2
0
Эх сурвалжийг харах

Merge pull request #14789 from Mugen87/dev2

Global: Improve code style
Mr.doob 7 жил өмнө
parent
commit
63030999c7

+ 1 - 1
editor/js/Menubar.Examples.js

@@ -53,7 +53,7 @@ Menubar.Examples = function ( editor ) {
 			} );
 			options.add( option );
 
-		} )( i )
+		} )( i );
 
 	}
 

+ 1 - 1
editor/js/Sidebar.Material.js

@@ -517,7 +517,7 @@ Sidebar.Material = function ( editor ) {
 
 		if ( currentMaterialSlot !== previousSelectedSlot ) refreshUI( true );
 
-		var material = editor.getObjectMaterial( currentObject, currentMaterialSlot )
+		var material = editor.getObjectMaterial( currentObject, currentMaterialSlot );
 
 		var textureWarning = false;
 		var objectHasUvs = false;

+ 1 - 1
editor/js/Toolbar.js

@@ -40,7 +40,7 @@ var Toolbar = function ( editor ) {
 	} );
 	buttons.add( scale );
 
-	var local = new UI.THREE.Boolean( false, 'local' )
+	var local = new UI.THREE.Boolean( false, 'local' );
 	local.onChange( function () {
 
 		signals.spaceChanged.dispatch( this.getValue() === true ? 'local' : 'world' );

+ 2 - 2
examples/canvas_geometry_birds.html

@@ -76,7 +76,7 @@
 
 			Bird.prototype = Object.create( THREE.Geometry.prototype );
 			Bird.prototype.constructor = Bird;
-			
+
 			// Based on https://www.openprocessing.org/sketch/6910
 
 			var Boid = function () {
@@ -351,7 +351,7 @@
 
 					return posSum;
 
-				}
+				};
 
 			}
 

+ 6 - 6
examples/js/UCSCharacter.js

@@ -1,4 +1,4 @@
-THREE.UCSCharacter = function() {
+THREE.UCSCharacter = function () {
 
 	var scope = this;
 
@@ -39,7 +39,7 @@ THREE.UCSCharacter = function() {
 		// CHARACTER
 		var loader = new THREE.JSONLoader();
 		console.log( config.baseUrl + config.character );
-		loader.load( config.baseUrl + config.character, function( geometry ) {
+		loader.load( config.baseUrl + config.character, function ( geometry ) {
 
 			geometry.computeBoundingBox();
 			geometry.computeVertexNormals();
@@ -55,7 +55,7 @@ THREE.UCSCharacter = function() {
 			mesh.castShadow = true;
 			mesh.receiveShadow = true;
 
-			scope.mixer.clipAction( geometry.animations[0], mesh ).play();
+			scope.mixer.clipAction( geometry.animations[ 0 ], mesh ).play();
 
 			scope.setSkin( 0 );
 
@@ -65,7 +65,7 @@ THREE.UCSCharacter = function() {
 
 	};
 
-	this.setSkin = function( index ) {
+	this.setSkin = function ( index ) {
 
 		if ( mesh && scope.materials ) {
 
@@ -75,7 +75,7 @@ THREE.UCSCharacter = function() {
 
 	};
 
-	this.updateMorphs = function( influences ) {
+	this.updateMorphs = function ( influences ) {
 
 		if ( mesh ) {
 
@@ -136,6 +136,6 @@ THREE.UCSCharacter = function() {
 
 		}
 
-	}
+	};
 
 };

+ 1 - 1
examples/js/Volume.js

@@ -374,7 +374,7 @@ THREE.Volume.prototype = {
 			matrix : planeMatrix,
 			planeWidth : planeWidth,
 			planeHeight : planeHeight
-		}
+		};
 
