q+6]=A.z,ta[Q+7]=A.w,ta[Q+8]=F.x,ta[Q+9]=F.y,ta[Q+10]=F.z,ta[Q+11]=F.w,ta[Q+12]=Y.x,ta[Q+13]=Y.y,ta[Q+14]=Y.z,ta[Q+15]=Y.w,J=Pa[C.a],A=Pa[C.b],F=Pa[C.c],Y=Pa[C.d],aa[Q]=J.x,aa[Q+1]=J.y,aa[Q+2]=J.z,aa[Q+3]=1,aa[Q+4]=A.x,aa[Q+5]=A.y,aa[Q+6]=A.z,aa[Q+7]=1,aa[Q+8]=F.x,aa[Q+9]=F.y,aa[Q+10]=F.z,aa[Q+11]=1,aa[Q+12]=Y.x,aa[Q+13]=Y.y,aa[Q+14]=Y.z,aa[Q+15]=1,J=Qa[C.a],A=Qa[C.b],F=Qa[C.c],
|
|
|
-C=Qa[C.d],ea[Q]=J.x,ea[Q+1]=J.y,ea[Q+2]=J.z,ea[Q+3]=1,ea[Q+4]=A.x,ea[Q+5]=A.y,ea[Q+6]=A.z,ea[Q+7]=1,ea[Q+8]=F.x,ea[Q+9]=F.y,ea[Q+10]=F.z,ea[Q+11]=1,ea[Q+12]=C.x,ea[Q+13]=C.y,ea[Q+14]=C.z,ea[Q+15]=1,Q+=16;if($a&&w)K.length==4&&w==THREE.VertexColors?(C=K[0],J=K[1],A=K[2],K=K[3]):K=A=J=C=pa,sa[oa]=C.r,sa[oa+1]=C.g,sa[oa+2]=C.b,sa[oa+3]=J.r,sa[oa+4]=J.g,sa[oa+5]=J.b,sa[oa+6]=A.r,sa[oa+7]=A.g,sa[oa+8]=A.b,sa[oa+9]=K.r,sa[oa+10]=K.g,sa[oa+11]=K.b,oa+=12;if(Za&&wa.hasTangents)K=ha[0],pa=ha[1],C=ha[2],ha=
|
|
|
-ha[3],Z[P]=K.x,Z[P+1]=K.y,Z[P+2]=K.z,Z[P+3]=K.w,Z[P+4]=pa.x,Z[P+5]=pa.y,Z[P+6]=pa.z,Z[P+7]=pa.w,Z[P+8]=C.x,Z[P+9]=C.y,Z[P+10]=C.z,Z[P+11]=C.w,Z[P+12]=ha.x,Z[P+13]=ha.y,Z[P+14]=ha.z,Z[P+15]=ha.w,P+=16;if(Fa&&M)if(ka.length==4&&Ga)for(ha=0;ha<4;ha++)xa=ka[ha],ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;else for(ha=0;ha<4;ha++)ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;if(za&&y!==void 0&&u)for(ha=0;ha<4;ha++)ka=y[ha],ja[S]=ka.u,ja[S+1]=ka.v,S+=2;if(za&&v!==void 0&&u)for(ha=0;ha<4;ha++)ka=v[ha],
|
|
|
-fa[ra]=ka.u,fa[ra+1]=ka.v,ra+=2;Aa&&(qa[R]=O,qa[R+1]=O+1,qa[R+2]=O+3,qa[R+3]=O+1,qa[R+4]=O+2,qa[R+5]=O+3,R+=6,ia[ya]=O,ia[ya+1]=O+1,ia[ya+2]=O,ia[ya+3]=O+3,ia[ya+4]=O+1,ia[ya+5]=O+2,ia[ya+6]=O+2,ia[ya+7]=O+3,ya+=8,O+=4)}Ca&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,W,$));if(ga)for(va in ga)A=ga[va],A.__original.needsUpdate&&(o.bindBuffer(o.ARRAY_BUFFER,A.buffer),o.bufferData(o.ARRAY_BUFFER,A.array,$));if(ab){J=0;for(A=Ha.length;J<A;J++)o.bindBuffer(o.ARRAY_BUFFER,
|
|
|
-t.__webglMorphTargetsBuffers[J]),o.bufferData(o.ARRAY_BUFFER,na[J],$)}$a&&oa>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,$));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,$));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,Z,$));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ja,$));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),
|
|
|
-o.bufferData(o.ARRAY_BUFFER,fa,$));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,$),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,$));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,
|
|
|
-ta,$),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,$));T&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=
|
|
|
-!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;G(m)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=h.vertices;p=h.colors;u=x.length;t=p.length;w=h.__vertexArray;$=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T<u;T++)z=x[T].position,n=T*3,w[n]=z.x,w[n+1]=z.y,w[n+2]=z.z;o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,w,m)}if(M){for(T=0;T<t;T++)color=p[T],n=T*3,$[n]=color.r,$[n+
|
|
|
-1]=color.g,$[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,$,m)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(h instanceof THREE.Line){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=h.vertices;p=h.colors;u=x.length;t=p.length;w=h.__vertexArray;$=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T<u;T++)z=x[T].position,n=T*3,w[n]=z.x,w[n+1]=z.y,w[n+2]=z.z;o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer);
|
|
|
-o.bufferData(o.ARRAY_BUFFER,w,m)}if(M){for(T=0;T<t;T++)color=p[T],n=T*3,$[n]=color.r,$[n+1]=color.g,$[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,$,m)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(h instanceof THREE.ParticleSystem)k=h.geometry,t=D(k),(k.__dirtyVertices||k.__dirtyColors||h.sortParticles||t)&&c(k,o.DYNAMIC_DRAW,h),k.__dirtyVertices=!1,k.__dirtyColors=!1,G(k)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?o.frontFace(o.CCW):o.frontFace(o.CW),
|
|
|
+C=Qa[C.d],ea[Q]=J.x,ea[Q+1]=J.y,ea[Q+2]=J.z,ea[Q+3]=1,ea[Q+4]=A.x,ea[Q+5]=A.y,ea[Q+6]=A.z,ea[Q+7]=1,ea[Q+8]=F.x,ea[Q+9]=F.y,ea[Q+10]=F.z,ea[Q+11]=1,ea[Q+12]=C.x,ea[Q+13]=C.y,ea[Q+14]=C.z,ea[Q+15]=1,Q+=16;if($a&&t)K.length==4&&t==THREE.VertexColors?(C=K[0],J=K[1],A=K[2],K=K[3]):K=A=J=C=pa,sa[oa]=C.r,sa[oa+1]=C.g,sa[oa+2]=C.b,sa[oa+3]=J.r,sa[oa+4]=J.g,sa[oa+5]=J.b,sa[oa+6]=A.r,sa[oa+7]=A.g,sa[oa+8]=A.b,sa[oa+9]=K.r,sa[oa+10]=K.g,sa[oa+11]=K.b,oa+=12;if(Za&&wa.hasTangents)K=ha[0],pa=ha[1],C=ha[2],ha=
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+ha[3],Z[P]=K.x,Z[P+1]=K.y,Z[P+2]=K.z,Z[P+3]=K.w,Z[P+4]=pa.x,Z[P+5]=pa.y,Z[P+6]=pa.z,Z[P+7]=pa.w,Z[P+8]=C.x,Z[P+9]=C.y,Z[P+10]=C.z,Z[P+11]=C.w,Z[P+12]=ha.x,Z[P+13]=ha.y,Z[P+14]=ha.z,Z[P+15]=ha.w,P+=16;if(Fa&&M)if(la.length==4&&Ga)for(ha=0;ha<4;ha++)xa=la[ha],ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;else for(ha=0;ha<4;ha++)ma[ca]=xa.x,ma[ca+1]=xa.y,ma[ca+2]=xa.z,ca+=3;if(za&&y!==void 0&&w)for(ha=0;ha<4;ha++)la=y[ha],ka[S]=la.u,ka[S+1]=la.v,S+=2;if(za&&u!==void 0&&w)for(ha=0;ha<4;ha++)la=u[ha],
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+fa[ra]=la.u,fa[ra+1]=la.v,ra+=2;Aa&&(qa[R]=O,qa[R+1]=O+1,qa[R+2]=O+3,qa[R+3]=O+1,qa[R+4]=O+2,qa[R+5]=O+3,R+=6,ia[ya]=O,ia[ya+1]=O+1,ia[ya+2]=O,ia[ya+3]=O+3,ia[ya+4]=O+1,ia[ya+5]=O+2,ia[ya+6]=O+2,ia[ya+7]=O+3,ya+=8,O+=4)}Ca&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,W,$));if(ga)for(va in ga)A=ga[va],A.__original.needsUpdate&&(o.bindBuffer(o.ARRAY_BUFFER,A.buffer),o.bufferData(o.ARRAY_BUFFER,A.array,$));if(ab){J=0;for(A=Ha.length;J<A;J++)o.bindBuffer(o.ARRAY_BUFFER,
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+p.__webglMorphTargetsBuffers[J]),o.bufferData(o.ARRAY_BUFFER,na[J],$)}$a&&oa>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,sa,$));Fa&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,$));Za&&wa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,Z,$));za&&S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ka,$));za&&ra>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),
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+o.bufferData(o.ARRAY_BUFFER,fa,$));Aa&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,qa,$),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ia,$));Q>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ea,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,
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+ta,$),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,$));T&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=
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+!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;G(m)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=h.vertices;v=h.colors;w=x.length;p=v.length;t=h.__vertexArray;$=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T<w;T++)z=x[T].position,n=T*3,t[n]=z.x,t[n+1]=z.y,t[n+2]=z.z;o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer);o.bufferData(o.ARRAY_BUFFER,t,m)}if(M){for(T=0;T<p;T++)color=v[T],n=T*3,$[n]=color.r,$[n+
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+1]=color.g,$[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,$,m)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(h instanceof THREE.Line){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=h.vertices;v=h.colors;w=x.length;p=v.length;t=h.__vertexArray;$=h.__colorArray;M=h.__dirtyColors;if(h.__dirtyVertices){for(T=0;T<w;T++)z=x[T].position,n=T*3,t[n]=z.x,t[n+1]=z.y,t[n+2]=z.z;o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer);
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+o.bufferData(o.ARRAY_BUFFER,t,m)}if(M){for(T=0;T<p;T++)color=v[T],n=T*3,$[n]=color.r,$[n+1]=color.g,$[n+2]=color.b;o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer);o.bufferData(o.ARRAY_BUFFER,$,m)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(h instanceof THREE.ParticleSystem)k=h.geometry,p=D(k),(k.__dirtyVertices||k.__dirtyColors||h.sortParticles||p)&&c(k,o.DYNAMIC_DRAW,h),k.__dirtyVertices=!1,k.__dirtyColors=!1,G(k)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?o.frontFace(o.CCW):o.frontFace(o.CW),
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b=="back"?o.cullFace(o.BACK):b=="front"?o.cullFace(o.FRONT):o.cullFace(o.FRONT_AND_BACK),o.enable(o.CULL_FACE)):o.disable(o.CULL_FACE)};this.supportsVertexTextures=function(){return oa}};
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THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
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THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};
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@@ -339,20 +339,20 @@ THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRen
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THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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-THREE.ColorUtils={adjustHSV:function(b,c,e,f){var h=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,h);h.h=THREE.ColorUtils.clamp(h.h+c,0,1);h.s=THREE.ColorUtils.clamp(h.s+e,0,1);h.v=THREE.ColorUtils.clamp(h.v+f,0,1);b.setHSV(h.h,h.s,h.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,h=b.b,m=Math.max(Math.max(e,f),h),k=Math.min(Math.min(e,f),h);if(k==m)k=e=0;else{var n=m-k,k=n/m,e=e==m?(f-h)/n:f==m?2+(h-e)/n:4+(e-f)/n;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=m;return c},
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+THREE.ColorUtils={adjustHSV:function(b,c,e,f){var k=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,k);k.h=THREE.ColorUtils.clamp(k.h+c,0,1);k.s=THREE.ColorUtils.clamp(k.s+e,0,1);k.v=THREE.ColorUtils.clamp(k.v+f,0,1);b.setHSV(k.h,k.s,k.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,k=b.b,m=Math.max(Math.max(e,f),k),h=Math.min(Math.min(e,f),k);if(h==m)h=e=0;else{var n=m-h,h=n/m,e=e==m?(f-k)/n:f==m?2+(k-e)/n:4+(e-f)/n;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=m;return c},
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clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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-THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,m=b.vertices,k=h.vertices,n=b.faces,v=h.faces,p=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var u=0,t=k.length;u<t;u++){var x=new THREE.Vertex(k[u].position.clone());e&&c.matrix.multiplyVector3(x.position);m.push(x)}u=0;for(t=v.length;u<t;u++){var k=v[u],w,z,y=k.vertexNormals,x=k.vertexColors;k instanceof THREE.Face3?w=new THREE.Face3(k.a+f,k.b+f,k.c+
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-f):k instanceof THREE.Face4&&(w=new THREE.Face4(k.a+f,k.b+f,k.c+f,k.d+f));w.normal.copy(k.normal);e=0;for(m=y.length;e<m;e++)z=y[e],w.vertexNormals.push(z.clone());w.color.copy(k.color);e=0;for(m=x.length;e<m;e++)z=x[e],w.vertexColors.push(z.clone());w.materials=k.materials.slice();w.centroid.copy(k.centroid);n.push(w)}u=0;for(t=h.length;u<t;u++){f=h[u];n=[];e=0;for(m=f.length;e<m;e++)n.push(new THREE.UV(f[e].u,f[e].v));p.push(n)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,h=b.faces,
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-m=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var k=new THREE.Vertex(f[b].position.clone());c.vertices.push(k)}b=0;for(e=h.length;b<e;b++){var n=h[b],v,p,u=n.vertexNormals,t=n.vertexColors;n instanceof THREE.Face3?v=new THREE.Face3(n.a,n.b,n.c):n instanceof THREE.Face4&&(v=new THREE.Face4(n.a,n.b,n.c,n.d));v.normal.copy(n.normal);f=0;for(k=u.length;f<k;f++)p=u[f],v.vertexNormals.push(p.clone());v.color.copy(n.color);f=0;for(k=t.length;f<k;f++)p=t[f],v.vertexColors.push(p.clone());v.materials=n.materials.slice();
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-v.centroid.copy(n.centroid);c.faces.push(v)}b=0;for(e=m.length;b<e;b++){h=m[b];v=[];f=0;for(k=h.length;f<k;f++)v.push(new THREE.UV(h[f].u,h[f].v));c.faceVertexUvs[0].push(v)}return c},randomPointInTriangle:function(b,c,e){var f,h,m,k=new THREE.Vector3,n=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();h=THREE.GeometryUtils.random();f+h>1&&(f=1-f,h=1-h);m=1-f-h;k.copy(b);k.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);k.addSelf(n);n.copy(e);n.multiplyScalar(m);k.addSelf(n);return k},randomPointInFace:function(b,
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-c,e){var f,h,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,k;e?b._area1&&b._area2?(e=b._area1,k=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),k=THREE.GeometryUtils.triangleArea(h,m,c),b._area1=e,b._area2=k):(e=THREE.GeometryUtils.triangleArea(f,
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-h,c),k=THREE.GeometryUtils.triangleArea(h,m,c));return THREE.GeometryUtils.random()*(e+k)<e?THREE.GeometryUtils.randomPointInTriangle(f,h,c):THREE.GeometryUtils.randomPointInTriangle(h,m,c)}},randomPointsInGeometry:function(b,c){function e(b){function e(c,f){if(f<c)return c;var h=c+Math.floor((f-c)/2);return p[h]>b?e(c,h-1):p[h]<b?e(h+1,f):h}return e(0,p.length-1)}var f,h,m=b.faces,k=b.vertices,n=m.length,v=0,p=[],u,t,x,w;for(h=0;h<n;h++){f=m[h];if(f instanceof THREE.Face3)u=k[f.a].position,t=k[f.b].position,
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-x=k[f.c].position,f._area=THREE.GeometryUtils.triangleArea(u,t,x);else if(f instanceof THREE.Face4)u=k[f.a].position,t=k[f.b].position,x=k[f.c].position,w=k[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(u,t,w),f._area2=THREE.GeometryUtils.triangleArea(t,x,w),f._area=f._area1+f._area2;v+=f._area;p[h]=v}f=[];k={};for(h=0;h<c;h++)n=THREE.GeometryUtils.random()*v,n=e(n),f[h]=THREE.GeometryUtils.randomPointInFace(m[n],b,!0),k[n]?k[n]+=1:k[n]=1;return f},triangleArea:function(b,c,e){var f,h=THREE.GeometryUtils.__v1;
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-h.sub(b,c);f=h.length();h.sub(b,e);b=h.length();h.sub(c,e);e=h.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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-THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,h=new THREE.Texture(f,c);f.onload=function(){h.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return h},loadTextureCube:function(b,c,e){var f,h=[],m=new THREE.Texture(h,c),c=h.loadCount=0;for(f=b.length;c<f;++c)h[c]=new Image,h[c].onload=function(){h.loadCount+=1;if(h.loadCount==6)m.needsUpdate=!0;e&&e(this)},h[c].crossOrigin="",h[c].src=b[c];return m},getNormalMap:function(b,c){var e=function(b){var e=Math.sqrt(b[0]*b[0]+b[1]*b[1]+
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-b[2]*b[2]);return[b[0]/e,b[1]/e,b[2]/e]};c|=1;var f=b.width,h=b.height,m=document.createElement("canvas");m.width=f;m.height=h;var k=m.getContext("2d");k.drawImage(b,0,0);for(var n=k.getImageData(0,0,f,h).data,v=k.createImageData(f,h),p=v.data,u=0;u<f;u++)for(var t=1;t<h;t++){var x=t-1<0?h-1:t-1,w=(t+1)%h,z=u-1<0?f-1:u-1,y=(u+1)%f,B=[],D=[0,0,n[(t*f+u)*4]/255*c];B.push([-1,0,n[(t*f+z)*4]/255*c]);B.push([-1,-1,n[(x*f+z)*4]/255*c]);B.push([0,-1,n[(x*f+u)*4]/255*c]);B.push([1,-1,n[(x*f+y)*4]/255*c]);
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-B.push([1,0,n[(t*f+y)*4]/255*c]);B.push([1,1,n[(w*f+y)*4]/255*c]);B.push([0,1,n[(w*f+u)*4]/255*c]);B.push([-1,1,n[(w*f+z)*4]/255*c]);x=[];z=B.length;for(w=0;w<z;w++){var y=B[w],G=B[(w+1)%z],y=[y[0]-D[0],y[1]-D[1],y[2]-D[2]],G=[G[0]-D[0],G[1]-D[1],G[2]-D[2]];x.push(e([y[1]*G[2]-y[2]*G[1],y[2]*G[0]-y[0]*G[2],y[0]*G[1]-y[1]*G[0]]))}B=[0,0,0];for(w=0;w<x.length;w++)B[0]+=x[w][0],B[1]+=x[w][1],B[2]+=x[w][2];B[0]/=x.length;B[1]/=x.length;B[2]/=x.length;D=(t*f+u)*4;p[D]=(B[0]+1)/2*255|0;p[D+1]=(B[1]+0.5)*
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-255|0;p[D+2]=B[2]*255|0;p[D+3]=255}k.putImageData(v,0,0);return m}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,h=b.children.length;for(f=0;f<h;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
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+THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,k=e?c.geometry:c,m=b.vertices,h=k.vertices,n=b.faces,t=k.faces,u=b.faceVertexUvs[0],k=k.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,v=h.length;p<v;p++){var x=new THREE.Vertex(h[p].position.clone());e&&c.matrix.multiplyVector3(x.position);m.push(x)}p=0;for(v=t.length;p<v;p++){var h=t[p],w,z,y=h.vertexNormals,x=h.vertexColors;h instanceof THREE.Face3?w=new THREE.Face3(h.a+f,h.b+f,h.c+
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+f):h instanceof THREE.Face4&&(w=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));w.normal.copy(h.normal);e=0;for(m=y.length;e<m;e++)z=y[e],w.vertexNormals.push(z.clone());w.color.copy(h.color);e=0;for(m=x.length;e<m;e++)z=x[e],w.vertexColors.push(z.clone());w.materials=h.materials.slice();w.centroid.copy(h.centroid);n.push(w)}p=0;for(v=k.length;p<v;p++){f=k[p];n=[];e=0;for(m=f.length;e<m;e++)n.push(new THREE.UV(f[e].u,f[e].v));u.push(n)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,k=b.faces,
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+m=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=k.length;b<e;b++){var n=k[b],t,u,p=n.vertexNormals,v=n.vertexColors;n instanceof THREE.Face3?t=new THREE.Face3(n.a,n.b,n.c):n instanceof THREE.Face4&&(t=new THREE.Face4(n.a,n.b,n.c,n.d));t.normal.copy(n.normal);f=0;for(h=p.length;f<h;f++)u=p[f],t.vertexNormals.push(u.clone());t.color.copy(n.color);f=0;for(h=v.length;f<h;f++)u=v[f],t.vertexColors.push(u.clone());t.materials=n.materials.slice();
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+t.centroid.copy(n.centroid);c.faces.push(t)}b=0;for(e=m.length;b<e;b++){k=m[b];t=[];f=0;for(h=k.length;f<h;f++)t.push(new THREE.UV(k[f].u,k[f].v));c.faceVertexUvs[0].push(t)}return c},randomPointInTriangle:function(b,c,e){var f,k,m,h=new THREE.Vector3,n=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();k=THREE.GeometryUtils.random();f+k>1&&(f=1-f,k=1-k);m=1-f-k;h.copy(b);h.multiplyScalar(f);n.copy(c);n.multiplyScalar(k);h.addSelf(n);n.copy(e);n.multiplyScalar(m);h.addSelf(n);return h},randomPointInFace:function(b,
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+c,e){var f,k,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,k=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,k,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;k=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,k,c),h=THREE.GeometryUtils.triangleArea(k,m,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f,
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+k,c),h=THREE.GeometryUtils.triangleArea(k,m,c));return THREE.GeometryUtils.random()*(e+h)<e?THREE.GeometryUtils.randomPointInTriangle(f,k,c):THREE.GeometryUtils.randomPointInTriangle(k,m,c)}},randomPointsInGeometry:function(b,c){function e(b){function e(c,f){if(f<c)return c;var h=c+Math.floor((f-c)/2);return u[h]>b?e(c,h-1):u[h]<b?e(h+1,f):h}return e(0,u.length-1)}var f,k,m=b.faces,h=b.vertices,n=m.length,t=0,u=[],p,v,x,w;for(k=0;k<n;k++){f=m[k];if(f instanceof THREE.Face3)p=h[f.a].position,v=h[f.b].position,
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+x=h[f.c].position,f._area=THREE.GeometryUtils.triangleArea(p,v,x);else if(f instanceof THREE.Face4)p=h[f.a].position,v=h[f.b].position,x=h[f.c].position,w=h[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(p,v,w),f._area2=THREE.GeometryUtils.triangleArea(v,x,w),f._area=f._area1+f._area2;t+=f._area;u[k]=t}f=[];h={};for(k=0;k<c;k++)n=THREE.GeometryUtils.random()*t,n=e(n),f[k]=THREE.GeometryUtils.randomPointInFace(m[n],b,!0),h[n]?h[n]+=1:h[n]=1;return f},triangleArea:function(b,c,e){var f,k=THREE.GeometryUtils.__v1;
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+k.sub(b,c);f=k.length();k.sub(b,e);b=k.length();k.sub(c,e);e=k.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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+THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,k=new THREE.Texture(f,c);f.onload=function(){k.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return k},loadTextureCube:function(b,c,e){var f,k=[],m=new THREE.Texture(k,c),c=k.loadCount=0;for(f=b.length;c<f;++c)k[c]=new Image,k[c].onload=function(){k.loadCount+=1;if(k.loadCount==6)m.needsUpdate=!0;e&&e(this)},k[c].crossOrigin="",k[c].src=b[c];return m},getNormalMap:function(b,c){var e=function(b){var e=Math.sqrt(b[0]*b[0]+b[1]*b[1]+
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+b[2]*b[2]);return[b[0]/e,b[1]/e,b[2]/e]};c|=1;var f=b.width,k=b.height,m=document.createElement("canvas");m.width=f;m.height=k;var h=m.getContext("2d");h.drawImage(b,0,0);for(var n=h.getImageData(0,0,f,k).data,t=h.createImageData(f,k),u=t.data,p=0;p<f;p++)for(var v=1;v<k;v++){var x=v-1<0?k-1:v-1,w=(v+1)%k,z=p-1<0?f-1:p-1,y=(p+1)%f,B=[],D=[0,0,n[(v*f+p)*4]/255*c];B.push([-1,0,n[(v*f+z)*4]/255*c]);B.push([-1,-1,n[(x*f+z)*4]/255*c]);B.push([0,-1,n[(x*f+p)*4]/255*c]);B.push([1,-1,n[(x*f+y)*4]/255*c]);
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+B.push([1,0,n[(v*f+y)*4]/255*c]);B.push([1,1,n[(w*f+y)*4]/255*c]);B.push([0,1,n[(w*f+p)*4]/255*c]);B.push([-1,1,n[(w*f+z)*4]/255*c]);x=[];z=B.length;for(w=0;w<z;w++){var y=B[w],G=B[(w+1)%z],y=[y[0]-D[0],y[1]-D[1],y[2]-D[2]],G=[G[0]-D[0],G[1]-D[1],G[2]-D[2]];x.push(e([y[1]*G[2]-y[2]*G[1],y[2]*G[0]-y[0]*G[2],y[0]*G[1]-y[1]*G[0]]))}B=[0,0,0];for(w=0;w<x.length;w++)B[0]+=x[w][0],B[1]+=x[w][1],B[2]+=x[w][2];B[0]/=x.length;B[1]/=x.length;B[2]/=x.length;D=(v*f+p)*4;u[D]=(B[0]+1)/2*255|0;u[D+1]=(B[1]+0.5)*
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+255|0;u[D+2]=B[2]*255|0;u[D+3]=255}h.putImageData(t,0,0);return m}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,k=b.children.length;for(f=0;f<k;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
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if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",
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@@ -361,64 +361,64 @@ THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\
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THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
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cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}};
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THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e};
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-THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,m=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),m+=e.distanceTo(f),c.push(m),f=e;return this.cacheArcLengths=c};
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-THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,m;m=c?c:b*e[h-1];time=Date.now();for(var k=0,n=h-1,v;k<=n;)if(f=Math.floor(k+(n-k)/2),v=e[f]-m,v<0)k=f+1;else if(v>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(h-1);k=e[f];return e=(f+(m-k)/(e[f+1]-k))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)};
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+THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),k,m=0;c.push(0);for(k=1;k<=b;k++)e=this.getPoint(k/b),m+=e.distanceTo(f),c.push(m),f=e;return this.cacheArcLengths=c};
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+THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,k=e.length,m;m=c?c:b*e[k-1];time=Date.now();for(var h=0,n=k-1,t;h<=n;)if(f=Math.floor(h+(n-h)/2),t=e[f]-m,t<0)h=f+1;else if(t>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(k-1);h=e[f];return e=(f+(m-h)/(e[f+1]-h))/(k-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)};
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THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve;
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THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b};
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THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c};
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-THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),b=new THREE.Vector2(h[0],h[1]),c=new THREE.Vector2(h[2],h[3]),e=new THREE.Vector2(h[4],h[5]),f=new THREE.Vector2(h[6],h[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
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+THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var k=Array.prototype.slice.call(arguments),b=new THREE.Vector2(k[0],k[1]),c=new THREE.Vector2(k[2],k[3]),e=new THREE.Vector2(k[4],k[5]),f=new THREE.Vector2(k[6],k[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
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THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c};
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THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
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-THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,m){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=m};
