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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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- <title>three.js webgl - cameras</title>
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+ <title>three.js webgl - cameras - logarithmic depth buffer</title>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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<style>
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@@ -31,43 +31,100 @@
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b { color: lightgreen }
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b { color: lightgreen }
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#stats { position: absolute; top:0; left: 0 }
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#stats { position: absolute; top:0; left: 0 }
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+
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+ .renderer_label {
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+ position: absolute;
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+ bottom: 1em;
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+ width: 100%;
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+ color: white;
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+ z-index: 10;
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+ display: block;
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+ text-align: center;
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+ }
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+ .renderer_label.renderer_label_normal {
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+ }
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+ .renderer_label.renderer_label_logzbuf {
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+ }
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+ #container {
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+ white-space: nowrap;
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+ }
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+ #container_normal {
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+ width: 50%;
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+ display: inline-block;
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+ position: relative;
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+ overflow: hidden;
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+ }
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+ #container_logzbuf {
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+ width: 50%;
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+ display: inline-block;
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+ position: relative;
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+ overflow: hidden;
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+ }
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+ #renderer_border {
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+ position: absolute;
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+ top: 0;
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+ bottom: 0;
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+ width: 2px;
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+ z-index: 10;
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+ opacity: .8;
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+ background: #ccc;
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+ border: 1px inset #ccc;
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+ cursor: col-resize;
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+ }
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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- <div id="container"></div>
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+ <div id="container">
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+ <div id="container_normal"><h2 class="renderer_label renderer_label_normal">normal z-buffer</h2></div><div id="container_logzbuf"><h2 class="renderer_label renderer_label_logzbuf">logarithmic z-buffer</h2></div>
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+ <div id="renderer_border"></div>
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+ </div>
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+
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<div id="info">
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - cameras - logarithmic depth buffer<br/>
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<a href="http://threejs.org" target="_blank">three.js</a> - cameras - logarithmic depth buffer<br/>
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+ Zoom through scene with objects ranging in size from 1µm to 1000 light years using the mousewheel<br/>
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+ Linear z-buffer handles close-up objects well, but fails spectacularly at distant objects<br/>
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+ Logarithmic handles all but the smallest objects with ease
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</div>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="../build/three.min.js"></script>
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- <script src="js/controls/OrbitControls.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="fonts/helvetiker_regular.typeface.js"></script>
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<script src="fonts/helvetiker_regular.typeface.js"></script>
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<script>
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<script>
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+ // 1 micrometer to 100 million light years in one scene? preposterous! and yet...
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+ var NEAR = 1e-6, FAR = 1e24;
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var SCREEN_HEIGHT = window.innerHeight;
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+ var screensplit = .25, screensplit_right = 0;
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+ var mouse = [.5, .5];
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+ var zoompos = -100, minzoomspeed = .015;
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+ var zoomspeed = minzoomspeed;
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var container, stats;
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var container, stats;
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- var camera, scene, renderer, controls;
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- var cameraLogZBuf, sceneLogZBuf, rendererLogZBuf;
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-
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- var labels = [
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- { size: .000001, label: "microscopic (1µm)" },
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- { size: .001, label: "minuscule (1mm)" },
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- { size: .01, label: "tiny (1cm)" },
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- { size: 1, label: "petite (1m)" },
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- { size: 10, label: "small (10m)" },