 	},
 

+ 13 - 16
examples/js/VolumeSlice.js

@@ -7,7 +7,7 @@
  * @param   {string}       [axis='z']      For now only 'x', 'y' or 'z' but later it will change to a normal vector
  * @see THREE.Volume
  */
-THREE.VolumeSlice = function( volume, index, axis ) {
+THREE.VolumeSlice = function ( volume, index, axis ) {
 
 	var slice = this;
 	/**
@@ -19,12 +19,12 @@ THREE.VolumeSlice = function( volume, index, axis ) {
 	 */
 	index = index || 0;
 	Object.defineProperty( this, 'index', {
-		get : function() {
+		get: function () {
 
 			return index;
 
 		},
-		set : function( value ) {
+		set: function ( value ) {
 
 			index = value;
 			slice.geometryNeedsUpdate = true;
@@ -57,7 +57,7 @@ THREE.VolumeSlice = function( volume, index, axis ) {
 	var canvasMap = new THREE.Texture( this.canvas );
 	canvasMap.minFilter = THREE.LinearFilter;
 	canvasMap.wrapS = canvasMap.wrapT = THREE.ClampToEdgeWrapping;
-	var material = new THREE.MeshBasicMaterial( { map: canvasMap, side: THREE.DoubleSide, transparent : true } );
+	var material = new THREE.MeshBasicMaterial( { map: canvasMap, side: THREE.DoubleSide, transparent: true } );
 	/**
 	 * @member {THREE.Mesh} mesh The mesh ready to get used in the scene
 	 */
@@ -89,13 +89,13 @@ THREE.VolumeSlice = function( volume, index, axis ) {
 
 THREE.VolumeSlice.prototype = {
 
-	constructor : THREE.VolumeSlice,
+	constructor: THREE.VolumeSlice,
 
 	/**
 	 * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
 	 * @memberof THREE.VolumeSlice
 	 */
-	repaint : function() {
+	repaint: function () {
 
 		if ( this.geometryNeedsUpdate ) {
 
@@ -104,13 +104,11 @@ THREE.VolumeSlice.prototype = {
 		}
 
 		var iLength = this.iLength,
-		jLength = this.jLength,
-		sliceAccess = this.sliceAccess,
-		volume = this.volume,
-		axis = this.axis,
-		index = this.index,
-		canvas = this.canvasBuffer,
-		ctx = this.ctxBuffer;
+			jLength = this.jLength,
+			sliceAccess = this.sliceAccess,
+			volume = this.volume,
+			canvas = this.canvasBuffer,
+			ctx = this.ctxBuffer;
 
 
 		// get the imageData and pixel array from the canvas
@@ -145,8 +143,7 @@ THREE.VolumeSlice.prototype = {
 
 			}
 
-		}
-		else {
+		} else {
 
 			for ( var j = 0; j < jLength; j ++ ) {
 
@@ -184,7 +181,7 @@ THREE.VolumeSlice.prototype = {
 	 * @see THREE.Volume.extractPerpendicularPlane
 	 * @memberof THREE.VolumeSlice
 	 */
-	updateGeometry : function() {
+	updateGeometry: function () {
 
 		var extracted = this.volume.extractPerpendicularPlane( this.axis, this.index );
 		this.sliceAccess = extracted.sliceAccess;

+ 4 - 4
examples/js/animation/MMDAnimationHelper.js

@@ -221,7 +221,7 @@ THREE.MMDAnimationHelper = ( function () {
 
 			if ( params.ik !== false ) {
 
-				this._createCCDIKSolver( mesh ).update( params.saveOriginalBonesBeforeIK );  // this param is experimental
+				this._createCCDIKSolver( mesh ).update( params.saveOriginalBonesBeforeIK ); // this param is experimental
 
 			}
 
@@ -324,7 +324,7 @@ THREE.MMDAnimationHelper = ( function () {
 
 			if ( params.animation !== undefined ) {
 
-				this._setupCameraAnimation( camera, params.animation )
+				this._setupCameraAnimation( camera, params.animation );
 
 			}
 
@@ -668,7 +668,7 @@ THREE.MMDAnimationHelper = ( function () {
 
 						objects.set( clip, {
 							duration: clip.duration
-						} )
+						} );
 
