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@@ -12,21 +12,21 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
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1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,c,d,f){this.set(b||0,c||0,d||0,f||1)};
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THREE.Vector4.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z,b.w+c.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z,b.w-c.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
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b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,c){this.set(this.x+(b.x-this.x)*c,this.y+(b.y-this.y)*c,this.z+(b.z-this.z)*c,this.w+(b.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b<c;b++){d=f[b];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function c(G,N,W,z){z=z.clone().subSelf(N);W=W.clone().subSelf(N);var O=G.clone().subSelf(N);G=z.dot(z);N=z.dot(W);z=z.dot(O);var P=W.dot(W);W=W.dot(O);O=1/(G*P-N*N);P=(P*z-N*W)*O;G=(G*W-N*z)*O;return P>0&&G>0&&P+G<1}var d,f,g,h,j,k,n,p,o,x,
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-y,v=b.geometry,B=v.vertices,F=[];d=0;for(f=v.faces.length;d<f;d++){g=v.faces[d];x=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(B[g.a].position.clone());j=n.multiplyVector3(B[g.b].position.clone());k=n.multiplyVector3(B[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(B[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(b.doubleSided||(b.flipSided?o>0:o<0)){p=p.dot((new THREE.Vector3).sub(h,x))/
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-o;x=x.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(x,h,j,k)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(c(x,h,j,n)||c(x,j,k,n))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:b};F.push(g)}}}return F}};
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-THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,x){k=!1;c=n;d=p;f=o;g=x;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=c<n?c:n;d=d<p?d:p;f=f>n?f:n;g=g>p?g:p}b()};
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-this.add3Points=function(n,p,o,x,y,v){if(k){k=!1;c=n<o?n<y?n:y:o<y?o:y;d=p<x?p<v?p:v:x<v?x:v;f=n>o?n>y?n:y:o>y?o:y;g=p>x?p>v?p:v:x>v?x:v}else{c=n<o?n<y?n<c?n:c:y<c?y:c:o<y?o<c?o:c:y<c?y:c;d=p<x?p<v?p<d?p:d:v<d?v:d:x<v?x<d?x:d:v<d?v:d;f=n>o?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>x?p>v?p>g?p:g:v>g?v:g:x>v?x>g?x:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;c=n.getLeft();d=n.getTop();f=n.getRight();g=n.getBottom()}else{c=c<n.getLeft()?c:n.getLeft();d=d<n.getTop()?d:n.getTop();f=f>n.getRight()?
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+THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b<c;b++){d=f[b];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function c(H,K,W,A){A=A.clone().subSelf(K);W=W.clone().subSelf(K);var N=H.clone().subSelf(K);H=A.dot(A);K=A.dot(W);A=A.dot(N);var O=W.dot(W);W=W.dot(N);N=1/(H*O-K*K);O=(O*A-K*W)*N;H=(H*W-K*A)*N;return O>0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w,
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+y,v=b.geometry,C=v.vertices,G=[];d=0;for(f=v.faces.length;d<f;d++){g=v.faces[d];w=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(C[g.a].position.clone());j=n.multiplyVector3(C[g.b].position.clone());k=n.multiplyVector3(C[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(C[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(b.doubleSided||(b.flipSided?o>0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/
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+o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,n)||c(w,j,k,n))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}}return G}};
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+THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,w){k=!1;c=n;d=p;f=o;g=w;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=c<n?c:n;d=d<p?d:p;f=f>n?f:n;g=g>p?g:p}b()};
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+this.add3Points=function(n,p,o,w,y,v){if(k){k=!1;c=n<o?n<y?n:y:o<y?o:y;d=p<w?p<v?p:v:w<v?w:v;f=n>o?n>y?n:y:o>y?o:y;g=p>w?p>v?p:v:w>v?w:v}else{c=n<o?n<y?n<c?n:c:y<c?y:c:o<y?o<c?o:c:y<c?y:c;d=p<w?p<v?p<d?p:d:v<d?v:d:w<v?w<d?w:d:v<d?v:d;f=n>o?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>w?p>v?p>g?p:g:v>g?v:g:w>v?w>g?w:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;c=n.getLeft();d=n.getTop();f=n.getRight();g=n.getBottom()}else{c=c<n.getLeft()?c:n.getLeft();d=d<n.getTop()?d:n.getTop();f=f>n.getRight()?
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f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){c-=n;d-=n;f+=n;g+=n;b()};this.minSelf=function(n){c=c>n.getLeft()?c:n.getLeft();d=d>n.getTop()?d:n.getTop();f=f<n.getRight()?f:n.getRight();g=g<n.getBottom()?g:n.getBottom();b()};this.instersects=function(n){return Math.min(f,n.getRight())-Math.max(c,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){k=!0;g=f=d=c=0;b()};this.isEmpty=function(){return k}};
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THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};
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-THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,x,y,v,B,F){this.set(b||1,c||0,d||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,x||0,y||0,v||0,B||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,x,y,v,B,F){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=x;this.n41=y;this.n42=v;this.n43=B;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1,
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+THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,C,G){this.set(b||1,c||0,d||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,w||0,y||0,v||0,C||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,C,G){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=C;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1,
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g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(d,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23*
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f+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+d*this.n32+f*this.n33;b.normalize();
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-return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,x=b.n32,y=b.n33,v=b.n34,B=b.n41,F=b.n42,G=b.n43,N=b.n44,W=c.n11,z=c.n12,O=c.n13,P=c.n14,S=c.n21,xa=c.n22,
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-sa=c.n23,qa=c.n24,e=c.n31,fa=c.n32,da=c.n33,ya=c.n34;this.n11=d*W+f*S+g*e;this.n12=d*z+f*xa+g*fa;this.n13=d*O+f*sa+g*da;this.n14=d*P+f*qa+g*ya+h;this.n21=j*W+k*S+n*e;this.n22=j*z+k*xa+n*fa;this.n23=j*O+k*sa+n*da;this.n24=j*P+k*qa+n*ya+p;this.n31=o*W+x*S+y*e;this.n32=o*z+x*xa+y*fa;this.n33=o*O+x*sa+y*da;this.n34=o*P+x*qa+y*ya+v;this.n41=B*W+F*S+G*e;this.n42=B*z+F*xa+G*fa;this.n43=B*O+F*sa+G*da;this.n44=B*P+F*qa+G*ya+N;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=
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+return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,C=b.n41,G=b.n42,H=b.n43,K=b.n44,W=c.n11,A=c.n12,N=c.n13,O=c.n14,R=c.n21,Fa=c.n22,
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+ka=c.n23,ua=c.n24,ca=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*W+f*R+g*ca;this.n12=d*A+f*Fa+g*e;this.n13=d*N+f*ka+g*ea;this.n14=d*O+f*ua+g*Aa+h;this.n21=j*W+k*R+n*ca;this.n22=j*A+k*Fa+n*e;this.n23=j*N+k*ka+n*ea;this.n24=j*O+k*ua+n*Aa+p;this.n31=o*W+w*R+y*ca;this.n32=o*A+w*Fa+y*e;this.n33=o*N+w*ka+y*ea;this.n34=o*O+w*ua+y*Aa+v;this.n41=C*W+G*R+H*ca;this.n42=C*A+G*Fa+H*e;this.n43=C*N+G*ka+H*ea;this.n44=C*O+G*ua+H*Aa+K;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=
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this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
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-b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,x=this.n34,y=this.n41,v=this.n42,B=this.n43,F=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*x*y-c*j*x*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*x*v+b*j*x*v+f*h*n*B-c*k*n*B-f*g*p*B+b*k*p*B+c*g*x*B-b*h*x*B-d*h*n*F+c*j*n*F+d*g*p*F-b*j*p*F-c*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
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+b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,C=this.n43,G=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*n*C-c*k*n*C-f*g*p*C+b*k*p*C+c*g*w*C-b*h*w*C-d*h*n*G+c*j*n*G+d*g*p*G-b*j*p*G-c*g*o*G+b*h*o*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
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this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
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this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
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b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,
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@@ -34,9 +34,9 @@ b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=t
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1-d,h=b.x,j=b.y,k=b.z,n=g*h,p=g*j;this.set(n*h+d,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+d,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var c=b.x,d=b.y,f=b.z;b=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(f);f=Math.sin(f);var j=b*d,k=c*d;this.n11=g*h;this.n12=-g*f;this.n13=d;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-c*g;this.n31=-j*h+c*f;this.n32=j*f+c*h;this.n33=
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b*g;return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,g=b.w,h=c+c,j=d+d,k=f+f;b=c*h;var n=c*j;c*=k;var p=d*j;d*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=c+j;this.n21=n+g;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y;b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14=
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b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
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-THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,x=b.n32,y=b.n33,v=b.n34,B=b.n41,F=b.n42,G=b.n43,N=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*v*F-p*y*F+p*x*G-k*v*G-n*x*N+k*y*N;c.n12=h*y*F-g*v*F-h*x*G+f*v*G+g*x*N-f*y*N;c.n13=g*p*F-h*n*F+h*k*G-f*p*G-g*k*N+f*n*N;c.n14=h*n*x-g*p*x-h*k*y+f*p*y+g*k*v-f*n*v;c.n21=p*y*B-n*v*B-p*o*G+j*v*G+n*o*N-j*y*N;c.n22=g*v*B-h*y*B+h*o*G-d*v*G-g*o*N+d*y*N;c.n23=h*n*B-g*p*B-h*j*G+d*p*G+g*j*N-d*n*N;
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-c.n24=g*p*o-h*n*o+h*j*y-d*p*y-g*j*v+d*n*v;c.n31=k*v*B-p*x*B+p*o*F-j*v*F-k*o*N+j*x*N;c.n32=h*x*B-f*v*B-h*o*F+d*v*F+f*o*N-d*x*N;c.n33=g*p*B-h*k*B+h*j*F-d*p*F-f*j*N+d*k*N;c.n34=h*k*o-f*p*o-h*j*x+d*p*x+f*j*v-d*k*v;c.n41=n*x*B-k*y*B-n*o*F+j*y*F+k*o*G-j*x*G;c.n42=f*y*B-g*x*B+g*o*F-d*y*F-f*o*G+d*x*G;c.n43=g*k*B-f*n*B-g*j*F+d*n*F+f*j*G-d*k*G;c.n44=f*n*o-g*k*o+g*j*x-d*n*x-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,x=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*p;d[7]=b*o;d[8]=b*x;return c};
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+THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,C=b.n41,G=b.n42,H=b.n43,K=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*v*G-p*y*G+p*w*H-k*v*H-n*w*K+k*y*K;c.n12=h*y*G-g*v*G-h*w*H+f*v*H+g*w*K-f*y*K;c.n13=g*p*G-h*n*G+h*k*H-f*p*H-g*k*K+f*n*K;c.n14=h*n*w-g*p*w-h*k*y+f*p*y+g*k*v-f*n*v;c.n21=p*y*C-n*v*C-p*o*H+j*v*H+n*o*K-j*y*K;c.n22=g*v*C-h*y*C+h*o*H-d*v*H-g*o*K+d*y*K;c.n23=h*n*C-g*p*C-h*j*H+d*p*H+g*j*K-d*n*K;
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+c.n24=g*p*o-h*n*o+h*j*y-d*p*y-g*j*v+d*n*v;c.n31=k*v*C-p*w*C+p*o*G-j*v*G-k*o*K+j*w*K;c.n32=h*w*C-f*v*C-h*o*G+d*v*G+f*o*K-d*w*K;c.n33=g*p*C-h*k*C+h*j*G-d*p*G-f*j*K+d*k*K;c.n34=h*k*o-f*p*o-h*j*w+d*p*w+f*j*v-d*k*v;c.n41=n*w*C-k*y*C-n*o*G+j*y*G+k*o*H-j*w*H;c.n42=f*y*C-g*w*C+g*o*G-d*y*G-f*o*H+d*w*H;c.n43=g*k*C-f*n*C-g*j*G+d*n*G+f*j*H-d*k*H;c.n44=f*n*o-g*k*o+g*j*w-d*n*w-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,w=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*p;d[7]=b*o;d[8]=b*w;return c};
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THREE.Matrix4.makeFrustum=function(b,c,d,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*g/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var g;b=d*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,d,f)};
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THREE.Matrix4.makeOrtho=function(b,c,d,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=d-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
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@@ -47,7 +47,7 @@ undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c
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c,d)}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==undefined?f:1)};
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THREE.Quaternion.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,g=b.z*c;b=Math.cos(f);f=Math.sin(f);c=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(d);d=Math.sin(d);var j=b*c,k=f*g;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*g*d;this.z=b*g*h-f*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
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-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var c=this.x,d=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=c*b+g*h+d*k-f*j;this.y=d*b+g*j+f*h-c*k;this.z=f*b+g*k+c*j-d*h;this.w=g*b-c*h-d*j-f*k;return this},
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-multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*d+j*g-k*f,o=n*f+k*d-h*g,x=n*g+h*f-j*d;d=-h*d-j*f-k*g;c.x=p*n+d*-h+o*-k-x*-j;c.y=o*n+d*-j+x*-h-p*-k;c.z=x*n+d*-k+p*-j-o*-h;return c}};
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+multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*d+j*g-k*f,o=n*f+k*d-h*g,w=n*g+h*f-j*d;d=-h*d-j*f-k*g;c.x=p*n+d*-h+o*-k-w*-j;c.y=o*n+d*-j+w*-h-p*-k;c.z=w*n+d*-k+p*-j-o*-h;return c}};
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THREE.Quaternion.slerp=function(b,c,d,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1){d.w=b.w;d.x=b.x;d.y=b.y;d.z=b.z;return d}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){d.w=0.5*(b.w+c.w);d.x=0.5*(b.x+c.x);d.y=0.5*(b.y+c.y);d.z=0.5*(b.z+c.z);return d}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*g+c.w*f;d.x=b.x*g+c.x*f;d.y=b.y*g+c.y*f;d.z=b.z*g+c.z*f;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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THREE.Face3=function(b,c,d,f,g,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,c,d,f,g,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
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@@ -56,17 +56,17 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.f
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d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var c,d,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)k.addSelf(h.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,d.position);n.sub(c.position,d.position);k.crossSelf(n)}k.isZero()||
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k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);
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-d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(aa,pa,za,ia,Y,ma,Da){k=aa.vertices[pa].position;n=aa.vertices[za].position;p=aa.vertices[ia].position;o=j[Y];x=j[ma];y=j[Da];v=n.x-k.x;B=p.x-k.x;F=n.y-k.y;G=p.y-k.y;N=n.z-k.z;W=p.z-k.z;z=x.u-o.u;O=y.u-o.u;P=x.v-o.v;S=y.v-o.v;xa=1/(z*S-
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-O*P);fa.set((S*v-P*B)*xa,(S*F-P*G)*xa,(S*N-P*W)*xa);da.set((z*B-O*v)*xa,(z*G-O*F)*xa,(z*W-O*N)*xa);qa[pa].addSelf(fa);qa[za].addSelf(fa);qa[ia].addSelf(fa);e[pa].addSelf(da);e[za].addSelf(da);e[ia].addSelf(da)}var c,d,f,g,h,j,k,n,p,o,x,y,v,B,F,G,N,W,z,O,P,S,xa,sa,qa=[],e=[],fa=new THREE.Vector3,da=new THREE.Vector3,ya=new THREE.Vector3,Fa=new THREE.Vector3,Ga=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){qa[c]=new THREE.Vector3;e[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
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-this.faces[c];j=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ra=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++){Ga.copy(h.vertexNormals[f]);g=h[ra[f]];sa=qa[g];ya.copy(sa);ya.subSelf(Ga.multiplyScalar(Ga.dot(sa))).normalize();Fa.cross(h.vertexNormals[f],sa);g=Fa.dot(e[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(ya.x,
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-ya.y,ya.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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+d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(da,pa,Ba,ga,$,la,Ga){k=da.vertices[pa].position;n=da.vertices[Ba].position;p=da.vertices[ga].position;o=j[$];w=j[la];y=j[Ga];v=n.x-k.x;C=p.x-k.x;G=n.y-k.y;H=p.y-k.y;K=n.z-k.z;W=p.z-k.z;A=w.u-o.u;N=y.u-o.u;O=w.v-o.v;R=y.v-o.v;Fa=1/(A*R-
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+N*O);e.set((R*v-O*C)*Fa,(R*G-O*H)*Fa,(R*K-O*W)*Fa);ea.set((A*C-N*v)*Fa,(A*H-N*G)*Fa,(A*W-N*K)*Fa);ua[pa].addSelf(e);ua[Ba].addSelf(e);ua[ga].addSelf(e);ca[pa].addSelf(ea);ca[Ba].addSelf(ea);ca[ga].addSelf(ea)}var c,d,f,g,h,j,k,n,p,o,w,y,v,C,G,H,K,W,A,N,O,R,Fa,ka,ua=[],ca=[],e=new THREE.Vector3,ea=new THREE.Vector3,Aa=new THREE.Vector3,xa=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){ua[c]=new THREE.Vector3;ca[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
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+this.faces[c];j=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var oa=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++){Ha.copy(h.vertexNormals[f]);g=h[oa[f]];ka=ua[g];Aa.copy(ka);Aa.subSelf(Ha.multiplyScalar(Ha.dot(ka))).normalize();xa.cross(h.vertexNormals[f],ka);g=xa.dot(ca[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Aa.x,
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+Aa.y,Aa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere=
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{radius:b}},computeEdgeFaces:function(){function b(n,p){return Math.min(n,p)+"_"+Math.max(n,p)}function c(n,p,o){if(n[p]===undefined){n[p]={set:{},array:[]};n[p].set[o]=1;n[p].array.push(o)}else if(n[p].set[o]===undefined){n[p].set[o]=1;n[p].array.push(o)}}var d,f,g,h,j,k={};d=0;for(f=this.faces.length;d<f;d++){j=this.faces[d];if(j instanceof THREE.Face3){g=b(j.a,j.b);c(k,g,d);g=b(j.b,j.c);c(k,g,d);g=b(j.a,j.c);c(k,g,d)}else if(j instanceof THREE.Face4){g=b(j.b,j.d);c(k,g,d);g=b(j.a,j.b);c(k,g,d);
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g=b(j.a,j.d);c(k,g,d);g=b(j.b,j.c);c(k,g,d);g=b(j.c,j.d);c(k,g,d)}}d=0;for(f=this.edges.length;d<f;d++){j=this.edges[d];g=j.vertexIndices[0];h=j.vertexIndices[1];j.faceIndices=k[b(g,h)].array;for(g=0;g<j.faceIndices.length;g++){h=j.faceIndices[g];j.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;
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-THREE.Spline=function(b){function c(v,B,F,G,N,W,z){v=(F-v)*0.5;G=(G-B)*0.5;return(2*(B-F)+v+G)*z+(-3*(B-F)-2*v-G)*W+v*N+B}this.points=b;var d=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,x,y;this.initFromArray=function(v){this.points=[];for(var B=0;B<v.length;B++)this.points[B]={x:v[B][0],y:v[B][1],z:v[B][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]];
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-x=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,x.x,y.x,j,k,n);f.y=c(p.y,o.y,x.y,y.y,j,k,n);f.z=c(p.z,o.z,x.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,F=this.points.length,G=[];for(v=0;v<F;v++){B=this.points[v];G[v]=[B.x,B.y,B.z]}return G};this.getLength=function(v){var B,F,G=B=B=0,N=new THREE.Vector3,W=new THREE.Vector3,z=[],O=0;z[0]=0;v||(v=100);F=this.points.length*v;N.copy(this.points[0]);for(v=1;v<F;v++){B=v/F;position=this.getPoint(B);W.copy(position);
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-O+=W.distanceTo(N);N.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=G){z[B]=O;G=B}}z[z.length]=O;return{chunks:z,total:O}};this.reparametrizeByArcLength=function(v){var B,F,G,N,W,z,O=[],P=new THREE.Vector3,S=this.getLength();O.push(P.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){F=S.chunks[B]-S.chunks[B-1];z=Math.ceil(v*F/S.total);N=(B-1)/(this.points.length-1);W=B/(this.points.length-1);for(F=1;F<z-1;F++){G=N+F*(1/z)*(W-N);position=this.getPoint(G);O.push(P.copy(position).clone())}O.push(P.copy(this.points[B]).clone())}this.points=
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-O}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};
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+THREE.Spline=function(b){function c(v,C,G,H,K,W,A){v=(G-v)*0.5;H=(H-C)*0.5;return(2*(C-G)+v+H)*A+(-3*(C-G)-2*v-H)*W+v*K+C}this.points=b;var d=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,w,y;this.initFromArray=function(v){this.points=[];for(var C=0;C<v.length;C++)this.points[C]={x:v[C][0],y:v[C][1],z:v[C][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]];
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+w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,C,G=this.points.length,H=[];for(v=0;v<G;v++){C=this.points[v];H[v]=[C.x,C.y,C.z]}return H};this.getLength=function(v){var C,G,H=C=C=0,K=new THREE.Vector3,W=new THREE.Vector3,A=[],N=0;A[0]=0;v||(v=100);G=this.points.length*v;K.copy(this.points[0]);for(v=1;v<G;v++){C=v/G;position=this.getPoint(C);W.copy(position);
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+N+=W.distanceTo(K);K.copy(position);C*=this.points.length-1;C=Math.floor(C);if(C!=H){A[C]=N;H=C}}A[A.length]=N;return{chunks:A,total:N}};this.reparametrizeByArcLength=function(v){var C,G,H,K,W,A,N=[],O=new THREE.Vector3,R=this.getLength();N.push(O.copy(this.points[0]).clone());for(C=1;C<this.points.length;C++){G=R.chunks[C]-R.chunks[C-1];A=Math.ceil(v*G/R.total);K=(C-1)/(this.points.length-1);W=C/(this.points.length-1);for(G=1;G<A-1;G++){H=K+G*(1/A)*(W-K);position=this.getPoint(H);N.push(O.copy(position).clone())}N.push(O.copy(this.points[C]).clone())}this.points=
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+N}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};
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THREE.AnimationHandler=function(){var b=[],c={},d={};d.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};d.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};d.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};d.add=function(g){c[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");c[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<
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0)g.hierarchy[h].keys[j].time=0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
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{};for(p in k){for(n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++)if(g.hierarchy[h].keys[j].morphTargets[n]===p){o[p]=g.hierarchy[h].keys[j].morphTargetsInfluences[n];break}n===g.hierarchy[h].keys[j].morphTargets.length&&(o[p]=0)}g.hierarchy[h].keys[j].morphTargetsInfluences=o}}for(j=1;j<g.hierarchy[h].keys.length;j++)if(g.hierarchy[h].keys[j].time===g.hierarchy[h].keys[j-1].time){g.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<g.hierarchy[h].keys.length;j++)g.hierarchy[h].keys[j].index=j}j=parseInt(g.length*
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@@ -76,9 +76,9 @@ THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=
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g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[d].keys[0];h.rot=this.data.hierarchy[d].keys[0];h.scl=this.data.hierarchy[d].keys[0];g.pos=this.getNextKeyWith("pos",d,1);g.rot=this.getNextKeyWith("rot",d,1);g.scl=this.getNextKeyWith("scl",d,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
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-THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,x,y;this.currentTime+=b*this.timeScale;y=this.currentTime;x=this.currentTime%=this.data.length;p=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,B=this.hierarchy.length;v<B;v++){b=this.hierarchy[v];n=b.animationCache;if(this.JITCompile&&o[v][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
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-!1}else{b.matrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var F=0;F<3;F++){d=c[F];j=n.prevKey[d];k=n.nextKey[d];if(k.time<=y){if(x<y)if(this.loop){j=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(d,v,1);k.time<x;){j=k;k=this.getNextKeyWith(d,v,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(d,v,k.index+1)}while(k.time<
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-x)}n.prevKey[d]=j;n.nextKey[d]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(x-j.time)/(k.time-j.time);g=j[d];h=k[d];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(d==="pos"){d=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
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+THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,w,y;this.currentTime+=b*this.timeScale;y=this.currentTime;w=this.currentTime%=this.data.length;p=parseInt(Math.min(w*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,C=this.hierarchy.length;v<C;v++){b=this.hierarchy[v];n=b.animationCache;if(this.JITCompile&&o[v][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
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+!1}else{b.matrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var G=0;G<3;G++){d=c[G];j=n.prevKey[d];k=n.nextKey[d];if(k.time<=y){if(w<y)if(this.loop){j=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(d,v,1);k.time<w;){j=k;k=this.getNextKeyWith(d,v,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(d,v,k.index+1)}while(k.time<
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+w)}n.prevKey[d]=j;n.nextKey[d]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(w-j.time)/(k.time-j.time);g=j[d];h=k[d];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(d==="pos"){d=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
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this.getPrevKeyWith("pos",v,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);d.x=g[0];d.y=g[1];d.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(d===
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"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(d==="scl"){d=b.scale;d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(v=0;v<this.hierarchy.length;v++)o[v][p]=this.hierarchy[v]instanceof THREE.Bone?this.hierarchy[v].skinMatrix.clone():this.hierarchy[v].matrix.clone()}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var d=[],f=[],g,h,j,k,n,p;g=(b.length-1)*c;h=Math.floor(g);g-=h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>b.length-2?h:h+1;d[3]=h>b.length-3?h:h+2;h=b[d[0]];k=b[d[1]];n=b[d[2]];p=b[d[3]];d=g*g;j=g*d;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,d,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,d,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,d,j);return f};
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@@ -91,7 +91,7 @@ THREE.Camera.prototype.update=function(b,c,d){if(this.useTarget){this.matrix.loo
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THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=d||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=d||0};THREE.PointLight.prototype=new THREE.Light;
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THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(b,c,d,f){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;b!==undefined&&this.add(b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
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THREE.LensFlare.prototype.add=function(b,c,d,f){c===undefined&&(c=-1);d===undefined&&(d=0);if(f===undefined)f=THREE.BillboardBlending;d=Math.min(d,Math.max(0,d));this.lensFlares.push({texture:b,size:c,distance:d,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:f})};
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-THREE.LensFlare.prototype.updateLensFlares=function(b){var c,d=this.lensFlares.length,f,g=-this.positionScreen.x*2,h=-this.positionScreen.y*2;for(c=0;c<d;c++){f=this.lensFlares[c];f.x=this.positionScreen.x+g*f.distance;f.y=this.positionScreen.y+h*f.distance;f.wantedScale=b*0.2+0.8;f.wantedRotation=f.x*Math.PI*0.25;f.wantedOpacity=b;f.scale+=(f.wantedScale-f.scale)*0.25;f.rotation+=(f.wantedRotation-f.rotation)*0.25;f.opacity+=(f.wantedOpacity-f.opacity)*0.5}};
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+THREE.LensFlare.prototype.updateLensFlares=function(){var b,c=this.lensFlares.length,d,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(b=0;b<c;b++){d=this.lensFlares[b];d.x=this.positionScreen.x+f*d.distance;d.y=this.positionScreen.y+g*d.distance;d.wantedRotation=d.x*Math.PI*0.25;d.rotation+=(d.wantedRotation-d.rotation)*0.25}};
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THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==undefined?b.opacity:1;this.transparent=b.transparent!==undefined?b.transparent:!1;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==undefined?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==undefined?b.linewidth:1;this.linecap=b.linecap!==undefined?b.linecap:"round";this.linejoin=b.linejoin!==undefined?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
