Browse Source

Merge pull request #13785 from donmccurdy/docs-linewidth-geometry

Docs: Reduce linewidth for Geometry–Materials sections.
Mr.doob 7 years ago
parent
commit
6234d0a60f
100 changed files with 1089 additions and 1088 deletions
  1. 5 5
      docs/api/core/bufferAttributeTypes/BufferAttributeTypes.html
  2. 100 100
      docs/api/deprecated/DeprecatedList.html
  3. 4 4
      docs/api/extras/Earcut.html
  4. 8 8
      docs/api/extras/ShapeUtils.html
  5. 29 29
      docs/api/extras/core/Curve.html
  6. 11 11
      docs/api/extras/core/CurvePath.html
  7. 11 11
      docs/api/extras/core/Font.html
  8. 8 8
      docs/api/extras/core/Interpolations.html
  9. 23 23
      docs/api/extras/core/Path.html
  10. 15 15
      docs/api/extras/core/Shape.html
  11. 22 22
      docs/api/extras/core/ShapePath.html
  12. 4 4
      docs/api/extras/curves/ArcCurve.html
  13. 12 12
      docs/api/extras/curves/CatmullRomCurve3.html
  14. 12 12
      docs/api/extras/curves/CubicBezierCurve.html
  15. 12 12
      docs/api/extras/curves/CubicBezierCurve3.html
  16. 18 18
      docs/api/extras/curves/EllipseCurve.html
  17. 9 9
      docs/api/extras/curves/LineCurve.html
  18. 9 9
      docs/api/extras/curves/LineCurve3.html
  19. 11 11
      docs/api/extras/curves/QuadraticBezierCurve.html
  20. 11 11
      docs/api/extras/curves/QuadraticBezierCurve3.html
  21. 8 8
      docs/api/extras/curves/SplineCurve.html
  22. 7 7
      docs/api/extras/objects/ImmediateRenderObject.html
  23. 5 5
      docs/api/geometries/BoxBufferGeometry.html
  24. 5 5
      docs/api/geometries/BoxGeometry.html
  25. 3 3
      docs/api/geometries/CircleBufferGeometry.html
  26. 4 4
      docs/api/geometries/CircleGeometry.html
  27. 5 5
      docs/api/geometries/ConeBufferGeometry.html
  28. 5 5
      docs/api/geometries/ConeGeometry.html
  29. 5 5
      docs/api/geometries/CylinderBufferGeometry.html
  30. 5 5
      docs/api/geometries/CylinderGeometry.html
  31. 5 5
      docs/api/geometries/DodecahedronBufferGeometry.html
  32. 5 5
      docs/api/geometries/DodecahedronGeometry.html
  33. 3 3
      docs/api/geometries/EdgesGeometry.html
  34. 13 13
      docs/api/geometries/ExtrudeBufferGeometry.html
  35. 13 13
      docs/api/geometries/ExtrudeGeometry.html
  36. 5 5
      docs/api/geometries/IcosahedronBufferGeometry.html
  37. 5 5
      docs/api/geometries/IcosahedronGeometry.html
  38. 5 5
      docs/api/geometries/LatheBufferGeometry.html
  39. 5 5
      docs/api/geometries/LatheGeometry.html
  40. 5 5
      docs/api/geometries/OctahedronBufferGeometry.html
  41. 5 5
      docs/api/geometries/OctahedronGeometry.html
  42. 3 3
      docs/api/geometries/ParametricBufferGeometry.html
  43. 3 3
      docs/api/geometries/ParametricGeometry.html
  44. 5 5
      docs/api/geometries/PlaneBufferGeometry.html
  45. 5 5
      docs/api/geometries/PlaneGeometry.html
  46. 6 6
      docs/api/geometries/PolyhedronBufferGeometry.html
  47. 6 6
      docs/api/geometries/PolyhedronGeometry.html
  48. 3 3
      docs/api/geometries/RingBufferGeometry.html
  49. 3 3
      docs/api/geometries/RingGeometry.html
  50. 3 3
      docs/api/geometries/ShapeBufferGeometry.html
  51. 3 3
      docs/api/geometries/ShapeGeometry.html
  52. 7 7
      docs/api/geometries/SphereBufferGeometry.html
  53. 7 7
      docs/api/geometries/SphereGeometry.html
  54. 5 5
      docs/api/geometries/TetrahedronBufferGeometry.html
  55. 5 5
      docs/api/geometries/TetrahedronGeometry.html
  56. 8 8
      docs/api/geometries/TextBufferGeometry.html
  57. 8 8
      docs/api/geometries/TextGeometry.html
  58. 5 5
      docs/api/geometries/TorusBufferGeometry.html
  59. 5 5
      docs/api/geometries/TorusGeometry.html
  60. 5 5
      docs/api/geometries/TorusKnotBufferGeometry.html
  61. 5 5
      docs/api/geometries/TorusKnotGeometry.html
  62. 11 11
      docs/api/geometries/TubeBufferGeometry.html
  63. 11 11
      docs/api/geometries/TubeGeometry.html
  64. 3 3
      docs/api/geometries/WireframeGeometry.html
  65. 13 13
      docs/api/helpers/ArrowHelper.html
  66. 6 6
      docs/api/helpers/AxesHelper.html
  67. 9 9
      docs/api/helpers/Box3Helper.html
  68. 10 10
      docs/api/helpers/BoxHelper.html
  69. 12 12
      docs/api/helpers/CameraHelper.html
  70. 15 15
      docs/api/helpers/DirectionalLightHelper.html
  71. 13 12
      docs/api/helpers/FaceNormalsHelper.html
  72. 5 5
      docs/api/helpers/GridHelper.html
  73. 14 14
      docs/api/helpers/HemisphereLightHelper.html
  74. 10 10
      docs/api/helpers/PlaneHelper.html
  75. 14 14
      docs/api/helpers/PointLightHelper.html
  76. 5 5
      docs/api/helpers/PolarGridHelper.html
  77. 11 11
      docs/api/helpers/RectAreaLightHelper.html
  78. 9 9
      docs/api/helpers/SkeletonHelper.html
  79. 14 14
      docs/api/helpers/SpotLightHelper.html
  80. 11 11
      docs/api/helpers/VertexNormalsHelper.html
  81. 14 14
      docs/api/lights/AmbientLight.html
  82. 20 20
      docs/api/lights/DirectionalLight.html
  83. 18 18
      docs/api/lights/HemisphereLight.html
  84. 18 18
      docs/api/lights/Light.html
  85. 22 22
      docs/api/lights/PointLight.html
  86. 14 14
      docs/api/lights/RectAreaLight.html
  87. 30 30
      docs/api/lights/SpotLight.html
  88. 12 12
      docs/api/lights/shadows/DirectionalLightShadow.html
  89. 24 24
      docs/api/lights/shadows/LightShadow.html
  90. 10 10
      docs/api/lights/shadows/SpotLightShadow.html
  91. 10 10
      docs/api/loaders/AnimationLoader.html
  92. 10 10
      docs/api/loaders/AudioLoader.html
  93. 14 14
      docs/api/loaders/BufferGeometryLoader.html
  94. 14 14
      docs/api/loaders/Cache.html
  95. 15 15
      docs/api/loaders/CompressedTextureLoader.html
  96. 18 18
      docs/api/loaders/CubeTextureLoader.html
  97. 12 12
      docs/api/loaders/DataTextureLoader.html
  98. 29 29
      docs/api/loaders/FileLoader.html
  99. 15 15
      docs/api/loaders/FontLoader.html
  100. 19 19
      docs/api/loaders/ImageBitmapLoader.html

+ 5 - 5
docs/api/core/bufferAttributeTypes/BufferAttributeTypes.html

@@ -12,10 +12,10 @@
 
 		<h1>BufferAttribute Types</h1>
 
-		<div class="desc">
+		<p class="desc">
 		There are nine types of [page:BufferAttribute] available in three.js. These correspond to the JavaScript
 		[link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#Syntax Typed Arrays].
-		</div>
+		</p>
 
 		<code>
 		THREE.Float64BufferAttribute
@@ -33,13 +33,13 @@
 
 		All of the above are called in the same way.
 		<h3>TypedBufferAttribute( [param:Array array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
-		<div>
+		<p>
 			array -- this can be a typed or untyped (normal) array. It will be converted to the Type specified.<br /><br />
 
 			itemSize -- the number of values of the array that should be associated with a particular vertex.<br /><br />
 
-			normalized -- (optional) indicates how the underlying data in the buffer maps to the values in the GLSL code. 
-		</div>
+			normalized -- (optional) indicates how the underlying data in the buffer maps to the values in the GLSL code.
+		</p>
 
 		<h2>Properties</h2>
 

+ 100 - 100
docs/api/deprecated/DeprecatedList.html

@@ -10,12 +10,12 @@
 	<body>
 		<h1>Deprecated API List</h1>
 
-		<div>
+		<p>
 			As three.js has a rapidly evolving interface, you may come across examples that
 			suggest the use of API elements that are no longer part of the core.<br /><br />
 
 			Below is a list of such elements, along with info regarding their replacements.
-		</div>
+		</p>
 
 
 
@@ -29,13 +29,13 @@
 		<h2>Audio</h2>
 
 		<h3>[page:Audio]</h3>
-		<div>Audio.load has been deprecated. Use [page:AudioLoader] instead.</div>
+		<p>Audio.load has been deprecated. Use [page:AudioLoader] instead.</p>
 
 		<h3>[page:AudioAnalyser]</h3>
-		<div>AudioAnalyser.getData() has been renamed to [page:AudioAnalyser.getFrequencyData]().</div>
+		<p>AudioAnalyser.getData() has been renamed to [page:AudioAnalyser.getFrequencyData]().</p>
 
 		<h3>[page:BinaryTextureLoader]</h3>
-		<div>BinaryTextureLoader has been renamed to [page:DataTextureLoader].</div>
+		<p>BinaryTextureLoader has been renamed to [page:DataTextureLoader].</p>
 
 
 
@@ -50,39 +50,39 @@
 		<h2>Buffers</h2>
 
 		<h3>[page:BufferAttribute]</h3>
-		<div>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</div>
-		<div>BufferAttribute.copyIndicesArray() has been removed.</div>
+		<p>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</p>
+		<p>BufferAttribute.copyIndicesArray() has been removed.</p>
 
 
 		<h3>[page:DynamicBufferAttribute]</h3>
-		<div>DynamicBufferAttribute has been removed. Use [page:BufferAttribute.setDynamic]( true ) instead.</div>
+		<p>DynamicBufferAttribute has been removed. Use [page:BufferAttribute.setDynamic]( true ) instead.</p>
 
 		<h3>[page:Int8Attribute]</h3>
-		<div>Int8Attribute has been removed. Use [page:BufferAttributeTypes Int8BufferAttribute] instead.</div>
+		<p>Int8Attribute has been removed. Use [page:BufferAttributeTypes Int8BufferAttribute] instead.</p>
 
 		<h3>[page:Uint8Attribute]</h3>
-		<div>Uint8Attribute has been removed. Use [page:BufferAttributeTypes Uint8BufferAttribute] instead.</div>
+		<p>Uint8Attribute has been removed. Use [page:BufferAttributeTypes Uint8BufferAttribute] instead.</p>
 
 		<h3>[page:Uint8ClampedAttribute]</h3>
-		<div>Uint8ClampedAttribute has been removed. Use [page:BufferAttributeTypes Uint8ClampedBufferAttribute] instead.</div>
+		<p>Uint8ClampedAttribute has been removed. Use [page:BufferAttributeTypes Uint8ClampedBufferAttribute] instead.</p>
 
 		<h3>[page:Int16Attribute]</h3>
-		<div>Int16Attribute has been removed. Use [page:BufferAttributeTypes Int16BufferAttribute] instead.</div>
+		<p>Int16Attribute has been removed. Use [page:BufferAttributeTypes Int16BufferAttribute] instead.</p>
 
 		<h3>[page:Uint16Attribute]</h3>
-		<div>Uint16Attribute has been removed. Use [page:BufferAttributeTypes Uint16BufferAttribute] instead.</div>
+		<p>Uint16Attribute has been removed. Use [page:BufferAttributeTypes Uint16BufferAttribute] instead.</p>
 
 		<h3>[page:Int32Attribute]</h3>
-		<div>Int32Attribute has been removed. Use [page:BufferAttributeTypes Int32BufferAttribute] instead.</div>
+		<p>Int32Attribute has been removed. Use [page:BufferAttributeTypes Int32BufferAttribute] instead.</p>
 
 		<h3>[page:Uint32Attribute]</h3>
-		<div>Uint32Attribute has been removed. Use [page:BufferAttributeTypes Uint32BufferAttribute] instead.</div>
+		<p>Uint32Attribute has been removed. Use [page:BufferAttributeTypes Uint32BufferAttribute] instead.</p>
 
 		<h3>[page:Float32Attribute]</h3>
-		<div>Float32Attribute has been removed. Use [page:BufferAttributeTypes Float32BufferAttribute] instead.</div>
+		<p>Float32Attribute has been removed. Use [page:BufferAttributeTypes Float32BufferAttribute] instead.</p>
 
 		<h3>[page:Float64Attribute]</h3>
-		<div>Float64Attribute has been removed. Use [page:BufferAttributeTypes Float64BufferAttribute] instead.</div>
+		<p>Float64Attribute has been removed. Use [page:BufferAttributeTypes Float64BufferAttribute] instead.</p>
 
 
 
@@ -93,10 +93,10 @@
 		<h2>Cameras</h2>
 
 		<h3>[page:PerspectiveCamera]</h3>
-		<div>
+		<p>
 		PerspectiveCamera.setLens() is deprecated. Use [page:PerspectiveCamera.setFocalLength]()
 		 and [page:PerspectiveCamera.filmGauge]() for a photographic setup.
-		</div>
+		</p>
 
 
 
@@ -109,9 +109,9 @@
 		<h3>[page:LineStrip]</h3>
 
 		<h3>[page:LinePieces]</h3>
-		<div>
+		<p>
 		LinePieces mode is no longer supported for [page:Line]s. Create a [page:LineSegments] instead.
-		</div>
+		</p>
 
 
 
@@ -120,18 +120,18 @@
 		<h2>Core</h2>
 
 		<h3>[page:EventDispatcher]</h3>
-		<div>EventDispatcher.apply has been removed. Inherit or Object.assign the prototype to mix-in instead.</div>
+		<p>EventDispatcher.apply has been removed. Inherit or Object.assign the prototype to mix-in instead.</p>
 
 		<h3>[page:Raycaster]</h3>
-		<div>Raycaster.params.PointCloud has been renamed to [page:Raycaster.params.Points].</div>
+		<p>Raycaster.params.PointCloud has been renamed to [page:Raycaster.params.Points].</p>
 
 
 		<h3>[page:Uniform]</h3>
-		<div>
+		<p>
 			Uniform.dynamic has been removed. Use object.onBeforeRender() instead.<br /><br />
 
 			Uniform.onUpdate has been removed. Use object.onBeforeRender() instead.
-		</div>
+		</p>
 
 
 
@@ -141,10 +141,10 @@
 		<h2>Extras</h2>
 
 		<h3>[page:ClosedSplineCurve3]</h3>
-		<div>ClosedSplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</div>
+		<p>ClosedSplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
 
 		<h3>[page:SplineCurve3]</h3>
-		<div>SplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</div>
+		<p>SplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
 
 
 
@@ -154,14 +154,14 @@
 
 		<h2>Geometry</h2>
 
-		<div>
+		<p>
 			Geometry.computeTangents() has been removed.<br /><br />
 
 			Geometry.computeLineDistances() has been removed. Use [page:Line.computeLineDistances] instead.<br /><br />
-		</div>
+		</p>
 
 		<h3>[page:BufferGeometry]</h3>
-		<div>
+		<p>
 			BufferGeometry.addIndex has been renamed to [page:BufferGeometry.setIndex].<br /><br />
 
 			BufferGeometry.addDrawCall is now [page:BufferGeometry.addGroup].<br /><br />
@@ -176,25 +176,25 @@
 
 			BufferGeometry.offsets has been renamed to [page:BufferGeometry.groups].<br /><br />
 
-		</div>
+		</p>
 
 		<h3>[page:CubeGeometry]</h3>
-		<div>CubeGeometry has been renamed to [page:BoxGeometry].</div>
+		<p>CubeGeometry has been renamed to [page:BoxGeometry].</p>
 
 		<h3>[page:Geometry]</h3>
-		<div>Geometry.computeTangents() has been removed.</div>
+		<p>Geometry.computeTangents() has been removed.</p>
 
 		<h3>[page:GeometryUtils]</h3>
-		<div>
+		<p>
 			GeometryUtils.merge has been moved to [page:Geometry]. Use [page:Geometry.merge]( geometry2, matrix, materialIndexOffset ) instead.<br /><br />
 
 			GeometryUtils.center has been moved to [page:Geometry]. Use [page:Geometry.center]( ) instead.
-		</div>
+		</p>
 
 		<h3>[page:Plane]</h3>
-		<div>
+		<p>
 			Plane.isIntersectionLine() has been renamed to	[page:Plane.intersectsLine]().
-		</div>
+		</p>
 
 
 
@@ -206,16 +206,16 @@
 		<h2>Helpers</h2>
 
 		<h3>[page:BoundingBoxHelper]</h3>
-		<div>BoundingBoxHelper has been deprecated. Use [page:BoxHelper] instead.</div>
+		<p>BoundingBoxHelper has been deprecated. Use [page:BoxHelper] instead.</p>
 
 		<h3>[page:EdgesHelper]</h3>
-		<div>EdgesHelper has been removed. Use [page:EdgesGeometry] instead.</div>
+		<p>EdgesHelper has been removed. Use [page:EdgesGeometry] instead.</p>
 
 		<h3>[page:GridHelper]</h3>
-		<div>GridHelper.setColors() has been deprecated, pass them in the constructor instead.</div>
+		<p>GridHelper.setColors() has been deprecated, pass them in the constructor instead.</p>
 
 		<h3>[page:WireframeHelper WireframeHelper]</h3>
-		<div>WireframeHelper has been removed. Use [page:WireframeGeometry] instead.</div>
+		<p>WireframeHelper has been removed. Use [page:WireframeGeometry] instead.</p>
 
 
 
@@ -223,7 +223,7 @@
 		<h2>Lights</h2>
 
 		<h3>[page:Light]</h3>
-		<div>
+		<p>
 			Light.onlyShadow has been removed.<br /><br />
 
 			Light.shadowCameraLeft is now [page:Light.shadow.camera.left].<br /><br />
@@ -243,7 +243,7 @@
 			Light.shadowMapWidth is now [page:Light.shadow.mapSize.width].<br /><br />
 
 			Light.shadowMapHeight is now [page:Light.shadow.mapSize.height].
-		</div>
+		</p>
 
 
 
@@ -255,7 +255,7 @@
 		<h2>Loaders</h2>
 
 		<h3>[page:XHRLoader]</h3>
-		<div>XHRLoader has been renamed to [page:FileLoader].</div>
+		<p>XHRLoader has been renamed to [page:FileLoader].</p>
 
 
 
@@ -267,7 +267,7 @@
 		<h2>Maths</h2>
 
 		<h3>[page:Box2]</h3>
-		<div>
+		<p>
 			Box2.center has been renamed to [page:Box2.getCenter]().<br /><br />
 
 			Box2.empty has been renamed to [page:Box2.isEmpty]().<br /><br />
@@ -276,10 +276,10 @@
 
 			Box2.size has been renamed to [page:Box2.getSize]().
 
