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@@ -1233,12 +1233,6 @@ function WebGLRenderer( parameters ) {
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state.buffers.depth.setMask( true );
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state.buffers.color.setMask( true );
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- if ( camera.isArrayCamera && camera.enabled ) {
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-
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- _this.setScissorTest( false );
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-
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- }
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-
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camera.onAfterRender( _this );
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// _gl.finish();
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@@ -1415,15 +1409,19 @@ function WebGLRenderer( parameters ) {
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var camera2 = cameras[ j ];
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var bounds = camera2.bounds;
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- _this.setViewport(
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- bounds.x * _width * _pixelRatio, bounds.y * _height * _pixelRatio,
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- bounds.z * _width * _pixelRatio, bounds.w * _height * _pixelRatio
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+ state.viewport(
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+ _currentViewport.set(
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+ bounds.x * _width * _pixelRatio, bounds.y * _height * _pixelRatio,
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+ bounds.z * _width * _pixelRatio, bounds.w * _height * _pixelRatio
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+ )
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);
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- _this.setScissor(
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- bounds.x * _width * _pixelRatio, bounds.y * _height * _pixelRatio,
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- bounds.z * _width * _pixelRatio, bounds.w * _height * _pixelRatio
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+ state.scissor(
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+ _currentScissor.set(
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+ bounds.x * _width * _pixelRatio, bounds.y * _height * _pixelRatio,
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+ bounds.z * _width * _pixelRatio, bounds.w * _height * _pixelRatio
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+ )
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);
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- _this.setScissorTest( true );
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+ state.setScissorTest( true );
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renderObject( object, scene, camera2, geometry, material, group );
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}
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