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@@ -139,65 +139,70 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
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THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
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!1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.ShadowVolume=function(b,c){THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this);this.calculateShadowVolumeGeometry(b.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
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THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,x=["a","b","c","d"];for(n=0;n<h;n++){k=c.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);d.push(k);for(k=
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-0;k<p;k++){o=b[j[x[k]]];c.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=d[h];for(j=h+1;j<g.length;j++){k=d[j];k=this.facesShareEdge(c,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
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-THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var f,g,h,j,k,n,p,o,x,y,v,B,F,G=0,N=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=d instanceof THREE.Face4?4:3;for(B=0;B<f;B++){h=c[N[B]];k=b[h];for(F=0;F<g;F++){j=d[N[F]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){G++;if(G===1){p=k;o=n;x=h;y=j;v=N[B]}if(G===2){v+=N[B];return v==="ad"||v==="ac"?{faces:[c,d],vertices:[p,o,n,k],indices:[x,
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-y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[p,k,n,o],indices:[x,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
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-THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};
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+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,w=["a","b","c","d"];for(n=0;n<h;n++){k=c.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);d.push(k);for(k=
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+0;k<p;k++){o=b[j[w[k]]];c.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=d[h];for(j=h+1;j<g.length;j++){k=d[j];k=this.facesShareEdge(c,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
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+THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var f,g,h,j,k,n,p,o,w,y,v,C,G,H=0,K=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=d instanceof THREE.Face4?4:3;for(C=0;C<f;C++){h=c[K[C]];k=b[h];for(G=0;G<g;G++){j=d[K[G]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){H++;if(H===1){p=k;o=n;w=h;y=j;v=K[C]}if(H===2){v+=K[C];return v==="ad"||v==="ac"?{faces:[c,d],vertices:[p,o,n,k],indices:[w,
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+y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[p,k,n,o],indices:[w,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};
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+THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==undefined){this.material=b.material;this.map=undefined;this.blending=material.blending}else if(b.map!==undefined){this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map);this.material=undefined;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending}this.useScreenCoordinates=b.useScreenCoordinates!==undefined?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==undefined?b.mergeWith3D:!1;this.affectedByDistance=
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+b.affectedByDistance!==undefined?b.affectedByDistance:!b.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.ShadowVolume;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
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+THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.scale3d.set(this.scale.x,this.scale.y,1);this.matrix.scale(this.scale3d);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
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+THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
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+THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
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+THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};
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THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else if(b instanceof THREE.Sound){c=this.sounds.indexOf(b);c!==-1&&this.sounds.splice(c,1)}else if(!(b instanceof THREE.Camera)){c=this.objects.indexOf(b);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(b)}}for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
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THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==undefined?c:2.5E-4};
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-THREE.Projector=function(){function b(){var fa=n[k]=n[k]||new THREE.RenderableVertex;k++;return fa}function c(fa,da){return da.z-fa.z}function d(fa,da){var ya=0,Fa=1,Ga=fa.z+fa.w,ra=da.z+da.w,aa=-fa.z+fa.w,pa=-da.z+da.w;if(Ga>=0&&ra>=0&&aa>=0&&pa>=0)return!0;else if(Ga<0&&ra<0||aa<0&&pa<0)return!1;else{if(Ga<0)ya=Math.max(ya,Ga/(Ga-ra));else ra<0&&(Fa=Math.min(Fa,Ga/(Ga-ra)));if(aa<0)ya=Math.max(ya,aa/(aa-pa));else pa<0&&(Fa=Math.min(Fa,aa/(aa-pa)));if(Fa<ya)return!1;else{fa.lerpSelf(da,ya);da.lerpSelf(fa,
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-1-Fa);return!0}}}var f,g,h=[],j,k,n=[],p,o,x=[],y,v=[],B,F,G=[],N,W,z=[],O=new THREE.Vector4,P=new THREE.Vector4,S=new THREE.Matrix4,xa=new THREE.Matrix4,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],qa=new THREE.Vector4,e=new THREE.Vector4;this.projectVector=function(fa,da){S.multiply(da.projectionMatrix,da.matrixWorldInverse);S.multiplyVector3(fa);return fa};this.unprojectVector=function(fa,da){S.multiply(da.matrixWorld,THREE.Matrix4.makeInvert(da.projectionMatrix));
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-S.multiplyVector3(fa);return fa};this.projectObjects=function(fa,da,ya){da=[];var Fa,Ga,ra;g=0;Ga=fa.objects;fa=0;for(Fa=Ga.length;fa<Fa;fa++){ra=Ga[fa];var aa;if(!(aa=!ra.visible))if(aa=ra instanceof THREE.Mesh){a:{aa=void 0;for(var pa=ra.matrixWorld,za=-ra.geometry.boundingSphere.radius*Math.max(ra.scale.x,Math.max(ra.scale.y,ra.scale.z)),ia=0;ia<6;ia++){aa=sa[ia].x*pa.n14+sa[ia].y*pa.n24+sa[ia].z*pa.n34+sa[ia].w;if(aa<=za){aa=!1;break a}}aa=!0}aa=!aa}if(!aa){aa=h[g]=h[g]||new THREE.RenderableObject;
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-g++;f=aa;O.copy(ra.position);S.multiplyVector3(O);f.object=ra;f.z=O.z;da.push(f)}}ya&&da.sort(c);return da};this.projectScene=function(fa,da,ya){var Fa=[],Ga=da.near,ra=da.far,aa,pa,za,ia,Y,ma,Da,ja,la,Ea,Sa,$a,Ya,Ta,R,$,na;W=F=y=o=0;da.matrixAutoUpdate&&da.updateMatrix();fa.update(undefined,!1,da);S.multiply(da.projectionMatrix,da.matrixWorldInverse);sa[0].set(S.n41-S.n11,S.n42-S.n12,S.n43-S.n13,S.n44-S.n14);sa[1].set(S.n41+S.n11,S.n42+S.n12,S.n43+S.n13,S.n44+S.n14);sa[2].set(S.n41+S.n21,S.n42+S.n22,
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-S.n43+S.n23,S.n44+S.n24);sa[3].set(S.n41-S.n21,S.n42-S.n22,S.n43-S.n23,S.n44-S.n24);sa[4].set(S.n41-S.n31,S.n42-S.n32,S.n43-S.n33,S.n44-S.n34);sa[5].set(S.n41+S.n31,S.n42+S.n32,S.n43+S.n33,S.n44+S.n34);for(aa=0;aa<6;aa++){la=sa[aa];la.divideScalar(Math.sqrt(la.x*la.x+la.y*la.y+la.z*la.z))}la=this.projectObjects(fa,da,!0);fa=0;for(aa=la.length;fa<aa;fa++){Ea=la[fa].object;if(Ea.visible){Sa=Ea.matrixWorld;$a=Ea.matrixRotationWorld;Ya=Ea.materials;Ta=Ea.overdraw;k=0;if(Ea instanceof THREE.Mesh){R=Ea.geometry;
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-ia=R.vertices;$=R.faces;R=R.faceVertexUvs;pa=0;for(za=ia.length;pa<za;pa++){j=b();j.positionWorld.copy(ia[pa].position);Sa.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);S.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ga&&j.positionScreen.z<ra}ia=0;for(pa=$.length;ia<pa;ia++){za=$[ia];if(za instanceof THREE.Face3){Y=n[za.a];ma=n[za.b];Da=n[za.c];if(Y.visible&&ma.visible&&Da.visible&&
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-(Ea.doubleSided||Ea.flipSided!=(Da.positionScreen.x-Y.positionScreen.x)*(ma.positionScreen.y-Y.positionScreen.y)-(Da.positionScreen.y-Y.positionScreen.y)*(ma.positionScreen.x-Y.positionScreen.x)<0)){ja=x[o]=x[o]||new THREE.RenderableFace3;o++;p=ja;p.v1.copy(Y);p.v2.copy(ma);p.v3.copy(Da)}else continue}else if(za instanceof THREE.Face4){Y=n[za.a];ma=n[za.b];Da=n[za.c];ja=n[za.d];if(Y.visible&&ma.visible&&Da.visible&&ja.visible&&(Ea.doubleSided||Ea.flipSided!=((ja.positionScreen.x-Y.positionScreen.x)*
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-(ma.positionScreen.y-Y.positionScreen.y)-(ja.positionScreen.y-Y.positionScreen.y)*(ma.positionScreen.x-Y.positionScreen.x)<0||(ma.positionScreen.x-Da.positionScreen.x)*(ja.positionScreen.y-Da.positionScreen.y)-(ma.positionScreen.y-Da.positionScreen.y)*(ja.positionScreen.x-Da.positionScreen.x)<0))){na=v[y]=v[y]||new THREE.RenderableFace4;y++;p=na;p.v1.copy(Y);p.v2.copy(ma);p.v3.copy(Da);p.v4.copy(ja)}else continue}p.normalWorld.copy(za.normal);$a.multiplyVector3(p.normalWorld);p.centroidWorld.copy(za.centroid);
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-Sa.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);S.multiplyVector3(p.centroidScreen);Da=za.vertexNormals;Y=0;for(ma=Da.length;Y<ma;Y++){ja=p.vertexNormalsWorld[Y];ja.copy(Da[Y]);$a.multiplyVector3(ja)}Y=0;for(ma=R.length;Y<ma;Y++)if(na=R[Y][ia]){Da=0;for(ja=na.length;Da<ja;Da++)p.uvs[Y][Da]=na[Da]}p.meshMaterials=Ya;p.faceMaterials=za.materials;p.overdraw=Ta;p.z=p.centroidScreen.z;Fa.push(p)}}else if(Ea instanceof THREE.Line){xa.multiply(S,Sa);ia=Ea.geometry.vertices;Y=b();
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-Y.positionScreen.copy(ia[0].position);xa.multiplyVector4(Y.positionScreen);pa=1;for(za=ia.length;pa<za;pa++){Y=b();Y.positionScreen.copy(ia[pa].position);xa.multiplyVector4(Y.positionScreen);ma=n[k-2];qa.copy(Y.positionScreen);e.copy(ma.positionScreen);if(d(qa,e)){qa.multiplyScalar(1/qa.w);e.multiplyScalar(1/e.w);Sa=G[F]=G[F]||new THREE.RenderableLine;F++;B=Sa;B.v1.positionScreen.copy(qa);B.v2.positionScreen.copy(e);B.z=Math.max(qa.z,e.z);B.materials=Ea.materials;Fa.push(B)}}}else if(Ea instanceof
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-THREE.Particle){P.set(Ea.position.x,Ea.position.y,Ea.position.z,1);S.multiplyVector4(P);P.z/=P.w;if(P.z>0&&P.z<1){Sa=z[W]=z[W]||new THREE.RenderableParticle;W++;N=Sa;N.x=P.x/P.w;N.y=P.y/P.w;N.z=P.z;N.rotation=Ea.rotation.z;N.scale.x=Ea.scale.x*Math.abs(N.x-(P.x+da.projectionMatrix.n11)/(P.w+da.projectionMatrix.n14));N.scale.y=Ea.scale.y*Math.abs(N.y-(P.y+da.projectionMatrix.n22)/(P.w+da.projectionMatrix.n24));N.materials=Ea.materials;Fa.push(N)}}}}ya&&Fa.sort(c);return Fa}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var n,p,o,x,y,v,B,F;b=c.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){B=y.x*g+g;F=y.y*h+h;o=0;for(x=y.material.length;o<x;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=B+"px";v.style.top=F+"px"}}}}}};
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-THREE.CanvasRenderer=function(){function b(oa){if(v!=oa)o.globalAlpha=v=oa}function c(oa){if(B!=oa){switch(oa){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}B=oa}}function d(oa){if(F!=oa)o.strokeStyle=F=oa}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),x=new THREE.Color(0),y=0,v=1,B=0,
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-F=null,G=null,N=null,W=null,z=null,O,P,S,xa,sa=new THREE.RenderableVertex,qa=new THREE.RenderableVertex,e,fa,da,ya,Fa,Ga,ra,aa,pa,za,ia,Y,ma=new THREE.Color,Da=new THREE.Color,ja=new THREE.Color,la=new THREE.Color,Ea=new THREE.Color,Sa,$a,Ya,Ta,R,$,na,Ba,ha,ka,m=new THREE.Rectangle,C=new THREE.Rectangle,u=new THREE.Rectangle,w=!1,A=new THREE.Color,M=new THREE.Color,I=new THREE.Color,K=new THREE.Color,H=new THREE.Vector3,E,J,L,U,V,Ca,Ha=16;E=document.createElement("canvas");E.width=E.height=2;J=E.getContext("2d");
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-J.fillStyle="rgba(0,0,0,1)";J.fillRect(0,0,2,2);L=J.getImageData(0,0,2,2);U=L.data;V=document.createElement("canvas");V.width=V.height=Ha;Ca=V.getContext("2d");Ca.translate(-Ha/2,-Ha/2);Ca.scale(Ha,Ha);Ha--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(oa,wa){j=oa;k=wa;n=j/2;p=k/2;h.width=j;h.height=k;m.set(-n,-p,n,p);v=1;B=0;z=W=N=G=F=null};this.setClearColor=function(oa,wa){x=oa;y=wa};this.setClearColorHex=function(oa,wa){x.setHex(oa);y=wa};this.clear=
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-function(){o.setTransform(1,0,0,-1,n,p);if(!C.isEmpty()){C.inflate(1);C.minSelf(m);if(x.hex==0&&y==0)o.clearRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(x.r*255)+","+Math.floor(x.g*255)+","+Math.floor(x.b*255)+","+y+")";o.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight())}C.empty()}};this.render=function(oa,wa){function cb(X){var ta,ea,ca,va=X.lights;M.setRGB(0,0,0);I.setRGB(0,0,0);K.setRGB(0,0,0);X=0;for(ta=va.length;X<ta;X++){ea=
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-va[X];ca=ea.color;if(ea instanceof THREE.AmbientLight){M.r+=ca.r;M.g+=ca.g;M.b+=ca.b}else if(ea instanceof THREE.DirectionalLight){I.r+=ca.r;I.g+=ca.g;I.b+=ca.b}else if(ea instanceof THREE.PointLight){K.r+=ca.r;K.g+=ca.g;K.b+=ca.b}}}function Aa(X,ta,ea,ca){var va,ua,ga,Q,Na=X.lights;X=0;for(va=Na.length;X<va;X++){ua=Na[X];ga=ua.color;if(ua instanceof THREE.DirectionalLight){Q=ea.dot(ua.position);if(!(Q<=0)){Q*=ua.intensity;ca.r+=ga.r*Q;ca.g+=ga.g*Q;ca.b+=ga.b*Q}}else if(ua instanceof THREE.PointLight){Q=
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-ea.dot(H.sub(ua.position,ta).normalize());if(!(Q<=0)){Q*=ua.distance==0?1:1-Math.min(ta.distanceTo(ua.position)/ua.distance,1);if(Q!=0){Q*=ua.intensity;ca.r+=ga.r*Q;ca.g+=ga.g*Q;ca.b+=ga.b*Q}}}}}function Ia(X,ta,ea){b(ea.opacity);c(ea.blending);var ca,va,ua,ga,Q,Na;if(ea instanceof THREE.ParticleBasicMaterial){if(ea.map){ga=ea.map.image;Q=ga.width>>1;Na=ga.height>>1;ea=ta.scale.x*n;ua=ta.scale.y*p;ca=ea*Q;va=ua*Na;u.set(X.x-ca,X.y-va,X.x+ca,X.y+va);if(m.instersects(u)){o.save();o.translate(X.x,X.y);
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-o.rotate(-ta.rotation);o.scale(ea,-ua);o.translate(-Q,-Na);o.drawImage(ga,0,0);o.restore()}}}else if(ea instanceof THREE.ParticleCanvasMaterial){ca=ta.scale.x*n;va=ta.scale.y*p;u.set(X.x-ca,X.y-va,X.x+ca,X.y+va);if(m.instersects(u)){d(ea.color.__styleString);ua=ea.color.__styleString;if(G!=ua)o.fillStyle=G=ua;o.save();o.translate(X.x,X.y);o.rotate(-ta.rotation);o.scale(ca,va);ea.program(o);o.restore()}}}function Ja(X,ta,ea,ca){b(ca.opacity);c(ca.blending);o.beginPath();o.moveTo(X.positionScreen.x,
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-X.positionScreen.y);o.lineTo(ta.positionScreen.x,ta.positionScreen.y);o.closePath();if(ca instanceof THREE.LineBasicMaterial){ma.__styleString=ca.color.__styleString;X=ca.linewidth;if(N!=X)o.lineWidth=N=X;X=ca.linecap;if(W!=X)o.lineCap=W=X;X=ca.linejoin;if(z!=X)o.lineJoin=z=X;d(ma.__styleString);o.stroke();u.inflate(ca.linewidth*2)}}function Qa(X,ta,ea,ca,va,ua,ga,Q,Na){b(Q.opacity);c(Q.blending);e=X.positionScreen.x;fa=X.positionScreen.y;da=ta.positionScreen.x;ya=ta.positionScreen.y;Fa=ea.positionScreen.x;
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-Ga=ea.positionScreen.y;Z(e,fa,da,ya,Fa,Ga);if(Q instanceof THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Ta=ga.uvs[0];Ma(e,fa,da,ya,Fa,Ga,Q.map.image,Ta[ca].u,Ta[ca].v,Ta[va].u,Ta[va].v,Ta[ua].u,Ta[ua].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){X=wa.matrixWorldInverse;H.copy(ga.vertexNormalsWorld[0]);R=(H.x*X.n11+H.y*X.n12+H.z*X.n13)*0.5+0.5;$=-(H.x*X.n21+H.y*X.n22+H.z*X.n23)*0.5+0.5;H.copy(ga.vertexNormalsWorld[1]);na=(H.x*
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-X.n11+H.y*X.n12+H.z*X.n13)*0.5+0.5;Ba=-(H.x*X.n21+H.y*X.n22+H.z*X.n23)*0.5+0.5;H.copy(ga.vertexNormalsWorld[2]);ha=(H.x*X.n11+H.y*X.n12+H.z*X.n13)*0.5+0.5;ka=-(H.x*X.n21+H.y*X.n22+H.z*X.n23)*0.5+0.5;Ma(e,fa,da,ya,Fa,Ga,Q.envMap.image,R,$,na,Ba,ha,ka)}}else Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Ta=
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-ga.uvs[0];Ma(e,fa,da,ya,Fa,Ga,Q.map.image,Ta[ca].u,Ta[ca].v,Ta[va].u,Ta[va].v,Ta[ua].u,Ta[ua].v)}c(THREE.SubtractiveBlending)}if(w)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ga.vertexNormalsWorld.length==3){Da.r=ja.r=la.r=M.r;Da.g=ja.g=la.g=M.g;Da.b=ja.b=la.b=M.b;Aa(Na,ga.v1.positionWorld,ga.vertexNormalsWorld[0],Da);Aa(Na,ga.v2.positionWorld,ga.vertexNormalsWorld[1],ja);Aa(Na,ga.v3.positionWorld,ga.vertexNormalsWorld[2],la);Ea.r=(ja.r+la.r)*0.5;Ea.g=(ja.g+la.g)*0.5;Ea.b=(ja.b+la.b)*0.5;Ya=
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-Va(Da,ja,la,Ea);Ma(e,fa,da,ya,Fa,Ga,Ya,0,0,1,0,0,1)}else{A.r=M.r;A.g=M.g;A.b=M.b;Aa(Na,ga.centroidWorld,ga.normalWorld,A);ma.r=Q.color.r*A.r;ma.g=Q.color.g*A.g;ma.b=Q.color.b*A.b;ma.updateStyleString();Q.wireframe?ab(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(ma.__styleString)}else Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=wa.near;
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-$a=wa.far;Da.r=Da.g=Da.b=1-gb(X.positionScreen.z,Sa,$a);ja.r=ja.g=ja.b=1-gb(ta.positionScreen.z,Sa,$a);la.r=la.g=la.b=1-gb(ea.positionScreen.z,Sa,$a);Ea.r=(ja.r+la.r)*0.5;Ea.g=(ja.g+la.g)*0.5;Ea.b=(ja.b+la.b)*0.5;Ya=Va(Da,ja,la,Ea);Ma(e,fa,da,ya,Fa,Ga,Ya,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){ma.r=hb(ga.normalWorld.x);ma.g=hb(ga.normalWorld.y);ma.b=hb(ga.normalWorld.z);ma.updateStyleString();Q.wireframe?ab(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):
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-fb(ma.__styleString)}}function D(X,ta,ea,ca,va,ua,ga,Q,Na){b(Q.opacity);c(Q.blending);if(Q.map||Q.envMap){Qa(X,ta,ca,0,1,3,ga,Q,Na);Qa(va,ea,ua,1,2,3,ga,Q,Na)}else{e=X.positionScreen.x;fa=X.positionScreen.y;da=ta.positionScreen.x;ya=ta.positionScreen.y;Fa=ea.positionScreen.x;Ga=ea.positionScreen.y;ra=ca.positionScreen.x;aa=ca.positionScreen.y;pa=va.positionScreen.x;za=va.positionScreen.y;ia=ua.positionScreen.x;Y=ua.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){t(e,fa,da,ya,Fa,Ga,ra,aa);
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-Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(w)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ga.vertexNormalsWorld.length==4){Da.r=ja.r=la.r=Ea.r=M.r;Da.g=ja.g=la.g=Ea.g=M.g;Da.b=ja.b=la.b=Ea.b=M.b;Aa(Na,ga.v1.positionWorld,ga.vertexNormalsWorld[0],Da);Aa(Na,ga.v2.positionWorld,ga.vertexNormalsWorld[1],ja);Aa(Na,ga.v4.positionWorld,ga.vertexNormalsWorld[3],la);Aa(Na,
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|
-ga.v3.positionWorld,ga.vertexNormalsWorld[2],Ea);Ya=Va(Da,ja,la,Ea);Z(e,fa,da,ya,ra,aa);Ma(e,fa,da,ya,ra,aa,Ya,0,0,1,0,0,1);Z(pa,za,Fa,Ga,ia,Y);Ma(pa,za,Fa,Ga,ia,Y,Ya,1,0,1,1,0,1)}else{A.r=M.r;A.g=M.g;A.b=M.b;Aa(Na,ga.centroidWorld,ga.normalWorld,A);ma.r=Q.color.r*A.r;ma.g=Q.color.g*A.g;ma.b=Q.color.b*A.b;ma.updateStyleString();t(e,fa,da,ya,Fa,Ga,ra,aa);Q.wireframe?ab(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(ma.__styleString)}else{t(e,fa,da,ya,Fa,Ga,ra,aa);
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|
-Q.wireframe?ab(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(Q.color.__styleString)}else if(Q instanceof THREE.MeshNormalMaterial){ma.r=hb(ga.normalWorld.x);ma.g=hb(ga.normalWorld.y);ma.b=hb(ga.normalWorld.z);ma.updateStyleString();t(e,fa,da,ya,Fa,Ga,ra,aa);Q.wireframe?ab(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):fb(ma.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=wa.near;$a=wa.far;Da.r=Da.g=Da.b=1-gb(X.positionScreen.z,
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|
-Sa,$a);ja.r=ja.g=ja.b=1-gb(ta.positionScreen.z,Sa,$a);la.r=la.g=la.b=1-gb(ca.positionScreen.z,Sa,$a);Ea.r=Ea.g=Ea.b=1-gb(ea.positionScreen.z,Sa,$a);Ya=Va(Da,ja,la,Ea);Z(e,fa,da,ya,ra,aa);Ma(e,fa,da,ya,ra,aa,Ya,0,0,1,0,0,1);Z(pa,za,Fa,Ga,ia,Y);Ma(pa,za,Fa,Ga,ia,Y,Ya,1,0,1,1,0,1)}}}function Z(X,ta,ea,ca,va,ua){o.beginPath();o.moveTo(X,ta);o.lineTo(ea,ca);o.lineTo(va,ua);o.lineTo(X,ta);o.closePath()}function t(X,ta,ea,ca,va,ua,ga,Q){o.beginPath();o.moveTo(X,ta);o.lineTo(ea,ca);o.lineTo(va,ua);o.lineTo(ga,
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-Q);o.lineTo(X,ta);o.closePath()}function ab(X,ta,ea,ca){if(N!=ta)o.lineWidth=N=ta;if(W!=ea)o.lineCap=W=ea;if(z!=ca)o.lineJoin=z=ca;d(X);o.stroke();u.inflate(ta*2)}function fb(X){if(G!=X)o.fillStyle=G=X;o.fill()}function Ma(X,ta,ea,ca,va,ua,ga,Q,Na,db,Ua,bb,lb){var Pa,ib;Pa=ga.width-1;ib=ga.height-1;Q*=Pa;Na*=ib;db*=Pa;Ua*=ib;bb*=Pa;lb*=ib;ea-=X;ca-=ta;va-=X;ua-=ta;db-=Q;Ua-=Na;bb-=Q;lb-=Na;Pa=db*lb-bb*Ua;if(Pa!=0){ib=1/Pa;Pa=(lb*ea-Ua*va)*ib;Ua=(lb*ca-Ua*ua)*ib;ea=(db*va-bb*ea)*ib;ca=(db*ua-bb*ca)*
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-ib;X=X-Pa*Q-ea*Na;ta=ta-Ua*Q-ca*Na;o.save();o.transform(Pa,Ua,ea,ca,X,ta);o.clip();o.drawImage(ga,0,0);o.restore()}}function Va(X,ta,ea,ca){var va=~~(X.r*255),ua=~~(X.g*255);X=~~(X.b*255);var ga=~~(ta.r*255),Q=~~(ta.g*255);ta=~~(ta.b*255);var Na=~~(ea.r*255),db=~~(ea.g*255);ea=~~(ea.b*255);var Ua=~~(ca.r*255),bb=~~(ca.g*255);ca=~~(ca.b*255);U[0]=va<0?0:va>255?255:va;U[1]=ua<0?0:ua>255?255:ua;U[2]=X<0?0:X>255?255:X;U[4]=ga<0?0:ga>255?255:ga;U[5]=Q<0?0:Q>255?255:Q;U[6]=ta<0?0:ta>255?255:ta;U[8]=Na<
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|
-0?0:Na>255?255:Na;U[9]=db<0?0:db>255?255:db;U[10]=ea<0?0:ea>255?255:ea;U[12]=Ua<0?0:Ua>255?255:Ua;U[13]=bb<0?0:bb>255?255:bb;U[14]=ca<0?0:ca>255?255:ca;J.putImageData(L,0,0);Ca.drawImage(E,0,0);return V}function gb(X,ta,ea){X=(X-ta)/(ea-ta);return X*X*(3-2*X)}function hb(X){X=(X+1)*0.5;return X<0?0:X>1?1:X}function Wa(X,ta){var ea=ta.x-X.x,ca=ta.y-X.y,va=1/Math.sqrt(ea*ea+ca*ca);ea*=va;ca*=va;ta.x+=ea;ta.y+=ca;X.x-=ea;X.y-=ca}var eb,Oa,Ka,La,T,Ra,Xa,Za;this.autoClear?this.clear():o.setTransform(1,
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|
-0,0,-1,n,p);f=g.projectScene(oa,wa,this.sortElements);(w=oa.lights.length>0)&&cb(oa);eb=0;for(Oa=f.length;eb<Oa;eb++){Ka=f[eb];u.empty();if(Ka instanceof THREE.RenderableParticle){O=Ka;O.x*=n;O.y*=p;La=0;for(T=Ka.materials.length;La<T;){Za=Ka.materials[La++];Za.opacity!=0&&Ia(O,Ka,Za,oa)}}else if(Ka instanceof THREE.RenderableLine){O=Ka.v1;P=Ka.v2;O.positionScreen.x*=n;O.positionScreen.y*=p;P.positionScreen.x*=n;P.positionScreen.y*=p;u.addPoint(O.positionScreen.x,O.positionScreen.y);u.addPoint(P.positionScreen.x,
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-P.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ka.materials.length;La<T;){Za=Ka.materials[La++];Za.opacity!=0&&Ja(O,P,Ka,Za,oa)}}}else if(Ka instanceof THREE.RenderableFace3){O=Ka.v1;P=Ka.v2;S=Ka.v3;O.positionScreen.x*=n;O.positionScreen.y*=p;P.positionScreen.x*=n;P.positionScreen.y*=p;S.positionScreen.x*=n;S.positionScreen.y*=p;if(Ka.overdraw){Wa(O.positionScreen,P.positionScreen);Wa(P.positionScreen,S.positionScreen);Wa(S.positionScreen,O.positionScreen)}u.add3Points(O.positionScreen.x,O.positionScreen.y,
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-P.positionScreen.x,P.positionScreen.y,S.positionScreen.x,S.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ka.meshMaterials.length;La<T;){Za=Ka.meshMaterials[La++];if(Za instanceof THREE.MeshFaceMaterial){Ra=0;for(Xa=Ka.faceMaterials.length;Ra<Xa;)(Za=Ka.faceMaterials[Ra++])&&Za.opacity!=0&&Qa(O,P,S,0,1,2,Ka,Za,oa)}else Za.opacity!=0&&Qa(O,P,S,0,1,2,Ka,Za,oa)}}}else if(Ka instanceof THREE.RenderableFace4){O=Ka.v1;P=Ka.v2;S=Ka.v3;xa=Ka.v4;O.positionScreen.x*=n;O.positionScreen.y*=p;P.positionScreen.x*=
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-n;P.positionScreen.y*=p;S.positionScreen.x*=n;S.positionScreen.y*=p;xa.positionScreen.x*=n;xa.positionScreen.y*=p;sa.positionScreen.copy(P.positionScreen);qa.positionScreen.copy(xa.positionScreen);if(Ka.overdraw){Wa(O.positionScreen,P.positionScreen);Wa(P.positionScreen,xa.positionScreen);Wa(xa.positionScreen,O.positionScreen);Wa(S.positionScreen,sa.positionScreen);Wa(S.positionScreen,qa.positionScreen)}u.addPoint(O.positionScreen.x,O.positionScreen.y);u.addPoint(P.positionScreen.x,P.positionScreen.y);
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|
-u.addPoint(S.positionScreen.x,S.positionScreen.y);u.addPoint(xa.positionScreen.x,xa.positionScreen.y);if(m.instersects(u)){La=0;for(T=Ka.meshMaterials.length;La<T;){Za=Ka.meshMaterials[La++];if(Za instanceof THREE.MeshFaceMaterial){Ra=0;for(Xa=Ka.faceMaterials.length;Ra<Xa;)(Za=Ka.faceMaterials[Ra++])&&Za.opacity!=0&&D(O,P,S,xa,sa,qa,Ka,Za,oa)}else Za.opacity!=0&&D(O,P,S,xa,sa,qa,Ka,Za,oa)}}}C.addRectangle(u)}o.setTransform(1,0,0,1,0,0)}};
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-THREE.SVGRenderer=function(){function b(ra,aa,pa){var za,ia,Y,ma;za=0;for(ia=ra.lights.length;za<ia;za++){Y=ra.lights[za];if(Y instanceof THREE.DirectionalLight){ma=aa.normalWorld.dot(Y.position)*Y.intensity;if(ma>0){pa.r+=Y.color.r*ma;pa.g+=Y.color.g*ma;pa.b+=Y.color.b*ma}}else if(Y instanceof THREE.PointLight){qa.sub(Y.position,aa.centroidWorld);qa.normalize();ma=aa.normalWorld.dot(qa)*Y.intensity;if(ma>0){pa.r+=Y.color.r*ma;pa.g+=Y.color.g*ma;pa.b+=Y.color.b*ma}}}}function c(ra,aa,pa,za,ia,Y){da=
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-f(ya++);da.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+aa.positionScreen.x+" "+aa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ia instanceof THREE.MeshBasicMaterial)z.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshLambertMaterial)if(W){O.r=P.r;O.g=P.g;O.b=P.b;b(Y,za,O);z.r=ia.color.r*O.r;z.g=ia.color.g*O.g;z.b=ia.color.b*O.b;z.updateStyleString()}else z.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshDepthMaterial){sa=
|
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|
-1-ia.__2near/(ia.__farPlusNear-za.z*ia.__farMinusNear);z.setRGB(sa,sa,sa)}else ia instanceof THREE.MeshNormalMaterial&&z.setRGB(g(za.normalWorld.x),g(za.normalWorld.y),g(za.normalWorld.z));ia.wireframe?da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ia.wireframeLinewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.wireframeLinecap+"; stroke-linejoin: "+ia.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+ia.opacity);
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|
-k.appendChild(da)}function d(ra,aa,pa,za,ia,Y,ma){da=f(ya++);da.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+aa.positionScreen.x+" "+aa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+za.positionScreen.x+","+za.positionScreen.y+"z");if(Y instanceof THREE.MeshBasicMaterial)z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshLambertMaterial)if(W){O.r=P.r;O.g=P.g;O.b=P.b;b(ma,ia,O);z.r=Y.color.r*O.r;z.g=Y.color.g*O.g;z.b=Y.color.b*
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-O.b;z.updateStyleString()}else z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshDepthMaterial){sa=1-Y.__2near/(Y.__farPlusNear-ia.z*Y.__farMinusNear);z.setRGB(sa,sa,sa)}else Y instanceof THREE.MeshNormalMaterial&&z.setRGB(g(ia.normalWorld.x),g(ia.normalWorld.y),g(ia.normalWorld.z));Y.wireframe?da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Y.wireframeLinewidth+"; stroke-opacity: "+Y.opacity+"; stroke-linecap: "+Y.wireframeLinecap+"; stroke-linejoin: "+
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|
-Y.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Y.opacity);k.appendChild(da)}function f(ra){if(e[ra]==null){e[ra]=document.createElementNS("http://www.w3.org/2000/svg","path");Ga==0&&e[ra].setAttribute("shape-rendering","crispEdges")}return e[ra]}function g(ra){return ra<0?Math.min((1+ra)*0.5,0.5):0.5+Math.min(ra*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,x,y,v,B,F,G=new THREE.Rectangle,N=
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|
-new THREE.Rectangle,W=!1,z=new THREE.Color(16777215),O=new THREE.Color(16777215),P=new THREE.Color(0),S=new THREE.Color(0),xa=new THREE.Color(0),sa,qa=new THREE.Vector3,e=[],fa=[],da,ya,Fa,Ga=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ra){switch(ra){case "high":Ga=1;break;case "low":Ga=0}};this.setSize=function(ra,aa){n=ra;p=aa;o=n/2;x=p/2;k.setAttribute("viewBox",-o+" "+-x+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",
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|
|
-p);G.set(-o,-x,o,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(ra,aa){var pa,za,ia,Y,ma,Da,ja,la;this.autoClear&&this.clear();h=j.projectScene(ra,aa,this.sortElements);Fa=ya=0;if(W=ra.lights.length>0){ja=ra.lights;P.setRGB(0,0,0);S.setRGB(0,0,0);xa.setRGB(0,0,0);pa=0;for(za=ja.length;pa<za;pa++){ia=ja[pa];Y=ia.color;if(ia instanceof THREE.AmbientLight){P.r+=Y.r;P.g+=Y.g;P.b+=Y.b}else if(ia instanceof THREE.DirectionalLight){S.r+=Y.r;S.g+=
|
|
|
-Y.g;S.b+=Y.b}else if(ia instanceof THREE.PointLight){xa.r+=Y.r;xa.g+=Y.g;xa.b+=Y.b}}}pa=0;for(za=h.length;pa<za;pa++){ja=h[pa];N.empty();if(ja instanceof THREE.RenderableParticle){y=ja;y.x*=o;y.y*=-x;ia=0;for(Y=ja.materials.length;ia<Y;)ia++}else if(ja instanceof THREE.RenderableLine){y=ja.v1;v=ja.v2;y.positionScreen.x*=o;y.positionScreen.y*=-x;v.positionScreen.x*=o;v.positionScreen.y*=-x;N.addPoint(y.positionScreen.x,y.positionScreen.y);N.addPoint(v.positionScreen.x,v.positionScreen.y);if(G.instersects(N)){ia=