-		</div>
+		</p>
 
 		<h3>[page:Box3]</h3>
-		<div>
+		<p>
 			Box3.center has been renamed to [page:Box3.getCenter]().<br /><br />
 
 			Box3.empty has been renamed to [page:Box3.isEmpty]().<br /><br />
@@ -289,21 +289,21 @@
 			Box3.isIntersectionSphere has been renamed to [page:Box3.intersectsSphere]().<br /><br />
 
 			Box3.size has been renamed to [page:Box3.getSize]().
-		</div>
+		</p>
 
 		<h3>[page:Face4]</h3>
-		<div>Face4 has been removed. Use [page:Face3] instead.</div>
+		<p>Face4 has been removed. Use [page:Face3] instead.</p>
 
 		<h3>[page:Line3]</h3>
-		<div>Line3.center has been renamed to [page:Line3.getCenter]().</div>
+		<p>Line3.center has been renamed to [page:Line3.getCenter]().</p>
 
 		<h3>[page:Math]</h3>
-		<div>
+		<p>
 			Math.random16() has been deprecated. Use Math.random() instead.
-		</div>
+		</p>
 
 		<h3>[page:Matrix3]</h3>
-		<div>
+		<p>
 			Matrix3.flattenToArrayOffset is deprecated. Use [page:Matrix3.toArray]() instead.<br /><br />
 
 			Matrix3.multiplyVector3 has been removed. Use vector.applyMatrix3( matrix ) instead.<br /><br />
@@ -313,10 +313,10 @@
 			Matrix3.applyToBuffer has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.<br /><br />
 
 			Matrix3.applyToVector3Array has been removed.
-		<div>
+		<p>
 
 		<h3>[page:Matrix4]</h3>
-		<div>
+		<p>
 			Matrix4.flattenToArrayOffset() is deprecated. Use [page:Matrix4.toArray]() instead.<br /><br />
 
 			Matrix4.extractPosition() has been renamed to [page:Matrix4.copyPosition]( matrix ).<br /><br />
@@ -348,37 +348,37 @@
 			Matrix4.applyToVector3Array() has been removed.<br /><br />
 
 			Matrix4.makeFrustum() has been removed. Use [page:Matrix4.makePerspective]( left, right, top, bottom, near, far ) instead.
-		</div>
+		</p>
 
 
 		<h3>[page:Quaternion.multiplyVector3]</h3>
-		<div>Quaternion.multiplyVector3() has been removed. Use vector.applyQuaternion( quaternion ) instead.</div>
+		<p>Quaternion.multiplyVector3() has been removed. Use vector.applyQuaternion( quaternion ) instead.</p>
 
 		<h3>[page:Ray]</h3>
-		<div>
+		<p>
 			Ray.isIntersectionBox() has been renamed to [page:Ray.intersectsBox]().<br /><br />
 
 			Ray.isIntersectionPlane has been renamed to [page:Ray.intersectsPlane].<br /><br />
 
 			Ray.isIntersectionSphere has been renamed to [page:Ray.intersectsSphere].
-		</div>
+		</p>
 
 		<h3>[page:Triangle]</h3>
-		<div>
+		<p>
 			Triangle.area() has been renamed to [page:Triangle.getArea]().<br /><br />
 			Triangle.barycoordFromPoint() has been renamed to [page:Triangle.getBarycoord]().<br /><br />
 			Triangle.midpoint() has been renamed to [page:Triangle.getMidpoint]().<br /><br />
 			Triangle.normal() has been renamed to [page:Triangle.getNormal]().<br /><br />
 			Triangle.plane() has been renamed to [page:Triangle.getPlane]().
-		</div>
+		</p>
 
 		<h3>[page:Vector2]</h3>
-		<div>
+		<p>
 			Vector2.fromAttribute() has been renamed to [page:Vector2.fromBufferAttribute]().
-		</div>
+		</p>
 
 		<h3>[page:Vector3]</h3>
-		<div>
+		<p>
 			Vector3.setEulerFromRotationMatrix() has been removed. Use [page:Euler.setFromRotationMatrix]() instead.<br /><br />
 
 			Vector3.setEulerFromQuaternion() has been removed. Use [page:Euler.setFromQuaternion]() instead.<br /><br />
@@ -392,18 +392,18 @@
 			Vector3.applyProjection() has been removed. Use [page:Vector3.applyMatrix4]() instead.<br /><br />
 
 			Vector3.fromAttribute() has been renamed to [page:Vector3.fromBufferAttribute]().
-		</div>
+		</p>
 
 		<h3>[page:Vector4]</h3>
-		<div>
+		<p>
 			Vector4.fromAttribute() has been renamed to [page:Vector4.fromBufferAttribute]().
-		</div>
+		</p>
 
 		<h3>[page:Vertex]</h3>
-		<div>Vertex has been removed. Use [page:Vector3] instead.</div>
+		<p>Vertex has been removed. Use [page:Vector3] instead.</p>
 
 		<h3>[page:Spline]</h3>
-		<div>Spline has been removed. Use [page:CatmullRomCurve3] instead.</div>
+		<p>Spline has been removed. Use [page:CatmullRomCurve3] instead.</p>
 
 
 
@@ -419,33 +419,33 @@
 		<h2>Materials</h2>
 
 		<h3>[page:Material]</h3>
-		<div>
+		<p>
 			Material.wrapAround has been removed.<br /><br />
 
 			Material.wrapRGB has been removed.
 
-		</div>
+		</p>
 
 		<h3>[page:MeshFaceMaterial]</h3>
-		<div>MeshFaceMaterial has been removed. Use an array of materials instead.</div>
+		<p>MeshFaceMaterial has been removed. Use an array of materials instead.</p>
 
 		<h3>[page:MultiMaterial]</h3>
-		<div>MultiMaterial has been removed. Use an array of materials instead.</div>
+		<p>MultiMaterial has been removed. Use an array of materials instead.</p>
 
 		<h3>[page:MeshPhongMaterial]</h3>
-		<div>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</div>
+		<p>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</p>
 
 		<h3>[page:ParticleBasicMaterial]</h3>
-		<div>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</div>
+		<p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
 
 		<h3>[page:ParticleSystemMaterial]</h3>
-		<div>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</div>
+		<p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
 
 		<h3>[page:PointCloudMaterial]</h3>
-		<div>PointCloudMaterial has been renamed to [page:PointsMaterial].</div>
+		<p>PointCloudMaterial has been renamed to [page:PointsMaterial].</p>
 
 		<h3>[page:ShaderMaterial.derivatives]</h3>
-		<div>ShaderMaterial.derivatives has been moved to [page:ShaderMaterial.extensions.derivatives].</div>
+		<p>ShaderMaterial.derivatives has been moved to [page:ShaderMaterial.extensions.derivatives].</p>
 
 
 
@@ -457,10 +457,10 @@
 		<h2>Objects</h2>
 
 		<h3>[page:LOD.objects]</h3>
-		<div>LOD.objects has been renamed to [page:LOD.levels].</div>
+		<p>LOD.objects has been renamed to [page:LOD.levels].</p>
 
 		<h3>[page:Object3D]</h3>
-		<div>
+		<p>
 			Object3D.eulerOrder is now [page:Object3D.rotation.order].<br /><br />
 
 			Object3D.getChildByName() has been renamed to [page:Object3D.getObjectByName]().<br /><br />
@@ -470,29 +470,29 @@
 			Object3D.translate() has been removed. Use [page:Object3D.translateOnAxis]( axis, distance ) instead.<br /><br />
 
 			Object3D.useQuaternion has been removed. The library now uses quaternions by default.
-		</div>
+		</p>
 
 		<h3>[page:LensFlare]</h3>
-		<div>
+		<p>
 			LensFlare has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js /examples/js/objects/Lensflare.js].
-		</div>
+		</p>
 
 
 		<h3>[page:Particle]</h3>
-		<div>Particle has been renamed to [page:Sprite].</div>
+		<p>Particle has been renamed to [page:Sprite].</p>
 
 		<h3>[page:ParticleSystem]</h3>
-		<div>ParticleSystem has been renamed to [page:Points].</div>
+		<p>ParticleSystem has been renamed to [page:Points].</p>
 
 		<h3>[page:PointCloud]</h3>
-		<div>PointCloud has been renamed to [page:Points].</div>
+		<p>PointCloud has been renamed to [page:Points].</p>
 
 		<h3>[page:Shape]</h3>
-		<div>
+		<p>
 			Shape.extrude has been removed. Use [page:ExtrudeGeometry] instead.<br /><br />
 
 			Shape.makeGeometry has been removed. Use [page:ShapeGeometry] instead.
-		</div>
+		</p>
 
 
 
@@ -504,12 +504,12 @@
 		<h2>Renderer</h2>
 
 		<h3>[page:Projector]</h3>
-		<div>
+		<p>
 			CanvasRenderer has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CanvasRenderer.js /examples/js/renderers/CanvasRenderer.js].
-		</div>
+		</p>
 
 		<h3>[page:Projector]</h3>
-		<div>
+		<p>
 			Projector has been moved to
 			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/Projector.js 	/examples/js/renderers/Projector.js].<br /><br />
 
@@ -518,17 +518,17 @@
 			Projector.unprojectVector() is now [page:Vector.unproject]().<br /><br />
 
 			Projector:.pickingRay() is now [page:Raycaster.setFromCamera]().
-		</div>
+		</p>
 
 		<h3>[page:WebGLProgram]</h3>
-		<div>
+		<p>
 			WebGLProgram.uniforms is now [page:	WebGLProgram.getUniforms]().<br /><br />
 
 			WebGLProgram.attributes is now [page:	WebGLProgram.getAttributes]().
-		</div>
+		</p>
 
 		<h3>[page:WebGLRenderer]</h3>
-		<div>
+		<p>
 			WebGLRenderer.supportsFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_float' ).<br /><br />
 
 			WebGLRenderer.supportsHalfFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_half_float' ).<br /><br />
@@ -571,10 +571,10 @@
 
 			WebGLRenderer.shadowMap.renderSingleSided has been removed. Set [page:Material.shadowSide] instead.
 
-		</div>
+		</p>
 
 		<h3>[page:WebGLRenderTarget]</h3>
-		<div>
+		<p>
 			WebGLRenderTarget.wrapS is now [page:WebGLRenderTarget.texture.wrapS].<br /><br />
 
 			WebGLRenderTarget.wrapT is now [page:WebGLRenderTarget.texture.wrapT].<br /><br />
@@ -594,13 +594,13 @@
 			WebGLRenderTarget.type is now [page:WebGLRenderTarget.texture.type].<br /><br />
 
 			WebGLRenderTarget.generateMipmaps is now [page:WebGLRenderTarget.texture.generateMipmaps].
-		</div>
+		</p>
 
 
 		<h2>Textures</h2>
 
 		<h3>[page:ImageUtils]</h3>
-		<div>
+		<p>
 			ImageUtils.loadTexture has been deprecated. Use [page:TextureLoader] instead.<br /><br />
 
 			ImageUtils.loadTextureCube has been deprecated. Use [page:CubeTextureLoader] instead.<br /><br />
@@ -608,7 +608,7 @@
 			ImageUtils.loadCompressedTexture has been removed. Use [page:DDSLoader] instead.<br /><br />
 
 			ImageUtils.loadCompressedTextureCube has been removed. Use [page:DDSLoader] instead.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 4 - 4
docs/api/extras/Earcut.html

@@ -10,19 +10,19 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		An implementation of the earcut polygon triangulation algorithm. The code is a port of [link:https://github.com/mapbox/earcut mapbox/earcut].
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:Array triangulate]( data, holeIndices, dim )</h3>
-		<div>
+		<p>
 		data -- A flat array of vertice coordinates.<br /><br />
 		holeIndices -- An array of hole indices if any.<br /><br />
 		dim -- The number of coordinates per vertice in the input array.<br /><br />
 
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 8 - 8
docs/api/extras/ShapeUtils.html

@@ -10,26 +10,26 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		A class containing utility functions for shapes.<br /><br />
 
 		Note that these are all linear functions so it is neccessary to calculate separately for
 		x, y (and z, w if present) components of a vector.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
 
 		<h3>[method:Number area]( contour )</h3>
-		<div>
+		<p>
 		contour -- 2D polygon.<br /><br />
 
 		Calculate area of a ( 2D ) contour polygon.<br /><br />
 
-		</div>
+		</p>
 
 		<h3>[method:Boolean isClockwise]( pts )</h3>
-		<div>
+		<p>
 		pts -- points defining a 2D polygon<br /><br />
 
 		Note that this is a linear function so it is neccessary to calculate separately for
@@ -37,15 +37,15 @@
 
 		Used internally by [page:Path Path],
 		[page:ExtrudeGeometry ExtrudeGeometry] and [page:ShapeGeometry ShapeGeometry].
-		</div>
+		</p>
 
 		<h3>[method:null triangulateShape]( contour, holes )</h3>
-		<div>
+		<p>
 		contour -- 2D polygon.<br />
 		holes -- array of holes<br /><br />
 
 		Used internally by [page:ExtrudeGeometry ExtrudeGeometry] and [page:ShapeGeometry ShapeGeometry] to calculate faces in shapes with holes.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 29 - 29
docs/api/extras/core/Curve.html

@@ -10,104 +10,104 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		An abstract base class for creating a [name] object that contains methods for interpolation.
 		For an array of [name]s see [page:CurvePath].
-		</div>
+		</p>
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]()</h3>
-		<div>
+		<p>
 		This constructor creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Integer arcLengthDivisions]</h3>
-		<div>This value determines the amount of divisions when calculating the cumulative segment lengths of a curve via [page:.getLengths].
-			To ensure precision when using methods like [page:.getSpacedPoints], it is recommended to increase [page:.arcLengthDivisions] if the curve is very large. Default is 200.</div>
+		<p>This value determines the amount of divisions when calculating the cumulative segment lengths of a curve via [page:.getLengths].
+			To ensure precision when using methods like [page:.getSpacedPoints], it is recommended to increase [page:.arcLengthDivisions] if the curve is very large. Default is 200.</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:Vector getPoint]( [param:Float t], [param:Vector optionalTarget] )</h3>
-		<div>
+		<p>
 			[page:Float t] - A position on the curve. Must be in the range [ 0, 1 ]. <br>
 			[page:Vector optionalTarget] — (optional) If specified, the result will be copied into this Vector,
 			otherwise a new Vector will be created. <br /><br />
 
 			Returns a vector for a given position on the curve.
-		</div>
+		</p>
 
 		<h3>[method:Vector getPointAt]( [param:Float u], [param:Vector optionalTarget] )</h3>
-		<div>
+		<p>
 			[page:Float u] - A position on the curve according to the arc length. Must be in the range [ 0, 1 ]. <br>
 			[page:Vector optionalTarget] — (optional) If specified, the result will be copied into this Vector,
 			otherwise a new Vector will be created. <br /><br />
 
 			Returns a vector for a given position on the curve according to the arc length.
-		</div>
+		</p>
 
 		<h3>[method:Array getPoints]( [param:Integer divisions] )</h3>
-		<div>
+		<p>
 			divisions -- number of pieces to divide the curve into. Default is *5*.<br /><br />
 
 			Returns a set of divisions + 1 points using getPoint( t ).
-		</div>
+		</p>
 
 		<h3>[method:Array getSpacedPoints]( [param:Integer divisions] )</h3>
-		<div>
+		<p>
 			divisions -- number of pieces to divide the curve into. Default is *5*.<br /><br />
 
 			Returns a set of divisions + 1 equi-spaced points using getPointAt( u ).
-		</div>
+		</p>
 
 		<h3>[method:Float getLength]()</h3>
-		<div>Get total curve arc length.</div>
+		<p>Get total curve arc length.</p>
 
 		<h3>[method:Array getLengths]( [param:Integer divisions] )</h3>
-		<div>Get list of cumulative segment lengths.</div>
+		<p>Get list of cumulative segment lengths.</p>
 
 		<h3>[method:null updateArcLengths]()</h3>
-		<div>Update the cumlative segment distance cache.</div>
+		<p>Update the cumlative segment distance cache.</p>
 
 		<h3>[method:Float getUtoTmapping]( [param:Float u], [param:Float distance] )</h3>
-		<div>
+		<p>
 			Given u in the range ( 0 .. 1 ), returns [page:Float t] also in the range ( 0 .. 1 ).
 			u and t can then be used to give you points which are equidistant from the ends of the curve,
 			using [page:.getPoint].
-		 </div>
+		 </p>
 
 		<h3>[method:Vector getTangent]( [param:Float t] )</h3>
-		<div>
+		<p>
 			Returns a unit vector tangent at t. If the derived curve does not implement its
 			tangent derivation, two points a small delta apart will be used to find its gradient
 			which seems to give a reasonable approximation.
-		</div>
+		</p>
 
 		<h3>[method:Vector getTangentAt]( [param:Float u] )</h3>
-		<div>
+		<p>
 			Returns tangent at a point which is equidistant to the ends of the curve from the
 			point given in [page:.getTangent].
-		</div>
+		</p>
 
 		<h3>[method:Object computeFrenetFrames]( [param:Integer segments], [param:Boolean closed] )</h3>
-		<div>
+		<p>
 		Generates the Frenet Frames. Used in geometries like [page:TubeGeometry] or [page:ExtrudeGeometry].
-		</div>
+		</p>
 
 		<h3>[method:Curve clone]()</h3>
-		<div>Creates a clone of this instance.</div>
+		<p>Creates a clone of this instance.</p>
 
 		<h3>[method:Curve copy]( [param:Curve source] )</h3>
-		<div>Copies another [name] object to this instance.</div>
+		<p>Copies another [name] object to this instance.</p>
 
 		<h3>[method:Object toJSON]()</h3>
-		<div>Returns a JSON object representation of this instance.</div>
+		<p>Returns a JSON object representation of this instance.</p>
 
 		<h3>[method:Curve fromJSON]( [param:Object json] )</h3>
-		<div>Copies the data from the given JSON object to this instance.</div>
+		<p>Copies the data from the given JSON object to this instance.</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/extras/core/CurvePath.html

@@ -12,45 +12,45 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		An abstract base class extending [page:Curve]. A CurvePath is simply an array of connected curves,
 		but retains the api of a curve.
-		</div>
+		</p>
 
