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@@ -39,13 +39,15 @@
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THREE.BasicShadowMap
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THREE.BasicShadowMap
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THREE.PCFShadowMap
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THREE.PCFShadowMap
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THREE.PCFSoftShadowMap
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THREE.PCFSoftShadowMap
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+ THREE.VSMShadowMap
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</code>
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</code>
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<p>
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<p>
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These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
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These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
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[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
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[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
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[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
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[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
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- [page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Soft Shadows (PCSS) algorithm.
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+ [page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Soft Shadows (PCSS) algorithm.<br />
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+ [page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm.
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</p>
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</p>
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<h2>Tone Mapping</h2>
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<h2>Tone Mapping</h2>
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@@ -72,6 +74,8 @@
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<h2>Source</h2>
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<h2>Source</h2>
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- [link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
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+ </p>
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</body>
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</body>
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</html>
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</html>
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