|
|
|
-0;for(Y=ja.materials.length;ia<Y;)if((la=ja.materials[ia++])&&la.opacity!=0){ma=y;Da=v;var Ea=Fa++;if(fa[Ea]==null){fa[Ea]=document.createElementNS("http://www.w3.org/2000/svg","line");Ga==0&&fa[Ea].setAttribute("shape-rendering","crispEdges")}da=fa[Ea];da.setAttribute("x1",ma.positionScreen.x);da.setAttribute("y1",ma.positionScreen.y);da.setAttribute("x2",Da.positionScreen.x);da.setAttribute("y2",Da.positionScreen.y);if(la instanceof THREE.LineBasicMaterial){z.__styleString=la.color.__styleString;
|
|
|
-da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+la.linewidth+"; stroke-opacity: "+la.opacity+"; stroke-linecap: "+la.linecap+"; stroke-linejoin: "+la.linejoin);k.appendChild(da)}}}}else if(ja instanceof THREE.RenderableFace3){y=ja.v1;v=ja.v2;B=ja.v3;y.positionScreen.x*=o;y.positionScreen.y*=-x;v.positionScreen.x*=o;v.positionScreen.y*=-x;B.positionScreen.x*=o;B.positionScreen.y*=-x;N.addPoint(y.positionScreen.x,y.positionScreen.y);N.addPoint(v.positionScreen.x,v.positionScreen.y);
|
|
|
-N.addPoint(B.positionScreen.x,B.positionScreen.y);if(G.instersects(N)){ia=0;for(Y=ja.meshMaterials.length;ia<Y;){la=ja.meshMaterials[ia++];if(la instanceof THREE.MeshFaceMaterial){ma=0;for(Da=ja.faceMaterials.length;ma<Da;)(la=ja.faceMaterials[ma++])&&la.opacity!=0&&c(y,v,B,ja,la,ra)}else la&&la.opacity!=0&&c(y,v,B,ja,la,ra)}}}else if(ja instanceof THREE.RenderableFace4){y=ja.v1;v=ja.v2;B=ja.v3;F=ja.v4;y.positionScreen.x*=o;y.positionScreen.y*=-x;v.positionScreen.x*=o;v.positionScreen.y*=-x;B.positionScreen.x*=
|
|
|
-o;B.positionScreen.y*=-x;F.positionScreen.x*=o;F.positionScreen.y*=-x;N.addPoint(y.positionScreen.x,y.positionScreen.y);N.addPoint(v.positionScreen.x,v.positionScreen.y);N.addPoint(B.positionScreen.x,B.positionScreen.y);N.addPoint(F.positionScreen.x,F.positionScreen.y);if(G.instersects(N)){ia=0;for(Y=ja.meshMaterials.length;ia<Y;){la=ja.meshMaterials[ia++];if(la instanceof THREE.MeshFaceMaterial){ma=0;for(Da=ja.faceMaterials.length;ma<Da;)(la=ja.faceMaterials[ma++])&&la.opacity!=0&&d(y,v,B,F,ja,la,
|
|
|
-ra)}else la&&la.opacity!=0&&d(y,v,B,F,ja,la,ra)}}}}}};
|
|
|
+THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function c(e,ea){return ea.z-e.z}function d(e,ea){var Aa=0,xa=1,Ha=e.z+e.w,oa=ea.z+ea.w,da=-e.z+e.w,pa=-ea.z+ea.w;if(Ha>=0&&oa>=0&&da>=0&&pa>=0)return!0;else if(Ha<0&&oa<0||da<0&&pa<0)return!1;else{if(Ha<0)Aa=Math.max(Aa,Ha/(Ha-oa));else oa<0&&(xa=Math.min(xa,Ha/(Ha-oa)));if(da<0)Aa=Math.max(Aa,da/(da-pa));else pa<0&&(xa=Math.min(xa,da/(da-pa)));if(xa<Aa)return!1;else{e.lerpSelf(ea,Aa);ea.lerpSelf(e,1-
|
|
|
+xa);return!0}}}var f,g,h=[],j,k,n=[],p,o,w=[],y,v=[],C,G,H=[],K,W,A=[],N=new THREE.Vector4,O=new THREE.Vector4,R=new THREE.Matrix4,Fa=new THREE.Matrix4,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ua=new THREE.Vector4,ca=new THREE.Vector4;this.projectVector=function(e,ea){R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);R.multiplyVector3(e);return e};this.unprojectVector=function(e,ea){R.multiply(ea.matrixWorld,THREE.Matrix4.makeInvert(ea.projectionMatrix));
|
|
|
+R.multiplyVector3(e);return e};this.projectObjects=function(e,ea,Aa){ea=[];var xa,Ha,oa;g=0;Ha=e.objects;e=0;for(xa=Ha.length;e<xa;e++){oa=Ha[e];var da;if(!(da=!oa.visible))if(da=oa instanceof THREE.Mesh){a:{da=void 0;for(var pa=oa.matrixWorld,Ba=-oa.geometry.boundingSphere.radius*Math.max(oa.scale.x,Math.max(oa.scale.y,oa.scale.z)),ga=0;ga<6;ga++){da=ka[ga].x*pa.n14+ka[ga].y*pa.n24+ka[ga].z*pa.n34+ka[ga].w;if(da<=Ba){da=!1;break a}}da=!0}da=!da}if(!da){da=h[g]=h[g]||new THREE.RenderableObject;g++;
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|
|
+f=da;N.copy(oa.position);R.multiplyVector3(N);f.object=oa;f.z=N.z;ea.push(f)}}Aa&&ea.sort(c);return ea};this.projectScene=function(e,ea,Aa){var xa=[],Ha=ea.near,oa=ea.far,da,pa,Ba,ga,$,la,Ga,ia,ja,ta,Ra,$a,ab,Oa,S,Z,ma;W=G=y=o=0;ea.matrixAutoUpdate&&ea.updateMatrix();e.update(undefined,!1,ea);R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);ka[0].set(R.n41-R.n11,R.n42-R.n12,R.n43-R.n13,R.n44-R.n14);ka[1].set(R.n41+R.n11,R.n42+R.n12,R.n43+R.n13,R.n44+R.n14);ka[2].set(R.n41+R.n21,R.n42+R.n22,R.n43+
|
|
|
+R.n23,R.n44+R.n24);ka[3].set(R.n41-R.n21,R.n42-R.n22,R.n43-R.n23,R.n44-R.n24);ka[4].set(R.n41-R.n31,R.n42-R.n32,R.n43-R.n33,R.n44-R.n34);ka[5].set(R.n41+R.n31,R.n42+R.n32,R.n43+R.n33,R.n44+R.n34);for(da=0;da<6;da++){ja=ka[da];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(e,ea,!0);e=0;for(da=ja.length;e<da;e++){ta=ja[e].object;if(ta.visible){Ra=ta.matrixWorld;$a=ta.matrixRotationWorld;ab=ta.materials;Oa=ta.overdraw;k=0;if(ta instanceof THREE.Mesh){S=ta.geometry;ga=
|
|
|
+S.vertices;Z=S.faces;S=S.faceVertexUvs;pa=0;for(Ba=ga.length;pa<Ba;pa++){j=b();j.positionWorld.copy(ga[pa].position);Ra.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);R.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ha&&j.positionScreen.z<oa}ga=0;for(pa=Z.length;ga<pa;ga++){Ba=Z[ga];if(Ba instanceof THREE.Face3){$=n[Ba.a];la=n[Ba.b];Ga=n[Ba.c];if($.visible&&la.visible&&Ga.visible&&
|
|
|
+(ta.doubleSided||ta.flipSided!=(Ga.positionScreen.x-$.positionScreen.x)*(la.positionScreen.y-$.positionScreen.y)-(Ga.positionScreen.y-$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x)<0)){ia=w[o]=w[o]||new THREE.RenderableFace3;o++;p=ia;p.v1.copy($);p.v2.copy(la);p.v3.copy(Ga)}else continue}else if(Ba instanceof THREE.Face4){$=n[Ba.a];la=n[Ba.b];Ga=n[Ba.c];ia=n[Ba.d];if($.visible&&la.visible&&Ga.visible&&ia.visible&&(ta.doubleSided||ta.flipSided!=((ia.positionScreen.x-$.positionScreen.x)*
|
|
|
+(la.positionScreen.y-$.positionScreen.y)-(ia.positionScreen.y-$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x)<0||(la.positionScreen.x-Ga.positionScreen.x)*(ia.positionScreen.y-Ga.positionScreen.y)-(la.positionScreen.y-Ga.positionScreen.y)*(ia.positionScreen.x-Ga.positionScreen.x)<0))){ma=v[y]=v[y]||new THREE.RenderableFace4;y++;p=ma;p.v1.copy($);p.v2.copy(la);p.v3.copy(Ga);p.v4.copy(ia)}else continue}p.normalWorld.copy(Ba.normal);$a.multiplyVector3(p.normalWorld);p.centroidWorld.copy(Ba.centroid);
|
|
|
+Ra.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);R.multiplyVector3(p.centroidScreen);Ga=Ba.vertexNormals;$=0;for(la=Ga.length;$<la;$++){ia=p.vertexNormalsWorld[$];ia.copy(Ga[$]);$a.multiplyVector3(ia)}$=0;for(la=S.length;$<la;$++)if(ma=S[$][ga]){Ga=0;for(ia=ma.length;Ga<ia;Ga++)p.uvs[$][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=Ba.materials;p.overdraw=Oa;p.z=p.centroidScreen.z;xa.push(p)}}else if(ta instanceof THREE.Line){Fa.multiply(R,Ra);ga=ta.geometry.vertices;$=b();
|
|
|
+$.positionScreen.copy(ga[0].position);Fa.multiplyVector4($.positionScreen);pa=1;for(Ba=ga.length;pa<Ba;pa++){$=b();$.positionScreen.copy(ga[pa].position);Fa.multiplyVector4($.positionScreen);la=n[k-2];ua.copy($.positionScreen);ca.copy(la.positionScreen);if(d(ua,ca)){ua.multiplyScalar(1/ua.w);ca.multiplyScalar(1/ca.w);Ra=H[G]=H[G]||new THREE.RenderableLine;G++;C=Ra;C.v1.positionScreen.copy(ua);C.v2.positionScreen.copy(ca);C.z=Math.max(ua.z,ca.z);C.materials=ta.materials;xa.push(C)}}}else if(ta instanceof
|
|
|
+THREE.Particle){O.set(ta.position.x,ta.position.y,ta.position.z,1);R.multiplyVector4(O);O.z/=O.w;if(O.z>0&&O.z<1){Ra=A[W]=A[W]||new THREE.RenderableParticle;W++;K=Ra;K.x=O.x/O.w;K.y=O.y/O.w;K.z=O.z;K.rotation=ta.rotation.z;K.scale.x=ta.scale.x*Math.abs(K.x-(O.x+ea.projectionMatrix.n11)/(O.w+ea.projectionMatrix.n14));K.scale.y=ta.scale.y*Math.abs(K.y-(O.y+ea.projectionMatrix.n22)/(O.w+ea.projectionMatrix.n24));K.materials=ta.materials;xa.push(K)}}}}Aa&&xa.sort(c);return xa}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var n,p,o,w,y,v,C,G;b=c.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){C=y.x*g+g;G=y.y*h+h;o=0;for(w=y.material.length;o<w;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=C+"px";v.style.top=G+"px"}}}}}};
|
|
|
+THREE.CanvasRenderer=function(){function b(va){if(v!=va)o.globalAlpha=v=va}function c(va){if(C!=va){switch(va){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}C=va}}function d(va){if(G!=va)o.strokeStyle=G=va}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),w=new THREE.Color(0),y=0,v=1,C=0,
|
|
|
+G=null,H=null,K=null,W=null,A=null,N,O,R,Fa,ka=new THREE.RenderableVertex,ua=new THREE.RenderableVertex,ca,e,ea,Aa,xa,Ha,oa,da,pa,Ba,ga,$,la=new THREE.Color,Ga=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,ta=new THREE.Color,Ra,$a,ab,Oa,S,Z,ma,Da,Ma,wa,fa=new THREE.Rectangle,m=new THREE.Rectangle,B=new THREE.Rectangle,x=!1,u=new THREE.Color,z=new THREE.Color,J=new THREE.Color,L=new THREE.Color,E=new THREE.Vector3,P,F,M,I,X,U,ya=16;P=document.createElement("canvas");P.width=P.height=2;F=P.getContext("2d");
|
|
|
+F.fillStyle="rgba(0,0,0,1)";F.fillRect(0,0,2,2);M=F.getImageData(0,0,2,2);I=M.data;X=document.createElement("canvas");X.width=X.height=ya;U=X.getContext("2d");U.translate(-ya/2,-ya/2);U.scale(ya,ya);ya--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(va,ra){j=va;k=ra;n=j/2;p=k/2;h.width=j;h.height=k;fa.set(-n,-p,n,p);v=1;C=0;A=W=K=H=G=null};this.setClearColor=function(va,ra){w=va;y=ra};this.setClearColorHex=function(va,ra){w.setHex(va);y=ra};this.clear=
|
|
|
+function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(fa);if(w.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(va,ra){function Na(V){var za,na,Y,Ca=V.lights;z.setRGB(0,0,0);J.setRGB(0,0,0);L.setRGB(0,0,0);V=0;for(za=Ca.length;V<za;V++){na=
|
|
|
+Ca[V];Y=na.color;if(na instanceof THREE.AmbientLight){z.r+=Y.r;z.g+=Y.g;z.b+=Y.b}else if(na instanceof THREE.DirectionalLight){J.r+=Y.r;J.g+=Y.g;J.b+=Y.b}else if(na instanceof THREE.PointLight){L.r+=Y.r;L.g+=Y.g;L.b+=Y.b}}}function Sa(V,za,na,Y){var Ca,qa,ha,Q,Ea=V.lights;V=0;for(Ca=Ea.length;V<Ca;V++){qa=Ea[V];ha=qa.color;if(qa instanceof THREE.DirectionalLight){Q=na.dot(qa.position);if(!(Q<=0)){Q*=qa.intensity;Y.r+=ha.r*Q;Y.g+=ha.g*Q;Y.b+=ha.b*Q}}else if(qa instanceof THREE.PointLight){Q=na.dot(E.sub(qa.position,
|
|
|
+za).normalize());if(!(Q<=0)){Q*=qa.distance==0?1:1-Math.min(za.distanceTo(qa.position)/qa.distance,1);if(Q!=0){Q*=qa.intensity;Y.r+=ha.r*Q;Y.g+=ha.g*Q;Y.b+=ha.b*Q}}}}}function Ka(V,za,na){b(na.opacity);c(na.blending);var Y,Ca,qa,ha,Q,Ea;if(na instanceof THREE.ParticleBasicMaterial){if(na.map){ha=na.map.image;Q=ha.width>>1;Ea=ha.height>>1;na=za.scale.x*n;qa=za.scale.y*p;Y=na*Q;Ca=qa*Ea;B.set(V.x-Y,V.y-Ca,V.x+Y,V.y+Ca);if(fa.instersects(B)){o.save();o.translate(V.x,V.y);o.rotate(-za.rotation);o.scale(na,
|
|
|
+-qa);o.translate(-Q,-Ea);o.drawImage(ha,0,0);o.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){Y=za.scale.x*n;Ca=za.scale.y*p;B.set(V.x-Y,V.y-Ca,V.x+Y,V.y+Ca);if(fa.instersects(B)){d(na.color.__styleString);qa=na.color.__styleString;if(H!=qa)o.fillStyle=H=qa;o.save();o.translate(V.x,V.y);o.rotate(-za.rotation);o.scale(Y,Ca);na.program(o);o.restore()}}}function Ja(V,za,na,Y){b(Y.opacity);c(Y.blending);o.beginPath();o.moveTo(V.positionScreen.x,V.positionScreen.y);o.lineTo(za.positionScreen.x,
|
|
|
+za.positionScreen.y);o.closePath();if(Y instanceof THREE.LineBasicMaterial){la.__styleString=Y.color.__styleString;V=Y.linewidth;if(K!=V)o.lineWidth=K=V;V=Y.linecap;if(W!=V)o.lineCap=W=V;V=Y.linejoin;if(A!=V)o.lineJoin=A=V;d(la.__styleString);o.stroke();B.inflate(Y.linewidth*2)}}function Ia(V,za,na,Y,Ca,qa,ha,Q,Ea){b(Q.opacity);c(Q.blending);ca=V.positionScreen.x;e=V.positionScreen.y;ea=za.positionScreen.x;Aa=za.positionScreen.y;xa=na.positionScreen.x;Ha=na.positionScreen.y;D(ca,e,ea,Aa,xa,Ha);if(Q instanceof
|
|
|
+THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0];eb(ca,e,ea,Aa,xa,Ha,Q.map.image,Oa[Y].u,Oa[Y].v,Oa[Ca].u,Oa[Ca].v,Oa[qa].u,Oa[qa].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){V=ra.matrixWorldInverse;E.copy(ha.vertexNormalsWorld[0]);S=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;Z=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[1]);ma=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;Da=-(E.x*V.n21+E.y*V.n22+
|
|
|
+E.z*V.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[2]);Ma=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;wa=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;eb(ca,e,ea,Aa,xa,Ha,Q.envMap.image,S,Z,ma,Da,Ma,wa)}}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0];eb(ca,e,ea,Aa,xa,Ha,Q.map.image,Oa[Y].u,Oa[Y].v,Oa[Ca].u,
|
|
|
+Oa[Ca].v,Oa[qa].u,Oa[qa].v)}c(THREE.SubtractiveBlending)}if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ga.r=ia.r=ja.r=z.r;Ga.g=ia.g=ja.g=z.g;Ga.b=ia.b=ja.b=z.b;Sa(Ea,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Ea,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ia);Sa(Ea,ha.v3.positionWorld,ha.vertexNormalsWorld[2],ja);ta.r=(ia.r+ja.r)*0.5;ta.g=(ia.g+ja.g)*0.5;ta.b=(ia.b+ja.b)*0.5;ab=Ta(Ga,ia,ja,ta);eb(ca,e,ea,Aa,xa,Ha,ab,0,0,1,0,0,1)}else{u.r=z.r;u.g=
|
|
|
+z.g;u.b=z.b;Sa(Ea,ha.centroidWorld,ha.normalWorld,u);la.r=Q.color.r*u.r;la.g=Q.color.g*u.g;la.b=Q.color.b*u.b;la.updateStyleString();Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Ra=ra.near;$a=ra.far;Ga.r=Ga.g=Ga.b=1-Qa(V.positionScreen.z,Ra,$a);ia.r=ia.g=ia.b=
|
|
|
+1-Qa(za.positionScreen.z,Ra,$a);ja.r=ja.g=ja.b=1-Qa(na.positionScreen.z,Ra,$a);ta.r=(ia.r+ja.r)*0.5;ta.g=(ia.g+ja.g)*0.5;ta.b=(ia.b+ja.b)*0.5;ab=Ta(Ga,ia,ja,ta);eb(ca,e,ea,Aa,xa,Ha,ab,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}}function Wa(V,za,na,Y,Ca,qa,ha,Q,Ea){b(Q.opacity);
|
|
|
+c(Q.blending);if(Q.map||Q.envMap){Ia(V,za,Y,0,1,3,ha,Q,Ea);Ia(Ca,na,qa,1,2,3,ha,Q,Ea)}else{ca=V.positionScreen.x;e=V.positionScreen.y;ea=za.positionScreen.x;Aa=za.positionScreen.y;xa=na.positionScreen.x;Ha=na.positionScreen.y;oa=Y.positionScreen.x;da=Y.positionScreen.y;pa=Ca.positionScreen.x;Ba=Ca.positionScreen.y;ga=qa.positionScreen.x;$=qa.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){aa(ca,e,ea,Aa,xa,Ha,oa,da);Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,
|
|
|
+Q.wireframeLinejoin):bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ga.r=ia.r=ja.r=ta.r=z.r;Ga.g=ia.g=ja.g=ta.g=z.g;Ga.b=ia.b=ja.b=ta.b=z.b;Sa(Ea,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Ea,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ia);Sa(Ea,ha.v4.positionWorld,ha.vertexNormalsWorld[3],ja);Sa(Ea,ha.v3.positionWorld,ha.vertexNormalsWorld[2],ta);ab=Ta(Ga,ia,ja,ta);D(ca,e,ea,
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|
+Aa,oa,da);eb(ca,e,ea,Aa,oa,da,ab,0,0,1,0,0,1);D(pa,Ba,xa,Ha,ga,$);eb(pa,Ba,xa,Ha,ga,$,ab,1,0,1,1,0,1)}else{u.r=z.r;u.g=z.g;u.b=z.b;Sa(Ea,ha.centroidWorld,ha.normalWorld,u);la.r=Q.color.r*u.r;la.g=Q.color.g*u.g;la.b=Q.color.b*u.b;la.updateStyleString();aa(ca,e,ea,Aa,xa,Ha,oa,da);Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}else{aa(ca,e,ea,Aa,xa,Ha,oa,da);Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):
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|
+bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();aa(ca,e,ea,Aa,xa,Ha,oa,da);Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Ra=ra.near;$a=ra.far;Ga.r=Ga.g=Ga.b=1-Qa(V.positionScreen.z,Ra,$a);ia.r=ia.g=ia.b=1-Qa(za.positionScreen.z,Ra,$a);ja.r=ja.g=ja.b=1-Qa(Y.positionScreen.z,
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|
+Ra,$a);ta.r=ta.g=ta.b=1-Qa(na.positionScreen.z,Ra,$a);ab=Ta(Ga,ia,ja,ta);D(ca,e,ea,Aa,oa,da);eb(ca,e,ea,Aa,oa,da,ab,0,0,1,0,0,1);D(pa,Ba,xa,Ha,ga,$);eb(pa,Ba,xa,Ha,ga,$,ab,1,0,1,1,0,1)}}}function D(V,za,na,Y,Ca,qa){o.beginPath();o.moveTo(V,za);o.lineTo(na,Y);o.lineTo(Ca,qa);o.lineTo(V,za);o.closePath()}function aa(V,za,na,Y,Ca,qa,ha,Q){o.beginPath();o.moveTo(V,za);o.lineTo(na,Y);o.lineTo(Ca,qa);o.lineTo(ha,Q);o.lineTo(V,za);o.closePath()}function t(V,za,na,Y){if(K!=za)o.lineWidth=K=za;if(W!=na)o.lineCap=
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|
+W=na;if(A!=Y)o.lineJoin=A=Y;d(V);o.stroke();B.inflate(za*2)}function bb(V){if(H!=V)o.fillStyle=H=V;o.fill()}function eb(V,za,na,Y,Ca,qa,ha,Q,Ea,ib,Ya,Za,db){var jb,Ua;jb=ha.width-1;Ua=ha.height-1;Q*=jb;Ea*=Ua;ib*=jb;Ya*=Ua;Za*=jb;db*=Ua;na-=V;Y-=za;Ca-=V;qa-=za;ib-=Q;Ya-=Ea;Za-=Q;db-=Ea;jb=ib*db-Za*Ya;if(jb!=0){Ua=1/jb;jb=(db*na-Ya*Ca)*Ua;Ya=(db*Y-Ya*qa)*Ua;na=(ib*Ca-Za*na)*Ua;Y=(ib*qa-Za*Y)*Ua;V=V-jb*Q-na*Ea;za=za-Ya*Q-Y*Ea;o.save();o.transform(jb,Ya,na,Y,V,za);o.clip();o.drawImage(ha,0,0);o.restore()}}
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+function Ta(V,za,na,Y){var Ca=~~(V.r*255),qa=~~(V.g*255);V=~~(V.b*255);var ha=~~(za.r*255),Q=~~(za.g*255);za=~~(za.b*255);var Ea=~~(na.r*255),ib=~~(na.g*255);na=~~(na.b*255);var Ya=~~(Y.r*255),Za=~~(Y.g*255);Y=~~(Y.b*255);I[0]=Ca<0?0:Ca>255?255:Ca;I[1]=qa<0?0:qa>255?255:qa;I[2]=V<0?0:V>255?255:V;I[4]=ha<0?0:ha>255?255:ha;I[5]=Q<0?0:Q>255?255:Q;I[6]=za<0?0:za>255?255:za;I[8]=Ea<0?0:Ea>255?255:Ea;I[9]=ib<0?0:ib>255?255:ib;I[10]=na<0?0:na>255?255:na;I[12]=Ya<0?0:Ya>255?255:Ya;I[13]=Za<0?0:Za>255?255:
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+Za;I[14]=Y<0?0:Y>255?255:Y;F.putImageData(M,0,0);U.drawImage(P,0,0);return X}function Qa(V,za,na){V=(V-za)/(na-za);return V*V*(3-2*V)}function hb(V){V=(V+1)*0.5;return V<0?0:V>1?1:V}function gb(V,za){var na=za.x-V.x,Y=za.y-V.y,Ca=1/Math.sqrt(na*na+Y*Y);na*=Ca;Y*=Ca;za.x+=na;za.y+=Y;V.x-=na;V.y-=Y}var cb,fb,sa,Va,Pa,T,Xa,La;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(va,ra,this.sortElements);(x=va.lights.length>0)&&Na(va);cb=0;for(fb=f.length;cb<fb;cb++){sa=f[cb];B.empty();
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+if(sa instanceof THREE.RenderableParticle){N=sa;N.x*=n;N.y*=p;Va=0;for(Pa=sa.materials.length;Va<Pa;){La=sa.materials[Va++];La.opacity!=0&&Ka(N,sa,La,va)}}else if(sa instanceof THREE.RenderableLine){N=sa.v1;O=sa.v2;N.positionScreen.x*=n;N.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;B.addPoint(N.positionScreen.x,N.positionScreen.y);B.addPoint(O.positionScreen.x,O.positionScreen.y);if(fa.instersects(B)){Va=0;for(Pa=sa.materials.length;Va<Pa;){La=sa.materials[Va++];La.opacity!=0&&
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+Ja(N,O,sa,La,va)}}}else if(sa instanceof THREE.RenderableFace3){N=sa.v1;O=sa.v2;R=sa.v3;N.positionScreen.x*=n;N.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;R.positionScreen.x*=n;R.positionScreen.y*=p;if(sa.overdraw){gb(N.positionScreen,O.positionScreen);gb(O.positionScreen,R.positionScreen);gb(R.positionScreen,N.positionScreen)}B.add3Points(N.positionScreen.x,N.positionScreen.y,O.positionScreen.x,O.positionScreen.y,R.positionScreen.x,R.positionScreen.y);if(fa.instersects(B)){Va=
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|
+0;for(Pa=sa.meshMaterials.length;Va<Pa;){La=sa.meshMaterials[Va++];if(La instanceof THREE.MeshFaceMaterial){T=0;for(Xa=sa.faceMaterials.length;T<Xa;)(La=sa.faceMaterials[T++])&&La.opacity!=0&&Ia(N,O,R,0,1,2,sa,La,va)}else La.opacity!=0&&Ia(N,O,R,0,1,2,sa,La,va)}}}else if(sa instanceof THREE.RenderableFace4){N=sa.v1;O=sa.v2;R=sa.v3;Fa=sa.v4;N.positionScreen.x*=n;N.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;R.positionScreen.x*=n;R.positionScreen.y*=p;Fa.positionScreen.x*=n;Fa.positionScreen.y*=
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+p;ka.positionScreen.copy(O.positionScreen);ua.positionScreen.copy(Fa.positionScreen);if(sa.overdraw){gb(N.positionScreen,O.positionScreen);gb(O.positionScreen,Fa.positionScreen);gb(Fa.positionScreen,N.positionScreen);gb(R.positionScreen,ka.positionScreen);gb(R.positionScreen,ua.positionScreen)}B.addPoint(N.positionScreen.x,N.positionScreen.y);B.addPoint(O.positionScreen.x,O.positionScreen.y);B.addPoint(R.positionScreen.x,R.positionScreen.y);B.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(fa.instersects(B)){Va=
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|
+0;for(Pa=sa.meshMaterials.length;Va<Pa;){La=sa.meshMaterials[Va++];if(La instanceof THREE.MeshFaceMaterial){T=0;for(Xa=sa.faceMaterials.length;T<Xa;)(La=sa.faceMaterials[T++])&&La.opacity!=0&&Wa(N,O,R,Fa,ka,ua,sa,La,va)}else La.opacity!=0&&Wa(N,O,R,Fa,ka,ua,sa,La,va)}}}m.addRectangle(B)}o.setTransform(1,0,0,1,0,0)}};
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+THREE.SVGRenderer=function(){function b(oa,da,pa){var Ba,ga,$,la;Ba=0;for(ga=oa.lights.length;Ba<ga;Ba++){$=oa.lights[Ba];if($ instanceof THREE.DirectionalLight){la=da.normalWorld.dot($.position)*$.intensity;if(la>0){pa.r+=$.color.r*la;pa.g+=$.color.g*la;pa.b+=$.color.b*la}}else if($ instanceof THREE.PointLight){ua.sub($.position,da.centroidWorld);ua.normalize();la=da.normalWorld.dot(ua)*$.intensity;if(la>0){pa.r+=$.color.r*la;pa.g+=$.color.g*la;pa.b+=$.color.b*la}}}}function c(oa,da,pa,Ba,ga,$){ea=
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+f(Aa++);ea.setAttribute("d","M "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ga instanceof THREE.MeshBasicMaterial)A.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshLambertMaterial)if(W){N.r=O.r;N.g=O.g;N.b=O.b;b($,Ba,N);A.r=ga.color.r*N.r;A.g=ga.color.g*N.g;A.b=ga.color.b*N.b;A.updateStyleString()}else A.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshDepthMaterial){ka=
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|
+1-ga.__2near/(ga.__farPlusNear-Ba.z*ga.__farMinusNear);A.setRGB(ka,ka,ka)}else ga instanceof THREE.MeshNormalMaterial&&A.setRGB(g(Ba.normalWorld.x),g(Ba.normalWorld.y),g(Ba.normalWorld.z));ga.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):ea.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+ga.opacity);
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+k.appendChild(ea)}function d(oa,da,pa,Ba,ga,$,la){ea=f(Aa++);ea.setAttribute("d","M "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+Ba.positionScreen.x+","+Ba.positionScreen.y+"z");if($ instanceof THREE.MeshBasicMaterial)A.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshLambertMaterial)if(W){N.r=O.r;N.g=O.g;N.b=O.b;b(la,ga,N);A.r=$.color.r*N.r;A.g=$.color.g*N.g;A.b=$.color.b*
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+N.b;A.updateStyleString()}else A.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshDepthMaterial){ka=1-$.__2near/($.__farPlusNear-ga.z*$.__farMinusNear);A.setRGB(ka,ka,ka)}else $ instanceof THREE.MeshNormalMaterial&&A.setRGB(g(ga.normalWorld.x),g(ga.normalWorld.y),g(ga.normalWorld.z));$.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+$.wireframeLinewidth+"; stroke-opacity: "+$.opacity+"; stroke-linecap: "+$.wireframeLinecap+"; stroke-linejoin: "+
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|
+$.wireframeLinejoin):ea.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+$.opacity);k.appendChild(ea)}function f(oa){if(ca[oa]==null){ca[oa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&ca[oa].setAttribute("shape-rendering","crispEdges")}return ca[oa]}function g(oa){return oa<0?Math.min((1+oa)*0.5,0.5):0.5+Math.min(oa*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,w,y,v,C,G,H=new THREE.Rectangle,
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|
+K=new THREE.Rectangle,W=!1,A=new THREE.Color(16777215),N=new THREE.Color(16777215),O=new THREE.Color(0),R=new THREE.Color(0),Fa=new THREE.Color(0),ka,ua=new THREE.Vector3,ca=[],e=[],ea,Aa,xa,Ha=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(oa){switch(oa){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(oa,da){n=oa;p=da;o=n/2;w=p/2;k.setAttribute("viewBox",-o+" "+-w+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",
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+p);H.set(-o,-w,o,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(oa,da){var pa,Ba,ga,$,la,Ga,ia,ja;this.autoClear&&this.clear();h=j.projectScene(oa,da,this.sortElements);xa=Aa=0;if(W=oa.lights.length>0){ia=oa.lights;O.setRGB(0,0,0);R.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(Ba=ia.length;pa<Ba;pa++){ga=ia[pa];$=ga.color;if(ga instanceof THREE.AmbientLight){O.r+=$.r;O.g+=$.g;O.b+=$.b}else if(ga instanceof THREE.DirectionalLight){R.r+=$.r;R.g+=
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|
+$.g;R.b+=$.b}else if(ga instanceof THREE.PointLight){Fa.r+=$.r;Fa.g+=$.g;Fa.b+=$.b}}}pa=0;for(Ba=h.length;pa<Ba;pa++){ia=h[pa];K.empty();if(ia instanceof THREE.RenderableParticle){y=ia;y.x*=o;y.y*=-w;ga=0;for($=ia.materials.length;ga<$;)ga++}else if(ia instanceof THREE.RenderableLine){y=ia.v1;v=ia.v2;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(K)){ga=
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|
+0;for($=ia.materials.length;ga<$;)if((ja=ia.materials[ga++])&&ja.opacity!=0){la=y;Ga=v;var ta=xa++;if(e[ta]==null){e[ta]=document.createElementNS("http://www.w3.org/2000/svg","line");Ha==0&&e[ta].setAttribute("shape-rendering","crispEdges")}ea=e[ta];ea.setAttribute("x1",la.positionScreen.x);ea.setAttribute("y1",la.positionScreen.y);ea.setAttribute("x2",Ga.positionScreen.x);ea.setAttribute("y2",Ga.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){A.__styleString=ja.color.__styleString;ea.setAttribute("style",
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|
+"fill: none; stroke: "+A.__styleString+"; stroke-width: "+ja.linewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.linecap+"; stroke-linejoin: "+ja.linejoin);k.appendChild(ea)}}}}else if(ia instanceof THREE.RenderableFace3){y=ia.v1;v=ia.v2;C=ia.v3;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;C.positionScreen.x*=o;C.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);K.addPoint(C.positionScreen.x,
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|
+C.positionScreen.y);if(H.instersects(K)){ga=0;for($=ia.meshMaterials.length;ga<$;){ja=ia.meshMaterials[ga++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&c(y,v,C,ia,ja,oa)}else ja&&ja.opacity!=0&&c(y,v,C,ia,ja,oa)}}}else if(ia instanceof THREE.RenderableFace4){y=ia.v1;v=ia.v2;C=ia.v3;G=ia.v4;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;C.positionScreen.x*=o;C.positionScreen.y*=
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+-w;G.positionScreen.x*=o;G.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);K.addPoint(C.positionScreen.x,C.positionScreen.y);K.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(K)){ga=0;for($=ia.meshMaterials.length;ga<$;){ja=ia.meshMaterials[ga++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&d(y,v,C,G,ia,ja,oa)}else ja&&ja.opacity!=
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+0&&d(y,v,C,G,ia,ja,oa)}}}}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
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@@ -210,123 +215,136 @@ default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = pr
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
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value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
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fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
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-THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"},
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-shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
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-fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
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-normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
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-THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
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|
-THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
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-THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
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-THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
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-THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
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+THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nuniform\tsampler2D\tocclusionMap;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvarying\tfloat\tvVisibility;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ));\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvarying\tfloat\t\tvVisibility;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
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+lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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+fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tsampler2D\tocclusionMap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
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+sprite:{vertexShader:"uniform\tint\t\tuseScreenCoordinates;\nuniform int affectedByDistance;\nuniform\tvec3\tscreenPosition;\nuniform \tmat4 \tmodelViewMatrix;\nuniform \tmat4 \tprojectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform\tvec2 uvScale;\nattribute \tvec2 \tposition;\nattribute vec2\tuv;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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+fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},
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+shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},
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+depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
