|
@@ -0,0 +1,416 @@
|
|
|
+<!DOCTYPE HTML>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - shadow map</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <style type="text/css">
|
|
|
+ body {
|
|
|
+ font-family: Monospace;
|
|
|
+ background-color: #000;
|
|
|
+ color: #fff;
|
|
|
+ margin: 0px;
|
|
|
+ overflow: hidden;
|
|
|
+ }
|
|
|
+ #info {
|
|
|
+ position: absolute;
|
|
|
+ top: 10px;
|
|
|
+ width: 100%;
|
|
|
+ text-align: center;
|
|
|
+ z-index: 100;
|
|
|
+ display:block;
|
|
|
+ }
|
|
|
+ #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+
|
|
|
+ <body>
|
|
|
+
|
|
|
+ <div id="info">
|
|
|
+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shadowmap - models by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a></br>
|
|
|
+ move camera with WASD / RF + mouse
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script type="text/javascript" src="../build/Three.js"></script>
|
|
|
+
|
|
|
+ <script type="text/javascript" src="js/Detector.js"></script>
|
|
|
+ <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
|
|
+ <script type="text/javascript" src="js/Stats.js"></script>
|
|
|
+
|
|
|
+ <script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
|
|
|
+
|
|
|
+ <script type="text/javascript">
|
|
|
+
|
|
|
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
+
|
|
|
+ var SHADOW_MAP_WIDTH = 1024, SHADOW_MAP_HEIGHT = 1024;
|
|
|
+
|
|
|
+ var MARGIN = 100;
|
|
|
+
|
|
|
+ var SCREEN_WIDTH = window.innerWidth;
|
|
|
+ var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
|
|
|
+ var FLOOR = -250;
|
|
|
+
|
|
|
+ var camera, scene, renderer;
|
|
|
+ var container, stats;
|
|
|
+
|
|
|
+ var NEAR = 5, FAR = 3000;
|
|
|
+
|
|
|
+ var sceneHUD, cameraOrtho, hudMaterial;
|
|
|
+
|
|
|
+ var initPos = new THREE.Vector3( 700, 50, 1900 );
|
|
|
+ var initLight = new THREE.Vector3( 0, 1500, 1000 );
|
|
|
+ var deltaCam = new THREE.Vector3();
|
|
|
+
|
|
|
+ var morphs = [];
|
|
|
+
|
|
|
+ var light;
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ container = document.createElement( 'div' );
|
|
|
+ document.body.appendChild( container );
|
|
|
+
|
|
|
+ // SCENE CAMERA
|
|
|
+
|
|
|
+ camera = new THREE.FirstPersonCamera( { fov: 23, aspect: SCREEN_WIDTH / SCREEN_HEIGHT, near: NEAR, far: FAR,
|
|
|
+ lookSpeed: 0.0125, movementSpeed: 500, noFly: false, lookVertical: true,
|
|
|
+ constrainVertical: true, verticalMin: 1.5, verticalMax: 2.0
|
|
|
+ } );
|
|
|
+
|
|
|
+ camera.position.set( 700, 50, 1900 );
|
|
|
+ camera.lon = -110;
|
|
|
+
|
|
|
+ // SHADOW TEXTURE
|
|
|
+
|
|
|
+ var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
|
|
|
+ shadowTexture = new THREE.WebGLRenderTarget( SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, pars );
|
|
|
+
|
|
|
+ // SCENE
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+ scene.fog = new THREE.Fog( 0xffaa55, 1000, FAR );
|
|
|
+ THREE.ColorUtils.adjustHSV( scene.fog.color, 0.02, -0.15, -0.65 );
|
|
|
+
|
|
|
+ // LIGHTS
|
|
|
+
|
|
|
+ var ambient = new THREE.AmbientLight( 0x444444 );
|
|
|
+ scene.addLight( ambient );
|
|
|
+
|
|
|
+ light = new THREE.SpotLight( 0xffffff );
|
|
|
+ light.position.set( 0, 1500, 1000 );
|
|
|
+ light.target.position.set( 0, 0, 0 );
|
|
|
