|
@@ -543,16 +543,7 @@ THREE.ShaderDeferred = {
|
|
|
// combine
|
|
|
|
|
|
"vec3 light = lightIntensity * lightColor;",
|
|
|
-
|
|
|
- "#ifdef ADDITIVE_SPECULAR",
|
|
|
-
|
|
|
- "gl_FragColor = vec4( albedo * light * diffuse, 1.0 ) + vec4( light * specular, 1.0 );",
|
|
|
-
|
|
|
- "#else",
|
|
|
-
|
|
|
- "gl_FragColor = vec4( albedo * light * ( diffuse + specular ), 1.0 );",
|
|
|
-
|
|
|
- "#endif",
|
|
|
+ "gl_FragColor = vec4( albedo * light * diffuse, 1.0 ) + vec4( light * specular, 1.0 );",
|
|
|
|
|
|
"}"
|
|
|
|