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+fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
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+THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
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+THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
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+THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",
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|
+THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
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|
+THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
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|
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
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|
vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
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|
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
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|
|
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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|
-THREE.WebGLRenderer=function(b){function c(m,C,u){var w,A,M,I=m.vertices,K=I.length,H=m.colors,E=H.length,J=m.__vertexArray,L=m.__colorArray,U=m.__sortArray,V=m.__dirtyVertices,Ca=m.__dirtyColors;if(u.sortParticles){Ea.multiplySelf(u.matrixWorld);for(w=0;w<K;w++){A=I[w].position;Ya.copy(A);Ea.multiplyVector3(Ya);U[w]=[Ya.z,w]}U.sort(function(Ha,oa){return oa[0]-Ha[0]});for(w=0;w<K;w++){A=I[U[w][1]].position;M=w*3;J[M]=A.x;J[M+1]=A.y;J[M+2]=A.z}for(w=0;w<E;w++){M=w*3;color=H[U[w][1]];L[M]=color.r;
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|
-L[M+1]=color.g;L[M+2]=color.b}}else{if(V)for(w=0;w<K;w++){A=I[w].position;M=w*3;J[M]=A.x;J[M+1]=A.y;J[M+2]=A.z}if(Ca)for(w=0;w<E;w++){color=H[w];M=w*3;L[M]=color.r;L[M+1]=color.g;L[M+2]=color.b}}if(V||u.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,J,C)}if(Ca||u.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,L,C)}}function d(m,C,u,w,A){w.program||ra.initMaterial(w,C,u,A);var M=w.program,I=M.uniforms,K=w.uniforms;
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|
|
-if(M!=ya){e.useProgram(M);ya=M}e.uniformMatrix4fv(I.projectionMatrix,!1,Sa);if(u&&(w instanceof THREE.MeshBasicMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial||w instanceof THREE.LineBasicMaterial||w instanceof THREE.ParticleBasicMaterial||w.fog)){K.fogColor.value.setHex(u.color.hex);if(u instanceof THREE.Fog){K.fogNear.value=u.near;K.fogFar.value=u.far}else if(u instanceof THREE.FogExp2)K.fogDensity.value=u.density}if(w instanceof THREE.MeshPhongMaterial||w instanceof
|
|
|
-THREE.MeshLambertMaterial||w.lights){var H,E,J=0,L=0,U=0,V,Ca,Ha,oa,wa=Ta,cb=wa.directional.colors,Aa=wa.directional.positions,Ia=wa.point.colors,Ja=wa.point.positions,Qa=wa.point.distances,D=0,Z=0;u=E=oa=0;for(H=C.length;u<H;u++){E=C[u];V=E.color;Ca=E.position;Ha=E.intensity;oa=E.distance;if(E instanceof THREE.AmbientLight){J+=V.r;L+=V.g;U+=V.b}else if(E instanceof THREE.DirectionalLight){oa=D*3;cb[oa]=V.r*Ha;cb[oa+1]=V.g*Ha;cb[oa+2]=V.b*Ha;Aa[oa]=Ca.x;Aa[oa+1]=Ca.y;Aa[oa+2]=Ca.z;D+=1}else if(E instanceof
|
|
|
-THREE.PointLight){E=Z*3;Ia[E]=V.r*Ha;Ia[E+1]=V.g*Ha;Ia[E+2]=V.b*Ha;Ja[E]=Ca.x;Ja[E+1]=Ca.y;Ja[E+2]=Ca.z;Qa[Z]=oa;Z+=1}}for(u=D*3;u<cb.length;u++)cb[u]=0;for(u=Z*3;u<Ia.length;u++)Ia[u]=0;wa.point.length=Z;wa.directional.length=D;wa.ambient[0]=J;wa.ambient[1]=L;wa.ambient[2]=U;u=Ta;K.enableLighting.value=u.directional.length+u.point.length;K.ambientLightColor.value=u.ambient;K.directionalLightColor.value=u.directional.colors;K.directionalLightDirection.value=u.directional.positions;K.pointLightColor.value=
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|
|
-u.point.colors;K.pointLightPosition.value=u.point.positions;K.pointLightDistance.value=u.point.distances}if(w instanceof THREE.MeshBasicMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial){K.diffuse.value.setRGB(w.color.r,w.color.g,w.color.b);K.opacity.value=w.opacity;K.map.texture=w.map;K.lightMap.texture=w.lightMap;K.envMap.texture=w.envMap;K.reflectivity.value=w.reflectivity;K.refractionRatio.value=w.refractionRatio;K.combine.value=w.combine;K.useRefract.value=
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|
|
-w.envMap&&w.envMap.mapping instanceof THREE.CubeRefractionMapping}if(w instanceof THREE.LineBasicMaterial){K.diffuse.value.setRGB(w.color.r,w.color.g,w.color.b);K.opacity.value=w.opacity}else if(w instanceof THREE.ParticleBasicMaterial){K.psColor.value.setRGB(w.color.r,w.color.g,w.color.b);K.opacity.value=w.opacity;K.size.value=w.size;K.scale.value=fa.height/2;K.map.texture=w.map}else if(w instanceof THREE.MeshPhongMaterial){K.ambient.value.setRGB(w.ambient.r,w.ambient.g,w.ambient.b);K.specular.value.setRGB(w.specular.r,
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|
-w.specular.g,w.specular.b);K.shininess.value=w.shininess}else if(w instanceof THREE.MeshDepthMaterial){K.mNear.value=m.near;K.mFar.value=m.far;K.opacity.value=w.opacity}else if(w instanceof THREE.MeshNormalMaterial)K.opacity.value=w.opacity;for(var t in K)if(L=M.uniforms[t]){H=K[t];J=H.type;u=H.value;if(J=="i")e.uniform1i(L,u);else if(J=="f")e.uniform1f(L,u);else if(J=="fv1")e.uniform1fv(L,u);else if(J=="fv")e.uniform3fv(L,u);else if(J=="v2")e.uniform2f(L,u.x,u.y);else if(J=="v3")e.uniform3f(L,u.x,
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|
-u.y,u.z);else if(J=="v4")e.uniform4f(L,u.x,u.y,u.z,u.w);else if(J=="c")e.uniform3f(L,u.r,u.g,u.b);else if(J=="t"){e.uniform1i(L,u);if(H=H.texture)if(H.image instanceof Array&&H.image.length==6){if(H.image.length==6){if(H.needsUpdate){if(H.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,H.image.__webglTextureCube);for(J=0;J<6;++J)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+J,0,0,0,e.RGBA,e.UNSIGNED_BYTE,H.image[J])}else{H.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,
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|
|
-H.image.__webglTextureCube);for(J=0;J<6;++J)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+J,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,H.image[J]);H.__webglInit=!0}O(e.TEXTURE_CUBE_MAP,H,H.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);H.needsUpdate=!1}e.activeTexture(e.TEXTURE0+u);e.bindTexture(e.TEXTURE_CUBE_MAP,H.image.__webglTextureCube)}}else P(H,u)}}e.uniformMatrix4fv(I.modelViewMatrix,!1,A._modelViewMatrixArray);e.uniformMatrix3fv(I.normalMatrix,!1,A._normalMatrixArray);(w instanceof THREE.MeshShaderMaterial||
|
|
|
-w instanceof THREE.MeshPhongMaterial||w.envMap)&&e.uniform3f(I.cameraPosition,m.position.x,m.position.y,m.position.z);(w instanceof THREE.MeshShaderMaterial||w.envMap||w.skinning)&&e.uniformMatrix4fv(I.objectMatrix,!1,A._objectMatrixArray);(w instanceof THREE.MeshPhongMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshShaderMaterial||w.skinning)&&e.uniformMatrix4fv(I.viewMatrix,!1,$a);if(w instanceof THREE.ShadowVolumeDynamicMaterial){m=K.directionalLightDirection.value;m[0]=
|
|
|
--C.position.x;m[1]=-C.position.y;m[2]=-C.position.z;e.uniform3fv(I.directionalLightDirection,m);e.uniformMatrix4fv(I.objectMatrix,!1,A._objectMatrixArray);e.uniformMatrix4fv(I.viewMatrix,!1,$a)}if(w.skinning){e.uniformMatrix4fv(I.cameraInverseMatrix,!1,$a);e.uniformMatrix4fv(I.boneGlobalMatrices,!1,A.boneMatrices)}return M}function f(m,C,u,w,A,M){if(w.opacity!=0){var I;m=d(m,C,u,w,M).attributes;if(w.morphTargets){C=w.program.attributes;M.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[M.morphTargetBase]):
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|
-e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0);if(M.morphTargetForcedOrder.length){u=0;for(var K=M.morphTargetForcedOrder,H=M.morphTargetInfluences;u<w.numSupportedMorphTargets&&u<K.length;){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[K[u]]);e.vertexAttribPointer(C["morphTarget"+u],3,e.FLOAT,!1,0,0);M.__webglMorphTargetInfluences[u]=H[K[u]];u++}}else{K=[];var E=-1,J=0;H=M.morphTargetInfluences;var L,U=H.length;u=0;for(M.morphTargetBase!==
|
|
|
--1&&(K[M.morphTargetBase]=!0);u<w.numSupportedMorphTargets;){for(L=0;L<U;L++)if(!K[L]&&H[L]>E){J=L;E=H[J]}e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[J]);e.vertexAttribPointer(C["morphTarget"+u],3,e.FLOAT,!1,0,0);M.__webglMorphTargetInfluences[u]=E;K[J]=1;E=-1;u++}}e.uniform1fv(w.program.uniforms.morphTargetInfluences,M.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(A.__webglCustomAttributes)for(I in A.__webglCustomAttributes)if(m[I]>=
|
|
|
-0){C=A.__webglCustomAttributes[I];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(m[I],C.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(A.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-A.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(A.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,A.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else e.disableVertexAttribArray(m.uv2);if(w.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,
|
|
|
-4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,4,e.FLOAT,!1,0,0)}if(M instanceof THREE.Mesh)if(w.wireframe){e.lineWidth(w.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);e.drawElements(e.LINES,
|
|
|
-A.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);e.drawElements(e.TRIANGLES,A.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(M instanceof THREE.Line){M=M.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(w.linewidth);e.drawArrays(M,0,A.__webglLineCount)}else if(M instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,A.__webglParticleCount);else M instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,A.__webglVertexCount)}}function g(m,C,
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|
|
-u){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);if(u==THREE.FlatShading){var w,A,M,I,K,H,E,J,L,U,V=m.count*3;for(U=
|
|
|
-0;U<V;U+=9){u=m.normalArray;w=u[U];A=u[U+1];M=u[U+2];I=u[U+3];H=u[U+4];J=u[U+5];K=u[U+6];E=u[U+7];L=u[U+8];w=(w+I+K)/3;A=(A+H+E)/3;M=(M+J+L)/3;u[U]=w;u[U+1]=A;u[U+2]=M;u[U+3]=w;u[U+4]=A;u[U+5]=M;u[U+6]=w;u[U+7]=A;u[U+8]=M}}e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.normal);e.vertexAttribPointer(C.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function h(m){if(aa!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):
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|
|
-e.enable(e.CULL_FACE);aa=m.doubleSided}if(pa!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);pa=m.flipSided}}function j(m){if(ia!=m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ia=m}}function k(m){la[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);la[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);la[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);la[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);la[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-
|
|
|
-m.n34);la[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var C;for(m=0;m<6;m++){C=la[m];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function n(m){for(var C=m.matrixWorld,u=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),w=0;w<6;w++){m=la[w].x*C.n14+la[w].y*C.n24+la[w].z*C.n34+la[w].w;if(m<=u)return!1}return!0}function p(m,C){m.list[m.count]=C;m.count+=1}function o(m){var C,u,w=m.object,A=m.opaque,M=m.transparent;M.count=0;m=A.count=0;for(C=w.materials.length;m<
|
|
|
-C;m++){u=w.materials[m];u.transparent?p(M,u):p(A,u)}}function x(m){var C,u,w,A,M=m.object,I=m.buffer,K=m.opaque,H=m.transparent;H.count=0;m=K.count=0;for(w=M.materials.length;m<w;m++){C=M.materials[m];if(C instanceof THREE.MeshFaceMaterial){C=0;for(u=I.materials.length;C<u;C++)(A=I.materials[C])&&(A.transparent?p(H,A):p(K,A))}else(A=C)&&(A.transparent?p(H,A):p(K,A))}}function y(m,C){return C.z-m.z}function v(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);
|
|
|
-e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var C,u=m.lights.length,w,A=m.lights,M=[],I,K,H,E,J,L=m.__webglShadowVolumes.length;for(C=0;C<u;C++){w=m.lights[C];if(w instanceof THREE.DirectionalLight){M[0]=-w.position.x;M[1]=-w.position.y;M[2]=-w.position.z;for(J=0;J<L;J++){w=m.__webglShadowVolumes[J].object;I=m.__webglShadowVolumes[J].buffer;K=w.materials[0];K.program||ra.initMaterial(K,
|
|
|
-A,undefined,w);K=K.program;H=K.uniforms;E=K.attributes;if(ya!==K){e.useProgram(K);ya=K;e.uniformMatrix4fv(H.projectionMatrix,!1,Sa);e.uniformMatrix4fv(H.viewMatrix,!1,$a);e.uniform3fv(H.directionalLightDirection,M)}w.matrixWorld.flattenToArray(w._objectMatrixArray);e.uniformMatrix4fv(H.objectMatrix,!1,w._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,I.__webglVertexBuffer);e.vertexAttribPointer(E.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,I.__webglNormalBuffer);e.vertexAttribPointer(E.normal,
|
|
|
-3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,I.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,I.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,I.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);za="";ya=ha.program;e.useProgram(ha.program);e.uniformMatrix4fv(ha.projectionLocation,!1,Sa);e.uniform1f(ha.darknessLocation,
|
|
|
-ha.darkness);e.bindBuffer(e.ARRAY_BUFFER,ha.vertexBuffer);e.vertexAttribPointer(ha.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ha.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ha.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(Ga)}function B(m,C){var u,w,A,M=m.__webglLensFlares.length,I,K,H;I=new THREE.Vector3;var E=ja/Da;K=Da*0.5;H=
|
|
|
-ja*0.5;var J=16/ja,L=[J*E,J],U=[1,1,0];J=[1,1];var V,Ca=ka.readBackPixels,Ha,oa,wa=ka.uniforms;u=ka.attributes;e.useProgram(ka.program);ya=ka.program;za="";e.uniform1i(wa.map,0);e.activeTexture(e.TEXTURE0);e.uniform1f(wa.opacity,1);e.uniform1f(wa.rotation,0);e.uniform2fv(wa.scale,L);e.bindBuffer(e.ARRAY_BUFFER,ka.vertexBuffer);e.vertexAttribPointer(u.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(u.uv,2,e.FLOAT,!1,16,8);e.bindTexture(e.TEXTURE_2D,ka.tempTexture);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
|
|
|
-ka.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);for(A=0;A<M;A++){u=m.__webglLensFlares[A].object;I.set(u.matrixWorld.n14,u.matrixWorld.n24,u.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(I);w=I.z;C.projectionMatrix.multiplyVector3(I);U[0]=I.x;U[1]=I.y;U[2]=I.z;J[0]=U[0]*K+K;J[1]=U[1]*H+H;e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,J[0]-8,J[1]-8,16,16);e.uniform3fv(wa.screenPosition,U);e.uniform1i(wa.renderPink,1);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);
|
|
|
-try{e.readPixels(J[0]-8,J[1]-8,16,16,e.RGBA,e.UNSIGNED_BYTE,ka.readBackPixels)}catch(cb){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}e.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-w,C.far))/C.far),10)+2;w=sampleDistance*4;V=sampleDistance*64;oa=0;Ha=28-w+(448-V);ka.readBackPixels[Ha+0]===255&&ka.readBackPixels[Ha+1]===0&&ka.readBackPixels[Ha+2]===255&&(oa+=0.2);Ha=28+w+(448-V);Ca[Ha+0]===255&&Ca[Ha+
|
|
|
-1]===0&&Ca[Ha+2]===255&&(oa+=0.2);Ha=28+w+(448+V);Ca[Ha+0]===255&&Ca[Ha+1]===0&&Ca[Ha+2]===255&&(oa+=0.2);Ha=28-w+(448+V);Ca[Ha+0]===255&&Ca[Ha+1]===0&&Ca[Ha+2]===255&&(oa+=0.2);Ha=476;Ca[Ha+0]===255&&Ca[Ha+1]===0&&Ca[Ha+2]===255&&(oa+=0.2);u.positionScreen.x=U[0];u.positionScreen.y=U[1];u.positionScreen.z=U[2];u.customUpdateCallback?u.customUpdateCallback(oa,u):u.updateLensFlares(oa);e.uniform1i(wa.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(A=0;A<M;A++){u=
|
|
|
-m.__webglLensFlares[A].object;I=0;for(K=u.lensFlares.length;I<K;I++){H=u.lensFlares[I];if(H.opacity>0.0010&&H.scale>0.0010){U[0]=H.x;U[1]=H.y;U[2]=H.z;J=H.size*H.scale/ja;L[0]=J*E;L[1]=J;e.uniform3fv(wa.screenPosition,U);e.uniform1f(wa.rotation,H.rotation);e.uniform2fv(wa.scale,L);e.uniform1f(wa.opacity,H.opacity);z(H.blending);P(H.texture,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Ga)}function F(m,C){m._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,
|
|
|
-m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function G(m){var C,u,w,A,M;if(m instanceof THREE.Mesh){u=m.geometry;for(C in u.geometryGroups){w=u.geometryGroups[C];M=!1;for(A in w.__webglCustomAttributes)if(w.__webglCustomAttributes[A].needsUpdate){M=!0;break}if(u.__dirtyVertices||u.__dirtyMorphTargets||u.__dirtyElements||u.__dirtyUvs||u.__dirtyNormals||u.__dirtyColors||u.__dirtyTangents||M){M=e.DYNAMIC_DRAW;var I=void 0,
|
|
|
-K=void 0,H=void 0,E=void 0;H=void 0;var J=void 0,L=void 0,U=void 0,V=void 0,Ca=void 0,Ha=void 0,oa=void 0,wa=void 0,cb=void 0,Aa=void 0,Ia=void 0,Ja=void 0,Qa=void 0;L=void 0;U=void 0;E=void 0;V=void 0;E=void 0;var D=void 0,Z=void 0;L=void 0;D=void 0;Z=void 0;var t=void 0,ab=void 0;D=void 0;Z=void 0;t=void 0;ab=void 0;D=void 0;Z=void 0;t=void 0;ab=void 0;D=void 0;Z=void 0;t=void 0;E=void 0;V=void 0;J=void 0;H=void 0;H=void 0;D=void 0;Z=void 0;t=void 0;var fb=void 0,Ma=0,Va=0,gb=0,hb=0,Wa=0,eb=0,Oa=
|
|
|
-0,Ka=0,La=0,T=0,Ra=0;Z=D=0;var Xa=w.__vertexArray,Za=w.__uvArray,X=w.__uv2Array,ta=w.__normalArray,ea=w.__tangentArray,ca=w.__colorArray,va=w.__skinVertexAArray,ua=w.__skinVertexBArray,ga=w.__skinIndexArray,Q=w.__skinWeightArray,Na=w.__morphTargetsArrays,db=w.__webglCustomAttributes;t=void 0;var Ua=w.__faceArray,bb=w.__lineArray,lb=w.__needsSmoothNormals;Ha=w.__vertexColorType;Ca=w.__uvType;oa=w.__normalType;var Pa=m.geometry,ib=Pa.__dirtyVertices,sb=Pa.__dirtyElements,rb=Pa.__dirtyUvs,tb=Pa.__dirtyNormals,
|
|
|
-ub=Pa.__dirtyTangents,vb=Pa.__dirtyColors,wb=Pa.__dirtyMorphTargets,nb=Pa.vertices,xb=w.faces,Ab=Pa.faces,yb=Pa.faceVertexUvs[0],zb=Pa.faceVertexUvs[1],ob=Pa.skinVerticesA,pb=Pa.skinVerticesB,qb=Pa.skinIndices,kb=Pa.skinWeights,mb=Pa.edgeFaces,jb=Pa.morphTargets;if(db)for(fb in db){db[fb].offset=0;db[fb].offsetSrc=0}I=0;for(K=xb.length;I<K;I++){H=xb[I];E=Ab[H];yb&&(wa=yb[H]);zb&&(cb=zb[H]);H=E.vertexNormals;J=E.normal;L=E.vertexColors;U=E.color;V=E.vertexTangents;if(E instanceof THREE.Face3){if(ib){Aa=
|
|
|
-nb[E.a].position;Ia=nb[E.b].position;Ja=nb[E.c].position;Xa[Va]=Aa.x;Xa[Va+1]=Aa.y;Xa[Va+2]=Aa.z;Xa[Va+3]=Ia.x;Xa[Va+4]=Ia.y;Xa[Va+5]=Ia.z;Xa[Va+6]=Ja.x;Xa[Va+7]=Ja.y;Xa[Va+8]=Ja.z;Va+=9}if(db)for(fb in db){t=db[fb];if(t.needsUpdate){D=t.offset;Z=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[E.a];t.array[D+1]=t.value[E.b];t.array[D+2]=t.value[E.c]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[Z];t.array[D+1]=t.value[Z];t.array[D+2]=t.value[Z];
|
|
|
-t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[Z+0];t.array[D+1]=t.value[Z+1];t.array[D+2]=t.value[Z+2];t.offsetSrc+=3}t.offset+=3}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Aa=t.value[E.a];Ia=t.value[E.b];Ja=t.value[E.c]}else if(t.boundTo==="faces"){Aa=t.value[Z];Ia=t.value[Z];Ja=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Aa=t.value[Z+0];Ia=t.value[Z+1];Ja=t.value[Z+2];t.offsetSrc+=3}if(t.size===2){t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+
|
|
|
-2]=Ia.x;t.array[D+3]=Ia.y;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.offset+=6}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Aa.r;t.array[D+1]=Aa.g;t.array[D+2]=Aa.b;t.array[D+3]=Ia.r;t.array[D+4]=Ia.g;t.array[D+5]=Ia.b;t.array[D+6]=Ja.r;t.array[D+7]=Ja.g;t.array[D+8]=Ja.b}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Ia.x;t.array[D+4]=Ia.y;t.array[D+5]=Ia.z;t.array[D+6]=Ja.x;t.array[D+7]=Ja.y;t.array[D+8]=Ja.z}t.offset+=9}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+
|
|
|
-2]=Aa.z;t.array[D+3]=Aa.w;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Ia.z;t.array[D+7]=Ia.w;t.array[D+8]=Ja.x;t.array[D+9]=Ja.y;t.array[D+10]=Ja.z;t.array[D+11]=Ja.w;t.offset+=12}}}}if(wb){D=0;for(Z=jb.length;D<Z;D++){Aa=jb[D].vertices[E.a].position;Ia=jb[D].vertices[E.b].position;Ja=jb[D].vertices[E.c].position;t=Na[D];t[Ra+0]=Aa.x;t[Ra+1]=Aa.y;t[Ra+2]=Aa.z;t[Ra+3]=Ia.x;t[Ra+4]=Ia.y;t[Ra+5]=Ia.z;t[Ra+6]=Ja.x;t[Ra+7]=Ja.y;t[Ra+8]=Ja.z}Ra+=9}if(kb.length){D=kb[E.a];Z=kb[E.b];t=kb[E.c];Q[T]=D.x;
|
|
|
-Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=Z.x;Q[T+5]=Z.y;Q[T+6]=Z.z;Q[T+7]=Z.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;D=qb[E.a];Z=qb[E.b];t=qb[E.c];ga[T]=D.x;ga[T+1]=D.y;ga[T+2]=D.z;ga[T+3]=D.w;ga[T+4]=Z.x;ga[T+5]=Z.y;ga[T+6]=Z.z;ga[T+7]=Z.w;ga[T+8]=t.x;ga[T+9]=t.y;ga[T+10]=t.z;ga[T+11]=t.w;D=ob[E.a];Z=ob[E.b];t=ob[E.c];va[T]=D.x;va[T+1]=D.y;va[T+2]=D.z;va[T+3]=1;va[T+4]=Z.x;va[T+5]=Z.y;va[T+6]=Z.z;va[T+7]=1;va[T+8]=t.x;va[T+9]=t.y;va[T+10]=t.z;va[T+11]=1;D=pb[E.a];Z=pb[E.b];t=pb[E.c];ua[T]=
|
|
|
-D.x;ua[T+1]=D.y;ua[T+2]=D.z;ua[T+3]=1;ua[T+4]=Z.x;ua[T+5]=Z.y;ua[T+6]=Z.z;ua[T+7]=1;ua[T+8]=t.x;ua[T+9]=t.y;ua[T+10]=t.z;ua[T+11]=1;T+=12}if(vb&&Ha){if(L.length==3&&Ha==THREE.VertexColors){E=L[0];D=L[1];Z=L[2]}else Z=D=E=U;ca[La]=E.r;ca[La+1]=E.g;ca[La+2]=E.b;ca[La+3]=D.r;ca[La+4]=D.g;ca[La+5]=D.b;ca[La+6]=Z.r;ca[La+7]=Z.g;ca[La+8]=Z.b;La+=9}if(ub&&Pa.hasTangents){L=V[0];U=V[1];E=V[2];ea[Oa]=L.x;ea[Oa+1]=L.y;ea[Oa+2]=L.z;ea[Oa+3]=L.w;ea[Oa+4]=U.x;ea[Oa+5]=U.y;ea[Oa+6]=U.z;ea[Oa+7]=U.w;ea[Oa+8]=E.x;
|
|
|
-ea[Oa+9]=E.y;ea[Oa+10]=E.z;ea[Oa+11]=E.w;Oa+=12}if(tb&&oa)if(H.length==3&&lb)for(V=0;V<3;V++){J=H[V];ta[eb]=J.x;ta[eb+1]=J.y;ta[eb+2]=J.z;eb+=3}else for(V=0;V<3;V++){ta[eb]=J.x;ta[eb+1]=J.y;ta[eb+2]=J.z;eb+=3}if(rb&&wa!==undefined&&Ca)for(V=0;V<3;V++){H=wa[V];Za[gb]=H.u;Za[gb+1]=H.v;gb+=2}if(rb&&cb!==undefined&&Ca)for(V=0;V<3;V++){H=cb[V];X[hb]=H.u;X[hb+1]=H.v;hb+=2}if(sb){Ua[Wa]=Ma;Ua[Wa+1]=Ma+1;Ua[Wa+2]=Ma+2;Wa+=3;bb[Ka]=Ma;bb[Ka+1]=Ma+1;bb[Ka+2]=Ma;bb[Ka+3]=Ma+2;bb[Ka+4]=Ma+1;bb[Ka+5]=Ma+2;Ka+=
|
|
|
-6;Ma+=3}}else if(E instanceof THREE.Face4){if(ib){Aa=nb[E.a].position;Ia=nb[E.b].position;Ja=nb[E.c].position;Qa=nb[E.d].position;Xa[Va]=Aa.x;Xa[Va+1]=Aa.y;Xa[Va+2]=Aa.z;Xa[Va+3]=Ia.x;Xa[Va+4]=Ia.y;Xa[Va+5]=Ia.z;Xa[Va+6]=Ja.x;Xa[Va+7]=Ja.y;Xa[Va+8]=Ja.z;Xa[Va+9]=Qa.x;Xa[Va+10]=Qa.y;Xa[Va+11]=Qa.z;Va+=12}if(db)for(fb in db){t=db[fb];if(t.needsUpdate){D=t.offset;Z=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[E.a];t.array[D+1]=t.value[E.b];t.array[D+
|
|
|
-2]=t.value[E.c];t.array[D+2]=t.value[E.d]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[Z];t.array[D+1]=t.value[Z];t.array[D+2]=t.value[Z];t.array[D+2]=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[Z+0];t.array[D+1]=t.value[Z+1];t.array[D+2]=t.value[Z+2];t.array[D+2]=t.value[Z+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Aa=t.value[E.a];Ia=t.value[E.b];Ja=t.value[E.c];Qa=t.value[E.d]}else if(t.boundTo==="faces"){Aa=t.value[Z];
|
|
|
-Ia=t.value[Z];Ja=t.value[Z];Qa=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Aa=t.value[Z+0];Ia=t.value[Z+1];Ja=t.value[Z+2];Qa=t.value[Z+3];t.offsetSrc+=4}if(t.size===2){t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Ia.x;t.array[D+3]=Ia.y;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Qa.x;t.array[D+7]=Qa.y;t.offset+=8}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Aa.r;t.array[D+1]=Aa.g;t.array[D+2]=Aa.b;t.array[D+3]=Ia.r;t.array[D+4]=Ia.g;t.array[D+5]=Ia.b;t.array[D+6]=Ja.r;
|
|
|
-t.array[D+7]=Ja.g;t.array[D+8]=Ja.b;t.array[D+9]=Qa.r;t.array[D+10]=Qa.g;t.array[D+11]=Qa.b}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Ia.x;t.array[D+4]=Ia.y;t.array[D+5]=Ia.z;t.array[D+6]=Ja.x;t.array[D+7]=Ja.y;t.array[D+8]=Ja.z;t.array[D+9]=Qa.x;t.array[D+10]=Qa.y;t.array[D+11]=Qa.z}t.offset+=12}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Aa.w;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Ia.z;t.array[D+7]=Ia.w;t.array[D+8]=Ja.x;t.array[D+
|
|
|
-9]=Ja.y;t.array[D+10]=Ja.z;t.array[D+11]=Ja.w;t.array[D+12]=Qa.x;t.array[D+13]=Qa.y;t.array[D+14]=Qa.z;t.array[D+15]=Qa.w;t.offset+=16}}}}if(wb){D=0;for(Z=jb.length;D<Z;D++){Aa=jb[D].vertices[E.a].position;Ia=jb[D].vertices[E.b].position;Ja=jb[D].vertices[E.c].position;Qa=jb[D].vertices[E.d].position;t=Na[D];t[Ra+0]=Aa.x;t[Ra+1]=Aa.y;t[Ra+2]=Aa.z;t[Ra+3]=Ia.x;t[Ra+4]=Ia.y;t[Ra+5]=Ia.z;t[Ra+6]=Ja.x;t[Ra+7]=Ja.y;t[Ra+8]=Ja.z;t[Ra+9]=Qa.x;t[Ra+10]=Qa.y;t[Ra+11]=Qa.z}Ra+=12}if(kb.length){D=kb[E.a];Z=
|
|
|
-kb[E.b];t=kb[E.c];ab=kb[E.d];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=Z.x;Q[T+5]=Z.y;Q[T+6]=Z.z;Q[T+7]=Z.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;Q[T+12]=ab.x;Q[T+13]=ab.y;Q[T+14]=ab.z;Q[T+15]=ab.w;D=qb[E.a];Z=qb[E.b];t=qb[E.c];ab=qb[E.d];ga[T]=D.x;ga[T+1]=D.y;ga[T+2]=D.z;ga[T+3]=D.w;ga[T+4]=Z.x;ga[T+5]=Z.y;ga[T+6]=Z.z;ga[T+7]=Z.w;ga[T+8]=t.x;ga[T+9]=t.y;ga[T+10]=t.z;ga[T+11]=t.w;ga[T+12]=ab.x;ga[T+13]=ab.y;ga[T+14]=ab.z;ga[T+15]=ab.w;D=ob[E.a];Z=ob[E.b];t=ob[E.c];ab=ob[E.d];va[T]=
|
|
|
-D.x;va[T+1]=D.y;va[T+2]=D.z;va[T+3]=1;va[T+4]=Z.x;va[T+5]=Z.y;va[T+6]=Z.z;va[T+7]=1;va[T+8]=t.x;va[T+9]=t.y;va[T+10]=t.z;va[T+11]=1;va[T+12]=ab.x;va[T+13]=ab.y;va[T+14]=ab.z;va[T+15]=1;D=pb[E.a];Z=pb[E.b];t=pb[E.c];E=pb[E.d];ua[T]=D.x;ua[T+1]=D.y;ua[T+2]=D.z;ua[T+3]=1;ua[T+4]=Z.x;ua[T+5]=Z.y;ua[T+6]=Z.z;ua[T+7]=1;ua[T+8]=t.x;ua[T+9]=t.y;ua[T+10]=t.z;ua[T+11]=1;ua[T+12]=E.x;ua[T+13]=E.y;ua[T+14]=E.z;ua[T+15]=1;T+=16}if(vb&&Ha){if(L.length==4&&Ha==THREE.VertexColors){E=L[0];D=L[1];Z=L[2];L=L[3]}else L=
|
|
|
-Z=D=E=U;ca[La]=E.r;ca[La+1]=E.g;ca[La+2]=E.b;ca[La+3]=D.r;ca[La+4]=D.g;ca[La+5]=D.b;ca[La+6]=Z.r;ca[La+7]=Z.g;ca[La+8]=Z.b;ca[La+9]=L.r;ca[La+10]=L.g;ca[La+11]=L.b;La+=12}if(ub&&Pa.hasTangents){L=V[0];U=V[1];E=V[2];V=V[3];ea[Oa]=L.x;ea[Oa+1]=L.y;ea[Oa+2]=L.z;ea[Oa+3]=L.w;ea[Oa+4]=U.x;ea[Oa+5]=U.y;ea[Oa+6]=U.z;ea[Oa+7]=U.w;ea[Oa+8]=E.x;ea[Oa+9]=E.y;ea[Oa+10]=E.z;ea[Oa+11]=E.w;ea[Oa+12]=V.x;ea[Oa+13]=V.y;ea[Oa+14]=V.z;ea[Oa+15]=V.w;Oa+=16}if(tb&&oa)if(H.length==4&&lb)for(V=0;V<4;V++){J=H[V];ta[eb]=
|
|
|
-J.x;ta[eb+1]=J.y;ta[eb+2]=J.z;eb+=3}else for(V=0;V<4;V++){ta[eb]=J.x;ta[eb+1]=J.y;ta[eb+2]=J.z;eb+=3}if(rb&&wa!==undefined&&Ca)for(V=0;V<4;V++){H=wa[V];Za[gb]=H.u;Za[gb+1]=H.v;gb+=2}if(rb&&cb!==undefined&&Ca)for(V=0;V<4;V++){H=cb[V];X[hb]=H.u;X[hb+1]=H.v;hb+=2}if(sb){Ua[Wa]=Ma;Ua[Wa+1]=Ma+1;Ua[Wa+2]=Ma+3;Ua[Wa+3]=Ma+1;Ua[Wa+4]=Ma+2;Ua[Wa+5]=Ma+3;Wa+=6;bb[Ka]=Ma;bb[Ka+1]=Ma+1;bb[Ka+2]=Ma;bb[Ka+3]=Ma+3;bb[Ka+4]=Ma+1;bb[Ka+5]=Ma+2;bb[Ka+6]=Ma+2;bb[Ka+7]=Ma+3;Ka+=8;Ma+=4}}}if(mb){I=0;for(K=mb.length;I<
|
|
|
-K;I++){Ua[Wa]=mb[I].a;Ua[Wa+1]=mb[I].b;Ua[Wa+2]=mb[I].c;Ua[Wa+3]=mb[I].a;Ua[Wa+4]=mb[I].c;Ua[Wa+5]=mb[I].d;Wa+=6}}if(ib){e.bindBuffer(e.ARRAY_BUFFER,w.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Xa,M)}if(db)for(fb in db){t=db[fb];if(t.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,M);t.needsUpdate=!1}}if(wb){D=0;for(Z=jb.length;D<Z;D++){e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[D]);e.bufferData(e.ARRAY_BUFFER,Na[D],M)}}if(vb&&La>0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
-w.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,ca,M)}if(tb){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ta,M)}if(ub&&Pa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,w.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ea,M)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,Za,M)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,X,M)}if(sb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);
|
|
|
-e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ua,M);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,bb,M)}if(T>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,va,M);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,M);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ga,M);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,
|
|
|
-Q,M)}}}u.__dirtyVertices=!1;u.__dirtyMorphTargets=!1;u.__dirtyElements=!1;u.__dirtyUvs=!1;u.__dirtyNormals=!1;u.__dirtyTangents=!1;u.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){u=m.geometry;if(u.__dirtyVertices||u.__dirtyColors){m=u;C=e.DYNAMIC_DRAW;Ha=m.vertices;w=m.colors;oa=Ha.length;M=w.length;wa=m.__vertexArray;I=m.__colorArray;cb=m.__dirtyColors;if(m.__dirtyVertices){for(K=0;K<oa;K++){Ca=Ha[K].position;A=K*3;wa[A]=Ca.x;wa[A+1]=Ca.y;wa[A+2]=Ca.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);
|
|
|
-e.bufferData(e.ARRAY_BUFFER,wa,C)}if(cb){for(K=0;K<M;K++){color=w[K];A=K*3;I[A]=color.r;I[A+1]=color.g;I[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,I,C)}}u.__dirtyVertices=!1;u.__dirtyColors=!1}else if(m instanceof THREE.Line){u=m.geometry;if(u.__dirtyVertices||u.__dirtyColors){m=u;C=e.DYNAMIC_DRAW;Ha=m.vertices;w=m.colors;oa=Ha.length;M=w.length;wa=m.__vertexArray;I=m.__colorArray;cb=m.__dirtyColors;if(m.__dirtyVertices){for(K=0;K<oa;K++){Ca=Ha[K].position;
|
|
|
-A=K*3;wa[A]=Ca.x;wa[A+1]=Ca.y;wa[A+2]=Ca.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,wa,C)}if(cb){for(K=0;K<M;K++){color=w[K];A=K*3;I[A]=color.r;I[A+1]=color.g;I[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,I,C)}}u.__dirtyVertices=!1;u.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){u=m.geometry;(u.__dirtyVertices||u.__dirtyColors||m.sortParticles)&&c(u,e.DYNAMIC_DRAW,m);u.__dirtyVertices=!1;u.__dirtyColors=
|
|
|
-!1}}function N(m){function C(U){var V=[];u=0;for(w=U.length;u<w;u++)U[u]==undefined?V.push("undefined"):V.push(U[u].id);return V.join("_")}var u,w,A,M,I,K,H,E,J={},L=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};A=0;for(M=m.faces.length;A<M;A++){I=m.faces[A];K=I.materials;H=C(K);J[H]==undefined&&(J[H]={hash:H,counter:0});E=J[H].hash+"_"+J[H].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:K,vertices:0,numMorphTargets:L});I=I instanceof THREE.Face3?
