@@ -356,7 +356,7 @@
( node.material.isShaderMaterial && node.material.envMap !== undefined ) ) ) {
node.material.envMap = envMap;
- node.material.envMapIntensity = 1.5; // boombox seems to dark otherwise
+ node.material.envMapIntensity = 1.5; // boombox seems too dark otherwise
}