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+THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,k;k=(f.length-1)*b;b=Math.floor(k);k-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,k);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,k);return c};THREE.ArcCurve=function(b,c,e,f,k,m){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=k;this.aClockwise=m};
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THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))};
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-THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,m=h*h;return(2*c-2*e+b+f)*h*m+(-3*c+3*e-2*b-f)*m+b*h+c}};
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+THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,k){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*k},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,k){var b=(e-b)*0.5,f=(f-c)*0.5,m=k*k;return(2*c-2*e+b+f)*k*m+(-3*c+3*e-2*b-f)*m+b*k+c}};
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THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c});
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THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};
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THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);return this.cacheLengths=b};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,h;c=e=Number.NEGATIVE_INFINITY;f=h=Number.POSITIVE_INFINITY;var m,k,n,v;v=new THREE.Vector2;k=0;for(n=b.length;k<n;k++){m=b[k];if(m.x>c)c=m.x;else if(m.x<f)f=m.x;if(m.y>e)e=m.y;else if(m.y<e)h=m.y;v.addSelf(m.x,m.y)}return{minX:f,minY:h,maxX:c,maxY:e,centroid:v.divideScalar(n)}};THREE.CurvePath.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,k;c=e=Number.NEGATIVE_INFINITY;f=k=Number.POSITIVE_INFINITY;var m,h,n,t;t=new THREE.Vector2;h=0;for(n=b.length;h<n;h++){m=b[h];if(m.x>c)c=m.x;else if(m.x<f)f=m.x;if(m.y>e)e=m.y;else if(m.y<e)k=m.y;t.addSelf(m.x,m.y)}return{minX:f,minY:k,maxX:c,maxY:e,centroid:t.divideScalar(n)}};THREE.CurvePath.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
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THREE.CurvePath.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};THREE.CurvePath.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(b){this.bends.push(b)};
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-THREE.CurvePath.prototype.getTransformedPoints=function(b,c){var e=this.getPoints(b),f,h;if(!c)c=this.bends;f=0;for(h=c.length;f<h;f++)e=this.getWrapPoints(e,c[f]);return e};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(b,c){var e=this.getSpacedPoints(b),f,h;if(!c)c=this.bends;f=0;for(h=c.length;f<h;f++)e=this.getWrapPoints(e,c[f]);return e};
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-THREE.CurvePath.prototype.getWrapPoints=function(b,c){var e=this.getBoundingBox(),f,h,m,k,n,v;f=0;for(h=b.length;f<h;f++)m=b[f],k=m.x,n=m.y,v=k/e.maxX,v=c.getUtoTmapping(v,k),k=c.getPoint(v),n=c.getNormalVector(v).multiplyScalar(n),m.x=k.x+n.x,m.y=k.y+n.y;return b};THREE.Path=function(b){THREE.CurvePath.call(this);this.actions=[];b&&this.fromPoints(b)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
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+THREE.CurvePath.prototype.getTransformedPoints=function(b,c){var e=this.getPoints(b),f,k;if(!c)c=this.bends;f=0;for(k=c.length;f<k;f++)e=this.getWrapPoints(e,c[f]);return e};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(b,c){var e=this.getSpacedPoints(b),f,k;if(!c)c=this.bends;f=0;for(k=c.length;f<k;f++)e=this.getWrapPoints(e,c[f]);return e};
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+THREE.CurvePath.prototype.getWrapPoints=function(b,c){var e=this.getBoundingBox(),f,k,m,h,n,t;f=0;for(k=b.length;f<k;f++)m=b[f],h=m.x,n=m.y,t=h/e.maxX,t=c.getUtoTmapping(t,h),h=c.getPoint(t),n=c.getNormalVector(t).multiplyScalar(n),m.x=h.x+n.x,m.y=h.y+n.y;return b};THREE.Path=function(b){THREE.CurvePath.call(this);this.actions=[];b&&this.fromPoints(b)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
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THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(b){this.moveTo(b[0].x,b[0].y);var c,e=b.length;for(c=1;c<e;c++)this.lineTo(b[c].x,b[c].y)};THREE.Path.prototype.moveTo=function(){var b=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:b})};
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THREE.Path.prototype.lineTo=function(b,c){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(b,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:e})};
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-THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var h=Array.prototype.slice.call(arguments),m=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(m[m.length-2],m[m.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:h})};
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-THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,h,m){var k=Array.prototype.slice.call(arguments),n=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(n[n.length-2],n[n.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(h,m)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:k})};
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-THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,h,m){var k=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,h,m));this.actions.push({action:THREE.PathActions.ARC,args:k})};
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+THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var k=Array.prototype.slice.call(arguments),m=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(m[m.length-2],m[m.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:k})};
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+THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,k,m){var h=Array.prototype.slice.call(arguments),n=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(n[n.length-2],n[n.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(k,m)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
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+THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,k,m){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,k,m));this.actions.push({action:THREE.PathActions.ARC,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(b){b||(b=40);for(var c=[],e=0;e<b;e++)c.push(this.getPoint(e/b));return c};
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-THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,h,m,k,n,v,p,u,t,x,w,z,y;f=0;for(h=this.actions.length;f<h;f++)switch(m=this.actions[f],k=m.action,m=m.args,k){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(m[0],m[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:n=m[2];v=m[3];t=m[0];x=m[1];e.length>0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b2(y,w,t,n),y=THREE.Shape.Utils.b2(y,z,x,
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-v),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];v=m[5];t=m[0];x=m[1];p=m[2];u=m[3];e.length>0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b3(y,w,t,p,n),y=THREE.Shape.Utils.b3(y,z,x,u,v),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[f-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];y=b*m[0].length;k=k.concat(m[0]);m=new THREE.SplineCurve(k);
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-for(k=1;k<=y;k++)e.push(m.getPointAt(k/y));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];v=m[1];p=m[2];t=m[3];y=m[4];x=!!m[5];u=k[k.length-2];w=k[k.length-1];k.length==0&&(u=w=0);z=y-t;var B=b*2;for(k=1;k<=B;k++)y=k/B,x||(y=1-y),y=t+y*z,m=u+n+p*Math.cos(y),y=w+v+p*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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-THREE.Path.prototype.nltransform=function(b,c,e,f,h,m){var k=this.getPoints(),n,v,p,u,t;n=0;for(v=k.length;n<v;n++)p=k[n],u=p.x,t=p.y,p.x=b*u+c*t+e,p.y=f*t+h*u+m;return k};
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-THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,h,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],h=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,h);c.stroke();c.closePath();c.strokeStyle="red";f=
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-this.getPoints();b=0;for(e=f.length;b<e;b++)h=f[b],c.beginPath(),c.arc(h.x,h.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
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-THREE.Path.prototype.toShapes=function(){var b,c,e,f,h=[],m=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&m.actions.length!=0&&(h.push(m),m=new THREE.Path),m[e].apply(m,f);m.actions.length!=0&&h.push(m);if(h.length==0)return[];var k,m=[];if(THREE.Shape.Utils.isClockWise(h[0].getPoints())){b=0;for(c=h.length;b<c;b++)f=h[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(k&&m.push(k),k=new THREE.Shape,k.actions=f.actions,k.curves=
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-f.curves):k.holes.push(f);m.push(k)}else{k=new THREE.Shape;b=0;for(c=h.length;b<c;b++)f=h[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(k.actions=f.actions,k.curves=f.curves,m.push(k),k=new THREE.Shape):k.holes.push(f)}return m};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
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+THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,k,m,h,n,t,u,p,v,x,w,z,y;f=0;for(k=this.actions.length;f<k;f++)switch(m=this.actions[f],h=m.action,m=m.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(m[0],m[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:n=m[2];t=m[3];v=m[0];x=m[1];e.length>0?(h=e[e.length-1],w=h.x,z=h.y):(h=this.actions[f-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=b;h++)y=h/b,m=THREE.Shape.Utils.b2(y,w,v,n),y=THREE.Shape.Utils.b2(y,z,x,
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+t),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];t=m[5];v=m[0];x=m[1];u=m[2];p=m[3];e.length>0?(h=e[e.length-1],w=h.x,z=h.y):(h=this.actions[f-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=b;h++)y=h/b,m=THREE.Shape.Utils.b3(y,w,v,u,n),y=THREE.Shape.Utils.b3(y,z,x,p,t),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];y=b*m[0].length;h=h.concat(m[0]);m=new THREE.SplineCurve(h);
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+for(h=1;h<=y;h++)e.push(m.getPointAt(h/y));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;n=m[0];t=m[1];u=m[2];v=m[3];y=m[4];x=!!m[5];p=h[h.length-2];w=h[h.length-1];h.length==0&&(p=w=0);z=y-v;var B=b*2;for(h=1;h<=B;h++)y=h/B,x||(y=1-y),y=v+y*z,m=p+n+u*Math.cos(y),y=w+t+u*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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+THREE.Path.prototype.nltransform=function(b,c,e,f,k,m){var h=this.getPoints(),n,t,u,p,v;n=0;for(t=h.length;n<t;n++)u=h[n],p=u.x,v=u.y,u.x=b*p+c*v+e,u.y=f*v+k*p+m;return h};
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+THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,k,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],k=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,k);c.stroke();c.closePath();c.strokeStyle="red";f=
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+this.getPoints();b=0;for(e=f.length;b<e;b++)k=f[b],c.beginPath(),c.arc(k.x,k.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
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+THREE.Path.prototype.toShapes=function(){var b,c,e,f,k=[],m=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&m.actions.length!=0&&(k.push(m),m=new THREE.Path),m[e].apply(m,f);m.actions.length!=0&&k.push(m);if(k.length==0)return[];var h,m=[];if(THREE.Shape.Utils.isClockWise(k[0].getPoints())){b=0;for(c=k.length;b<c;b++)f=k[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&m.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=
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+f.curves):h.holes.push(f);m.push(h)}else{h=new THREE.Shape;b=0;for(c=k.length;b<c;b++)f=k[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,m.push(h),h=new THREE.Shape):h.holes.push(f)}return m};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
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THREE.Shape.prototype.getPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedPoints(b,this.bends);return f};THREE.Shape.prototype.getSpacedPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedSpacedPoints(b,this.bends);return f};THREE.Shape.prototype.extractAllPoints=function(b){return{shape:this.getTransformedPoints(b),holes:this.getPointsHoles(b)}};
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THREE.Shape.prototype.extractAllSpacedPoints=function(b){return{shape:this.getTransformedSpacedPoints(b),holes:this.getSpacedPointsHoles(b)}};
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-THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),h,m,k,n,v,p,u,t,x,w,z=[];for(v=0;v<c.length;v++){p=c[v];f=f.concat(p);m=Number.POSITIVE_INFINITY;for(h=0;h<p.length;h++){x=p[h];w=[];for(t=0;t<e.length;t++)u=e[t],u=x.distanceToSquared(u),w.push(u),u<m&&(m=u,k=h,n=t)}h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var y=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(y);var B=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;u=k;n+=1;k+=-1;n<0&&(n+=e.length);n%=
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-e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;y=[p[k],e[n],e[h]];y=THREE.FontUtils.Triangulate.area(y);B=[p[k],p[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);t+x>y+B&&(n=w,k=u,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);u=p.slice(0,k);m=[p[k],p[m],e[n]];z.push([p[k],e[n],e[h]]);z.push(m);e=t.concat(w).concat(u).concat(x)}return{shape:e,isolatedPts:z,
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-allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,k,n,v,p={};m=0;for(k=f.length;m<k;m++)v=f[m].x+":"+f[m].y,p[v]!==void 0&&console.log("Duplicate point",v),p[v]=m;m=0;for(k=e.length;m<k;m++){n=e[m];for(f=0;f<3;f++)v=n[f].x+":"+n[f].y,v=p[v],v!==void 0&&(n[f]=v)}m=0;for(k=h.length;m<k;m++){n=h[m];for(f=0;f<3;f++)v=n[f].x+":"+n[f].y,v=p[v],v!==void 0&&(n[f]=v)}return e.concat(h)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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|
-0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,h){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,h)}};
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|
-THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",h=c.weight!==void 0?c.weight:"normal",m=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=h;THREE.FontUtils.style=m};
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|
+THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),k,m,h,n,t,u,p,v,x,w,z=[];for(t=0;t<c.length;t++){u=c[t];f=f.concat(u);m=Number.POSITIVE_INFINITY;for(k=0;k<u.length;k++){x=u[k];w=[];for(v=0;v<e.length;v++)p=e[v],p=x.distanceToSquared(p),w.push(p),p<m&&(m=p,h=k,n=v)}k=n-1>=0?n-1:e.length-1;m=h-1>=0?h-1:u.length-1;var y=[u[h],e[n],e[k]];v=THREE.FontUtils.Triangulate.area(y);var B=[u[h],u[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;p=h;n+=1;h+=-1;n<0&&(n+=e.length);n%=
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|
+e.length;h<0&&(h+=u.length);h%=u.length;k=n-1>=0?n-1:e.length-1;m=h-1>=0?h-1:u.length-1;y=[u[h],e[n],e[k]];y=THREE.FontUtils.Triangulate.area(y);B=[u[h],u[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);v+x>y+B&&(n=w,h=p,n<0&&(n+=e.length),n%=e.length,h<0&&(h+=u.length),h%=u.length,k=n-1>=0?n-1:e.length-1,m=h-1>=0?h-1:u.length-1);v=e.slice(0,n);x=e.slice(n);w=u.slice(h);p=u.slice(0,h);m=[u[h],u[m],e[n]];z.push([u[h],e[n],e[k]]);z.push(m);e=v.concat(w).concat(p).concat(x)}return{shape:e,isolatedPts:z,
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|
+allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,k=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,h,n,t,u={};m=0;for(h=f.length;m<h;m++)t=f[m].x+":"+f[m].y,u[t]!==void 0&&console.log("Duplicate point",t),u[t]=m;m=0;for(h=e.length;m<h;m++){n=e[m];for(f=0;f<3;f++)t=n[f].x+":"+n[f].y,t=u[t],t!==void 0&&(n[f]=t)}m=0;for(h=k.length;m<h;m++){n=k[m];for(f=0;f<3;f++)t=n[f].x+":"+n[f].y,t=u[t],t!==void 0&&(n[f]=t)}return e.concat(k)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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|
+0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,k){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,k)}};
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|
+THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",k=c.weight!==void 0?c.weight:"normal",m=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=k;THREE.FontUtils.style=m};
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|
THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
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THREE.AnimationHandler=function(){var b=[],c={},e={update:function(e){for(var c=0;c<b.length;c++)b[c].update(e)},addToUpdate:function(e){b.indexOf(e)===-1&&b.push(e)},removeFromUpdate:function(e){e=b.indexOf(e);e!==-1&&b.splice(e,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var e=0;e<b.hierarchy.length;e++){for(var f=0;f<b.hierarchy[e].keys.length;f++){if(b.hierarchy[e].keys[f].time<
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-0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var n=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(n[0],n[1],n[2],n[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){n={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var v=0;v<b.hierarchy[e].keys[f].morphTargets.length;v++){var p=b.hierarchy[e].keys[f].morphTargets[v];n[p]=-1}b.hierarchy[e].usedMorphTargets=n;for(f=0;f<b.hierarchy[e].keys.length;f++){var u=
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-{};for(p in n){for(v=0;v<b.hierarchy[e].keys[f].morphTargets.length;v++)if(b.hierarchy[e].keys[f].morphTargets[v]===p){u[p]=b.hierarchy[e].keys[f].morphTargetsInfluences[v];break}v===b.hierarchy[e].keys[f].morphTargets.length&&(u[p]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=u}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length*
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+0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var n=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(n[0],n[1],n[2],n[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){n={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var t=0;t<b.hierarchy[e].keys[f].morphTargets.length;t++){var u=b.hierarchy[e].keys[f].morphTargets[t];n[u]=-1}b.hierarchy[e].usedMorphTargets=n;for(f=0;f<b.hierarchy[e].keys.length;f++){var p=
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+{};for(u in n){for(t=0;t<b.hierarchy[e].keys[f].morphTargets.length;t++)if(b.hierarchy[e].keys[f].morphTargets[t]===u){p[u]=b.hierarchy[e].keys[f].morphTargetsInfluences[t];break}t===b.hierarchy[e].keys[f].morphTargets.length&&(p[u]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=p}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length*
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b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(e=0;e<b.hierarchy.length;e++)b.JIT.hierarchy.push(Array(f));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var e=[];if(b instanceof THREE.SkinnedMesh)for(var c=0;c<b.bones.length;c++)e.push(b.bones[c]);else f(b,e);return e}},f=function(b,e){e.push(b);for(var c=0;c<b.children.length;c++)f(b.children[c],e)};e.LINEAR=0;e.CATMULLROM=1;e.CATMULLROM_FORWARD=
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2;return e}();THREE.Animation=function(b,c,e,f){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=e!==void 0?e:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==void 0?f:!0;this.points=[];this.target=new THREE.Vector3};
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|
-THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var e,f=this.hierarchy.length,h;for(e=0;e<f;e++){h=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)h.useQuaternion=!0;h.matrixAutoUpdate=!0;if(h.animationCache===void 0)h.animationCache={},h.animationCache.prevKey={pos:0,rot:0,scl:0},h.animationCache.nextKey={pos:0,rot:0,scl:0},h.animationCache.originalMatrix=h instanceof
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-THREE.Bone?h.skinMatrix:h.matrix;var m=h.animationCache.prevKey;h=h.animationCache.nextKey;m.pos=this.data.hierarchy[e].keys[0];m.rot=this.data.hierarchy[e].keys[0];m.scl=this.data.hierarchy[e].keys[0];h.pos=this.getNextKeyWith("pos",e,1);h.rot=this.getNextKeyWith("rot",e,1);h.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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+THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var e,f=this.hierarchy.length,k;for(e=0;e<f;e++){k=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)k.useQuaternion=!0;k.matrixAutoUpdate=!0;if(k.animationCache===void 0)k.animationCache={},k.animationCache.prevKey={pos:0,rot:0,scl:0},k.animationCache.nextKey={pos:0,rot:0,scl:0},k.animationCache.originalMatrix=k instanceof
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+THREE.Bone?k.skinMatrix:k.matrix;var m=k.animationCache.prevKey;k=k.animationCache.nextKey;m.pos=this.data.hierarchy[e].keys[0];m.rot=this.data.hierarchy[e].keys[0];m.scl=this.data.hierarchy[e].keys[0];k.pos=this.getNextKeyWith("pos",e,1);k.rot=this.getNextKeyWith("rot",e,1);k.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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-THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,h,m,k,n,v,p,u=this.data.JIT.hierarchy,t,x;this.currentTime+=b*this.timeScale;x=this.currentTime;t=this.currentTime%=this.data.length;p=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var w=0,z=this.hierarchy.length;w<z;w++)if(b=this.hierarchy[w],v=b.animationCache,this.JITCompile&&u[w][p]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=u[w][p],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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-!1):(b.matrix=u[w][p],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var y=0;y<3;y++){e=c[y];k=v.prevKey[e];n=v.nextKey[e];if(n.time<=x){if(t<x)if(this.loop){k=this.data.hierarchy[w].keys[0];for(n=this.getNextKeyWith(e,w,1);n.time<t;)k=n,n=this.getNextKeyWith(e,w,n.index+1)}else{this.stop();return}else{do k=n,n=this.getNextKeyWith(e,w,n.index+1);while(n.time<
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-t)}v.prevKey[e]=k;v.nextKey[e]=n}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(t-k.time)/(n.time-k.time);h=k[e];m=n[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
|
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|
-this.getPrevKeyWith("pos",w,k.index-1).pos,this.points[1]=h,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
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-"rot")THREE.Quaternion.slerp(h,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f}}if(this.JITCompile&&u[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;w<this.hierarchy.length;w++)u[w][p]=this.hierarchy[w]instanceof THREE.Bone?this.hierarchy[w].skinMatrix.clone():this.hierarchy[w].matrix.clone()}}};
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|
-THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],h,m,k,n,v,p;h=(b.length-1)*c;m=Math.floor(h);h-=m;e[0]=m==0?m:m-1;e[1]=m;e[2]=m>b.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];v=b[e[2]];p=b[e[3]];e=h*h;k=h*e;f[0]=this.interpolate(m[0],n[0],v[0],p[0],h,e,k);f[1]=this.interpolate(m[1],n[1],v[1],p[1],h,e,k);f[2]=this.interpolate(m[2],n[2],v[2],p[2],h,e,k);return f};
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-THREE.Animation.prototype.interpolate=function(b,c,e,f,h,m,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*m+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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+THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,k,m,h,n,t,u,p=this.data.JIT.hierarchy,v,x;this.currentTime+=b*this.timeScale;x=this.currentTime;v=this.currentTime%=this.data.length;u=parseInt(Math.min(v*this.data.fps,this.data.length*this.data.fps),10);for(var w=0,z=this.hierarchy.length;w<z;w++)if(b=this.hierarchy[w],t=b.animationCache,this.JITCompile&&p[w][u]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=p[w][u],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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+!1):(b.matrix=p[w][u],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var y=0;y<3;y++){e=c[y];h=t.prevKey[e];n=t.nextKey[e];if(n.time<=x){if(v<x)if(this.loop){h=this.data.hierarchy[w].keys[0];for(n=this.getNextKeyWith(e,w,1);n.time<v;)h=n,n=this.getNextKeyWith(e,w,n.index+1)}else{this.stop();return}else{do h=n,n=this.getNextKeyWith(e,w,n.index+1);while(n.time<
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|