|
|
|
-3:4;if(m.geometryGroups[E].vertices+I>65535){J[H].counter+=1;E=J[H].hash+"_"+J[H].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:K,vertices:0,numMorphTargets:L})}m.geometryGroups[E].faces.push(A);m.geometryGroups[E].vertices+=I}}function W(m,C,u){m.push({buffer:C,object:u,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function z(m){if(m!=za){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);
|
|
|
-e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}za=m}}function O(m,C,u){if((u.width&u.width-1)==0&&(u.height&u.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,qa(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,qa(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,qa(C.magFilter));
|
|
|
-e.texParameteri(m,e.TEXTURE_MIN_FILTER,qa(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,sa(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,sa(C.minFilter))}}function P(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();
|
|
|
-e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function S(m){if(m&&!m.__webglFramebuffer){if(m.depthBuffer===undefined)m.depthBuffer=!0;if(m.stencilBuffer===undefined)m.stencilBuffer=!0;m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();
|
|
|
-m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,qa(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,qa(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,qa(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,qa(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,qa(m.format),m.width,m.height,0,qa(m.format),qa(m.type),null);e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,
|
|
|
-m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);if(m.depthBuffer&&!m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer)}else if(m.depthBuffer&&m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,
|
|
|
-m.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,m.width,m.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,u;if(m){C=m.__webglFramebuffer;u=m.width;m=m.height}else{C=null;u=Da;m=ja}if(C!=Fa){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(Y,ma,u,m);Fa=C}}function xa(m,C){var u;if(m=="fragment")u=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(u=e.createShader(e.VERTEX_SHADER));e.shaderSource(u,
|
|
|
-C);e.compileShader(u);if(!e.getShaderParameter(u,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(u));console.error(C);return null}return u}function sa(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function qa(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;
|
|
|
-case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;
|
|
|
-case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,fa=document.createElement("canvas"),da=[],ya=null,Fa=null,Ga=!0,ra=this,aa=null,pa=null,za=null,ia=null,Y=0,ma=0,Da=0,ja=0,la=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
|
|
|
-new THREE.Vector4,new THREE.Vector4],Ea=new THREE.Matrix4,Sa=new Float32Array(16),$a=new Float32Array(16),Ya=new THREE.Vector4,Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},R=!0,$=!0,na=new THREE.Color(0),Ba=0;if(b){if(b.stencil!=undefined)R=b.stencil;if(b.antialias!==undefined)$=b.antialias;b.clearColor!==undefined&&na.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ba=b.clearAlpha}this.maxMorphTargets=8;this.domElement=fa;
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|
|
-this.autoClear=!0;this.sortObjects=!0;(function(m,C,u,w){try{if(!(e=fa.getContext("experimental-webgl",{antialias:m,stencil:w})))throw"Error creating WebGL context.";}catch(A){console.error(A)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,u)})($,na,Ba,R);this.context=e;if(R){var ha={};
|
|
|
-ha.vertices=new Float32Array(12);ha.faces=new Uint16Array(6);ha.darkness=0.5;ha.vertices[0]=-20;ha.vertices[1]=-20;ha.vertices[2]=-1;ha.vertices[3]=20;ha.vertices[4]=-20;ha.vertices[5]=-1;ha.vertices[6]=20;ha.vertices[7]=20;ha.vertices[8]=-1;ha.vertices[9]=-20;ha.vertices[10]=20;ha.vertices[11]=-1;ha.faces[0]=0;ha.faces[1]=1;ha.faces[2]=2;ha.faces[3]=0;ha.faces[4]=2;ha.faces[5]=3;ha.vertexBuffer=e.createBuffer();ha.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,ha.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,
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|
|
-ha.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ha.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ha.faces,e.STATIC_DRAW);ha.program=e.createProgram();e.attachShader(ha.program,xa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(ha.program,xa("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(ha.program);ha.vertexLocation=e.getAttribLocation(ha.program,"position");ha.projectionLocation=e.getUniformLocation(ha.program,"projectionMatrix");ha.darknessLocation=
|
|
|
-e.getUniformLocation(ha.program,"darkness")}var ka={};ka.vertices=new Float32Array(16);ka.faces=new Uint16Array(6);ka.transparency=0.5;b=0;ka.vertices[b++]=-1;ka.vertices[b++]=-1;ka.vertices[b++]=0;ka.vertices[b++]=0;ka.vertices[b++]=1;ka.vertices[b++]=-1;ka.vertices[b++]=1;ka.vertices[b++]=0;ka.vertices[b++]=1;ka.vertices[b++]=1;ka.vertices[b++]=1;ka.vertices[b++]=1;ka.vertices[b++]=-1;ka.vertices[b++]=1;ka.vertices[b++]=0;ka.vertices[b++]=1;b=0;ka.faces[b++]=0;ka.faces[b++]=1;ka.faces[b++]=2;ka.faces[b++]=
|
|
|
-0;ka.faces[b++]=2;ka.faces[b++]=3;ka.vertexBuffer=e.createBuffer();ka.elementBuffer=e.createBuffer();ka.tempTexture=e.createTexture();ka.readBackPixels=new Uint8Array(1024);e.bindBuffer(e.ARRAY_BUFFER,ka.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ka.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ka.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ka.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ka.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,
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|
-e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);ka.program=e.createProgram();e.attachShader(ka.program,xa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ka.program,xa("vertex",THREE.ShaderLib.lensFlare.vertexShader));e.linkProgram(ka.program);ka.attributes={};ka.uniforms={};ka.attributes.vertex=e.getAttribLocation(ka.program,
|
|
|
-"position");ka.attributes.uv=e.getAttribLocation(ka.program,"UV");ka.uniforms.map=e.getUniformLocation(ka.program,"map");ka.uniforms.opacity=e.getUniformLocation(ka.program,"opacity");ka.uniforms.scale=e.getUniformLocation(ka.program,"scale");ka.uniforms.rotation=e.getUniformLocation(ka.program,"rotation");ka.uniforms.screenPosition=e.getUniformLocation(ka.program,"screenPosition");ka.uniforms.renderPink=e.getUniformLocation(ka.program,"renderPink");this.setSize=function(m,C){fa.width=m;fa.height=
|
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|
-C;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(m,C,u,w){Y=m;ma=C;Da=u;ja=w;e.viewport(Y,ma,Da,ja)};this.setScissor=function(m,C,u,w){e.scissor(m,C,u,w)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){Ga=m;e.depthMask(m)};this.setClearColorHex=function(m,C){var u=new THREE.Color(m);e.clearColor(u.r,u.g,u.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r,m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|
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|
-e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ha.darkness=m};this.initMaterial=function(m,C,u,w){var A,M,I;if(m instanceof THREE.MeshDepthMaterial)I="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)I="shadowVolumeDynamic";else if(m instanceof THREE.MeshNormalMaterial)I="normal";else if(m instanceof THREE.MeshBasicMaterial)I="basic";else if(m instanceof THREE.MeshLambertMaterial)I="lambert";else if(m instanceof THREE.MeshPhongMaterial)I="phong";else if(m instanceof
|
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|
-THREE.LineBasicMaterial)I="basic";else m instanceof THREE.ParticleBasicMaterial&&(I="particle_basic");if(I){var K=THREE.ShaderLib[I];m.uniforms=Uniforms.clone(K.uniforms);m.vertexShader=K.vertexShader;m.fragmentShader=K.fragmentShader}var H,E,J;H=J=K=0;for(E=C.length;H<E;H++){M=C[H];M instanceof THREE.DirectionalLight&&J++;M instanceof THREE.PointLight&&K++}if(K+J<=4)C=J;else{C=Math.ceil(4*J/(K+J));K=4-C}M={directional:C,point:K};J=50;if(w!==undefined&&w instanceof THREE.SkinnedMesh)J=w.bones.length;
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|
-var L;a:{H=m.fragmentShader;E=m.vertexShader;K=m.uniforms;C=m.attributes;u={map:!!m.map,envMap:!!m.envMap,lightMap:!!m.lightMap,vertexColors:m.vertexColors,fog:u,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:M.directional,maxPointLights:M.point,maxBones:J};var U;M=[];if(I)M.push(I);else{M.push(H);M.push(E)}for(U in u){M.push(U);M.push(u[U])}I=M.join();U=0;for(M=da.length;U<M;U++)if(da[U].code==I){L=da[U].program;
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|
-break a}U=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
-0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,"#define MAX_BONES "+u.maxBones,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"",u.morphTargets?"#define USE_MORPHTARGETS":"",u.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
|
-e.attachShader(U,xa("fragment",prefix_fragment+H));e.attachShader(U,xa("vertex",prefix_vertex+E));e.linkProgram(U);e.getProgramParameter(U,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(U,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");U.uniforms={};U.attributes={};var V;H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(V in K)H.push(V);
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|
-V=H;K=0;for(H=V.length;K<H;K++){E=V[K];U.uniforms[E]=e.getUniformLocation(U,E)}H=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(V=0;V<u.maxMorphTargets;V++)H.push("morphTarget"+V);for(L in C)H.push(L);L=H;V=0;for(C=L.length;V<C;V++){u=L[V];U.attributes[u]=e.getAttribLocation(U,u)}da.push({program:U,code:I});L=U}m.program=L;L=m.program.attributes;e.enableVertexAttribArray(L.position);L.color>=0&&e.enableVertexAttribArray(L.color);L.normal>=
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|
-0&&e.enableVertexAttribArray(L.normal);L.tangent>=0&&e.enableVertexAttribArray(L.tangent);if(m.skinning&&L.skinVertexA>=0&&L.skinVertexB>=0&&L.skinIndex>=0&&L.skinWeight>=0){e.enableVertexAttribArray(L.skinVertexA);e.enableVertexAttribArray(L.skinVertexB);e.enableVertexAttribArray(L.skinIndex);e.enableVertexAttribArray(L.skinWeight)}for(A in m.attributes)L[A]>=0&&e.enableVertexAttribArray(L[A]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(L.morphTarget0>=0){e.enableVertexAttribArray(L.morphTarget0);
|
|
|
-m.numSupportedMorphTargets++}if(L.morphTarget1>=0){e.enableVertexAttribArray(L.morphTarget1);m.numSupportedMorphTargets++}if(L.morphTarget2>=0){e.enableVertexAttribArray(L.morphTarget2);m.numSupportedMorphTargets++}if(L.morphTarget3>=0){e.enableVertexAttribArray(L.morphTarget3);m.numSupportedMorphTargets++}if(L.morphTarget4>=0){e.enableVertexAttribArray(L.morphTarget4);m.numSupportedMorphTargets++}if(L.morphTarget5>=0){e.enableVertexAttribArray(L.morphTarget5);m.numSupportedMorphTargets++}if(L.morphTarget6>=
|
|
|
-0){e.enableVertexAttribArray(L.morphTarget6);m.numSupportedMorphTargets++}if(L.morphTarget7>=0){e.enableVertexAttribArray(L.morphTarget7);m.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(A=this.maxMorphTargets;m<A;m++)w.__webglMorphTargetInfluences[m]=0}};this.render=function(m,C,u,w){var A,M,I,K,H,E,J,L,U=m.lights,V=m.fog;C.matrixAutoUpdate&&C.updateMatrix();m.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray($a);C.projectionMatrix.flattenToArray(Sa);
|
|
|
-Ea.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Ea);this.initWebGLObjects(m);S(u);(this.autoClear||w)&&this.clear();H=m.__webglObjects.length;for(w=0;w<H;w++){A=m.__webglObjects[w];J=A.object;if(J.visible)if(!(J instanceof THREE.Mesh)||n(J)){J.matrixWorld.flattenToArray(J._objectMatrixArray);F(J,C);x(A);A.render=!0;if(this.sortObjects){Ya.copy(J.position);Ea.multiplyVector3(Ya);A.z=Ya.z}}else A.render=!1;else A.render=!1}this.sortObjects&&m.__webglObjects.sort(y);E=m.__webglObjectsImmediate.length;
|
|
|
-for(w=0;w<E;w++){A=m.__webglObjectsImmediate[w];J=A.object;if(J.visible){J.matrixAutoUpdate&&J.matrixWorld.flattenToArray(J._objectMatrixArray);F(J,C);o(A)}}z(THREE.NormalBlending);for(w=0;w<H;w++){A=m.__webglObjects[w];if(A.render){J=A.object;L=A.buffer;I=A.opaque;h(J);for(A=0;A<I.count;A++){K=I.list[A];j(K.depthTest);f(C,U,V,K,L,J)}}}for(w=0;w<E;w++){A=m.__webglObjectsImmediate[w];J=A.object;if(J.visible){I=A.opaque;h(J);for(A=0;A<I.count;A++){K=I.list[A];j(K.depthTest);M=d(C,U,V,K,J);J.render(function(Ca){g(Ca,
|
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|
-M,K.shading)})}}}for(w=0;w<H;w++){A=m.__webglObjects[w];if(A.render){J=A.object;L=A.buffer;I=A.transparent;h(J);for(A=0;A<I.count;A++){K=I.list[A];z(K.blending);j(K.depthTest);f(C,U,V,K,L,J)}}}for(w=0;w<E;w++){A=m.__webglObjectsImmediate[w];J=A.object;if(J.visible){I=A.transparent;h(J);for(A=0;A<I.count;A++){K=I.list[A];z(K.blending);j(K.depthTest);M=d(C,U,V,K,J);J.render(function(Ca){g(Ca,M,K.shading)})}}}R&&m.__webglShadowVolumes.length&&m.lights.length&&v(m);m.__webglLensFlares.length&&B(m,C);
|
|
|
-if(u&&u.minFilter!==THREE.NearestFilter&&u.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,u.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var C=m.__objectsAdded[0],u=m,w=void 0,A=void 0,M=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=
|
|
|
-new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){A=C.geometry;A.geometryGroups==undefined&&N(A);for(w in A.geometryGroups){M=A.geometryGroups[w];if(!M.__webglVertexBuffer){var I=M;I.__webglVertexBuffer=e.createBuffer();I.__webglNormalBuffer=e.createBuffer();I.__webglTangentBuffer=e.createBuffer();I.__webglColorBuffer=e.createBuffer();I.__webglUVBuffer=e.createBuffer();
|
|
|
-I.__webglUV2Buffer=e.createBuffer();I.__webglSkinVertexABuffer=e.createBuffer();I.__webglSkinVertexBBuffer=e.createBuffer();I.__webglSkinIndicesBuffer=e.createBuffer();I.__webglSkinWeightsBuffer=e.createBuffer();I.__webglFaceBuffer=e.createBuffer();I.__webglLineBuffer=e.createBuffer();if(I.numMorphTargets){var K=void 0,H=void 0;I.__webglMorphTargetsBuffers=[];K=0;for(H=I.numMorphTargets;K<H;K++)I.__webglMorphTargetsBuffers.push(e.createBuffer())}I=M;K=C;var E=void 0,J=void 0,L=void 0;L=void 0;var U=
|
|
|
-void 0,V=void 0,Ca=void 0,Ha=Ca=H=0;J=void 0;L=void 0;var oa=void 0;E=void 0;J=void 0;U=K.geometry;oa=U.faces;V=I.faces;E=0;for(J=V.length;E<J;E++){L=V[E];L=oa[L];if(L instanceof THREE.Face3){H+=3;Ca+=1;Ha+=3}else if(L instanceof THREE.Face4){H+=4;Ca+=2;Ha+=4}}E=I;J=K;oa=void 0;V=void 0;var wa=void 0,cb=void 0;wa=void 0;L=[];oa=0;for(V=J.materials.length;oa<V;oa++){wa=J.materials[oa];if(wa instanceof THREE.MeshFaceMaterial){wa=0;for(l=E.materials.length;wa<l;wa++)(cb=E.materials[wa])&&L.push(cb)}else(cb=
|
|
|
-wa)&&L.push(cb)}E=L;a:{J=void 0;oa=void 0;V=E.length;for(J=0;J<V;J++){oa=E[J];if(oa.map||oa.lightMap||oa instanceof THREE.MeshShaderMaterial){J=!0;break a}}J=!1}a:{oa=E;V=void 0;L=void 0;wa=oa.length;for(V=0;V<wa;V++){L=oa[V];if(!(L instanceof THREE.MeshBasicMaterial&&!L.envMap||L instanceof THREE.MeshDepthMaterial)){oa=L&&L.shading!=undefined&&L.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}oa=!1}a:{V=void 0;L=void 0;wa=E.length;for(V=0;V<wa;V++){L=E[V];if(L.vertexColors){L=
|
|
|
-L.vertexColors;break a}}L=!1}I.__vertexArray=new Float32Array(H*3);if(oa)I.__normalArray=new Float32Array(H*3);if(U.hasTangents)I.__tangentArray=new Float32Array(H*4);if(L)I.__colorArray=new Float32Array(H*3);if(J){if(U.faceUvs.length>0||U.faceVertexUvs.length>0)I.__uvArray=new Float32Array(H*2);if(U.faceUvs.length>1||U.faceVertexUvs.length>1)I.__uv2Array=new Float32Array(H*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){I.__skinVertexAArray=new Float32Array(H*4);I.__skinVertexBArray=
|
|
|
-new Float32Array(H*4);I.__skinIndexArray=new Float32Array(H*4);I.__skinWeightArray=new Float32Array(H*4)}I.__faceArray=new Uint16Array(Ca*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*6:0));I.__lineArray=new Uint16Array(Ha*2);if(I.numMorphTargets){I.__morphTargetsArrays=[];U=0;for(V=I.numMorphTargets;U<V;U++)I.__morphTargetsArrays.push(new Float32Array(H*3))}I.__needsSmoothNormals=oa==THREE.SmoothShading;I.__uvType=J;I.__vertexColorType=L;I.__normalType=oa;I.__webglFaceCount=Ca*3+(K.geometry.edgeFaces?
|
|
|
-K.geometry.edgeFaces.length*6:0);I.__webglLineCount=Ha*2;U=0;for(V=E.length;U<V;U++)if(E[U].attributes){I.__webglCustomAttributes={};for(a in E[U].attributes){J=E[U].attributes[a];Ca=1;if(J.type==="v2")Ca=2;else if(J.type==="v3")Ca=3;else if(J.type==="v4")Ca=4;else J.type==="c"&&(Ca=3);J.size=Ca;J.needsUpdate=!0;J.array=new Float32Array(H*Ca);J.buffer=e.createBuffer();I.__webglCustomAttributes[a]=J}}A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=
|
|
|
-!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}C instanceof THREE.ShadowVolume?W(u.__webglShadowVolumes,M,C):W(u.__webglObjects,M,C)}}else if(C instanceof THREE.LensFlare)W(u.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){A=C.geometry;if(!A.__webglVertexBuffer){w=A;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=A;M=w.vertices.length;w.__vertexArray=new Float32Array(M*3);w.__colorArray=new Float32Array(M*3);w.__webglVertexCount=M;A.__dirtyVertices=!0;
|
|
|
-A.__dirtyColors=!0}W(u.__webglObjects,A,C)}else if(C instanceof THREE.Line){A=C.geometry;if(!A.__webglVertexBuffer){w=A;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=A;M=w.vertices.length;w.__vertexArray=new Float32Array(M*3);w.__colorArray=new Float32Array(M*3);w.__webglLineCount=M;A.__dirtyVertices=!0;A.__dirtyColors=!0}W(u.__webglObjects,A,C)}else if(C instanceof THREE.ParticleSystem){A=C.geometry;if(!A.__webglVertexBuffer){w=A;w.__webglVertexBuffer=e.createBuffer();
|
|
|
-w.__webglColorBuffer=e.createBuffer();w=A;M=w.vertices.length;w.__vertexArray=new Float32Array(M*3);w.__colorArray=new Float32Array(M*3);w.__sortArray=[];w.__webglParticleCount=M;A.__dirtyVertices=!0;A.__dirtyColors=!0}W(u.__webglObjects,A,C)}else THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes&&u.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){C=m.__objectsRemoved[0];u=
|
|
|
-m;A=void 0;w=void 0;for(A=u.__webglObjects.length-1;A>=0;A--){w=u.__webglObjects[A].object;C==w&&u.__webglObjects.splice(A,1)}m.__objectsRemoved.splice(0,1)}C=0;for(u=m.__webglObjects.length;C<u;C++)G(m.__webglObjects[C].object,m);C=0;for(u=m.__webglShadowVolumes.length;C<u;C++)G(m.__webglShadowVolumes[C].object,m);C=0;for(u=m.__webglLensFlares.length;C<u;C++)G(m.__webglLensFlares[C].object,m)};this.setFaceCulling=function(m,C){if(m){!C||C=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);
|
|
|
-else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
+THREE.WebGLRenderer=function(b){function c(m,B,x){var u,z,J,L=m.vertices,E=L.length,P=m.colors,F=P.length,M=m.__vertexArray,I=m.__colorArray,X=m.__sortArray,U=m.__dirtyVertices,ya=m.__dirtyColors;if(x.sortParticles){Ra.multiplySelf(x.matrixWorld);for(u=0;u<E;u++){z=L[u].position;Oa.copy(z);Ra.multiplyVector3(Oa);X[u]=[Oa.z,u]}X.sort(function(va,ra){return ra[0]-va[0]});for(u=0;u<E;u++){z=L[X[u][1]].position;J=u*3;M[J]=z.x;M[J+1]=z.y;M[J+2]=z.z}for(u=0;u<F;u++){J=u*3;color=P[X[u][1]];I[J]=color.r;
|
|
|
+I[J+1]=color.g;I[J+2]=color.b}}else{if(U)for(u=0;u<E;u++){z=L[u].position;J=u*3;M[J]=z.x;M[J+1]=z.y;M[J+2]=z.z}if(ya)for(u=0;u<F;u++){color=P[u];J=u*3;I[J]=color.r;I[J+1]=color.g;I[J+2]=color.b}}if(U||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,M,B)}if(ya||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,I,B)}}function d(m,B,x,u,z){u.program||da.initMaterial(u,B,x,z);var J=u.program,L=J.uniforms,E=u.uniforms;
|
|
|
+if(J!=xa){e.useProgram(J);xa=J}e.uniformMatrix4fv(L.projectionMatrix,!1,$a);if(x&&(u instanceof THREE.MeshBasicMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshPhongMaterial||u instanceof THREE.LineBasicMaterial||u instanceof THREE.ParticleBasicMaterial||u.fog)){E.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){E.fogNear.value=x.near;E.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)E.fogDensity.value=x.density}if(u instanceof THREE.MeshPhongMaterial||u instanceof
|
|
|
+THREE.MeshLambertMaterial||u.lights){var P,F,M=0,I=0,X=0,U,ya,va,ra,Na=S,Sa=Na.directional.colors,Ka=Na.directional.positions,Ja=Na.point.colors,Ia=Na.point.positions,Wa=Na.point.distances,D=0,aa=0;x=F=ra=0;for(P=B.length;x<P;x++){F=B[x];U=F.color;ya=F.position;va=F.intensity;ra=F.distance;if(F instanceof THREE.AmbientLight){M+=U.r;I+=U.g;X+=U.b}else if(F instanceof THREE.DirectionalLight){ra=D*3;Sa[ra]=U.r*va;Sa[ra+1]=U.g*va;Sa[ra+2]=U.b*va;Ka[ra]=ya.x;Ka[ra+1]=ya.y;Ka[ra+2]=ya.z;D+=1}else if(F instanceof
|
|
|
+THREE.PointLight){F=aa*3;Ja[F]=U.r*va;Ja[F+1]=U.g*va;Ja[F+2]=U.b*va;Ia[F]=ya.x;Ia[F+1]=ya.y;Ia[F+2]=ya.z;Wa[aa]=ra;aa+=1}}for(x=D*3;x<Sa.length;x++)Sa[x]=0;for(x=aa*3;x<Ja.length;x++)Ja[x]=0;Na.point.length=aa;Na.directional.length=D;Na.ambient[0]=M;Na.ambient[1]=I;Na.ambient[2]=X;x=S;E.enableLighting.value=x.directional.length+x.point.length;E.ambientLightColor.value=x.ambient;E.directionalLightColor.value=x.directional.colors;E.directionalLightDirection.value=x.directional.positions;E.pointLightColor.value=
|
|
|
+x.point.colors;E.pointLightPosition.value=x.point.positions;E.pointLightDistance.value=x.point.distances}if(u instanceof THREE.MeshBasicMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshPhongMaterial){E.diffuse.value.setRGB(u.color.r,u.color.g,u.color.b);E.opacity.value=u.opacity;E.map.texture=u.map;E.lightMap.texture=u.lightMap;E.envMap.texture=u.envMap;E.reflectivity.value=u.reflectivity;E.refractionRatio.value=u.refractionRatio;E.combine.value=u.combine;E.useRefract.value=
|
|
|
+u.envMap&&u.envMap.mapping instanceof THREE.CubeRefractionMapping}if(u instanceof THREE.LineBasicMaterial){E.diffuse.value.setRGB(u.color.r,u.color.g,u.color.b);E.opacity.value=u.opacity}else if(u instanceof THREE.ParticleBasicMaterial){E.psColor.value.setRGB(u.color.r,u.color.g,u.color.b);E.opacity.value=u.opacity;E.size.value=u.size;E.scale.value=ea.height/2;E.map.texture=u.map}else if(u instanceof THREE.MeshPhongMaterial){E.ambient.value.setRGB(u.ambient.r,u.ambient.g,u.ambient.b);E.specular.value.setRGB(u.specular.r,
|
|
|
+u.specular.g,u.specular.b);E.shininess.value=u.shininess}else if(u instanceof THREE.MeshDepthMaterial){E.mNear.value=m.near;E.mFar.value=m.far;E.opacity.value=u.opacity}else if(u instanceof THREE.MeshNormalMaterial)E.opacity.value=u.opacity;for(var t in E)if(I=J.uniforms[t]){P=E[t];M=P.type;x=P.value;if(M=="i")e.uniform1i(I,x);else if(M=="f")e.uniform1f(I,x);else if(M=="fv1")e.uniform1fv(I,x);else if(M=="fv")e.uniform3fv(I,x);else if(M=="v2")e.uniform2f(I,x.x,x.y);else if(M=="v3")e.uniform3f(I,x.x,
|
|
|
+x.y,x.z);else if(M=="v4")e.uniform4f(I,x.x,x.y,x.z,x.w);else if(M=="c")e.uniform3f(I,x.r,x.g,x.b);else if(M=="t"){e.uniform1i(I,x);if(P=P.texture)if(P.image instanceof Array&&P.image.length==6){if(P.image.length==6){if(P.needsUpdate){if(P.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,P.image.__webglTextureCube);for(M=0;M<6;++M)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,0,0,e.RGBA,e.UNSIGNED_BYTE,P.image[M])}else{P.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,
|
|
|
+P.image.__webglTextureCube);for(M=0;M<6;++M)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,P.image[M]);P.__webglInit=!0}O(e.TEXTURE_CUBE_MAP,P,P.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);P.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,P.image.__webglTextureCube)}}else R(P,x)}}e.uniformMatrix4fv(L.modelViewMatrix,!1,z._modelViewMatrixArray);e.uniformMatrix3fv(L.normalMatrix,!1,z._normalMatrixArray);(u instanceof THREE.MeshShaderMaterial||
|
|
|
+u instanceof THREE.MeshPhongMaterial||u.envMap)&&e.uniform3f(L.cameraPosition,m.position.x,m.position.y,m.position.z);(u instanceof THREE.MeshShaderMaterial||u.envMap||u.skinning)&&e.uniformMatrix4fv(L.objectMatrix,!1,z._objectMatrixArray);(u instanceof THREE.MeshPhongMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshShaderMaterial||u.skinning)&&e.uniformMatrix4fv(L.viewMatrix,!1,ab);if(u instanceof THREE.ShadowVolumeDynamicMaterial){m=E.directionalLightDirection.value;m[0]=
|
|
|
+-B.position.x;m[1]=-B.position.y;m[2]=-B.position.z;e.uniform3fv(L.directionalLightDirection,m);e.uniformMatrix4fv(L.objectMatrix,!1,z._objectMatrixArray);e.uniformMatrix4fv(L.viewMatrix,!1,ab)}if(u.skinning){e.uniformMatrix4fv(L.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(L.boneGlobalMatrices,!1,z.boneMatrices)}return J}function f(m,B,x,u,z,J){if(u.opacity!=0){var L;m=d(m,B,x,u,J).attributes;if(u.morphTargets){B=u.program.attributes;J.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[J.morphTargetBase]):
|
|
|
+e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(B.position,3,e.FLOAT,!1,0,0);if(J.morphTargetForcedOrder.length){x=0;for(var E=J.morphTargetForcedOrder,P=J.morphTargetInfluences;x<u.numSupportedMorphTargets&&x<E.length;){e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[E[x]]);e.vertexAttribPointer(B["morphTarget"+x],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[x]=P[E[x]];x++}}else{E=[];var F=-1,M=0;P=J.morphTargetInfluences;var I,X=P.length;x=0;for(J.morphTargetBase!==
|
|
|
+-1&&(E[J.morphTargetBase]=!0);x<u.numSupportedMorphTargets;){for(I=0;I<X;I++)if(!E[I]&&P[I]>F){M=I;F=P[M]}e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[M]);e.vertexAttribPointer(B["morphTarget"+x],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[x]=F;E[M]=1;F=-1;x++}}e.uniform1fv(u.program.uniforms.morphTargetInfluences,J.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(z.__webglCustomAttributes)for(L in z.__webglCustomAttributes)if(m[L]>=
|
|
|
+0){B=z.__webglCustomAttributes[L];e.bindBuffer(e.ARRAY_BUFFER,B.buffer);e.vertexAttribPointer(m[L],B.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(z.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+z.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(z.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,z.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else e.disableVertexAttribArray(m.uv2);if(u.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,
|
|
|
+4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,4,e.FLOAT,!1,0,0)}if(J instanceof THREE.Mesh)if(u.wireframe){e.lineWidth(u.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);e.drawElements(e.LINES,
|
|
|
+z.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);e.drawElements(e.TRIANGLES,z.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(J instanceof THREE.Line){J=J.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(u.linewidth);e.drawArrays(J,0,z.__webglLineCount)}else if(J instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,z.__webglParticleCount);else J instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,z.__webglVertexCount)}}function g(m,B,
|
|
|
+x){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(B.attributes.position);e.vertexAttribPointer(B.attributes.position,3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);if(x==THREE.FlatShading){var u,z,J,L,E,P,F,M,I,X,U=m.count*3;for(X=
|
|
|
+0;X<U;X+=9){x=m.normalArray;u=x[X];z=x[X+1];J=x[X+2];L=x[X+3];P=x[X+4];M=x[X+5];E=x[X+6];F=x[X+7];I=x[X+8];u=(u+L+E)/3;z=(z+P+F)/3;J=(J+M+I)/3;x[X]=u;x[X+1]=z;x[X+2]=J;x[X+3]=u;x[X+4]=z;x[X+5]=J;x[X+6]=u;x[X+7]=z;x[X+8]=J}}e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(B.attributes.normal);e.vertexAttribPointer(B.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function h(m){if(pa!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):