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]()</h3>
-		<div>
+		<p>
 		The constructor take no parameters.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:array curves]</h3>
-		<div>The array of [page:Curve Curves].</div>
+		<p>The array of [page:Curve Curves].</p>
 
 		<h3>[property:boolean autoClose]</h3>
-		<div>Whether or not to automatically close the path.</div>
+		<p>Whether or not to automatically close the path.</p>
 
 
 
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h3>[method:null add]( [param:Curve curve] )</h3>
-		<div>Add a curve to the [page:.curves] array.</div>
+		<p>Add a curve to the [page:.curves] array.</p>
 
 		<h3>[method:null closePath]()</h3>
-		<div>Adds a [page:LineCurve lineCurve] to close the path.</div>
+		<p>Adds a [page:LineCurve lineCurve] to close the path.</p>
 
 		<h3>[method:Float getCurveLengths]()</h3>
-		<div>Adds together the lengths of the curves in the [page:.curves] array.</div>
+		<p>Adds together the lengths of the curves in the [page:.curves] array.</p>
 
 
 		<h2>Source</h2>

+ 11 - 11
docs/api/extras/core/Font.html

@@ -10,50 +10,50 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Create a set of [page:Shape Shapes] representing a font loaded in JSON format.<br /><br />
 
 		This is used internally by the [page:FontLoader].
-		</div>
+		</p>
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_text_shapes geometry / text / shapes ]<br/>
 		[example:webgl_shaders_vector vector / text ]<br/>
-		</div>
+		</p>
 
 		<h2>Constructor</h2>
 
 		<h3>[name]( data )</h3>
-		<div>
+		<p>
 		data -- JSON data representing the font.<br /><br />
 
 		This constructor creates a new [name], which is an array of [page:Shape Shapes].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:array data]</h3>
-		<div>The JSON data passed in the constructor.</div>
+		<p>The JSON data passed in the constructor.</p>
 
 		<h3>[property:Boolean isFont]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are fonts. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally by the renderer for optimisation.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:null generateShapes]( [param:String text], [param:Float size], [param:Integer divisions] )</h3>
-		<div>
+		<p>
 			[page:String text] -- string of text.<br />
 			[page:Float size] -- (optional) scale for the [page:Shape Shapes]. Default is *100*.<br />
 			[page:Integer divisions] -- (optional) fineness of the [page:Shape Shapes]. Default is *4*.<br />
 
 			Creates an array of [page:Shape Shapes] representing the text in the font.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 8 - 8
docs/api/extras/core/Interpolations.html

@@ -10,35 +10,35 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		TODO
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:Float CatmullRom]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2], [param:Float p3] )</h3>
-		<div>
+		<p>
 		t -- interpolation weight.<br />
 		p0, p1, p2, p3 -- the points defining the spline curve.<br /><br />
 
 		Used internally by [page:SplineCurve SplineCurve].
-		</div>
+		</p>
 
 		<h3>[method:Float QuadraticBezier]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2] )</h3>
-		<div>
+		<p>
 		t -- interpolation weight.<br />
 		p0, p1, p2 -- the starting, control and end points defining the curve.<br /><br />
 
 		Used internally by [page:QuadraticBezierCurve3 QuadraticBezierCurve3], [page:QuadraticBezierCurve QuadraticBezierCurve] and [page:Font Font].
-		</div>
+		</p>
 
 		<h3>[method:Float CubicBezier]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2], [param:Float p3] )</h3>
-		<div>
+		<p>
 		t -- interpolation weight.<br />
 		p0, p1, p2, p3 -- the starting, control(twice) and end points defining the curve.<br /><br />
 
 		Used internally by [page:CubicBezierCurve3 CubicBezierCurve3], [page:CubicBezierCurve CubicBezierCurve] and [page:Font Font].
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 23 - 23
docs/api/extras/core/Path.html

@@ -12,9 +12,9 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		A 2D path representation. The class provides methods for creating paths and contours of 2D shapes similar to the 2D Canvas API.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -39,7 +39,7 @@
 
 
 		<h3>[name]( [param:Array points] )</h3>
-		<div>
+		<p>
 		points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
 
 		Creates a Path from the points. The first point defines the offset, then successive points
@@ -47,21 +47,21 @@
 
 		If no points are specified, an empty path is created and the [page:.currentPoint] is set to
 		the origin.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:CurvePath] class for common properties.</div>
+		<p>See the base [page:CurvePath] class for common properties.</p>
 
 		<h3>[property:array currentPoint]</h3>
-		<div>The current offset of the path. Any new [page:Curve] added will start here.</div>
+		<p>The current offset of the path. Any new [page:Curve] added will start here.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:CurvePath] class for common methods.</div>
+		<p>See the base [page:CurvePath] class for common methods.</p>
 
 		<h3>[method:null absarc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
-		<div>
+		<p>
 			x, y -- The absolute center of the arc.<br />
 			radius -- The radius of the arc.<br />
 			startAngle -- The start angle in radians.<br />
@@ -69,10 +69,10 @@
 			clockwise -- Sweep the arc clockwise. Defaults to *false*.<br /><br />
 
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
-		</div>
+		</p>
 
 		<h3>[method:null absellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
-		<div>
+		<p>
 			x, y -- The absolute center of the ellipse.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
 			yRadius -- The radius of the ellipse in the y axis.<br />
@@ -82,10 +82,10 @@
 			rotation -- The rotation angle of the ellipse in radians, counterclockwise from the positive X axis. Optional, defaults to 0.<br /><br />
 
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
-		</div>
+		</p>
 
 		<h3>[method:null arc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
-		<div>
+		<p>
 		x, y -- The center of the arc offset from the last call.<br />
 		radius -- The radius of the arc.<br />
 		startAngle -- The start angle in radians.<br />
@@ -93,14 +93,14 @@
 		clockwise -- Sweep the arc clockwise. Defaults to *false*.<br /><br />
 
 		Adds an [page:EllipseCurve EllipseCurve] to the path, positioned relative to [page:.currentPoint].
-		</div>
+		</p>
 
 
 		<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
-		<div>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</div>
+		<p>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</p>
 
 		<h3>[method:null ellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
-		<div>
+		<p>
 			x, y -- The center of the ellipse offset from the last call.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
 			yRadius -- The radius of the ellipse in the y axis.<br />
@@ -110,33 +110,33 @@
 			rotation -- The rotation angle of the ellipse in radians, counterclockwise from the positive X axis. Optional, defaults to *0*.<br /><br />
 
 			Adds an [page:EllipseCurve EllipseCurve] to the path, positioned relative to [page:.currentPoint].
-		</div>
+		</p>
 
 		<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
-		<div>Connects a [page:LineCurve] from [page:.currentPoint] to x, y onto the path.</div>
+		<p>Connects a [page:LineCurve] from [page:.currentPoint] to x, y onto the path.</p>
 
 
 		<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
-		<div>Move the [page:.currentPoint] to x, y.</div>
+		<p>Move the [page:.currentPoint] to x, y.</p>
 
 
 		<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
-		<div>Creates a quadratic curve from [page:.currentPoint] with cpX and cpY as control point and updates [page:.currentPoint] to x and y.</div>
+		<p>Creates a quadratic curve from [page:.currentPoint] with cpX and cpY as control point and updates [page:.currentPoint] to x and y.</p>
 
 		<h3>[method:null setFromPoints]( [param:Array vector2s] )</h3>
-		<div>
+		<p>
 			points --  array of [page:Vector2 Vector2s].<br /><br />
 
 			Points are added to the [page:CurvePath.curves curves]
 			array as [page:LineCurve LineCurves].
-		</div>
+		</p>
 
 		<h3>[method:null splineThru] ( [param:Array points] ) </h3>
-		<div>
+		<p>
 			points - An array of [page:Vector2 Vector2s]<br /><br />
 
 			Connects a new [page:SplineCurve] onto the path.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 15 - 15
docs/api/extras/core/Shape.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
 		[page:ShapeGeometry], to get points, or to get triangulated faces.
-		</div>
+		</p>
 
 		<code>
 		var heartShape = new THREE.Shape();
@@ -37,18 +37,18 @@
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_shapes geometry / shapes ]<br/>
 		[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
 		[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
-		</div>
+		</p>
 
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Array points] )</h3>
-		<div>
+		<p>
 		points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
 
 		Creates a Shape from the points. The first point defines the offset, then successive points
@@ -56,25 +56,25 @@
 
 		If no points are specified, an empty shape is created and the [page:.currentPoint] is set to
 		the origin.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Path] class for common properties.</div>
+		<p>See the base [page:Path] class for common properties.</p>
 
 		<h3>[property:String uuid]</h3>
-		<div>
+		<p>
 		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited.
-		</div>
+		</p>
 
 		<h3>[property:array holes]</h3>
-		<div>An array of [page:Path paths] that define the holes in the shape.</div>
+		<p>An array of [page:Path paths] that define the holes in the shape.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Path] class for common methods.</div>
+		<p>See the base [page:Path] class for common methods.</p>
 
 		<h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
-		<div>
+		<p>
 		divisions -- The fineness of the result.<br /><br />
 
 		Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes] array, and return an object of the form:
@@ -85,14 +85,14 @@
 }
 		</code>
 		where shape and holes are arrays of [page:Vector2 Vector2s].
-		</div>
+		</p>
 
 		<h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
-		<div>
+		<p>
 		divisions -- The fineness of the result.<br /><br />
 
 		Get an array of [page:Vector2 Vector2s] that represent the holes in the shape.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 22 - 22
docs/api/extras/core/ShapePath.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		This is class is used to convert a series of shapes to an array of [page:Path]s, for example an SVG shape to a
 		path (see the example below). It is used internally by [page:Font] to convert a font in JSON format to a
 		series of paths.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -26,62 +26,62 @@
 
 
 		<h3>[name](  )</h3>
-		<div>
+		<p>
 		Creates a new ShapePath. Unlike a [page:Path], no points are passed in as the ShapePath is designed to
 		be generated after creation.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:array subPaths]</h3>
-		<div>
+		<p>
 		Array of [page:Path]s.
-		</div>
+		</p>
 
 		<h3>[property:array currentPath]</h3>
-		<div>
+		<p>
 		The current [page:Path] that is being generated.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
-		<div>
+		<p>
 		Starts a new [page:Path] and calls [page:Path.moveTo]( x, y ) on that [page:Path].
 		Also points [page:ShapePath.currentPath currentPath] to that [page:Path].
-		</div>
+		</p>
 
 		<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
-		<div>This creates a line from the [page:ShapePath.currentPath currentPath]'s
-			offset to X and Y and updates the offset to X and Y.</div>
+		<p>This creates a line from the [page:ShapePath.currentPath currentPath]'s
+			offset to X and Y and updates the offset to X and Y.</p>
 
 		<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
-		<div>This creates a quadratic curve from the [page:ShapePath.currentPath currentPath]'s
+		<p>This creates a quadratic curve from the [page:ShapePath.currentPath currentPath]'s
 			offset to x and y with cpX and cpY as control point and updates the [page:ShapePath.currentPath currentPath]'s
-			offset to x and y.</div>
+			offset to x and y.</p>
 
 		<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
-		<div>This creates a bezier curve from the [page:ShapePath.currentPath currentPath]'s
+		<p>This creates a bezier curve from the [page:ShapePath.currentPath currentPath]'s
 			 offset to x and y with cp1X, cp1Y and cp1X, cp1Y as control points and updates the
-			 [page:ShapePath.currentPath currentPath]'s offset to x and y.</div>
+			 [page:ShapePath.currentPath currentPath]'s offset to x and y.</p>
 
 		<h3>[method:null splineThru] ( [param:Array points] ) </h3>
-		<div>points - An array of [page:Vector2]s</div>
-		<div>Connects a new [page:SplineCurve] onto the [page:ShapePath.currentPath currentPath].</div>
+		<p>points - An array of [page:Vector2]s</p>
+		<p>Connects a new [page:SplineCurve] onto the [page:ShapePath.currentPath currentPath].</p>
 
 
 		<h3>[method:Array toShapes]( [param:Boolean isCCW], [param:Boolean noHoles] )</h3>
-		<div>
+		<p>
 		isCCW -- Changes how solids and holes are generated<br/>
 		noHoles -- Whether or not to generate holes
-		</div>
-		<div>
+		</p>
+		<p>
 		Converts the [page:ShapePath.subPaths subPaths] array into an array of Shapes. By default solid shapes are defined clockwise (CW) and holes are defined counterclockwise (CCW). If isCCW is set to true,
 		then those are flipped. If the paramater noHoles is set to true then all paths are set as solid shapes and isCCW is ignored.
 		<br/>
 
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 4 - 4
docs/api/extras/curves/ArcCurve.html

@@ -12,17 +12,17 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Alias for [page:EllipseCurve]</div>
+		<p class="desc">Alias for [page:EllipseCurve]</p>
 
 		<h2>Properties</h2>
-		<div>See the [page:EllipseCurve] class for common properties.</div>
+		<p>See the [page:EllipseCurve] class for common properties.</p>
 
 		<h3>[property:Boolean isArcCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are ArcCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 12 - 12
docs/api/extras/curves/CatmullRomCurve3.html

@@ -12,8 +12,8 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Create a smooth 3d spline curve from a series of points using the
-			[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.</div>
+		<p class="desc">Create a smooth 3d spline curve from a series of points using the
+			[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.</p>
 
 		<h2>Example</h2>
 
@@ -42,39 +42,39 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Array points], [param:Boolean closed], [param:String curveType], [param:Float tension] )</h3>
-		<div>
+		<p>
 			points – An array of [page:Vector3] points<br/>
 			closed – Whether the curve is closed. Default is *false*.<br/>
 			curveType – Type of the curve. Default is *centripetal*.<br/>
 			tension – Tension of the curve. Default is *0.5*.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isCatmullRomCurve3]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are CatmullRomCurve3s. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Array points]</h3>
-		<div>The array of [page:Vector3] points that define the curve. It needs at least two entries.</div>
+		<p>The array of [page:Vector3] points that define the curve. It needs at least two entries.</p>
 
 		<h3>[property:Boolean closed]</h3>
-		<div>The curve will loop back onto itself when this is true.</div>
+		<p>The curve will loop back onto itself when this is true.</p>
 
 		<h3>[property:String curveType]</h3>
-		<div>Possible values are *centripetal*, *chordal* and *catmullrom*.</div>
+		<p>Possible values are *centripetal*, *chordal* and *catmullrom*.</p>
 
 		<h3>[property:float tension]</h3>
-		<div>When [page:.type] is *catmullrom*, defines catmullrom's tension.</div>
+		<p>When [page:.type] is *catmullrom*, defines catmullrom's tension.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>

+ 12 - 12
docs/api/extras/curves/CubicBezierCurve.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Create a smooth 2d
 			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
 			defined by a start point, endpoint and two control points.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -41,38 +41,38 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
-		<div>
+		<p>
 			[page:Vector2 v0] – The starting point.<br/>
 			[page:Vector2 v1] – The first control point.<br/>
 			[page:Vector2 v2] – The second control point.<br/>
 			[page:Vector2 v3] – The ending point.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isCubicBezierCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are CubicBezierCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector2 v0]</h3>
-		<div>The starting point.</div>
+		<p>The starting point.</p>
 
 		<h3>[property:Vector2 v1]</h3>
-		<div>The first control point.</div>
+		<p>The first control point.</p>
 
 		<h3>[property:Vector2 v2]</h3>
-		<div>The second control point.</div>
+		<p>The second control point.</p>
 
 		<h3>[property:Vector2 v3]</h3>
-		<div>The ending point.</div>
+		<p>The ending point.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common Methods.</div>
+		<p>See the base [page:Curve] class for common Methods.</p>
 
 		<h2>Source</h2>
 

+ 12 - 12
docs/api/extras/curves/CubicBezierCurve3.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Create a smooth 3d
 			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
 			defined by a start point, endpoint and two control points.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -42,38 +42,38 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )</h3>
-		<div>
+		<p>
 			[page:Vector3 v0] – The starting point.<br/>
 			[page:Vector3 v1] – The first control point.<br/>
 			[page:Vector3 v2] – The second control point.<br/>
 			[page:Vector3 v3] – The ending point.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isCubicBezierCurve3]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are CubicBezierCurve3s. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector2 v0]</h3>
-		<div>The starting point.</div>
+		<p>The starting point.</p>
 
 		<h3>[property:Vector2 v1]</h3>
-		<div>The first control point.</div>
+		<p>The first control point.</p>
 
 		<h3>[property:Vector2 v2]</h3>
-		<div>The second control point.</div>
+		<p>The second control point.</p>
 
 		<h3>[property:Vector2 v3]</h3>
-		<div>The ending point.</div>
+		<p>The ending point.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common Methods.</div>
+		<p>See the base [page:Curve] class for common Methods.</p>
 
 		<h2>Source</h2>
 

+ 18 - 18
docs/api/extras/curves/EllipseCurve.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Creates a 2d curve in the shape of an ellipse. Setting the
 			[page:Number xRadius] equal to the [page:Number yRadius] will result in a circle.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -41,7 +41,7 @@ var ellipse = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Float aX], [param:Float aY], [param:Float xRadius], [param:Float yRadius], [param:Radians aStartAngle], [param:Radians aEndAngle], [param:Boolean aClockwise], [param:Radians aRotation] )</h3>
-		<div>
+		<p>
 			[page:Float aX] – The X center of the ellipse. Default is *0*.<br/>
 			[page:Float aY] – The Y center of the ellipse. Default is *0*.<br/>
 			[page:Float xRadius] – The radius of the ellipse in the x direction. Default is *1*.<br/>
@@ -52,51 +52,51 @@ var ellipse = new THREE.Line( geometry, material );
 			[page:Radians aRotation]  – The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.<br/><br/>
 
 			<em>Note:</em> When going clockwise it's best to set the start angle to (Math.PI * 2) and then work towards lower numbers.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isEllipseCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are EllipseCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Float aX]</h3>
-		<div>The X center of the ellipse.</div>
+		<p>The X center of the ellipse.</p>
 
 		<h3>[property:Float aY]</h3>
-		<div>The Y center of the ellipse.</div>
+		<p>The Y center of the ellipse.</p>
 
 		<h3>[property:Radians xRadius]</h3>
-		<div>The radius of the ellipse in the x direction.</div>
+		<p>The radius of the ellipse in the x direction.</p>
 
 		<h3>[property:Radians yRadius]</h3>
-		<div>The radius of the ellipse in the y direction.</div>
+		<p>The radius of the ellipse in the y direction.</p>
 
 		<h3>[property:Float aStartAngle]</h3>
-		<div>The start angle of the curve in radians starting from the middle right side.</div>
+		<p>The start angle of the curve in radians starting from the middle right side.</p>
 