+v)}t.prevKey[e]=h;t.nextKey[e]=n}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(v-h.time)/(n.time-h.time);k=h[e];m=n[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=k[0]+(m[0]-k[0])*f,e.y=k[1]+(m[1]-k[1])*f,e.z=k[2]+(m[2]-k[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
|
|
|
+this.getPrevKeyWith("pos",w,h.index-1).pos,this.points[1]=k,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,k=this.interpolateCatmullRom(this.points,f),e.x=k[0],e.y=k[1],e.z=k[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
|
|
|
+"rot")THREE.Quaternion.slerp(k,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=k[0]+(m[0]-k[0])*f,e.y=k[1]+(m[1]-k[1])*f,e.z=k[2]+(m[2]-k[2])*f}}if(this.JITCompile&&p[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;w<this.hierarchy.length;w++)p[w][u]=this.hierarchy[w]instanceof THREE.Bone?this.hierarchy[w].skinMatrix.clone():this.hierarchy[w].matrix.clone()}}};
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|
+THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],k,m,h,n,t,u;k=(b.length-1)*c;m=Math.floor(k);k-=m;e[0]=m==0?m:m-1;e[1]=m;e[2]=m>b.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];t=b[e[2]];u=b[e[3]];e=k*k;h=k*e;f[0]=this.interpolate(m[0],n[0],t[0],u[0],k,e,h);f[1]=this.interpolate(m[1],n[1],t[1],u[1],k,e,h);f[2]=this.interpolate(m[2],n[2],t[2],u[2],k,e,h);return f};
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+THREE.Animation.prototype.interpolate=function(b,c,e,f,k,m,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*m+b*k+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
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THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
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b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!==
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@@ -426,152 +426,152 @@ void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this
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b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
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!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update=
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function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);
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-this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=
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-1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)*
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+this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,k=this.position;b.x=k.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=k.y+100*Math.cos(this.phi);b.z=k.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=
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+1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;k=this.position;b.x=k.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=k.y+100*Math.cos(this.phi);b.z=k.z+100*Math.sin(this.phi)*
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Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
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THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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-THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),v=m.length,G=0;k=v-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k<v-1;k++)G=f*n.chunks[k]/n.total,e.keys[k]={time:G,pos:m[k]};h.hierarchy[0]=e;THREE.AnimationHandler.add(h);return new THREE.Animation(b,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,e){var c,
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+THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),t=m.length,G=0;k=t-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k<t-1;k++)G=f*n.chunks[k]/n.total,e.keys[k]={time:G,pos:m[k]};h.hierarchy[0]=e;THREE.AnimationHandler.add(h);return new THREE.Animation(b,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,e){var c,
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f,h=new THREE.Geometry;for(c=0;c<b.points.length*e;c++)f=c/(b.points.length*e),f=b.getPoint(f),h.vertices[c]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return h}function f(b,c){var f=e(c,10),h=e(c,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,k);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);h=new THREE.SphereGeometry(1,
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16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,k),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=
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this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
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void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
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-window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var h=Math.PI*2,m=Math.PI/180;this.update=function(b,e,c){var f,k;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*m;this.theta=this.lon*m;f=this.phi%h;this.phi=f>=0?f:f+h;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var n=k[1]-k[0];this.phi=
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-TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;n=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX=
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-b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),v=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(v,k);b.position.set(0,10,0);this.animation=
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+window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var k=Math.PI*2,m=Math.PI/180;this.update=function(b,e,c){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*m;this.theta=this.lon*m;f=this.phi%k;this.phi=f>=0?f:f+k;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var n=h[1]-h[0];this.phi=
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+TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/n)*n+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;n=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/n)*n+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX=
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+b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),t=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(t,h);b.position.set(0,10,0);this.animation=
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove),
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!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
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b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
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0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
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this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
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-case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),h=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-h)/h;this.moveState.pitchDown=(b.clientY-
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+case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),k=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-k)/k;this.moveState.pitchDown=(b.clientY-
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c.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff*
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this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward||
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this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
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document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
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this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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-THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Matrix4,v=!1,p=1,u=0,t=0,x=0,w=0,z=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update=
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-function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*w),this.rotateVertically(b*z));b=this.delta*this.movementSpeed;this.translateZ(b*(u>0||this.autoForward&&!(u<0)?1:u));this.translateX(b*t);this.translateY(b*x);v&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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-else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();k.copy(this.forward);m.set(0,1,0);h.cross(m,k).normalize();m.cross(k,h).normalize();this.matrix.n11=h.x;this.matrix.n12=m.x;this.matrix.n13=k.x;this.matrix.n21=h.y;this.matrix.n22=m.y;this.matrix.n23=k.y;this.matrix.n31=h.z;this.matrix.n32=m.z;this.matrix.n33=k.z;n.identity();n.n11=Math.cos(this.roll);n.n12=-Math.sin(this.roll);n.n21=Math.sin(this.roll);n.n22=Math.cos(this.roll);this.matrix.multiplySelf(n);
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+THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var k=new THREE.Vector3,m=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Matrix4,t=!1,u=1,p=0,v=0,x=0,w=0,z=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update=
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+function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*w),this.rotateVertically(b*z));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*v);this.translateY(b*x);t&&(this.roll+=this.rollSpeed*this.delta*u);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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+else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);m.set(0,1,0);k.cross(m,h).normalize();m.cross(h,k).normalize();this.matrix.n11=k.x;this.matrix.n12=m.x;this.matrix.n13=h.x;this.matrix.n21=k.y;this.matrix.n22=m.y;this.matrix.n23=h.y;this.matrix.n31=k.z;this.matrix.n32=m.z;this.matrix.n33=h.z;n.identity();n.n11=Math.cos(this.roll);n.n12=-Math.sin(this.roll);n.n21=Math.sin(this.roll);n.n22=Math.cos(this.roll);this.matrix.multiplySelf(n);
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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-this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){h.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);h.multiplyScalar(b);this.forward.subSelf(h);this.forward.normalize()};this.rotateVertically=function(b){m.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);m.multiplyScalar(b);this.forward.addSelf(m);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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-function(b){w=(b.clientX-y)/window.innerWidth;z=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:u=1;break;case 2:u=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:u=0;break;case 2:u=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:u=1;break;case 37:case 65:t=-1;break;
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-case 40:case 83:u=-1;break;case 39:case 68:t=1;break;case 81:v=!0;p=1;break;case 69:v=!0;p=-1;break;case 82:x=1;break;case 70:x=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:u=0;break;case 37:case 65:t=0;break;case 40:case 83:u=0;break;case 39:case 68:t=0;break;case 81:v=!1;break;case 69:v=!1;break;case 82:x=0;break;case 70:x=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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+this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){k.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);k.multiplyScalar(b);this.forward.subSelf(k);this.forward.normalize()};this.rotateVertically=function(b){m.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);m.multiplyScalar(b);this.forward.addSelf(m);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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+function(b){w=(b.clientX-y)/window.innerWidth;z=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:p=1;break;case 37:case 65:v=-1;break;
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+case 40:case 83:p=-1;break;case 39:case 68:v=1;break;case 81:t=!0;u=1;break;case 69:t=!0;u=-1;break;case 82:x=1;break;case 70:x=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:p=0;break;case 37:case 65:v=0;break;case 40:case 83:p=0;break;case 39:case 68:v=0;break;case 81:t=!1;break;case 69:t=!1;break;case 82:x=0;break;case 70:x=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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-!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,h=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector2,v=new THREE.Vector2,p=new THREE.Vector2,u=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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-this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var e=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);h=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f};
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-this.rotateCamera=function(){var b=Math.acos(m.dot(k)/m.length()/k.length());if(b){var c=(new THREE.Vector3).cross(m,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(h);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?m=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(v.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(h.multiplyScalar(b),this.staticMoving?n=v:n.y+=(v.y-n.y)*this.dynamicDampingFactor)};
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-this.panCamera=function(){var b=u.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=u:p.addSelf(b.sub(u,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
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-h.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,h.setLength(this.minDistance))};this.update=function(b,c,e){h=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,h);this.checkDistances();this.supr.update.call(this,b,c,e)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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-c(this,function(b){e&&(m=k=this.getMouseProjectionOnBall(b.clientX,b.clientY),n=v=this.getMouseOnScreen(b.clientX,b.clientY),p=u=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?k=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?v=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(u=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
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-b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?m=k=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?n=v=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(p=u=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
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+!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,k=new THREE.Vector3,m=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector2,t=new THREE.Vector2,u=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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+this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var e=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);k=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(k).setLength(e.x));f.addSelf(k.setLength(e.z));return f};
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|
+this.rotateCamera=function(){var b=Math.acos(m.dot(h)/m.length()/h.length());if(b){var c=(new THREE.Vector3).cross(m,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(k);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?m=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(t.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?n=t:n.y+=(t.y-n.y)*this.dynamicDampingFactor)};
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|
+this.panCamera=function(){var b=p.clone().subSelf(u);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var c=k.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?u=p:u.addSelf(b.sub(p,u).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
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+k.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,k.setLength(this.minDistance))};this.update=function(b,c,e){k=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,k);this.checkDistances();this.supr.update.call(this,b,c,e)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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+c(this,function(b){e&&(m=h=this.getMouseProjectionOnBall(b.clientX,b.clientY),n=t=this.getMouseOnScreen(b.clientX,b.clientY),u=p=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?t=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(p=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
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|
+b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?m=h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?n=t=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(u=p=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
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this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)f=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)f=this.STATE.PAN;f!==this.STATE.NONE&&(e=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(f!==this.STATE.NONE)f=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
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|
THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera;
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-THREE.CubeGeometry=function(b,c,e,f,h,m,k,n,v){function p(b,c,e,k,n,p,t,v){var w,x,y=f||1,z=h||1,O=n/2,S=p/2,P=u.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")w="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")w="y",z=m||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")w="x",y=m||1;var o=y+1,W=z+1;n/=y;var na=p/z;for(x=0;x<W;x++)for(p=0;p<o;p++){var R=new THREE.Vector3;R[b]=(p*n-O)*e;R[c]=(x*na-S)*k;R[w]=t;u.vertices.push(new THREE.Vertex(R))}for(x=0;x<z;x++)for(p=0;p<y;p++)u.faces.push(new THREE.Face4(p+o*
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-x+P,p+o*(x+1)+P,p+1+o*(x+1)+P,p+1+o*x+P,null,null,v)),u.faceVertexUvs[0].push([new THREE.UV(p/y,x/z),new THREE.UV(p/y,(x+1)/z),new THREE.UV((p+1)/y,(x+1)/z),new THREE.UV((p+1)/y,x/z)])}THREE.Geometry.call(this);var u=this,t=b/2,x=c/2,w=e/2,n=n?-1:1;if(k!==void 0)if(k instanceof Array)this.materials=k;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([k])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(v!=void 0)for(var y in v)this.sides[y]!=void 0&&(this.sides[y]=
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-v[y]);this.sides.px&&p("z","y",1*n,-1,e,c,-t,this.materials[0]);this.sides.nx&&p("z","y",-1*n,-1,e,c,t,this.materials[1]);this.sides.py&&p("x","z",1*n,1,b,e,x,this.materials[2]);this.sides.ny&&p("x","z",1*n,-1,b,e,-x,this.materials[3]);this.sides.pz&&p("x","y",1*n,-1,b,c,w,this.materials[4]);this.sides.nz&&p("x","y",-1*n,-1,b,c,-w,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=u.vertices.length;e<f;e++){for(var k=u.vertices[e],h=!1,m=0,n=b.length;m<n;m++){var p=b[m];if(k.position.x==p.position.x&&
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-k.position.y==p.position.y&&k.position.z==p.position.z){c[e]=m;h=!0;break}}if(!h)c[e]=b.length,b.push(new THREE.Vertex(k.position.clone()))}e=0;for(f=u.faces.length;e<f;e++)k=u.faces[e],k.a=c[k.a],k.b=c[k.b],k.c=c[k.c],k.d=c[k.d];u.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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|
-THREE.CylinderGeometry=function(b,c,e,f,h,m){THREE.Geometry.call(this);var b=b||20,h=h!=null?h:b,m=m!=null?m:b,c=c||100,k=c/2,e=e||8,f=f||1,n,v,p=[],u=[];for(v=0;v<=f;v++){var t=[],x=[],w=v/f,b=w*(m-h)+h;for(n=0;n<=e;n++){var z=n/e;this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*Math.sin(z*Math.PI*2),-w*c+k,b*Math.cos(z*Math.PI*2))));t.push(this.vertices.length-1);x.push(new THREE.UV(z,w))}p.push(t);u.push(x)}for(v=0;v<f;v++)for(n=0;n<e;n++){var b=p[v][n],c=p[v+1][n],t=p[v+1][n+1],x=p[v][n+
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-1],w=this.vertices[b].position.clone().setY(0).normalize(),z=this.vertices[c].position.clone().setY(0).normalize(),y=this.vertices[t].position.clone().setY(0).normalize(),B=this.vertices[x].position.clone().setY(0).normalize(),D=u[v][n].clone(),G=u[v+1][n].clone(),H=u[v+1][n+1].clone(),E=u[v][n+1].clone();this.faces.push(new THREE.Face4(b,c,t,x,[w,z,y,B]));this.faceVertexUvs[0].push([D,G,H,E])}if(h>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(n=0;n<e;n++)b=p[0][n],c=p[0][n+
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-1],t=this.vertices.length-1,w=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),D=u[0][n].clone(),G=u[0][n+1].clone(),H=new THREE.UV,this.faces.push(new THREE.Face3(b,c,t,[w,z,y])),this.faceVertexUvs[0].push([D,G,H])}if(m>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(n=0;n<e;n++)b=p[v][n],c=this.vertices.length-1,t=p[v][n+1],w=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),D=u[v][n].clone(),G=new THREE.UV(1,1),
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-H=u[v][n+1].clone(),this.faces.push(new THREE.Face3(b,c,t,[w,z,y])),this.faceVertexUvs[0].push([D,G,H])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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-THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,h;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)h=b[e],this.addShape(h,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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|
-THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,k=THREE.ExtrudeGeometry.__v2,h=THREE.ExtrudeGeometry.__v3,m=THREE.ExtrudeGeometry.__v4,n=THREE.ExtrudeGeometry.__v5,o=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);k.set(b.x-e.x,b.y-e.y);f=f.normalize();k=k.normalize();h.set(-f.y,f.x);m.set(k.y,-k.x);n.copy(b).addSelf(h);o.copy(b).addSelf(m);if(n.equals(o))return m.clone();
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-n.copy(c).addSelf(h);o.copy(e).addSelf(m);h=f.dot(m);m=o.subSelf(n).dot(m);h==0&&(console.log("Either infinite or no solutions!"),m==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));m/=h;if(m<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length-
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|
-1);for(var c=0,e=w+u*2,c=0;c<e;c++){var f=na*c,k=na*(c+1),h=Z+ga+f,m=Z+ga+k,o=h,f=Z+da+f,k=Z+da+k,p=m;o+=U;f+=U;k+=U;p+=U;K.faces.push(new THREE.Face4(o,f,k,p,null,null,E));E&&(o=c/e,f=(c+1)/e,k=n+v*2,h=(K.vertices[h].position.z+v)/k,m=(K.vertices[m].position.z+v)/k,K.faceVertexUvs[0].push([new THREE.UV(h,o),new THREE.UV(m,o),new THREE.UV(m,f),new THREE.UV(h,f)]))}}}function m(b,c,e){K.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function k(b,c,e){b+=U;c+=U;e+=U;K.faces.push(new THREE.Face3(b,
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|
-c,e,null,null,H));if(H){var f=N.maxY,k=N.maxX,h=K.vertices[c].position.x,c=K.vertices[c].position.y,m=K.vertices[e].position.x,e=K.vertices[e].position.y;K.faceVertexUvs[0].push([new THREE.UV(K.vertices[b].position.x/k,K.vertices[b].position.y/f),new THREE.UV(h/k,c/f),new THREE.UV(m/k,e/f)])}}var n=c.amount!==void 0?c.amount:100,v=c.bevelThickness!==void 0?c.bevelThickness:6,p=c.bevelSize!==void 0?c.bevelSize:v-2,u=c.bevelSegments!==void 0?c.bevelSegments:3,t=c.bevelEnabled!==void 0?c.bevelEnabled:
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|
-!0,x=c.curveSegments!==void 0?c.curveSegments:12,w=c.steps!==void 0?c.steps:1,z=c.bendPath,y=c.extrudePath,B,D=!1,G=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,H=c.material,E=c.extrudeMaterial,N=this.shapebb;if(y)B=y.getPoints(x),w=B.length,D=!0,t=!1;t||(p=v=u=0);var F,I,C,K=this,U=this.vertices.length;z&&b.addWrapPath(z);x=G?b.extractAllSpacedPoints(x):b.extractAllPoints(x);z=x.shape;x=x.holes;if(y=!THREE.Shape.Utils.isClockWise(z)){z=z.reverse();I=0;for(C=x.length;I<C;I++)F=x[I],THREE.Shape.Utils.isClockWise(F)&&
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-(x[I]=F.reverse());y=!1}y=THREE.Shape.Utils.triangulateShape(z,x);G=z;I=0;for(C=x.length;I<C;I++)F=x[I],z=z.concat(F);var L,O,S,P,o,W,na=z.length,R=y.length,ia=[];L=0;O=G.length;ga=O-1;for(da=L+1;L<O;L++,ga++,da++)ga==O&&(ga=0),da==O&&(da=0),ia[L]=f(G[L],G[ga],G[da]);var aa=[],ma,fa=ia.concat();I=0;for(C=x.length;I<C;I++){F=x[I];ma=[];L=0;O=F.length;ga=O-1;for(da=L+1;L<O;L++,ga++,da++)ga==O&&(ga=0),da==O&&(da=0),ma[L]=f(F[L],F[ga],F[da]);aa.push(ma);fa=fa.concat(ma)}for(S=0;S<u;S++){P=S/u;o=v*(1-
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-P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L<O;L++)W=e(G[L],ia[L],P),m(W.x,W.y,-o);I=0;for(C=x.length;I<C;I++){F=x[I];ma=aa[I];L=0;for(O=F.length;L<O;L++)W=e(F[L],ma[L],P),m(W.x,W.y,-o)}}P=p;for(L=0;L<na;L++)W=t?e(z[L],fa[L],P):z[L],D?m(W.x,W.y+B[0].y,B[0].x):m(W.x,W.y,0);for(S=1;S<=w;S++)for(L=0;L<na;L++)W=t?e(z[L],fa[L],P):z[L],D?m(W.x,W.y+B[S-1].y,B[S-1].x):m(W.x,W.y,n/w*S);for(S=u-1;S>=0;S--){P=S/u;o=v*(1-P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L<O;L++)W=e(G[L],ia[L],P),m(W.x,W.y,
