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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - glTF 2.0</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #222222;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color: #808080;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+ }
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+
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+ #container {
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+ position: absolute;
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+ top: 0px;
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+ width:100%;
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+ height:100%;
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+ z-index: -1;
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+ }
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+
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+ #controls {
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+ position: absolute;
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+ width: 200px;
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+ bottom: 0px;
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+ left: 0px;
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+ padding: 10px;
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+ background-color: White;
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+ font: 13px "Lucida Grande", Lucida, Verdana, sans-serif;
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+ }
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+
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+ #controls > div {
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+ margin-bottom: 8px;
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+ }
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+
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+ #controls hr {
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+ border: 0px;
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+ height: 1px;
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+ margin-bottom: 10px;
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+ background-color: #bbb;
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+ }
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+
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+ #info a, .button {
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+ color: #f00;
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+ font-weight: bold;
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+ text-decoration: underline;
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+ cursor: pointer
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> -
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+ <a href="https://github.com/KhronosGroup/glTF" target="_blank">glTF</a> 2.0 loader
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+ <br>
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+ BoomBox by <a href="https://www.microsoft.com/" target="_blank">Microsoft</a>
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+ </div>
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+ <div id="container"></div>
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+ <div id="controls">
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+ <div id="status">Loading...</div>
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+ <hr />
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+ <div>
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+ Model
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+ <select id="scenes_list" size="1" onchange="selectScene();" ondblclick="selectScene();"></select>
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+ </div>
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+ <div>
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+ Camera
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+ <select id="cameras_list" size="1" onchange="selectCamera();" ondblclick="selectCamera();"></select>
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+ </div>
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+ <div>
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+ Animations
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+ <input type="checkbox" checked onclick="toggleAnimations();">Play</input>
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+ </div>
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+ <div>
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+ Extension
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+ <select id="extensions_list" onchange="selectExtension();">
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+ <option value="glTF">None</option>
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+ <option value="glTF-MaterialsCommon">Built-in shaders</option>
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+ <option value="glTF-Binary">Binary</option>
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+ </select>
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+ </div>
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+ </div>
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+ <script src="../build/three.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/loaders/GLTF2Loader.js"></script>
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+
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+ <script>
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+ var orbitControls = null;
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+ var container, camera, scene, renderer, loader;
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+
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+ var cameraIndex = 0;
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+ var cameras = [];
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+ var cameraNames = [];
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+ var defaultCamera = null;
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+ var gltf = null;
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+ var mixer = null;
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+ var clock = new THREE.Clock();
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+
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+ function onload() {
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+ document.addEventListener( 'keydown', function(e) { onKeyDown(e); }, false );
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+
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+ buildSceneList();
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+ switchScene(0);
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+ animate();
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+
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+ }
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+
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+ function initScene(index) {
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+
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+ container = document.getElementById( 'container' );
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+
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+ scene = new THREE.Scene();
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+
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+ defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 20000 );
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+
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+ //defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
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+ scene.add( defaultCamera );
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+ camera = defaultCamera;
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+
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+ var sceneInfo = sceneList[index];
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+
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+ var spot1 = null;
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+
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+ if (sceneInfo.addLights) {
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+
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+ var ambient = new THREE.AmbientLight( 0x222222 );
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+ scene.add( ambient );
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+
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+ var directionalLight = new THREE.DirectionalLight( 0xdddddd );
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+ directionalLight.position.set( 0, 0, 1 ).normalize();
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+ scene.add( directionalLight );
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+
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+ spot1 = new THREE.SpotLight( 0xffffff, 1 );
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+ spot1.position.set( 10, 20, 10 );
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+ spot1.angle = 0.25;
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+ spot1.distance = 1024;
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+ spot1.penumbra = 0.75;
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+
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+ if ( sceneInfo.shadows ) {
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+
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+ spot1.castShadow = true;
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+ spot1.shadow.bias = 0.0001;
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+ spot1.shadow.mapSize.width = 2048;
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+ spot1.shadow.mapSize.height = 2048;
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+
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+ }
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+
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+ scene.add( spot1 );
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+
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+ }
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+
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+ // RENDERER
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+
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+ renderer = new THREE.WebGLRenderer({antialias:true});
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+ renderer.setClearColor( 0x222222 );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ if (sceneInfo.shadows) {
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+ renderer.shadowMap.enabled = true;