 		<h3>[property:Float aEndAngle]</h3>
-		<div>The end angle of the curve in radians starting from the middle right side.</div>
+		<p>The end angle of the curve in radians starting from the middle right side.</p>
 
 		<h3>[property:Boolean aClockwise]</h3>
-		<div>Whether the ellipse is drawn clockwise.</div>
+		<p>Whether the ellipse is drawn clockwise.</p>
 
 		<h3>[property:Float aRotation]</h3>
-		<div>The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.</div>
+		<p>The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.</p>
 
 		<h3>[property:Boolean isEllipseCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are ellipses. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 9 - 9
docs/api/extras/curves/LineCurve.html

@@ -12,36 +12,36 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A curve representing a 2d line segment.</div>
+		<p class="desc">A curve representing a 2d line segment.</p>
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Vector2 v1], [param:Vector2 v2] )</h3>
-		<div>
+		<p>
 			[page:Vector2 v1] – The start point.<br/>
 			[page:Vector2 v2] - The end point.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isLineCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are LineCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector2 v1]</h3>
-		<div>The start point.</div>
+		<p>The start point.</p>
 
 		<h3>[property:Vector2 v2]</h3>
-		<div>The end point</div>
+		<p>The end point</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 
 		<h2>Source</h2>

+ 9 - 9
docs/api/extras/curves/LineCurve3.html

@@ -12,36 +12,36 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A curve representing a 3d line segment.</div>
+		<p class="desc">A curve representing a 3d line segment.</p>
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Vector3 v1], [param:Vector3 v2] )</h3>
-		<div>
+		<p>
 			[page:Vector3 v1] – The start point.<br/>
 			[page:Vector3 v2] - The end point.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isLineCurve3]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are LineCurve3s. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector3 v1]</h3>
-		<div>The start point.</div>
+		<p>The start point.</p>
 
 		<h3>[property:Vector3 v2]</h3>
-		<div>The end point.</div>
+		<p>The end point.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/extras/curves/QuadraticBezierCurve.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Create a smooth 2d
 			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
 			defined by a startpoint, endpoint and a single control point.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -40,35 +40,35 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2] )</h3>
-		<div>
+		<p>
 			[page:Vector2 v0] – The startpoint.<br/>
 			[page:Vector2 v1] – The control point.<br/>
 			[page:Vector2 v2] – The endpoint.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isQuadraticBezierCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are QuadraticBezierCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 
 		<h3>[property:Vector2 v0]</h3>
-		<div>The startpoint.</div>
+		<p>The startpoint.</p>
 
 		<h3>[property:Vector2 v1]</h3>
-		<div>The control point.</div>
+		<p>The control point.</p>
 
 		<h3>[property:Vector2 v2]</h3>
-		<div>The endpoint.</div>
+		<p>The endpoint.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/extras/curves/QuadraticBezierCurve3.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Create a smooth 3d
 			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
 			defined by a startpoint, endpoint and a single control point.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -40,35 +40,35 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2] )</h3>
-		<div>
+		<p>
 			[page:Vector3 v0] – The starting point<br/>
 			[page:Vector3 v1] – The middle control point<br/>
 			[page:Vector3 v2] – The ending point<br/>
-		</div>
+		</p>
 
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isQuadraticBezierCurve3]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are QuadraticBezierCurve3s. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector3 v0]</h3>
-		<div>The startpoint.</div>
+		<p>The startpoint.</p>
 
 		<h3>[property:Vector3 v1]</h3>
-		<div>The control point.</div>
+		<p>The control point.</p>
 
 		<h3>[property:Vector3 v2]</h3>
-		<div>The endpoint.</div>
+		<p>The endpoint.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 8 - 8
docs/api/extras/curves/SplineCurve.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Create a smooth 2d spline curve from a series of points. Internally this uses
 		[page:Interpolations.CatmullRom] to create the curve.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -42,26 +42,26 @@ var splineObject = new THREE.Line( geometry, material );
 
 
 		<h3>[name]( [param:Array points] )</h3>
-		<div>points – An array of [page:Vector2] points that define the curve.</div>
+		<p>points – An array of [page:Vector2] points that define the curve.</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Curve] class for common properties.</div>
+		<p>See the base [page:Curve] class for common properties.</p>
 
 		<h3>[property:Boolean isSplineCurve]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Array points]</h3>
-		<div>The array of [page:Vector2] points that define the curve.</div>
+		<p>The array of [page:Vector2] points that define the curve.</p>
 
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Curve] class for common methods.</div>
+		<p>See the base [page:Curve] class for common methods.</p>
 
 
 

+ 7 - 7
docs/api/extras/objects/ImmediateRenderObject.html

@@ -12,28 +12,28 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">base class for immediate rendering objects.</div>
+		<p class="desc">base class for immediate rendering objects.</p>
 
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]()</h3>
-		<div>
+		<p>
 		This creates a new [name].
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
 
 
 		<h3>[method:null render]([param:Function renderCallback])</h3>
-		<div>
+		<p>
 		renderCallback -- A function to render the generated object.
-		</div>
-		<div>
+		</p>
+		<p>
 		This function needs to be overridden to start the creation of the object and should call renderCallback when finished.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/BoxBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:BoxGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:BoxGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#BoxBufferGeometry"></iframe>
 
@@ -43,19 +43,19 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
-		<div>
+		<p>
 		width — Width of the sides on the X axis. Default is 1.<br />
 		height — Height of the sides on the Y axis. Default is 1.<br />
 		depth — Depth of the sides on the Z axis. Default is 1.<br />
 		widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
 		heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
 		depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>.parameters</h3>
- 		<div>
+ 		<p>
 			<p>Using the above example code above as our basis:</p>
 			<code>
 		geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
@@ -63,7 +63,7 @@
 		cube.geometry.parameters.width; // === 1
 		cube.geometry.parameters.widthSegments // === undefined.
 			</code>
- 		</div>
+ 		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/BoxGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</div>
+		<p class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#BoxGeometry"></iframe>
 
@@ -43,19 +43,19 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
-		<div>
+		<p>
 		width — Width of the sides on the X axis. Default is 1.<br />
 		height — Height of the sides on the Y axis. Default is 1.<br />
 		depth — Depth of the sides on the Z axis. Default is 1.<br />
 		widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
 		heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
 		depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>.parameters</h3>
- 		<div>
+ 		<p>
 			<p>Using the above example code above as our basis:</p>
 			<code>
 				geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
@@ -63,7 +63,7 @@
 				cube.geometry.parameters.width; // === 1
 				cube.geometry.parameters.widthSegments // === undefined.
 			</code>
- 		</div>
+ 		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/CircleBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:CircleGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:CircleGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#CircleBufferGeometry"></iframe>
 
@@ -44,12 +44,12 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radius — Radius of the circle, default = 1.<br />
 		segments — Number of segments (triangles), minimum = 3, default = 8.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 4 - 4
docs/api/geometries/CircleGeometry.html

@@ -12,8 +12,8 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">CircleGeometry is a simple shape of Euclidean geometry.  It is contructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius.  It is built counter-clockwise from a start angle and a given central angle.  It can also be used to create regular polygons, where the number of segments determines the number of sides.
-		</div>
+		<p class="desc">CircleGeometry is a simple shape of Euclidean geometry.  It is contructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius.  It is built counter-clockwise from a start angle and a given central angle.  It can also be used to create regular polygons, where the number of segments determines the number of sides.
+		</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#CircleGeometry"></iframe>
 
@@ -45,12 +45,12 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radius — Radius of the circle, default = 1.<br />
 		segments — Number of segments (triangles), minimum = 3, default = 8.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/ConeBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:ConeGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:ConeGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ConeBufferGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radius — Radius of the cone base. Default is 1.<br />
 		height — Height of the cone. Default is 1.<br />
 		radialSegments — Number of segmented faces around the circumference of the cone. Default is 8<br />
@@ -51,13 +51,13 @@
 		openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/ConeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating cone geometries</div>
+		<p class="desc">A class for generating cone geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ConeGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radius — Radius of the cone at the base. Default is 1.<br />
 		height — Height of the cone. Default is 1.<br />
 		radialSegments — Number of segmented faces around the circumference of the cone. Default is 8<br />
@@ -51,13 +51,13 @@
 		openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/CylinderBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:CylinderGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:CylinderGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#CylinderBufferGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radiusTop — Radius of the cylinder at the top. Default is 1.<br />
 		radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />
 		height — Height of the cylinder. Default is 1.<br />
@@ -52,13 +52,13 @@
 		openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/CylinderGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating cylinder geometries</div>
+		<p class="desc">A class for generating cylinder geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#CylinderGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		radiusTop — Radius of the cylinder at the top. Default is 1.<br />
 		radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />
 		height — Height of the cylinder. Default is 1.<br />
@@ -52,13 +52,13 @@
 		openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.<br />
 		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
 		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/DodecahedronBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a dodecahedron geometries.</div>
+		<p class="desc">A class for generating a dodecahedron geometries.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#DodecahedronBufferGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the dodecahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/DodecahedronGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a dodecahedron geometries.</div>
+		<p class="desc">A class for generating a dodecahedron geometries.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#DodecahedronGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the dodecahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/EdgesGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This can be used as a helper object to view the edges of a [page:Geometry Geometry] object.</div>
+		<p class="desc">This can be used as a helper object to view the edges of a [page:Geometry Geometry] object.</p>
 
 		<h2>Example</h2>
 
@@ -28,10 +28,10 @@ scene.add( line );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Geometry geometry], [param:Integer thresholdAngle] )</h3>
-		<div>
+		<p>
 		geometry — Any geometry object.<br />
 		thresholdAngle — An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 13 - 13
docs/api/geometries/ExtrudeBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates extruded BufferGeometry from a path shape.</div>
+		<p class="desc">Creates extruded BufferGeometry from a path shape.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ExtrudeBufferGeometry"></iframe>
 
@@ -65,7 +65,7 @@
 
 
 		<h3>[name]([param:Array shapes], [param:Object options])</h3>
-		<div>
+		<p>
 		shapes — Shape or an array of shapes. <br />
 		options — Object that can contain the following parameters.
 
@@ -81,16 +81,16 @@
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
 
-		</div>
-		<div>
+		</p>
+		<p>
 			This object extrudes a 2D shape to a 3D geometry.
-		</div>
+		</p>
 
-		<div>
+		<p>
 			When creating a Mesh with this geometry, if you'd like to have a separate material used for its face
 			and its extruded sides, you can use an array of materials. The first material will be
 			applied to the face; the second material will be applied to the sides.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
@@ -99,7 +99,7 @@
 		<h2>Methods</h2>
 
 		<h3>[method:null addShapeList]([param:Array shapes], [param:Object options])</h3>
-		<div>
+		<p>
 			shapes — An Array of shapes to add. <br />
 			options — Object that can contain the following parameters.
 			<ul>
@@ -113,11 +113,11 @@
 				<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
-		</div>
-		<div>Adds the shapes to the list to extrude.</div>
+		</p>
+		<p>Adds the shapes to the list to extrude.</p>
 
 		<h3>[method:null addShape]([param:Shape shape], [param:Object options])</h3>
-		<div>
+		<p>
 			shape — A shape to add. <br />
 			options — Object that can contain the following parameters.
 			<ul>
@@ -131,8 +131,8 @@
 				<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
-		</div>
-		<div>Add the shape to the list to extrude.</div>
+		</p>
+		<p>Add the shape to the list to extrude.</p>
 
 
 		<h2>Source</h2>

+ 13 - 13
docs/api/geometries/ExtrudeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates extruded geometry from a path shape.</div>
+		<p class="desc">Creates extruded geometry from a path shape.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ExtrudeGeometry"></iframe>
 
@@ -65,7 +65,7 @@
 
 
 		<h3>[name]([param:Array shapes], [param:Object options])</h3>
-		<div>
+		<p>
 		shapes — Shape or an array of shapes. <br />
 		options — Object that can contain the following parameters.
 
@@ -81,16 +81,16 @@
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
 
-		</div>
-		<div>
+		</p>
+		<p>
 			This object extrudes a 2D shape to a 3D geometry.
-		</div>
+		</p>
 
-		<div>
+		<p>
 			When creating a Mesh with this geometry, if you'd like to have a separate material used for its face
 			and its extruded sides, you can use an array of materials. The first material will be
 			applied to the face; the second material will be applied to the sides.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
@@ -99,7 +99,7 @@
 		<h2>Methods</h2>
 
 		<h3>[method:null addShapeList]([param:Array shapes], [param:Object options])</h3>
-		<div>
+		<p>
 			shapes — An Array of shapes to add. <br />
 			options — Object that can contain the following parameters.
 			<ul>
@@ -113,11 +113,11 @@
 				<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
-		</div>
-		<div>Adds the shapes to the list to extrude.</div>
+		</p>
+		<p>Adds the shapes to the list to extrude.</p>
 
 		<h3>[method:null addShape]([param:Shape shape], [param:Object options])</h3>
-		<div>
+		<p>
 			shape — A shape to add. <br />
 			options — Object that can contain the following parameters.
 			<ul>
@@ -131,8 +131,8 @@
 				<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
 			</ul>
-		</div>
-		<div>Add the shape to the list to extrude.</div>
+		</p>
+		<p>Add the shape to the list to extrude.</p>
 
 
 		<h2>Source</h2>

+ 5 - 5
docs/api/geometries/IcosahedronBufferGeometry.html

@@ -11,7 +11,7 @@
 		[page:PolyhedronBufferGeometry] &rarr;
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating an icosahedron geometry.</div>
+		<p class="desc">A class for generating an icosahedron geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#IcosahedronBufferGeometry"></iframe>
 
@@ -34,17 +34,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Default is 1. <br />
 		detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/IcosahedronGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating an icosahedron geometry.</div>
+		<p class="desc">A class for generating an icosahedron geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#IcosahedronGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Default is 1. <br />
 		detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/LatheBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:LatheGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:LatheGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#LatheBufferGeometry"></iframe>
 
@@ -48,15 +48,15 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
-		<div>
+		<p>
 		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
 		segments — the number of circumference segments to generate. Default is 12.<br />
 		phiStart — the starting angle in radians. Default is 0.<br />
 		phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
-		</div>
-		<div>
+		</p>
+		<p>
 		This creates a LatheBufferGeometry based on the parameters.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/LatheGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.</div>
+		<p class="desc">Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#LatheGeometry"></iframe>
 
@@ -48,15 +48,15 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
-		<div>
+		<p>
 		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
 		segments — the number of circumference segments to generate. Default is 12.<br />
 		phiStart — the starting angle in radians. Default is 0.<br />
 		phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
-		</div>
-		<div>
+		</p>
+		<p>
 		This creates a LatheGeometry based on the parameters.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/OctahedronBufferGeometry.html

@@ -11,7 +11,7 @@
 		[page:PolyhedronBufferGeometry] &rarr;
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating an octahedron geometry.</div>
+		<p class="desc">A class for generating an octahedron geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#OctahedronBufferGeometry"></iframe>
 
@@ -34,17 +34,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the octahedron. Default is 1.<br />
 		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/OctahedronGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating an octahedron geometry.</div>
+		<p class="desc">A class for generating an octahedron geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#OctahedronGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the octahedron. Default is 1.<br />
 		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/ParametricBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Generate geometry representing a parametric surface.</div>
+		<p class="desc">Generate geometry representing a parametric surface.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ParametricBufferGeometry"></iframe>
 
@@ -46,11 +46,11 @@
 
 
 		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
-		<div>
+		<p>
 		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and returns a [page:Vector3]<br />
 		slices — The count of slices to use for the parametric function <br />
 		stacks — The count of stacks to use for the parametric function
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 3 - 3
docs/api/geometries/ParametricGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Generate geometry representing a parametric surface.</div>
+		<p class="desc">Generate geometry representing a parametric surface.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ParametricGeometry"></iframe>
 
@@ -46,11 +46,11 @@
 
 
 		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
-		<div>
+		<p>
 		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and returns a [page:Vector3]<br />
 		slices — The count of slices to use for the parametric function <br />
 		stacks — The count of stacks to use for the parametric function
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 5 - 5
docs/api/geometries/PlaneBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:PlaneGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:PlaneGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#PlaneBufferGeometry"></iframe>
 
@@ -43,18 +43,18 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
-		<div>
+		<p>
 		width — Width along the X axis. Default is 1.<br />
 		height — Height along the Y axis. Default is 1.<br />
 		widthSegments — Optional. Default is 1. <br />
 		heightSegments — Optional. Default is 1.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/PlaneGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating plane geometries</div>
+		<p class="desc">A class for generating plane geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe>
 
@@ -43,18 +43,18 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
-		<div>
+		<p>
 		width — Width along the X axis. Default is 1.<br />
 		height — Height along the Y axis. Default is 1.<br />
 		widthSegments — Optional. Default is 1. <br />
 		heightSegments — Optional. Default is 1.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible in the parameters property of the object. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 6 - 6
docs/api/geometries/PolyhedronBufferGeometry.html

@@ -12,12 +12,12 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
 			project them onto a sphere, and then divide them up to the desired level of detail. This class is used
 			by [page:DodecahedronBufferGeometry], [page:IcosahedronBufferGeometry], [page:OctahedronBufferGeometry],
 			and [page:TetrahedronBufferGeometry] to generate their respective geometries.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 <code>
@@ -42,19 +42,19 @@ var geometry = new THREE.PolyhedronBufferGeometry( verticesOfCube, indicesOfFace
 
 
 		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
 		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
 		radius — [page:Float] - The radius of the final shape <br />
 		detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 6 - 6
docs/api/geometries/PolyhedronGeometry.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
 			project them onto a sphere, and then divide them up to the desired level of detail.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 <code>
@@ -40,19 +40,19 @@ var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6,
 
 
 		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
 		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
 		radius — [page:Float] - The radius of the final shape <br />
 		detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 3 - 3
docs/api/geometries/RingBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:RingGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:RingGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#RingBufferGeometry"></iframe>
 
@@ -43,14 +43,14 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		innerRadius — Default is 0.5. <br />
 		outerRadius — Default is 1. <br />
 		thetaSegments — Number of segments.  A higher number means the ring will be more round.  Minimum is 3.  Default is 8. <br />
 		phiSegments — Minimum is 1.  Default is 1.<br />
 		thetaStart — Starting angle. Default is 0. <br />
 		thetaLength — Central angle.  Default is Math.PI * 2.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/RingGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a two-dimensional ring geometry.</div>
+		<p class="desc">A class for generating a two-dimensional ring geometry.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#RingGeometry"></iframe>
 
@@ -43,14 +43,14 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
-		<div>
+		<p>
 		innerRadius — Default is 0.5. <br />
 		outerRadius — Default is 1. <br />
 		thetaSegments — Number of segments.  A higher number means the ring will be more round.  Minimum is 3.  Default is 8. <br />
 		phiSegments — Minimum is 1.  Default is 8.<br />
 		thetaStart — Starting angle. Default is 0. <br />
 		thetaLength — Central angle.  Default is Math.PI * 2.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/ShapeBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</div>
+		<p class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ShapeBufferGeometry"></iframe>
 
