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@@ -33,10 +33,9 @@
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</head>
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<body>
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- <div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - This animates 3 Spot Lights - by <a href="http://master-domain.com" target="_blank">Master James</a><br />
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- Orbit Controls are available to navigate. Click to set random color CTRL-Click for White.<br />
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+ Orbit Controls are available to navigate.<br />
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Where the lights converge to make white light the shadows will appear as C M Y from light color pairing.
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</div>
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@@ -48,125 +47,143 @@
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<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.2/TweenMax.min.js"></script>
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<script>
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- var stats, container = document.getElementById( 'container' );
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var rnd = new THREE.WebGLRenderer();
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- var cam = new THREE.PerspectiveCamera(34, window.innerWidth / window.innerHeight, 0.1, 2000);
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- var orb = new THREE.OrbitControls(cam, rnd.domElement);
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+ var renderer = new THREE.WebGLRenderer();
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+
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+ var camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 2000 );
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+
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+ var controls = new THREE.OrbitControls( camera, renderer.domElement );
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+
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+ var scene = new THREE.Scene();
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- var scn = new THREE.Scene();
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var matFloor = new THREE.MeshPhongMaterial();
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- var matBox = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random() } );
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- var geoFloor = new THREE.BoxGeometry(2000, 0.1, 2000);
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- var geoBox = new THREE.BoxGeometry(Math.PI, Math.sqrt(2), Math.E);
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- var mshFloor = new THREE.Mesh(geoFloor, matFloor);
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- var mshBox = new THREE.Mesh(geoBox, matBox);
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- var amb = new THREE.AmbientLight(0x121422);
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- var spt1 = createSpotlight( 0xFF7F00 );
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- var spt2 = createSpotlight( 0x00FF7F );
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- var spt3 = createSpotlight( 0x7F00FF );
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+ var matBox = new THREE.MeshPhongMaterial( { color: 0xaaaaaa } );
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+
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+ var geoFloor = new THREE.BoxGeometry( 2000, 1, 2000 );
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+ var geoBox = new THREE.BoxGeometry( 3, 1, 2 );
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+
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+ var mshFloor = new THREE.Mesh( geoFloor, matFloor );
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+ var mshBox = new THREE.Mesh( geoBox, matBox );
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+
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+ var ambient = new THREE.AmbientLight( 0x111111 );
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+
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+ var spotLight1 = createSpotlight( 0xFF7F00 );
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+ var spotLight2 = createSpotlight( 0x00FF7F );
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+ var spotLight3 = createSpotlight( 0x7F00FF );
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+
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var lightHelper1, lightHelper2, lightHelper3;
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- var ray = new THREE.Raycaster();
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- var mouseDown = new THREE.Vector2();
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- var mouse = new THREE.Vector2();
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function init() {
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- rnd.shadowMap.enabled = true;
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- rnd.shadowMap.type = THREE.PCFSoftShadowMap;
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- rnd.gammaInput = true;
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- rnd.gammaOutput = true;
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+ renderer.shadowMap.enabled = true;
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+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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- cam.position.set(38, 20, -32);
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+ camera.position.set( 46, 22, - 21 );
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- spt1.position.set(15, 40, 45);
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- spt2.position.set(0, 40, 35);
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- spt3.position.set(-15, 40, 45);
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+ spotLight1.position.set( 15, 40, 45 );
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+ spotLight2.position.set( 0, 40, 35 );
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+ spotLight3.position.set( - 15, 40, 45 );
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- lightHelper1 = new THREE.SpotLightHelper( spt1 );
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- lightHelper2 = new THREE.SpotLightHelper( spt2 );
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- lightHelper3 = new THREE.SpotLightHelper( spt3 );
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+ lightHelper1 = new THREE.SpotLightHelper( spotLight1 );
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+ lightHelper2 = new THREE.SpotLightHelper( spotLight2 );
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+ lightHelper3 = new THREE.SpotLightHelper( spotLight3 );
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matFloor.color.set( 0x808080 );
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mshFloor.receiveShadow = true;
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- mshFloor.position.set(0, -0.05, 0);
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+ mshFloor.position.set( 0, - 0.05, 0 );
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mshBox.castShadow = true;
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mshBox.receiveShadow = true;
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- mshBox.position.set(0, 5, 0);
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+ mshBox.position.set( 0, 5, 0 );
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- scn.add( cam);
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- scn.add( mshFloor );
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- scn.add( mshBox );
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- scn.add( amb );
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- scn.add( spt1, spt2, spt3 );