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+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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+ }
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+
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+ container.appendChild( renderer.domElement );
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+
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+ var ground = null;
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+
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+ if (sceneInfo.addGround) {
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+ var groundMaterial = new THREE.MeshPhongMaterial({
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+ color: 0xFFFFFF,
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+ shading: THREE.SmoothShading
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+ });
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+ ground = new THREE.Mesh( new THREE.PlaneBufferGeometry(512, 512), groundMaterial);
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+
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+ if (sceneInfo.shadows) {
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+ ground.receiveShadow = true;
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+ }
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+
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+ if (sceneInfo.groundPos) {
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+ ground.position.copy(sceneInfo.groundPos);
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+ } else {
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+ ground.position.z = -70;
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+ }
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+
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+ ground.rotation.x = -Math.PI / 2;
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+
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+ scene.add(ground);
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+ }
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+
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+ loader = new THREE.GLTF2Loader();
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+
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+ for (var i = 0; i < extensionSelect.children.length; i++) {
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+ var child = extensionSelect.children[i];
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+ child.disabled = sceneInfo.extensions.indexOf(child.value) === -1;
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+ if (child.disabled && child.selected) {
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+ extensionSelect.value = extension = 'glTF';
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+ }
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+ }
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+
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+ var url = sceneInfo.url;
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+ var r = eval("/" + '\%s' + "/g");
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+ url = url.replace(r, extension);
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+
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+ if (extension === 'glTF-Binary') {
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+ url = url.replace('.gltf', '.glb');
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+ }
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+
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+ var loadStartTime = performance.now();
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+ var status = document.getElementById("status");
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+ status.innerHTML = "Loading...";
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+
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+ loader.load( url, function(data) {
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+
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+ gltf = data;
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+
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+ var object = gltf.scene;
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+
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+ status.innerHTML = "Load time: " + ( performance.now() - loadStartTime ).toFixed( 2 ) + " ms.";
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+
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+ if (sceneInfo.cameraPos)
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+ defaultCamera.position.copy(sceneInfo.cameraPos);
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+
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+ if (sceneInfo.center) {
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+ orbitControls.target.copy(sceneInfo.center);
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+ }
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+
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+ if (sceneInfo.objectPosition) {
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+ object.position.copy(sceneInfo.objectPosition);
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+
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+ if (spot1) {
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+ spot1.position.set(sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
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+ spot1.target.position.copy(sceneInfo.objectPosition);
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+ }
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+ }
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+
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+ if (sceneInfo.objectRotation)
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+ object.rotation.copy(sceneInfo.objectRotation);
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+
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+ if (sceneInfo.objectScale)
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+ object.scale.copy(sceneInfo.objectScale);
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+
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+ cameraIndex = 0;
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+ cameras = [];
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+ cameraNames = [];
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+
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+ if (gltf.cameras && gltf.cameras.length) {
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+
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+ var i, len = gltf.cameras.length;
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+
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+ for (i = 0; i < len; i++) {
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+
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+ var addCamera = true;
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+ var cameraName = gltf.cameras[i].parent.name;
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+
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+ if (sceneInfo.cameras && !(cameraName in sceneInfo.cameras)) {
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+ addCamera = false;
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+ }
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+
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+ if (addCamera) {
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+ cameraNames.push(cameraName);
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+ cameras.push(gltf.cameras[i]);
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+ }
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+
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+ }
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+
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+ updateCamerasList();
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+ switchCamera(1);
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+
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+ } else {
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+
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+ updateCamerasList();
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+ switchCamera(0);
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+
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+ }
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+
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+ var animations = gltf.animations;
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+
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+ if ( animations && animations.length ) {
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+
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+ mixer = new THREE.AnimationMixer( object );
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+
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+ for ( var i = 0; i < animations.length; i ++ ) {
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+
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+ var animation = animations[ i ];
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+
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+ // There's .3333 seconds junk at the tail of the Monster animation that
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+ // keeps it from looping cleanly. Clip it at 3 seconds
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+ if ( sceneInfo.animationTime )
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+ animation.duration = sceneInfo.animationTime;
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+
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+ mixer.clipAction( animation ).play();
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+
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+ }
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+
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+ }
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+
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+ scene.add( object );
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+ onWindowResize();
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+
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+ });
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+
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+ orbitControls = new THREE.OrbitControls(defaultCamera, renderer.domElement);
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ defaultCamera.aspect = container.offsetWidth / container.offsetHeight;