|
|
|
+e.enable(e.CULL_FACE);pa=m.doubleSided}if(Ba!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);Ba=m.flipSided}}function j(m){if($!=m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);$=m}}function k(m){ta[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);ta[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);ta[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);ta[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);ta[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-
|
|
|
+m.n34);ta[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var B;for(m=0;m<6;m++){B=ta[m];B.divideScalar(Math.sqrt(B.x*B.x+B.y*B.y+B.z*B.z))}}function n(m){for(var B=m.matrixWorld,x=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),u=0;u<6;u++){m=ta[u].x*B.n14+ta[u].y*B.n24+ta[u].z*B.n34+ta[u].w;if(m<=x)return!1}return!0}function p(m,B){m.list[m.count]=B;m.count+=1}function o(m){var B,x,u=m.object,z=m.opaque,J=m.transparent;J.count=0;m=z.count=0;for(B=u.materials.length;m<
|
|
|
+B;m++){x=u.materials[m];x.transparent?p(J,x):p(z,x)}}function w(m){var B,x,u,z,J=m.object,L=m.buffer,E=m.opaque,P=m.transparent;P.count=0;m=E.count=0;for(u=J.materials.length;m<u;m++){B=J.materials[m];if(B instanceof THREE.MeshFaceMaterial){B=0;for(x=L.materials.length;B<x;B++)(z=L.materials[B])&&(z.transparent?p(P,z):p(E,z))}else(z=B)&&(z.transparent?p(P,z):p(E,z))}}function y(m,B){return B.z-m.z}function v(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);
|
|
|
+e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var B,x=m.lights.length,u,z=m.lights,J=[],L,E,P,F,M,I=m.__webglShadowVolumes.length;for(B=0;B<x;B++){u=m.lights[B];if(u instanceof THREE.DirectionalLight){J[0]=-u.position.x;J[1]=-u.position.y;J[2]=-u.position.z;for(M=0;M<I;M++){u=m.__webglShadowVolumes[M].object;L=m.__webglShadowVolumes[M].buffer;E=u.materials[0];E.program||da.initMaterial(E,
|
|
|
+z,undefined,u);E=E.program;P=E.uniforms;F=E.attributes;if(xa!==E){e.useProgram(E);xa=E;e.uniformMatrix4fv(P.projectionMatrix,!1,$a);e.uniformMatrix4fv(P.viewMatrix,!1,ab);e.uniform3fv(P.directionalLightDirection,J)}u.matrixWorld.flattenToArray(u._objectMatrixArray);e.uniformMatrix4fv(P.objectMatrix,!1,u._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,L.__webglVertexBuffer);e.vertexAttribPointer(F.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,L.__webglNormalBuffer);e.vertexAttribPointer(F.normal,
|
|
|
+3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,L.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,L.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,L.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ga="";xa=wa.program;e.useProgram(wa.program);e.uniformMatrix4fv(wa.projectionLocation,!1,$a);e.uniform1f(wa.darknessLocation,
|
|
|
+wa.darkness);e.bindBuffer(e.ARRAY_BUFFER,wa.vertexBuffer);e.vertexAttribPointer(wa.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(wa.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,wa.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(oa)}function C(m,B){var x,u,z;x=_sprite.attributes;var J=_sprite.uniforms,L=ja/ia,E,P=[],F=ia*0.5,M=ja*0.5,
|
|
|
+I=!0;e.useProgram(_sprite.program);xa=_sprite.program;ga="";e.disable(e.CULL_FACE);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(x.position,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(J.projectionMatrix,!1,$a);e.activeTexture(e.TEXTURE0);e.uniform1i(J.map,0);e.depthMask(!1);x=0;for(u=m.__webglSprites.length;x<u;x++){z=m.__webglSprites[x];if(z.material===undefined&&z.map&&z.map.image&&
|
|
|
+z.map.image.width){if(z.useScreenCoordinates){e.uniform1i(J.useScreenCoordinates,1);e.uniform3f(J.screenPosition,(z.position.x-F)/F,(M-z.position.y)/M,z.position.z)}else{z._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,z.matrixWorld,z._modelViewMatrixArray);e.uniform1i(J.useScreenCoordinates,0);e.uniform1i(J.affectedByDistance,z.affectedByDistance?1:0);e.uniformMatrix4fv(J.modelViewMatrix,!1,z._modelViewMatrixArray)}E=z.map.image.width/(z.affectedByDistance?1:ja);P[0]=E*L;P[1]=E;e.uniform2f(J.uvScale,
|
|
|
+z.uvScale.x,z.uvScale.y);e.uniform2f(J.uvOffset,z.uvOffset.x,z.uvOffset.y);e.uniform2f(J.alignment,z.alignment.x,z.alignment.y);e.uniform1f(J.opacity,z.opacity);e.uniform1f(J.rotation,z.rotation);e.uniform2fv(J.scale,P);if(z.mergeWith3D&&!I){e.enable(e.DEPTH_TEST);I=!0}else if(!z.mergeWith3D&&I){e.disable(e.DEPTH_TEST);I=!1}N(z.blending);R(z.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(oa)}function G(m,B){var x,u,z=m.__webglLensFlares.length,
|
|
|
+J,L,E,P=new THREE.Vector3,F=ja/ia,M=ia*0.5,I=ja*0.5,X=16/ja,U=[X*F,X],ya=[1,1,0],va=[1,1],ra=fa.uniforms;x=fa.attributes;e.useProgram(fa.program);xa=fa.program;ga="";e.uniform1i(ra.occlusionMap,0);e.uniform1i(ra.map,1);e.bindBuffer(e.ARRAY_BUFFER,fa.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,fa.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,
|
|
|
+fa.occlusionTexture);e.activeTexture(e.TEXTURE1);for(u=0;u<z;u++){x=m.__webglLensFlares[u].object;P.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);B.matrixWorldInverse.multiplyVector3(P);B.projectionMatrix.multiplyVector3(P);ya[0]=P.x;ya[1]=P.y;ya[2]=P.z;va[0]=ya[0]*M+M;va[1]=ya[1]*I+I;if(fa.hasVertexTexture||va[0]>0&&va[0]<ia&&va[1]>0&&va[1]<ja){e.bindTexture(e.TEXTURE_2D,fa.tempTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,va[0]-8,va[1]-8,16,16,0);e.uniform1i(ra.renderType,0);e.uniform2fv(ra.scale,
|
|
|
+U);e.uniform3fv(ra.screenPosition,ya);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,fa.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,va[0]-8,va[1]-8,16,16,0);e.uniform1i(ra.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,fa.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);x.positionScreen.x=ya[0];x.positionScreen.y=ya[1];x.positionScreen.z=ya[2];x.customUpdateCallback?x.customUpdateCallback(x):
|
|
|
+x.updateLensFlares();e.uniform1i(ra.renderType,2);e.enable(e.BLEND);J=0;for(L=x.lensFlares.length;J<L;J++){E=x.lensFlares[J];if(E.opacity>0.0010&&E.scale>0.0010){ya[0]=E.x;ya[1]=E.y;ya[2]=E.z;X=E.size*E.scale/ja;U[0]=X*F;U[1]=X;e.uniform3fv(ra.screenPosition,ya);e.uniform2fv(ra.scale,U);e.uniform1f(ra.rotation,E.rotation);e.uniform1f(ra.opacity,E.opacity);N(E.blending);R(E.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(oa)}function H(m,
|
|
|
+B){m._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function K(m){var B,x,u,z,J;if(m instanceof THREE.Mesh){x=m.geometry;for(B in x.geometryGroups){u=x.geometryGroups[B];J=!1;for(z in u.__webglCustomAttributes)if(u.__webglCustomAttributes[z].needsUpdate){J=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||
|
|
|
+x.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var L=void 0,E=void 0,P=void 0,F=void 0;P=void 0;var M=void 0,I=void 0,X=void 0,U=void 0,ya=void 0,va=void 0,ra=void 0,Na=void 0,Sa=void 0,Ka=void 0,Ja=void 0,Ia=void 0,Wa=void 0;I=void 0;X=void 0;F=void 0;U=void 0;F=void 0;var D=void 0,aa=void 0;I=void 0;D=void 0;aa=void 0;var t=void 0,bb=void 0;D=void 0;aa=void 0;t=void 0;bb=void 0;D=void 0;aa=void 0;t=void 0;bb=void 0;D=void 0;aa=void 0;t=void 0;F=void 0;U=void 0;M=void 0;P=void 0;P=void 0;D=void 0;aa=void 0;
|
|
|
+t=void 0;var eb=void 0,Ta=0,Qa=0,hb=0,gb=0,cb=0,fb=0,sa=0,Va=0,Pa=0,T=0,Xa=0;aa=D=0;var La=u.__vertexArray,V=u.__uvArray,za=u.__uv2Array,na=u.__normalArray,Y=u.__tangentArray,Ca=u.__colorArray,qa=u.__skinVertexAArray,ha=u.__skinVertexBArray,Q=u.__skinIndexArray,Ea=u.__skinWeightArray,ib=u.__morphTargetsArrays,Ya=u.__webglCustomAttributes;t=void 0;var Za=u.__faceArray,db=u.__lineArray,jb=u.__needsSmoothNormals;va=u.__vertexColorType;ya=u.__uvType;ra=u.__normalType;var Ua=m.geometry,sb=Ua.__dirtyVertices,
|
|
|
+tb=Ua.__dirtyElements,rb=Ua.__dirtyUvs,ub=Ua.__dirtyNormals,vb=Ua.__dirtyTangents,wb=Ua.__dirtyColors,xb=Ua.__dirtyMorphTargets,nb=Ua.vertices,yb=u.faces,Bb=Ua.faces,zb=Ua.faceVertexUvs[0],Ab=Ua.faceVertexUvs[1],ob=Ua.skinVerticesA,pb=Ua.skinVerticesB,qb=Ua.skinIndices,lb=Ua.skinWeights,mb=Ua.edgeFaces,kb=Ua.morphTargets;if(Ya)for(eb in Ya){Ya[eb].offset=0;Ya[eb].offsetSrc=0}L=0;for(E=yb.length;L<E;L++){P=yb[L];F=Bb[P];zb&&(Na=zb[P]);Ab&&(Sa=Ab[P]);P=F.vertexNormals;M=F.normal;I=F.vertexColors;X=
|
|
|
+F.color;U=F.vertexTangents;if(F instanceof THREE.Face3){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;La[Qa]=Ka.x;La[Qa+1]=Ka.y;La[Qa+2]=Ka.z;La[Qa+3]=Ja.x;La[Qa+4]=Ja.y;La[Qa+5]=Ja.z;La[Qa+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+8]=Ia.z;Qa+=9}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){D=t.offset;aa=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c]}else if(t.boundTo==="faces"){t.array[D+
|
|
|
+0]=t.value[aa];t.array[D+1]=t.value[aa];t.array[D+2]=t.value[aa];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[aa+0];t.array[D+1]=t.value[aa+1];t.array[D+2]=t.value[aa+2];t.offsetSrc+=3}t.offset+=3}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Ka=t.value[F.a];Ja=t.value[F.b];Ia=t.value[F.c]}else if(t.boundTo==="faces"){Ka=t.value[aa];Ja=t.value[aa];Ia=t.value[aa];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=t.value[aa+0];Ja=t.value[aa+1];Ia=t.value[aa+2];
|
|
|
+t.offsetSrc+=3}if(t.size===2){t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ja.x;t.array[D+3]=Ja.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.offset+=6}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Ka.r;t.array[D+1]=Ka.g;t.array[D+2]=Ka.b;t.array[D+3]=Ja.r;t.array[D+4]=Ja.g;t.array[D+5]=Ja.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ja.x;t.array[D+4]=Ja.y;t.array[D+5]=Ja.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+
|
|
|
+8]=Ia.z}t.offset+=9}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ka.w;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Ja.z;t.array[D+7]=Ja.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.offset+=12}}}}if(xb){D=0;for(aa=kb.length;D<aa;D++){Ka=kb[D].vertices[F.a].position;Ja=kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;t[Xa+7]=Ia.y;
|
|
|
+t[Xa+8]=Ia.z}Xa+=9}if(lb.length){D=lb[F.a];aa=lb[F.b];t=lb[F.c];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=aa.x;Ea[T+5]=aa.y;Ea[T+6]=aa.z;Ea[T+7]=aa.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=t.z;Ea[T+11]=t.w;D=qb[F.a];aa=qb[F.b];t=qb[F.c];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=aa.x;Q[T+5]=aa.y;Q[T+6]=aa.z;Q[T+7]=aa.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;D=ob[F.a];aa=ob[F.b];t=ob[F.c];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=aa.x;qa[T+5]=aa.y;qa[T+6]=aa.z;qa[T+7]=
|
|
|
+1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;D=pb[F.a];aa=pb[F.b];t=pb[F.c];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=aa.x;ha[T+5]=aa.y;ha[T+6]=aa.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=1;T+=12}if(wb&&va){if(I.length==3&&va==THREE.VertexColors){F=I[0];D=I[1];aa=I[2]}else aa=D=F=X;Ca[Pa]=F.r;Ca[Pa+1]=F.g;Ca[Pa+2]=F.b;Ca[Pa+3]=D.r;Ca[Pa+4]=D.g;Ca[Pa+5]=D.b;Ca[Pa+6]=aa.r;Ca[Pa+7]=aa.g;Ca[Pa+8]=aa.b;Pa+=9}if(vb&&Ua.hasTangents){I=U[0];X=U[1];F=U[2];Y[sa]=I.x;Y[sa+1]=
|
|
|
+I.y;Y[sa+2]=I.z;Y[sa+3]=I.w;Y[sa+4]=X.x;Y[sa+5]=X.y;Y[sa+6]=X.z;Y[sa+7]=X.w;Y[sa+8]=F.x;Y[sa+9]=F.y;Y[sa+10]=F.z;Y[sa+11]=F.w;sa+=12}if(ub&&ra)if(P.length==3&&jb)for(U=0;U<3;U++){M=P[U];na[fb]=M.x;na[fb+1]=M.y;na[fb+2]=M.z;fb+=3}else for(U=0;U<3;U++){na[fb]=M.x;na[fb+1]=M.y;na[fb+2]=M.z;fb+=3}if(rb&&Na!==undefined&&ya)for(U=0;U<3;U++){P=Na[U];V[hb]=P.u;V[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&ya)for(U=0;U<3;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+2;cb+=
|
|
|
+3;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+2;db[Va+4]=Ta+1;db[Va+5]=Ta+2;Va+=6;Ta+=3}}else if(F instanceof THREE.Face4){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;Wa=nb[F.d].position;La[Qa]=Ka.x;La[Qa+1]=Ka.y;La[Qa+2]=Ka.z;La[Qa+3]=Ja.x;La[Qa+4]=Ja.y;La[Qa+5]=Ja.z;La[Qa+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+8]=Ia.z;La[Qa+9]=Wa.x;La[Qa+10]=Wa.y;La[Qa+11]=Wa.z;Qa+=12}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){D=t.offset;aa=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||
|
|
|
+t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c];t.array[D+2]=t.value[F.d]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[aa];t.array[D+1]=t.value[aa];t.array[D+2]=t.value[aa];t.array[D+2]=t.value[aa];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[aa+0];t.array[D+1]=t.value[aa+1];t.array[D+2]=t.value[aa+2];t.array[D+2]=t.value[aa+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Ka=t.value[F.a];
|
|
|
+Ja=t.value[F.b];Ia=t.value[F.c];Wa=t.value[F.d]}else if(t.boundTo==="faces"){Ka=t.value[aa];Ja=t.value[aa];Ia=t.value[aa];Wa=t.value[aa];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=t.value[aa+0];Ja=t.value[aa+1];Ia=t.value[aa+2];Wa=t.value[aa+3];t.offsetSrc+=4}if(t.size===2){t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ja.x;t.array[D+3]=Ja.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Wa.x;t.array[D+7]=Wa.y;t.offset+=8}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Ka.r;t.array[D+
|
|
|
+1]=Ka.g;t.array[D+2]=Ka.b;t.array[D+3]=Ja.r;t.array[D+4]=Ja.g;t.array[D+5]=Ja.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b;t.array[D+9]=Wa.r;t.array[D+10]=Wa.g;t.array[D+11]=Wa.b}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ja.x;t.array[D+4]=Ja.y;t.array[D+5]=Ja.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z;t.array[D+9]=Wa.x;t.array[D+10]=Wa.y;t.array[D+11]=Wa.z}t.offset+=12}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ka.w;
|
|
|
+t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Ja.z;t.array[D+7]=Ja.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.array[D+12]=Wa.x;t.array[D+13]=Wa.y;t.array[D+14]=Wa.z;t.array[D+15]=Wa.w;t.offset+=16}}}}if(xb){D=0;for(aa=kb.length;D<aa;D++){Ka=kb[D].vertices[F.a].position;Ja=kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;Wa=kb[D].vertices[F.d].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;
|
|
|
+t[Xa+7]=Ia.y;t[Xa+8]=Ia.z;t[Xa+9]=Wa.x;t[Xa+10]=Wa.y;t[Xa+11]=Wa.z}Xa+=12}if(lb.length){D=lb[F.a];aa=lb[F.b];t=lb[F.c];bb=lb[F.d];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=aa.x;Ea[T+5]=aa.y;Ea[T+6]=aa.z;Ea[T+7]=aa.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=t.z;Ea[T+11]=t.w;Ea[T+12]=bb.x;Ea[T+13]=bb.y;Ea[T+14]=bb.z;Ea[T+15]=bb.w;D=qb[F.a];aa=qb[F.b];t=qb[F.c];bb=qb[F.d];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=aa.x;Q[T+5]=aa.y;Q[T+6]=aa.z;Q[T+7]=aa.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+
|
|
|
+11]=t.w;Q[T+12]=bb.x;Q[T+13]=bb.y;Q[T+14]=bb.z;Q[T+15]=bb.w;D=ob[F.a];aa=ob[F.b];t=ob[F.c];bb=ob[F.d];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=aa.x;qa[T+5]=aa.y;qa[T+6]=aa.z;qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;qa[T+12]=bb.x;qa[T+13]=bb.y;qa[T+14]=bb.z;qa[T+15]=1;D=pb[F.a];aa=pb[F.b];t=pb[F.c];F=pb[F.d];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=aa.x;ha[T+5]=aa.y;ha[T+6]=aa.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=1;ha[T+12]=F.x;ha[T+13]=F.y;
|
|
|
+ha[T+14]=F.z;ha[T+15]=1;T+=16}if(wb&&va){if(I.length==4&&va==THREE.VertexColors){F=I[0];D=I[1];aa=I[2];I=I[3]}else I=aa=D=F=X;Ca[Pa]=F.r;Ca[Pa+1]=F.g;Ca[Pa+2]=F.b;Ca[Pa+3]=D.r;Ca[Pa+4]=D.g;Ca[Pa+5]=D.b;Ca[Pa+6]=aa.r;Ca[Pa+7]=aa.g;Ca[Pa+8]=aa.b;Ca[Pa+9]=I.r;Ca[Pa+10]=I.g;Ca[Pa+11]=I.b;Pa+=12}if(vb&&Ua.hasTangents){I=U[0];X=U[1];F=U[2];U=U[3];Y[sa]=I.x;Y[sa+1]=I.y;Y[sa+2]=I.z;Y[sa+3]=I.w;Y[sa+4]=X.x;Y[sa+5]=X.y;Y[sa+6]=X.z;Y[sa+7]=X.w;Y[sa+8]=F.x;Y[sa+9]=F.y;Y[sa+10]=F.z;Y[sa+11]=F.w;Y[sa+12]=U.x;Y[sa+
|
|
|
+13]=U.y;Y[sa+14]=U.z;Y[sa+15]=U.w;sa+=16}if(ub&&ra)if(P.length==4&&jb)for(U=0;U<4;U++){M=P[U];na[fb]=M.x;na[fb+1]=M.y;na[fb+2]=M.z;fb+=3}else for(U=0;U<4;U++){na[fb]=M.x;na[fb+1]=M.y;na[fb+2]=M.z;fb+=3}if(rb&&Na!==undefined&&ya)for(U=0;U<4;U++){P=Na[U];V[hb]=P.u;V[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&ya)for(U=0;U<4;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+3;Za[cb+3]=Ta+1;Za[cb+4]=Ta+2;Za[cb+5]=Ta+3;cb+=6;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+
|
|
|
+3;db[Va+4]=Ta+1;db[Va+5]=Ta+2;db[Va+6]=Ta+2;db[Va+7]=Ta+3;Va+=8;Ta+=4}}}if(mb){L=0;for(E=mb.length;L<E;L++){Za[cb]=mb[L].a;Za[cb+1]=mb[L].b;Za[cb+2]=mb[L].c;Za[cb+3]=mb[L].a;Za[cb+4]=mb[L].c;Za[cb+5]=mb[L].d;cb+=6}}if(sb){e.bindBuffer(e.ARRAY_BUFFER,u.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,La,J)}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,J);t.needsUpdate=!1}}if(xb){D=0;for(aa=kb.length;D<aa;D++){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+u.__webglMorphTargetsBuffers[D]);e.bufferData(e.ARRAY_BUFFER,ib[D],J)}}if(wb&&Pa>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Ca,J)}if(ub){e.bindBuffer(e.ARRAY_BUFFER,u.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,na,J)}if(vb&&Ua.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,u.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,Y,J)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,V,J)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+u.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,za,J)}if(tb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Za,J);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,db,J)}if(T>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,qa,J);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ha,J);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinIndicesBuffer);
|
|
|
+e.bufferData(e.ARRAY_BUFFER,Q,J);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,Ea,J)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;B=e.DYNAMIC_DRAW;va=m.vertices;u=m.colors;ra=va.length;J=u.length;Na=m.__vertexArray;L=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=
|
|
|
+0;E<ra;E++){ya=va[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,B)}if(Sa){for(E=0;E<J;E++){color=u[E];z=E*3;L[z]=color.r;L[z+1]=color.g;L[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,L,B)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;B=e.DYNAMIC_DRAW;va=m.vertices;u=m.colors;ra=va.length;
|
|
|
+J=u.length;Na=m.__vertexArray;L=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=va[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,B)}if(Sa){for(E=0;E<J;E++){color=u[E];z=E*3;L[z]=color.r;L[z+1]=color.g;L[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,L,B)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=
|
|
|
+m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&c(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function W(m){function B(X){var U=[];x=0;for(u=X.length;x<u;x++)X[x]==undefined?U.push("undefined"):U.push(X[x].id);return U.join("_")}var x,u,z,J,L,E,P,F,M={},I=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};z=0;for(J=m.faces.length;z<J;z++){L=m.faces[z];E=L.materials;P=B(E);M[P]==undefined&&(M[P]={hash:P,counter:0});F=M[P].hash+"_"+M[P].counter;
|
|
|
+m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I});L=L instanceof THREE.Face3?3:4;if(m.geometryGroups[F].vertices+L>65535){M[P].counter+=1;F=M[P].hash+"_"+M[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I})}m.geometryGroups[F].faces.push(z);m.geometryGroups[F].vertices+=L}}function A(m,B,x){m.push({buffer:B,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function N(m){if(m!=
|
|
|
+ga){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ga=m}}function O(m,B,x){if((x.width&x.width-1)==0&&(x.height&
|
|
|
+x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,ca(B.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,ca(B.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,ca(B.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,ca(B.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,ua(B.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,ua(B.minFilter))}}function R(m,B){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,
|
|
|
+m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+B);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Fa(m){if(m&&!m.__webglFramebuffer){if(m.depthBuffer===undefined)m.depthBuffer=!0;if(m.stencilBuffer===
|
|
|
+undefined)m.stencilBuffer=!0;m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,ca(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,ca(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ca(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ca(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,ca(m.format),m.width,m.height,
|
|
|
+0,ca(m.format),ca(m.type),null);e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);if(m.depthBuffer&&!m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer)}else if(m.depthBuffer&&m.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,
|
|
|
+e.DEPTH_STENCIL,m.width,m.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,m.width,m.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var B,x;if(m){B=m.__webglFramebuffer;x=m.width;m=m.height}else{B=null;x=ia;m=ja}if(B!=Ha){e.bindFramebuffer(e.FRAMEBUFFER,B);e.viewport(la,Ga,x,m);Ha=B}}function ka(m,B){var x;if(m=="fragment")x=
|
|
|
+e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(x=e.createShader(e.VERTEX_SHADER));e.shaderSource(x,B);e.compileShader(x);if(!e.getShaderParameter(x,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(x));console.error(B);return null}return x}function ua(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ca(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;
|
|
|
+case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;
|
|
|
+case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,ea=document.createElement("canvas"),Aa=[],xa=null,Ha=null,oa=!0,da=this,pa=null,Ba=null,ga=null,$=null,
|
|
|
+la=0,Ga=0,ia=0,ja=0,ta=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ra=new THREE.Matrix4,$a=new Float32Array(16),ab=new Float32Array(16),Oa=new THREE.Vector4,S={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Z=!0,ma=!0,Da=new THREE.Color(0),Ma=0;if(b){if(b.stencil!=undefined)Z=b.stencil;if(b.antialias!==undefined)ma=b.antialias;b.clearColor!==undefined&&Da.setHex(b.clearColor);
|
|
|
+if(b.clearAlpha!==undefined)Ma=b.clearAlpha}this.maxMorphTargets=8;this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(m,B,x,u){try{if(!(e=ea.getContext("experimental-webgl",{antialias:m,stencil:u})))throw"Error creating WebGL context.";}catch(z){console.error(z)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);
|
|
|
+e.clearColor(B.r,B.g,B.b,x)})(ma,Da,Ma,Z);this.context=e;if(Z){var wa={};wa.vertices=new Float32Array(12);wa.faces=new Uint16Array(6);wa.darkness=0.5;wa.vertices[0]=-20;wa.vertices[1]=-20;wa.vertices[2]=-1;wa.vertices[3]=20;wa.vertices[4]=-20;wa.vertices[5]=-1;wa.vertices[6]=20;wa.vertices[7]=20;wa.vertices[8]=-1;wa.vertices[9]=-20;wa.vertices[10]=20;wa.vertices[11]=-1;wa.faces[0]=0;wa.faces[1]=1;wa.faces[2]=2;wa.faces[3]=0;wa.faces[4]=2;wa.faces[5]=3;wa.vertexBuffer=e.createBuffer();wa.elementBuffer=
|
|
|
+e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,wa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,wa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,wa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,wa.faces,e.STATIC_DRAW);wa.program=e.createProgram();e.attachShader(wa.program,ka("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(wa.program,ka("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(wa.program);wa.vertexLocation=e.getAttribLocation(wa.program,"position");
|
|
|
+wa.projectionLocation=e.getUniformLocation(wa.program,"projectionMatrix");wa.darknessLocation=e.getUniformLocation(wa.program,"darkness")}var fa={};fa.vertices=new Float32Array(16);fa.faces=new Uint16Array(6);b=0;fa.vertices[b++]=-1;fa.vertices[b++]=-1;fa.vertices[b++]=0;fa.vertices[b++]=0;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;
|
|
|
+fa.vertices[b++]=1;b=0;fa.faces[b++]=0;fa.faces[b++]=1;fa.faces[b++]=2;fa.faces[b++]=0;fa.faces[b++]=2;fa.faces[b++]=3;fa.vertexBuffer=e.createBuffer();fa.elementBuffer=e.createBuffer();fa.tempTexture=e.createTexture();fa.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,fa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,fa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,fa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,fa.tempTexture);
|
|
|
+e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,fa.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);
|
|
|
+e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){fa.hasVertexTexture=!1;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(fa.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{fa.hasVertexTexture=!0;fa.program=e.createProgram();
|
|
|
+e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(fa.program,ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(fa.program);fa.attributes={};fa.uniforms={};fa.attributes.vertex=e.getAttribLocation(fa.program,"position");fa.attributes.uv=e.getAttribLocation(fa.program,"UV");fa.uniforms.renderType=e.getUniformLocation(fa.program,"renderType");fa.uniforms.map=e.getUniformLocation(fa.program,"map");fa.uniforms.occlusionMap=
|
|
|
+e.getUniformLocation(fa.program,"occlusionMap");fa.uniforms.opacity=e.getUniformLocation(fa.program,"opacity");fa.uniforms.scale=e.getUniformLocation(fa.program,"scale");fa.uniforms.rotation=e.getUniformLocation(fa.program,"rotation");fa.uniforms.screenPosition=e.getUniformLocation(fa.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=
|
|
|
+1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,
|
|
|
+_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ka("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=
|
|
|
+e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=
|
|
|
+e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=
|
|
|
+e.getUniformLocation(_sprite.program,"projectionMatrix");this.setSize=function(m,B){ea.width=m;ea.height=B;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(m,B,x,u){la=m;Ga=B;ia=x;ja=u;e.viewport(la,Ga,ia,ja)};this.setScissor=function(m,B,x,u){e.scissor(m,B,x,u)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){oa=m;e.depthMask(m)};this.setClearColorHex=function(m,B){var x=new THREE.Color(m);e.clearColor(x.r,
|
|
|
+x.g,x.b,B)};this.setClearColor=function(m,B){e.clearColor(m.r,m.g,m.b,B)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){wa.darkness=m};this.initMaterial=function(m,B,x,u){var z,J,L;if(m instanceof THREE.MeshDepthMaterial)L="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)L="shadowVolumeDynamic";else if(m instanceof THREE.MeshNormalMaterial)L="normal";else if(m instanceof THREE.MeshBasicMaterial)L=
|
|
|
+"basic";else if(m instanceof THREE.MeshLambertMaterial)L="lambert";else if(m instanceof THREE.MeshPhongMaterial)L="phong";else if(m instanceof THREE.LineBasicMaterial)L="basic";else m instanceof THREE.ParticleBasicMaterial&&(L="particle_basic");if(L){var E=THREE.ShaderLib[L];m.uniforms=Uniforms.clone(E.uniforms);m.vertexShader=E.vertexShader;m.fragmentShader=E.fragmentShader}var P,F,M;P=M=E=0;for(F=B.length;P<F;P++){J=B[P];J instanceof THREE.DirectionalLight&&M++;J instanceof THREE.PointLight&&E++}if(E+
|
|
|
+M<=4)B=M;else{B=Math.ceil(4*M/(E+M));E=4-B}J={directional:B,point:E};M=50;if(u!==undefined&&u instanceof THREE.SkinnedMesh)M=u.bones.length;var I;a:{P=m.fragmentShader;F=m.vertexShader;E=m.uniforms;B=m.attributes;x={map:!!m.map,envMap:!!m.envMap,lightMap:!!m.lightMap,vertexColors:m.vertexColors,fog:x,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:J.directional,maxPointLights:J.point,maxBones:M};var X;J=[];if(L)J.push(L);
|
|
|
+else{J.push(P);J.push(F)}for(X in x){J.push(X);J.push(x[X])}L=J.join();X=0;for(J=Aa.length;X<J;X++)if(Aa[X].code==L){I=Aa[X].program;break a}X=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,x.fog?"#define USE_FOG":"",x.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?