 					}
 
@@ -692,7 +692,7 @@ THREE.MMDAnimationHelper = ( function () {
 
 							objects.set( clip, {
 								duration: clip.duration
-							} )
+							} );
 
 						}
 

+ 16 - 16
examples/js/controls/OrthographicTrackballControls.js

@@ -43,21 +43,21 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
 	var _changed = true;
 
 	var _state = STATE.NONE,
-	_prevState = STATE.NONE,
+		_prevState = STATE.NONE,
 
-	_eye = new THREE.Vector3(),
+		_eye = new THREE.Vector3(),
 
-	_rotateStart = new THREE.Vector3(),
-	_rotateEnd = new THREE.Vector3(),
+		_rotateStart = new THREE.Vector3(),
+		_rotateEnd = new THREE.Vector3(),
 
-	_zoomStart = new THREE.Vector2(),
-	_zoomEnd = new THREE.Vector2(),
+		_zoomStart = new THREE.Vector2(),
+		_zoomEnd = new THREE.Vector2(),
 
-	_touchZoomDistanceStart = 0,
-	_touchZoomDistanceEnd = 0,
+		_touchZoomDistanceStart = 0,
+		_touchZoomDistanceEnd = 0,
 
-	_panStart = new THREE.Vector2(),
-	_panEnd = new THREE.Vector2();
+		_panStart = new THREE.Vector2(),
+		_panEnd = new THREE.Vector2();
 
 	// for reset
 
@@ -176,7 +176,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
 
 	}() );
 
-	this.rotateCamera = ( function() {
+	this.rotateCamera = ( function () {
 
 		var axis = new THREE.Vector3(),
 			quaternion = new THREE.Quaternion();
@@ -214,7 +214,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
 
 			}
 
-		}
+		};
 
 	}() );
 
@@ -255,7 +255,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
 
 	};
 
-	this.panCamera = ( function() {
+	this.panCamera = ( function () {
 
 		var mouseChange = new THREE.Vector2(),
 			objectUp = new THREE.Vector3(),
@@ -293,7 +293,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
 
 			}
 
-		}
+		};
 
 	}() );
 
@@ -429,7 +429,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
 		} else if ( _state === STATE.PAN && ! _this.noPan ) {
 
 			_panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
-			_panEnd.copy( _panStart )
+			_panEnd.copy( _panStart );
 
 		}
 
@@ -586,7 +586,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
 
 	}
 
-	this.dispose = function() {
+	this.dispose = function () {
 
 		this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
 		this.domElement.removeEventListener( 'mousedown', mousedown, false );

+ 5 - 5
examples/js/controls/TransformControls.js

@@ -52,7 +52,7 @@ THREE.TransformControls = function ( camera, domElement ) {
 		X: new THREE.Vector3( 1, 0, 0 ),
 		Y: new THREE.Vector3( 0, 1, 0 ),
 		Z: new THREE.Vector3( 0, 0, 1 )
-	}
+	};
 	var _identityQuaternion = new THREE.Quaternion();
 	var _alignVector = new THREE.Vector3();
 
@@ -232,7 +232,7 @@ THREE.TransformControls = function ( camera, domElement ) {
 
 		}
 
-	}
+	};
 
 	this.pointerDown = function( pointer ) {
 
@@ -289,7 +289,7 @@ THREE.TransformControls = function ( camera, domElement ) {
 
 		}
 
-	}
+	};
 
 	this.pointerMove = function( pointer ) {
 
@@ -483,7 +483,7 @@ THREE.TransformControls = function ( camera, domElement ) {
 		this.dispatchEvent( changeEvent );
 		this.dispatchEvent( objectChangeEvent );
 
-	}
+	};
 
 	this.pointerUp = function( pointer ) {
 
@@ -500,7 +500,7 @@ THREE.TransformControls = function ( camera, domElement ) {
 
 		if ( pointer.button === undefined ) this.axis = null;
 
-	}
+	};
 
 	// normalize mouse / touch pointer and remap {x,y} to view space.
 

