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@@ -50,7 +50,7 @@
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const materialBox = new THREE.MeshBasicMaterial( { map: texture } );
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box = new THREE.Mesh( geometryBox, materialBox );
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- box.position.set( - 1, 1, 0 );
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+ box.position.set( 0, 1, 0 );
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scene.add( box );
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// data texture
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@@ -59,7 +59,7 @@
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const materialPlane = new THREE.MeshBasicMaterial( { map: createDataTexture(), transparent: true, opacity: 0.5 } );
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const plane = new THREE.Mesh( geometryPlane, materialPlane );
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- plane.position.set( - 1, - 1, 0 );
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+ plane.position.set( 0, - 1, 0 );
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scene.add( plane );
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// compressed texture
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@@ -70,21 +70,26 @@
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const materialCompressed = new THREE.MeshBasicMaterial( { map: dxt5Texture, transparent: true } );
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const boxCompressed = new THREE.Mesh( geometryBox, materialCompressed );
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- boxCompressed.position.set( - 3, 1, 0 );
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+ boxCompressed.position.set( - 2, 1, 0 );
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scene.add( boxCompressed );
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// points
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- const geometryPoints = new THREE.BufferGeometry().setFromPoints( [
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- new THREE.Vector3( 0.5, 0.5, 0 ),
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- new THREE.Vector3( 0.5, - 0.5, 0 ),
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- new THREE.Vector3( - 0.5, 0.5, 0 ),
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- new THREE.Vector3( - 0.5, - 0.5, 0 ) ] );
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+ const points = [];
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+
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+ for ( let i = 0; i < 1000; i ++ ) {
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+
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+ const point = new THREE.Vector3().random().subScalar( 0.5 );
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+ points.push( point );
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+
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+ }
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+
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+ const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
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const materialPoints = new THREE.PointsMaterial();
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- const points = new THREE.Points( geometryPoints, materialPoints );
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- points.position.set( 1, - 1, 0 );
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- scene.add( points );
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+ const pointCloud = new THREE.Points( geometryPoints, materialPoints );
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+ pointCloud.position.set( 2, - 1, 0 );
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+ scene.add( pointCloud );
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// lines
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@@ -96,7 +101,7 @@
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] );
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const materialLine = new THREE.LineBasicMaterial();
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const line = new THREE.Line( geometryLine, materialLine );
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- line.position.set( 1, 1, 0 );
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+ line.position.set( 2, 1, 0 );
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scene.add( line );
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//
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