|
|
|
+"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":
|
|
|
+"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+e.attachShader(X,ka("fragment",prefix_fragment+P));e.attachShader(X,ka("vertex",prefix_vertex+F));e.linkProgram(X);e.getProgramParameter(X,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(X,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");X.uniforms={};X.attributes={};var U;P=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in E)P.push(U);
|
|
|
+U=P;E=0;for(P=U.length;E<P;E++){F=U[E];X.uniforms[F]=e.getUniformLocation(X,F)}P=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(U=0;U<x.maxMorphTargets;U++)P.push("morphTarget"+U);for(I in B)P.push(I);I=P;U=0;for(B=I.length;U<B;U++){x=I[U];X.attributes[x]=e.getAttribLocation(X,x)}Aa.push({program:X,code:L});I=X}m.program=I;I=m.program.attributes;e.enableVertexAttribArray(I.position);I.color>=0&&e.enableVertexAttribArray(I.color);I.normal>=
|
|
|
+0&&e.enableVertexAttribArray(I.normal);I.tangent>=0&&e.enableVertexAttribArray(I.tangent);if(m.skinning&&I.skinVertexA>=0&&I.skinVertexB>=0&&I.skinIndex>=0&&I.skinWeight>=0){e.enableVertexAttribArray(I.skinVertexA);e.enableVertexAttribArray(I.skinVertexB);e.enableVertexAttribArray(I.skinIndex);e.enableVertexAttribArray(I.skinWeight)}for(z in m.attributes)I[z]>=0&&e.enableVertexAttribArray(I[z]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(I.morphTarget0>=0){e.enableVertexAttribArray(I.morphTarget0);
|
|
|
+m.numSupportedMorphTargets++}if(I.morphTarget1>=0){e.enableVertexAttribArray(I.morphTarget1);m.numSupportedMorphTargets++}if(I.morphTarget2>=0){e.enableVertexAttribArray(I.morphTarget2);m.numSupportedMorphTargets++}if(I.morphTarget3>=0){e.enableVertexAttribArray(I.morphTarget3);m.numSupportedMorphTargets++}if(I.morphTarget4>=0){e.enableVertexAttribArray(I.morphTarget4);m.numSupportedMorphTargets++}if(I.morphTarget5>=0){e.enableVertexAttribArray(I.morphTarget5);m.numSupportedMorphTargets++}if(I.morphTarget6>=
|
|
|
+0){e.enableVertexAttribArray(I.morphTarget6);m.numSupportedMorphTargets++}if(I.morphTarget7>=0){e.enableVertexAttribArray(I.morphTarget7);m.numSupportedMorphTargets++}u.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(z=this.maxMorphTargets;m<z;m++)u.__webglMorphTargetInfluences[m]=0}};this.render=function(m,B,x,u){var z,J,L,E,P,F,M,I,X=m.lights,U=m.fog;B.matrixAutoUpdate&&B.updateMatrix();m.update(undefined,!1,B);B.matrixWorldInverse.flattenToArray(ab);B.projectionMatrix.flattenToArray($a);
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|
+Ra.multiply(B.projectionMatrix,B.matrixWorldInverse);k(Ra);this.initWebGLObjects(m);Fa(x);(this.autoClear||u)&&this.clear();P=m.__webglObjects.length;for(u=0;u<P;u++){z=m.__webglObjects[u];M=z.object;if(M.visible)if(!(M instanceof THREE.Mesh)||n(M)){M.matrixWorld.flattenToArray(M._objectMatrixArray);H(M,B);w(z);z.render=!0;if(this.sortObjects){Oa.copy(M.position);Ra.multiplyVector3(Oa);z.z=Oa.z}}else z.render=!1;else z.render=!1}this.sortObjects&&m.__webglObjects.sort(y);F=m.__webglObjectsImmediate.length;
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|
+for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];M=z.object;if(M.visible){M.matrixAutoUpdate&&M.matrixWorld.flattenToArray(M._objectMatrixArray);H(M,B);o(z)}}N(THREE.NormalBlending);for(u=0;u<P;u++){z=m.__webglObjects[u];if(z.render){M=z.object;I=z.buffer;L=z.opaque;h(M);for(z=0;z<L.count;z++){E=L.list[z];j(E.depthTest);f(B,X,U,E,I,M)}}}for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];M=z.object;if(M.visible){L=z.opaque;h(M);for(z=0;z<L.count;z++){E=L.list[z];j(E.depthTest);J=d(B,X,U,E,M);M.render(function(ya){g(ya,
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+J,E.shading)})}}}for(u=0;u<P;u++){z=m.__webglObjects[u];if(z.render){M=z.object;I=z.buffer;L=z.transparent;h(M);for(z=0;z<L.count;z++){E=L.list[z];N(E.blending);j(E.depthTest);f(B,X,U,E,I,M)}}}for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];M=z.object;if(M.visible){L=z.transparent;h(M);for(z=0;z<L.count;z++){E=L.list[z];N(E.blending);j(E.depthTest);J=d(B,X,U,E,M);M.render(function(ya){g(ya,J,E.shading)})}}}m.__webglSprites.length&&C(m,B);Z&&m.__webglShadowVolumes.length&&m.lights.length&&v(m);m.__webglLensFlares.length&&
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|
+G(m,B);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[];m.__webglSprites=[]}for(;m.__objectsAdded.length;){var B=m.__objectsAdded[0],x=m,u=void 0,z=void 0,J=void 0;if(B._modelViewMatrix==undefined){B._modelViewMatrix=
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|
+new THREE.Matrix4;B._normalMatrixArray=new Float32Array(9);B._modelViewMatrixArray=new Float32Array(16);B._objectMatrixArray=new Float32Array(16);B.matrixWorld.flattenToArray(B._objectMatrixArray)}if(B instanceof THREE.Mesh){z=B.geometry;z.geometryGroups==undefined&&W(z);for(u in z.geometryGroups){J=z.geometryGroups[u];if(!J.__webglVertexBuffer){var L=J;L.__webglVertexBuffer=e.createBuffer();L.__webglNormalBuffer=e.createBuffer();L.__webglTangentBuffer=e.createBuffer();L.__webglColorBuffer=e.createBuffer();
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+L.__webglUVBuffer=e.createBuffer();L.__webglUV2Buffer=e.createBuffer();L.__webglSkinVertexABuffer=e.createBuffer();L.__webglSkinVertexBBuffer=e.createBuffer();L.__webglSkinIndicesBuffer=e.createBuffer();L.__webglSkinWeightsBuffer=e.createBuffer();L.__webglFaceBuffer=e.createBuffer();L.__webglLineBuffer=e.createBuffer();if(L.numMorphTargets){var E=void 0,P=void 0;L.__webglMorphTargetsBuffers=[];E=0;for(P=L.numMorphTargets;E<P;E++)L.__webglMorphTargetsBuffers.push(e.createBuffer())}L=J;E=B;var F=void 0,
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+M=void 0,I=void 0;I=void 0;var X=void 0,U=void 0,ya=void 0,va=ya=P=0;M=void 0;I=void 0;var ra=void 0;F=void 0;M=void 0;X=E.geometry;ra=X.faces;U=L.faces;F=0;for(M=U.length;F<M;F++){I=U[F];I=ra[I];if(I instanceof THREE.Face3){P+=3;ya+=1;va+=3}else if(I instanceof THREE.Face4){P+=4;ya+=2;va+=4}}F=L;M=E;ra=void 0;U=void 0;var Na=void 0,Sa=void 0;Na=void 0;I=[];ra=0;for(U=M.materials.length;ra<U;ra++){Na=M.materials[ra];if(Na instanceof THREE.MeshFaceMaterial){Na=0;for(l=F.materials.length;Na<l;Na++)(Sa=
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+F.materials[Na])&&I.push(Sa)}else(Sa=Na)&&I.push(Sa)}F=I;a:{M=void 0;ra=void 0;U=F.length;for(M=0;M<U;M++){ra=F[M];if(ra.map||ra.lightMap||ra instanceof THREE.MeshShaderMaterial){M=!0;break a}}M=!1}a:{ra=F;U=void 0;I=void 0;Na=ra.length;for(U=0;U<Na;U++){I=ra[U];if(!(I instanceof THREE.MeshBasicMaterial&&!I.envMap||I instanceof THREE.MeshDepthMaterial)){ra=I&&I.shading!=undefined&&I.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ra=!1}a:{U=void 0;I=void 0;Na=F.length;
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|
+for(U=0;U<Na;U++){I=F[U];if(I.vertexColors){I=I.vertexColors;break a}}I=!1}L.__vertexArray=new Float32Array(P*3);if(ra)L.__normalArray=new Float32Array(P*3);if(X.hasTangents)L.__tangentArray=new Float32Array(P*4);if(I)L.__colorArray=new Float32Array(P*3);if(M){if(X.faceUvs.length>0||X.faceVertexUvs.length>0)L.__uvArray=new Float32Array(P*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)L.__uv2Array=new Float32Array(P*2)}if(E.geometry.skinWeights.length&&E.geometry.skinIndices.length){L.__skinVertexAArray=
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+new Float32Array(P*4);L.__skinVertexBArray=new Float32Array(P*4);L.__skinIndexArray=new Float32Array(P*4);L.__skinWeightArray=new Float32Array(P*4)}L.__faceArray=new Uint16Array(ya*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0));L.__lineArray=new Uint16Array(va*2);if(L.numMorphTargets){L.__morphTargetsArrays=[];X=0;for(U=L.numMorphTargets;X<U;X++)L.__morphTargetsArrays.push(new Float32Array(P*3))}L.__needsSmoothNormals=ra==THREE.SmoothShading;L.__uvType=M;L.__vertexColorType=I;L.__normalType=
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|
+ra;L.__webglFaceCount=ya*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0);L.__webglLineCount=va*2;X=0;for(U=F.length;X<U;X++)if(F[X].attributes){L.__webglCustomAttributes={};for(a in F[X].attributes){M=F[X].attributes[a];ya=1;if(M.type==="v2")ya=2;else if(M.type==="v3")ya=3;else if(M.type==="v4")ya=4;else M.type==="c"&&(ya=3);M.size=ya;M.needsUpdate=!0;M.array=new Float32Array(P*ya);M.buffer=e.createBuffer();L.__webglCustomAttributes[a]=M}}z.__dirtyVertices=!0;z.__dirtyMorphTargets=!0;z.__dirtyElements=
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|
+!0;z.__dirtyUvs=!0;z.__dirtyNormals=!0;z.__dirtyTangents=!0;z.__dirtyColors=!0}B instanceof THREE.ShadowVolume?A(x.__webglShadowVolumes,J,B):A(x.__webglObjects,J,B)}}else if(B instanceof THREE.LensFlare)A(x.__webglLensFlares,undefined,B);else if(B instanceof THREE.Ribbon){z=B.geometry;if(!z.__webglVertexBuffer){u=z;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=z;J=u.vertices.length;u.__vertexArray=new Float32Array(J*3);u.__colorArray=new Float32Array(J*3);u.__webglVertexCount=
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|
+J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(x.__webglObjects,z,B)}else if(B instanceof THREE.Line){z=B.geometry;if(!z.__webglVertexBuffer){u=z;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=z;J=u.vertices.length;u.__vertexArray=new Float32Array(J*3);u.__colorArray=new Float32Array(J*3);u.__webglLineCount=J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(x.__webglObjects,z,B)}else if(B instanceof THREE.ParticleSystem){z=B.geometry;if(!z.__webglVertexBuffer){u=z;u.__webglVertexBuffer=
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|
+e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=z;J=u.vertices.length;u.__vertexArray=new Float32Array(J*3);u.__colorArray=new Float32Array(J*3);u.__sortArray=[];u.__webglParticleCount=J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(x.__webglObjects,z,B)}else if(THREE.MarchingCubes!==undefined&&B instanceof THREE.MarchingCubes)x.__webglObjectsImmediate.push({object:B,opaque:{list:[],count:0},transparent:{list:[],count:0}});else B instanceof THREE.Sprite&&x.__webglSprites.push(B);m.__objectsAdded.splice(0,
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|
+1)}for(;m.__objectsRemoved.length;){B=m.__objectsRemoved[0];x=m;z=void 0;u=void 0;for(z=x.__webglObjects.length-1;z>=0;z--){u=x.__webglObjects[z].object;if(B==u){x.__webglObjects.splice(z,1);break}}m.__objectsRemoved.splice(0,1)}B=0;for(x=m.__webglObjects.length;B<x;B++)K(m.__webglObjects[B].object,m);B=0;for(x=m.__webglShadowVolumes.length;B<x;B++)K(m.__webglShadowVolumes[B].object,m);B=0;for(x=m.__webglLensFlares.length;B<x;B++)K(m.__webglLensFlares[B].object,m);B=0;for(x=m.__webglSprites.length;B<
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+x;B++)K(m.__webglSprites[B].object,m)};this.setFaceCulling=function(m,B){if(m){!B||B=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==
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undefined?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==undefined?d.stencilBuffer:!0};
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THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(undefined,!1,c);d=b.sounds;var f,g=d.length;for(f=0;f<g;f++){b=d[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
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@@ -348,8 +366,8 @@ d.direction.z*f;if(d<c.min.z||d>c.max.z)return Number.MAX_VALUE;c.normal=new THR
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq<c.radiusSq)return-1;var f=d.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;d=c.radiusSq-(d.lengthSq()-f*f);if(d>=0)return Math.abs(f)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionUtils={};
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THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]);c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]);d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionUtils.MeshColliderWBox=function(b){for(var c=b.geometry.vertices,d=c.length,f=b.geometry.faces,g=f.length,h=[],j=[],k=[],n=0;n<d;n++)h.push(new THREE.Vector3(c[n].position.x,c[n].position.y,c[n].position.z));for(n=0;n<g;n++){j.push(f[n].a,f[n].b,f[n].c);k.push(new THREE.Vector3(f[n].normal.x,f[n].normal.y,f[n].normal.z))}c=new THREE.MeshCollider(h,j,k,THREE.CollisionUtils.MeshOBB(b));c.mesh=b;return c};
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-var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,f=b.vertices.length,g=d?c.geometry:c,h=b.vertices,j=g.vertices,k=b.faces,n=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,x=j.length;o<x;o++){var y=new THREE.Vertex(j[o].position.clone());d&&c.matrix.multiplyVector3(y.position);h.push(y)}o=0;for(x=n.length;o<x;o++){j=n[o];var v,B,F=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)v=new THREE.Face3(j.a+f,j.b+f,j.c+
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-f);else j instanceof THREE.Face4&&(v=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));v.normal.copy(j.normal);d=0;for(h=F.length;d<h;d++){B=F[d];v.vertexNormals.push(B.clone())}v.color.copy(j.color);d=0;for(h=y.length;d<h;d++){B=y[d];v.vertexColors.push(B.clone())}v.materials=j.materials.slice();v.centroid.copy(j.centroid);k.push(v)}o=0;for(x=g.length;o<x;o++){f=g[o];k=[];d=0;for(h=f.length;d<h;d++)k.push(new THREE.UV(f[d].u,f[d].v));p.push(k)}}},ImageUtils={loadTexture:function(b,c,d){var f=new Image,g=
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+var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,f=b.vertices.length,g=d?c.geometry:c,h=b.vertices,j=g.vertices,k=b.faces,n=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,w=j.length;o<w;o++){var y=new THREE.Vertex(j[o].position.clone());d&&c.matrix.multiplyVector3(y.position);h.push(y)}o=0;for(w=n.length;o<w;o++){j=n[o];var v,C,G=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)v=new THREE.Face3(j.a+f,j.b+f,j.c+
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+f);else j instanceof THREE.Face4&&(v=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));v.normal.copy(j.normal);d=0;for(h=G.length;d<h;d++){C=G[d];v.vertexNormals.push(C.clone())}v.color.copy(j.color);d=0;for(h=y.length;d<h;d++){C=y[d];v.vertexColors.push(C.clone())}v.materials=j.materials.slice();v.centroid.copy(j.centroid);k.push(v)}o=0;for(w=g.length;o<w;o++){f=g[o];k=[];d=0;for(h=f.length;d<h;d++)k.push(new THREE.UV(f[d].u,f[d].v));p.push(k)}}},ImageUtils={loadTexture:function(b,c,d){var f=new Image,g=
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new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;d&&d(this)};f.src=b;return g},loadTextureCube:function(b,c,d){var f,g=[],h=new THREE.Texture(g,c);c=g.loadCount=0;for(f=b.length;c<f;++c){g[c]=new Image;g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;d&&d(this)};g[c].src=b[c]}return h}},SceneUtils={addMesh:function(b,c,d,f,g,h,j,k,n,p){c=new THREE.Mesh(c,p);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=f;c.position.y=g;c.position.z=h;c.rotation.x=j;c.rotation.y=k;
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c.rotation.z=n;b.addObject(c);return c},addPanoramaCubeWebGL:function(b,c,d){var f=ShaderUtils.lib.cube;f.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),d);b.addObject(c);return c},addPanoramaCube:function(b,c,d){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));
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f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,f,!0),new THREE.MeshFaceMaterial);b.addObject(c);return c},addPanoramaCubePlanes:function(b,c,d){var f=c/2;c=new Plane(c,c);var g=Math.PI,h=Math.PI/2;SceneUtils.addMesh(b,c,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(b,
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@@ -373,88 +391,88 @@ this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0
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(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var f=this.target.position,g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/
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3.14+this.verticalMin;f=this.target.position;g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(d){d.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,
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this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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-THREE.PathCamera=function(b){function c(p,o,x,y){var v={name:x,fps:0.6,length:y,hierarchy:[]},B,F=o.getControlPointsArray(),G=o.getLength(),N=F.length,W=0;B=N-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:F[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:F[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<N-1;B++){W=y*G.chunks[B]/G.total;o.keys[B]={time:W,pos:F[B]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,x,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(p,o){var x,
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-y,v=new THREE.Geometry;for(x=0;x<p.points.length*o;x++){y=x/(p.points.length*o);y=p.getPoint(y);v.vertices[x]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var x=d(o,10),y=d(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(x,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
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-16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){x=new THREE.Mesh(y,v);x.position.copy(o.points[i]);x.updateMatrix();p.addChild(x)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
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+THREE.PathCamera=function(b){function c(p,o,w,y){var v={name:w,fps:0.6,length:y,hierarchy:[]},C,G=o.getControlPointsArray(),H=o.getLength(),K=G.length,W=0;C=K-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[C]={time:y,pos:G[C],rot:[0,0,0,1],scl:[1,1,1]};for(C=1;C<K-1;C++){W=y*H.chunks[C]/H.total;o.keys[C]={time:W,pos:G[C]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,w,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(p,o){var w,
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+y,v=new THREE.Geometry;for(w=0;w<p.points.length*o;w++){y=w/(p.points.length*o);y=p.getPoint(y);v.vertices[w]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var w=d(o,10),y=d(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(w,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
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+16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){w=new THREE.Mesh(y,v);w.position.copy(o.points[i]);w.updateMatrix();p.addChild(w)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
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!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
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if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
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-this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,x){var y,v;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange;
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-this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,x)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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+this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,w){var y,v;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange;
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+this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,w)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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-var Cube=function(b,c,d,f,g,h,j,k,n){function p(G,N,W,z,O,P,S,xa){var sa,qa,e=f||1,fa=g||1,da=O/2,ya=P/2,Fa=o.vertices.length;if(G=="x"&&N=="y"||G=="y"&&N=="x")sa="z";else if(G=="x"&&N=="z"||G=="z"&&N=="x"){sa="y";fa=h||1}else if(G=="z"&&N=="y"||G=="y"&&N=="z"){sa="x";e=h||1}var Ga=e+1,ra=fa+1;O/=e;var aa=P/fa;for(qa=0;qa<ra;qa++)for(P=0;P<Ga;P++){var pa=new THREE.Vector3;pa[G]=(P*O-da)*W;pa[N]=(qa*aa-ya)*z;pa[sa]=S;o.vertices.push(new THREE.Vertex(pa))}for(qa=0;qa<fa;qa++)for(P=0;P<e;P++){o.faces.push(new THREE.Face4(P+
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-Ga*qa+Fa,P+Ga*(qa+1)+Fa,P+1+Ga*(qa+1)+Fa,P+1+Ga*qa+Fa,null,null,xa));o.faceVertexUvs[0].push([new THREE.UV(P/e,qa/fa),new THREE.UV(P/e,(qa+1)/fa),new THREE.UV((P+1)/e,(qa+1)/fa),new THREE.UV((P+1)/e,qa/fa)])}}THREE.Geometry.call(this);var o=this,x=b/2,y=c/2,v=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var F in n)this.sides[F]!=
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-undefined&&(this.sides[F]=n[F]);this.sides.px&&p("z","y",1*k,-1,d,c,-x,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,d,c,x,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,d,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,d,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,c,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,c,-v,this.materials[5]);(function(){for(var G=[],N=[],W=0,z=o.vertices.length;W<z;W++){for(var O=o.vertices[W],P=!1,S=0,xa=G.length;S<xa;S++){var sa=
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-G[S];if(O.position.x==sa.position.x&&O.position.y==sa.position.y&&O.position.z==sa.position.z){N[W]=S;P=!0;break}}if(!P){N[W]=G.length;G.push(new THREE.Vertex(O.position.clone()))}}W=0;for(z=o.faces.length;W<z;W++){O=o.faces[W];O.a=N[O.a];O.b=N[O.b];O.c=N[O.c];O.d=N[O.d]}o.vertices=G})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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-var Cylinder=function(b,c,d,f,g,h){function j(o,x,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,x,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(d>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(c>0){j(0,0,p+(g||0));
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+var Cube=function(b,c,d,f,g,h,j,k,n){function p(H,K,W,A,N,O,R,Fa){var ka,ua,ca=f||1,e=g||1,ea=N/2,Aa=O/2,xa=o.vertices.length;if(H=="x"&&K=="y"||H=="y"&&K=="x")ka="z";else if(H=="x"&&K=="z"||H=="z"&&K=="x"){ka="y";e=h||1}else if(H=="z"&&K=="y"||H=="y"&&K=="z"){ka="x";ca=h||1}var Ha=ca+1,oa=e+1;N/=ca;var da=O/e;for(ua=0;ua<oa;ua++)for(O=0;O<Ha;O++){var pa=new THREE.Vector3;pa[H]=(O*N-ea)*W;pa[K]=(ua*da-Aa)*A;pa[ka]=R;o.vertices.push(new THREE.Vertex(pa))}for(ua=0;ua<e;ua++)for(O=0;O<ca;O++){o.faces.push(new THREE.Face4(O+
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+Ha*ua+xa,O+Ha*(ua+1)+xa,O+1+Ha*(ua+1)+xa,O+1+Ha*ua+xa,null,null,Fa));o.faceVertexUvs[0].push([new THREE.UV(O/ca,ua/e),new THREE.UV(O/ca,(ua+1)/e),new THREE.UV((O+1)/ca,(ua+1)/e),new THREE.UV((O+1)/ca,ua/e)])}}THREE.Geometry.call(this);var o=this,w=b/2,y=c/2,v=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var C=0;C<6;C++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var G in n)this.sides[G]!=
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+undefined&&(this.sides[G]=n[G]);this.sides.px&&p("z","y",1*k,-1,d,c,-w,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,d,c,w,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,d,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,d,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,c,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,c,-v,this.materials[5]);(function(){for(var H=[],K=[],W=0,A=o.vertices.length;W<A;W++){for(var N=o.vertices[W],O=!1,R=0,Fa=H.length;R<Fa;R++){var ka=
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+H[R];if(N.position.x==ka.position.x&&N.position.y==ka.position.y&&N.position.z==ka.position.z){K[W]=R;O=!0;break}}if(!O){K[W]=H.length;H.push(new THREE.Vertex(N.position.clone()))}}W=0;for(A=o.faces.length;W<A;W++){N=o.faces[W];N.a=K[N.a];N.b=K[N.b];N.c=K[N.c];N.d=K[N.d]}o.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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+var Cylinder=function(b,c,d,f,g,h){function j(o,w,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,w,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(d>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(c>0){j(0,0,p+(g||0));
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for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
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-var Icosahedron=function(b){function c(x,y,v){var B=Math.sqrt(x*x+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(x/B,y/B,v/B)))-1}function d(x,y,v,B){B.faces.push(new THREE.Face3(x,y,v))}function f(x,y){var v=g.vertices[x].position,B=g.vertices[y].position;return c((v.x+B.x)/2,(v.y+B.y)/2,(v.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,-b);c(0,
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+var Icosahedron=function(b){function c(w,y,v){var C=Math.sqrt(w*w+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(w/C,y/C,v/C)))-1}function d(w,y,v,C){C.faces.push(new THREE.Face3(w,y,v))}function f(w,y){var v=g.vertices[w].position,C=g.vertices[y].position;return c((v.x+C.x)/2,(v.y+C.y)/2,(v.z+C.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,-b);c(0,
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1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);d(0,11,5,h);d(0,5,1,h);d(0,1,7,h);d(0,7,10,h);d(0,10,11,h);d(1,5,9,h);d(5,11,4,h);d(11,10,2,h);d(10,7,6,h);d(7,1,8,h);d(3,9,4,h);d(3,4,2,h);d(3,2,6,h);d(3,6,8,h);d(3,8,9,h);d(4,9,5,h);d(2,4,11,h);d(6,2,10,h);d(8,6,7,h);d(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var n=f(h.faces[k].a,h.faces[k].b),p=f(h.faces[k].b,h.faces[k].c),o=f(h.faces[k].c,h.faces[k].a);d(h.faces[k].a,n,o,j);d(h.faces[k].b,p,n,j);d(h.faces[k].c,
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o,p,j);d(n,p,o,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
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function Lathe(b,c,d){THREE.Geometry.call(this);this.steps=c||12;this.angle=d||2*Math.PI;c=this.angle/this.steps;for(var f=[],g=[],h=[],j=[],k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));f[k]=b[k].clone();g[k]=this.vertices.length-1}for(var n=(new THREE.Matrix4).setRotationZ(c),p=0;p<=this.angle+0.0010;p+=c){for(k=0;k<f.length;k++)if(p<this.angle){f[k]=n.multiplyVector3(f[k].clone());this.vertices.push(new THREE.Vertex(f[k]));h[k]=this.vertices.length-1}else h=j;p==0&&(j=g);for(k=
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0;k<g.length-1;k++){this.faces.push(new THREE.Face4(h[k],h[k+1],g[k+1],g[k]));this.faceVertexUvs[0].push([new THREE.UV(p/d,k/b.length),new THREE.UV(p/d,(k+1)/b.length),new THREE.UV((p-c)/d,(k+1)/b.length),new THREE.UV((p-c)/d,k/b.length)])}g=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
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var Plane=function(b,c,d,f){THREE.Geometry.call(this);var g,h=b/2,j=c/2;d=d||1;f=f||1;var k=d+1,n=f+1;b/=d;var p=c/f;for(g=0;g<n;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-h,-(g*p-j),0)));for(g=0;g<f;g++)for(c=0;c<d;c++){this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(c/d,g/f),new THREE.UV(c/d,(g+1)/f),new THREE.UV((c+1)/d,(g+1)/f),new THREE.UV((c+1)/d,g/f)])}this.computeCentroids();this.computeFaceNormals()};
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Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
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-var Sphere=function(b,c,d){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,c||8),j=Math.max(2,d||6);c=[];for(d=0;d<j+1;d++){f=d/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var x=2*f/h,y=n*Math.sin(x*g);x=n*Math.cos(x*g);(d==0||d==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,k,y)))-1);p.push(o)}c.push(p)}var v,B,F;g=c.length;for(d=0;d<g;d++){h=c[d].length;if(d>0)for(f=0;f<h;f++){p=f==h-1;j=c[d][p?0:f+1];k=c[d][p?h-1:f];n=c[d-1][p?h-1:f];p=c[d-1][p?
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-0:f+1];y=d/(g-1);v=(d-1)/(g-1);B=(f+1)/h;x=f/h;o=new THREE.UV(1-B,y);y=new THREE.UV(1-x,y);x=new THREE.UV(1-x,v);var G=new THREE.UV(1-B,v);if(d<c.length-1){v=this.vertices[j].position.clone();B=this.vertices[k].position.clone();F=this.vertices[n].position.clone();v.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,y,x])}if(d>1){v=this.vertices[j].position.clone();
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-B=this.vertices[n].position.clone();F=this.vertices[p].position.clone();v.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,x,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
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+var Sphere=function(b,c,d){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,c||8),j=Math.max(2,d||6);c=[];for(d=0;d<j+1;d++){f=d/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var w=2*f/h,y=n*Math.sin(w*g);w=n*Math.cos(w*g);(d==0||d==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,y)))-1);p.push(o)}c.push(p)}var v,C,G;g=c.length;for(d=0;d<g;d++){h=c[d].length;if(d>0)for(f=0;f<h;f++){p=f==h-1;j=c[d][p?0:f+1];k=c[d][p?h-1:f];n=c[d-1][p?h-1:f];p=c[d-1][p?
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+0:f+1];y=d/(g-1);v=(d-1)/(g-1);C=(f+1)/h;w=f/h;o=new THREE.UV(1-C,y);y=new THREE.UV(1-w,y);w=new THREE.UV(1-w,v);var H=new THREE.UV(1-C,v);if(d<c.length-1){v=this.vertices[j].position.clone();C=this.vertices[k].position.clone();G=this.vertices[n].position.clone();v.normalize();C.normalize();G.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(C.x,C.y,C.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([o,y,w])}if(d>1){v=this.vertices[j].position.clone();
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+C=this.vertices[n].position.clone();G=this.vertices[p].position.clone();v.normalize();C.normalize();G.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(C.x,C.y,C.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([o,w,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
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var Torus=function(b,c,d,f){this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){f=d/this.segmentsT*2*Math.PI;var g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d=
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1;d<=this.segmentsT;++d){f=(this.segmentsT+1)*c+d;g=(this.segmentsT+1)*c+d-1;var h=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
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-var TorusKnot=function(b,c,d,f,g,h,j){function k(x,y,v,B,F,G){y=v/B*x;v=Math.cos(y);return new THREE.Vector3(F*(2+v)*0.5*Math.cos(x),F*(2+v)*Math.sin(x)*0.5,G*F*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var n=
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+var TorusKnot=function(b,c,d,f,g,h,j){function k(w,y,v,C,G,H){y=v/C*w;v=Math.cos(y);return new THREE.Vector3(G*(2+v)*0.5*Math.cos(w),G*(2+v)*Math.sin(w)*0.5,H*G*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var n=
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b/this.segmentsR*2*this.p*Math.PI;j=c/this.segmentsT*2*Math.PI;g=k(n,j,this.q,this.p,this.radius,this.heightScale);n=k(n+0.01,j,this.q,this.p,this.radius,this.heightScale);d.x=n.x-g.x;d.y=n.y-g.y;d.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;h.cross(d,f);f.cross(h,d);h.normalize();f.normalize();n=this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=n*f.x+j*h.x;g.y+=n*f.y+j*h.y;g.z+=n*f.z+j*h.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=
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0;c<this.segmentsT;++c){h=(b+1)%this.segmentsR;j=(c+1)%this.segmentsT;g=this.grid[b][c];d=this.grid[h][c];f=this.grid[b][j];h=this.grid[h][j];j=new THREE.UV(b/this.segmentsR,c/this.segmentsT);n=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT);var p=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(g,d,f));this.faceVertexUvs[0].push([j,n,p]);this.faces.push(new THREE.Face3(h,f,d));this.faceVertexUvs[0].push([o,
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p,n])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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-this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,d){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],d)]},createMaterial:function(b,c){function d(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!d(this.width)||!d(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),x=Math.pow(2,Math.round(Math.log(this.height)/
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-Math.LN2));k.image.width=o;k.image.height=x;k.image.getContext("2d").drawImage(this,0,0,o,x)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending==
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+this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,d){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],d)]},createMaterial:function(b,c){function d(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!d(this.width)||!d(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),w=Math.pow(2,Math.round(Math.log(this.height)/
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+Math.LN2));k.image.width=o;k.image.height=w;k.image.getContext("2d").drawImage(this,0,0,o,w)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending==
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"Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.vertexColors!==undefined)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&c){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,c+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*
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255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&c){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,c+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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THREE.JSONLoader.prototype.load=function(b){var c=this,d=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(d);b=new Worker(d);b.onmessage=function(h){c.createModel(h.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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-THREE.JSONLoader.prototype.createModel=function(b,c,d){var f=new THREE.Geometry;this.init_materials(f,b.materials,d);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,x,y,v,B,F,G,N,W,z=b.faces;v=b.vertices;var O=b.normals,P=b.colors;p=b.scale!==undefined?b.scale:1;var S=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&S++;for(g=0;g<S;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=v.length;k<n;){o=new THREE.Vertex;o.position.x=v[k++]/
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-p;o.position.y=v[k++]/p;o.position.z=v[k++]/p;f.vertices.push(o)}k=0;for(n=z.length;k<n;){v=z[k++];p=v&1;j=v&2;g=v&4;h=v&8;x=v&16;o=v&32;B=v&64;v&=128;if(p){F=new THREE.Face4;F.a=z[k++];F.b=z[k++];F.c=z[k++];F.d=z[k++];p=4}else{F=new THREE.Face3;F.a=z[k++];F.b=z[k++];F.c=z[k++];p=3}if(j){j=z[k++];F.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<S;g++){G=b.uvs[g];y=z[k++];W=G[y*2];y=G[y*2+1];f.faceUvs[g][j]=new THREE.UV(W,y)}if(h)for(g=0;g<S;g++){G=b.uvs[g];N=[];for(h=0;h<p;h++){y=z[k++];
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-W=G[y*2];y=G[y*2+1];N[h]=new THREE.UV(W,y)}f.faceVertexUvs[g][j]=N}if(x){x=z[k++]*3;h=new THREE.Vector3;h.x=O[x++];h.y=O[x++];h.z=O[x];F.normal=h}if(o)for(g=0;g<p;g++){x=z[k++]*3;h=new THREE.Vector3;h.x=O[x++];h.y=O[x++];h.z=O[x];F.vertexNormals.push(h)}if(B){o=z[k++];o=new THREE.Color(P[o]);F.color=o}if(v)for(g=0;g<p;g++){o=z[k++];o=new THREE.Color(P[o]);F.vertexColors.push(o)}f.faces.push(F)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];
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|
+THREE.JSONLoader.prototype.createModel=function(b,c,d){var f=new THREE.Geometry;this.init_materials(f,b.materials,d);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,w,y,v,C,G,H,K,W,A=b.faces;v=b.vertices;var N=b.normals,O=b.colors;p=b.scale!==undefined?b.scale:1;var R=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&R++;for(g=0;g<R;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=v.length;k<n;){o=new THREE.Vertex;o.position.x=v[k++]/
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+p;o.position.y=v[k++]/p;o.position.z=v[k++]/p;f.vertices.push(o)}k=0;for(n=A.length;k<n;){v=A[k++];p=v&1;j=v&2;g=v&4;h=v&8;w=v&16;o=v&32;C=v&64;v&=128;if(p){G=new THREE.Face4;G.a=A[k++];G.b=A[k++];G.c=A[k++];G.d=A[k++];p=4}else{G=new THREE.Face3;G.a=A[k++];G.b=A[k++];G.c=A[k++];p=3}if(j){j=A[k++];G.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<R;g++){H=b.uvs[g];y=A[k++];W=H[y*2];y=H[y*2+1];f.faceUvs[g][j]=new THREE.UV(W,y)}if(h)for(g=0;g<R;g++){H=b.uvs[g];K=[];for(h=0;h<p;h++){y=A[k++];
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+W=H[y*2];y=H[y*2+1];K[h]=new THREE.UV(W,y)}f.faceVertexUvs[g][j]=K}if(w){w=A[k++]*3;h=new THREE.Vector3;h.x=N[w++];h.y=N[w++];h.z=N[w];G.normal=h}if(o)for(g=0;g<p;g++){w=A[k++]*3;h=new THREE.Vector3;h.x=N[w++];h.y=N[w++];h.z=N[w];G.vertexNormals.push(h)}if(C){o=A[k++];o=new THREE.Color(O[o]);G.color=o}if(v)for(g=0;g<p;g++){o=A[k++];o=new THREE.Color(O[o]);G.vertexColors.push(o)}f.faces.push(G)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];
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|
k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==undefined){var g,h,j,k,n,p;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];n=f.morphTargets[g].vertices;p=b.morphTargets[g].vertices;
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-j=0;for(k=p.length;j<k;j+=3)n.push(new THREE.Vertex(new THREE.Vector3(p[j],p[j+1],p[j+2])))}}if(b.morphColors!==undefined){var o,x;g=0;for(h=b.morphColors.length;g<h;g++){f.morphColors[g]={};f.morphColors[g].name=b.morphColors[g].name;f.morphColors[g].colors=[];p=f.morphColors[g].colors;o=b.morphColors[g].colors;k=0;for(n=o.length;k<n;k+=3){x=new THREE.Color(16755200);x.setRGB(o[j],o[j+1],o[j+2]);p.push(x)}}}})();(function(){if(b.edges!==undefined){var g,h,j;for(g=0;g<b.edges.length;g+=2){h=b.edges[g];
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|
+j=0;for(k=p.length;j<k;j+=3)n.push(new THREE.Vertex(new THREE.Vector3(p[j],p[j+1],p[j+2])))}}if(b.morphColors!==undefined){var o,w;g=0;for(h=b.morphColors.length;g<h;g++){f.morphColors[g]={};f.morphColors[g].name=b.morphColors[g].name;f.morphColors[g].colors=[];p=f.morphColors[g].colors;o=b.morphColors[g].colors;k=0;for(n=o.length;k<n;k+=3){w=new THREE.Color(16755200);w.setRGB(o[j],o[j+1],o[j+2]);p.push(w)}}}})();(function(){if(b.edges!==undefined){var g,h,j;for(g=0;g<b.edges.length;g+=2){h=b.edges[g];
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|
j=b.edges[g+1];f.edges.push(new THREE.Edge(f.vertices[h],f.vertices[j],h,j))}}})();f.computeCentroids();f.computeFaceNormals();f.computeEdgeFaces();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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|
THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c);b=(new Date).getTime();c=new Worker(c);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,d,g,f,h)};c.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
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|
c.postMessage(b)},loadAjaxBuffers:function(b,c,d,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,g,c):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
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|
-j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(R,$){var na=o(R,$),Ba=o(R,$+1),ha=o(R,$+2),ka=o(R,$+3),m=(ka<<1&255|ha>>7)-127;na|=(ha&127)<<16|Ba<<8;if(na==0&&m==-127)return 0;return(1-2*(ka>>7))*(1+na*Math.pow(2,-23))*Math.pow(2,m)}function k(R,$){var na=o(R,$),Ba=o(R,$+1),ha=o(R,$+2);return(o(R,$+3)<<24)+(ha<<16)+(Ba<<8)+na}function n(R,$){var na=o(R,$);return(o(R,$+1)<<8)+na}function p(R,$){var na=o(R,$);return na>127?
