WebGLProgram: support cube uv refraction mapping
@@ -344,6 +344,8 @@ function generateEnvMapModeDefine( parameters ) {
case CubeRefractionMapping:
case EquirectangularRefractionMapping:
+ case CubeUVRefractionMapping:
+
envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
break;