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-<!doctype html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - io - scene loader</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background:#000;
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- color:#fff;
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- padding:0;
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- margin:0;
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- overflow:hidden;
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- font-family:georgia;
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- text-align:center;
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- }
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-
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- #info {
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- position: absolute;
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- top: 0px; width: 100%;
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- padding: 5px;
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- font-family: Monospace;
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- font-size: 13px;
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- text-align: center;
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- z-index:100;
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- }
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-
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- #progress {
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- color:red;
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- top:7em;
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- width: 100%;
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- font-size:3em;
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- font-variant:small-caps;
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- font-weight:bold;
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- position:absolute;
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- z-index:100;
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- text-align: center;
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- text-shadow: #000 0px 0px 10px;
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- display:none;
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- }
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-
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- #start {
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- color:#fff;
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- text-shadow: #000 0px 0px 2px;
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- padding:0.1em 0.3em;
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- width:3em;
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- text-align: center;
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- display:none;
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- }
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-
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- .shadow {
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- -moz-box-shadow: 0px 0px 5px #000;
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- -webkit-box-shadow: 0px 0px 5px #000;
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- box-shadow: 0px 0px 5px #000;
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- }
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-
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- #progressbar {
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- text-align: center;
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- background: white;
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- width: 250px;
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- height: 10px;
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- }
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-
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- #bar {
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- background:#d00;
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- width:50px;
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- height:10px;
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- }
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-
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- .enabled {
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- color: lime!important;
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- cursor:pointer;
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- }
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-
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- .enabled:hover {
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- text-shadow: #0f0 0px 0px 5px !important;
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- }
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-
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- .disabled {
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- background:gray;
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- cursor:default;
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- }
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-
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- a { color:red }
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- canvas { pointer-events:none; z-index:10; }
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-
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- #scene_explorer {
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- background:transparent;
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- color:#fff;
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- width:200px;
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- position:absolute;
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- text-align:left;
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- top:0px;
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- z-index:200;
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- overflow:auto;
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- }
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-
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- #section_exp {
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- background:rgba(0,0,50,0.5);
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- padding:0.5em 0;
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- display:none;
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- }
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-
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- #scene_explorer h3 {
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- font-size:1em;
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- padding:0;
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- margin:0;
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- color:orange;
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- }
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-
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- #scene_explorer a {
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- color:#555;
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- font-weight:bold;
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- text-decoration:none;
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- font-size:1.2em;
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- font-family:Monospace;
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- }
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- #scene_explorer a:hover {
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- background:#555;
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- color:rgba(0,0,50,1);
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- }
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-
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- .part {
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- display:none;
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- padding:0 0 0.5em 2em;
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- }
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-
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- </style>
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- </head>
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-
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- <body>
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- <div id="info">
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- <a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
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- </div>
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-
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- <div id="scene_explorer">
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- <a id="plus_exp" href="#">[+]</a>
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- <div id="section_exp"></div>
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- </div>
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-
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- <div id="progress">
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- <span id="message">Loading ...</span>
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-
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- <center>
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- <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
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- <div id="start" class="disabled">Start</div>
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- </center>
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- </div>
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-
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- <script src="../build/Three.js"></script>
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-
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- <script src="js/Detector.js"></script>
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- <script src="js/Stats.js"></script>
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-
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- <script>
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-
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var SCREEN_WIDTH = window.innerWidth;
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- var SCREEN_HEIGHT = window.innerHeight;
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-
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- var container,stats;
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-
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- var camera, scene, loaded;
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- var renderer;
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-
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- var mouseX = 0, mouseY = 0;
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-
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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-
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- init();
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- animate();
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-
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- function $( id ) {
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-
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- return document.getElementById( id );
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-
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- }
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-
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- function handle_update( result, pieces ) {
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-
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- refreshSceneView( result );
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- //renderer.initWebGLObjects( result.scene );
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-
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- var m, material, count = 0;
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-
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- for ( m in result.materials ) {
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-
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- material = result.materials[ m ];
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- if ( ! ( material instanceof THREE.MeshFaceMaterial ) ) {
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-
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- if( !material.program ) {
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-
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- console.log(m);
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- renderer.initMaterial( material, result.scene.__lights, result.scene.fog );
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-
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- count += 1;
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- if( count > pieces ) {
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-
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- //console.log("xxxxxxxxx");
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- break;
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- function init() {
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-
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- var loadScene = createLoadScene();
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- scene = loadScene.scene;
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- camera = loadScene.camera;
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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- renderer.domElement.style.position = "relative";
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- container.appendChild( renderer.domElement );
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-
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- stats = new Stats();
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- stats.domElement.style.position = 'absolute';
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- stats.domElement.style.top = '0px';
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- stats.domElement.style.right = '0px';
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- stats.domElement.style.zIndex = 100;
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- container.appendChild( stats.domElement );
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-
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- $( "start" ).addEventListener( 'click', onStartClick, false );
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-
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- var callbackProgress = function( progress, result ) {
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-
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- var bar = 250,
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- total = progress.totalModels + progress.totalTextures,
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- loaded = progress.loadedModels + progress.loadedTextures;
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-
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- if ( total )