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- { size: 100, label: "average (100m)" },
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- { size: 1000, label: "medium (1km)" },
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- { size: 10000, label: "good-sized (10km)" },
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- { size: 100000, label: "large (100km)" },
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- { size: 1000000, label: "extra-large (1Mm)" },
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- { size: 10000000, label: "mammoth (10Mm)" },
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- { size: 100000000, label: "enormous (100Mm)" },
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- { size: 1000000000, label: "stupendous (1Gm)" }
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+ var objects = {};
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+
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+ // Generate a number of text labels, from 1µm in size up to 1000 light years
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+ // Try to use some descriptive real-world examples of objects at each scale
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+
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+ var labeldata = [
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+ { size: .01, scale: .001, label: "microscopic (1µm)", scale: .0001 }, // FIXME - triangulating text fails at this size, so we scale instead
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+ { size: .01, scale: 0.1, label: "minuscule (1mm)", scale: .1},
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+ { size: .01, scale: 1.0, label: "tiny (1cm)", scale: 1 },
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+ { size: 1, scale: 1.0, label: "child-sized (1m)", scale: 1 },
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+ { size: 10, scale: 1.0, label: "tree-sized (10m)", scale: 1 },
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+ { size: 100, scale: 1.0, label: "building-sized (100m)", scale: 1 },
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+ { size: 1000, scale: 1.0, label: "medium (1km)", scale: 1 },
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+ { size: 10000, scale: 1.0, label: "city-sized (10km)", scale: 1 },
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+ { size: 3400000, scale: 1.0, label: "moon-sized (3,400 Km)", scale: 1 },
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+ { size: 12000000, scale: 1.0, label: "planet-sized (12,000 km)", scale: 1 },
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+ { size: 1400000000, scale: 1.0, label: "sun-sized (1,400,000 km)", scale: 1 },
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+ { size: 7.47e12, scale: 1.0, label: "solar system-sized (50Au)", scale: 1 },
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+ { size: 9.4605284e15, scale: 1.0, label: "gargantuan (1 light year)", scale: 1 },
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+ { size: 3.08567758e16, scale: 1.0, label: "ludicrous (1 parsec)", scale: 1 },
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+ { size: 1e19, scale: 1.0, label: "mind boggling (1000 light years)", scale: 1 },
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+ { size: 1.135e21, scale: 1.0, label: "galaxy-sized (120,000 light years)", scale: 1 }
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];
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];
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init();
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init();
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@@ -75,97 +132,191 @@
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function init() {
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function init() {
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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+ container = document.getElementById( 'container' );
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- scene = new THREE.Scene();
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- sceneLogZBuf = new THREE.Scene();
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+ // Initialize two copies of the same scene, one with normal z-buffer and one with logarithmic z-buffer
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+ objects.normal = initScene('normal', false);
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+ objects.logzbuf = initScene('logzbuf', true);
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- // 1 micrometer to 1 parsec in one scene? preposterous! and yet...
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- var NEAR = 1e-6, FAR = 1e24;
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- camera = new THREE.PerspectiveCamera( 50, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
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- camera.position.z = 100;
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- scene.add(camera);
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+ stats = new Stats();
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+ container.appendChild(stats.domElement);
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+
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+ // Resize border allows the user to easily compare effects of logarithmic depth buffer over the whole scene
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+ border = document.getElementById( 'renderer_border' );
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+ border.addEventListener("mousedown", onBorderMouseDown);
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+ window.addEventListener( 'mousewheel', onMouseWheel, false );
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+ window.addEventListener( 'DOMMouseScroll', onMouseWheel, false );
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+ window.addEventListener( 'mousemove', onMouseMove, false );
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- cameraLogZBuf = new THREE.PerspectiveCamera( 50, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
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- cameraLogZBuf.position = camera.position;
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- cameraLogZBuf.quaternion = camera.quaternion;
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- cameraLogZBuf.matrix = camera.matrix;
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+ render();
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+ }
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- camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
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- cameraLogZBuf.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
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+ function initScene(name, logDepthBuf) {
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- var labelmat = new THREE.MeshNormalMaterial();
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- var labelmatLogZBuf = new THREE.MeshNormalMaterial();
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- for (var i = 0; i < labels.length; i++) {
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- var labelgeo = new THREE.TextGeometry(labels[i].label, {
