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Specify encoding in drag-n-drop

WestLangley 6 years ago
parent
commit
637749ab59
1 changed files with 3 additions and 0 deletions
  1. 3 0
      examples/webgl_materials_matcap.html

+ 3 - 0
examples/webgl_materials_matcap.html

@@ -192,6 +192,9 @@
 				mesh.material.matcap = new THREE.Texture( event.target );
 				mesh.material.matcap.needsUpdate = true;
 
+				mesh.material.matcap.encoding = THREE.sRGBEncoding; // assume it is sRGB
+				mesh.material.needsUpdate = true;
+
 				image.src = mesh.material.matcap.image.src; // corner div
 
 				render();