+ 15 - 13
examples/js/crossfade/transition.js

@@ -61,22 +61,24 @@ function Transition ( sceneA, sceneB ) {
 
 			"void main() {",
 
-			"vec4 texel1 = texture2D( tDiffuse1, vUv );",
-			"vec4 texel2 = texture2D( tDiffuse2, vUv );",
+			"	vec4 texel1 = texture2D( tDiffuse1, vUv );",
+			"	vec4 texel2 = texture2D( tDiffuse2, vUv );",
 
-			"if (useTexture==1) {",
+			"	if (useTexture==1) {",
 
-				"vec4 transitionTexel = texture2D( tMixTexture, vUv );",
-				"float r = mixRatio * (1.0 + threshold * 2.0) - threshold;",
-				"float mixf=clamp((transitionTexel.r - r)*(1.0/threshold), 0.0, 1.0);",
+			"		vec4 transitionTexel = texture2D( tMixTexture, vUv );",
+			"		float r = mixRatio * (1.0 + threshold * 2.0) - threshold;",
+			"		float mixf=clamp((transitionTexel.r - r)*(1.0/threshold), 0.0, 1.0);",
 
-				"gl_FragColor = mix( texel1, texel2, mixf );",
-			"} else {",
+			"		gl_FragColor = mix( texel1, texel2, mixf );",
 
-				"gl_FragColor = mix( texel2, texel1, mixRatio );",
+			"	} else {",
 
-			"}",
-		"}"
+			"		gl_FragColor = mix( texel2, texel1, mixRatio );",
+
+			"	}",
+
+			"}"
 
 		].join( "\n" )
 
@@ -114,7 +116,7 @@ function Transition ( sceneA, sceneB ) {
 
 	};
 
-	this.render = function( delta ) {
+	this.render = function ( delta ) {
 
 		// Transition animation
 		if ( transitionParams.animateTransition ) {
@@ -159,6 +161,6 @@ function Transition ( sceneA, sceneB ) {
 
 		}
 
-	}
+	};
 
 }

+ 1 - 1
examples/js/loaders/DRACOLoader.js

@@ -129,7 +129,7 @@ THREE.DRACOLoader.prototype = {
           console.log('Loaded a point cloud.');
         }
       } else {
-        var errorMsg = 'THREE.DRACOLoader: Unknown geometry type.'
+        var errorMsg = 'THREE.DRACOLoader: Unknown geometry type.';
         console.error(errorMsg);
         throw new Error(errorMsg);
       }

+ 3 - 3
examples/js/loaders/EXRLoader.js

@@ -132,7 +132,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
 
 		for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
 
-			hdec[ i ] = {}
+			hdec[ i ] = {};
 			hdec[ i ].len = 0;
 			hdec[ i ].lit = 0;
 			hdec[ i ].p = null;
@@ -692,7 +692,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
 
 		if ( maxNonZero >= BITMAP_SIZE ) {
 
-			throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE'
+			throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
 
 		}
 
@@ -715,7 +715,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
 
 		var pizChannelData = new Array( num_channels );
 
-		var outBufferEnd = 0
+		var outBufferEnd = 0;
 
 		for ( var i = 0; i < num_channels; i ++ ) {
 

+ 6 - 2
examples/js/loaders/LoaderSupport.js

@@ -5,7 +5,11 @@
 
 'use strict';
 
-if ( THREE.LoaderSupport === undefined ) { THREE.LoaderSupport = {} }
+if ( THREE.LoaderSupport === undefined ) {
+
+	THREE.LoaderSupport = {};
+
+}
 
 /**
  * Validation functions.
@@ -943,7 +947,7 @@ THREE.LoaderSupport.WorkerSupport = (function () {
 				payload.logging = {
 					enabled: true,
 					debug: false
-				}
+				};
 
 			}
 			this._postMessage();