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- size: labels[i].size,
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- height: labels[i].size / 2,
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+ var scene = new THREE.Scene();
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+ var framecontainer = document.getElementById('container_' + name);
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+
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+ var camera = new THREE.PerspectiveCamera( 50, screensplit * SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
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+ scene.add(camera);
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+
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+ var light = new THREE.DirectionalLight(0xffffff, 1);
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+ light.position.set(100,100,100);
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+ scene.add(light);
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+
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+ var pointlight = new THREE.PointLight(0xffccaa, .1);
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+ pointlight.position = camera.position;
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+ scene.add(pointlight);
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+
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+ var materialargs = {
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+ color: 0xffffff,
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+ specular: 0xffaa00,
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+ shininess: 50,
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+ metal: true,
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+ shading: THREE.SmoothShading,
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+ emissive: 0x333333
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+ };
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+
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+ var geomtransform = new THREE.Matrix4();
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+ var tmpvec = new THREE.Vector3();
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+ var meshes = [];
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+
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+ for (var i = 0; i < labeldata.length; i++) {
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+ var scale = labeldata[i].scale || 1;
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+ var labelgeo = new THREE.TextGeometry(labeldata[i].label, {
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+ size: labeldata[i].size,
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+ height: labeldata[i].size / 2,
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font: 'helvetiker',
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font: 'helvetiker',
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});
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});
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labelgeo.computeBoundingSphere();
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labelgeo.computeBoundingSphere();
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- var mesh = new THREE.Mesh(labelgeo, labelmat);
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- mesh.position.x = -labelgeo.boundingSphere.radius;
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- mesh.position.y = labels[i].size;
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- mesh.position.z = -labels[i].size * 10;
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- scene.add(mesh);
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- var meshLogZBuf = new THREE.Mesh(labelgeo.clone(), labelmatLogZBuf);
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- meshLogZBuf.position = mesh.position;
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- sceneLogZBuf.add(meshLogZBuf);
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- }
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+ // center text
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+ geomtransform.setPosition(tmpvec.set(-labelgeo.boundingSphere.radius, 0, 0));
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+ labelgeo.applyMatrix(geomtransform);
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- renderer = new THREE.WebGLRenderer({antialias: true, logarithmicDepthBuffer: false});
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- renderer.setSize(SCREEN_WIDTH/2, SCREEN_HEIGHT);
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- renderer.domElement.style.position = "relative";
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- container.appendChild(renderer.domElement);
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-
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- rendererLogZBuf = new THREE.WebGLRenderer({antialias: true, logarithmicDepthBuffer: true});
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- rendererLogZBuf.setSize(SCREEN_WIDTH/2, SCREEN_HEIGHT);
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- rendererLogZBuf.domElement.style.position = "relative";
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- container.appendChild(rendererLogZBuf.domElement);
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+ // Pick a color at "random"
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+ materialargs.color = THREE.ColorKeywords[Object.keys(THREE.ColorKeywords)[i]];
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- controls = new THREE.OrbitControls(camera, document);
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- controls.dollyOut(.0000001);
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- controls.rotateUp(Math.PI/16);
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- //controls.addEventListener( 'change', render );
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+ var mesh = new THREE.Mesh( labelgeo, new THREE.MeshPhongMaterial( materialargs ) );
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+ mesh.position.z = -labeldata[i].size * 1 * scale;
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+ mesh.scale.set(scale, scale, scale);
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- stats = new Stats();
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- container.appendChild(stats.domElement);
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+ scene.add(mesh);
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+ }
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- window.addEventListener( 'resize', onWindowResize, false );
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+ var renderer = new THREE.WebGLRenderer({ antialias: true, logarithmicDepthBuffer: logDepthBuf });
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+ renderer.setSize(SCREEN_WIDTH/2, SCREEN_HEIGHT);
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+ renderer.domElement.style.position = "relative";
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+ renderer.domElement.id = 'renderer_' + name;
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+ framecontainer.appendChild(renderer.domElement);
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- render();