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|
|
-na-256:na}function o(R,$){return R.charCodeAt($)&255}function x(R){var $,na,Ba;$=k(b,R);na=k(b,R+S);Ba=k(b,R+xa);R=n(b,R+sa);THREE.BinaryLoader.prototype.f3(N,$,na,Ba,R)}function y(R){var $,na,Ba,ha,ka,m;$=k(b,R);na=k(b,R+S);Ba=k(b,R+xa);ha=n(b,R+sa);ka=k(b,R+qa);m=k(b,R+e);R=k(b,R+fa);THREE.BinaryLoader.prototype.f3n(N,O,$,na,Ba,ha,ka,m,R)}function v(R){var $,na,Ba,ha;$=k(b,R);na=k(b,R+da);Ba=k(b,R+ya);ha=k(b,R+Fa);R=n(b,R+Ga);THREE.BinaryLoader.prototype.f4(N,$,na,Ba,ha,R)}function B(R){var $,na,
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|
-Ba,ha,ka,m,C,u;$=k(b,R);na=k(b,R+da);Ba=k(b,R+ya);ha=k(b,R+Fa);ka=n(b,R+Ga);m=k(b,R+ra);C=k(b,R+aa);u=k(b,R+pa);R=k(b,R+za);THREE.BinaryLoader.prototype.f4n(N,O,$,na,Ba,ha,ka,m,C,u,R)}function F(R){var $,na;$=k(b,R);na=k(b,R+ia);R=k(b,R+Y);THREE.BinaryLoader.prototype.uv3(N.faceVertexUvs[0],P[$*2],P[$*2+1],P[na*2],P[na*2+1],P[R*2],P[R*2+1])}function G(R){var $,na,Ba;$=k(b,R);na=k(b,R+ma);Ba=k(b,R+Da);R=k(b,R+ja);THREE.BinaryLoader.prototype.uv4(N.faceVertexUvs[0],P[$*2],P[$*2+1],P[na*2],P[na*2+1],
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-P[Ba*2],P[Ba*2+1],P[R*2],P[R*2+1])}var N=this,W=0,z,O=[],P=[],S,xa,sa,qa,e,fa,da,ya,Fa,Ga,ra,aa,pa,za,ia,Y,ma,Da,ja,la,Ea,Sa,$a,Ya,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(N,f,h);z={signature:b.substr(W,8),header_bytes:o(b,W+8),vertex_coordinate_bytes:o(b,W+9),normal_coordinate_bytes:o(b,W+10),uv_coordinate_bytes:o(b,W+11),vertex_index_bytes:o(b,W+12),normal_index_bytes:o(b,W+13),uv_index_bytes:o(b,W+14),material_index_bytes:o(b,W+15),nvertices:k(b,W+16),nnormals:k(b,W+16+
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-4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12),ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=z.header_bytes;S=z.vertex_index_bytes;xa=z.vertex_index_bytes*2;sa=z.vertex_index_bytes*3;qa=z.vertex_index_bytes*3+z.material_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;fa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*
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-2;da=z.vertex_index_bytes;ya=z.vertex_index_bytes*2;Fa=z.vertex_index_bytes*3;Ga=z.vertex_index_bytes*4;ra=z.vertex_index_bytes*4+z.material_index_bytes;aa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;za=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ia=z.uv_index_bytes;Y=z.uv_index_bytes*2;ma=z.uv_index_bytes;Da=z.uv_index_bytes*2;ja=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes;
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-Ta=z.vertex_index_bytes*4+z.material_index_bytes;la=z.ntri_flat*h;Ea=z.ntri_smooth*(h+z.normal_index_bytes*3);Sa=z.ntri_flat_uv*(h+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);Ya=z.nquad_flat*Ta;h=z.nquad_smooth*(Ta+z.normal_index_bytes*4);Ta=z.nquad_flat_uv*(Ta+z.uv_index_bytes*4);W+=function(R){for(var $,na,Ba,ha=z.vertex_coordinate_bytes*3,ka=R+z.nvertices*ha;R<ka;R+=ha){$=j(b,R);na=j(b,R+z.vertex_coordinate_bytes);Ba=j(b,R+z.vertex_coordinate_bytes*2);
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-THREE.BinaryLoader.prototype.v(N,$,na,Ba)}return z.nvertices*ha}(W);W+=function(R){for(var $,na,Ba,ha=z.normal_coordinate_bytes*3,ka=R+z.nnormals*ha;R<ka;R+=ha){$=p(b,R);na=p(b,R+z.normal_coordinate_bytes);Ba=p(b,R+z.normal_coordinate_bytes*2);O.push($/127,na/127,Ba/127)}return z.nnormals*ha}(W);W+=function(R){for(var $,na,Ba=z.uv_coordinate_bytes*2,ha=R+z.nuvs*Ba;R<ha;R+=Ba){$=j(b,R);na=j(b,R+z.uv_coordinate_bytes);P.push($,na)}return z.nuvs*Ba}(W);la=W+la;Ea=la+Ea;Sa=Ea+Sa;$a=Sa+$a;Ya=$a+Ya;h=Ya+
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-h;Ta=h+Ta;(function(R){var $,na=z.vertex_index_bytes*3+z.material_index_bytes,Ba=na+z.uv_index_bytes*3,ha=R+z.ntri_flat_uv*Ba;for($=R;$<ha;$+=Ba){x($);F($+na)}return ha-R})(Ea);(function(R){var $,na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ba=na+z.uv_index_bytes*3,ha=R+z.ntri_smooth_uv*Ba;for($=R;$<ha;$+=Ba){y($);F($+na)}return ha-R})(Sa);(function(R){var $,na=z.vertex_index_bytes*4+z.material_index_bytes,Ba=na+z.uv_index_bytes*4,ha=R+z.nquad_flat_uv*Ba;for($=R;$<ha;$+=
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-Ba){v($);G($+na)}return ha-R})(h);(function(R){var $,na=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ba=na+z.uv_index_bytes*4,ha=R+z.nquad_smooth_uv*Ba;for($=R;$<ha;$+=Ba){B($);G($+na)}return ha-R})(Ta);(function(R){var $,na=z.vertex_index_bytes*3+z.material_index_bytes,Ba=R+z.ntri_flat*na;for($=R;$<Ba;$+=na)x($);return Ba-R})(W);(function(R){var $,na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ba=R+z.ntri_smooth*na;for($=R;$<Ba;$+=na)y($);return Ba-
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-R})(la);(function(R){var $,na=z.vertex_index_bytes*4+z.material_index_bytes,Ba=R+z.nquad_flat*na;for($=R;$<Ba;$+=na)v($);return Ba-R})($a);(function(R){var $,na=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ba=R+z.nquad_smooth*na;for($=R;$<Ba;$+=na)B($);return Ba-R})(Ya);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(d))},v:function(b,c,d,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,f)))},f3:function(b,
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-c,d,f,g){b.faces.push(new THREE.Face3(c,d,f,null,null,b.materials[g]))},f4:function(b,c,d,f,g,h){b.faces.push(new THREE.Face4(c,d,f,g,null,null,b.materials[h]))},f3n:function(b,c,d,f,g,h,j,k,n){h=b.materials[h];var p=c[k*3],o=c[k*3+1];k=c[k*3+2];var x=c[n*3],y=c[n*3+1];n=c[n*3+2];b.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(x,y,n)],null,h))},f4n:function(b,c,d,f,g,h,j,k,n,p,o){j=b.materials[j];var x=c[n*3],y=c[n*3+1];n=
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-c[n*3+2];var v=c[p*3],B=c[p*3+1];p=c[p*3+2];var F=c[o*3],G=c[o*3+1];o=c[o*3+2];b.faces.push(new THREE.Face4(d,f,g,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(x,y,n),new THREE.Vector3(v,B,p),new THREE.Vector3(F,G,o)],null,j))},uv3:function(b,c,d,f,g,h,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,c,d,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(c,d));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
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+j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(S,Z){var ma=o(S,Z),Da=o(S,Z+1),Ma=o(S,Z+2),wa=o(S,Z+3),fa=(wa<<1&255|Ma>>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&fa==-127)return 0;return(1-2*(wa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,fa)}function k(S,Z){var ma=o(S,Z),Da=o(S,Z+1),Ma=o(S,Z+2);return(o(S,Z+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,Z){var ma=o(S,Z);return(o(S,Z+1)<<8)+ma}function p(S,Z){var ma=o(S,Z);return ma>
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+127?ma-256:ma}function o(S,Z){return S.charCodeAt(Z)&255}function w(S){var Z,ma,Da;Z=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(K,Z,ma,Da,S)}function y(S){var Z,ma,Da,Ma,wa,fa;Z=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);wa=k(b,S+ua);fa=k(b,S+ca);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(K,N,Z,ma,Da,Ma,wa,fa,S)}function v(S){var Z,ma,Da,Ma;Z=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+xa);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(K,Z,ma,Da,Ma,S)}function C(S){var Z,
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+ma,Da,Ma,wa,fa,m,B;Z=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+xa);wa=n(b,S+Ha);fa=k(b,S+oa);m=k(b,S+da);B=k(b,S+pa);S=k(b,S+Ba);THREE.BinaryLoader.prototype.f4n(K,N,Z,ma,Da,Ma,wa,fa,m,B,S)}function G(S){var Z,ma;Z=k(b,S);ma=k(b,S+ga);S=k(b,S+$);THREE.BinaryLoader.prototype.uv3(K.faceVertexUvs[0],O[Z*2],O[Z*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var Z,ma,Da;Z=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(K.faceVertexUvs[0],O[Z*2],O[Z*2+1],O[ma*2],O[ma*
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+2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var K=this,W=0,A,N=[],O=[],R,Fa,ka,ua,ca,e,ea,Aa,xa,Ha,oa,da,pa,Ba,ga,$,la,Ga,ia,ja,ta,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(K,f,h);A={signature:b.substr(W,8),header_bytes:o(b,W+8),vertex_coordinate_bytes:o(b,W+9),normal_coordinate_bytes:o(b,W+10),uv_coordinate_bytes:o(b,W+11),vertex_index_bytes:o(b,W+12),normal_index_bytes:o(b,W+13),uv_index_bytes:o(b,W+14),material_index_bytes:o(b,W+15),nvertices:k(b,W+16),nnormals:k(b,
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+W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12),ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;ua=A.vertex_index_bytes*3+A.material_index_bytes;ca=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*
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+2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;xa=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;oa=A.vertex_index_bytes*4+A.material_index_bytes;da=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;Ba=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;$=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes*3+A.material_index_bytes;
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+Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ta=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);W+=function(S){for(var Z,ma,Da,Ma=A.vertex_coordinate_bytes*3,wa=S+A.nvertices*Ma;S<wa;S+=Ma){Z=j(b,S);ma=j(b,S+A.vertex_coordinate_bytes);Da=j(b,S+A.vertex_coordinate_bytes*2);
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+THREE.BinaryLoader.prototype.v(K,Z,ma,Da)}return A.nvertices*Ma}(W);W+=function(S){for(var Z,ma,Da,Ma=A.normal_coordinate_bytes*3,wa=S+A.nnormals*Ma;S<wa;S+=Ma){Z=p(b,S);ma=p(b,S+A.normal_coordinate_bytes);Da=p(b,S+A.normal_coordinate_bytes*2);N.push(Z/127,ma/127,Da/127)}return A.nnormals*Ma}(W);W+=function(S){for(var Z,ma,Da=A.uv_coordinate_bytes*2,Ma=S+A.nuvs*Da;S<Ma;S+=Da){Z=j(b,S);ma=j(b,S+A.uv_coordinate_bytes);O.push(Z,ma)}return A.nuvs*Da}(W);ja=W+ja;ta=ja+ta;Ra=ta+Ra;$a=Ra+$a;ab=$a+ab;h=ab+
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+h;Oa=h+Oa;(function(S){var Z,ma=A.vertex_index_bytes*3+A.material_index_bytes,Da=ma+A.uv_index_bytes*3,Ma=S+A.ntri_flat_uv*Da;for(Z=S;Z<Ma;Z+=Da){w(Z);G(Z+ma)}return Ma-S})(ta);(function(S){var Z,ma=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,Da=ma+A.uv_index_bytes*3,Ma=S+A.ntri_smooth_uv*Da;for(Z=S;Z<Ma;Z+=Da){y(Z);G(Z+ma)}return Ma-S})(Ra);(function(S){var Z,ma=A.vertex_index_bytes*4+A.material_index_bytes,Da=ma+A.uv_index_bytes*4,Ma=S+A.nquad_flat_uv*Da;for(Z=S;Z<Ma;Z+=
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+Da){v(Z);H(Z+ma)}return Ma-S})(h);(function(S){var Z,ma=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,Da=ma+A.uv_index_bytes*4,Ma=S+A.nquad_smooth_uv*Da;for(Z=S;Z<Ma;Z+=Da){C(Z);H(Z+ma)}return Ma-S})(Oa);(function(S){var Z,ma=A.vertex_index_bytes*3+A.material_index_bytes,Da=S+A.ntri_flat*ma;for(Z=S;Z<Da;Z+=ma)w(Z);return Da-S})(W);(function(S){var Z,ma=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,Da=S+A.ntri_smooth*ma;for(Z=S;Z<Da;Z+=ma)y(Z);return Da-
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+S})(ja);(function(S){var Z,ma=A.vertex_index_bytes*4+A.material_index_bytes,Da=S+A.nquad_flat*ma;for(Z=S;Z<Da;Z+=ma)v(Z);return Da-S})($a);(function(S){var Z,ma=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,Da=S+A.nquad_smooth*ma;for(Z=S;Z<Da;Z+=ma)C(Z);return Da-S})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(d))},v:function(b,c,d,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,f)))},f3:function(b,
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+c,d,f,g){b.faces.push(new THREE.Face3(c,d,f,null,null,b.materials[g]))},f4:function(b,c,d,f,g,h){b.faces.push(new THREE.Face4(c,d,f,g,null,null,b.materials[h]))},f3n:function(b,c,d,f,g,h,j,k,n){h=b.materials[h];var p=c[k*3],o=c[k*3+1];k=c[k*3+2];var w=c[n*3],y=c[n*3+1];n=c[n*3+2];b.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(w,y,n)],null,h))},f4n:function(b,c,d,f,g,h,j,k,n,p,o){j=b.materials[j];var w=c[n*3],y=c[n*3+1];n=
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+c[n*3+2];var v=c[p*3],C=c[p*3+1];p=c[p*3+2];var G=c[o*3],H=c[o*3+1];o=c[o*3+2];b.faces.push(new THREE.Face4(d,f,g,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(w,y,n),new THREE.Vector3(v,C,p),new THREE.Vector3(G,H,o)],null,j))},uv3:function(b,c,d,f,g,h,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,c,d,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(c,d));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
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n));b.push(p)}};THREE.SceneLoader=function(){};
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-THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(za,ia){return ia=="relativeToHTML"?za:h+"/"+za}function n(){for(v in e.objects)if(!aa.objects[v]){W=e.objects[v];if(S=aa.geometries[W.geometry]){qa=[];for(pa=0;pa<W.materials.length;pa++)qa[pa]=aa.materials[W.materials[pa]];z=W.position;r=W.rotation;q=W.quaternion;s=W.scale;q=0;qa.length==0&&(qa[0]=new THREE.MeshFaceMaterial);object=
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-new THREE.Mesh(S,qa);object.position.set(z[0],z[1],z[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=W.visible;aa.scene.addObject(object);aa.objects[v]=object}}}function p(za){return function(ia){aa.geometries[za]=ia;n();ya-=1;o()}}function o(){f({total_models:Ga,total_textures:ra,loaded_models:Ga-ya,loaded_textures:ra-Fa},aa);ya==0&&Fa==0&&d(aa)}var x,y,v,B,F,G,N,W,z,O,P,S,xa,sa,
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|
-qa,e,fa,da,ya,Fa,Ga,ra,aa;e=j.data;fa=new THREE.BinaryLoader;da=new THREE.JSONLoader;Fa=ya=0;aa={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Fa-=1;o()};for(F in e.cameras){O=e.cameras[F];if(O.type=="perspective")xa=new THREE.Camera(O.fov,O.aspect,O.near,O.far);else if(O.type=="ortho"){xa=new THREE.Camera;xa.projectionMatrix=THREE.Matrix4.makeOrtho(O.left,O.right,O.top,O.bottom,O.near,O.far)}z=O.position;O=O.target;xa.position.set(z[0],
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|
-z[1],z[2]);xa.target.position.set(O[0],O[1],O[2]);aa.cameras[F]=xa}for(B in e.lights){F=e.lights[B];xa=F.color!==undefined?F.color:16777215;O=F.intensity!==undefined?F.intensity:1;if(F.type=="directional"){z=F.direction;light=new THREE.DirectionalLight(xa,O);light.position.set(z[0],z[1],z[2]);light.position.normalize()}else if(F.type=="point"){z=F.position;light=new THREE.PointLight(xa,O);light.position.set(z[0],z[1],z[2])}aa.scene.addLight(light);aa.lights[B]=light}for(G in e.fogs){B=e.fogs[G];if(B.type==
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-"linear")sa=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(sa=new THREE.FogExp2(0,B.density));O=B.color;sa.color.setRGB(O[0],O[1],O[2]);aa.fogs[G]=sa}if(aa.cameras&&e.defaults.camera)aa.currentCamera=aa.cameras[e.defaults.camera];if(aa.fogs&&e.defaults.fog)aa.scene.fog=aa.fogs[e.defaults.fog];O=e.defaults.bgcolor;aa.bgColor=new THREE.Color;aa.bgColor.setRGB(O[0],O[1],O[2]);aa.bgColorAlpha=e.defaults.bgalpha;for(x in e.geometries){G=e.geometries[x];if(G.type=="bin_mesh"||G.type=="ascii_mesh")ya+=
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|
|
-1}Ga=ya;for(x in e.geometries){G=e.geometries[x];if(G.type=="cube"){S=new Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);aa.geometries[x]=S}else if(G.type=="plane"){S=new Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);aa.geometries[x]=S}else if(G.type=="sphere"){S=new Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);aa.geometries[x]=S}else if(G.type=="cylinder"){S=new Cylinder(G.numSegs,G.topRad,G.botRad,G.height,G.topOffset,G.botOffset);
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-aa.geometries[x]=S}else if(G.type=="torus"){S=new Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);aa.geometries[x]=S}else if(G.type=="icosahedron"){S=new Icosahedron(G.subdivisions);aa.geometries[x]=S}else if(G.type=="bin_mesh")fa.load({model:k(G.url,e.urlBaseType),callback:p(x)});else G.type=="ascii_mesh"&&da.load({model:k(G.url,e.urlBaseType),callback:p(x)})}for(N in e.textures){x=e.textures[N];Fa+=x.url instanceof Array?x.url.length:1}ra=Fa;for(N in e.textures){x=e.textures[N];if(x.mapping!=undefined&&
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|
-THREE[x.mapping]!=undefined)x.mapping=new THREE[x.mapping];if(x.url instanceof Array){G=[];for(var pa=0;pa<x.url.length;pa++)G[pa]=k(x.url[pa],e.urlBaseType);G=ImageUtils.loadTextureCube(G,x.mapping,j)}else{G=ImageUtils.loadTexture(k(x.url,e.urlBaseType),x.mapping,j);if(THREE[x.minFilter]!=undefined)G.minFilter=THREE[x.minFilter];if(THREE[x.magFilter]!=undefined)G.magFilter=THREE[x.magFilter]}aa.textures[N]=G}for(y in e.materials){N=e.materials[y];for(P in N.parameters)if(P=="envMap"||P=="map"||P==
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|
-"lightMap")N.parameters[P]=aa.textures[N.parameters[P]];else if(P=="shading")N.parameters[P]=N.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P=="blending")N.parameters[P]=THREE[N.parameters[P]]?THREE[N.parameters[P]]:THREE.NormalBlending;else P=="combine"&&(N.parameters[P]=N.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);N=new THREE[N.type](N.parameters);aa.materials[y]=N}n();c(aa)}}};
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+THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(Ba,ga){return ga=="relativeToHTML"?Ba:h+"/"+Ba}function n(){for(v in ca.objects)if(!da.objects[v]){W=ca.objects[v];if(R=da.geometries[W.geometry]){ua=[];for(pa=0;pa<W.materials.length;pa++)ua[pa]=da.materials[W.materials[pa]];A=W.position;r=W.rotation;q=W.quaternion;s=W.scale;q=0;ua.length==0&&(ua[0]=new THREE.MeshFaceMaterial);
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+object=new THREE.Mesh(R,ua);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=W.visible;da.scene.addObject(object);da.objects[v]=object}}}function p(Ba){return function(ga){da.geometries[Ba]=ga;n();Aa-=1;o()}}function o(){f({total_models:Ha,total_textures:oa,loaded_models:Ha-Aa,loaded_textures:oa-xa},da);Aa==0&&xa==0&&d(da)}var w,y,v,C,G,H,K,W,A,N,O,R,
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|
+Fa,ka,ua,ca,e,ea,Aa,xa,Ha,oa,da;ca=j.data;e=new THREE.BinaryLoader;ea=new THREE.JSONLoader;xa=Aa=0;da={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){xa-=1;o()};for(G in ca.cameras){N=ca.cameras[G];if(N.type=="perspective")Fa=new THREE.Camera(N.fov,N.aspect,N.near,N.far);else if(N.type=="ortho"){Fa=new THREE.Camera;Fa.projectionMatrix=THREE.Matrix4.makeOrtho(N.left,N.right,N.top,N.bottom,N.near,N.far)}A=N.position;N=N.target;Fa.position.set(A[0],
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+A[1],A[2]);Fa.target.position.set(N[0],N[1],N[2]);da.cameras[G]=Fa}for(C in ca.lights){G=ca.lights[C];Fa=G.color!==undefined?G.color:16777215;N=G.intensity!==undefined?G.intensity:1;if(G.type=="directional"){A=G.direction;light=new THREE.DirectionalLight(Fa,N);light.position.set(A[0],A[1],A[2]);light.position.normalize()}else if(G.type=="point"){A=G.position;light=new THREE.PointLight(Fa,N);light.position.set(A[0],A[1],A[2])}da.scene.addLight(light);da.lights[C]=light}for(H in ca.fogs){C=ca.fogs[H];
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+if(C.type=="linear")ka=new THREE.Fog(0,C.near,C.far);else C.type=="exp2"&&(ka=new THREE.FogExp2(0,C.density));N=C.color;ka.color.setRGB(N[0],N[1],N[2]);da.fogs[H]=ka}if(da.cameras&&ca.defaults.camera)da.currentCamera=da.cameras[ca.defaults.camera];if(da.fogs&&ca.defaults.fog)da.scene.fog=da.fogs[ca.defaults.fog];N=ca.defaults.bgcolor;da.bgColor=new THREE.Color;da.bgColor.setRGB(N[0],N[1],N[2]);da.bgColorAlpha=ca.defaults.bgalpha;for(w in ca.geometries){H=ca.geometries[w];if(H.type=="bin_mesh"||H.type==
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|
+"ascii_mesh")Aa+=1}Ha=Aa;for(w in ca.geometries){H=ca.geometries[w];if(H.type=="cube"){R=new Cube(H.width,H.height,H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);da.geometries[w]=R}else if(H.type=="plane"){R=new Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);da.geometries[w]=R}else if(H.type=="sphere"){R=new Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);da.geometries[w]=R}else if(H.type=="cylinder"){R=new Cylinder(H.numSegs,H.topRad,H.botRad,H.height,
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+H.topOffset,H.botOffset);da.geometries[w]=R}else if(H.type=="torus"){R=new Torus(H.radius,H.tube,H.segmentsR,H.segmentsT);da.geometries[w]=R}else if(H.type=="icosahedron"){R=new Icosahedron(H.subdivisions);da.geometries[w]=R}else if(H.type=="bin_mesh")e.load({model:k(H.url,ca.urlBaseType),callback:p(w)});else H.type=="ascii_mesh"&&ea.load({model:k(H.url,ca.urlBaseType),callback:p(w)})}for(K in ca.textures){w=ca.textures[K];xa+=w.url instanceof Array?w.url.length:1}oa=xa;for(K in ca.textures){w=ca.textures[K];
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+if(w.mapping!=undefined&&THREE[w.mapping]!=undefined)w.mapping=new THREE[w.mapping];if(w.url instanceof Array){H=[];for(var pa=0;pa<w.url.length;pa++)H[pa]=k(w.url[pa],ca.urlBaseType);H=ImageUtils.loadTextureCube(H,w.mapping,j)}else{H=ImageUtils.loadTexture(k(w.url,ca.urlBaseType),w.mapping,j);if(THREE[w.minFilter]!=undefined)H.minFilter=THREE[w.minFilter];if(THREE[w.magFilter]!=undefined)H.magFilter=THREE[w.magFilter]}da.textures[K]=H}for(y in ca.materials){K=ca.materials[y];for(O in K.parameters)if(O==
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|
+"envMap"||O=="map"||O=="lightMap")K.parameters[O]=da.textures[K.parameters[O]];else if(O=="shading")K.parameters[O]=K.parameters[O]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(O=="blending")K.parameters[O]=THREE[K.parameters[O]]?THREE[K.parameters[O]]:THREE.NormalBlending;else O=="combine"&&(K.parameters[O]=K.parameters[O]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);K=new THREE[K.type](K.parameters);da.materials[y]=K}n();c(da)}}};
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|
if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
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|
THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(d){this.isolation=80;this.size=d;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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|
-0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(d,f,g){return d+(f-d)*g};this.VIntX=function(d,f,g,h,j,k,n,p,o,x){j=(j-o)/(x-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[d],o[d+3],j);g[h+1]=this.lerp(o[d+1],o[d+4],j);g[h+2]=this.lerp(o[d+2],o[d+5],j)};this.VIntY=function(d,f,g,h,j,k,n,p,o,x){j=(j-o)/(x-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
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-2]=p;f=d+this.yd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.VIntZ=function(d,f,g,h,j,k,n,p,o,x){j=(j-o)/(x-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=d+this.zd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.compNorm=function(d){var f=d*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[d-1]-this.field[d+1];this.normal_cache[f+1]=this.field[d-this.yd]-
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-this.field[d+this.yd];this.normal_cache[f+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,x=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,B=n+this.yd+this.zd,F=0,G=this.field[h],N=this.field[n],W=this.field[p],z=this.field[x],O=this.field[o],P=this.field[y],S=this.field[v],xa=this.field[B];G<j&&(F|=1);N<j&&(F|=2);W<j&&(F|=8);z<j&&(F|=4);O<j&&(F|=16);P<j&&(F|=32);S<j&&(F|=128);xa<j&&(F|=64);var sa=THREE.edgeTable[F];if(sa==0)return 0;
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-var qa=this.delta,e=d+qa,fa=f+qa;qa=g+qa;if(sa&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,d,f,g,G,N)}if(sa&2){this.compNorm(n);this.compNorm(x);this.VIntY(n*3,this.vlist,this.nlist,3,j,e,f,g,N,z)}if(sa&4){this.compNorm(p);this.compNorm(x);this.VIntX(p*3,this.vlist,this.nlist,6,j,d,fa,g,W,z)}if(sa&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,d,f,g,G,W)}if(sa&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
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-12,j,d,f,qa,O,P)}if(sa&32){this.compNorm(y);this.compNorm(B);this.VIntY(y*3,this.vlist,this.nlist,15,j,e,f,qa,P,xa)}if(sa&64){this.compNorm(v);this.compNorm(B);this.VIntX(v*3,this.vlist,this.nlist,18,j,d,fa,qa,S,xa)}if(sa&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,d,f,qa,O,S)}if(sa&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,d,f,g,G,O)}if(sa&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,e,
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|
-f,g,N,P)}if(sa&1024){this.compNorm(x);this.compNorm(B);this.VIntZ(x*3,this.vlist,this.nlist,30,j,e,fa,g,z,xa)}if(sa&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,d,fa,g,W,S)}F<<=4;for(j=h=0;THREE.triTable[F+j]!=-1;){d=F+j;f=d+1;g=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(d,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=d[g];this.positionArray[n+1]=d[g+
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+0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(d,f,g){return d+(f-d)*g};this.VIntX=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[d],o[d+3],j);g[h+1]=this.lerp(o[d+1],o[d+4],j);g[h+2]=this.lerp(o[d+2],o[d+5],j)};this.VIntY=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
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|
+2]=p;f=d+this.yd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.VIntZ=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=d+this.zd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.compNorm=function(d){var f=d*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[d-1]-this.field[d+1];this.normal_cache[f+1]=this.field[d-this.yd]-
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|
+this.field[d+this.yd];this.normal_cache[f+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,w=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,C=n+this.yd+this.zd,G=0,H=this.field[h],K=this.field[n],W=this.field[p],A=this.field[w],N=this.field[o],O=this.field[y],R=this.field[v],Fa=this.field[C];H<j&&(G|=1);K<j&&(G|=2);W<j&&(G|=8);A<j&&(G|=4);N<j&&(G|=16);O<j&&(G|=32);R<j&&(G|=128);Fa<j&&(G|=64);var ka=THREE.edgeTable[G];if(ka==0)return 0;
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|
+var ua=this.delta,ca=d+ua,e=f+ua;ua=g+ua;if(ka&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,d,f,g,H,K)}if(ka&2){this.compNorm(n);this.compNorm(w);this.VIntY(n*3,this.vlist,this.nlist,3,j,ca,f,g,K,A)}if(ka&4){this.compNorm(p);this.compNorm(w);this.VIntX(p*3,this.vlist,this.nlist,6,j,d,e,g,W,A)}if(ka&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,d,f,g,H,W)}if(ka&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
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|
+12,j,d,f,ua,N,O)}if(ka&32){this.compNorm(y);this.compNorm(C);this.VIntY(y*3,this.vlist,this.nlist,15,j,ca,f,ua,O,Fa)}if(ka&64){this.compNorm(v);this.compNorm(C);this.VIntX(v*3,this.vlist,this.nlist,18,j,d,e,ua,R,Fa)}if(ka&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,d,f,ua,N,R)}if(ka&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,d,f,g,H,N)}if(ka&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,ca,
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|
+f,g,K,O)}if(ka&1024){this.compNorm(w);this.compNorm(C);this.VIntZ(w*3,this.vlist,this.nlist,30,j,ca,e,g,A,Fa)}if(ka&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,d,e,g,W,R)}G<<=4;for(j=h=0;THREE.triTable[G+j]!=-1;){d=G+j;f=d+1;g=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(d,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=d[g];this.positionArray[n+1]=d[g+
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|
1];this.positionArray[n+2]=d[g+2];this.positionArray[n+3]=d[h];this.positionArray[n+4]=d[h+1];this.positionArray[n+5]=d[h+2];this.positionArray[n+6]=d[j];this.positionArray[n+7]=d[j+1];this.positionArray[n+8]=d[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
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|
-this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;d(this)}};this.addBall=function(d,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=d*this.size,x=Math.floor(n-k);x<1&&(x=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
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|
-this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,F,G,N,W,z;x<n;x++){o=this.size2*x;F=x/this.size-g;W=F*F;for(F=y;F<p;F++){G=o+this.size*F;B=F/this.size-f;z=B*B;for(B=v;B<k;B++){N=B/this.size-d;N=h/(1.0E-6+N*N+z+W)-j;N>0&&(this.field[G+B]+=N)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,x=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=d/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
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-0;j<p;j++)y[x*j+n]+=k}}};this.addPlaneY=function(d,f){var g,h,j,k,n,p,o=this.size,x=this.yd,y=this.zd,v=this.field,B=o*Math.sqrt(d/f);B>o&&(B=o);for(h=0;h<B;h++){g=h/o;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=h*x;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(d,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(d/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
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-for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var d;for(d=0;d<this.size3;d++){this.normal_cache[d*3]=0;this.field[d]=0}};this.render=function(d){this.begin();var f,g,h,j,k,n,p,o,x,y=this.size-2;for(j=1;j<y;j++){x=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=x+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,d)}}}this.end(d)};this.generateGeometry=function(){var d=0,f=new THREE.Geometry,
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-g=[];this.render(function(h){var j,k,n,p,o,x,y,v;for(j=0;j<h.count;j++){y=j*3;o=y+1;v=y+2;k=h.positionArray[y];n=h.positionArray[o];p=h.positionArray[v];x=new THREE.Vector3(k,n,p);k=h.normalArray[y];n=h.normalArray[o];p=h.normalArray[v];y=new THREE.Vector3(k,n,p);y.normalize();o=new THREE.Vertex(x);f.vertices.push(o);g.push(y)}nfaces=h.count/3;for(j=0;j<nfaces;j++){y=(d+j)*3;o=y+1;v=y+2;x=g[y];k=g[o];n=g[v];y=new THREE.Face3(y,o,v,[x,k,n]);f.faces.push(y)}d+=nfaces;h.count=0});return f};this.init(b)};
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+this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;d(this)}};this.addBall=function(d,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=d*this.size,w=Math.floor(n-k);w<1&&(w=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
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+this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var C,G,H,K,W,A;w<n;w++){o=this.size2*w;G=w/this.size-g;W=G*G;for(G=y;G<p;G++){H=o+this.size*G;C=G/this.size-f;A=C*C;for(C=v;C<k;C++){K=C/this.size-d;K=h/(1.0E-6+K*K+A+W)-j;K>0&&(this.field[H+C]+=K)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=d/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
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+0;j<p;j++)y[w*j+n]+=k}}};this.addPlaneY=function(d,f){var g,h,j,k,n,p,o=this.size,w=this.yd,y=this.zd,v=this.field,C=o*Math.sqrt(d/f);C>o&&(C=o);for(h=0;h<C;h++){g=h/o;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=h*w;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(d,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(d/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
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+for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var d;for(d=0;d<this.size3;d++){this.normal_cache[d*3]=0;this.field[d]=0}};this.render=function(d){this.begin();var f,g,h,j,k,n,p,o,w,y=this.size-2;for(j=1;j<y;j++){w=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=w+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,d)}}}this.end(d)};this.generateGeometry=function(){var d=0,f=new THREE.Geometry,
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+g=[];this.render(function(h){var j,k,n,p,o,w,y,v;for(j=0;j<h.count;j++){y=j*3;o=y+1;v=y+2;k=h.positionArray[y];n=h.positionArray[o];p=h.positionArray[v];w=new THREE.Vector3(k,n,p);k=h.normalArray[y];n=h.normalArray[o];p=h.normalArray[v];y=new THREE.Vector3(k,n,p);y.normalize();o=new THREE.Vertex(w);f.vertices.push(o);g.push(y)}nfaces=h.count/3;for(j=0;j<nfaces;j++){y=(d+j)*3;o=y+1;v=y+2;w=g[y];k=g[o];n=g[v];y=new THREE.Face3(y,o,v,[w,k,n]);f.faces.push(y)}d+=nfaces;h.count=0});return f};this.init(b)};
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THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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