@@ -59,10 +59,10 @@
 
 
 		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
-		<div>
+		<p>
 		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
 		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/ShapeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</div>
+		<p class="desc">Creates an one-sided polygonal geometry from one or more path shapes.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#ShapeGeometry"></iframe>
 
@@ -59,10 +59,10 @@
 
 
 		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
-		<div>
+		<p>
 		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
 		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 7 - 7
docs/api/geometries/SphereBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:SphereGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:SphereGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#SphereBufferGeometry"></iframe>
 
@@ -44,7 +44,7 @@
 
 		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
-		<div>
+		<p>
 		radius — sphere radius. Default is 1.<br />
 		widthSegments — number of horizontal segments. Minimum value is 3, and the default is 8.<br />
 		heightSegments — number of vertical segments. Minimum value is 2, and the default is 6.<br />
@@ -52,17 +52,17 @@
 		phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
 		thetaStart — specify vertical starting angle. Default is 0.<br />
 		thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
-		</div>
+		</p>
 
-		<div>
+		<p>
 		The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 7 - 7
docs/api/geometries/SphereGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating sphere geometries</div>
+		<p class="desc">A class for generating sphere geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#SphereGeometry"></iframe>
 
@@ -44,7 +44,7 @@
 
 		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
-		<div>
+		<p>
 		radius — sphere radius. Default is 1.<br />
 		widthSegments — number of horizontal segments. Minimum value is 3, and the default is 8.<br />
 		heightSegments — number of vertical segments. Minimum value is 2, and the default is 6.<br />
@@ -52,17 +52,17 @@
 		phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
 		thetaStart — specify vertical starting angle. Default is 0.<br />
 		thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
-		</div>
+		</p>
 
-		<div>
+		<p>
 		The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TetrahedronBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a tetrahedron geometries.</div>
+		<p class="desc">A class for generating a tetrahedron geometries.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronBufferGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the tetrahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TetrahedronGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating a tetrahedron geometries.</div>
+		<p class="desc">A class for generating a tetrahedron geometries.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TetrahedronGeometry"></iframe>
 
@@ -35,17 +35,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
-		<div>
+		<p>
 		radius — Radius of the tetrahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 8 - 8
docs/api/geometries/TextBufferGeometry.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
 			parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeBufferGeometry].
 			See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
-		</div>
+		</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TextBufferGeometry"></iframe>
 
@@ -38,9 +38,9 @@
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_text geometry / text ]
-		</div>
+		</p>
 
 		<code>
 		var loader = new THREE.FontLoader();
@@ -63,7 +63,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:String text], [param:Object parameters])</h3>
-		<div>
+		<p>
 		text — The text that needs to be shown. <br />
 		parameters — Object that can contains the following parameters.
 		<ul>
@@ -76,14 +76,14 @@
 			<li>bevelSize — Float. How far from text outline is bevel. Default is 8.</li>
 			<li>bevelSegments — Integer. Number of bevel segments. Default is 3.</li>
 		</ul>
-		</div>
+		</p>
 
 		<h2>Available Fonts</h2>
 
-		<div>
+		<p>
 		TextGeometry uses <a href='http://gero3.github.io/facetype.js/' target="_top">typeface.json</a> generated fonts.
 		Some existing fonts can be found located in <b>/examples/fonts</b> and must be included in the page.
-		</div>
+		</p>
 		<table>
 			<tr>
 				<th>Font</th>

+ 8 - 8
docs/api/geometries/TextGeometry.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
 			parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeGeometry].
 			See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
-		</div>
+		</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TextGeometry"></iframe>
 
@@ -38,9 +38,9 @@
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_text geometry / text ]
-		</div>
+		</p>
 
 		<code>
 		var loader = new THREE.FontLoader();
@@ -63,7 +63,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:String text], [param:Object parameters])</h3>
-		<div>
+		<p>
 		text — The text that needs to be shown. <br />
 		parameters — Object that can contains the following parameters.
 		<ul>
@@ -76,14 +76,14 @@
 			<li>bevelSize — Float. How far from text outline is bevel. Default is 8.</li>
 			<li>bevelSegments — Integer. Number of bevel segments. Default is 3.</li>
 		</ul>
-		</div>
+		</p>
 
 		<h2>Available Fonts</h2>
 
-		<div>
+		<p>
 		TextGeometry uses <a href='http://gero3.github.io/facetype.js/' target="_top">typeface.json</a> generated fonts.
 		Some existing fonts can be found located in <b>/examples/fonts</b> and must be included in the page.
-		</div>
+		</p>
 		<table>
 			<tr>
 				<th>Font</th>

+ 5 - 5
docs/api/geometries/TorusBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:TorusGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:TorusGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusBufferGeometry"></iframe>
 
@@ -43,19 +43,19 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
-		<div>
+		<p>
 		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
 		tube — Radius of the tube.  Default is 0.4. <br />
 		radialSegments — Default is 8 <br />
 		tubularSegments — Default is 6. <br />
 		arc — Central angle.  Default is Math.PI * 2.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TorusGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">A class for generating torus geometries</div>
+		<p class="desc">A class for generating torus geometries</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusGeometry"></iframe>
 
@@ -43,19 +43,19 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
-		<div>
+		<p>
 		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
 		tube — Radius of the tube.  Default is 0.4. <br />
 		radialSegments — Default is 8 <br />
 		tubularSegments — Default is 6. <br />
 		arc — Central angle.  Default is Math.PI * 2.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TorusKnotBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This is the [page:BufferGeometry] port of [page:TorusKnotGeometry].</div>
+		<p class="desc">This is the [page:BufferGeometry] port of [page:TorusKnotGeometry].</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusKnotBufferGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
-		<div>
+		<p>
 			<ul>
 				<li>radius - Radius of the torus. Default is 1.</li>
 				<li>tube — Radius of the tube. Default is 0.4.</li>
@@ -52,13 +52,13 @@
 				<li>p — This value determines, how many times the geometry winds around its axis of rotational symmetry. Default is 2.</li>
 				<li>q — This value determines, how many times the geometry winds around a circle in the interior of the torus. Default is 3.</li>
 			</ul>
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/geometries/TorusKnotGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q.  If p and q are not coprime, the result will be a torus link.</div>
+		<p class="desc">Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q.  If p and q are not coprime, the result will be a torus link.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TorusKnotGeometry"></iframe>
 
@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
-		<div>
+		<p>
 			<ul>
 				<li>radius - Radius of the torus. Default is 1.</li>
 				<li>tube — Radius of the tube. Default is 0.4.</li>
@@ -52,13 +52,13 @@
 				<li>p — This value determines, how many times the geometry winds around its axis of rotational symmetry. Default is 2.</li>
 				<li>q — This value determines, how many times the geometry winds around a circle in the interior of the torus. Default is 3.</li>
 			</ul>
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
-		<div>
+		<p>
 		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/geometries/TubeBufferGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates a tube that extrudes along a 3d curve.</div>
+		<p class="desc">Creates a tube that extrudes along a 3d curve.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TubeBufferGeometry"></iframe>
 
@@ -67,36 +67,36 @@
 
 
 		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
-		<div>
+		<p>
 		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
 		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />
 		radius — [page:Float] - The radius of the tube, default is 1<br />
 		radialSegments — [page:Integer] - The number of segments that make up the cross-section, default is 8 <br />
 		closed — [page:Boolean] Is the tube open or closed, default is false <br />
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h3>[property:Array tangents]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] tangents
-		</div>
+		</p>
 
 		<h3>[property:Array normals]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] normals
-		</div>
+		</p>
 
 		<h3>[property:Array binormals]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] binormals
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/geometries/TubeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">Creates a tube that extrudes along a 3d curve.</div>
+		<p class="desc">Creates a tube that extrudes along a 3d curve.</p>
 
 		<iframe id="scene" src="scenes/geometry-browser.html#TubeGeometry"></iframe>
 
@@ -67,36 +67,36 @@
 
 
 		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
-		<div>
+		<p>
 		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
 		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />
 		radius — [page:Float] - The radius of the tube, default is 1<br />
 		radialSegments — [page:Integer] - The number of segments that make up the cross-section, default is 8 <br />
 		closed — [page:Boolean] Is the tube open or closed, default is false <br />
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:Object parameters]</h3>
-		<div>
+		<p>
 		An object with all of the parameters that were used to generate the geometry.
-		</div>
+		</p>
 
 		<h3>[property:Array tangents]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] tangents
-		</div>
+		</p>
 
 		<h3>[property:Array normals]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] normals
-		</div>
+		</p>
 
 		<h3>[property:Array binormals]</h3>
-		<div>
+		<p>
 		An array of [page:Vector3] binormals
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 3 - 3
docs/api/geometries/WireframeGeometry.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This can be used as a helper object to view a [page:Geometry Geometry] object as a wireframe.</div>
+		<p class="desc">This can be used as a helper object to view a [page:Geometry Geometry] object as a wireframe.</p>
 
 		<!-- <iframe id="scene" src="scenes/geometry-browser.html#EdgeGeometry"></iframe>
 
@@ -52,9 +52,9 @@ scene.add( line );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Geometry geometry] )</h3>
-		<div>
+		<p>
 		geometry — any geometry object.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 13 - 13
docs/api/helpers/ArrowHelper.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">An 3D arrow object for visualizing directions.</div>
+		<p class="desc">An 3D arrow object for visualizing directions.</p>
 
 
 		<h2>Example</h2>
@@ -41,55 +41,55 @@
 
 
 		<h3>[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length], [param:Number hex], [param:Number headLength], [param:Number headWidth] )</h3>
-		<div>
+		<p>
 		[page:Vector3 dir] -- direction from origin. Must be a unit vector. <br />
 		[page:Vector3 origin] -- Point at which the arrow starts.<br />
 		[page:Number length] -- length of the arrow. Default is *1*.<br />
 		[page:Number hex] -- hexadecimal value to define color. Default is 0xffff00.<br />
 		[page:Number headLength] -- The length of the head of the arrow. Default is 0.2 * length.<br />
 		[page:Number headWidth] -- The length of the width of the arrow. Default is 0.2 * headLength.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:Object3D] class for common properties.</div>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 
 		<h3>[property:Line line]</h3>
-		<div>Contains the line part of the arrowHelper.</div>
+		<p>Contains the line part of the arrowHelper.</p>
 
 		<h3>[property:Mesh cone]</h3>
-		<div>Contains the cone part of the arrowHelper.</div>
+		<p>Contains the cone part of the arrowHelper.</p>
 
 
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Object3D] class for common methods.</div>
+		<p>See the base [page:Object3D] class for common methods.</p>
 
 
 
 		<h3>[method:null setColor]([param:Number hex])</h3>
-		<div>
+		<p>
 		hex -- The hexadecimal value of the color.<br /><br />
 
 		Sets the color of the arrowHelper.
-		</div>
+		</p>
 
 		<h3>[method:null setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])</h3>
-		<div>
+		<p>
 		length -- The desired length.<br />
 		headLength -- The length of the head of the arrow.<br />
 		headWidth -- The length of the width of the arrow.<br /><br />
 
 		Sets the length of the arrowhelper.
-		</div>
+		</p>
 
 		<h3>[method:null setDirection]([param:Vector3 dir])</h3>
-		<div>
+		<p>
 		dir -- The desired direction. Must be a unit vector.<br /><br />
 
 		Sets the direction of the arrowhelper.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 6 - 6
docs/api/helpers/AxesHelper.html

@@ -12,8 +12,8 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">An axis object to visualize the 3 axes in a simple way. <br />
-			The X axis is red. The Y axis is green. The Z axis is blue.</div>
+		<p class="desc">An axis object to visualize the 3 axes in a simple way. <br />
+			The X axis is red. The Y axis is green. The Z axis is blue.</p>
 
 
 		<h2>Example</h2>
@@ -34,15 +34,15 @@ scene.add( axesHelper );
 
 
 		<h3>[name]( [param:Number size] )</h3>
-		<div>
+		<p>
 		[page:Number size] -- (optional) size of the lines representing the axes. Default is *1*.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:LineSegments] class for common properties.</div>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:LineSegments] class for common methods.</div>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 		<h2>Source</h2>
 

+ 9 - 9
docs/api/helpers/Box3Helper.html

@@ -12,9 +12,9 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Helper object to visualize a [page:Box3].
-		</div>
+		</p>
 
 
 		<h2>Example</h2>
@@ -32,30 +32,30 @@
 
 
 		<h3>[name]( [param:Box3 box], [param:Color color] )</h3>
-		<div>
+		<p>
 		[page:Box3 box]  -- the Box3 to show.<br />
 		[page:Color color] --  (optional) the box's color. Default is 0xffff00.<br /><br />
 
 		Creates a new wireframe box that represents the passed Box3.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:LineSegments] class for common properties.</div>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 		<h3>[property:Box3 box]</h3>
-		<div>The Box3 being visualized.</div>
+		<p>The Box3 being visualized.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:LineSegments] class for common methods.</div>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 		<h3>[method:void updateMatrixWorld]( force )</h3>
-		<div>
+		<p>
 			This overrides the method in the base [page:Object3D] class so that it
 			also updates the wireframe box to the extent of the [page:Box3Helper.box .box]
 			property.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 10 - 10
docs/api/helpers/BoxHelper.html

@@ -12,12 +12,12 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Helper object to show the world-axis-aligned bounding box around an object.
 
 			Note that the object must have a [page:Geometry] or [page:BufferGeometry] for this to work,
 			so it won't work with [page:Sprite Sprites].
-		</div>
+		</p>
 
 
 		<h2>Example</h2>
@@ -39,33 +39,33 @@
 
 
 		<h3>[name]( [param:Object3D object], [param:Color color] )</h3>
-		<div>
+		<p>
 		[page:Object3D object]  -- (optional) the object3D to show the world-axis-aligned boundingbox.<br />
 		[page:Color color] --  (optional) hexadecimal value that defines the box's color. Default is 0xffff00.<br /><br />
 
 		Creates a new wireframe box that bounds the passed object. Internally this uses [page:Box3.setFromObject]
 		to calculate the dimensions. Note that this includes any children.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:LineSegments] class for common properties.</div>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:LineSegments] class for common methods.</div>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 		<h3>[method:null update]()</h3>
-		<div>
+		<p>
 			Updates the helper's geometry to match the dimensions
 			of the object, including any children. See [page:Box3.setFromObject].
-		</div>
+		</p>
 
 		<h3>[method:BoxHelper setFromObject]( [param:Object3D object] )</h3>
-		<div>
+		<p>
 			[page:Object3D object] - [page:Object3D] to create the helper of.<br /><br />
 
 			Updates the wireframe box for the passed object.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 12 - 12
docs/api/helpers/CameraHelper.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		This helps with visualizing what a camera contains in its frustum.<br />
 		It visualizes the frustum of a camera using a [page:LineSegments].
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -33,44 +33,44 @@ scene.add( helper );
 
 
 		<h3>[name]( [param:Camera camera] )</h3>
-		<div>
+		<p>
 		[page:Camera camera] -- The camera to visualize.<br /><br />
 
 		This create a new [Name] for the specified camera.
-		</div>
+		</p>
 
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:LineSegments] class for common properties.</div>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 
 
 		<h3>[property:Camera camera]</h3>
-		<div>The camera being visualized.</div>
+		<p>The camera being visualized.</p>
 
 		<h3>[property:object pointMap]</h3>
-		<div>This contains the points used to visualize the camera.</div>
+		<p>This contains the points used to visualize the camera.</p>
 
 		<h3>[property:object matrix]</h3>
-		<div>Reference to the [page:Object3D.matrixWorld camera.matrixWorld].</div>
+		<p>Reference to the [page:Object3D.matrixWorld camera.matrixWorld].</p>
 
 		<h3>[property:object matrixAutoUpdate]</h3>
-		<div>
+		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
 			camera's [page:Object3D.matrixWorld matrixWorld].
-		</div>
+		</p>
 
 
 
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:LineSegments] class for common methods.</div>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 		<h3>[method:null update]()</h3>
-		<div>Updates the helper based on the projectionMatrix of the camera.</div>
+		<p>Updates the helper based on the projectionMatrix of the camera.</p>
 
 		<h2>Source</h2>
 

+ 15 - 15
docs/api/helpers/DirectionalLightHelper.html

@@ -12,11 +12,11 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Helper object to assist with visualizing a [page:DirectionalLight]'s effect on the scene.
 