+ light.castShadow = true;
|
|
|
+ scene.addLight( light );
|
|
|
+
|
|
|
+ createHUD();
|
|
|
+ createScene();
|
|
|
+
|
|
|
+ // RENDERER
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
|
|
|
+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
+ renderer.domElement.style.position = "relative";
|
|
|
+ renderer.domElement.style.top = MARGIN + 'px';
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ renderer.setClearColor( scene.fog.color, 1 );
|
|
|
+ renderer.autoClear = false;
|
|
|
+
|
|
|
+ renderer.shadowCameraNear = 3;
|
|
|
+ renderer.shadowCameraFar = camera.far;
|
|
|
+ renderer.shadowCameraFov = 50;
|
|
|
+
|
|
|
+ renderer.shadowMapBias = 0.0039;
|
|
|
+ renderer.shadowMapDarkness = 0.5;
|
|
|
+ renderer.shadowMapWidth = SHADOW_MAP_WIDTH;
|
|
|
+ renderer.shadowMapHeight = SHADOW_MAP_HEIGHT;
|
|
|
+
|
|
|
+ renderer.shadowMapEnabled = true;
|
|
|
+ renderer.shadowMapSoft = true;
|
|
|
+
|
|
|
+ // STATS
|
|
|
+
|
|
|
+ stats = new Stats();
|
|
|
+ stats.domElement.style.position = 'absolute';
|
|
|
+ stats.domElement.style.top = '0px';
|
|
|
+ stats.domElement.style.zIndex = 100;
|
|
|
+ //container.appendChild( stats.domElement );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createHUD() {
|
|
|
+
|
|
|
+ cameraOrtho = new THREE.Camera( 45, SHADOW_MAP_WIDTH / SHADOW_MAP_HEIGHT, NEAR, FAR );
|
|
|
+ cameraOrtho.projectionMatrix = THREE.Matrix4.makeOrtho( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
|
|
|
+ cameraOrtho.position.z = 10;
|
|
|
+
|
|
|
+ var shader = THREE.ShaderUtils.lib[ "screen" ];
|
|
|
+ var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
|
|
|
+
|
|
|
+ hudMaterial = new THREE.MeshShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
|
|
|
+
|
|
|
+ var hudGeo = new THREE.PlaneGeometry( SHADOW_MAP_WIDTH / 2, SHADOW_MAP_HEIGHT / 2 );
|
|
|
+ var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
|
|
|
+ hudMesh.position.x = ( SCREEN_WIDTH - SHADOW_MAP_WIDTH / 2 ) * -0.5;
|
|
|
+ hudMesh.position.y = ( SCREEN_HEIGHT - SHADOW_MAP_HEIGHT / 2 ) * -0.5;
|
|
|
+
|
|
|
+ sceneHUD = new THREE.Scene();
|
|
|
+ sceneHUD.addObject( hudMesh );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createScene( ) {
|
|
|
+
|
|
|
+ // GROUND
|
|
|
+
|
|
|
+ var geometry = new THREE.PlaneGeometry( 100, 100 );
|
|
|
+ var planeMaterial = new THREE.MeshLambertMaterial( { color: 0xffdd99 } );
|
|
|
+ THREE.ColorUtils.adjustHSV( planeMaterial.color, 0, 0, 0.9 );
|
|
|
+
|
|
|
+ var ground = new THREE.Mesh( geometry, planeMaterial );
|
|
|
+
|
|
|
+ ground.position.set( 0, FLOOR, 0 );
|
|
|
+ ground.rotation.x = -1.57;
|
|
|
+ ground.scale.set( 100, 100, 100 );
|
|
|
+
|
|
|
+ ground.castShadow = false;
|
|
|
+ ground.receiveShadow = true;
|
|
|
+
|
|
|
+ scene.addObject( ground );
|
|
|
+
|
|
|
+ // TEXT
|
|
|
+
|
|
|
+ var textGeo = new THREE.TextGeometry( "THREE.JS", {
|
|
|
+
|
|
|
+ size: 200,
|
|
|
+ height: 50,
|
|
|
+ curveSegments: 7,
|
|
|
+
|
|
|
+ font: "helvetiker",
|
|
|
+ weight: "bold",
|
|
|
+ style: "normal",
|
|
|
+
|
|
|
+ bevelThickness: 1,
|
|
|
+ bevelSize: 5,
|
|
|
+ bevelEnabled: true
|
|
|
+
|
|
|
+ });
|
|
|
+
|
|
|
+ var textMaterial = new THREE.MeshPhongMaterial( { color: 0xff0000, specular: 0xffffff, ambient: 0xaa0000 } );