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-n+o);I=0;for(C=x.length;I<C;I++){F=x[I];ma=aa[I];L=0;for(O=F.length;L<O;L++)W=e(F[L],ma[L],P),D?m(W.x,W.y+B[w-1].y,B[w-1].x+o):m(W.x,W.y,n+o)}}if(t){t=na*0;for(L=0;L<R;L++)p=y[L],k(p[2]+t,p[1]+t,p[0]+t);t=na*(w+u*2);for(L=0;L<R;L++)p=y[L],k(p[0]+t,p[1]+t,p[2]+t)}else{for(L=0;L<R;L++)p=y[L],k(p[2],p[1],p[0]);for(L=0;L<R;L++)p=y[L],k(p[0]+na*w,p[1]+na*w,p[2]+na*w)}var ga,da,Z=0;h(G);Z+=G.length;I=0;for(C=x.length;I<C;I++)F=x[I],h(F),Z+=F.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
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+THREE.CubeGeometry=function(b,c,e,f,k,m,h,n,t){function u(b,c,e,h,n,t,v,w){var u,x,y=f||1,z=k||1,O=n/2,S=t/2,P=p.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",z=m||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",y=m||1;var o=y+1,W=z+1;n/=y;var na=t/z;for(x=0;x<W;x++)for(t=0;t<o;t++){var R=new THREE.Vector3;R[b]=(t*n-O)*e;R[c]=(x*na-S)*h;R[u]=v;p.vertices.push(new THREE.Vertex(R))}for(x=0;x<z;x++)for(t=0;t<y;t++)p.faces.push(new THREE.Face4(t+o*
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+x+P,t+o*(x+1)+P,t+1+o*(x+1)+P,t+1+o*x+P,null,null,w)),p.faceVertexUvs[0].push([new THREE.UV(t/y,x/z),new THREE.UV(t/y,(x+1)/z),new THREE.UV((t+1)/y,(x+1)/z),new THREE.UV((t+1)/y,x/z)])}THREE.Geometry.call(this);var p=this,v=b/2,x=c/2,w=e/2,n=n?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(t!=void 0)for(var y in t)this.sides[y]!=void 0&&(this.sides[y]=
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|
+t[y]);this.sides.px&&u("z","y",1*n,-1,e,c,-v,this.materials[0]);this.sides.nx&&u("z","y",-1*n,-1,e,c,v,this.materials[1]);this.sides.py&&u("x","z",1*n,1,b,e,x,this.materials[2]);this.sides.ny&&u("x","z",1*n,-1,b,e,-x,this.materials[3]);this.sides.pz&&u("x","y",1*n,-1,b,c,w,this.materials[4]);this.sides.nz&&u("x","y",-1*n,-1,b,c,-w,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=p.vertices.length;e<f;e++){for(var h=p.vertices[e],k=!1,m=0,n=b.length;m<n;m++){var t=b[m];if(h.position.x==t.position.x&&
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|
+h.position.y==t.position.y&&h.position.z==t.position.z){c[e]=m;k=!0;break}}if(!k)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=p.faces.length;e<f;e++)h=p.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];p.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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+THREE.CylinderGeometry=function(b,c,e,f,k){THREE.Geometry.call(this);var b=b!=null?b:20,c=c!=null?c:20,e=e||100,m=e/2,f=f||8,k=k||1,h,n,t=[],u=[];for(n=0;n<=k;n++){var p=[],v=[],x=n/k,w=x*(c-b)+b;for(h=0;h<=f;h++){var z=h/f;this.vertices.push(new THREE.Vertex(new THREE.Vector3(w*Math.sin(z*Math.PI*2),-x*e+m,w*Math.cos(z*Math.PI*2))));p.push(this.vertices.length-1);v.push(new THREE.UV(z,x))}t.push(p);u.push(v)}for(n=0;n<k;n++)for(h=0;h<f;h++){var e=t[n][h],p=t[n+1][h],v=t[n+1][h+1],x=t[n][h+1],w=this.vertices[e].position.clone().setY(0).normalize(),
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+z=this.vertices[p].position.clone().setY(0).normalize(),y=this.vertices[v].position.clone().setY(0).normalize(),B=this.vertices[x].position.clone().setY(0).normalize(),D=u[n][h].clone(),G=u[n+1][h].clone(),H=u[n+1][h+1].clone(),E=u[n][h+1].clone();this.faces.push(new THREE.Face4(e,p,v,x,[w,z,y,B]));this.faceVertexUvs[0].push([D,G,H,E])}if(b>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(h=0;h<f;h++)e=t[0][h],p=t[0][h+1],v=this.vertices.length-1,w=new THREE.Vector3(0,1,0),z=
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|
+new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),D=u[0][h].clone(),G=u[0][h+1].clone(),H=new THREE.UV,this.faces.push(new THREE.Face3(e,p,v,[w,z,y])),this.faceVertexUvs[0].push([D,G,H])}if(c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(h=0;h<f;h++)e=t[n][h],p=this.vertices.length-1,v=t[n][h+1],w=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),D=u[n][h].clone(),G=new THREE.UV(1,1),H=u[n][h+1].clone(),this.faces.push(new THREE.Face3(e,p,
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|
+v,[w,z,y])),this.faceVertexUvs[0].push([D,G,H])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,k;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)k=b[e],this.addShape(k,c);this.computeCentroids();this.computeFaceNormals()}};
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|
+THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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|
+THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,h=THREE.ExtrudeGeometry.__v2,k=THREE.ExtrudeGeometry.__v3,m=THREE.ExtrudeGeometry.__v4,n=THREE.ExtrudeGeometry.__v5,o=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);h.set(b.x-e.x,b.y-e.y);f=f.normalize();h=h.normalize();k.set(-f.y,f.x);m.set(h.y,-h.x);n.copy(b).addSelf(k);o.copy(b).addSelf(m);if(n.equals(o))return m.clone();
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|
+n.copy(c).addSelf(k);o.copy(e).addSelf(m);k=f.dot(m);m=o.subSelf(n).dot(m);k==0&&(console.log("Either infinite or no solutions!"),m==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));m/=k;if(m<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function k(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length-
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|
+1);for(var c=0,e=w+p*2,c=0;c<e;c++){var f=na*c,h=na*(c+1),k=Z+ga+f,m=Z+ga+h,o=k,f=Z+da+f,h=Z+da+h,v=m;o+=U;f+=U;h+=U;v+=U;K.faces.push(new THREE.Face4(o,f,h,v,null,null,E));E&&(o=c/e,f=(c+1)/e,h=n+t*2,k=(K.vertices[k].position.z+t)/h,m=(K.vertices[m].position.z+t)/h,K.faceVertexUvs[0].push([new THREE.UV(k,o),new THREE.UV(m,o),new THREE.UV(m,f),new THREE.UV(k,f)]))}}}function m(b,c,e){K.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=U;c+=U;e+=U;K.faces.push(new THREE.Face3(b,
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|
+c,e,null,null,H));if(H){var f=N.maxY,h=N.maxX,k=K.vertices[c].position.x,c=K.vertices[c].position.y,m=K.vertices[e].position.x,e=K.vertices[e].position.y;K.faceVertexUvs[0].push([new THREE.UV(K.vertices[b].position.x/h,K.vertices[b].position.y/f),new THREE.UV(k/h,c/f),new THREE.UV(m/h,e/f)])}}var n=c.amount!==void 0?c.amount:100,t=c.bevelThickness!==void 0?c.bevelThickness:6,u=c.bevelSize!==void 0?c.bevelSize:t-2,p=c.bevelSegments!==void 0?c.bevelSegments:3,v=c.bevelEnabled!==void 0?c.bevelEnabled:
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|
+!0,x=c.curveSegments!==void 0?c.curveSegments:12,w=c.steps!==void 0?c.steps:1,z=c.bendPath,y=c.extrudePath,B,D=!1,G=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,H=c.material,E=c.extrudeMaterial,N=this.shapebb;if(y)B=y.getPoints(x),w=B.length,D=!0,v=!1;v||(u=t=p=0);var F,I,C,K=this,U=this.vertices.length;z&&b.addWrapPath(z);x=G?b.extractAllSpacedPoints(x):b.extractAllPoints(x);z=x.shape;x=x.holes;if(y=!THREE.Shape.Utils.isClockWise(z)){z=z.reverse();I=0;for(C=x.length;I<C;I++)F=x[I],THREE.Shape.Utils.isClockWise(F)&&
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|
+(x[I]=F.reverse());y=!1}y=THREE.Shape.Utils.triangulateShape(z,x);G=z;I=0;for(C=x.length;I<C;I++)F=x[I],z=z.concat(F);var L,O,S,P,o,W,na=z.length,R=y.length,ia=[];L=0;O=G.length;ga=O-1;for(da=L+1;L<O;L++,ga++,da++)ga==O&&(ga=0),da==O&&(da=0),ia[L]=f(G[L],G[ga],G[da]);var aa=[],ma,fa=ia.concat();I=0;for(C=x.length;I<C;I++){F=x[I];ma=[];L=0;O=F.length;ga=O-1;for(da=L+1;L<O;L++,ga++,da++)ga==O&&(ga=0),da==O&&(da=0),ma[L]=f(F[L],F[ga],F[da]);aa.push(ma);fa=fa.concat(ma)}for(S=0;S<p;S++){P=S/p;o=t*(1-
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|
+P);P=u*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L<O;L++)W=e(G[L],ia[L],P),m(W.x,W.y,-o);I=0;for(C=x.length;I<C;I++){F=x[I];ma=aa[I];L=0;for(O=F.length;L<O;L++)W=e(F[L],ma[L],P),m(W.x,W.y,-o)}}P=u;for(L=0;L<na;L++)W=v?e(z[L],fa[L],P):z[L],D?m(W.x,W.y+B[0].y,B[0].x):m(W.x,W.y,0);for(S=1;S<=w;S++)for(L=0;L<na;L++)W=v?e(z[L],fa[L],P):z[L],D?m(W.x,W.y+B[S-1].y,B[S-1].x):m(W.x,W.y,n/w*S);for(S=p-1;S>=0;S--){P=S/p;o=t*(1-P);P=u*Math.sin(P*Math.PI/2);L=0;for(O=G.length;L<O;L++)W=e(G[L],ia[L],P),m(W.x,W.y,
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|
+n+o);I=0;for(C=x.length;I<C;I++){F=x[I];ma=aa[I];L=0;for(O=F.length;L<O;L++)W=e(F[L],ma[L],P),D?m(W.x,W.y+B[w-1].y,B[w-1].x+o):m(W.x,W.y,n+o)}}if(v){v=na*0;for(L=0;L<R;L++)u=y[L],h(u[2]+v,u[1]+v,u[0]+v);v=na*(w+p*2);for(L=0;L<R;L++)u=y[L],h(u[0]+v,u[1]+v,u[2]+v)}else{for(L=0;L<R;L++)u=y[L],h(u[2],u[1],u[0]);for(L=0;L<R;L++)u=y[L],h(u[0]+na*w,u[1]+na*w,u[2]+na*w)}var ga,da,Z=0;k(G);Z+=G.length;I=0;for(C=x.length;I<C;I++)F=x[I],k(F),Z+=F.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
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|
|
THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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|
|
-THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=h.vertices[b].position,k=h.vertices[e].position;return c((f.x+k.x)/2,(f.y+k.y)/2,(f.z+k.z)/2)}var h=this,m=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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|
--b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,m);e(0,5,1,m);e(0,1,7,m);e(0,7,10,m);e(0,10,11,m);e(1,5,9,m);e(5,11,4,m);e(11,10,2,m);e(10,7,6,m);e(7,1,8,m);e(3,9,4,m);e(3,4,2,m);e(3,2,6,m);e(3,6,8,m);e(3,8,9,m);e(4,9,5,m);e(2,4,11,m);e(6,2,10,m);e(8,6,7,m);e(9,8,1,m);for(var k=0;k<this.subdivisions;k++){var b=new THREE.Geometry,n;for(n in m.faces){var v=f(m.faces[n].a,m.faces[n].b),p=f(m.faces[n].b,m.faces[n].c),u=f(m.faces[n].c,m.faces[n].a);e(m.faces[n].a,v,u,b);e(m.faces[n].b,p,
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|
-v,b);e(m.faces[n].c,u,p,b);e(v,p,u,b)}m.faces=b.faces}h.faces=m.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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-THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],h=[],m=[],k=(new THREE.Matrix4).setRotationZ(c),n=0;n<b.length;n++)this.vertices.push(new THREE.Vertex(b[n])),e[n]=b[n].clone(),f[n]=this.vertices.length-1;for(var v=0;v<=this.angle+0.001;v+=c){for(n=0;n<e.length;n++)v<this.angle?(e[n]=k.multiplyVector3(e[n].clone()),this.vertices.push(new THREE.Vertex(e[n])),h[n]=this.vertices.length-1):h=m;v==0&&(m=f);
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-for(n=0;n<f.length-1;n++)this.faces.push(new THREE.Face4(h[n],h[n+1],f[n+1],f[n])),this.faceVertexUvs[0].push([new THREE.UV(1-v/this.angle,n/b.length),new THREE.UV(1-v/this.angle,(n+1)/b.length),new THREE.UV(1-(v-c)/this.angle,(n+1)/b.length),new THREE.UV(1-(v-c)/this.angle,n/b.length)]);f=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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|
-THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var h,m=b/2,k=c/2,e=e||1,f=f||1,n=e+1,v=f+1;b/=e;var p=c/f;for(h=0;h<v;h++)for(c=0;c<n;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-m,-(h*p-k),0)));for(h=0;h<f;h++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+n*h,c+n*(h+1),c+1+n*(h+1),c+1+n*h)),this.faceVertexUvs[0].push([new THREE.UV(c/e,h/f),new THREE.UV(c/e,(h+1)/f),new THREE.UV((c+1)/e,(h+1)/f),new THREE.UV((c+1)/e,h/f)]);this.computeCentroids();this.computeFaceNormals()};
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|
+THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return k.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=k.vertices[b].position,h=k.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var k=this,m=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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+-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,m);e(0,5,1,m);e(0,1,7,m);e(0,7,10,m);e(0,10,11,m);e(1,5,9,m);e(5,11,4,m);e(11,10,2,m);e(10,7,6,m);e(7,1,8,m);e(3,9,4,m);e(3,4,2,m);e(3,2,6,m);e(3,6,8,m);e(3,8,9,m);e(4,9,5,m);e(2,4,11,m);e(6,2,10,m);e(8,6,7,m);e(9,8,1,m);for(var h=0;h<this.subdivisions;h++){var b=new THREE.Geometry,n;for(n in m.faces){var t=f(m.faces[n].a,m.faces[n].b),u=f(m.faces[n].b,m.faces[n].c),p=f(m.faces[n].c,m.faces[n].a);e(m.faces[n].a,t,p,b);e(m.faces[n].b,u,
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+t,b);e(m.faces[n].c,p,u,b);e(t,u,p,b)}m.faces=b.faces}k.faces=m.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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|
+THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],k=[],m=[],h=(new THREE.Matrix4).setRotationZ(c),n=0;n<b.length;n++)this.vertices.push(new THREE.Vertex(b[n])),e[n]=b[n].clone(),f[n]=this.vertices.length-1;for(var t=0;t<=this.angle+0.001;t+=c){for(n=0;n<e.length;n++)t<this.angle?(e[n]=h.multiplyVector3(e[n].clone()),this.vertices.push(new THREE.Vertex(e[n])),k[n]=this.vertices.length-1):k=m;t==0&&(m=f);
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+for(n=0;n<f.length-1;n++)this.faces.push(new THREE.Face4(k[n],k[n+1],f[n+1],f[n])),this.faceVertexUvs[0].push([new THREE.UV(1-t/this.angle,n/b.length),new THREE.UV(1-t/this.angle,(n+1)/b.length),new THREE.UV(1-(t-c)/this.angle,(n+1)/b.length),new THREE.UV(1-(t-c)/this.angle,n/b.length)]);f=k;k=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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+THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var k,m=b/2,h=c/2,e=e||1,f=f||1,n=e+1,t=f+1;b/=e;var u=c/f;for(k=0;k<t;k++)for(c=0;c<n;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-m,-(k*u-h),0)));for(k=0;k<f;k++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+n*k,c+n*(k+1),c+1+n*(k+1),c+1+n*k)),this.faceVertexUvs[0].push([new THREE.UV(c/e,k/f),new THREE.UV(c/e,(k+1)/f),new THREE.UV((c+1)/e,(k+1)/f),new THREE.UV((c+1)/e,k/f)]);this.computeCentroids();this.computeFaceNormals()};
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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|
-THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,m=Math.max(3,c||8),k=Math.max(2,e||6),c=[],e=0;e<k+1;e++){f=e/k;var n=b*Math.cos(f*h),v=b*Math.sin(f*h),p=[],u=0;for(f=0;f<m;f++){var t=2*f/m,x=v*Math.sin(t*h),t=v*Math.cos(t*h);(e==0||e==k)&&f>0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,n,x)))-1);p.push(u)}c.push(p)}for(var w,z,y,h=c.length,e=0;e<h;e++)if(m=c[e].length,e>0)for(f=0;f<m;f++){p=f==m-1;k=c[e][p?0:f+1];n=c[e][p?m-1:f];v=c[e-1][p?
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-m-1:f];p=c[e-1][p?0:f+1];x=e/(h-1);w=(e-1)/(h-1);z=(f+1)/m;var t=f/m,u=new THREE.UV(1-z,x),x=new THREE.UV(1-t,x),t=new THREE.UV(1-t,w),B=new THREE.UV(1-z,w);e<c.length-1&&(w=this.vertices[k].position.clone(),z=this.vertices[n].position.clone(),y=this.vertices[v].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,n,v,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([u,x,t]));e>1&&(w=
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-this.vertices[k].position.clone(),z=this.vertices[v].position.clone(),y=this.vertices[p].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,v,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([u,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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+THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,k=Math.PI,m=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var n=b*Math.cos(f*k),t=b*Math.sin(f*k),u=[],p=0;for(f=0;f<m;f++){var v=2*f/m,x=t*Math.sin(v*k),v=t*Math.cos(v*k);(e==0||e==h)&&f>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,n,x)))-1);u.push(p)}c.push(u)}for(var w,z,y,k=c.length,e=0;e<k;e++)if(m=c[e].length,e>0)for(f=0;f<m;f++){u=f==m-1;h=c[e][u?0:f+1];n=c[e][u?m-1:f];t=c[e-1][u?
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+m-1:f];u=c[e-1][u?0:f+1];x=e/(k-1);w=(e-1)/(k-1);z=(f+1)/m;var v=f/m,p=new THREE.UV(1-z,x),x=new THREE.UV(1-v,x),v=new THREE.UV(1-v,w),B=new THREE.UV(1-z,w);e<c.length-1&&(w=this.vertices[h].position.clone(),z=this.vertices[n].position.clone(),y=this.vertices[t].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([p,x,v]));e>1&&(w=
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+this.vertices[h].position.clone(),z=this.vertices[t].position.clone(),y=this.vertices[u].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(h,t,u,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([p,v,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
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THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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|
THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
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-this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[],b=0;b<m;b++){var n=new THREE.Path,n=this.extractGlyphPoints(h[b],c,e,f,n);f+=n.offset;k.push(n.path)}return{paths:k,offset:f/2}},extractGlyphPoints:function(b,c,e,f,h){var m=[],k,n,v,p,u,t,x,w,z,y,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));v=c.length;for(b=0;b<v;)switch(n=c[b++],n){case "m":n=c[b++]*e+f;p=c[b++]*e;m.push(new THREE.Vector2(n,
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-p));h.moveTo(n,p);break;case "l":n=c[b++]*e+f;p=c[b++]*e;m.push(new THREE.Vector2(n,p));h.lineTo(n,p);break;case "q":n=c[b++]*e+f;p=c[b++]*e;x=c[b++]*e+f;w=c[b++]*e;h.quadraticCurveTo(x,w,n,p);if(k=m[m.length-1]){u=k.x;t=k.y;k=1;for(divisions=this.divisions;k<=divisions;k++){var D=k/divisions,G=THREE.Shape.Utils.b2(D,u,x,n),D=THREE.Shape.Utils.b2(D,t,w,p);m.push(new THREE.Vector2(G,D))}}break;case "b":if(n=c[b++]*e+f,p=c[b++]*e,x=c[b++]*e+f,w=c[b++]*-e,z=c[b++]*e+f,y=c[b++]*-e,h.bezierCurveTo(n,p,
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-x,w,z,y),k=m[m.length-1]){u=k.x;t=k.y;k=1;for(divisions=this.divisions;k<=divisions;k++)D=k/divisions,G=THREE.Shape.Utils.b3(D,u,x,z,n),D=THREE.Shape.Utils.b3(D,t,w,y,p),m.push(new THREE.Vector2(G,D))}}}return{offset:B.ha*e,points:m,path:h}}}};
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-(function(b){var c=function(b){for(var c=b.length,h=0,m=c-1,k=0;k<c;m=k++)h+=b[m].x*b[k].y-b[k].x*b[m].y;return h*0.5};b.Triangulate=function(b,f){var h=b.length;if(h<3)return null;var m=[],k=[],n=[],v,p,u;if(c(b)>0)for(p=0;p<h;p++)k[p]=p;else for(p=0;p<h;p++)k[p]=h-1-p;var t=2*h;for(p=h-1;h>2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}v=p;h<=v&&(v=0);p=v+1;h<=p&&(p=0);u=p+1;h<=u&&(u=0);var x;a:{x=b;var w=v,z=p,y=u,B=h,D=k,G=void 0,H=void 0,E=void 0,
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+this.getFace(),e=this.size/c.resolution,f=0,k=String(b).split(""),m=k.length,h=[],b=0;b<m;b++){var n=new THREE.Path,n=this.extractGlyphPoints(k[b],c,e,f,n);f+=n.offset;h.push(n.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,k){var m=[],h,n,t,u,p,v,x,w,z,y,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));t=c.length;for(b=0;b<t;)switch(n=c[b++],n){case "m":n=c[b++]*e+f;u=c[b++]*e;m.push(new THREE.Vector2(n,
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+u));k.moveTo(n,u);break;case "l":n=c[b++]*e+f;u=c[b++]*e;m.push(new THREE.Vector2(n,u));k.lineTo(n,u);break;case "q":n=c[b++]*e+f;u=c[b++]*e;x=c[b++]*e+f;w=c[b++]*e;k.quadraticCurveTo(x,w,n,u);if(h=m[m.length-1]){p=h.x;v=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var D=h/divisions,G=THREE.Shape.Utils.b2(D,p,x,n),D=THREE.Shape.Utils.b2(D,v,w,u);m.push(new THREE.Vector2(G,D))}}break;case "b":if(n=c[b++]*e+f,u=c[b++]*e,x=c[b++]*e+f,w=c[b++]*-e,z=c[b++]*e+f,y=c[b++]*-e,k.bezierCurveTo(n,u,
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+x,w,z,y),h=m[m.length-1]){p=h.x;v=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)D=h/divisions,G=THREE.Shape.Utils.b3(D,p,x,z,n),D=THREE.Shape.Utils.b3(D,v,w,y,u),m.push(new THREE.Vector2(G,D))}}}return{offset:B.ha*e,points:m,path:k}}}};
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+(function(b){var c=function(b){for(var c=b.length,k=0,m=c-1,h=0;h<c;m=h++)k+=b[m].x*b[h].y-b[h].x*b[m].y;return k*0.5};b.Triangulate=function(b,f){var k=b.length;if(k<3)return null;var m=[],h=[],n=[],t,u,p;if(c(b)>0)for(u=0;u<k;u++)h[u]=u;else for(u=0;u<k;u++)h[u]=k-1-u;var v=2*k;for(u=k-1;k>2;){if(v--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}t=u;k<=t&&(t=0);u=t+1;k<=u&&(u=0);p=u+1;k<=p&&(p=0);var x;a:{x=b;var w=t,z=u,y=p,B=k,D=h,G=void 0,H=void 0,E=void 0,
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N=void 0,F=void 0,I=void 0,C=void 0,K=void 0,U=void 0,H=x[D[w]].x,E=x[D[w]].y,N=x[D[z]].x,F=x[D[z]].y,I=x[D[y]].x,C=x[D[y]].y;if(1.0E-10>(N-H)*(C-E)-(F-E)*(I-H))x=!1;else{for(G=0;G<B;G++)if(!(G==w||G==z||G==y)){var K=x[D[G]].x,U=x[D[G]].y,L=void 0,O=void 0,S=void 0,P=void 0,o=void 0,W=void 0,na=void 0,R=void 0,ia=void 0,aa=void 0,ma=void 0,fa=void 0,L=S=o=void 0,L=I-N,O=C-F,S=H-I,P=E-C,o=N-H,W=F-E,na=K-H,R=U-E,ia=K-N,aa=U-F,ma=K-I,fa=U-C,L=L*aa-O*ia,o=o*R-W*na,S=S*fa-P*ma;if(L>=0&&S>=0&&o>=0){x=!1;
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-break a}}x=!0}}if(x){m.push([b[k[v]],b[k[p]],b[k[u]]]);n.push([k[v],k[p],k[u]]);v=p;for(u=p+1;u<h;v++,u++)k[v]=k[u];h--;t=2*h}}if(f)return n;return m};b.Triangulate.area=c;return b})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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-THREE.TorusGeometry=function(b,c,e,f,h){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=h||Math.PI*2;h=new THREE.Vector3;b=[];c=[];for(e=0;e<=this.segmentsR;e++)for(f=0;f<=this.segmentsT;f++){var m=f/this.segmentsT*this.arc,k=e/this.segmentsR*Math.PI*2;h.x=this.radius*Math.cos(m);h.y=this.radius*Math.sin(m);var n=new THREE.Vector3;n.x=(this.radius+this.tube*Math.cos(k))*Math.cos(m);n.y=(this.radius+this.tube*Math.cos(k))*Math.sin(m);n.z=
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|
-this.tube*Math.sin(k);this.vertices.push(new THREE.Vertex(n));b.push(new THREE.UV(f/this.segmentsT,1-e/this.segmentsR));c.push(n.clone().subSelf(h).normalize())}for(e=1;e<=this.segmentsR;e++)for(f=1;f<=this.segmentsT;f++){var h=(this.segmentsT+1)*e+f-1,m=(this.segmentsT+1)*(e-1)+f-1,k=(this.segmentsT+1)*(e-1)+f,n=(this.segmentsT+1)*e+f,v=new THREE.Face4(h,m,k,n,[c[h],c[m],c[k],c[n]]);v.normal.addSelf(c[h]);v.normal.addSelf(c[m]);v.normal.addSelf(c[k]);v.normal.addSelf(c[n]);v.normal.normalize();this.faces.push(v);
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|
-this.faceVertexUvs[0].push([b[h].clone(),b[m].clone(),b[k].clone(),b[n].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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|
-THREE.TorusKnotGeometry=function(b,c,e,f,h,m,k){function n(b,c,e,f,k,h){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(k*(2+e)*0.5*Math.cos(b),k*(2+e)*Math.sin(b)*0.5,h*k*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=h||2;this.q=m||3;this.heightScale=k||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;m=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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-this.segmentsT;++c){var v=b/this.segmentsR*2*this.p*Math.PI,k=c/this.segmentsT*2*Math.PI,h=n(v,k,this.q,this.p,this.radius,this.heightScale),v=n(v+0.01,k,this.q,this.p,this.radius,this.heightScale);e.x=v.x-h.x;e.y=v.y-h.y;e.z=v.z-h.z;f.x=v.x+h.x;f.y=v.y+h.y;f.z=v.z+h.z;m.cross(e,f);f.cross(m,e);m.normalize();f.normalize();v=-this.tube*Math.cos(k);k=this.tube*Math.sin(k);h.x+=v*f.x+k*m.x;h.y+=v*f.y+k*m.y;h.z+=v*f.z+k*m.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,h.y,
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-h.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,m=(c+1)%this.segmentsT,h=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][m],m=this.grid[b][m],k=new THREE.UV(b/this.segmentsR,c/this.segmentsT),v=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),p=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),u=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(h,e,f,m));this.faceVertexUvs[0].push([k,v,p,u])}this.computeCentroids();
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+break a}}x=!0}}if(x){m.push([b[h[t]],b[h[u]],b[h[p]]]);n.push([h[t],h[u],h[p]]);t=u;for(p=u+1;p<k;t++,p++)h[t]=h[p];k--;v=2*k}}if(f)return n;return m};b.Triangulate.area=c;return b})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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|
+THREE.TorusGeometry=function(b,c,e,f,k){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=k||Math.PI*2;k=new THREE.Vector3;b=[];c=[];for(e=0;e<=this.segmentsR;e++)for(f=0;f<=this.segmentsT;f++){var m=f/this.segmentsT*this.arc,h=e/this.segmentsR*Math.PI*2;k.x=this.radius*Math.cos(m);k.y=this.radius*Math.sin(m);var n=new THREE.Vector3;n.x=(this.radius+this.tube*Math.cos(h))*Math.cos(m);n.y=(this.radius+this.tube*Math.cos(h))*Math.sin(m);n.z=
