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@@ -405,6 +405,8 @@ class Object3D extends EventDispatcher {
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// adds object as a child of this, while maintaining the object's world transform
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// adds object as a child of this, while maintaining the object's world transform
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+ // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)
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+
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this.updateWorldMatrix( true, false );
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this.updateWorldMatrix( true, false );
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_m1.copy( this.matrixWorld ).invert();
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_m1.copy( this.matrixWorld ).invert();
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