|
|
|
+
|
|
|
+ var mesh = new THREE.Mesh( textGeo, textMaterial );
|
|
|
+ mesh.position.y = FLOOR + 67;
|
|
|
+
|
|
|
+ mesh.castShadow = true;
|
|
|
+ mesh.receiveShadow = true;
|
|
|
+
|
|
|
+ scene.addObject( mesh );
|
|
|
+
|
|
|
+ // CUBES
|
|
|
+
|
|
|
+ var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1500, 220, 150 ), planeMaterial );
|
|
|
+
|
|
|
+ mesh.position.y = FLOOR - 50;
|
|
|
+ mesh.position.z = 20;
|
|
|
+
|
|
|
+ mesh.castShadow = true;
|
|
|
+ mesh.receiveShadow = true;
|
|
|
+
|
|
|
+ scene.addObject( mesh );
|
|
|
+
|
|
|
+ var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1600, 170, 250 ), planeMaterial );
|
|
|
+
|
|
|
+ mesh.position.y = FLOOR - 50;
|
|
|
+ mesh.position.z = 20;
|
|
|
+
|
|
|
+ mesh.castShadow = true;
|
|
|
+ mesh.receiveShadow = true;
|
|
|
+
|
|
|
+ scene.addObject( mesh );
|
|
|
+
|
|
|
+ // MORPHS
|
|
|
+
|
|
|
+ function addMorph( geometry, speed, duration, x, y, z, fudgeColor ) {
|
|
|
+
|
|
|
+ var material = new THREE.MeshLambertMaterial( { color: 0xffaa55, morphTargets: true, vertexColors: THREE.FaceColors } );
|
|
|
+
|
|
|
+ if ( fudgeColor ) THREE.ColorUtils.adjustHSV( material.color, 0, 0.5 - Math.random(), 0.5 - Math.random() );
|
|
|
+
|
|
|
+ var meshAnim = new THREE.Mesh( geometry, material );
|
|
|
+
|
|
|
+ meshAnim.position.set( x, y, z );
|
|
|
+ meshAnim.rotation.y = 1.57;
|
|
|
+
|
|
|
+ meshAnim.castShadow = true;
|
|
|
+ meshAnim.receiveShadow = false;
|
|
|
+
|
|
|
+ scene.addObject( meshAnim );
|
|
|
+
|
|
|
+ morphs.push( { mesh: meshAnim, lastKeyframe: 0, currentKeyframe: 0,
|
|
|
+ offset: Math.random() * 6, speed: speed, duration: duration,
|
|
|
+ oldTime: new Date().getTime() } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function morphColorsToFaceColors( geometry ) {
|
|
|
+
|
|
|
+ if ( geometry.morphColors && geometry.morphColors.length ) {
|
|
|
+
|
|
|
+ var colorMap = geometry.morphColors[ 0 ];
|
|
|
+
|
|
|
+ for ( var i = 0; i < colorMap.colors.length; i ++ ) {
|
|
|
+
|
|
|
+ geometry.faces[ i ].color = colorMap.colors[ i ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var loader = new THREE.JSONLoader();
|
|
|
+
|
|
|
+ loader.load( { model: "models/animated/horse.js", callback: function( geometry ) {
|
|
|
+
|
|
|
+ morphColorsToFaceColors( geometry );
|
|
|
+
|
|
|
+ addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, 300, true );
|
|
|
+ addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, 450, true );
|
|
|
+ addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, 600, true );
|
|
|
+
|
|
|
+ addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, -300, true );
|
|
|
+ addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, -450, true );
|
|
|
+ addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, -600, true );
|
|
|
+
|
|
|
+ } } );
|
|
|
+
|
|
|
+ /*
|
|
|
+ loader.load( { model: "obj/morphs/fox.js", callback: function( geometry ) {
|
|
|
+
|
|
|
+ morphColorsToFaceColors( geometry );
|
|
|
+ addMorph( geometry, 0.2, 1000, 100 - Math.random() * 500, FLOOR - 5, 600 );
|
|
|
+
|
|
|
+ } } );
|
|
|
+
|
|
|
+ loader.load( { model: "obj/morphs/shdw3walk.js", callback: function( geometry ) {
|
|
|
+
|
|
|
+ morphColorsToFaceColors( geometry );