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+this.tube*Math.sin(h);this.vertices.push(new THREE.Vertex(n));b.push(new THREE.UV(f/this.segmentsT,1-e/this.segmentsR));c.push(n.clone().subSelf(k).normalize())}for(e=1;e<=this.segmentsR;e++)for(f=1;f<=this.segmentsT;f++){var k=(this.segmentsT+1)*e+f-1,m=(this.segmentsT+1)*(e-1)+f-1,h=(this.segmentsT+1)*(e-1)+f,n=(this.segmentsT+1)*e+f,t=new THREE.Face4(k,m,h,n,[c[k],c[m],c[h],c[n]]);t.normal.addSelf(c[k]);t.normal.addSelf(c[m]);t.normal.addSelf(c[h]);t.normal.addSelf(c[n]);t.normal.normalize();this.faces.push(t);
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+this.faceVertexUvs[0].push([b[k].clone(),b[m].clone(),b[h].clone(),b[n].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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+THREE.TorusKnotGeometry=function(b,c,e,f,k,m,h){function n(b,c,e,f,h,k){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(h*(2+e)*0.5*Math.cos(b),h*(2+e)*Math.sin(b)*0.5,k*h*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=k||2;this.q=m||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;m=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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|
+this.segmentsT;++c){var t=b/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,k=n(t,h,this.q,this.p,this.radius,this.heightScale),t=n(t+0.01,h,this.q,this.p,this.radius,this.heightScale);e.x=t.x-k.x;e.y=t.y-k.y;e.z=t.z-k.z;f.x=t.x+k.x;f.y=t.y+k.y;f.z=t.z+k.z;m.cross(e,f);f.cross(m,e);m.normalize();f.normalize();t=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);k.x+=t*f.x+h*m.x;k.y+=t*f.y+h*m.y;k.z+=t*f.z+h*m.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(k.x,k.y,
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|
+k.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,m=(c+1)%this.segmentsT,k=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][m],m=this.grid[b][m],h=new THREE.UV(b/this.segmentsR,c/this.segmentsT),t=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),u=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),p=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(k,e,f,m));this.faceVertexUvs[0].push([h,t,u,p])}this.computeCentroids();
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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|
THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f=
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|
-new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function h(b,e,k,h,m,n){var p=document.createElement("canvas");b[e]=new THREE.Texture(p);b[e].sourceFile=k;if(h){b[e].repeat.set(h[0],h[1]);if(h[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(h[1]!=
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|
-1)b[e].wrapT=THREE.RepeatWrapping}m&&b[e].offset.set(m[0],m[1]);if(n){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[n[0]]!==void 0)b[e].wrapS=h[n[0]];if(h[n[1]]!==void 0)b[e].wrapT=h[n[1]]}f(b[e],c+"/"+k)}function m(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var k,n,v;n="MeshLambertMaterial";k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?n="MeshPhongMaterial":b.shading=="Basic"&&(n="MeshBasicMaterial"));
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|
-if(b.blending)if(b.blending=="Additive")k.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")k.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")k.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)k.transparent=b.transparent;if(b.depthTest!==void 0)k.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(b.vertexColors)k.vertexColors=THREE.VertexColors;if(b.colorDiffuse)k.color=m(b.colorDiffuse);
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|
-else if(b.DbgColor)k.color=b.DbgColor;if(b.colorSpecular)k.specular=m(b.colorSpecular);if(b.colorAmbient)k.ambient=m(b.colorAmbient);if(b.transparency)k.opacity=b.transparency;if(b.specularCoef)k.shininess=b.specularCoef;b.mapDiffuse&&c&&h(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&h(k,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&h(k,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
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|
-b.mapSpecular&&c&&h(k,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var p=THREE.ShaderUtils.lib.normal,u=THREE.UniformsUtils.clone(p.uniforms),t=k.color;n=k.specular;v=k.ambient;var x=k.shininess;u.tNormal.texture=k.normalMap;if(b.mapNormalFactor)u.uNormalScale.value=b.mapNormalFactor;if(k.map)u.tDiffuse.texture=k.map,u.enableDiffuse.value=!0;if(k.specularMap)u.tSpecular.texture=k.specularMap,u.enableSpecular.value=!0;if(k.lightMap)u.tAO.texture=
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|
-k.lightMap,u.enableAO.value=!0;u.uDiffuseColor.value.setHex(t);u.uSpecularColor.value.setHex(n);u.uAmbientColor.value.setHex(v);u.uShininess.value=x;if(k.opacity)u.uOpacity.value=k.opacity;k=new THREE.MeshShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:u,lights:!0,fog:!0})}else k=new THREE[n](k);return k},constructor:THREE.Loader};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;
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|
|
+new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function k(b,e,h,k,m,n){var p=document.createElement("canvas");b[e]=new THREE.Texture(p);b[e].sourceFile=h;if(k){b[e].repeat.set(k[0],k[1]);if(k[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(k[1]!=
|
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|
+1)b[e].wrapT=THREE.RepeatWrapping}m&&b[e].offset.set(m[0],m[1]);if(n){k={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(k[n[0]]!==void 0)b[e].wrapS=k[n[0]];if(k[n[1]]!==void 0)b[e].wrapT=k[n[1]]}f(b[e],c+"/"+h)}function m(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,n,t;n="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?n="MeshPhongMaterial":b.shading=="Basic"&&(n="MeshBasicMaterial"));
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|
+if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=m(b.colorDiffuse);
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|
+else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=m(b.colorSpecular);if(b.colorAmbient)h.ambient=m(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&k(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&k(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&k(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
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|
|
+b.mapSpecular&&c&&k(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var u=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(u.uniforms),v=h.color;n=h.specular;t=h.ambient;var x=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;if(h.specularMap)p.tSpecular.texture=h.specularMap,p.enableSpecular.value=!0;if(h.lightMap)p.tAO.texture=
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|
+h.lightMap,p.enableAO.value=!0;p.uDiffuseColor.value.setHex(v);p.uSpecularColor.value.setHex(n);p.uAmbientColor.value.setHex(t);p.uShininess.value=x;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:u.fragmentShader,vertexShader:u.vertexShader,uniforms:p,lights:!0,fog:!0})}else h=new THREE[n](h);return h},constructor:THREE.Loader};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;
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|
THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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|
|
-THREE.BinaryLoader.prototype.load=function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),h=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),m=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,h,f,m)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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|
+THREE.BinaryLoader.prototype.load=function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),k=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),m=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,k,f,m)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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|
c.postMessage(b)};
|
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|
-THREE.BinaryLoader.prototype.loadAjaxBuffers=function(b,c,e,f,h,m){var k=new XMLHttpRequest,n=f+"/"+b,v=0;k.onreadystatechange=function(){k.readyState==4?k.status==200||k.status==0?THREE.BinaryLoader.prototype.createBinModel(k.responseText,e,h,c):alert("Couldn't load ["+n+"] ["+k.status+"]"):k.readyState==3?m&&(v==0&&(v=k.getResponseHeader("Content-Length")),m({total:v,loaded:k.responseText.length})):k.readyState==2&&(v=k.getResponseHeader("Content-Length"))};k.open("GET",n,!0);k.overrideMimeType("text/plain; charset=x-user-defined");
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|
-k.setRequestHeader("Content-Type","text/plain");k.send(null)};
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|
-THREE.BinaryLoader.prototype.createBinModel=function(b,c,e,f){var h=function(c){function e(b,c){var f=u(b,c),h=u(b,c+1),k=u(b,c+2),m=u(b,c+3),n=(m<<1&255|k>>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=u(b,c),f=u(b,c+1),k=u(b,c+2);return(u(b,c+3)<<24)+(k<<16)+(f<<8)+e}function v(b,c){var e=u(b,c);return(u(b,c+1)<<8)+e}function p(b,c){var e=u(b,c);return e>127?e-256:e}function u(b,c){return b.charCodeAt(c)&255}function t(c){var e,
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|
-f,k;e=h(b,c);f=h(b,c+F);k=h(b,c+I);c=v(b,c+C);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+F);k=h(b,c+I);m=v(b,c+C);o=h(b,c+K);p=h(b,c+U);c=h(b,c+L);m=D.materials[m];var u=E[p*3],t=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(u,t,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b,
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|
-c+P);c=v(b,c+o);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function z(c){var e,f,k,m,p,u,t,w;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b,c+P);p=v(b,c+o);u=h(b,c+W);t=h(b,c+na);w=h(b,c+R);c=h(b,c+ia);p=D.materials[p];var x=E[t*3],M=E[t*3+1];t=E[t*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(E[u*3],E[u*3+1],E[u*3+2]),new THREE.Vector3(x,M,t),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))}
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|
-function y(c){var e,f,k,m;e=h(b,c);f=h(b,c+aa);k=h(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[k*2];k=N[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function B(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+fa);k=h(b,c+ga);m=h(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[k*2];var t=D.faceVertexUvs[0];k=N[k*2+1];var u=N[m*2];m=N[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f,
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|
-k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,Z,ca,X,ja,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:u(b,G+8),vertex_coordinate_bytes:u(b,G+9),normal_coordinate_bytes:u(b,G+10),uv_coordinate_bytes:u(b,G+11),vertex_index_bytes:u(b,G+12),normal_index_bytes:u(b,G+13),uv_index_bytes:u(b,G+14),material_index_bytes:u(b,G+15),nvertices:h(b,G+16),nnormals:h(b,G+16+4),nuvs:h(b,
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|
-G+16+8),ntri_flat:h(b,G+16+12),ntri_smooth:h(b,G+16+16),ntri_flat_uv:h(b,G+16+20),ntri_smooth_uv:h(b,G+16+24),nquad_flat:h(b,G+16+28),nquad_smooth:h(b,G+16+32),nquad_flat_uv:h(b,G+16+36),nquad_smooth_uv:h(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes;
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|
|
+THREE.BinaryLoader.prototype.loadAjaxBuffers=function(b,c,e,f,k,m){var h=new XMLHttpRequest,n=f+"/"+b,t=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,k,c):alert("Couldn't load ["+n+"] ["+h.status+"]"):h.readyState==3?m&&(t==0&&(t=h.getResponseHeader("Content-Length")),m({total:t,loaded:h.responseText.length})):h.readyState==2&&(t=h.getResponseHeader("Content-Length"))};h.open("GET",n,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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|
+h.setRequestHeader("Content-Type","text/plain");h.send(null)};
|
|
|
+THREE.BinaryLoader.prototype.createBinModel=function(b,c,e,f){var k=function(c){function e(b,c){var f=p(b,c),h=p(b,c+1),k=p(b,c+2),m=p(b,c+3),n=(m<<1&255|k>>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function k(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function t(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function u(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,c){return b.charCodeAt(c)&255}function v(c){var e,
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+f,h;e=k(b,c);f=k(b,c+F);h=k(b,c+I);c=t(b,c+C);D.faces.push(new THREE.Face3(e,f,h,null,null,D.materials[c]))}function x(c){var e,f,h,m,o,p;e=k(b,c);f=k(b,c+F);h=k(b,c+I);m=t(b,c+C);o=k(b,c+K);p=k(b,c+U);c=k(b,c+L);m=D.materials[m];var v=E[p*3],u=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(v,u,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,h,m;e=k(b,c);f=k(b,c+O);h=k(b,c+S);m=k(b,
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+c+P);c=t(b,c+o);D.faces.push(new THREE.Face4(e,f,h,m,null,null,D.materials[c]))}function z(c){var e,f,h,m,p,v,u,w;e=k(b,c);f=k(b,c+O);h=k(b,c+S);m=k(b,c+P);p=t(b,c+o);v=k(b,c+W);u=k(b,c+na);w=k(b,c+R);c=k(b,c+ia);p=D.materials[p];var x=E[u*3],M=E[u*3+1];u=E[u*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,h,m,[new THREE.Vector3(E[v*3],E[v*3+1],E[v*3+2]),new THREE.Vector3(x,M,u),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))}
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+function y(c){var e,f,h,m;e=k(b,c);f=k(b,c+aa);h=k(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[h*2];h=N[h*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}function B(c){var e,f,h,m,o,p;e=k(b,c);f=k(b,c+fa);h=k(b,c+ga);m=k(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[h*2];var t=D.faceVertexUvs[0];h=N[h*2+1];var v=N[m*2];m=N[m*2+1];var u=[];u.push(new THREE.UV(c,o));u.push(new THREE.UV(e,p));u.push(new THREE.UV(f,
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+h));u.push(new THREE.UV(v,m));t.push(u)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,Z,ca,X,ka,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:p(b,G+8),vertex_coordinate_bytes:p(b,G+9),normal_coordinate_bytes:p(b,G+10),uv_coordinate_bytes:p(b,G+11),vertex_index_bytes:p(b,G+12),normal_index_bytes:p(b,G+13),uv_index_bytes:p(b,G+14),material_index_bytes:p(b,G+15),nvertices:k(b,G+16),nnormals:k(b,G+16+4),nuvs:k(b,
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|
+G+16+8),ntri_flat:k(b,G+16+12),ntri_smooth:k(b,G+16+16),ntri_flat_uv:k(b,G+16+20),ntri_smooth_uv:k(b,G+16+24),nquad_flat:k(b,G+16+28),nquad_smooth:k(b,G+16+32),nquad_flat_uv:k(b,G+16+36),nquad_smooth_uv:k(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes;
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S=H.vertex_index_bytes*2;P=H.vertex_index_bytes*3;o=H.vertex_index_bytes*4;W=H.vertex_index_bytes*4+H.material_index_bytes;na=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes;R=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*2;ia=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*3;aa=H.uv_index_bytes;ma=H.uv_index_bytes*2;fa=H.uv_index_bytes;ga=H.uv_index_bytes*2;da=H.uv_index_bytes*3;c=H.vertex_index_bytes*3+H.material_index_bytes;qa=H.vertex_index_bytes*
|
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|
-4+H.material_index_bytes;Z=H.ntri_flat*c;ca=H.ntri_smooth*(c+H.normal_index_bytes*3);X=H.ntri_flat_uv*(c+H.uv_index_bytes*3);ja=H.ntri_smooth_uv*(c+H.normal_index_bytes*3+H.uv_index_bytes*3);ea=H.nquad_flat*qa;c=H.nquad_smooth*(qa+H.normal_index_bytes*4);qa=H.nquad_flat_uv*(qa+H.uv_index_bytes*4);G+=function(c){for(var f,h,m,n=H.vertex_coordinate_bytes*3,o=c+H.nvertices*n;c<o;c+=n)f=e(b,c),h=e(b,c+H.vertex_coordinate_bytes),m=e(b,c+H.vertex_coordinate_bytes*2),D.vertices.push(new THREE.Vertex(new THREE.Vector3(f,
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|
-h,m)));return H.nvertices*n}(G);G+=function(c){for(var e,f,h,k=H.normal_coordinate_bytes*3,m=c+H.nnormals*k;c<m;c+=k)e=p(b,c),f=p(b,c+H.normal_coordinate_bytes),h=p(b,c+H.normal_coordinate_bytes*2),E.push(e/127,f/127,h/127);return H.nnormals*k}(G);G+=function(c){for(var f,h,m=H.uv_coordinate_bytes*2,n=c+H.nuvs*m;c<n;c+=m)f=e(b,c),h=e(b,c+H.uv_coordinate_bytes),N.push(f,h);return H.nuvs*m}(G);Z=G+Z;ca=Z+ca;X=ca+X;ja=X+ja;ea=ja+ea;c=ea+c;qa=c+qa;(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes,
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|
-f=e+H.uv_index_bytes*3,h=b+H.ntri_flat_uv*f;for(c=b;c<h;c+=f)t(c),y(c+e);return h-b})(ca);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*3,f=e+H.uv_index_bytes*3,h=b+H.ntri_smooth_uv*f;for(c=b;c<h;c+=f)x(c),y(c+e);return h-b})(X);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes,f=e+H.uv_index_bytes*4,h=b+H.nquad_flat_uv*f;for(c=b;c<h;c+=f)w(c),B(c+e);return h-b})(c);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*
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|
-4,f=e+H.uv_index_bytes*4,h=b+H.nquad_smooth_uv*f;for(c=b;c<h;c+=f)z(c),B(c+e);return h-b})(qa);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes,f=b+H.ntri_flat*e;for(c=b;c<f;c+=e)t(c);return f-b})(G);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*3,f=b+H.ntri_smooth*e;for(c=b;c<f;c+=e)x(c);return f-b})(Z);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes,f=b+H.nquad_flat*e;for(c=b;c<f;c+=e)w(c);return f-b})(ja);(function(b){var c,
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|
-e=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*4,f=b+H.nquad_smooth*e;for(c=b;c<f;c+=e)z(c);return f-b})(ea);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h(e))};
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|
+4+H.material_index_bytes;Z=H.ntri_flat*c;ca=H.ntri_smooth*(c+H.normal_index_bytes*3);X=H.ntri_flat_uv*(c+H.uv_index_bytes*3);ka=H.ntri_smooth_uv*(c+H.normal_index_bytes*3+H.uv_index_bytes*3);ea=H.nquad_flat*qa;c=H.nquad_smooth*(qa+H.normal_index_bytes*4);qa=H.nquad_flat_uv*(qa+H.uv_index_bytes*4);G+=function(c){for(var f,k,m,n=H.vertex_coordinate_bytes*3,o=c+H.nvertices*n;c<o;c+=n)f=e(b,c),k=e(b,c+H.vertex_coordinate_bytes),m=e(b,c+H.vertex_coordinate_bytes*2),D.vertices.push(new THREE.Vertex(new THREE.Vector3(f,
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|
+k,m)));return H.nvertices*n}(G);G+=function(c){for(var e,f,h,k=H.normal_coordinate_bytes*3,m=c+H.nnormals*k;c<m;c+=k)e=u(b,c),f=u(b,c+H.normal_coordinate_bytes),h=u(b,c+H.normal_coordinate_bytes*2),E.push(e/127,f/127,h/127);return H.nnormals*k}(G);G+=function(c){for(var f,k,m=H.uv_coordinate_bytes*2,n=c+H.nuvs*m;c<n;c+=m)f=e(b,c),k=e(b,c+H.uv_coordinate_bytes),N.push(f,k);return H.nuvs*m}(G);Z=G+Z;ca=Z+ca;X=ca+X;ka=X+ka;ea=ka+ea;c=ea+c;qa=c+qa;(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes,
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|
+f=e+H.uv_index_bytes*3,h=b+H.ntri_flat_uv*f;for(c=b;c<h;c+=f)v(c),y(c+e);return h-b})(ca);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*3,f=e+H.uv_index_bytes*3,h=b+H.ntri_smooth_uv*f;for(c=b;c<h;c+=f)x(c),y(c+e);return h-b})(X);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes,f=e+H.uv_index_bytes*4,h=b+H.nquad_flat_uv*f;for(c=b;c<h;c+=f)w(c),B(c+e);return h-b})(c);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*
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|
+4,f=e+H.uv_index_bytes*4,h=b+H.nquad_smooth_uv*f;for(c=b;c<h;c+=f)z(c),B(c+e);return h-b})(qa);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes,f=b+H.ntri_flat*e;for(c=b;c<f;c+=e)v(c);return f-b})(G);(function(b){var c,e=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*3,f=b+H.ntri_smooth*e;for(c=b;c<f;c+=e)x(c);return f-b})(Z);(function(b){var c,e=H.vertex_index_bytes*4+H.material_index_bytes,f=b+H.nquad_flat*e;for(c=b;c<f;c+=e)w(c);return f-b})(ka);(function(b){var c,
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|
+e=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*4,f=b+H.nquad_smooth*e;for(c=b;c<f;c+=e)z(c);return f-b})(ea);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};k.prototype=new THREE.Geometry;k.prototype.constructor=k;c(new k(e))};
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|
var ColladaLoader=function(){function b(b,c,e){for(var b=Z.evaluate(b,Z,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),f={},h=b.iterateNext(),k=0;h;){h=(new c).parse(h);if(h.id.length==0)h.id=e+k++;f[h.id]=h;h=b.iterateNext()}return f}function c(){var b=1E6,c=-b,e=0,f;for(f in qa)for(var h=qa[f],k=0;k<h.sampler.length;k++){var m=h.sampler[k];m.create();b=Math.min(b,m.startTime);c=Math.max(c,m.endTime);e=Math.max(e,m.input.length)}return{start:b,end:c,frames:e}}function e(b,c,f,h){b.world=b.world||
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|
new THREE.Matrix4;b.world.copy(b.matrix);if(b.channels&&b.channels.length){var k=b.channels[0].sampler.output[f];k instanceof THREE.Matrix4&&b.world.copy(k)}h&&b.world.multiply(h,b.world);c.push(b);for(h=0;h<b.nodes.length;h++)e(b.nodes[h],c,f,b.world)}function f(b,f,h){var k=V[f.url];if(!k||!k.skin)console.log("could not find skin controller!");else if(!f.skeleton||!f.skeleton.length)console.log("could not find the skeleton for the skin!");else{var m=c(),f=X.getChildById(f.skeleton[0],!0)||X.getChildBySid(f.skeleton[0],
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|
-!0),n,o,p,t,u=new THREE.Vector3,v;for(n=0;n<b.vertices.length;n++)k.skin.bindShapeMatrix.multiplyVector3(b.vertices[n].position);for(h=0;h<m.frames;h++){var w=[],x=[];for(n=0;n<b.vertices.length;n++)x.push(new THREE.Vertex(new THREE.Vector3));e(f,w,h);n=w;o=k.skin;for(t=0;t<n.length;t++){p=n[t];v=-1;for(var y=0;y<o.joints.length;y++)if(p.sid==o.joints[y]){v=y;break}if(v>=0){y=o.invBindMatrices[v];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[];
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|
-for(y=0;y<o.weights.length;y++)for(var z=0;z<o.weights[y].length;z++){var B=o.weights[y][z];B.joint==v&&p.weights.push(B)}}else throw"could not find joint!";}for(n=0;n<w.length;n++)for(o=0;o<w[n].weights.length;o++)p=w[n].weights[o],t=p.index,p=p.weight,v=b.vertices[t],t=x[t],u.x=v.position.x,u.y=v.position.y,u.z=v.position.z,w[n].skinningMatrix.multiplyVector3(u),t.position.x+=u.x*p,t.position.y+=u.y*p,t.position.z+=u.z*p;b.morphTargets.push({name:"target_"+h,vertices:x})}}}function h(b){var c=new THREE.Object3D,
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|
|
-e,k,m;c.name=b.id||"";c.matrixAutoUpdate=!1;c.matrix=b.matrix;for(m=0;m<b.controllers.length;m++){var n=V[b.controllers[m].url];switch(n.type){case "skin":if(pa[n.skin.source]){var o=new z;o.url=n.skin.source;o.instance_material=b.controllers[m].instance_material;b.geometries.push(o);e=b.controllers[m]}else if(V[n.skin.source]&&(k=n=V[n.skin.source],n.morph&&pa[n.morph.source]))o=new z,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o);break;case "morph":if(pa[n.morph.source])o=
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|
|
-new z,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o),k=b.controllers[m];console.log("DAE: morph-controller partially supported.")}}for(m=0;m<b.geometries.length;m++){var n=b.geometries[m],o=n.instance_material,n=pa[n.url],p={},t=0,u;if(n&&n.mesh&&n.mesh.primitives){if(c.name.length==0)c.name=n.id;if(o)for(j=0;j<o.length;j++){u=o[j];var v=ra[va[u.target].instance_effect.url].shader;v.material.opacity=!v.material.opacity?1:v.material.opacity;u=p[u.symbol]=
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|
|
-v.material;t++}o=u||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});n=n.mesh.geometry3js;if(t>1){o=new THREE.MeshFaceMaterial;for(j=0;j<n.faces.length;j++)t=n.faces[j],t.materials=[p[t.daeMaterial]]}if(e!==void 0)f(n,e),o.morphTargets=!0,o=new THREE.SkinnedMesh(n,o),o.skeleton=e.skeleton,o.skinController=V[e.url],o.skinInstanceController=e,o.name="skin_"+za.length,za.push(o);else if(k!==void 0){p=n;t=k instanceof x?V[k.url]:k;if(!t||!t.morph)console.log("could not find morph controller!");
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|
-else{t=t.morph;for(v=0;v<t.targets.length;v++){var w=pa[t.targets[v]];if(w.mesh&&w.mesh.primitives&&w.mesh.primitives.length)w=w.mesh.primitives[0].geometry,w.vertices.length===p.vertices.length&&p.morphTargets.push({name:"target_1",vertices:w.vertices})}p.morphTargets.push({name:"target_Z",vertices:p.vertices})}o.morphTargets=!0;o=new THREE.Mesh(n,o);o.name="morph_"+Aa.length;Aa.push(o)}else o=new THREE.Mesh(n,o);c.addChild(o)}}for(m=0;m<b.nodes.length;m++)c.addChild(h(b.nodes[m],b));return c}function m(){this.init_from=
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|
-this.id=""}function k(){this.type=this.name=this.id="";this.morph=this.skin=null}function n(){this.weights=this.targets=this.source=this.method=null}function v(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function p(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function u(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function t(){this.type=