+ 3 - 3
examples/js/loaders/OBJLoader2.js

@@ -218,7 +218,7 @@ THREE.OBJLoader2 = (function () {
 		if ( ! Validator.isValid( onError ) ) {
 			onError = function ( event ) {
 				scope._onError( event );
-			}
+			};
 		}
 
 		// fast-fail
@@ -419,7 +419,7 @@ THREE.OBJLoader2 = (function () {
 		if ( ! Validator.isValid( content ) ) {
 
 			console.warn( 'Provided content is not a valid ArrayBuffer.' );
-			scopedOnLoad()
+			scopedOnLoad();
 
 		} else {
 
@@ -1427,7 +1427,7 @@ THREE.OBJLoader2 = (function () {
 				if ( ! Validator.isValid( onError ) ) {
 					onError = function ( event ) {
 						scope._onError( event );
-					}
+					};
 				}
 				if ( ! Validator.isValid( onProgress ) ) {
 					var numericalValueRef = 0;

+ 11 - 9
examples/js/renderers/RaytracingRenderer.js

@@ -21,8 +21,6 @@ THREE.RaytracingRenderer = function ( parameters ) {
 		alpha: parameters.alpha === true
 	} );
 
-	var maxRecursionDepth = 3;
-
 	var canvasWidth, canvasHeight;
 
 	var clearColor = new THREE.Color( 0x000000 );
@@ -39,15 +37,16 @@ THREE.RaytracingRenderer = function ( parameters ) {
 
 	console.log( '%cSpinning off ' + workers + ' Workers ', 'font-size: 20px; background: black; color: white; font-family: monospace;' );
 
-	this.setWorkers = function( w ) {
+	this.setWorkers = function ( w ) {
 
 		workers = w || navigator.hardwareConcurrency || 4;
 
 		while ( pool.length < workers ) {
+
 			var worker = new Worker( parameters.workerPath );
-			worker.id = workerId++;
+			worker.id = workerId ++;
 
-			worker.onmessage = function( e ) {
+			worker.onmessage = function ( e ) {
 
 				var data = e.data;
 
@@ -75,7 +74,7 @@ THREE.RaytracingRenderer = function ( parameters ) {
 
 			};
 
-			worker.color = new THREE.Color().setHSL( Math.random() , 0.8, 0.8 ).getHexString();
+			worker.color = new THREE.Color().setHSL( Math.random(), 0.8, 0.8 ).getHexString();
 			pool.push( worker );
 
 			updateSettings( worker );
@@ -109,7 +108,7 @@ THREE.RaytracingRenderer = function ( parameters ) {
 
 	this.setWorkers( workers );
 
-	this.setClearColor = function ( color, alpha ) {
+	this.setClearColor = function ( color /*, alpha */ ) {
 
 		clearColor.set( color );
 
@@ -155,6 +154,7 @@ THREE.RaytracingRenderer = function ( parameters ) {
 	}
 
 	function renderNext( worker ) {
+
 		if ( ! toRender.length ) {
 
 			renderering = false;
@@ -213,6 +213,7 @@ THREE.RaytracingRenderer = function ( parameters ) {
 		}
 
 		materials[ mat.uuid ] = props;
+
 	}
 
 	this.render = function ( scene, camera ) {
@@ -234,7 +235,7 @@ THREE.RaytracingRenderer = function ( parameters ) {
 
 		scene.traverse( serializeObject );
 
-		pool.forEach( function( worker ) {
+		pool.forEach( function ( worker ) {
 
 			worker.postMessage( {
 				scene: sceneJSON,
@@ -242,6 +243,7 @@ THREE.RaytracingRenderer = function ( parameters ) {
 				annex: materials,
 				sceneId: sceneId
 			} );
+
 		} );
 
 		context.clearRect( 0, 0, canvasWidth, canvasHeight );
@@ -266,7 +268,7 @@ THREE.RaytracingRenderer = function ( parameters ) {
 
 			for ( var i = 0; i < totalBlocks; i ++ ) {
 
-				var swap = Math.random()  * totalBlocks | 0;
+				var swap = Math.random() * totalBlocks | 0;
 				var tmp = toRender[ swap ];
 				toRender[ swap ] = toRender[ i ];
 				toRender[ i ] = tmp;

