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Check for lights when loading common materials extension

You can use the extension for materials but have no lights, yes?
Al McElrath hace 8 años
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637e3282fc
Se han modificado 1 ficheros con 2 adiciones y 1 borrados
  1. 2 1
      examples/js/loaders/GLTFLoader.js

+ 2 - 1
examples/js/loaders/GLTFLoader.js

@@ -299,7 +299,8 @@ THREE.GLTFLoader = ( function () {
 
 		this.lights = {};
 
-		var lights = json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
+		var exts = json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
+		var lights = ( exts && exts.lights ) || {};
 
 		for ( var lightId in lights ) {