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|
+!0),n,o,p,t,v=new THREE.Vector3,u;for(n=0;n<b.vertices.length;n++)k.skin.bindShapeMatrix.multiplyVector3(b.vertices[n].position);for(h=0;h<m.frames;h++){var w=[],x=[];for(n=0;n<b.vertices.length;n++)x.push(new THREE.Vertex(new THREE.Vector3));e(f,w,h);n=w;o=k.skin;for(t=0;t<n.length;t++){p=n[t];u=-1;for(var y=0;y<o.joints.length;y++)if(p.sid==o.joints[y]){u=y;break}if(u>=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[];
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|
+for(y=0;y<o.weights.length;y++)for(var z=0;z<o.weights[y].length;z++){var B=o.weights[y][z];B.joint==u&&p.weights.push(B)}}else throw"could not find joint!";}for(n=0;n<w.length;n++)for(o=0;o<w[n].weights.length;o++)p=w[n].weights[o],t=p.index,p=p.weight,u=b.vertices[t],t=x[t],v.x=u.position.x,v.y=u.position.y,v.z=u.position.z,w[n].skinningMatrix.multiplyVector3(v),t.position.x+=v.x*p,t.position.y+=v.y*p,t.position.z+=v.z*p;b.morphTargets.push({name:"target_"+h,vertices:x})}}}function k(b){var c=new THREE.Object3D,
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|
|
+e,h,m;c.name=b.id||"";c.matrixAutoUpdate=!1;c.matrix=b.matrix;for(m=0;m<b.controllers.length;m++){var n=V[b.controllers[m].url];switch(n.type){case "skin":if(pa[n.skin.source]){var o=new z;o.url=n.skin.source;o.instance_material=b.controllers[m].instance_material;b.geometries.push(o);e=b.controllers[m]}else if(V[n.skin.source]&&(h=n=V[n.skin.source],n.morph&&pa[n.morph.source]))o=new z,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o);break;case "morph":if(pa[n.morph.source])o=
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|
|
+new z,o.url=n.morph.source,o.instance_material=b.controllers[m].instance_material,b.geometries.push(o),h=b.controllers[m];console.log("DAE: morph-controller partially supported.")}}for(m=0;m<b.geometries.length;m++){var n=b.geometries[m],o=n.instance_material,n=pa[n.url],p={},t=0,u;if(n&&n.mesh&&n.mesh.primitives){if(c.name.length==0)c.name=n.id;if(o)for(j=0;j<o.length;j++){u=o[j];var v=ra[va[u.target].instance_effect.url].shader;v.material.opacity=!v.material.opacity?1:v.material.opacity;u=p[u.symbol]=
|
|
|
+v.material;t++}o=u||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});n=n.mesh.geometry3js;if(t>1){o=new THREE.MeshFaceMaterial;for(j=0;j<n.faces.length;j++)t=n.faces[j],t.materials=[p[t.daeMaterial]]}if(e!==void 0)f(n,e),o.morphTargets=!0,o=new THREE.SkinnedMesh(n,o),o.skeleton=e.skeleton,o.skinController=V[e.url],o.skinInstanceController=e,o.name="skin_"+za.length,za.push(o);else if(h!==void 0){p=n;t=h instanceof x?V[h.url]:h;if(!t||!t.morph)console.log("could not find morph controller!");
|
|
|
+else{t=t.morph;for(v=0;v<t.targets.length;v++){var w=pa[t.targets[v]];if(w.mesh&&w.mesh.primitives&&w.mesh.primitives.length)w=w.mesh.primitives[0].geometry,w.vertices.length===p.vertices.length&&p.morphTargets.push({name:"target_1",vertices:w.vertices})}p.morphTargets.push({name:"target_Z",vertices:p.vertices})}o.morphTargets=!0;o=new THREE.Mesh(n,o);o.name="morph_"+Aa.length;Aa.push(o)}else o=new THREE.Mesh(n,o);c.addChild(o)}}for(m=0;m<b.nodes.length;m++)c.addChild(k(b.nodes[m],b));return c}function m(){this.init_from=
|
|
|
+this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function n(){this.weights=this.targets=this.source=this.method=null}function t(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function u(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function p(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function v(){this.type=
|
|
|
this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function x(){this.url="";this.skeleton=[];this.instance_material=[]}function w(){this.target=this.symbol=""}function z(){this.url="";this.instance_material=[]}function y(){this.id="";this.mesh=null}function B(b){this.geometry=b.id;this.primitives=[];this.geometry3js=this.vertices=null}function D(){}function G(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function H(){this.source="";
|
|
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this.stride=this.count=0;this.params=[]}function E(){this.input={}}function N(){this.semantic="";this.offset=0;this.source="";this.set=0}function F(b){this.id=b;this.type=null}function I(){this.name=this.id="";this.instance_effect=null}function C(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function K(b,c){this.type=b;this.effect=c;this.material=null}function U(b){this.effect=b;this.format=this.init_from=
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|
null}function L(b){this.effect=b;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function O(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function S(){this.url=""}function P(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function o(b){this.animation=b;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function W(b){this.id="";this.animation=b;this.inputs=[];this.endTime=
|
|
|
-this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function na(b){var c=b.getAttribute("id");if(ja[c]!=void 0)return ja[c];ja[c]=(new F(c)).parse(b);return ja[c]}function R(b){if(b=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function ia(b){for(var b=ma(b),c=[],e=0;e<b.length;e++)c.push(parseFloat(b[e]));return c}function aa(b){for(var b=ma(b),c=[],e=0;e<b.length;e++)c.push(parseInt(b[e],10));return c}function ma(b){return b.replace(/^\s+/,"").replace(/\s+$/,
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|
|
-"").split(/\s+/)}function fa(b,c,e){return b.hasAttribute(c)?parseInt(b.getAttribute(c),10):e}function ga(b,c){if(b===void 0){for(var e="0.";e.length<c+2;)e+="0";return e}c=c||2;e=b.toString().split(".");for(e[1]=e.length>1?e[1].substr(0,c):"0";e[1].length<c;)e[1]+="0";return e.join(".")}function da(b,c){var e="";e+=ga(b.x,c)+",";e+=ga(b.y,c)+",";e+=ga(b.z,c);return e}var Z=null,ca=null,X,ja={},ea={},qa={},V={},pa={},va={},ra={},sa,Ca=null,wa,Aa,za,Fa=THREE.SmoothShading;m.prototype.parse=function(b){this.id=
|
|
|
-b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeName=="init_from")this.init_from=e.textContent}return this};k.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.type="none";for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "skin":this.skin=(new v).parse(e);this.type=e.nodeName;break;case "morph":this.morph=(new n).parse(e),this.type=e.nodeName}}return this};n.prototype.parse=function(b){var c=
|
|
|
+this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function na(b){var c=b.getAttribute("id");if(ka[c]!=void 0)return ka[c];ka[c]=(new F(c)).parse(b);return ka[c]}function R(b){if(b=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function ia(b){for(var b=ma(b),c=[],e=0;e<b.length;e++)c.push(parseFloat(b[e]));return c}function aa(b){for(var b=ma(b),c=[],e=0;e<b.length;e++)c.push(parseInt(b[e],10));return c}function ma(b){return b.replace(/^\s+/,"").replace(/\s+$/,
|
|
|
+"").split(/\s+/)}function fa(b,c,e){return b.hasAttribute(c)?parseInt(b.getAttribute(c),10):e}function ga(b,c){if(b===void 0){for(var e="0.";e.length<c+2;)e+="0";return e}c=c||2;e=b.toString().split(".");for(e[1]=e.length>1?e[1].substr(0,c):"0";e[1].length<c;)e[1]+="0";return e.join(".")}function da(b,c){var e="";e+=ga(b.x,c)+",";e+=ga(b.y,c)+",";e+=ga(b.z,c);return e}var Z=null,ca=null,X,ka={},ea={},qa={},V={},pa={},va={},ra={},sa,Ca=null,wa,Aa,za,Fa=THREE.SmoothShading;m.prototype.parse=function(b){this.id=
|
|
|
+b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeName=="init_from")this.init_from=e.textContent}return this};h.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");this.type="none";for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "skin":this.skin=(new t).parse(e);this.type=e.nodeName;break;case "morph":this.morph=(new n).parse(e),this.type=e.nodeName}}return this};n.prototype.parse=function(b){var c=
|
|
|
{},e=[],f;this.method=b.getAttribute("method");this.source=b.getAttribute("source").replace(/^#/,"");for(f=0;f<b.childNodes.length;f++){var h=b.childNodes[f];if(h.nodeType==1)switch(h.nodeName){case "source":h=(new F).parse(h);c[h.id]=h;break;case "targets":e=this.parseInputs(h);break;default:console.log(h.nodeName)}}for(f=0;f<e.length;f++)switch(b=e[f],h=c[b.source],b.semantic){case "MORPH_TARGET":this.targets=h.read();break;case "MORPH_WEIGHT":this.weights=h.read()}return this};n.prototype.parseInputs=
|
|
|
-function(b){for(var c=[],e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":c.push((new N).parse(f))}}return c};v.prototype.parse=function(b){var c={},e,f;this.source=b.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var h=0;h<b.childNodes.length;h++){var k=b.childNodes[h];if(k.nodeType==1)switch(k.nodeName){case "bind_shape_matrix":k=ia(k.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(k[0],
|
|
|
-k[1],k[2],k[3],k[4],k[5],k[6],k[7],k[8],k[9],k[10],k[11],k[12],k[13],k[14],k[15]);break;case "source":k=(new F).parse(k);c[k.id]=k;break;case "joints":e=k;break;case "vertex_weights":f=k;break;default:console.log(k.nodeName)}}this.parseJoints(e,c);this.parseWeights(f,c);return this};v.prototype.parseJoints=function(b,c){for(var e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":var f=(new N).parse(f),h=c[f.source];if(f.semantic=="JOINT")this.joints=
|
|
|
-h.read();else if(f.semantic=="INV_BIND_MATRIX")this.invBindMatrices=h.read()}}};v.prototype.parseWeights=function(b,c){for(var e,f,h=[],k=0;k<b.childNodes.length;k++){var m=b.childNodes[k];if(m.nodeType==1)switch(m.nodeName){case "input":h.push((new N).parse(m));break;case "v":e=aa(m.textContent);break;case "vcount":f=aa(m.textContent)}}for(k=m=0;k<f.length;k++){for(var n=f[k],o=[],p=0;p<n;p++){for(var t={},u=0;u<h.length;u++){var v=h[u],w=e[m+v.offset];switch(v.semantic){case "JOINT":t.joint=w;break;
|
|
|
-case "WEIGHT":t.weight=c[v.source].data[w]}}o.push(t);m+=h.length}for(p=0;p<o.length;p++)o[p].index=k;this.weights.push(o)}};p.prototype.getChildById=function(b,c){for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildById(b,c);if(f)return f}return null};p.prototype.getChildBySid=function(b,c){for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildBySid(b,c);if(f)return f}return null};p.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");
|
|
|
-this.nodes=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "node":this.nodes.push((new u).parse(e))}}return this};u.prototype.getChannelForTransform=function(b){for(var c=0;c<this.channels.length;c++){var e=this.channels[c],f=e.target.split("/");f.shift();var h=f.shift(),k=h.indexOf(".")>=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;f<n.length;f++)n[f]=parseInt(n[f].replace(/\)/,
|
|
|
-""))}if(h==b)return e.info={sid:h,dotSyntax:k,arrSyntax:m,arrIndices:n},e}return null};u.prototype.getChildById=function(b,c){if(this.id==b)return this;if(c)for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildById(b,c);if(f)return f}return null};u.prototype.getChildBySid=function(b,c){if(this.sid==b)return this;if(c)for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildBySid(b,c);if(f)return f}return null};u.prototype.getTransformBySid=function(b){for(var c=0;c<this.transforms.length;c++)if(this.transforms[c].sid==
|
|
|
-b)return this.transforms[c];return null};u.prototype.parse=function(b){var c;this.id=b.getAttribute("id");this.sid=b.getAttribute("sid");this.name=b.getAttribute("name");this.type=b.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var e=0;e<b.childNodes.length;e++)if(c=b.childNodes[e],c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new u).parse(c));break;case "instance_camera":break;
|
|
|
-case "instance_controller":this.controllers.push((new x).parse(c));break;case "instance_geometry":this.geometries.push((new z).parse(c));break;case "instance_light":break;case "instance_node":c=c.getAttribute("url").replace(/^#/,"");(c=Z.evaluate(".//dae:library_nodes//dae:node[@id='"+c+"']",Z,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new u).parse(c));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new t).parse(c));
|
|
|
+function(b){for(var c=[],e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":c.push((new N).parse(f))}}return c};t.prototype.parse=function(b){var c={},e,f;this.source=b.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var h=0;h<b.childNodes.length;h++){var k=b.childNodes[h];if(k.nodeType==1)switch(k.nodeName){case "bind_shape_matrix":k=ia(k.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(k[0],
|
|
|
+k[1],k[2],k[3],k[4],k[5],k[6],k[7],k[8],k[9],k[10],k[11],k[12],k[13],k[14],k[15]);break;case "source":k=(new F).parse(k);c[k.id]=k;break;case "joints":e=k;break;case "vertex_weights":f=k;break;default:console.log(k.nodeName)}}this.parseJoints(e,c);this.parseWeights(f,c);return this};t.prototype.parseJoints=function(b,c){for(var e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "input":var f=(new N).parse(f),h=c[f.source];if(f.semantic=="JOINT")this.joints=
|
|
|
+h.read();else if(f.semantic=="INV_BIND_MATRIX")this.invBindMatrices=h.read()}}};t.prototype.parseWeights=function(b,c){for(var e,f,h=[],k=0;k<b.childNodes.length;k++){var m=b.childNodes[k];if(m.nodeType==1)switch(m.nodeName){case "input":h.push((new N).parse(m));break;case "v":e=aa(m.textContent);break;case "vcount":f=aa(m.textContent)}}for(k=m=0;k<f.length;k++){for(var n=f[k],o=[],p=0;p<n;p++){for(var t={},v=0;v<h.length;v++){var u=h[v],w=e[m+u.offset];switch(u.semantic){case "JOINT":t.joint=w;break;
|
|
|
+case "WEIGHT":t.weight=c[u.source].data[w]}}o.push(t);m+=h.length}for(p=0;p<o.length;p++)o[p].index=k;this.weights.push(o)}};u.prototype.getChildById=function(b,c){for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildById(b,c);if(f)return f}return null};u.prototype.getChildBySid=function(b,c){for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildBySid(b,c);if(f)return f}return null};u.prototype.parse=function(b){this.id=b.getAttribute("id");this.name=b.getAttribute("name");
|
|
|
+this.nodes=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "node":this.nodes.push((new p).parse(e))}}return this};p.prototype.getChannelForTransform=function(b){for(var c=0;c<this.channels.length;c++){var e=this.channels[c],f=e.target.split("/");f.shift();var h=f.shift(),k=h.indexOf(".")>=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;f<n.length;f++)n[f]=parseInt(n[f].replace(/\)/,
|
|
|
+""))}if(h==b)return e.info={sid:h,dotSyntax:k,arrSyntax:m,arrIndices:n},e}return null};p.prototype.getChildById=function(b,c){if(this.id==b)return this;if(c)for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildById(b,c);if(f)return f}return null};p.prototype.getChildBySid=function(b,c){if(this.sid==b)return this;if(c)for(var e=0;e<this.nodes.length;e++){var f=this.nodes[e].getChildBySid(b,c);if(f)return f}return null};p.prototype.getTransformBySid=function(b){for(var c=0;c<this.transforms.length;c++)if(this.transforms[c].sid==
|
|
|
+b)return this.transforms[c];return null};p.prototype.parse=function(b){var c;this.id=b.getAttribute("id");this.sid=b.getAttribute("sid");this.name=b.getAttribute("name");this.type=b.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var e=0;e<b.childNodes.length;e++)if(c=b.childNodes[e],c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new p).parse(c));break;case "instance_camera":break;
|
|
|
+case "instance_controller":this.controllers.push((new x).parse(c));break;case "instance_geometry":this.geometries.push((new z).parse(c));break;case "instance_light":break;case "instance_node":c=c.getAttribute("url").replace(/^#/,"");(c=Z.evaluate(".//dae:library_nodes//dae:node[@id='"+c+"']",Z,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new p).parse(c));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new v).parse(c));
|
|
|
break;case "extra":break;default:console.log(c.nodeName)}b=[];e=1E6;c=-1E6;for(var f in qa)for(var h=qa[f],k=0;k<h.channel.length;k++){var m=h.channel[k],n=h.sampler[k];f=m.target.split("/")[0];if(f==this.id)n.create(),m.sampler=n,e=Math.min(e,n.startTime),c=Math.max(c,n.endTime),b.push(m)}if(b.length)this.startTime=e,this.endTime=c;if((this.channels=b)&&this.channels.length){f=1E7;for(i=0;i<this.channels.length;i++){b=this.channels[i].sampler;for(e=0;e<b.input.length-1;e++)f=Math.min(f,b.input[e+
|
|
|
-1]-b.input[e])}e=[];for(b=this.startTime;b<this.endTime;b+=f){c=b;for(var h={},o=k=void 0,k=0;k<this.channels.length;k++)o=this.channels[k],h[o.sid]=o;m=new THREE.Matrix4;for(k=0;k<this.transforms.length;k++)if(n=this.transforms[k],o=h[n.sid],o!==void 0){for(var p=o.sampler,v,o=0;o<p.input.length-1;o++)if(p.input[o+1]>c){v=p.output[o];break}m=v!==void 0?v instanceof THREE.Matrix4?m.multiply(m,v):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14,
|
|
|
-c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};u.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b<this.transforms.length;b++)this.matrix.multiply(this.matrix,this.transforms[b].matrix)};t.prototype.parse=function(b){this.sid=b.getAttribute("sid");this.type=b.nodeName;this.data=ia(b.textContent);this.updateMatrix();return this};t.prototype.updateMatrix=function(){var b=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],
|
|
|
+1]-b.input[e])}e=[];for(b=this.startTime;b<this.endTime;b+=f){c=b;for(var h={},o=k=void 0,k=0;k<this.channels.length;k++)o=this.channels[k],h[o.sid]=o;m=new THREE.Matrix4;for(k=0;k<this.transforms.length;k++)if(n=this.transforms[k],o=h[n.sid],o!==void 0){for(var t=o.sampler,u,o=0;o<t.input.length-1;o++)if(t.input[o+1]>c){u=t.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14,
|
|
|
+c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b<this.transforms.length;b++)this.matrix.multiply(this.matrix,this.transforms[b].matrix)};v.prototype.parse=function(b){this.sid=b.getAttribute("sid");this.type=b.nodeName;this.data=ia(b.textContent);this.updateMatrix();return this};v.prototype.updateMatrix=function(){var b=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],
|
|
|
this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":b=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),b);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};
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x.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "skeleton":this.skeleton.push(e.textContent.replace(/^#/,""));break;case "bind_material":if(e=Z.evaluate(".//dae:instance_material",e,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var f=e.iterateNext();f;)this.instance_material.push((new w).parse(f)),f=e.iterateNext()}}return this};
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w.prototype.parse=function(b){this.symbol=b.getAttribute("symbol");this.target=b.getAttribute("target").replace(/^#/,"");return this};z.prototype.parse=function(b){this.url=b.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1&&e.nodeName=="bind_material"){if(b=Z.evaluate(".//dae:instance_material",e,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(c=b.iterateNext();c;)this.instance_material.push((new w).parse(c)),
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c=b.iterateNext();break}}return this};y.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "mesh":this.mesh=(new B(this)).parse(e)}}return this};B.prototype.parse=function(b){function c(b,e){var f=da(b.position);h[f]===void 0&&(h[f]={v:b,index:e});return h[f]}this.primitives=[];var e;for(e=0;e<b.childNodes.length;e++){var f=b.childNodes[e];switch(f.nodeName){case "source":na(f);break;case "vertices":this.vertices=
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-(new E).parse(f);break;case "triangles":this.primitives.push((new G).parse(f));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new D).parse(f))}}var h={};this.geometry3js=new THREE.Geometry;f=ja[this.vertices.input.POSITION.source].data;for(b=e=0;e<f.length;e+=3,b++){var k=new THREE.Vertex(new THREE.Vector3(f[e],f[e+1],f[e+2]));c(k,b);this.geometry3js.vertices.push(k)}for(e=0;e<this.primitives.length;e++)primitive=this.primitives[e],primitive.setVertices(this.vertices),
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+(new E).parse(f);break;case "triangles":this.primitives.push((new G).parse(f));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new D).parse(f))}}var h={};this.geometry3js=new THREE.Geometry;f=ka[this.vertices.input.POSITION.source].data;for(b=e=0;e<f.length;e+=3,b++){var k=new THREE.Vertex(new THREE.Vector3(f[e],f[e+1],f[e+2]));c(k,b);this.geometry3js.vertices.push(k)}for(e=0;e<this.primitives.length;e++)primitive=this.primitives[e],primitive.setVertices(this.vertices),
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this.handlePrimitive(primitive,this.geometry3js,h);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};B.prototype.handlePrimitive=function(b,c,e){var f=0,h,k,m=b.p,n=b.inputs,o,p,t,u=0,v=3,w=[];for(h=0;h<n.length;h++)o=n[h],o.semantic=="TEXCOORD"&&w.push(o.set);for(;f<m.length;){var x=[],y=[],z={};b.vcount&&(v=b.vcount[u++]);for(h=0;h<v;h++)for(k=0;k<n.length;k++)switch(o=n[k],source=
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-ja[o.source],p=m[f+h*n.length+o.offset],numParams=source.accessor.params.length,t=p*numParams,o.semantic){case "VERTEX":o=da(c.vertices[p].position);x.push(e[o].index);break;case "NORMAL":y.push(new THREE.Vector3(source.data[t+0],source.data[t+1],source.data[t+2]));break;case "TEXCOORD":z[o.set]===void 0&&(z[o.set]=[]),z[o.set].push(new THREE.UV(source.data[t+0],source.data[t+1]))}k=new THREE.Face3(x[0],x[1],x[2],[y[0],y[1],y[2]]);k.daeMaterial=b.material;c.faces.push(k);for(k=0;k<w.length;k++)o=
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+ka[o.source],p=m[f+h*n.length+o.offset],numParams=source.accessor.params.length,t=p*numParams,o.semantic){case "VERTEX":o=da(c.vertices[p].position);x.push(e[o].index);break;case "NORMAL":y.push(new THREE.Vector3(source.data[t+0],source.data[t+1],source.data[t+2]));break;case "TEXCOORD":z[o.set]===void 0&&(z[o.set]=[]),z[o.set].push(new THREE.UV(source.data[t+0],source.data[t+1]))}k=new THREE.Face3(x[0],x[1],x[2],[y[0],y[1],y[2]]);k.daeMaterial=b.material;c.faces.push(k);for(k=0;k<w.length;k++)o=
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z[w[k]],c.faceVertexUvs[k].push([o[0],o[1],o[2]]);if(v>3)for(h=2;h<x.length-1;h++){k=new THREE.Face3(x[0],x[h],x[h+1],[y[0],y[h],y[h+1]]);k.daeMaterial=b.material;c.faces.push(k);for(k=0;k<w.length;k++)o=z[w[k]],c.faceVertexUvs[k].push([o[0],o[h],o[h+1]])}f+=n.length*v}};D.prototype=new G;D.prototype.constructor=D;G.prototype.setVertices=function(b){for(var c=0;c<this.inputs.length;c++)if(this.inputs[c].source==b.id)this.inputs[c].source=b.input.POSITION.source};G.prototype.parse=function(b){this.inputs=
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[];this.material=b.getAttribute("material");this.count=fa(b,"count",0);for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];switch(e.nodeName){case "input":this.inputs.push((new N).parse(b.childNodes[c]));break;case "vcount":this.vcount=aa(e.textContent);break;case "p":this.p=aa(e.textContent)}}return this};H.prototype.parse=function(b){this.params=[];this.source=b.getAttribute("source");this.count=fa(b,"count",0);this.stride=fa(b,"stride",0);for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];
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if(e.nodeName=="param"){var f={};f.name=e.getAttribute("name");f.type=e.getAttribute("type");this.params.push(f)}}return this};E.prototype.parse=function(b){this.id=b.getAttribute("id");for(var c=0;c<b.childNodes.length;c++)b.childNodes[c].nodeName=="input"&&(input=(new N).parse(b.childNodes[c]),this.input[input.semantic]=input);return this};N.prototype.parse=function(b){this.semantic=b.getAttribute("semantic");this.source=b.getAttribute("source").replace(/^#/,"");this.set=fa(b,"set",-1);this.offset=
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@@ -589,50 +589,50 @@ function(b){for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.no
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(new F).parse(e);this.source[e.id]=e;break;case "sampler":this.sampler.push((new W(this)).parse(e));break;case "channel":this.channel.push((new o(this)).parse(e))}}return this};o.prototype.parse=function(b){this.source=b.getAttribute("source").replace(/^#/,"");this.target=b.getAttribute("target");var c=this.target.split("/");c.shift();var b=c.shift(),e=b.indexOf(".")>=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c<h.length;c++)h[c]=
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parseInt(h[c].replace(/\)/,""))}this.sid=b;this.dotSyntax=e;this.arrSyntax=f;this.arrIndices=h;this.member=k;return this};W.prototype.parse=function(b){this.id=b.getAttribute("id");this.inputs=[];for(var c=0;c<b.childNodes.length;c++){var e=b.childNodes[c];if(e.nodeType==1)switch(e.nodeName){case "input":this.inputs.push((new N).parse(e))}}return this};W.prototype.create=function(){for(var b=0;b<this.inputs.length;b++){var c=this.inputs[b],e=this.animation.source[c.source];switch(c.semantic){case "INPUT":this.input=