|
|
|
+ addMorph( geometry, 0.04, 2000, -500, FLOOR + 60, 245 );
|
|
|
+
|
|
|
+ } } );
|
|
|
+
|
|
|
+ loader.load( { model: "obj/morphs/flamingo.js", callback: function( geometry ) {
|
|
|
+
|
|
|
+ morphColorsToFaceColors( geometry );
|
|
|
+ addMorph( geometry, 0.5, 1000, 500 - Math.random() * 500, FLOOR + 350, 40 );
|
|
|
+
|
|
|
+ } } );
|
|
|
+
|
|
|
+ loader.load( { model: "obj/morphs/stork.js", callback: function( geometry ) {
|
|
|
+
|
|
|
+ morphColorsToFaceColors( geometry );
|
|
|
+ addMorph( geometry, 0.35, 1000, 500 - Math.random() * 500, FLOOR + 350, 340 );
|
|
|
+
|
|
|
+ } } );
|
|
|
+
|
|
|
+ loader.load( { model: "obj/morphs/mountainlion.js", callback: function( geometry ) {
|
|
|
+
|
|
|
+ morphColorsToFaceColors( geometry );
|
|
|
+ addMorph( geometry, 0.4, 1000, 500 - Math.random() * 500, FLOOR - 5, 700 );
|
|
|
+
|
|
|
+ } } );
|
|
|
+
|
|
|
+ loader.load( { model: "obj/morphs/bearBrown.js", callback: function( geometry ) {
|
|
|
+
|
|
|
+ morphColorsToFaceColors( geometry );
|
|
|
+ addMorph( geometry, 0.3, 2500, -500, FLOOR - 5, -750 );
|
|
|
+
|
|
|
+ } } );
|
|
|
+
|
|
|
+ loader.load( { model: "obj/morphs/parrot.js", callback: function( geometry ) {
|
|
|
+
|
|
|
+ morphColorsToFaceColors( geometry );
|
|
|
+ addMorph( geometry, 0.45, 500, 500 - Math.random() * 500, FLOOR + 300, 700 );
|
|
|
+
|
|
|
+ } } );
|
|
|
+
|
|
|
+ */
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ var t = 0, newTime, delta;
|
|
|
+
|
|
|
+
|
|
|
+ function updateMorph( morph ) {
|
|
|
+
|
|
|
+ // Alternate morph targets
|
|
|
+
|
|
|
+ var interpolation = morph.duration / ( morph.mesh.geometry.morphTargets.length - 1 );
|
|
|
+
|
|
|
+ var time = ( new Date().getTime() + morph.offset * 100 ) % morph.duration;
|
|
|
+ var keyframe = Math.floor( time / interpolation ) + 1;
|
|
|
+
|
|
|
+ var mesh = morph.mesh;
|
|
|
+
|
|
|
+ if ( keyframe != morph.currentKeyframe ) {
|
|
|
+
|
|
|
+ mesh.morphTargetInfluences[ morph.lastKeyframe ] = 0;
|
|
|
+ mesh.morphTargetInfluences[ morph.currentKeyframe ] = 1;
|
|
|
+ mesh.morphTargetInfluences[ keyframe ] = 0;
|
|
|
+
|
|
|
+ morph.lastKeyframe = morph.currentKeyframe;
|
|
|
+ morph.currentKeyframe = keyframe;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ mesh.morphTargetInfluences[ keyframe ] = ( time % interpolation ) / interpolation;
|
|
|
+ mesh.morphTargetInfluences[ morph.lastKeyframe ] = 1 - mesh.morphTargetInfluences[ keyframe ];
|
|
|
+
|
|
|
+ var newTime = new Date().getTime();
|
|
|
+ delta = newTime - morph.oldTime;
|
|
|
+ morph.oldTime = newTime;
|
|
|
+
|
|
|
+ mesh.position.x += morph.speed * delta;
|
|
|
+
|
|
|
+ if ( mesh.position.x > 2000 ) {
|
|
|
+
|
|
|
+ mesh.position.x = -1000 - Math.random() * 500;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ render();
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ for ( var i = 0; i < morphs.length; i++ ) updateMorph( morphs[ i ] );
|
|
|
+
|
|
|
+ renderer.clear();
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ // Render debug HUD with shadow map
|
|
|
+
|
|
|
+ //hudMaterial.uniforms.tDiffuse.texture = renderer.shadowMap[ 0 ];
|
|
|
+ //renderer.render( sceneHUD, cameraOrtho );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|