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- bar = Math.floor( bar * loaded / total );
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-
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- $( "bar" ).style.width = bar + "px";
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-
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- count = 0;
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- for ( var m in result.materials ) count++;
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-
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- handle_update( result, Math.floor( count/total ) );
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-
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- }
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-
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- var callbackSync = function( result ) {
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-
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- /*
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-
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- // uncomment to see progressive scene loading
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-
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- scene = result.scene;
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- camera = result.currentCamera;
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setClearColor( result.bgColor, result.bgAlpha );
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-
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- */
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-
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- //handle_update( result, 1 );
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-
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- }
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-
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- var callbackFinished = function( result ) {
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-
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- loaded = result;
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-
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-
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-
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- $( "message" ).style.display = "none";
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- $( "progressbar" ).style.display = "none";
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- $( "start" ).style.display = "block";
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- $( "start" ).className = "enabled";
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-
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- handle_update( result, 1 );
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-
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- console.log( result );
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-
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- }
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-
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- $( "progress" ).style.display = "block";
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-
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- var loader = new THREE.SceneLoader();
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-
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- loader.callbackSync = callbackSync;
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- loader.callbackProgress = callbackProgress;
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-
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- loader.load( "scenes/test_scene_nested.js", callbackFinished );
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-
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- $( "plus_exp" ).addEventListener( 'click', createToggle( "exp" ), false );
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-
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- }
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-
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- function setButtonActive( id ) {
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-
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- $( "start" ).style.backgroundColor = "green";
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-
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- }
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-
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- function onStartClick() {
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-
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- $( "progress" ).style.display = "none";
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-
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- scene = loaded.scene;
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- camera = loaded.currentCamera;
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-
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- scene.add( camera );
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setClearColor( loaded.bgColor, loaded.bgAlpha );
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-
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- }
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-
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- function onDocumentMouseMove(event) {
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-
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- mouseX = ( event.clientX - windowHalfX );
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- mouseY = ( event.clientY - windowHalfY );
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-
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- }
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-
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- function createLoadScene() {
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-
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- var result = {
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-
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- scene: new THREE.Scene(),
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- camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
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-
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- };
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-
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- result.camera.position.z = 100;
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- result.scene.add( result.camera );
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-
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- var object, geometry, material, light, count = 500, range = 200;
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-
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- material = new THREE.MeshLambertMaterial( { color:0xffffff } );
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- geometry = new THREE.CubeGeometry( 5, 5, 5 );
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-
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- for( var i = 0; i < count; i++ ) {
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-
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- object = new THREE.Mesh( geometry, material );
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-
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- object.position.x = ( Math.random() - 0.5 ) * range;
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- object.position.y = ( Math.random() - 0.5 ) * range;
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- object.position.z = ( Math.random() - 0.5 ) * range;
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-
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- object.rotation.x = Math.random() * 6;
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- object.rotation.y = Math.random() * 6;
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- object.rotation.z = Math.random() * 6;
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-
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- object.matrixAutoUpdate = false;
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- object.updateMatrix();
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-
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- result.scene.add( object );
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-
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- }
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-
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- result.scene.matrixAutoUpdate = false;
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-
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- light = new THREE.PointLight( 0xffffff );
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- result.scene.add( light );
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-
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- light = new THREE.DirectionalLight( 0x111111 );
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- light.position.x = 1;
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- result.scene.add( light );
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-
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- return result;
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- requestAnimationFrame( animate );
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-
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- render();
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- stats.update();
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-
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- }
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-
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- function render() {
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-
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- camera.position.x += ( mouseX - camera.position.x ) * .001;
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- camera.position.y += ( - mouseY - camera.position.y ) * .001;
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-
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- camera.lookAt( scene.position );
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- // Scene explorer user interface
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-
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- function toggle( id ) {
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-
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- var scn = $( "section_" + id ).style,
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- btn = $( "plus_" + id );
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-
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- if ( scn.display == "block" ) {
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-
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- scn.display = "none";
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- btn.innerHTML = "[+]";
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-
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- }
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- else {
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-
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- scn.display = "block";
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- btn.innerHTML = "[-]";
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-
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- }
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-
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- }
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-
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- function createToggle( label ) { return function() { toggle( label ) } };
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-
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- function refreshSceneView( result ) {
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-
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- $( "section_exp" ).innerHTML = generateSceneView( result );
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-
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- var config = [ "obj", "geo", "mat", "tex", "lit", "cam" ];
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-
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- for ( var i = 0; i < config.length; i++ )
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- $( "plus_" + config[i] ).addEventListener( 'click', createToggle( config[i] ), false );
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-
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- }
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-
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- function generateSection( label, id, objects ) {
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-
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- var html = "";
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-
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- html += "<h3><a id='plus_" + id + "' href='#'>[+]</a> " + label + "</h3>";
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- html += "<div id='section_" + id + "' class='part'>";
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-
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- for( var o in objects ) {
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-
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- html += o + "<br/>";
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-
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- }
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- html += "</div>";
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-
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- return html;
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-
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- }
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-
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- function generateSceneView( result ) {
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-
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- var config = [
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- [ "Objects", "obj", result.objects ],
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- [ "Geometries", "geo", result.geometries ],
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- [ "Materials", "mat", result.materials ],
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- [ "Textures", "tex", result.textures ],
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- [ "Lights", "lit", result.lights ],
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- [ "Cameras", "cam", result.cameras ]
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- ];
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-
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- var html = "";
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-
|
|
|
- for ( var i = 0; i < config.length; i++ )
|
|
|
- html += generateSection( config[i][0], config[i][1], config[i][2] );
|
|
|
-
|
|
|
- return html;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- </script>
|
|
|
-
|
|
|
- </body>
|
|
|
-</html>
|