 			This consists of plane and a line representing the light's position and direction.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -33,50 +33,50 @@
 
 
 		<h3>[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )</h3>
-		<div>
+		<p>
 			[page:DirectionalLight light]-- The light to be visualized. <br /><br />
 
 			[page:Number size] -- (optional) dimensions of the plane. Default is *1*.<br /><br />
 
 			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Object3D] class for common properties.</div>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 
 		<h3>[property:Line lightPlane]</h3>
-		<div>Contains the line mesh showing the location of the directional light.</div>
+		<p>Contains the line mesh showing the location of the directional light.</p>
 
 		<h3>[property:DirectionalLight light]</h3>
-		<div>Reference to the [page:DirectionalLight directionalLight] being visualized.</div>
+		<p>Reference to the [page:DirectionalLight directionalLight] being visualized.</p>
 
 		<h3>[property:object matrix]</h3>
-		<div>Reference to the light's [page:Object3D.matrixWorld matrixWorld].</div>
+		<p>Reference to the light's [page:Object3D.matrixWorld matrixWorld].</p>
 
 		<h3>[property:object matrixAutoUpdate]</h3>
-		<div>
+		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
 			light's [page:Object3D.matrixWorld matrixWorld].
-		</div>
+		</p>
 
 		<h3>[property:hex color]</h3>
-		<div>
+		<p>
 			The color parameter passed in the constructor. Default is *undefined*. If this is changed,
 			the helper's color will update the next time [page:.update update] is called.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Object3D] class for common properties.</div>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 		<h3>[method:null dispose]()</h3>
-		<div>Dispose of the directionalLightHelper.</div>
+		<p>Dispose of the directionalLightHelper.</p>
 
 
 		<h3>[method:null update]()</h3>
-		<div>Updates the helper to match the position and direction of the [page:.light directionalLight] being visualized.</div>
+		<p>Updates the helper to match the position and direction of the [page:.light directionalLight] being visualized.</p>
 
 		<h2>Source</h2>
 

+ 13 - 12
docs/api/helpers/FaceNormalsHelper.html

@@ -12,13 +12,14 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals.
-			Requires  that face normals have been specified on all 	[page:Face3 faces] or calculated with [page:Geometry.computeFaceNormals computeFaceNormals].</div>
+			Requires  that face normals have been specified on all 	[page:Face3 faces] or calculated
+			with [page:Geometry.computeFaceNormals computeFaceNormals]. <br /><br />
 
 			Note that this only works with the objects whose geometry is an instance of [page:Geometry].
 			For [page:BufferGeometry] use a [page:VertexNormalsHelper] instead.
-		<div>
+		<p>
 
 
 		<h2>Example</h2>
@@ -40,37 +41,37 @@
 
 
 		<h3>[name]( [param:Object3D object], [param:Number size], [param:Color color], [param:Number linewidth] )</h3>
-		<div>
+		<p>
 		[page:Object3D object] -- object for which to render face normals.<br />
 		[page:Number size] -- (optional) length of the arrows. Default is *1*.<br />
 		[page:Hex color] -- (optional) hex color of the arrows. Default is *0xffff00*.<br />
 		[page:Number linewidth] -- (optional) width of the arrow lines.  Default is *1*.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:LineSegments] class for common properties.</div>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 		<h3>[property:object matrixAutoUpdate]</h3>
-		<div>
+		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
 			objects's [page:Object3D.matrixWorld matrixWorld].
-		</div>
+		</p>
 
 		<h3>[property:Object3D object]</h3>
-		<div>The object for which the face normals are being visualized.</div>
+		<p>The object for which the face normals are being visualized.</p>
 
 		<h3>[property:Number size]</h3>
-		<div>Length of the arrows. Default is *1*.</div>
+		<p>Length of the arrows. Default is *1*.</p>
 
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:LineSegments] class for common methods.</div>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 		<h3>[method:null update]()</h3>
-		<div>Updates the face normal preview based on movement of the object.</div>
+		<p>Updates the face normal preview based on movement of the object.</p>
 
 
 		<h2>Source</h2>

+ 5 - 5
docs/api/helpers/GridHelper.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">The GridHelper is an object to define grids. Grids are two-dimensional arrays of lines.</div>
+		<p class="desc">The GridHelper is an object to define grids. Grids are two-dimensional arrays of lines.</p>
 
 
 		<h2>Example</h2>
@@ -29,15 +29,15 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:number size], [param:Number divisions], [param:Color colorCenterLine], [param:Color colorGrid] )</h3>
-		<div>
+		<p>
 		size -- The size of the grid. Default is 10. <br />
 		divisions -- The number of divisions across the grid. Default is 10. <br />
 		colorCenterLine -- The color of the centerline. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x444444 <br />
 		colorGrid -- The color of the lines of the grid. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x888888
-		</div>
-		<div>
+		</p>
+		<p>
 		Creates a new [name] of size 'size' and divided into 'divisions' segments per side. Colors are optional.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 14 - 14
docs/api/helpers/HemisphereLightHelper.html

@@ -12,9 +12,9 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Creates a visual aid consisting of a spherical [page:Mesh] for a [page:HemisphereLight HemisphereLight].
-		</div>
+		</p>
 
 		<h3>Example</h3>
 
@@ -30,45 +30,45 @@ scene.add( helper );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:HemisphereLight light], [param:Number sphereSize], [param:Hex color] )</h3>
-		<div>
+		<p>
 			[page:HemisphereLight light] -- The light being visualized. <br /><br />
 
 			[page:Number size] -- The size of the mesh used to visualize the light.<br /><br />
 
 			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Object3D] class for common properties.</div>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 		<h3>[property:HemisphereLight light]</h3>
-		<div>Reference to the HemisphereLight being visualized.</div>
+		<p>Reference to the HemisphereLight being visualized.</p>
 
 		<h3>[property:object matrix]</h3>
-		<div>Reference to the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].</div>
+		<p>Reference to the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].</p>
 
 		<h3>[property:object matrixAutoUpdate]</h3>
-		<div>
+		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
 			hemisphereLight's [page:Object3D.matrixWorld matrixWorld].
-		</div>
+		</p>
 
 		<h3>[property:hex color]</h3>
-		<div>
+		<p>
 			 The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
 			the next time [page:.update update] is called.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Object3D] class for common methods.</div>
+		<p>See the base [page:Object3D] class for common methods.</p>
 
 		<h3>[method:null dispose]()</h3>
-		<div>Dispose of the hemisphereLightHelper.</div>
+		<p>Dispose of the hemisphereLightHelper.</p>
 
 		<h3>[method:null update]()</h3>
-		<div>Updates the helper to match the position and direction of the [page:.light].</div>
+		<p>Updates the helper to match the position and direction of the [page:.light].</p>
 
 
 		<h2>Source</h2>

+ 10 - 10
docs/api/helpers/PlaneHelper.html

@@ -12,9 +12,9 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Helper object to visualize a [page:Plane].
-		</div>
+		</p>
 
 
 		<h2>Example</h2>
@@ -30,33 +30,33 @@
 
 
 		<h3>[name]( [param:Plane plane], [param:Float size], [param:Color hex] )</h3>
-		<div>
+		<p>
 		[page:Plane plane] --  the plane to visualize.<br />
 		[page:Float size] -- (optional) side length of plane helper. Default is 1.<br />
 		[page:Color color] --  (optional) the color of the helper. Default is 0xffff00.<br /><br />
 
 		Creates a new wireframe representation of the passed plane.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:LineSegments] class for common properties.</div>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 		<h3>[property:Plane plane]</h3>
-		<div>The [page:Plane plane] being visualized.</div>
+		<p>The [page:Plane plane] being visualized.</p>
 
 		<h3>[property:Float size]</h3>
-		<div>The side lengths of plane helper.</div>
+		<p>The side lengths of plane helper.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:LineSegments] class for common methods.</div>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 		<h3>[method:void updateMatrixWorld]( force )</h3>
-		<div>
+		<p>
 			This overrides the method in the base [page:Object3D] class so that it also
 			updates the helper object according to the [page:PlaneHelper.plane .plane] and
 			[page:PlaneHelper.size .size] properties.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 14 - 14
docs/api/helpers/PointLightHelper.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			This displays a helper object consisting of a spherical [page:Mesh] for visualizing
 			 a [page:PointLight].
-		 </div>
+		 </p>
 
 
 		<h2>Example</h2>
@@ -38,44 +38,44 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:PointLight light], [param:Float sphereSize], [param:Hex color] )</h3>
-		<div>
+		<p>
 		[page:PointLight light] -- The light to be visualized. <br /><br />
 
 		[page:Float sphereSize] -- (optional) The size of the sphere helper. Default is *1*.<br /><br />
 
 		[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>See the base [page:Mesh] class for common properties.</div>
+		<p>See the base [page:Mesh] class for common properties.</p>
 
 		<h3>[property:PointLight light]</h3>
-		<div>The [page:PointLight] that is being visualized.</div>
+		<p>The [page:PointLight] that is being visualized.</p>
 
 		<h3>[property:object matrix]</h3>
-		<div>Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].</div>
+		<p>Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].</p>
 
 		<h3>[property:object matrixAutoUpdate]</h3>
-		<div>
+		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
 			pointLight's [page:Object3D.matrixWorld matrixWorld].
-		</div>
+		</p>
 
 		<h3>[property:hex color]</h3>
-		<div>
+		<p>
 			 The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
 			the next time [page:.update update] is called.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Mesh] class for common methods.</div>
+		<p>See the base [page:Mesh] class for common methods.</p>
 
 		<h3>[method:null dispose]()</h3>
-		<div>Dispose of the pointLightHelper.</div>
+		<p>Dispose of the pointLightHelper.</p>
 
 
 		<h3>[method:null update]()</h3>
-		<div>Updates the helper to match the position of the [page:.light].</div>
+		<p>Updates the helper to match the position of the [page:.light].</p>
 
 		<h2>Source</h2>
 

+ 5 - 5
docs/api/helpers/PolarGridHelper.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">The PolarGridHelper is an object to define polar grids. Grids are two-dimensional arrays of lines.</div>
+		<p class="desc">The PolarGridHelper is an object to define polar grids. Grids are two-dimensional arrays of lines.</p>
 
 
 		<h2>Example</h2>
@@ -31,17 +31,17 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Number radius], [param:Number radials], [param:Number circles], [param:Number divisions], [param:Color color1], [param:Color color2] )</h3>
-		<div>
+		<p>
 		radius -- The radius of the polar grid. This can be any positive number. Default is 10.<br />
 		radials -- The number of radial lines. This can be any positive integer. Default is 16.<br />
 		circles -- The number of circles. This can be any positive integer. Default is 8.<br />
 		divisions -- The number of line segments used for each circle. This can be any positive integer that is 3 or greater. Default is 64.<br />
 		color1 -- The first color used for grid elements. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x444444 <br />
 		color2 -- The second color used for grid elements. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x888888
-		</div>
-		<div>
+		</p>
+		<p>
 		Creates a new [name] of radius 'radius' with 'radials' number of radials and 'circles' number of circles, where each circle is smoothed into 'divisions' number of line segments. Colors are optional.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/helpers/RectAreaLightHelper.html

@@ -12,9 +12,9 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Creates a visual aid for a [page:RectAreaLight].
-		</div>
+		</p>
 
 		<h3>Example</h3>
 
@@ -30,34 +30,34 @@ scene.add( helper );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:RectAreaLight light], [param:Hex color] )</h3>
-		<div>
+		<p>
 			[page:RectAreaLight light] -- The light being visualized.<br /><br />
 
 			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Object3D] class for common properties.</div>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 		<h3>[property:RectAreaLight light]</h3>
-		<div>Reference to the RectAreaLight being visualized.</div>
+		<p>Reference to the RectAreaLight being visualized.</p>
 
 		<h3>[property:hex color]</h3>
-		<div>
+		<p>
 						 The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
 						the next time [page:.update update] is called.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:Object3D] class for common methods.</div>
+		<p>See the base [page:Object3D] class for common methods.</p>
 
 		<h3>[method:null dispose]()</h3>
-		<div>Dispose of the rectAreaLightHelper.</div>
+		<p>Dispose of the rectAreaLightHelper.</p>
 
 		<h3>[method:null update]()</h3>
-		<div>Updates the helper to match the position and direction of the [page:.light].</div>
+		<p>Updates the helper to match the position and direction of the [page:.light].</p>
 
 
 		<h2>Source</h2>

+ 9 - 9
docs/api/helpers/SkeletonHelper.html

@@ -12,10 +12,10 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		A helper object to assist with visualizing a [page:Skeleton Skeleton].
 		The helper is renderered using a [page:LineBasicMaterial LineBasicMaterial].
-		</div>
+		</p>
 
 
 		<h2>Example</h2>
@@ -36,24 +36,24 @@ scene.add( helper );
 
 
 		<h3>[name]( object )</h3>
-		<div>
+		<p>
 		object -- can be any object that has an array of [page:Bone Bone]s as a sub object. <br />
 		For example, a [page:Skeleton Skeleton] or a [page:SkinnedMesh SkinnedMesh].
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:Array bones]</h3>
-		<div>
+		<p>
 		The list of bones that the helper renders as [page:Line Lines].
-		</div>
+		</p>
 
 		<h3>[property:Object root]</h3>
-		<div>
+		<p>
 		The object passed in the constructor.
-		</div>
-		
+		</p>
+
 
 		<h2>Source</h2>
 

+ 14 - 14
docs/api/helpers/SpotLightHelper.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">This displays a cone shaped helper object for a [page:SpotLight].</div>
+		<p class="desc">This displays a cone shaped helper object for a [page:SpotLight].</p>
 
 		<h2>Example</h2>
 		<iframe src='../examples/webgl_lights_spotlight.html'></iframe>
@@ -36,45 +36,45 @@
 
 
 		<h3>[name]( [param:SpotLight light], [param:Hex color] )</h3>
-		<div>
+		<p>
 			[page:SpotLight light] -- The [page:SpotLight] to be visualized. <br /><br/>
 
 			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:Object3D] class for common properties.</div>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 		<h3>[property:LineSegments cone]</h3>
-		<div>[page:LineSegments] used to visualize the light.</div>
+		<p>[page:LineSegments] used to visualize the light.</p>
 
 		<h3>[property:SpotLight light]</h3>
-		<div>Reference to the [page:SpotLight] being visualized.</div>
+		<p>Reference to the [page:SpotLight] being visualized.</p>
 
 		<h3>[property:object matrix]</h3>
-		<div>Reference to the spotLight's [page:Object3D.matrixWorld matrixWorld].</div>
+		<p>Reference to the spotLight's [page:Object3D.matrixWorld matrixWorld].</p>
 
 		<h3>[property:object matrixAutoUpdate]</h3>
-		<div>
+		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
 			spotLight's [page:Object3D.matrixWorld matrixWorld].
-		</div>
+		</p>
 
 		<h3>[property:hex color]</h3>
-		<div>
+		<p>
 					 The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
 					the next time [page:.update update] is called.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
-		<div>See the base [page:Object3D] class for common methods.</div>
+		<p>See the base [page:Object3D] class for common methods.</p>
 
 		<h3>[method:null dispose]()</h3>
-		<div>Disposes of the light helper.</div>
+		<p>Disposes of the light helper.</p>
 
 		<h3>[method:null update]()</h3>
-		<div>Updates the light helper.</div>
+		<p>Updates the light helper.</p>
 
 		<h2>Source</h2>
 

+ 11 - 11
docs/api/helpers/VertexNormalsHelper.html

@@ -12,13 +12,13 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors.
 			Requires that normals have been specified in a [page:BufferAttribute custom attribute] or
 			have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals].<br /><br />
 
 			Unlike [page:FaceNormalsHelper], this works with [page:BufferGeometry].
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -40,36 +40,36 @@
 
 
 		<h3>[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )</h3>
-		<div>
+		<p>
 			[page:Object3D object] -- object for which to render vertex normals.<br />
 			[page:Number size] -- (optional) length of the arrows. Default is 1.<br />
 			[page:Hex color] -- hex color of the arrows. Default is 0xff0000.<br />
 			[page:Number linewidth] -- (optional) width of the arrow lines. Default is 1.
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
-		<div>See the base [page:LineSegments] class for common properties.</div>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 		<h3>[property:object matrixAutoUpdate]</h3>
-		<div>
+		<p>
 			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
 			objects's [page:Object3D.matrixWorld matrixWorld].
-		</div>
+		</p>
 
 		<h3>[property:Object3D object]</h3>
-		<div>The object for which the vertex normals are being visualized.</div>
+		<p>The object for which the vertex normals are being visualized.</p>
 
 		<h3>[property:Number size]</h3>
-		<div>Length of the arrows. Default is *1*.</div>
+		<p>Length of the arrows. Default is *1*.</p>
 
 
 		<h2>Methods</h2>
-		<div>See the base [page:LineSegments] class for common methods.</div>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 		<h3>[method:null update]()</h3>
-		<div>Updates the vertex normal preview based on movement of the object.</div>
+		<p>Updates the vertex normal preview based on movement of the object.</p>
 
 
 		<h2>Source</h2>

+ 14 - 14
docs/api/lights/AmbientLight.html

@@ -12,22 +12,22 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			This light globally illuminates all objects in the scene equally.<br /><br />
 
 			This light cannot be used to cast shadows as it does not have a direction.
-		</div>
+		</p>
 
 
 		<h2>Example</h2>
-		<div>
+		<p>
 			[example:canvas_camera_orthographic camera / orthographic ]<br />
 		  [example:canvas_interactive_voxelpainter interactive / voxelpainter ]<br />
 		  [example:canvas_materials materials ]<br />
 		  [example:canvas_sandbox sandbox ]<br />
 		  [example:webgl_animation_cloth animation / cloth ]<br />
 		  [example:webgl_animation_skinning_blending animation / skinning / blending ]
-		</div>
+		</p>
 
 <code>var light = new THREE.AmbientLight( 0x404040 ); // soft white light
 scene.add( light );</code>
@@ -35,37 +35,37 @@ scene.add( light );</code>
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
-		<div>
+		<p>
 		[page:Integer color] — Numeric value of the RGB component of the color. <br />
 		[page:Float intensity] -- Numeric value of the light's strength/intensity.<br /><br />
 
 		Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>
+		<p>
 				See the base [page:Light Light] class for common properties.
-		</div>
+		</p>
 
 		<h3>[property:Boolean castShadow]</h3>
-		<div>
+		<p>
 			This is set to *undefined* in the constructor as ambient lights cannot cast shadows.
-		</div>
+		</p>
 
 
 		<h3>[property:Boolean isAmbientLight]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are ambient lights. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 
 
 		<h2>Methods</h2>
-		<div>
+		<p>
 				See the base [page:Light Light] class for common methods.
-		</div>
+		</p>
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 20 - 20
docs/api/lights/DirectionalLight.html

@@ -12,17 +12,17 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A light that gets emitted in a specific direction. This light will behave as though it is
 			infinitely far away and the rays produced from it are all parallel. The common use case
 			for this is to simulate daylight; the sun is far enough away that its position can be
 			considered to be infinite, and all light rays coming from it are parallel.<br /><br />
 
 			This light can cast shadows - see the [page:DirectionalLightShadow] page for details.
-		</div>
+		</p>
 
 		<h2>A Note about Position, Target and rotation</h2>
-		<div>
+		<p>
 			A common point of confusion for directional lights is that setting the rotation has no effect.
 			This is because three.js's DirectionalLight is the equivalent to what is often called a 'Target
 			Direct Light' in other applications.<br /><br />
@@ -35,11 +35,11 @@
 			camera needs a position to calculate shadows from.<br /><br />
 
 			See the [page:.target target] property below for details on updating the target.
-		</div>
+		</p>
 
 
 		<h2>Example</h2>
-		<div>
+		<p>
 			[example:canvas_morphtargets_horse morphtargets / horse ]<br />
 			[example:misc_controls_fly controls / fly ]<br />
 			[example:misc_lights_test lights / test ]<br />
@@ -49,7 +49,7 @@
 			[example:webgl_geometry_extrude_splines geometry / extrude / splines ]<br />
 			[example:webgl_materials_bumpmap materials / bumpmap ]<br />
 			[example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection ]
-		</div>
+		</p>
 
 		<code>
 // White directional light at half intensity shining from the top.
@@ -61,44 +61,44 @@ scene.add( directionalLight );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
-		<div>
+		<p>
 			[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
 			[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
 
 			Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		See the base [page:Light Light] class for common properties.
 