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+ return { container: framecontainer, renderer: renderer, scene: scene, camera: camera }
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}
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}
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- function onWindowResize( event ) {
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+ function updateRendererSizes() {
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+
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+ // Recalculate size for both renderers when screen size or split location changes
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SCREEN_WIDTH = window.innerWidth;
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SCREEN_WIDTH = window.innerWidth;
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SCREEN_HEIGHT = window.innerHeight;
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SCREEN_HEIGHT = window.innerHeight;
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- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ screensplit_right = 1 - screensplit;
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- camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
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- camera.updateProjectionMatrix();
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+ objects.normal.renderer.setSize( screensplit * SCREEN_WIDTH, SCREEN_HEIGHT );
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+ objects.normal.camera.aspect = screensplit * SCREEN_WIDTH / SCREEN_HEIGHT;
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+ objects.normal.camera.updateProjectionMatrix();
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+ objects.normal.camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH * screensplit, SCREEN_HEIGHT );
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+ objects.normal.container.style.width = (screensplit * 100) + '%';
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+
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+ objects.logzbuf.renderer.setSize( screensplit_right * SCREEN_WIDTH, SCREEN_HEIGHT );
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+ objects.logzbuf.camera.aspect = screensplit_right * SCREEN_WIDTH / SCREEN_HEIGHT;
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+ objects.logzbuf.camera.updateProjectionMatrix();
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+ objects.logzbuf.camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH * screensplit, 0, SCREEN_WIDTH * screensplit_right, SCREEN_HEIGHT );
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+ objects.logzbuf.container.style.width = (screensplit_right * 100) + '%';
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+
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+ border.style.left = (screensplit * 100) + "%";
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}
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}
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function animate() {
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function animate() {
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requestAnimationFrame( animate );
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requestAnimationFrame( animate );
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+ render();
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- render();
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}
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}
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function render() {
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function render() {
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- controls.update();
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- renderer.render( scene, camera );
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- rendererLogZBuf.render( sceneLogZBuf, cameraLogZBuf );
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+ // Put some limits on zooming
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+ var minzoom = labeldata[0].size * labeldata[0].scale*1;
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+ var maxzoom = labeldata[labeldata.length-1].size * labeldata[labeldata.length-1].scale * 100;
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+ var damping = (Math.abs(zoomspeed) > minzoomspeed ? .95 : 1.0);
|
|
|
|
+
|
|
|
|
+ // Zoom out faster the further out you go
|
|
|
|
+ var zoom = THREE.Math.clamp(Math.pow(Math.E, zoompos), minzoom, maxzoom);
|
|
|
|
+ zoompos = Math.log(zoom);
|
|
|
|
+
|
|
|
|
+ // Slow down quickly at the zoom limits
|
|
|
|
+ if ((zoom == minzoom && zoomspeed < 0) || (zoom == maxzoom && zoomspeed > 0)) {
|
|
|
|
+ damping = .85;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ zoompos += zoomspeed;
|
|
|
|
+ zoomspeed *= damping;
|
|
|
|
+
|
|
|
|
+ objects.normal.camera.position.x = Math.sin(.5 * Math.PI * (mouse[0] - .5)) * zoom;
|
|
|
|
+ objects.normal.camera.position.y = Math.sin(.25 * Math.PI * (mouse[1] - .5)) * zoom;
|
|
|
|
+ objects.normal.camera.position.z = Math.cos(.5 * Math.PI * (mouse[0] - .5)) * zoom;
|
|
|
|
+ objects.normal.camera.lookAt(objects.normal.scene.position);
|
|
|
|
+
|
|
|
|
+ // Clone camera settings across both scenes
|
|
|
|
+ objects.logzbuf.camera.position.copy(objects.normal.camera.position);
|
|
|
|
+ objects.logzbuf.camera.quaternion.copy(objects.normal.camera.quaternion);
|
|
|
|
+
|
|
|
|
+ // Update renderer sizes if the split has changed
|
|
|
|
+ if (screensplit_right != 1 - screensplit) {
|
|
|
|
+ updateRendererSizes();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ objects.normal.renderer.render(objects.normal.scene, objects.normal.camera);
|
|
|
|
+ objects.logzbuf.renderer.render(objects.logzbuf.scene, objects.logzbuf.camera);
|
|
|
|
+
|
|
stats.update();
|
|
stats.update();
|
|
-console.log('up it');
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ function onWindowResize(event) {
|
|
|
|
+ updateRendererSizes();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function onBorderMouseDown(ev) {
|
|
|
|
+ // activate draggable window resizing bar
|
|
|
|
+ window.addEventListener("mousemove", onBorderMouseMove);
|
|
|
|
+ window.addEventListener("mouseup", onBorderMouseUp);
|
|
|
|
+ ev.stopPropagation();
|
|
|
|
+ ev.preventDefault();
|
|
|
|
+ }
|
|
|
|
+ function onBorderMouseMove(ev) {
|
|
|
|
+ screensplit = Math.max(0, Math.min(1, ev.clientX / window.innerWidth));
|
|
|
|
+ ev.stopPropagation();
|
|
|
|
+ }
|
|
|
|
+ function onBorderMouseUp(ev) {
|
|
|
|
+ window.removeEventListener("mousemove", onBorderMouseMove);
|
|
|
|
+ window.removeEventListener("mouseup", onBorderMouseUp);
|
|
|
|
+ }
|
|
|
|
+ function onMouseMove(ev) {
|
|
|
|
+ mouse[0] = ev.clientX / window.innerWidth;
|
|
|
|
+ mouse[1] = ev.clientY / window.innerHeight;
|
|
|
|
+ }
|
|
|
|
+ function onMouseWheel(ev) {
|
|
|
|
+ var amount = -ev.wheelDeltaY || ev.detail;
|
|
|
|
+ var dir = amount / Math.abs(amount);
|
|
|
|
+ zoomspeed = dir/10;
|
|
|
|
+
|
|
|
|
+ // Slow down default zoom speed after user starts zooming, to give them more control
|
|
|
|
+ minzoomspeed = 0.001;
|
|
|
|
+ }
|
|
</script>
|
|
</script>
|
|
</body>
|
|
</body>
|
|
</html>
|
|
</html>
|