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@@ -614,7 +614,7 @@
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vertexShader: vert,
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fragmentShader: frag,
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uniforms: {
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- color: new THREE.Uniform( 'c', new THREE.Color() ).onUpdate( updateColor )
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+ color: new THREE.Uniform( new THREE.Color() ).onUpdate( updateColor )
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}
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} );
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materialList.push( material );
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@@ -629,7 +629,7 @@
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vertexShader: "#define PICKING\n" + vert,
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fragmentShader: "#define PICKING\n" + frag,
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uniforms: {
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- pickingColor: new THREE.Uniform( 'c', new THREE.Color() ).onUpdate( updatePickingColor )
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+ pickingColor: new THREE.Uniform( new THREE.Color() ).onUpdate( updatePickingColor )
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}
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} );
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materialList.push( pickingMaterial );
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