 		<h3>[property:Boolean castShadow]</h3>
-		<div>
+		<p>
 			If set to *true* light will cast dynamic shadows. *Warning*: This is expensive and
 			requires tweaking to get shadows looking right. See the [page:DirectionalLightShadow] for details.
 			The default is *false*.
-		</div>
+		</p>
 
 		<h3>[property:Boolean isDirectionalLight]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are directional lights. Default is *true*.<br /><br />
 
 			You should not change this, as it is used internally for optimisation.
-		</div>
+		</p>
 
 
 		<h3>[property:Vector3 position]</h3>
-		<div>
+		<p>
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
-		</div>
+		</p>
 
 		<h3>[property:DirectionalLightShadow shadow]</h3>
-		<div>
+		<p>
 			A [page:DirectionalLightShadow] used to calculate shadows for this light.
-		</div>
+		</p>
 
 		<h3>[property:Object3D target]</h3>
-		<div>
+		<p>
 			The DirectionalLight points from its [page:.position position] to target.position. The default
 			position of the target is *(0, 0, 0)*.<br />
 
@@ -120,7 +120,7 @@ scene.add( directionalLight );
 	light.target = targetObject;
 			</code>
 			The directionalLight will now track the target object.
-		</div>
+		</p>
 
 
 
@@ -129,10 +129,10 @@ scene.add( directionalLight );
 		See the base [page:Light Light] class for common methods.
 
 		<h3>[method:DirectionalLight copy]( [param:DirectionalLight source] )</h3>
-		<div>
+		<p>
 		Copies value of all the properties from the [page:DirectionalLight source] to this
 		DirectionalLight.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 18 - 18
docs/api/lights/HemisphereLight.html

@@ -12,12 +12,12 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A light source positioned directly above the scene, with color fading from the
 			sky color to the ground color. <br /><br />
 
 			This light cannot be used to cast shadows.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -37,48 +37,48 @@ scene.add( light );
 
 		<h2>Constructor</h2>
 		<h3>[name]( [param:Integer skyColor], [param:Integer groundColor], [param:Float intensity] )</h3>
-    <div>
+    <p>
 		[page:Integer skyColor] - (optional) hexadecimal color of the sky. Default is 0xffffff.<br />
 		[page:Integer groundColor] - (optional) hexadecimal color of the ground. Default is 0xffffff.<br />
 		[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
 
 		Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>
+		<p>
 			See the base [page:Light Light] class for common properties.
-		</div>
+		</p>
 
 		<h3>[property:Boolean castShadow]</h3>
-		<div>
+		<p>
 			This is set to *undefined* in the constructor as hemisphere lights cannot cast shadows.
-		</div>
+		</p>
 
 
 		<h3>[property:Float color]</h3>
-		<div>
+		<p>
 			The light's sky color, as passed in the constructor.
 			Default is a new [page:Color] set to white (0xffffff).
-		</div>
+		</p>
 
 		<h3>[property:Float groundColor]</h3>
-		<div>
+		<p>
 			The light's ground color, as passed in the constructor.
 			Default is a new [page:Color] set to white (0xffffff).
-		</div>
+		</p>
 
 		<h3>[property:Boolean isHemisphereLight]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are hemisphere lights. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Vector3 position]</h3>
-		<div>
+		<p>
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
-		</div>
+		</p>
 
 
 
@@ -87,10 +87,10 @@ scene.add( light );
 		See the base [page:Light Light] class for common methods.
 
 		<h3>[method:HemisphereLight copy]( [param:HemisphereLight source] )</h3>
-		<div>
+		<p>
 			Copies the value of [page:.color color], [page:.intensity intensity] and
 			[page:.groundColor groundColor] from the [page:Light source] light into this one.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 18 - 18
docs/api/lights/Light.html

@@ -12,65 +12,65 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Abstract base class for lights - all other light types inherit the properties and methods
 			described here.
-		</div>
+		</p>
 
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Integer color], [param:float intensity] )</h3>
-		<div>
+		<p>
 		[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
 		[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
 
 		Creates a new [name]. Note that this is not intended to be called directly (use one of derived classes instead).
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>
+		<p>
 			See the base [page:Object3D Object3D] class for common properties.
-		</div>
+		</p>
 
 		<h3>[property:Color color]</h3>
-		<div>
+		<p>
 			Color of the light. Defaults to a new [page:Color] set to white, if not passed in the constructor.<br />
-		</div>
+		</p>
 
 		<h3>[property:Float intensity]</h3>
-		<div>
+		<p>
 			The light's intensity, or strength.<br />
 			In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the product of
 			[page:.color color] * intensity is interpreted as luminous intensity measured in candela.<br />
 			Default - *1.0*.
-		</div>
+		</p>
 
 		<h3>[property:Boolean isLight]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are lights. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
-		<div>
+		<p>
 			See the base [page:Object3D Object3D] class for common methods.
-		</div>
+		</p>
 
 
 		<h3>[method:Light copy]( [param:Light source] )</h3>
-		<div>
+		<p>
 		Copies the value of [page:.color color] and [page:.intensity intensity] from the
 		[page:Light source] light into this one.
-		</div>
+		</p>
 
 		<h3>[method:JSON toJSON]( [param:String meta] )</h3>
-		<div>
+		<p>
 		Return Light data in JSON format.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 22 - 22
docs/api/lights/PointLight.html

@@ -12,17 +12,17 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A light that gets emitted from a single point in all directions. A common use case for this
 			is to replicate the light emitted from a bare lightbulb.<br /><br />
 
 			 This light can cast shadows - see [page:LightShadow] page for details.
-		</div>
+		</p>
 
 
 		<h2>Example</h2>
 
-		<div>
+		<p>
 			[example:canvas_lights_pointlights lights / pointlights ]<br />
 			[example:webgl_lights_pointlights lights / pointlights ]<br />
 			[example:webgl_lights_pointlights2 lights / pointlights2 ]<br />
@@ -30,7 +30,7 @@
 			[example:webgl_effects_anaglyph effects / anaglyph ]<br />
 			[example:webgl_geometry_text geometry / text ]<br />
 			[example:webgl_lensflares lensflares ]
-		</div>
+		</p>
 
 		<code>
 var light = new THREE.PointLight( 0xff0000, 1, 100 );
@@ -42,7 +42,7 @@ scene.add( light );
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Integer color], [param:Float intensity], [param:Number distance], [param:Float decay] )</h3>
-		<div>
+		<p>
 			[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
 			[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
 			[page:Number distance] - The distance from the light where the intensity is 0.
@@ -51,35 +51,35 @@ scene.add( light );
 			For [page:WebGLRenderer.physicallyCorrectLights physically correct] lighting, set this to 2.<br /><br />
 
 			Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>
+		<p>
 			See the base [page:Light Light] class for common properties.
-		</div>
+		</p>
 
 		<h3>[property:Float decay]</h3>
-		<div>
+		<p>
 			The amount the light dims along the distance of the light<br />
 			In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, decay = 2 leads to physically realistic light falloff.<br/>
 			Default is *1*.
-		</div>
+		</p>
 
 		<h3>[property:Float distance]</h3>
-		<div>
+		<p>
 			If non-zero, light will attenuate linearly from maximum intensity at the light's
 			position down to zero at this distance from the light. Default is *0.0*.
-		</div>
+		</p>
 
 		<h3>[property:Boolean isPointLight]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are point lights. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Float power]</h3>
-		<div>
+		<p>
 			The light's power.<br />
 			In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the luminous
 			power of the light measured in lumens. Default is *4Math.PI*. <br /><br />
@@ -89,28 +89,28 @@ scene.add( light );
 				power = intensity * 4&pi;
 			</code>
 			and changing this will also change the intensity.
-		</div>
+		</p>
 
 		<h3>[property:LightShadow shadow]</h3>
-		<div>
+		<p>
 			A [page:LightShadow] used to calculate shadows for this light.<br /><br />
 
 			 The lightShadow's [page:LightShadow.camera camera]
 			is set to a  [page:PerspectiveCamera] with [page:PerspectiveCamera.fov fov] of 90,
 			[page:PerspectiveCamera.aspect aspect] of 1, [page:PerspectiveCamera.near near]
 			clipping plane at 0.5 and	[page:PerspectiveCamera.far far] clipping plane at 500.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
-		<div>
+		<p>
 			See the base [page:Light Light] class for common methods.
-		</div>
+		</p>
 
 		<h3>[method:PointLight copy]( [param:PointLight source] )</h3>
-		<div>
+		<p>
 		Copies value of all the properties from the [page:PointLight source] to this
 		PointLight.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 14 - 14
docs/api/lights/RectAreaLight.html

@@ -12,7 +12,7 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			RectAreaLight emits light uniformly across the face a rectangular plane. This light type can be
 			used to simulate light sources such as bright windows or strip lighting.<br /><br />
 
@@ -22,13 +22,13 @@
 				<li>Only [page:MeshStandardMaterial MeshStandardMaterial] and [page:MeshPhysicalMaterial MeshPhysicalMaterial] are supported.</li>
 				<li>You have to include [link:https://threejs.org/examples/js/lights/RectAreaLightUniformsLib.js RectAreaLightUniformsLib] into your scene.</li>
 			</ul>
-		</div>
+		</p>
 
 
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 			[example:webgl_lights_rectarealight WebGL / rectarealight ]
 
 			<code>
@@ -44,45 +44,45 @@ rectLightHelper = new THREE.RectAreaLightHelper( rectLight );
 scene.add( rectLightHelper );
 
 			</code>
-		</div>
+		</p>
 
 
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Integer color], [param:Float intensity], [param:Float width], [param:Float height] )</h3>
-		<div>
+		<p>
 			[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
 			[page:Float intensity] - (optional) the light's intensity, or brightness. Default is 1.<br />
 			[page:Float width] - (optional) width of the light. Default is 10.<br />
 			[page:Float height] - (optional) height of the light. Default is 10.<br /><br />
 
 			Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>
+		<p>
 			See the base [page:Light Light] class for common properties.
-		</div>
+		</p>
 
 		<h3>[property:Boolean isRectAreaLight]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are RectAreaLights. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h2>Methods</h2>
-		<div>
+		<p>
 			See the base [page:Light Light] class for common methods.
-		</div>
+		</p>
 
 
 		<h3>[method:RectAreaLight copy]( [param:RectAreaLight source] )</h3>
-		<div>
+		<p>
 		Copies value of all the properties from the [page:RectAreaLight source] to this
 		RectAreaLight.
-		</div>
+		</p>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>

+ 30 - 30
docs/api/lights/SpotLight.html

@@ -12,12 +12,12 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			This light gets emitted from a single point in one direction, along a cone that increases in size
 			the further from the light it gets. <br /><br />
 
 			This light can cast shadows - see the [page:SpotLightShadow] page for details.
-		</div>
+		</p>
 
 
 
@@ -25,13 +25,13 @@
 		<h2>Example</h2>
 
 		<iframe src='../examples/webgl_lights_spotlight.html'></iframe>
-		<div>
+		<p>
 			[example:webgl_lights_spotlight View in Examples ]
-		</div>
+		</p>
 
 		<h2>Other Examples</h2>
 
-		<div>
+		<p>
 			[example:webgl_interactive_cubes_gpu interactive / cubes / gpu ]<br />
 			[example:webgl_interactive_draggablecubes interactive / draggablecubes ]<br />
 			[example:webgl_materials_bumpmap_skin materials / bumpmap / skin ]<br />
@@ -43,7 +43,7 @@
 			[example:webgl_shadowmap shadowmap]<br/>
 			[example:webgl_shadowmap_performance shadowmap / performance]<br/>
 			[example:webgl_shadowmap_viewer shadowmap / viewer]
-		</div>
+		</p>
 
 		<h2>Code Example</h2>
 		<code>
@@ -68,7 +68,7 @@
 
 
 		<h3>[name]( [param:Integer color], [param:Float intensity], [param:Float distance], [param:Radians angle], [param:Float penumbra], [param:Float decay] )</h3>
-		<div>
+		<p>
 			[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
 			[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
 			[page:Float distance] - Maximum distance from origin where light will shine whose intensity
@@ -80,59 +80,59 @@
 			[page:Float decay] - The amount the light dims along the distance of the light.<br /><br />
 
 			Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		See the base [page:Light Light] class for common properties.
 
 		<h3>[property:Float angle]</h3>
-		<div>
+		<p>
 			Maximum extent of the spotlight, in radians, from its direction. Should be no more than
 			*Math.PI/2*. The default is *Math.PI/3*.
-		</div>
+		</p>
 
 
 		<h3>[property:Boolean castShadow]</h3>
-		<div>
+		<p>
 			If set to *true* light will cast dynamic shadows. *Warning*: This is expensive and
 			requires tweaking to get shadows looking right. See the [page:SpotLightShadow] for details.
 			The default is *false*.
-		</div>
+		</p>
 
 		<h3>[property:Float decay]</h3>
-		<div>
+		<p>
 			The amount the light dims along the distance of the light.<br />
 			In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, decay = 2 leads to
 			physically realistic light falloff. The default is *1*.
-		</div>
+		</p>
 
 		<h3>[property:Float distance]</h3>
-		<div>
+		<p>
 			If non-zero, light will attenuate linearly from maximum intensity at the light's
 			position down to zero at this distance from the light. Default is *0.0*.
-		</div>
+		</p>
 
 		<h3>[property:Boolean isSpotLight]</h3>
-		<div>
+		<p>
 			Used to check whether this or derived classes are spot lights. Default is *true*.<br /><br />
 
 			You should not change this, as it used internally for optimisation.
-		</div>
+		</p>
 
 		<h3>[property:Float penumbra]</h3>
-		<div>
+		<p>
 			Percent of the spotlight cone that is attenuated due to penumbra. Takes values between
 			zero and 1. The default is *0.0*.
-		</div>
+		</p>
 
 		<h3>[property:Vector3 position]</h3>
-		<div>
+		<p>
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
-		</div>
+		</p>
 
 		<h3>[property:Float power]</h3>
-		<div>
+		<p>
 			The light's power.<br />
 			In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the luminous
 			power of the light measured in lumens. Default is *4Math.PI*. <br /><br />
@@ -142,16 +142,16 @@
 				power = intensity * &pi;
 			</code>
 			and changing this will also change the intensity.
-		</div>
+		</p>
 
 		<h3>[property:SpotLightShadow shadow]</h3>
-		<div>
+		<p>
 			A [page:SpotLightShadow] used to calculate shadows for this light.
-		</div>
+		</p>
 
 
 		<h3>[property:Object3D target]</h3>
-		<div>
+		<p>
 			The Spotlight points from its [page:.position position] to target.position. The default
 			position of the target is *(0, 0, 0)*.<br />
 
@@ -173,7 +173,7 @@ scene.add(targetObject);
 light.target = targetObject;
 			</code>
 			The spotlight will now track the target object.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
@@ -181,10 +181,10 @@ light.target = targetObject;
 		See the base [page:Light Light] class for common methods.
 
 		<h3>[method:SpotLight copy]( [param:SpotLight source] )</h3>
-		<div>
+		<p>
 		Copies value of all the properties from the [page:SpotLight source] to this
 		SpotLight.
-		</div>
+		</p>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>

+ 12 - 12
docs/api/lights/shadows/DirectionalLightShadow.html

@@ -12,16 +12,16 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			This is used internally by [page:DirectionalLight DirectionalLights] for calculating shadows.<br /><br />
 
 			Unlike the other shadow classes, this uses an [page:OrthographicCamera] to calculate the shadows,
 			rather than a [page:PerspectiveCamera]. This is because light rays from a [page:DirectionalLight]
 			are parallel.
-		</div>
+		</p>
 
 		<h2>Example</h2>
-		<div>
+		<p>
 			<code>
 //Create a WebGLRenderer and turn on shadows in the renderer
 var renderer = new THREE.WebGLRenderer();
@@ -59,22 +59,22 @@ scene.add( plane );
 var helper = new THREE.CameraHelper( light.shadow.camera );
 scene.add( helper );
 			</code>
-		</div>
+		</p>
 
 		<h2>Constructor</h2>
 		<h3>[name]( )</h3>
-		<div>
+		<p>
 			Creates a new [name]. This is not intended to be called directly - it is called
 			internally by [page:DirectionalLight].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
-		<div>
+		<p>
 			See the base [page:LightShadow LightShadow] class for common properties.
-		</div>
+		</p>
 
 		<h3>[property:Camera camera]</h3>
-		<div>
+		<p>
 			The light's view of the world. This is used to generate a depth map of the scene; objects behind
 			other objects from the light's perspective will be in shadow.<br /><br />
 
@@ -82,13 +82,13 @@ scene.add( helper );
 			[page:OrthographicCamera.bottom bottom] set to -5,  [page:OrthographicCamera.right right]
 			and  [page:OrthographicCamera.top top] set to 5, the [page:OrthographicCamera.near near]
 			clipping plane at 0.5 and the [page:OrthographicCamera.far far] clipping plane at 500.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
-		<div>
+		<p>
 			See the base [page:LightShadow LightShadow] class for common methods.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 24 - 24
docs/api/lights/shadows/LightShadow.html

@@ -11,14 +11,14 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			This is used internally by [page:PointLight PointLights] for calculating shadows, and also serves as
 			a base class for the other shadow classes.
-		</div>
+		</p>
 
 
 		<h2>Example</h2>
-		<div>
+		<p>
 			<code>
 //Create a WebGLRenderer and turn on shadows in the renderer
 var renderer = new THREE.WebGLRenderer();
@@ -56,83 +56,83 @@ scene.add( plane );
 var helper = new THREE.CameraHelper( light.shadow.camera );
 scene.add( helper );
 			</code>
-		</div>
+		</p>
 
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:Camera camera] )</h3>
-		<div>
+		<p>
 		[page:Camera camera] - the light's view of the world.<br /><br />
 
 		Create a new [name]. This is not intended to be called directly - it is called
 		internally by [page:PointLight] or used as a base class by other light shadows.
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Camera camera]</h3>
-		<div>
+		<p>
 			The light's view of the world. This is used to generate a depth map of the scene; objects behind
 			other objects from the light's perspective will be in shadow.
-		</div>
+		</p>
 
 		<h3>[property:Float bias]</h3>
-		<div>
+		<p>
 			Shadow map bias, how much to add or subtract from the normalized depth when deciding whether a surface is in shadow.<br />
 			The default is 0. Very tiny adjustments here (in the order of 0.0001) may help reduce artefacts in shadows
-		</div>
+		</p>
 
 		<h3>[property:WebGLRenderTarget map]</h3>
-		<div>
+		<p>
 			The depth map generated using the internal camera; a location beyond a pixel's depth is
 			in shadow. Computed internally during rendering.
-		</div>
+		</p>
 
 
 		<h3>[property:Vector2 mapSize]</h3>
-		<div>
+		<p>
 			A [Page:Vector2] defining the width and height of the shadow map.<br /><br />
 
 			Higher values give better quality shadows at the cost of computation time. Values must be
 			powers of 2, up to the [page:WebGLRenderer.capabilities].maxTextureSize for a given device,
 			although the width and height don't have to be the same (so, for example, (512, 1024) is valid).
 			The default is *( 512, 512 )*.
-		</div>
+		</p>
 
 
 		<h3>[property:Matrix4 matrix]</h3>
-		<div>
+		<p>
 			Model to shadow camera space, to compute location and depth in shadow map. Stored
 			in a [page:Matrix4 Matrix4]. This is computed internally during rendering.
-		</div>
+		</p>
 
 		<h3>[property:Float radius]</h3>
-		<div>
+		<p>
 			Setting this to values greater than 1 will blur the edges of the shadow.<br />
 
 			High values will cause unwanted banding effects in the shadows - a greater [page:.mapSize mapSize]
 			will allow for a higher value to be used here before these effects become visible.<br /><br />
 
 			Note that this has no effect if the [page:WebGLRenderer.shadowMap.type] is set to [page:Renderer BasicShadowMap].
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
 		<h3>[method:LightShadow copy]( [param:LightShadow source] )</h3>
-		<div>
+		<p>
 		Copies value of all the properties from the [page:LightShadow source] to this
 		SpotLight.
-		</div>
+		</p>
 
 		<h3>[method:LightShadow clone]()</h3>
-		<div>
+		<p>
 		Creates a new LightShadow with the same properties as this one.
-		</div>
+		</p>
 
 		<h3>[method:Object toJSON]()</h3>
-		<div>
+		<p>
 		Serialize this LightShadow.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 10 - 10
docs/api/lights/shadows/SpotLightShadow.html

@@ -12,12 +12,12 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			This is used internally by [page:SpotLight SpotLights] for calculating shadows.
-		</div>
+		</p>
 
 		<h2>Example</h2>
-		<div>
+		<p>
 			<code>
 //Create a WebGLRenderer and turn on shadows in the renderer
 var renderer = new THREE.WebGLRenderer();
@@ -54,7 +54,7 @@ scene.add( plane );
 var helper = new THREE.CameraHelper( light.shadow.camera );
 scene.add( helper );
 			</code>
-		</div>
+		</p>
 
 
 		<h2>Constructor</h2>
@@ -66,7 +66,7 @@ scene.add( helper );
 
 
 	 <h3>[property:Camera camera]</h3>
-	 <div>
+	 <p>
 		 The light's view of the world. This is used to generate a depth map of the scene; objects behind
 		 other objects from the light's perspective will be in shadow.<br /><br />
 
@@ -77,22 +77,22 @@ scene.add( helper );
 		 [page:LightShadow.mapSize mapSize]. If the [page:SpotLight.distance distance] property of the light is
 		 set, the [page:PerspectiveCamera.far far] clipping plane will track that, otherwise it defaults to 500.
 
