@@ -38,7 +38,8 @@
<code>
const geometry = new THREE.CylinderGeometry( 5, 5, 5, 5, 15, 5, 30 );
- // create the skin indices and skin weights
+ // create the skin indices and skin weights manually
+ // (typically a loader would read this data from a 3D model for you)
const position = geometry.attributes.position;