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+ defaultCamera.updateProjectionMatrix();
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+
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+ var i, len = cameras.length;
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+
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+ for (i = 0; i < len; i++) { // just do it for default
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+ cameras[i].aspect = container.offsetWidth / container.offsetHeight;
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+ cameras[i].updateProjectionMatrix();
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+ }
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+ requestAnimationFrame( animate );
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+ if (mixer) mixer.update(clock.getDelta());
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+ if (cameraIndex == 0)
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+ orbitControls.update();
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+ render();
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+ }
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+
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+ function render() {
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+ renderer.render( scene, camera );
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+ }
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+
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+ function onKeyDown(event) {
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+
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+ var chr = String.fromCharCode(event.keyCode);
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+
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+ if (chr == ' ') {
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+
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+ index = cameraIndex + 1;
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+ if (index > cameras.length)
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+ index = 0;
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+ switchCamera(index);
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+
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+ } else {
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+
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+ var index = parseInt(chr);
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+ if (!isNaN(index) && (index <= cameras.length)) {
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+ switchCamera(index);
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+ }
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+
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+ }
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+
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+ }
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+
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+ var sceneList = [
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+ {
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+ name : "BoomBox (PBR)", url : "./models/gltf/BoomBox/%s/BoomBox.gltf",
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+ cameraPos: new THREE.Vector3(2, 1, 3),
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+ objectRotation: new THREE.Euler(0, Math.PI, 0),
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+ addLights:true,
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+ extensions: ["glTF"]
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+ }
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+ ];
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+
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+ function buildSceneList() {
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+
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+ var elt = document.getElementById('scenes_list');
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+
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+ while( elt.hasChildNodes() ){
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+ elt.removeChild(elt.lastChild);
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+ }
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+
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+ var i, len = sceneList.length;
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+
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+ for (i = 0; i < len; i++) {
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+ option = document.createElement("option");
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+ option.text=sceneList[i].name;
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+ elt.add(option);
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+ }
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+
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+ }
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+
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+ function switchScene(index) {
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+
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+ cleanup();
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+ initScene(index);
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+ var elt = document.getElementById('scenes_list');
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+ elt.selectedIndex = index;
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+
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+ }
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+
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+ function selectScene() {
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+
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+ var select = document.getElementById("scenes_list");
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+ var index = select.selectedIndex;
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+
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+ if (index >= 0) {
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+ switchScene(index);
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+ }
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+
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+ }
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+
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+ function switchCamera(index) {
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+
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+ cameraIndex = index;
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+
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+ if (cameraIndex == 0) {
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+ camera = defaultCamera;
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+ }
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+
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+ if (cameraIndex >= 1 && cameraIndex <= cameras.length) {
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+ camera = cameras[cameraIndex - 1];
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+ }
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+
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+ var elt = document.getElementById('cameras_list');
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+ elt.selectedIndex = cameraIndex;
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+
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+ }
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+
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+ function updateCamerasList() {
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+
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+ var elt = document.getElementById('cameras_list');
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+
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+ while( elt.hasChildNodes() ){
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+ elt.removeChild(elt.lastChild);
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+ }
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+
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+ option = document.createElement("option");
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+ option.text="[default]";
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+ elt.add(option);
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+
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+ var i, len = cameraNames.length;
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+
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+ for (i = 0; i < len; i++) {
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+ option = document.createElement("option");
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+ option.text=cameraNames[i];
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+ elt.add(option);
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+ }
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+
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+ }
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+
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+ function selectCamera() {
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+
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+ var select = document.getElementById("cameras_list");
|
|
|
+ var index = select.selectedIndex;
|
|
|
+
|
|
|
+ if (index >= 0) {
|
|
|
+ switchCamera(index);
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function toggleAnimations() {
|
|
|
+
|
|
|
+ var i, len = gltf.animations.length;
|
|
|
+
|
|
|
+ for (i = 0; i < len; i++) {
|
|
|
+
|
|
|
+ var clip = gltf.animations[i];
|
|
|
+ var action = mixer.existingAction( clip );
|
|
|
+
|
|
|
+ if (action.isRunning()) {
|
|
|
+ action.stop();
|
|
|
+ } else {
|
|
|
+ action.play();
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var extensionSelect = document.getElementById("extensions_list");
|
|
|
+ var extension = extensionSelect.value;
|
|
|
+ function selectExtension()
|
|
|
+ {
|
|
|
+ extension = extensionSelect.value;
|
|
|
+ selectScene();
|
|
|
+ }
|
|
|
+
|
|
|
+ function cleanup() {
|
|
|
+
|
|
|
+ if (container && renderer) {
|
|
|
+ container.removeChild(renderer.domElement);
|
|
|
+ }
|
|
|
+
|
|
|
+ cameraIndex = 0;
|
|
|
+ cameras = [];
|
|
|
+ cameraNames = [];
|
|
|
+ defaultCamera = null;
|
|
|
+
|
|
|
+ if (!loader || !mixer)
|
|
|
+ return;
|
|
|
+
|
|
|
+ mixer.stopAllAction();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ onload();
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|