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@@ -528,7 +528,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
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'#define texture2D texture'
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].join( '\n' );
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- var gles3PS = [
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+ var gles3FS = [
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'#define varying in',
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'out highp vec4 pc_fragColor;',
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'#define gl_FragColor pc_fragColor',
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@@ -544,7 +544,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
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].join( '\n' );
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vertexGlsl = '#version 300 es\n' + gles3VS + '\n' + vertexGlsl;
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- fragmentGlsl = '#version 300 es\n' + gles3PS + '\n' + fragmentGlsl;
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+ fragmentGlsl = '#version 300 es\n' + gles3FS + '\n' + fragmentGlsl;
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}
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