-	 </div>
+	 </p>
 
 	 <h3>[property:Boolean isSpotLightShadow]</h3>
-	 <div>
+	 <p>
 		 Used to check whether this or derived classes are spot light shadows. Default is *true*.<br /><br />
 
 		 You should not change this, as it used internally for optimisation.
-	 </div>
+	 </p>
 
 		<h2>Methods</h2>
 		See the base [page:LightShadow LightShadow] class for common methods.
 
 		<h3>[method:SpotLightShadow update]( [param:SpotLight light] )</h3>
-		<div>
+		<p>
 		Updates the internal perspective [page:.camera camera] based on the passed in [page:SpotLight light].
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 10 - 10
docs/api/loaders/AnimationLoader.html

@@ -10,10 +10,10 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Class for loading [page:AnimationClip AnimationClips] in JSON format.
 			This uses the [page:FileLoader] internally for loading files.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -46,23 +46,23 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 		Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Animation animation].<br />
@@ -70,16 +70,16 @@
 		[page:Function onError] — Will be called if load errors.<br /><br />
 
 		Begin loading from url and pass the loaded animation to onLoad.
-		</div>
+		</p>
 
 		<h3>[method:null parse]( [param:JSON json], [param:Function onLoad] )</h3>
-		<div>
+		<p>
 		[page:JSON json] — required<br />
 		[page:Function onLoad] — Will be called when parsing completes. <br /><br />
 
 		Parse the JSON object and pass the result to onLoad. Individual clips in the object will
 		be parsed with [page:AnimationClip.parse].
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 10 - 10
docs/api/loaders/AudioLoader.html

@@ -10,11 +10,11 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Class for loading an
 			[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer].
 			This uses the [page:FileLoader] internally for loading files.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -63,34 +63,34 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:String context], [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 		[page:String context] — The [page:String AudioContext] for the loader to use. Default is [page:String window.AudioContext].<br />
 		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 		Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
 		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
 		[page:Function onError] — Will be called when load errors.<br />
-		</div>
-		<div>
+		</p>
+		<p>
 		Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 14 - 14
docs/api/loaders/BufferGeometryLoader.html

@@ -10,10 +10,10 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A loader for loading a [page:BufferGeometry].
 			This uses the [page:FileLoader] internally for loading files.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
@@ -50,40 +50,40 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
-		</div>
-		<div>
+		</p>
+		<p>
 		Creates a new [name].
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].d<br />
 		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:BufferGeometry].<br />
 		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
 		[page:Function onError] — Will be called when load errors.<br />
-		</div>
-		<div>
+		</p>
+		<p>
 		Begin loading from url and call onLoad with the parsed response content.
-		</div>
+		</p>
 
 		<h3>[method:BufferGeometry parse]( [param:Object json] )</h3>
-		<div>
+		<p>
 		[page:Object json] — The <em>JSON</em> structure to parse.<br /><br />
 		Parse a <em>JSON</em> structure and return a [page:BufferGeometry].
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 14 - 14
docs/api/loaders/Cache.html

@@ -10,21 +10,21 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A simple caching system, used internally by [page:FileLoader].
-		</div>
+		</p>
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 			[example:webgl_geometry_text WebGL / geometry / text ]<br />
 			[example:webgl_interactive_instances_gpu WebGL / interactive / instances / gpu]<br />
 			[example:webgl_loader_ttf WebGL / loader / ttf]
-		</div>
+		</p>
 
 		<h2>Usage</h2>
 
-		<div>To enable caching across all loaders	that use [page:FileLoader], set</div>
+		<p>To enable caching across all loaders	that use [page:FileLoader], set</p>
 		<code>
 THREE.Cache.enabled = true.
 		</code>
@@ -33,39 +33,39 @@ THREE.Cache.enabled = true.
 		<h2>Properties</h2>
 
 		<h3>[property:Boolean enabled]</h3>
-		<div>Whether caching is enabled. Default is *false*.</div>
+		<p>Whether caching is enabled. Default is *false*.</p>
 
 		<h3>[property:Object files]</h3>
-		<div>An [page:Object object] that holds cached files.</div>
+		<p>An [page:Object object] that holds cached files.</p>
 
 
 		<h2>Methods</h2>
 
 		<h3>[method:null add]( [param:String key], file )</h3>
-		<div>
+		<p>
 		[page:String key] — the [page:String key] to reference the cached file by.<br />
 		[page:Object file] — The file to be cached.<br /><br />
 
 		Adds a cache entry with a key to reference the file. If this key already holds a file,
 		it is overwritten.
-		</div>
+		</p>
 
 		<h3>[method:null get]( [param:String key] )</h3>
-		<div>
+		<p>
 		[page:String key] — A string key <br /><br />
 
 		Get the value of [page:String key]. If the key does not exist *undefined* is returned.
-		</div>
+		</p>
 
 		<h3>[method:null remove]( [param:String key] )</h3>
-		<div>
+		<p>
 		[page:String key] — A string key that references a cached file.<br /><br />
 
 		Remove the cached file associated with the key.
-		</div>
+		</p>
 
 		<h3>[method:null clear]()</h3>
-		<div>Remove all values from the cache.</div>
+		<p>Remove all values from the cache.</p>
 
 
 		<h2>Source</h2>

+ 15 - 15
docs/api/loaders/CompressedTextureLoader.html

@@ -10,61 +10,61 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Abstract base class for block based textures loader (dds, pvr, ...).
 		This uses the [page:FileLoader] internally for loading files.
-		</div>
+		</p>
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 			See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/DDSLoader.js DDSLoader]
 			and [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/PVRLoader.js PVRLoader]
 			for examples of derived classes.
-		</div>
+		</p>
 
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
 		Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 		Creates a new [name].
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 		<h3>[property:String path]</h3>
-		<div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
+		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
 
 
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded texture.<br />
 		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
 		[page:Function onError] — Will be called when load errors.<br />
-		</div>
-		<div>
+		</p>
+		<p>
 		Begin loading from url and pass the loaded texture to onLoad.
-		</div>
+		</p>
 
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
-		<div>
+		<p>
 			Set the base path or URL from which to load files. This can be useful if
 			you are loading many textures from the same directory.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 18 - 18
docs/api/loaders/CubeTextureLoader.html

@@ -10,21 +10,21 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			Class for loading a [page:CubeTexture CubeTexture].
 			This uses the [page:ImageLoader] internally for loading files.
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
-		<div>
+		<p>
 			[example:webgl_materials_cubemap materials / cubemap]<br />
 			[example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection]<br />
 			[example:webgl_materials_cubemap_balls_refraction materials / cubemap / balls / refraction]<br />
 			[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
 			[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2]<br />
 			[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
-		</div>
+		</p>
 
 		<code>
 var scene = new THREE.Scene();
@@ -43,36 +43,36 @@ scene.background = new THREE.CubeTextureLoader()
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 		Creates a new [name].
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:String crossOrigin]</h3>
-		<div>
+		<p>
 		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
 	 attribute of the image to the value of *crossOrigin*,
 		prior to starting the load. Default is *undefined*.
-		</div>
+		</p>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 		<h3>[property:String path]</h3>
-		<div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
+		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
 
 
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 		[page:String urls] — array of 6 urls to images, one for each side of the CubeTexture.
 		The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
 		They can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
@@ -82,19 +82,19 @@ scene.background = new THREE.CubeTextureLoader()
 		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
 		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
 		[page:Function onError] — Will be called when load errors.<br />
-		</div>
-		<div>
+		</p>
+		<p>
 		Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
-		</div>
+		</p>
 
 		<h3>[method:null setCrossOrigin]( [param:String value] )</h3>
-		<div>		Set the [page:.crossOrigin] attribute.</div>
+		<p>		Set the [page:.crossOrigin] attribute.</p>
 
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
-		<div>
+		<p>
 			Set the base path or URL from which to load files. This can be useful if
 			you are loading many textures from the same directory.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 12 - 12
docs/api/loaders/DataTextureLoader.html

@@ -10,51 +10,51 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Abstract base class to load generic binary textures formats (rgbe, hdr, ...).
 		This uses the [page:FileLoader] internally for loading files, and creates a new
 		[page:DataTexture].
-		</div>
+		</p>
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 			See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/RGBELoader.js RGBELoader]
 			for an example of a derived class.
-		</div>
+		</p>
 
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
 		Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 		Creates a new [name].
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 		The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded texture.<br />
 		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
 		[page:Function onError] — Will be called when load errors.<br />
-		</div>
-		<div>
+		</p>
+		<p>
 		Begin loading from url and pass the loaded texture to onLoad.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 29 - 29
docs/api/loaders/FileLoader.html

@@ -11,16 +11,16 @@
 
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A low level class for loading resources with XMLHttpRequest, used internaly by most loaders.
 			It can also be used directly to load any file type that does not have a loader.
-		</div>
+		</p>
 
 		<h2>Example</h2>
-		<div>
+		<p>
 			[example:webgl_loader_msgpack WebGL / loader / msgpack]<br />
 			[example:webgl_morphtargets_human WebGL / morphtargets / human]<br />
-		</div>
+		</p>
 		<code>
 		var loader = new THREE.FileLoader();
 
@@ -47,56 +47,56 @@
 		);
 		</code>
 
-		<div>
+		<p>
 			<em>Note:</em> The cache must be enabled using
 			<code>THREE.Cache.enabled = true;</code>
 			This is a global property and only needs to be set once to be used by all loaders that use FileLoader internally.
 			[page:Cache Cache] is a cache module that holds the response from each request made through this loader, so each file is requested once.
-		</div>
+		</p>
 
 
 		<h2>Constructor</h2>
 
 		<h3>[name] ( [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 			[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
 			Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 		<h3>[property:String mimeType]</h3>
-		<div>
+		<p>
 			The expected [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/MIME_types mimeType].
 			See [page:.setMimeType]. Default is *undefined*.
-		</div>
+		</p>
 
 		<h3>[property:String path]</h3>
-		<div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
+		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
 
 		<h3>[property:object requestHeader]</h3>
-		<div>The [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] used in HTTP request. See [page:.setRequestHeader]. Default is *undefined*.</div>
+		<p>The [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] used in HTTP request. See [page:.setRequestHeader]. Default is *undefined*.</p>
 
 		<h3>[property:String responseType]</h3>
-		<div>The expected response type. See [page:.setResponseType]. Default is *undefined*.</div>
+		<p>The expected response type. See [page:.setResponseType]. Default is *undefined*.</p>
 
 		<h3>[property:String withCredentials]</h3>
-		<div>
+		<p>
 			Whether the XMLHttpRequest uses credentials. See [page:.setWithCredentials].
 			Default is *undefined*.
-		</div>
+		</p>
 
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 			[page:String url] — the path or URL to the file. This can also be a
 				[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[page:Function onLoad] (optional) — Will be called when loading completes. The argument will be the loaded response.<br />
@@ -105,43 +105,43 @@
 			[page:Function onError] (optional) — Will be called if an error occurs.<br /><br />
 
 			Load the URL and pass the response to the onLoad function.
-		</div>
+		</p>
 
 		<h3>[method:FileLoader setMimeType]( [param:String mimeType] )</h3>
-		<div>
+		<p>
 			Set the expected [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/MIME_types mimeType]
 			of the file being loaded. Note that in many cases this will be determined automatically, so by default it is *undefined*.
-		</div>
+		</p>
 
 		<h3>[method:FileLoader setPath]( [param:String path] )</h3>
-		<div>
+		<p>
 			Set the base path or URL from which to load files. This can be useful if
 			you are loading many models from the same directory.
-		</div>
+		</p>
 
 		<h3>[method:FileLoader setRequestHeader]( [param:object requestHeader] )</h3>
-		<div>
+		<p>
 			[page:object requestHeader] - key: The name of the header whose value is to be set. value: The value to set as the body of the header.<br /><br />
 
 			Set the [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] used in HTTP request.
-		</div>
+		</p>
 
 		<h3>[method:FileLoader setResponseType]( [param:String responseType] )</h3>
-		<div>
+		<p>
 			Change the response type. Valid values are:<br />
 			[page:String text] or empty string (default) - returns the data as [page:String string].<br />
 			[page:String arraybuffer] - loads the data into a [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer ArrayBuffer] and returns that.<br />
 			[page:String blob] - returns the data as a [link:https://developer.mozilla.org/en/docs/Web/API/Blob Blob].<br />
 			[page:String document] - parses the file using the [link:https://developer.mozilla.org/en-US/docs/Web/API/DOMParser DOMParser].<br />
 			[page:String json] - parses the file using [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/parse JSON.parse].<br />
-		</div>
+		</p>
 
 		<h3>[method:FileLoader setWithCredentials]( [param:Boolean value] )</h3>
-		<div>
+		<p>
 			Whether the XMLHttpRequest uses credentials such as cookies, authorization headers or
 			TLS client certificates. See [link:https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials XMLHttpRequest.withCredentials].<br />
 			Note that this has no effect if you are loading files locally or from the same domain.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

+ 15 - 15
docs/api/loaders/FontLoader.html

@@ -10,20 +10,20 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 		Class for loading a font in JSON format. Returns a [page:Font Font], which is an
 		array of [page:Shape Shape]s representing the font.
 		This uses the [page:FileLoader] internally for loading files. <br /><br />
 
 		You can convert fonts online using [link:https://gero3.github.io/facetype.js/ facetype.js]
-		</div>
+		</p>
 
 		<h2>Examples</h2>
 
-		<div>
+		<p>
 		[example:webgl_geometry_text_shapes geometry / text / shapes ]<br/>
 		[example:webgl_geometry_text geometry / text ]
-		</div>
+		</p>
 
 		<code>
 		var loader = new THREE.FontLoader();
@@ -52,25 +52,25 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 		Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 		<h3>[property:String path]</h3>
-		<div>The base path from which fonts will be loaded. See [page:.setPath]. Default is *undefined*.</div>
+		<p>The base path from which fonts will be loaded. See [page:.setPath]. Default is *undefined*.</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
@@ -78,19 +78,19 @@
 		[page:Function onError] — Will be called when load errors.<br /><br />
 
 		Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
-		</div>
+		</p>
 
 		<h3>[method:Font parse]( [param:Object json] )</h3>
-		<div>
+		<p>
 		[page:Object json] — The <em>JSON</em> structure to parse.<br /><br />
 		Parse a <em>JSON</em> structure and return a [page:Font].
-		</div>
+		</p>
 
 		<h3>[method:FontLoader setPath]( [param:String path] )</h3>
-		<div>
+		<p>
 			Set the base path or URL from which to load fonts. This can be useful if
 			you are loading many fonts from the same directory.
-		</div>
+		</p>
 
 		<h2>Source</h2>
 

+ 19 - 19
docs/api/loaders/ImageBitmapLoader.html

@@ -10,16 +10,16 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">
+		<p class="desc">
 			A loader for loading an [page:Image] as an [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap]. An ImageBitmap provides an asynchronous and resource efficient pathway to prepare textures for rendering in WebGL.
 
-		</div>
+		</p>
 
 		<h2>Example</h2>
 
-		<div>
+		<p>
 			[example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
-		</div>
+		</p>
 
 		<code>
 		// instantiate a loader
@@ -50,52 +50,52 @@
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>
-		<div>
+		<p>
 		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
 
 		Creates a new [name].
-		</div>
+		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:LoadingManager manager]</h3>
-		<div>
+		<p>
 			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
+		</p>
 
 		<h3>[property:String options]</h3>
-		<div>An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is *undefined*.</div>
+		<p>An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is *undefined*.</p>
 
 		<h3>[property:String path]</h3>
-		<div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
+		<p>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</p>
 
 		<h2>Methods</h2>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
-		<div>
+		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].<br />
 		[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br />
 		[page:Function onError] — Will be called when load errors.<br />
-		</div>
-		<div>
+		</p>
+		<p>
 		Begin loading from url and return the [page:ImageBitmap image] object that will contain the data.
-		</div>
+		</p>
 
 		<h3>[method:ImageBitmapLoader setCrossOrigin]()</h3>
-		<div>This method exists for compatibility reasons and implements no logic. It ensures that [name] has a similar interface like [page:ImageLoader].</div>
+		<p>This method exists for compatibility reasons and implements no logic. It ensures that [name] has a similar interface like [page:ImageLoader].</p>
 
 		<h3>[method:ImageBitmapLoader setOptions]( [param:Object options] )</h3>
-		<div>
+		<p>
 			Sets the options object for [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap].
-		</div>
+		</p>
 
 		<h3>[method:ImageBitmapLoader setPath]( [param:String path] )</h3>
-		<div>
+		<p>
 			Sets the base path or URL from which to load files. This can be useful if
 			you are loading many images from the same directory.
-		</div>
+		</p>
 
 
 		<h2>Source</h2>

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