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- scn.add( lightHelper1, lightHelper2, lightHelper3 );
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+ scene.add( mshFloor );
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+ scene.add( mshBox );
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+ scene.add( ambient );
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+ scene.add( spotLight1, spotLight2, spotLight3 );
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+ scene.add( lightHelper1, lightHelper2, lightHelper3 );
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- document.body.appendChild(rnd.domElement);
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+ document.body.appendChild( renderer.domElement );
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onResize();
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- window.addEventListener('resize', onResize, false);
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+ window.addEventListener( 'resize', onResize, false );
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+
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+ controls.target.set( 0, 7, 0 );
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+ controls.maxPolarAngle = Math.PI / 2;
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+ controls.update();
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- orb.object.position.set(46, 22, -21);
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- orb.target.set(-6, 7, 2);
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- orb.maxPolarAngle = (Math.PI / 2);
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- orb.update();
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}
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function createSpotlight( color ) {
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+
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var newObj = new THREE.SpotLight( color, 2 );
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+
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newObj.castShadow = true;
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newObj.angle = 0.3;
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newObj.penumbra = 0.2;
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newObj.decay = 2;
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newObj.distance = 50;
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+
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newObj.shadow.mapSize.width = 1024;
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newObj.shadow.mapSize.height = 1024;
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return newObj;
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+
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}
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function onResize() {
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- cam.aspect = window.innerWidth / window.innerHeight;
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- cam.updateProjectionMatrix();
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- rnd.setSize( window.innerWidth, window.innerHeight );
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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}
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- function animate(rate) {
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+ function animate( rate ) {
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+
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rate = rate || 6;
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if ( rate < 0.01 ) rate = 0.01;
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else if ( rate > 1000 ) rate = 1000;
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- var targ1 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
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- TweenMax.to(spt1.position, rate / 3, targ1);
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- TweenMax.to(spt1, rate / 2, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ1 } );
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- var targ2 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
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- TweenMax.to(spt2.position, rate, targ2);
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- TweenMax.to(spt2, rate / 3, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ2 } );
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+ var targ1 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
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+ TweenMax.to( spotLight1.position, rate / 3, targ1 );
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+ TweenMax.to( spotLight1, rate / 2, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ1 } );
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- var targ3 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
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- TweenMax.to(spt3.position, rate / 2, targ3);
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- TweenMax.to(spt3, rate, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ3 } );
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+ var targ2 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
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+ TweenMax.to( spotLight2.position, rate, targ2 );
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+ TweenMax.to( spotLight2, rate / 3, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ2 } );
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+
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+ var targ3 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
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+ TweenMax.to( spotLight3.position, rate / 2, targ3 );
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+ TweenMax.to( spotLight3, rate, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ3 } );
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+
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+ setTimeout( function() {
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+
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+ animate( rate );
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+
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+ }, rate * 1000 );
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- setTimeout(function() { animate(rate); }, rate * 1000);
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}
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- function render( /* time */ ) {
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+ function render() {
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+
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if ( lightHelper1 ) lightHelper1.update();
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if ( lightHelper2 ) lightHelper2.update();
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if ( lightHelper3 ) lightHelper3.update();
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- rnd.render(scn, cam);
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+ renderer.render( scene, camera );
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- requestAnimationFrame(render);
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+ requestAnimationFrame( render );
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}
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init();
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render();
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- animate(4.5);
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+ animate( 4.5 );
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</script>
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</body>
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