+ 9 - 18
examples/js/renderers/RaytracingWorker.js

@@ -1,13 +1,12 @@
-var worker;
 var BLOCK = 128;
-var startX, startY, division, completed = 0;
+var startX, startY;
 
 var scene, camera, renderer, loader, sceneId;
 
 importScripts( '../../../build/three.js' );
 
 
-self.onmessage = function( e ) {
+self.onmessage = function ( e ) {
 
 	var data = e.data;
 	if ( ! data ) return;
@@ -18,7 +17,6 @@ self.onmessage = function( e ) {
 			width = data.init[ 0 ],
 			height = data.init[ 1 ];
 
-		worker = data.worker;
 		BLOCK = data.blockSize;
 
 		if ( ! renderer ) renderer = new THREE.RaytracingRendererWorker();
@@ -29,8 +27,6 @@ self.onmessage = function( e ) {
 		// TODO fix passing maxRecursionDepth as parameter.
 		// if (data.maxRecursionDepth) maxRecursionDepth = data.maxRecursionDepth;
 
-		completed = 0;
-
 	}
 
 	if ( data.scene ) {
@@ -39,7 +35,7 @@ self.onmessage = function( e ) {
 		camera = loader.parse( data.camera );
 
 		var meta = data.annex;
-		scene.traverse( function( o ) {
+		scene.traverse( function ( o ) {
 
 			if ( o.isPointLight ) {
 
@@ -49,10 +45,11 @@ self.onmessage = function( e ) {
 
 			var mat = o.material;
 
-			if (!mat) return;
+			if ( ! mat ) return;
 
 			var material = meta[ mat.uuid ];
-			for (var m in material) {
+
+			for ( var m in material ) {
 
 				mat[ m ] = material[ m ];
 
@@ -61,6 +58,7 @@ self.onmessage = function( e ) {
 		} );
 
 		sceneId = data.sceneId;
+
 	}
 
 	if ( data.render && scene && camera ) {
@@ -71,7 +69,7 @@ self.onmessage = function( e ) {
 
 	}
 
-}
+};
 
 /**
  * DOM-less version of Raytracing Renderer
@@ -84,8 +82,6 @@ THREE.RaytracingRendererWorker = function () {
 
 	console.log( 'THREE.RaytracingRendererWorker', THREE.REVISION );
 
-	var scope = this;
-
 	var maxRecursionDepth = 3;
 
 	var canvasWidth, canvasHeight;
@@ -479,22 +475,17 @@ THREE.RaytracingRendererWorker = function () {
 				blockY: blockY,
 				blockSize: blockSize,
 				sceneId: sceneId,
-				time: Date.now() - reallyThen, // time for this renderer
+				time: Date.now(), // time for this renderer
 			}, [ data.buffer ] );
 
 			data = new Uint8ClampedArray( blockSize * blockSize * 4 );
 
-			// OK Done!
-			completed ++;
-
 		};
 
 	}() );
 
 	this.render = function ( scene, camera ) {
 
-		reallyThen = Date.now()
-
 		// update scene graph
 
 		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();

+ 1 - 1
examples/misc_controls_orbit.html

@@ -76,7 +76,7 @@
 				controls.screenSpacePanning = false;
 
 				controls.minDistance = 100;
-				controls.maxDistance = 500
+				controls.maxDistance = 500;
 
 				controls.maxPolarAngle = Math.PI / 2;
 

+ 1 - 1
examples/misc_exporter_obj.html

@@ -118,7 +118,7 @@
 				} else if ( type === 4 || type === 5 ) {
 
 					var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
-					var geometry = generateTriangleGeometry()
+					var geometry = generateTriangleGeometry();
 
 					var mesh = new THREE.Mesh( geometry, material );
 					mesh.position.x = -200;