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e.read();break;case "OUTPUT":this.output=e.read();break;case "INTERPOLATION":this.interpolation=e.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(c.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(b=0;b<this.input.length;b++)this.startTime=Math.min(this.startTime,this.input[b]),this.endTime=Math.max(this.endTime,this.input[b]);this.duration=this.endTime-this.startTime}};return{load:function(e,f){if(document.implementation&&
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-document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);e+="?rnd="+Math.random();var n=new XMLHttpRequest;n.overrideMimeType&&n.overrideMimeType("text/xml");n.onreadystatechange=function(){if(n.readyState==4&&(n.status==0||n.status==200)){Ca=f;var o,t=e;Z=n.responseXML;o=Ca;t!==void 0&&(t=t.split("/"),t.pop(),wa=t.join("/")+"/");ea=b("//dae:library_images/dae:image",m,"image");va=b("//dae:library_materials/dae:material",
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-I,"material");ra=b("//dae:library_effects/dae:effect",O,"effect");pa=b("//dae:library_geometries/dae:geometry",y,"geometry");V=b("//dae:library_controllers/dae:controller",k,"controller");qa=b("//dae:library_animations/dae:animation",P,"animation");sa=b(".//dae:library_visual_scenes/dae:visual_scene",p,"visual_scene");Aa=[];za=[];(t=Z.evaluate(".//dae:scene/dae:instance_visual_scene",Z,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(t=t.getAttribute("url").replace(/^#/,""),X=sa[t]):
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-X=null;ca=new THREE.Object3D;for(t=0;t<X.nodes.length;t++)ca.addChild(h(X.nodes[t]));c();for(var u in qa);u={scene:ca,morphs:Aa,skins:za,dae:{images:ea,materials:va,effects:ra,geometries:pa,controllers:V,animations:qa,visualScenes:sa,scene:X}};o&&o(u)}};n.open("GET",e,!0);n.send(null)}else alert("Don't know how to parse XML!")},setPreferredShading:function(b){Fa=b},applySkin:f,geometries:pa}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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|
-THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,h=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,h);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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-THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,h=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,h,v,p,u,t,x,w,z,y,B,D,G,H,E=b.faces;t=b.vertices;var N=b.normals,F=b.colors,I=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&I++;for(e=0;e<I;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];p=0;for(u=t.length;p<u;)x=new THREE.Vertex,x.position.x=t[p++]*c,x.position.y=
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-t[p++]*c,x.position.z=t[p++]*c,f.vertices.push(x);p=0;for(u=E.length;p<u;){c=E[p++];t=c&1;v=c&2;e=c&4;h=c&8;w=c&16;x=c&32;y=c&64;c&=128;t?(B=new THREE.Face4,B.a=E[p++],B.b=E[p++],B.c=E[p++],B.d=E[p++],t=4):(B=new THREE.Face3,B.a=E[p++],B.b=E[p++],B.c=E[p++],t=3);if(v)v=E[p++],B.materials=f.materials[v];v=f.faces.length;if(e)for(e=0;e<I;e++)D=b.uvs[e],z=E[p++],H=D[z*2],z=D[z*2+1],f.faceUvs[e][v]=new THREE.UV(H,z);if(h)for(e=0;e<I;e++){D=b.uvs[e];G=[];for(h=0;h<t;h++)z=E[p++],H=D[z*2],z=D[z*2+1],G[h]=
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-new THREE.UV(H,z);f.faceVertexUvs[e][v]=G}if(w)w=E[p++]*3,h=new THREE.Vector3,h.x=N[w++],h.y=N[w++],h.z=N[w],B.normal=h;if(x)for(e=0;e<t;e++)w=E[p++]*3,h=new THREE.Vector3,h.x=N[w++],h.y=N[w++],h.z=N[w],B.vertexNormals.push(h);if(y)x=E[p++],x=new THREE.Color(F[x]),B.color=x;if(c)for(e=0;e<t;e++)x=E[p++],x=new THREE.Color(F[x]),B.vertexColors.push(x);f.faces.push(B)}}})(h);(function(){var c,e,h,v;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)h=b.skinWeights[c],v=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(h,
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-v,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)h=b.skinIndices[c],v=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(h,v,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,h,v,p,u,t,x,w,z;e=0;for(h=b.morphTargets.length;e<h;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];w=f.morphTargets[e].vertices;z=b.morphTargets[e].vertices;v=0;for(p=z.length;v<p;v+=3)u=z[v]*c,t=z[v+1]*
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-c,x=z[v+2]*c,w.push(new THREE.Vertex(new THREE.Vector3(u,t,x)))}}if(b.morphColors!==void 0){e=0;for(h=b.morphColors.length;e<h;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];p=f.morphColors[e].colors;u=b.morphColors[e].colors;c=0;for(v=u.length;c<v;c+=3)t=new THREE.Color(16755200),t.setRGB(u[c],u[c+1],u[c+2]),p.push(t)}}})(h);(function(){if(b.edges!==void 0){var c,e,h;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],h=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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-f.vertices[h],e,h))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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|
-THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:h+"/"+b}function n(){for(w in O.objects)if(!R.objects[w])if(G=O.objects[w],G.geometry!==void 0){if(F=R.geometries[G.geometry]){var b=!1;U=[];for(aa=0;aa<G.materials.length;aa++)U[aa]=R.materials[G.materials[aa]],b=U[aa]instanceof THREE.MeshShaderMaterial;b&&F.computeTangents();H=G.position;r=
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|
+document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);e+="?rnd="+Math.random();var n=new XMLHttpRequest;n.overrideMimeType&&n.overrideMimeType("text/xml");n.onreadystatechange=function(){if(n.readyState==4&&(n.status==0||n.status==200)){Ca=f;var o,p=e;Z=n.responseXML;o=Ca;p!==void 0&&(p=p.split("/"),p.pop(),wa=p.join("/")+"/");ea=b("//dae:library_images/dae:image",m,"image");va=b("//dae:library_materials/dae:material",
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|
+I,"material");ra=b("//dae:library_effects/dae:effect",O,"effect");pa=b("//dae:library_geometries/dae:geometry",y,"geometry");V=b("//dae:library_controllers/dae:controller",h,"controller");qa=b("//dae:library_animations/dae:animation",P,"animation");sa=b(".//dae:library_visual_scenes/dae:visual_scene",u,"visual_scene");Aa=[];za=[];(p=Z.evaluate(".//dae:scene/dae:instance_visual_scene",Z,R,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(p=p.getAttribute("url").replace(/^#/,""),X=sa[p]):
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|
+X=null;ca=new THREE.Object3D;for(p=0;p<X.nodes.length;p++)ca.addChild(k(X.nodes[p]));c();for(var t in qa);t={scene:ca,morphs:Aa,skins:za,dae:{images:ea,materials:va,effects:ra,geometries:pa,controllers:V,animations:qa,visualScenes:sa,scene:X}};o&&o(t)}};n.open("GET",e,!0);n.send(null)}else alert("Don't know how to parse XML!")},setPreferredShading:function(b){Fa=b},applySkin:f,geometries:pa}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
|
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|
+THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,k=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,k);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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|
+THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,k=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,k,t,u,p,v,x,w,z,y,B,D,G,H,E=b.faces;v=b.vertices;var N=b.normals,F=b.colors,I=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&I++;for(e=0;e<I;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];u=0;for(p=v.length;u<p;)x=new THREE.Vertex,x.position.x=v[u++]*c,x.position.y=
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|
+v[u++]*c,x.position.z=v[u++]*c,f.vertices.push(x);u=0;for(p=E.length;u<p;){c=E[u++];v=c&1;t=c&2;e=c&4;k=c&8;w=c&16;x=c&32;y=c&64;c&=128;v?(B=new THREE.Face4,B.a=E[u++],B.b=E[u++],B.c=E[u++],B.d=E[u++],v=4):(B=new THREE.Face3,B.a=E[u++],B.b=E[u++],B.c=E[u++],v=3);if(t)t=E[u++],B.materials=f.materials[t];t=f.faces.length;if(e)for(e=0;e<I;e++)D=b.uvs[e],z=E[u++],H=D[z*2],z=D[z*2+1],f.faceUvs[e][t]=new THREE.UV(H,z);if(k)for(e=0;e<I;e++){D=b.uvs[e];G=[];for(k=0;k<v;k++)z=E[u++],H=D[z*2],z=D[z*2+1],G[k]=
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|
+new THREE.UV(H,z);f.faceVertexUvs[e][t]=G}if(w)w=E[u++]*3,k=new THREE.Vector3,k.x=N[w++],k.y=N[w++],k.z=N[w],B.normal=k;if(x)for(e=0;e<v;e++)w=E[u++]*3,k=new THREE.Vector3,k.x=N[w++],k.y=N[w++],k.z=N[w],B.vertexNormals.push(k);if(y)x=E[u++],x=new THREE.Color(F[x]),B.color=x;if(c)for(e=0;e<v;e++)x=E[u++],x=new THREE.Color(F[x]),B.vertexColors.push(x);f.faces.push(B)}}})(k);(function(){var c,e,k,t;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)k=b.skinWeights[c],t=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(k,
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|
+t,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)k=b.skinIndices[c],t=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(k,t,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,k,t,u,p,v,x,w,z;e=0;for(k=b.morphTargets.length;e<k;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];w=f.morphTargets[e].vertices;z=b.morphTargets[e].vertices;t=0;for(u=z.length;t<u;t+=3)p=z[t]*c,v=z[t+1]*
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|
+c,x=z[t+2]*c,w.push(new THREE.Vertex(new THREE.Vector3(p,v,x)))}}if(b.morphColors!==void 0){e=0;for(k=b.morphColors.length;e<k;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];u=f.morphColors[e].colors;p=b.morphColors[e].colors;c=0;for(t=p.length;c<t;c+=3)v=new THREE.Color(16755200),v.setRGB(p[c],p[c+1],p[c+2]),u.push(v)}}})(k);(function(){if(b.edges!==void 0){var c,e,k;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],k=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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+f.vertices[k],e,k))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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+THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var k=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:k+"/"+b}function n(){for(w in O.objects)if(!R.objects[w])if(G=O.objects[w],G.geometry!==void 0){if(F=R.geometries[G.geometry]){var b=!1;U=[];for(aa=0;aa<G.materials.length;aa++)U[aa]=R.materials[G.materials[aa]],b=U[aa]instanceof THREE.MeshShaderMaterial;b&&F.computeTangents();H=G.position;r=
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G.rotation;q=G.quaternion;s=G.scale;q=0;U.length==0&&(U[0]=new THREE.MeshFaceMaterial);U.length>1&&(U=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,U);object.name=w;object.position.set(H[0],H[1],H[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;R.scene.addObject(object);R.objects[w]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b));
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|
if(G.castsShadow)b=new THREE.ShadowVolume(F),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}}else H=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(H[0],H[1],H[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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|
-s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function v(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();u()}}function p(b){return function(c){R.geometries[b]=c}}function u(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)}
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-var t,x,w,z,y,B,D,G,H,E,N,F,I,C,K,U,L,O,S,P,o,W,na,R;O=b.data;K=new THREE.BinaryLoader;S=new THREE.JSONLoader;o=P=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(G=O.objects[w],G.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;E=O.transform.rotation;var ia=O.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);E&&R.scene.rotation.set(E[0],
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-E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;u();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z],
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|
+s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();p()}}function u(b){return function(c){R.geometries[b]=c}}function p(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)}
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|
+var v,x,w,z,y,B,D,G,H,E,N,F,I,C,K,U,L,O,S,P,o,W,na,R;O=b.data;K=new THREE.BinaryLoader;S=new THREE.JSONLoader;o=P=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(G=O.objects[w],G.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;E=O.transform.rotation;var ia=O.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);E&&R.scene.rotation.set(E[0],
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+E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;p();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z],
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I=y.color!==void 0?y.color:16777215,E=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(H=y.direction,L=new THREE.DirectionalLight(I,E),L.position.set(H[0],H[1],H[2]),L.position.normalize()):y.type=="point"?(H=y.position,d=y.distance,L=new THREE.PointLight(I,E,d),L.position.set(H[0],H[1],H[2])):y.type=="ambient"&&(L=new THREE.AmbientLight(I)),R.scene.addLight(L),R.lights[z]=L;for(B in O.fogs)z=O.fogs[B],z.type=="linear"?C=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(C=new THREE.FogExp2(0,
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|
-z.density)),E=z.color,C.color.setRGB(E[0],E[1],E[2]),R.fogs[B]=C;if(R.cameras&&O.defaults.camera)R.currentCamera=R.cameras[O.defaults.camera];if(R.fogs&&O.defaults.fog)R.scene.fog=R.fogs[O.defaults.fog];E=O.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(E[0],E[1],E[2]);R.bgColorAlpha=O.defaults.bgalpha;for(t in O.geometries)if(B=O.geometries[t],B.type=="bin_mesh"||B.type=="ascii_mesh")P+=1,e.onLoadStart();W=P;for(t in O.geometries)B=O.geometries[t],B.type=="cube"?(F=new THREE.CubeGeometry(B.width,
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|
-B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[t]=F):B.type=="plane"?(F=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="sphere"?(F=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="cylinder"?(F=new THREE.CylinderGeometry(B.topRad,B.height,B.numSegs,1,B.topRad,B.botRad),R.geometries[t]=F):B.type=="torus"?(F=new THREE.TorusGeometry(B.radius,B.tube,
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-B.segmentsR,B.segmentsT),R.geometries[t]=F):B.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[t]=F):B.type=="bin_mesh"?K.load({model:f(B.url,O.urlBaseType),callback:v(t)}):B.type=="ascii_mesh"?S.load({model:f(B.url,O.urlBaseType),callback:v(t)}):B.type=="embedded_mesh"&&(B=O.embeds[B.id])&&S.createModel(B,p(t),"");for(D in O.textures)if(t=O.textures[D],t.url instanceof Array){o+=t.url.length;for(K=0;K<t.url.length;K++)e.onLoadStart()}else o+=1,e.onLoadStart();na=
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|
-o;for(D in O.textures){t=O.textures[D];if(t.mapping!=void 0&&THREE[t.mapping]!=void 0)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){K=[];for(var aa=0;aa<t.url.length;aa++)K[aa]=f(t.url[aa],O.urlBaseType);K=THREE.ImageUtils.loadTextureCube(K,t.mapping,b)}else{K=THREE.ImageUtils.loadTexture(f(t.url,O.urlBaseType),t.mapping,b);if(THREE[t.minFilter]!=void 0)K.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=void 0)K.magFilter=THREE[t.magFilter];if(t.repeat){K.repeat.set(t.repeat[0],t.repeat[1]);
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|
-if(t.repeat[0]!=1)K.wrapS=THREE.RepeatWrapping;if(t.repeat[1]!=1)K.wrapT=THREE.RepeatWrapping}t.offset&&K.offset.set(t.offset[0],t.offset[1]);if(t.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[t.wrap[0]]!==void 0)K.wrapS=S[t.wrap[0]];if(S[t.wrap[1]]!==void 0)K.wrapT=S[t.wrap[1]]}}R.textures[D]=K}for(x in O.materials){D=O.materials[x];for(N in D.parameters)if(N=="envMap"||N=="map"||N=="lightMap")D.parameters[N]=R.textures[D.parameters[N]];else if(N=="shading")D.parameters[N]=
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|
+z.density)),E=z.color,C.color.setRGB(E[0],E[1],E[2]),R.fogs[B]=C;if(R.cameras&&O.defaults.camera)R.currentCamera=R.cameras[O.defaults.camera];if(R.fogs&&O.defaults.fog)R.scene.fog=R.fogs[O.defaults.fog];E=O.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(E[0],E[1],E[2]);R.bgColorAlpha=O.defaults.bgalpha;for(v in O.geometries)if(B=O.geometries[v],B.type=="bin_mesh"||B.type=="ascii_mesh")P+=1,e.onLoadStart();W=P;for(v in O.geometries)B=O.geometries[v],B.type=="cube"?(F=new THREE.CubeGeometry(B.width,
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|
+B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[v]=F):B.type=="plane"?(F=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[v]=F):B.type=="sphere"?(F=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[v]=F):B.type=="cylinder"?(F=new THREE.CylinderGeometry(B.topRad,B.botRad,B.height,B.radSegs,B.heightSegs),R.geometries[v]=F):B.type=="torus"?(F=new THREE.TorusGeometry(B.radius,B.tube,
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|
|
+B.segmentsR,B.segmentsT),R.geometries[v]=F):B.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[v]=F):B.type=="bin_mesh"?K.load({model:f(B.url,O.urlBaseType),callback:t(v)}):B.type=="ascii_mesh"?S.load({model:f(B.url,O.urlBaseType),callback:t(v)}):B.type=="embedded_mesh"&&(B=O.embeds[B.id])&&S.createModel(B,u(v),"");for(D in O.textures)if(v=O.textures[D],v.url instanceof Array){o+=v.url.length;for(K=0;K<v.url.length;K++)e.onLoadStart()}else o+=1,e.onLoadStart();na=
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|
+o;for(D in O.textures){v=O.textures[D];if(v.mapping!=void 0&&THREE[v.mapping]!=void 0)v.mapping=new THREE[v.mapping];if(v.url instanceof Array){K=[];for(var aa=0;aa<v.url.length;aa++)K[aa]=f(v.url[aa],O.urlBaseType);K=THREE.ImageUtils.loadTextureCube(K,v.mapping,b)}else{K=THREE.ImageUtils.loadTexture(f(v.url,O.urlBaseType),v.mapping,b);if(THREE[v.minFilter]!=void 0)K.minFilter=THREE[v.minFilter];if(THREE[v.magFilter]!=void 0)K.magFilter=THREE[v.magFilter];if(v.repeat){K.repeat.set(v.repeat[0],v.repeat[1]);
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|
+if(v.repeat[0]!=1)K.wrapS=THREE.RepeatWrapping;if(v.repeat[1]!=1)K.wrapT=THREE.RepeatWrapping}v.offset&&K.offset.set(v.offset[0],v.offset[1]);if(v.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[v.wrap[0]]!==void 0)K.wrapS=S[v.wrap[0]];if(S[v.wrap[1]]!==void 0)K.wrapT=S[v.wrap[1]]}}R.textures[D]=K}for(x in O.materials){D=O.materials[x];for(N in D.parameters)if(N=="envMap"||N=="map"||N=="lightMap")D.parameters[N]=R.textures[D.parameters[N]];else if(N=="shading")D.parameters[N]=
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|
D.parameters[N]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(N=="blending")D.parameters[N]=THREE[D.parameters[N]]?THREE[D.parameters[N]]:THREE.NormalBlending;else if(N=="combine")D.parameters[N]=D.parameters[N]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(N=="vertexColors")if(D.parameters[N]=="face")D.parameters[N]=THREE.FaceColors;else if(D.parameters[N])D.parameters[N]=THREE.VertexColors;if(D.parameters.opacity!==void 0&&D.parameters.opacity<1)D.parameters.transparent=
|
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|
-!0;if(D.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(t.uniforms);K=D.parameters.color;S=D.parameters.specular;B=D.parameters.ambient;C=D.parameters.shininess;b.tNormal.texture=R.textures[D.parameters.normalMap];if(D.parameters.normalMapFactor)b.uNormalScale.value=D.parameters.normalMapFactor;if(D.parameters.map)b.tDiffuse.texture=D.parameters.map,b.enableDiffuse.value=!0;if(D.parameters.lightMap)b.tAO.texture=D.parameters.lightMap,b.enableAO.value=!0;if(D.parameters.specularMap)b.tSpecular.texture=
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|
-R.textures[D.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(K);b.uSpecularColor.value.setHex(S);b.uAmbientColor.value.setHex(B);b.uShininess.value=C;if(D.parameters.opacity)b.uOpacity.value=D.parameters.opacity;D=new THREE.MeshShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:b,lights:!0,fog:!0})}else D=new THREE[D.type](D.parameters);R.materials[x]=D}n();e.callbackSync(R)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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|
+!0;if(D.parameters.normalMap){v=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(v.uniforms);K=D.parameters.color;S=D.parameters.specular;B=D.parameters.ambient;C=D.parameters.shininess;b.tNormal.texture=R.textures[D.parameters.normalMap];if(D.parameters.normalMapFactor)b.uNormalScale.value=D.parameters.normalMapFactor;if(D.parameters.map)b.tDiffuse.texture=D.parameters.map,b.enableDiffuse.value=!0;if(D.parameters.lightMap)b.tAO.texture=D.parameters.lightMap,b.enableAO.value=!0;if(D.parameters.specularMap)b.tSpecular.texture=
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|
+R.textures[D.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(K);b.uSpecularColor.value.setHex(S);b.uAmbientColor.value.setHex(B);b.uShininess.value=C;if(D.parameters.opacity)b.uOpacity.value=D.parameters.opacity;D=new THREE.MeshShaderMaterial({fragmentShader:v.fragmentShader,vertexShader:v.vertexShader,uniforms:b,lights:!0,fog:!0})}else D=new THREE[D.type](D.parameters);R.materials[x]=D}n();e.callbackSync(R)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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|
THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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|
|
-THREE.UTF8Loader.prototype.load=function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,h=b.scale!==void 0?b.scale:1,m=b.offsetX!==void 0?b.offsetX:0,k=b.offsetY!==void 0?b.offsetY:0,n=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,h,m,k,n):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)};
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|
-THREE.UTF8Loader.prototype.decompressMesh=function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var m=0,k=0;k<c;++k){var n=b.charCodeAt(k+f);m+=n>>1^-(n&1);e[8*k+h]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(h=k=0;h<c;h++)n=b.charCodeAt(h+f),m[h]=k-n,n==0&&k++;return[e,m]};
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|
-THREE.UTF8Loader.prototype.createModel=function(b,c,e,f,h,m){var k=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var k=THREE.UTF8Loader.prototype.decompressMesh(b),p=[],u=[];(function(b,k,p){for(var u,v,B,D=b.length;p<D;p+=k)u=b[p],v=b[p+1],B=b[p+2],u=u/16383*e,v=v/16383*e,B=B/16383*e,u+=f,v+=h,B+=m,c.vertices.push(new THREE.Vertex(new THREE.Vector3(u,v,B)))})(k[0],8,0);(function(b,c,e){for(var f,h,k=b.length;e<k;e+=c)f=b[e],h=b[e+1],f/=1023,h/=1023,u.push(f,h)})(k[0],8,3);(function(b,
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|
-c,e){for(var f,h,k,m=b.length;e<m;e+=c)f=b[e],h=b[e+1],k=b[e+2],f=(f-512)/511,h=(h-512)/511,k=(k-512)/511,p.push(f,h,k)})(k[0],8,5);(function(b){var e,f,h,k,m,v,G,H,E,N=b.length;for(e=0;e<N;e+=3){f=b[e];h=b[e+1];k=b[e+2];m=c;H=f;E=h;v=k;G=f;var F=h,I=k,C=m.materials[0],K=p[F*3],U=p[F*3+1],F=p[F*3+2],L=p[I*3],O=p[I*3+1],I=p[I*3+2];G=new THREE.Vector3(p[G*3],p[G*3+1],p[G*3+2]);F=new THREE.Vector3(K,U,F);I=new THREE.Vector3(L,O,I);m.faces.push(new THREE.Face3(H,E,v,[G,F,I],null,C));m=u[f*2];f=u[f*2+
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|
-1];v=u[h*2];G=u[h*2+1];H=u[k*2];E=u[k*2+1];k=c.faceVertexUvs[0];h=v;v=G;G=[];G.push(new THREE.UV(m,f));G.push(new THREE.UV(h,v));G.push(new THREE.UV(H,E));k.push(G)}})(k[1]);this.computeCentroids();this.computeFaceNormals()};k.prototype=new THREE.Geometry;k.prototype.constructor=k;c(new k)};
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|
|
+THREE.UTF8Loader.prototype.load=function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,k=b.scale!==void 0?b.scale:1,m=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,n=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,k,m,h,n):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)};
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|
+THREE.UTF8Loader.prototype.decompressMesh=function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,k=0;k<8;k++){for(var m=0,h=0;h<c;++h){var n=b.charCodeAt(h+f);m+=n>>1^-(n&1);e[8*h+k]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(k=h=0;k<c;k++)n=b.charCodeAt(k+f),m[k]=h-n,n==0&&h++;return[e,m]};