+ 1 - 1
examples/misc_exporter_stl.html

@@ -118,7 +118,7 @@
 					Binary: function() {
 						exportBinary();
 					}
-				}
+				};
 
 				var gui = new dat.GUI();
 				var folder = gui.addFolder( 'Export' );

+ 1 - 1
examples/webgl_buffergeometry_indexed.html

@@ -160,7 +160,7 @@
 
 				//
 
-				var gui = new dat.GUI()
+				var gui = new dat.GUI();
 				gui.add( material, 'wireframe' );
 
 				//

+ 1 - 1
examples/webgl_camera_logarithmicdepthbuffer.html

@@ -172,7 +172,7 @@
 				renderer.domElement.id = 'renderer_' + name;
 				framecontainer.appendChild(renderer.domElement);
 
-				return { container: framecontainer, renderer: renderer, scene: scene, camera: camera }
+				return { container: framecontainer, renderer: renderer, scene: scene, camera: camera };
 
 			}
 

+ 1 - 1
examples/webgl_loader_collada_kinematics.html

@@ -149,7 +149,7 @@
 
 							tweenParameters[ prop ] = position;
 
-							target[ prop ] = THREE.Math.randInt( joint.limits.min, joint.limits.max )
+							target[ prop ] = THREE.Math.randInt( joint.limits.min, joint.limits.max );
 
 						}
 

+ 1 - 1
examples/webgl_materials_cubemap.html

@@ -124,7 +124,7 @@
 					head3.position.x = 900;
 					head3.material = cubeMaterial3;
 
-					scene.add( head, head2, head3 )
+					scene.add( head, head2, head3 );
 
 				} );
 

+ 1 - 1
examples/webgl_modifier_subdivision.html

@@ -49,7 +49,7 @@
 
 			var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, opacity: 0.15, transparent: true } );
 			var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
-			var smoothMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, vertexColors: THREE.VertexColors } )
+			var smoothMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, vertexColors: THREE.VertexColors } );
 
 			// Cube
 

+ 1 - 1
examples/webgl_modifier_tessellation.html

@@ -143,7 +143,7 @@
 
 			geometry = new THREE.BufferGeometry().fromGeometry( geometry );
 
-			var numFaces = geometry.attributes.position.count / 3
+			var numFaces = geometry.attributes.position.count / 3;
 
 			var colors = new Float32Array( numFaces * 3 * 3 );
 			var displacement = new Float32Array( numFaces * 3 * 3 );

+ 1 - 1
examples/webgl_physics_volume.html

@@ -339,7 +339,7 @@
 				volumeSoftBody.get_m_materials().at( 0 ).set_m_kLST( 0.9 );
 				volumeSoftBody.get_m_materials().at( 0 ).set_m_kAST( 0.9 );
 
-				volumeSoftBody.setTotalMass( mass, false )
+				volumeSoftBody.setTotalMass( mass, false );
 				Ammo.castObject( volumeSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin );
 				physicsWorld.addSoftBody( volumeSoftBody, 1, -1 );
 				volume.userData.physicsBody = volumeSoftBody;

+ 1 - 1
examples/webgl_postprocessing_dof.html

@@ -136,7 +136,7 @@
 					} else {
 
 						mesh = new THREE.Mesh( geo, new THREE.MeshBasicMaterial( parameters ) );
-						materials[ count ] = mesh.material
+						materials[ count ] = mesh.material;
 
 					}
 

+ 1 - 1
examples/webgl_postprocessing_sao.html

@@ -73,7 +73,7 @@
 				saoBlurRadius: 12,
 				saoBlurStdDev: 6,
 				saoBlurDepthCutoff: 0.01
-			}
+			};
 			var supportsDepthTextureExtension = false;
 			var isWebGL2 = false;
 

+ 1 - 1
examples/webgl_simple_gi.html

@@ -148,7 +148,7 @@
 						clone = scene.clone();
 						clone.autoUpdate = false;
 
-						bounces ++
+						bounces ++;
 						currentVertex = 0;
 
 					}