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+THREE.UTF8Loader.prototype.createModel=function(b,c,e,f,k,m){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(b),u=[],p=[];(function(b,h,p){for(var t,u,B,D=b.length;p<D;p+=h)t=b[p],u=b[p+1],B=b[p+2],t=t/16383*e,u=u/16383*e,B=B/16383*e,t+=f,u+=k,B+=m,c.vertices.push(new THREE.Vertex(new THREE.Vector3(t,u,B)))})(h[0],8,0);(function(b,c,e){for(var f,h,k=b.length;e<k;e+=c)f=b[e],h=b[e+1],f/=1023,h/=1023,p.push(f,h)})(h[0],8,3);(function(b,
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+c,e){for(var f,h,k,m=b.length;e<m;e+=c)f=b[e],h=b[e+1],k=b[e+2],f=(f-512)/511,h=(h-512)/511,k=(k-512)/511,u.push(f,h,k)})(h[0],8,5);(function(b){var e,f,h,k,m,t,G,H,E,N=b.length;for(e=0;e<N;e+=3){f=b[e];h=b[e+1];k=b[e+2];m=c;H=f;E=h;t=k;G=f;var F=h,I=k,C=m.materials[0],K=u[F*3],U=u[F*3+1],F=u[F*3+2],L=u[I*3],O=u[I*3+1],I=u[I*3+2];G=new THREE.Vector3(u[G*3],u[G*3+1],u[G*3+2]);F=new THREE.Vector3(K,U,F);I=new THREE.Vector3(L,O,I);m.faces.push(new THREE.Face3(H,E,t,[G,F,I],null,C));m=p[f*2];f=p[f*2+
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+1];t=p[h*2];G=p[h*2+1];H=p[k*2];E=p[k*2+1];k=c.faceVertexUvs[0];h=t;t=G;G=[];G.push(new THREE.UV(m,f));G.push(new THREE.UV(h,t));G.push(new THREE.UV(H,E));k.push(G)}})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)};
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THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,h){return b+(c-b)*h};this.VIntX=function(b,c,h,m,k,n,v,p,u,t){k=(k-u)/(t-u);u=this.normal_cache;c[m]=n+k*this.delta;c[m+1]=v;c[m+2]=p;h[m]=this.lerp(u[b],u[b+3],k);h[m+1]=this.lerp(u[b+1],u[b+4],k);h[m+2]=this.lerp(u[b+2],u[b+5],k)};this.VIntY=function(b,c,h,m,k,n,v,p,u,t){k=(k-u)/(t-u);u=this.normal_cache;c[m]=n;c[m+1]=v+k*this.delta;c[m+
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-2]=p;c=b+this.yd*3;h[m]=this.lerp(u[b],u[c],k);h[m+1]=this.lerp(u[b+1],u[c+1],k);h[m+2]=this.lerp(u[b+2],u[c+2],k)};this.VIntZ=function(b,c,h,m,k,n,v,p,u,t){k=(k-u)/(t-u);u=this.normal_cache;c[m]=n;c[m+1]=v;c[m+2]=p+k*this.delta;c=b+this.zd*3;h[m]=this.lerp(u[b],u[c],k);h[m+1]=this.lerp(u[b+1],u[c+1],k);h[m+2]=this.lerp(u[b+2],u[c+2],k)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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-this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,h,m,k,n){var v=m+1,p=m+this.yd,u=m+this.zd,t=v+this.yd,x=v+this.zd,w=m+this.yd+this.zd,z=v+this.yd+this.zd,y=0,B=this.field[m],D=this.field[v],G=this.field[p],H=this.field[t],E=this.field[u],N=this.field[x],F=this.field[w],I=this.field[z];B<k&&(y|=1);D<k&&(y|=2);G<k&&(y|=8);H<k&&(y|=4);E<k&&(y|=16);N<k&&(y|=32);F<k&&(y|=128);I<k&&(y|=64);var C=THREE.edgeTable[y];if(C==0)return 0;var K=this.delta,
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-U=b+K,L=c+K,K=h+K;C&1&&(this.compNorm(m),this.compNorm(v),this.VIntX(m*3,this.vlist,this.nlist,0,k,b,c,h,B,D));C&2&&(this.compNorm(v),this.compNorm(t),this.VIntY(v*3,this.vlist,this.nlist,3,k,U,c,h,D,H));C&4&&(this.compNorm(p),this.compNorm(t),this.VIntX(p*3,this.vlist,this.nlist,6,k,b,L,h,G,H));C&8&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,9,k,b,c,h,B,G));C&16&&(this.compNorm(u),this.compNorm(x),this.VIntX(u*3,this.vlist,this.nlist,12,k,b,c,K,E,N));C&32&&(this.compNorm(x),
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-this.compNorm(z),this.VIntY(x*3,this.vlist,this.nlist,15,k,U,c,K,N,I));C&64&&(this.compNorm(w),this.compNorm(z),this.VIntX(w*3,this.vlist,this.nlist,18,k,b,L,K,F,I));C&128&&(this.compNorm(u),this.compNorm(w),this.VIntY(u*3,this.vlist,this.nlist,21,k,b,c,K,E,F));C&256&&(this.compNorm(m),this.compNorm(u),this.VIntZ(m*3,this.vlist,this.nlist,24,k,b,c,h,B,E));C&512&&(this.compNorm(v),this.compNorm(x),this.VIntZ(v*3,this.vlist,this.nlist,27,k,U,c,h,D,N));C&1024&&(this.compNorm(t),this.compNorm(z),this.VIntZ(t*
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-3,this.vlist,this.nlist,30,k,U,L,h,H,I));C&2048&&(this.compNorm(p),this.compNorm(w),this.VIntZ(p*3,this.vlist,this.nlist,33,k,b,L,h,G,F));y<<=4;for(k=m=0;THREE.triTable[y+k]!=-1;)b=y+k,c=b+1,h=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[h],n),k+=3,m++;return m};this.posnormtriv=function(b,c,h,m,k,n){var v=this.count*3;this.positionArray[v]=b[h];this.positionArray[v+1]=b[h+1];this.positionArray[v+2]=b[h+2];this.positionArray[v+3]=b[m];this.positionArray[v+
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-4]=b[m+1];this.positionArray[v+5]=b[m+2];this.positionArray[v+6]=b[k];this.positionArray[v+7]=b[k+1];this.positionArray[v+8]=b[k+2];this.normalArray[v]=c[h];this.normalArray[v+1]=c[h+1];this.normalArray[v+2]=c[h+2];this.normalArray[v+3]=c[m];this.normalArray[v+4]=c[m+1];this.normalArray[v+5]=c[m+2];this.normalArray[v+6]=c[k];this.normalArray[v+7]=c[k+1];this.normalArray[v+8]=c[k+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&n(this)};this.begin=function(){this.count=0;
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-this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,h,m,k){var n=this.size*Math.sqrt(m/k),v=h*this.size,p=c*this.size,u=b*this.size,t=Math.floor(v-n);t<1&&(t=1);v=Math.floor(v+n);v>this.size-1&&(v=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(u-n);w<1&&(w=1);n=Math.floor(u+n);n>this.size-1&&(n=this.size-
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-1);for(var z,y,B,D,G,H;t<v;t++){u=this.size2*t;y=t/this.size-h;G=y*y;for(y=x;y<p;y++){B=u+this.size*y;z=y/this.size-c;H=z*z;for(z=w;z<n;z++)D=z/this.size-b,D=m/(1.0E-6+D*D+H+G)-k,D>0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var h,m,k,n,v,p=this.size,u=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h<w;h++)if(m=h/p,m*=m,n=b/(1.0E-4+m)-c,n>0)for(m=0;m<p;m++){v=h+m*u;for(k=0;k<p;k++)x[t*k+v]+=n}};this.addPlaneY=function(b,c){var h,m,k,n,v,p,u=this.size,t=this.yd,x=
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-this.zd,w=this.field,z=u*Math.sqrt(b/c);z>u&&(z=u);for(m=0;m<z;m++)if(h=m/u,h*=h,n=b/(1.0E-4+h)-c,n>0){v=m*t;for(h=0;h<u;h++){p=v+h;for(k=0;k<u;k++)w[x*k+p]+=n}}};this.addPlaneZ=function(b,c){var h,m,k,n,v,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(k=0;k<dist;k++)if(h=k/size,h*=h,n=b/(1.0E-4+h)-c,n>0){v=zd*k;for(m=0;m<size;m++){p=v+m*yd;for(h=0;h<size;h++)field[p+h]+=n}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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-3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,h,m,k,n,v,p,u,t,x=this.size-2;for(k=1;k<x;k++){t=this.size2*k;p=(k-this.halfsize)/this.halfsize;for(m=1;m<x;m++){u=t+this.size*m;v=(m-this.halfsize)/this.halfsize;for(h=1;h<x;h++)n=(h-this.halfsize)/this.halfsize,c=u+h,this.polygonize(n,v,p,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,h=[];this.render(function(m){var k,n,v,p,u,t,x,w;for(k=0;k<m.count;k++)x=k*3,u=x+1,w=x+2,n=m.positionArray[x],
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-v=m.positionArray[u],p=m.positionArray[w],t=new THREE.Vector3(n,v,p),n=m.normalArray[x],v=m.normalArray[u],p=m.normalArray[w],x=new THREE.Vector3(n,v,p),x.normalize(),u=new THREE.Vertex(t),c.vertices.push(u),h.push(x);nfaces=m.count/3;for(k=0;k<nfaces;k++)x=(b+k)*3,u=x+1,w=x+2,t=h[x],n=h[u],v=h[w],x=new THREE.Face3(x,u,w,[t,n,v]),c.faces.push(x);b+=nfaces;m.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,k){return b+(c-b)*k};this.VIntX=function(b,c,k,m,h,n,t,u,p,v){h=(h-p)/(v-p);p=this.normal_cache;c[m]=n+h*this.delta;c[m+1]=t;c[m+2]=u;k[m]=this.lerp(p[b],p[b+3],h);k[m+1]=this.lerp(p[b+1],p[b+4],h);k[m+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,k,m,h,n,t,u,p,v){h=(h-p)/(v-p);p=this.normal_cache;c[m]=n;c[m+1]=t+h*this.delta;c[m+
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+2]=u;c=b+this.yd*3;k[m]=this.lerp(p[b],p[c],h);k[m+1]=this.lerp(p[b+1],p[c+1],h);k[m+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,k,m,h,n,t,u,p,v){h=(h-p)/(v-p);p=this.normal_cache;c[m]=n;c[m+1]=t;c[m+2]=u+h*this.delta;c=b+this.zd*3;k[m]=this.lerp(p[b],p[c],h);k[m+1]=this.lerp(p[b+1],p[c+1],h);k[m+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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+this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,k,m,h,n){var t=m+1,u=m+this.yd,p=m+this.zd,v=t+this.yd,x=t+this.zd,w=m+this.yd+this.zd,z=t+this.yd+this.zd,y=0,B=this.field[m],D=this.field[t],G=this.field[u],H=this.field[v],E=this.field[p],N=this.field[x],F=this.field[w],I=this.field[z];B<h&&(y|=1);D<h&&(y|=2);G<h&&(y|=8);H<h&&(y|=4);E<h&&(y|=16);N<h&&(y|=32);F<h&&(y|=128);I<h&&(y|=64);var C=THREE.edgeTable[y];if(C==0)return 0;var K=this.delta,
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+U=b+K,L=c+K,K=k+K;C&1&&(this.compNorm(m),this.compNorm(t),this.VIntX(m*3,this.vlist,this.nlist,0,h,b,c,k,B,D));C&2&&(this.compNorm(t),this.compNorm(v),this.VIntY(t*3,this.vlist,this.nlist,3,h,U,c,k,D,H));C&4&&(this.compNorm(u),this.compNorm(v),this.VIntX(u*3,this.vlist,this.nlist,6,h,b,L,k,G,H));C&8&&(this.compNorm(m),this.compNorm(u),this.VIntY(m*3,this.vlist,this.nlist,9,h,b,c,k,B,G));C&16&&(this.compNorm(p),this.compNorm(x),this.VIntX(p*3,this.vlist,this.nlist,12,h,b,c,K,E,N));C&32&&(this.compNorm(x),
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+this.compNorm(z),this.VIntY(x*3,this.vlist,this.nlist,15,h,U,c,K,N,I));C&64&&(this.compNorm(w),this.compNorm(z),this.VIntX(w*3,this.vlist,this.nlist,18,h,b,L,K,F,I));C&128&&(this.compNorm(p),this.compNorm(w),this.VIntY(p*3,this.vlist,this.nlist,21,h,b,c,K,E,F));C&256&&(this.compNorm(m),this.compNorm(p),this.VIntZ(m*3,this.vlist,this.nlist,24,h,b,c,k,B,E));C&512&&(this.compNorm(t),this.compNorm(x),this.VIntZ(t*3,this.vlist,this.nlist,27,h,U,c,k,D,N));C&1024&&(this.compNorm(v),this.compNorm(z),this.VIntZ(v*
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+3,this.vlist,this.nlist,30,h,U,L,k,H,I));C&2048&&(this.compNorm(u),this.compNorm(w),this.VIntZ(u*3,this.vlist,this.nlist,33,h,b,L,k,G,F));y<<=4;for(h=m=0;THREE.triTable[y+h]!=-1;)b=y+h,c=b+1,k=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[k],n),h+=3,m++;return m};this.posnormtriv=function(b,c,k,m,h,n){var t=this.count*3;this.positionArray[t]=b[k];this.positionArray[t+1]=b[k+1];this.positionArray[t+2]=b[k+2];this.positionArray[t+3]=b[m];this.positionArray[t+
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+4]=b[m+1];this.positionArray[t+5]=b[m+2];this.positionArray[t+6]=b[h];this.positionArray[t+7]=b[h+1];this.positionArray[t+8]=b[h+2];this.normalArray[t]=c[k];this.normalArray[t+1]=c[k+1];this.normalArray[t+2]=c[k+2];this.normalArray[t+3]=c[m];this.normalArray[t+4]=c[m+1];this.normalArray[t+5]=c[m+2];this.normalArray[t+6]=c[h];this.normalArray[t+7]=c[h+1];this.normalArray[t+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&n(this)};this.begin=function(){this.count=0;
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+this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,k,m,h){var n=this.size*Math.sqrt(m/h),t=k*this.size,u=c*this.size,p=b*this.size,v=Math.floor(t-n);v<1&&(v=1);t=Math.floor(t+n);t>this.size-1&&(t=this.size-1);var x=Math.floor(u-n);x<1&&(x=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var w=Math.floor(p-n);w<1&&(w=1);n=Math.floor(p+n);n>this.size-1&&(n=this.size-
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+1);for(var z,y,B,D,G,H;v<t;v++){p=this.size2*v;y=v/this.size-k;G=y*y;for(y=x;y<u;y++){B=p+this.size*y;z=y/this.size-c;H=z*z;for(z=w;z<n;z++)D=z/this.size-b,D=m/(1.0E-6+D*D+H+G)-h,D>0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var k,m,h,n,t,u=this.size,p=this.yd,v=this.zd,x=this.field,w=u*Math.sqrt(b/c);w>u&&(w=u);for(k=0;k<w;k++)if(m=k/u,m*=m,n=b/(1.0E-4+m)-c,n>0)for(m=0;m<u;m++){t=k+m*p;for(h=0;h<u;h++)x[v*h+t]+=n}};this.addPlaneY=function(b,c){var k,m,h,n,t,u,p=this.size,v=this.yd,x=
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+this.zd,w=this.field,z=p*Math.sqrt(b/c);z>p&&(z=p);for(m=0;m<z;m++)if(k=m/p,k*=k,n=b/(1.0E-4+k)-c,n>0){t=m*v;for(k=0;k<p;k++){u=t+k;for(h=0;h<p;h++)w[x*h+u]+=n}}};this.addPlaneZ=function(b,c){var k,m,h,n,t,u;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(k=h/size,k*=k,n=b/(1.0E-4+k)-c,n>0){t=zd*h;for(m=0;m<size;m++){u=t+m*yd;for(k=0;k<size;k++)field[u+k]+=n}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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+3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,k,m,h,n,t,u,p,v,x=this.size-2;for(h=1;h<x;h++){v=this.size2*h;u=(h-this.halfsize)/this.halfsize;for(m=1;m<x;m++){p=v+this.size*m;t=(m-this.halfsize)/this.halfsize;for(k=1;k<x;k++)n=(k-this.halfsize)/this.halfsize,c=p+k,this.polygonize(n,t,u,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,k=[];this.render(function(m){var h,n,t,u,p,v,x,w;for(h=0;h<m.count;h++)x=h*3,p=x+1,w=x+2,n=m.positionArray[x],
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+t=m.positionArray[p],u=m.positionArray[w],v=new THREE.Vector3(n,t,u),n=m.normalArray[x],t=m.normalArray[p],u=m.normalArray[w],x=new THREE.Vector3(n,t,u),x.normalize(),p=new THREE.Vertex(v),c.vertices.push(p),k.push(x);nfaces=m.count/3;for(h=0;h<nfaces;h++)x=(b+h)*3,p=x+1,w=x+2,v=k[x],n=k[p],t=k[w],x=new THREE.Face3(x,p,w,[v,n,t]),c.faces.push(x);b+=nfaces;m.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
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@@ -657,26 +657,26 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
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4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
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-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
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2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
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-THREE.Trident=function(){THREE.Object3D.call(this);var b=new THREE.Geometry;b.vertices.push(new THREE.Vertex);b.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(5,25,5,1,0,5),e=new THREE.Line(b,new THREE.LineBasicMaterial({color:16711680}));e.rotation.z=-Math.PI/2;this.add(e);e=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));e.position.x=100;e.rotation.z=-Math.PI/2;this.add(e);e=new THREE.Line(b,new THREE.LineBasicMaterial({color:65280}));
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+THREE.Trident=function(){THREE.Object3D.call(this);var b=new THREE.Geometry;b.vertices.push(new THREE.Vertex);b.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(0,5,25,5,1),e=new THREE.Line(b,new THREE.LineBasicMaterial({color:16711680}));e.rotation.z=-Math.PI/2;this.add(e);e=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));e.position.x=100;e.rotation.z=-Math.PI/2;this.add(e);e=new THREE.Line(b,new THREE.LineBasicMaterial({color:65280}));
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this.add(e);e=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));e.position.y=100;this.add(e);e=new THREE.Line(b,new THREE.LineBasicMaterial({color:255}));e.rotation.x=Math.PI/2;this.add(e);e=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));e.position.z=100;e.rotation.x=Math.PI/2;this.add(e)};THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c};
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THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;
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-THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,h,m=0;c=0;for(e=this.colliders.length;c<e;c++)if(h=this.colliders[c],f=this.rayCast(b,h),f<Number.MAX_VALUE)h.distance=f,f>m?this.hits.push(h):this.hits.unshift(h),m=f;return this.hits};
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+THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,k,m=0;c=0;for(e=this.colliders.length;c<e;c++)if(k=this.colliders[c],f=this.rayCast(b,k),f<Number.MAX_VALUE)k.distance=f,f>m?this.hits.push(k):this.hits.unshift(k),m=f;return this.hits};
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THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.dist<Number.MAX_VALUE){c[e].distance=f.dist;c[e].faceIndex=f.faceIndex;break}e++}if(e>c.length)return null;return c[e]};
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THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
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-THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,m=0;m<c.numFaces;m++){var k=c.mesh.geometry.faces[m],n=c.mesh.geometry.vertices[k.a].position,v=c.mesh.geometry.vertices[k.b].position,p=c.mesh.geometry.vertices[k.c].position,u=k instanceof THREE.Face4?c.mesh.geometry.vertices[k.d].position:null;k instanceof THREE.Face3?(k=this.rayTriangle(e,n,v,p,f,this.collisionNormal,c.mesh),k<f&&(f=k,h=m,c.normal.copy(this.collisionNormal),c.normal.normalize())):
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-k instanceof THREE.Face4&&(k=this.rayTriangle(e,n,v,u,f,this.collisionNormal,c.mesh),k<f&&(f=k,h=m,c.normal.copy(this.collisionNormal),c.normal.normalize()),k=this.rayTriangle(e,v,p,u,f,this.collisionNormal,c.mesh),k<f&&(f=k,h=m,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:h}};
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-THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,h,m,k){var n=THREE.CollisionSystem.__v1,v=THREE.CollisionSystem.__v2;m.set(0,0,0);n.sub(e,c);v.sub(f,e);m.cross(n,v);n=m.dot(b.direction);if(!(n<0))if(k.doubleSided||k.flipSided)m.multiplyScalar(-1),n*=-1;else return Number.MAX_VALUE;k=m.dot(c)-m.dot(b.origin);if(!(k<=0))return Number.MAX_VALUE;if(!(k>=n*h))return Number.MAX_VALUE;k/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(k);n.addSelf(b.origin);Math.abs(m.x)>
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-Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k};
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+THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,k,m=0;m<c.numFaces;m++){var h=c.mesh.geometry.faces[m],n=c.mesh.geometry.vertices[h.a].position,t=c.mesh.geometry.vertices[h.b].position,u=c.mesh.geometry.vertices[h.c].position,p=h instanceof THREE.Face4?c.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(e,n,t,u,f,this.collisionNormal,c.mesh),h<f&&(f=h,k=m,c.normal.copy(this.collisionNormal),c.normal.normalize())):
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+h instanceof THREE.Face4&&(h=this.rayTriangle(e,n,t,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,k=m,c.normal.copy(this.collisionNormal),c.normal.normalize()),h=this.rayTriangle(e,t,u,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,k=m,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:k}};
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+THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,k,m,h){var n=THREE.CollisionSystem.__v1,t=THREE.CollisionSystem.__v2;m.set(0,0,0);n.sub(e,c);t.sub(f,e);m.cross(n,t);n=m.dot(b.direction);if(!(n<0))if(h.doubleSided||h.flipSided)m.multiplyScalar(-1),n*=-1;else return Number.MAX_VALUE;h=m.dot(c)-m.dot(b.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=n*k))return Number.MAX_VALUE;h/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(h);n.addSelf(b.origin);Math.abs(m.x)>
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+Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,k=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,k=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*k;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*k)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h};
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THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f};
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-THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,m=0,k=0,n=0,v=0,p=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,p=!1,k=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.y<c.min.y?(h=c.min.y-e.origin.y,h/=e.direction.y,p=!1,n=-1):e.origin.y>c.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y,
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-p=!1,n=1);e.origin.z<c.min.z?(m=c.min.z-e.origin.z,m/=e.direction.z,p=!1,v=-1):e.origin.z>c.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,p=!1,v=1);if(p)return-1;p=0;h>f&&(p=1,f=h);m>f&&(p=2,f=m);switch(p){case 0:n=e.origin.y+e.direction.y*f;if(n<c.min.y||n>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(k<c.min.x||k>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*
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-f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:k=e.origin.x+e.direction.x*f;if(k<c.min.x||k>c.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(n<c.min.y||n>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,v)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE};
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+THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,k=0,m=0,h=0,n=0,t=0,u=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,u=!1,h=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,u=!1,h=1);e.origin.y<c.min.y?(k=c.min.y-e.origin.y,k/=e.direction.y,u=!1,n=-1):e.origin.y>c.max.y&&(k=c.max.y-e.origin.y,k/=e.direction.y,
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+u=!1,n=1);e.origin.z<c.min.z?(m=c.min.z-e.origin.z,m/=e.direction.z,u=!1,t=-1):e.origin.z>c.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,u=!1,t=1);if(u)return-1;u=0;k>f&&(u=1,f=k);m>f&&(u=2,f=m);switch(u){case 0:n=e.origin.y+e.direction.y*f;if(n<c.min.y||n>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*
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+f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(n<c.min.y||n>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE};
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
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THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,m=new THREE.Camera,k=new THREE.Matrix4,n=new THREE.Matrix4,v,p,u;h.useTarget=m.useTarget=!1;h.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z=
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-2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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-var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(v!==e.aspect||p!==e.near||u!==e.fov){v=e.aspect;p=e.near;u=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*p/125,E=p*Math.tan(u*Math.PI/360),N;k.n14=G;n.n14=-G;G=-E*v+H;N=E*v+H;D.n11=2*p/(N-G);D.n13=(N+G)/(N-G);h.projectionMatrix=D.clone();G=-E*v-H;N=E*v-H;D.n11=2*p/(N-G);
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-D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=p;h.far=e.far;f.call(c,b,h,t,!0);m.matrix=e.matrixWorld.clone().multiplySelf(k);m.update(null,!0);m.position.copy(e.position);m.near=p;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,z,w)}};
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-if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,m,k=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);h=b/2;m=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far;
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-k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);n.projectionMatrix=k.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,h,m);f.call(c,b,k);this.setViewport(h,0,h,m);f.call(c,b,n,!1)}};
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+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,k=new THREE.Camera,m=new THREE.Camera,h=new THREE.Matrix4,n=new THREE.Matrix4,t,u,p;k.useTarget=m.useTarget=!1;k.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},v=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z=
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+2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:v},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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+var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);v.width=b;v.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||u!==e.near||p!==e.fov){t=e.aspect;u=e.near;p=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*u/125,E=u*Math.tan(p*Math.PI/360),N;h.n14=G;n.n14=-G;G=-E*t+H;N=E*t+H;D.n11=2*u/(N-G);D.n13=(N+G)/(N-G);k.projectionMatrix=D.clone();G=-E*t-H;N=E*t-H;D.n11=2*u/(N-G);
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+D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}k.matrix=e.matrixWorld.clone().multiplySelf(n);k.update(null,!0);k.position.copy(e.position);k.near=u;k.far=e.far;f.call(c,b,k,v,!0);m.matrix=e.matrixWorld.clone().multiplySelf(h);m.update(null,!0);m.position.copy(e.position);m.near=u;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,z,w)}};
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+if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,k,m,h=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);k=b/2;m=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
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+h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);n.projectionMatrix=h.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,k,m);f.call(c,b,h);this.setViewport(k,0,k,m);f.call(c,b,n,!1)}};
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